1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <sproto.h> |
25 | #include <sproto.h> |
27 | #include <sounds.h> |
26 | #include <sounds.h> |
… | |
… | |
184 | |
183 | |
185 | if (ob->map) |
184 | if (ob->map) |
186 | maplevel = ob->map->path; |
185 | maplevel = ob->map->path; |
187 | |
186 | |
188 | ob->remove (); |
187 | ob->remove (); |
|
|
188 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
189 | ob->map = 0; |
189 | ob->map = 0; |
190 | party = 0; |
190 | party = 0; |
191 | |
191 | |
192 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
192 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
193 | |
193 | |
… | |
… | |
213 | |
213 | |
214 | ns->reset_stats (); |
214 | ns->reset_stats (); |
215 | |
215 | |
216 | /* make sure he's a player -- needed because of class change. */ |
216 | /* make sure he's a player -- needed because of class change. */ |
217 | ob->type = PLAYER; // we are paranoid |
217 | ob->type = PLAYER; // we are paranoid |
218 | ob->race = ob->arch->clone.race; |
218 | ob->race = ob->arch->race; |
219 | |
219 | |
220 | ob->carrying = sum_weight (ob); |
220 | ob->update_weight (); |
221 | link_player_skills (ob); |
221 | link_player_skills (ob); |
222 | |
222 | |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
224 | |
224 | |
225 | assign (title, ob->arch->clone.name); |
225 | assign (title, ob->arch->object::name); |
226 | |
226 | |
227 | /* if it's a dragon player, set the correct title here */ |
227 | /* if it's a dragon player, set the correct title here */ |
228 | if (is_dragon_pl (ob)) |
228 | if (is_dragon_pl (ob)) |
229 | { |
229 | { |
230 | object *tmp, *abil = 0, *skin = 0; |
230 | object *tmp, *abil = 0, *skin = 0; |
231 | |
231 | |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
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|
234 | |
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|
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
232 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
236 | if (tmp->type == FORCE) |
233 | if (tmp->type == FORCE) |
237 | if (tmp->arch->archname == dragon_ability_force) |
234 | if (tmp->arch->archname == shstr_dragon_ability_force) |
238 | abil = tmp; |
235 | abil = tmp; |
239 | else if (tmp->arch->archname == dragon_skin_force) |
236 | else if (tmp->arch->archname == shstr_dragon_skin_force) |
240 | skin = tmp; |
237 | skin = tmp; |
241 | |
238 | |
242 | set_dragon_name (ob, abil, skin); |
239 | set_dragon_name (ob, abil, skin); |
243 | } |
240 | } |
244 | |
241 | |
245 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
242 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
246 | |
243 | |
247 | esrv_new_player (this, ob->weight + ob->carrying); |
244 | esrv_new_player (this); |
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|
245 | |
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|
246 | ob->update_stats (); |
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247 | |
|
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248 | ns->floorbox_update (); |
|
|
249 | esrv_send_inventory (ob, ob); |
|
|
250 | esrv_add_spells (this, 0); |
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251 | |
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252 | activate (); |
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253 | |
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254 | send_rules (ob); |
|
|
255 | send_news (ob); |
|
|
256 | display_motd (ob); |
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257 | |
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258 | INVOKE_PLAYER (CONNECT, this); |
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259 | INVOKE_PLAYER (LOGIN, this); |
|
|
260 | } |
|
|
261 | |
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|
262 | void |
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|
263 | player::disconnect () |
|
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264 | { |
|
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265 | if (ob) |
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266 | { |
|
|
267 | ob->close_container (); //TODO: client-specific |
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268 | ob->drop_unpaid_items (); |
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269 | } |
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270 | |
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271 | if (ns) |
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272 | { |
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273 | if (active) |
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274 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
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275 | |
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276 | INVOKE_PLAYER (DISCONNECT, this); |
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277 | |
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278 | ns->reset_stats (); |
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279 | ns->pl = 0; |
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280 | ns = 0; |
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281 | } |
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282 | |
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283 | observe = ob; |
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284 | |
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285 | deactivate (); |
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286 | } |
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287 | |
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|
288 | // the need for this function can be explained |
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|
289 | // by load_object not returning the object |
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290 | void |
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291 | player::set_object (object *op) |
|
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292 | { |
|
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293 | ob = observe = op; |
|
|
294 | ob->contr = this; /* this aren't yet in archetype */ |
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295 | |
|
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296 | ob->speed = 1.0f; |
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297 | ob->speed_left = 0.5f; |
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298 | |
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|
299 | ob->direction = 5; /* So player faces south */ |
248 | |
300 | |
249 | ob->flag [FLAG_READY_WEAPON] = false; |
301 | ob->flag [FLAG_READY_WEAPON] = false; |
250 | ob->flag [FLAG_READY_SKILL] = false; |
302 | ob->flag [FLAG_READY_SKILL] = false; |
251 | ob->flag [FLAG_READY_BOW] = false; |
303 | ob->flag [FLAG_READY_BOW] = false; |
252 | |
304 | |
… | |
… | |
269 | combat_ob = op; |
321 | combat_ob = op; |
270 | break; |
322 | break; |
271 | } |
323 | } |
272 | |
324 | |
273 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
325 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
274 | ob->update_stats (); |
326 | ob->deactivate (); // change_Weapon activates, fix this better |
275 | |
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276 | ns->floorbox_update (); |
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277 | esrv_send_inventory (ob, ob); |
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278 | esrv_add_spells (this, 0); |
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279 | |
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280 | activate (); |
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281 | |
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282 | send_rules (ob); |
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283 | send_news (ob); |
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284 | display_motd (ob); |
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285 | |
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286 | INVOKE_PLAYER (CONNECT, this); |
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287 | INVOKE_PLAYER (LOGIN, this); |
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288 | } |
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289 | |
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290 | void |
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291 | player::disconnect () |
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292 | { |
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293 | if (ns) |
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294 | { |
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295 | if (active) |
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296 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
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297 | |
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298 | INVOKE_PLAYER (DISCONNECT, this); |
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299 | |
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300 | ns->reset_stats (); |
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301 | ns->pl = 0; |
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302 | ns = 0; |
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303 | } |
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304 | |
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305 | if (ob) |
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306 | ob->close_container (); //TODO: client-specific |
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307 | |
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308 | deactivate (); |
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309 | } |
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310 | |
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311 | // the need for this function can be explained |
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312 | // by load_object not returning the object |
|
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313 | void |
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314 | player::set_object (object *op) |
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315 | { |
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316 | ob = observe = op; |
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317 | ob->contr = this; /* this aren't yet in archetype */ |
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318 | |
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319 | ob->speed = 1.0f; |
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320 | ob->speed_left = 0.5f; |
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321 | |
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322 | ob->direction = 5; /* So player faces south */ |
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323 | } |
327 | } |
324 | |
328 | |
325 | void |
329 | void |
326 | player::set_observe (object *op) |
330 | player::set_observe (object *op) |
327 | { |
331 | { |
… | |
… | |
362 | if (ob) |
366 | if (ob) |
363 | { |
367 | { |
364 | ob->destroy_inv (false); |
368 | ob->destroy_inv (false); |
365 | ob->destroy (); |
369 | ob->destroy (); |
366 | } |
370 | } |
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371 | |
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372 | ob = observe = 0; |
367 | } |
373 | } |
368 | |
374 | |
369 | player::~player () |
375 | player::~player () |
370 | { |
376 | { |
371 | /* Clear item stack */ |
377 | /* Clear item stack */ |
… | |
… | |
398 | * Note: there MUST be at least one player archetype! |
404 | * Note: there MUST be at least one player archetype! |
399 | */ |
405 | */ |
400 | archetype * |
406 | archetype * |
401 | get_player_archetype (archetype *at) |
407 | get_player_archetype (archetype *at) |
402 | { |
408 | { |
403 | archetype *start = at; |
409 | // archetypes could have been reloaded |
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410 | archetype *nat = at ? archetype::find (at->archname) : archetypes [0]; |
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411 | |
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412 | if (!nat) |
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413 | return at; |
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414 | |
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415 | archvec::iterator i = archetypes.find (nat); |
404 | |
416 | |
405 | for (;;) |
417 | for (;;) |
406 | { |
418 | { |
407 | if (at == NULL || at->next == NULL) |
419 | if (++i == archetypes.end ()) |
408 | at = first_archetype; |
420 | i = archetypes.begin (); |
409 | else |
421 | else if (*i == at) |
410 | at = at->next; |
422 | cleanup ("not a single player archetype found"); |
411 | |
423 | |
412 | if (at->clone.type == PLAYER) |
424 | if ((*i)->type == PLAYER) |
413 | return at; |
425 | return *i; |
414 | |
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415 | if (at == start) |
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416 | { |
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417 | LOG (llevError, "No Player archetypes\n"); |
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418 | exit (-1); |
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419 | } |
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420 | } |
426 | } |
421 | } |
427 | } |
422 | |
428 | |
423 | object * |
429 | object * |
424 | get_nearest_player (object *mon) |
430 | get_nearest_player (object *mon) |
… | |
… | |
428 | unsigned lastdist; |
434 | unsigned lastdist; |
429 | rv_vector rv; |
435 | rv_vector rv; |
430 | |
436 | |
431 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
437 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
432 | { |
438 | { |
433 | /* We should not find free objects on this friendly list, but it |
|
|
434 | * does periodically happen. Given that, lets deal with it. |
|
|
435 | * While unlikely, it is possible the next object on the friendly |
|
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436 | * list is also free, so encapsulate this in a while loop. |
|
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437 | */ |
|
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438 | while (QUERY_FLAG (ol->ob, FLAG_FREED) || !QUERY_FLAG (ol->ob, FLAG_FRIENDLY)) |
|
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439 | { |
|
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440 | object *tmp = ol->ob; |
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441 | |
|
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442 | /* Can't do much more other than log the fact, because the object |
|
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443 | * itself will have been cleared. |
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444 | */ |
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445 | LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n", |
|
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446 | tmp->debug_desc ()); |
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447 | ol = ol->next; |
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448 | remove_friendly_object (tmp); |
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449 | if (!ol) |
|
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450 | return op; |
|
|
451 | } |
|
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452 | |
|
|
453 | /* Remove special check for player from this. First, it looks to cause |
|
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454 | * some crashes (ol->ob->contr not set properly?), but secondly, a more |
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455 | * complicated method of state checking would be needed in any case - |
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456 | * as it was, a clever player could type quit, and the function would |
|
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457 | * skip them over while waiting for confirmation. Remove |
|
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458 | * on_same_map check, as can_detect_enemy also does this |
|
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459 | */ |
|
|
460 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
439 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
461 | continue; |
440 | continue; |
462 | |
441 | |
463 | if (lastdist > rv.distance) |
442 | if (lastdist > rv.distance) |
464 | { |
443 | { |
… | |
… | |
659 | |
638 | |
660 | return firstdir; |
639 | return firstdir; |
661 | } |
640 | } |
662 | |
641 | |
663 | void |
642 | void |
664 | give_initial_items (object *pl, treasurelist * items) |
643 | give_initial_items (object *pl, treasurelist *items) |
665 | { |
644 | { |
666 | object *op, *next = NULL; |
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667 | |
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668 | if (pl->randomitems != NULL) |
645 | if (pl->randomitems) |
669 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
646 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
670 | |
647 | |
671 | for (op = pl->inv; op; op = next) |
648 | for (object *next, *op = pl->inv; op; op = next) |
672 | { |
649 | { |
673 | next = op->below; |
650 | next = op->below; |
674 | |
651 | |
675 | /* Forces get applied per default, unless they have the |
652 | /* Forces get applied per default, unless they have the |
676 | * flag "neutral" set. Sorry but I can't think of a better way |
653 | * flag "neutral" set. Sorry but I can't think of a better way |
… | |
… | |
681 | /* we never give weapons/armour if these cannot be used |
658 | /* we never give weapons/armour if these cannot be used |
682 | * by this player due to race restrictions |
659 | * by this player due to race restrictions |
683 | */ |
660 | */ |
684 | if (pl->type == PLAYER) |
661 | if (pl->type == PLAYER) |
685 | { |
662 | { |
686 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) && |
663 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) |
|
|
664 | && |
687 | (op->type == ARMOUR || op->type == BOOTS || |
665 | (op->type == ARMOUR || op->type == BOOTS |
688 | op->type == CLOAK || op->type == HELMET || |
666 | || op->type == CLOAK || op->type == HELMET |
689 | op->type == SHIELD || op->type == GLOVES || |
667 | || op->type == SHIELD || op->type == GLOVES |
|
|
668 | || op->type == BRACERS || op->type == GIRDLE)) |
690 | op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
669 | || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
691 | { |
670 | { |
692 | op->destroy (); |
671 | op->destroy (); |
693 | continue; |
672 | continue; |
694 | } |
673 | } |
695 | } |
674 | } |
… | |
… | |
718 | if (op->nrof > 1) |
697 | if (op->nrof > 1) |
719 | op->nrof = 1; |
698 | op->nrof = 1; |
720 | } |
699 | } |
721 | |
700 | |
722 | if (op->type == SPELLBOOK && op->inv) |
701 | if (op->type == SPELLBOOK && op->inv) |
723 | { |
|
|
724 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
702 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
725 | } |
|
|
726 | |
703 | |
727 | /* Give starting characters identified, uncursed, and undamned |
704 | /* Give starting characters identified, uncursed, and undamned |
728 | * items. Just don't identify gold or silver, or it won't be |
705 | * items. Just don't identify gold or silver, or it won't be |
729 | * merged properly. |
706 | * merged properly. |
730 | */ |
707 | */ |
731 | if (need_identify (op)) |
708 | if (need_identify (op)) |
732 | { |
709 | { |
733 | SET_FLAG (op, FLAG_IDENTIFIED); |
710 | SET_FLAG (op, FLAG_IDENTIFIED); |
734 | CLEAR_FLAG (op, FLAG_CURSED); |
711 | CLEAR_FLAG (op, FLAG_CURSED); |
735 | CLEAR_FLAG (op, FLAG_DAMNED); |
712 | CLEAR_FLAG (op, FLAG_DAMNED); |
736 | } |
713 | } |
|
|
714 | |
737 | if (op->type == SPELL) |
715 | if (op->type == SPELL) |
738 | { |
716 | { |
739 | op->destroy (); |
717 | op->destroy (); |
740 | continue; |
718 | continue; |
741 | } |
719 | } |
… | |
… | |
743 | { |
721 | { |
744 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
722 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
745 | op->stats.exp = 0; |
723 | op->stats.exp = 0; |
746 | op->level = 1; |
724 | op->level = 1; |
747 | } |
725 | } |
748 | /* lock all 'normal items by default */ |
726 | else /* lock all 'normal items by default */ |
749 | else |
|
|
750 | SET_FLAG (op, FLAG_INV_LOCKED); |
727 | SET_FLAG (op, FLAG_INV_LOCKED); |
751 | } /* for loop of objects in player inv */ |
728 | } /* for loop of objects in player inv */ |
752 | |
729 | |
753 | /* Need to set up the skill pointers */ |
730 | /* Need to set up the skill pointers */ |
754 | link_player_skills (pl); |
731 | link_player_skills (pl); |
… | |
… | |
860 | static void |
837 | static void |
861 | start_info (object *op) |
838 | start_info (object *op) |
862 | { |
839 | { |
863 | char buf[MAX_BUF]; |
840 | char buf[MAX_BUF]; |
864 | |
841 | |
865 | sprintf (buf, "Welcome to Crossfire v%s!", VERSION); |
842 | sprintf (buf, "Welcome to Deliantra v%s!", VERSION); |
866 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
843 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
867 | //new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
|
|
868 | //new_draw_info (NDI_UNIQUE, 0, op, " "); |
|
|
869 | } |
844 | } |
870 | |
845 | |
871 | /* This function takes the key that is passed, and does the |
846 | /* This function takes the key that is passed, and does the |
872 | * appropriate action with it (change race, or other things). |
847 | * appropriate action with it (change race, or other things). |
873 | * The function name is for historical reasons - now we have |
848 | * The function name is for historical reasons - now we have |
… | |
… | |
876 | */ |
851 | */ |
877 | void |
852 | void |
878 | player::chargen_race_done () |
853 | player::chargen_race_done () |
879 | { |
854 | { |
880 | /* this must before then initial items are given */ |
855 | /* this must before then initial items are given */ |
881 | esrv_new_player (ob->contr, ob->weight + ob->carrying); |
856 | esrv_new_player (ob->contr); |
882 | |
857 | |
883 | treasurelist *tl = treasurelist::find ("starting_wealth"); |
858 | treasurelist *tl = treasurelist::find ("starting_wealth"); |
884 | if (tl) |
859 | if (tl) |
885 | create_treasure (tl, ob, 0, 0, 0); |
860 | create_treasure (tl, ob, 0, 0, 0); |
886 | |
861 | |
… | |
… | |
943 | int x = ob->x, y = ob->y; |
918 | int x = ob->x, y = ob->y; |
944 | |
919 | |
945 | ob->remove_statbonus (); |
920 | ob->remove_statbonus (); |
946 | ob->remove (); |
921 | ob->remove (); |
947 | ob->arch = get_player_archetype (ob->arch); |
922 | ob->arch = get_player_archetype (ob->arch); |
948 | ob->arch->clone.copy_to (ob); |
923 | ob->arch->copy_to (ob); |
949 | ob->instantiate (); |
924 | ob->instantiate (); |
950 | ob->stats = ob->contr->orig_stats; |
925 | ob->stats = ob->contr->orig_stats; |
951 | ob->name = ob->name_pl = name; |
926 | ob->name = ob->name_pl = name; |
952 | ob->x = x; |
927 | ob->x = x; |
953 | ob->y = y; |
928 | ob->y = y; |
954 | SET_ANIMATION (ob, 2); /* So player faces south */ |
929 | SET_ANIMATION (ob, 2); /* So player faces south */ |
955 | insert_ob_in_map (ob, ob->map, ob, 0); |
930 | insert_ob_in_map (ob, ob->map, ob, 0); |
956 | assign (ob->contr->title, ob->arch->clone.name); |
931 | assign (ob->contr->title, ob->arch->object::name); |
957 | ob->add_statbonus (); |
932 | ob->add_statbonus (); |
958 | } |
933 | } |
959 | while (!allowed_class (ob)); |
934 | while (!allowed_class (ob)); |
960 | |
935 | |
961 | update_object (ob, UP_OBJ_FACE); |
936 | update_object (ob, UP_OBJ_FACE); |
… | |
… | |
1036 | if (op->move_type & MOVE_FLYING) |
1011 | if (op->move_type & MOVE_FLYING) |
1037 | return 1; |
1012 | return 1; |
1038 | |
1013 | |
1039 | next = op->below; |
1014 | next = op->below; |
1040 | |
1015 | |
|
|
1016 | int cnt = MAX_ITEM_PER_DROP; |
|
|
1017 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
|
|
1018 | |
1041 | /* loop while there are items on the floor that are not marked as |
1019 | /* loop while there are items on the floor that are not marked as |
1042 | * destroyed */ |
1020 | * destroyed */ |
1043 | while (next && !next->destroyed ()) |
1021 | while (next && !next->destroyed ()) |
1044 | { |
1022 | { |
1045 | tmp = next; |
1023 | tmp = next; |
1046 | next = tmp->below; |
1024 | next = tmp->below; |
1047 | |
1025 | |
|
|
1026 | if (cnt <= 0) |
|
|
1027 | { |
|
|
1028 | op->failmsg ("Couldn't pickup all items at once."); |
|
|
1029 | return 0; |
|
|
1030 | } |
|
|
1031 | |
1048 | if (op->destroyed ()) |
1032 | if (op->destroyed ()) |
1049 | return 0; |
1033 | return 0; |
1050 | |
1034 | |
1051 | if (!can_pick (op, tmp)) |
1035 | if (!can_pick (op, tmp)) |
1052 | continue; |
1036 | continue; |
1053 | |
1037 | |
1054 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1038 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1055 | { |
1039 | { |
1056 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1040 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1057 | pick_up (op, tmp); |
1041 | CHK_PICK_PICKUP; |
1058 | continue; |
1042 | continue; |
1059 | } |
1043 | } |
1060 | |
1044 | |
1061 | /* high not bit set? We're using the old autopickup model */ |
1045 | /* high not bit set? We're using the old autopickup model */ |
1062 | if (!(op->contr->mode & PU_NEWMODE)) |
1046 | if (!(op->contr->mode & PU_NEWMODE)) |
… | |
… | |
1064 | switch (op->contr->mode) |
1048 | switch (op->contr->mode) |
1065 | { |
1049 | { |
1066 | case 0: |
1050 | case 0: |
1067 | return 1; /* don't pick up */ |
1051 | return 1; /* don't pick up */ |
1068 | case 1: |
1052 | case 1: |
1069 | pick_up (op, tmp); |
1053 | CHK_PICK_PICKUP; |
1070 | return 1; |
1054 | return 1; |
1071 | case 2: |
1055 | case 2: |
1072 | pick_up (op, tmp); |
1056 | CHK_PICK_PICKUP; |
1073 | return 0; |
1057 | return 0; |
1074 | case 3: |
1058 | case 3: |
1075 | return 0; /* stop before pickup */ |
1059 | return 0; /* stop before pickup */ |
1076 | case 4: |
1060 | case 4: |
1077 | pick_up (op, tmp); |
1061 | CHK_PICK_PICKUP; |
1078 | break; |
1062 | break; |
1079 | case 5: |
1063 | case 5: |
1080 | pick_up (op, tmp); |
1064 | CHK_PICK_PICKUP; |
1081 | stop = 1; |
1065 | stop = 1; |
1082 | break; |
1066 | break; |
1083 | case 6: |
1067 | case 6: |
1084 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1068 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
1085 | pick_up (op, tmp); |
1069 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
|
|
1070 | CHK_PICK_PICKUP; |
1086 | break; |
1071 | break; |
1087 | |
1072 | |
1088 | case 7: |
1073 | case 7: |
1089 | if (tmp->type == MONEY || tmp->type == GEM) |
1074 | if (tmp->type == MONEY || tmp->type == GEM) |
1090 | pick_up (op, tmp); |
1075 | CHK_PICK_PICKUP; |
1091 | break; |
1076 | break; |
1092 | |
1077 | |
1093 | default: |
1078 | default: |
1094 | /* use value density */ |
1079 | /* use value density */ |
1095 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1080 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1096 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1081 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1097 | pick_up (op, tmp); |
1082 | CHK_PICK_PICKUP; |
1098 | } |
1083 | } |
1099 | } |
1084 | } |
1100 | else |
1085 | else |
1101 | { /* old model */ |
1086 | { /* old model */ |
1102 | /* NEW pickup handling */ |
1087 | /* NEW pickup handling */ |
… | |
… | |
1157 | /* all food and drink if desired */ |
1142 | /* all food and drink if desired */ |
1158 | /* question: don't pick up known-poisonous stuff? */ |
1143 | /* question: don't pick up known-poisonous stuff? */ |
1159 | if (op->contr->mode & PU_FOOD) |
1144 | if (op->contr->mode & PU_FOOD) |
1160 | if (tmp->type == FOOD) |
1145 | if (tmp->type == FOOD) |
1161 | { |
1146 | { |
1162 | pick_up (op, tmp); |
1147 | CHK_PICK_PICKUP; |
1163 | continue; |
1148 | continue; |
1164 | } |
1149 | } |
1165 | |
1150 | |
1166 | if (op->contr->mode & PU_DRINK) |
1151 | if (op->contr->mode & PU_DRINK) |
1167 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1152 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1168 | { |
1153 | { |
1169 | pick_up (op, tmp); |
1154 | CHK_PICK_PICKUP; |
1170 | continue; |
1155 | continue; |
1171 | } |
1156 | } |
1172 | |
1157 | |
1173 | if (op->contr->mode & PU_POTION) |
1158 | if (op->contr->mode & PU_POTION) |
1174 | if (tmp->type == POTION) |
1159 | if (tmp->type == POTION) |
1175 | { |
1160 | { |
1176 | pick_up (op, tmp); |
1161 | CHK_PICK_PICKUP; |
1177 | continue; |
1162 | continue; |
1178 | } |
1163 | } |
1179 | |
1164 | |
1180 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1165 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1181 | if (op->contr->mode & PU_SPELLBOOK) |
1166 | if (op->contr->mode & PU_SPELLBOOK) |
1182 | if (tmp->type == SPELLBOOK) |
1167 | if (tmp->type == SPELLBOOK) |
1183 | { |
1168 | { |
1184 | pick_up (op, tmp); |
1169 | CHK_PICK_PICKUP; |
1185 | continue; |
1170 | continue; |
1186 | } |
1171 | } |
1187 | |
1172 | |
1188 | if (op->contr->mode & PU_SKILLSCROLL) |
1173 | if (op->contr->mode & PU_SKILLSCROLL) |
1189 | if (tmp->type == SKILLSCROLL) |
1174 | if (tmp->type == SKILLSCROLL) |
1190 | { |
1175 | { |
1191 | pick_up (op, tmp); |
1176 | CHK_PICK_PICKUP; |
1192 | continue; |
1177 | continue; |
1193 | } |
1178 | } |
1194 | |
1179 | |
1195 | if (op->contr->mode & PU_READABLES) |
1180 | if (op->contr->mode & PU_READABLES) |
1196 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1181 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1197 | { |
1182 | { |
1198 | pick_up (op, tmp); |
1183 | CHK_PICK_PICKUP; |
1199 | continue; |
1184 | continue; |
1200 | } |
1185 | } |
1201 | |
1186 | |
1202 | /* wands/staves/rods/horns */ |
1187 | /* wands/staves/rods/horns */ |
1203 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1188 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1204 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1189 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1205 | { |
1190 | { |
1206 | pick_up (op, tmp); |
1191 | CHK_PICK_PICKUP; |
1207 | continue; |
1192 | continue; |
1208 | } |
1193 | } |
1209 | |
1194 | |
1210 | /* pick up all magical items */ |
1195 | /* pick up all magical items */ |
1211 | if (op->contr->mode & PU_MAGICAL) |
1196 | if (op->contr->mode & PU_MAGICAL) |
1212 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1197 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1213 | { |
1198 | { |
1214 | pick_up (op, tmp); |
1199 | CHK_PICK_PICKUP; |
1215 | continue; |
1200 | continue; |
1216 | } |
1201 | } |
1217 | |
1202 | |
1218 | if (op->contr->mode & PU_VALUABLES) |
1203 | if (op->contr->mode & PU_VALUABLES) |
1219 | { |
1204 | { |
1220 | if (tmp->type == MONEY || tmp->type == GEM) |
1205 | if (tmp->type == MONEY || tmp->type == GEM) |
1221 | { |
1206 | { |
1222 | pick_up (op, tmp); |
1207 | CHK_PICK_PICKUP; |
1223 | continue; |
1208 | continue; |
1224 | } |
1209 | } |
1225 | } |
1210 | } |
1226 | |
1211 | |
1227 | /* rings & amulets - talismans seems to be typed AMULET */ |
1212 | /* rings & amulets - talismans seems to be typed AMULET */ |
1228 | if (op->contr->mode & PU_JEWELS) |
1213 | if (op->contr->mode & PU_JEWELS) |
1229 | if (tmp->type == RING || tmp->type == AMULET) |
1214 | if (tmp->type == RING || tmp->type == AMULET) |
1230 | { |
1215 | { |
1231 | pick_up (op, tmp); |
1216 | CHK_PICK_PICKUP; |
1232 | continue; |
1217 | continue; |
1233 | } |
1218 | } |
1234 | |
1219 | |
1235 | /* we don't forget dragon food */ |
1220 | /* we don't forget dragon food */ |
1236 | if (op->contr->mode & PU_FLESH) |
1221 | if (op->contr->mode & PU_FLESH) |
1237 | if (tmp->type == FLESH) |
1222 | if (tmp->type == FLESH) |
1238 | { |
1223 | { |
1239 | pick_up (op, tmp); |
1224 | CHK_PICK_PICKUP; |
1240 | continue; |
1225 | continue; |
1241 | } |
1226 | } |
1242 | |
1227 | |
1243 | /* bows and arrows. Bows are good for selling! */ |
1228 | /* bows and arrows. Bows are good for selling! */ |
1244 | if (op->contr->mode & PU_BOW) |
1229 | if (op->contr->mode & PU_BOW) |
1245 | if (tmp->type == BOW) |
1230 | if (tmp->type == BOW) |
1246 | { |
1231 | { |
1247 | pick_up (op, tmp); |
1232 | CHK_PICK_PICKUP; |
1248 | continue; |
1233 | continue; |
1249 | } |
1234 | } |
1250 | |
1235 | |
1251 | if (op->contr->mode & PU_ARROW) |
1236 | if (op->contr->mode & PU_ARROW) |
1252 | if (tmp->type == ARROW) |
1237 | if (tmp->type == ARROW) |
1253 | { |
1238 | { |
1254 | pick_up (op, tmp); |
1239 | CHK_PICK_PICKUP; |
1255 | continue; |
1240 | continue; |
1256 | } |
1241 | } |
1257 | |
1242 | |
1258 | /* all kinds of armor etc. */ |
1243 | /* all kinds of armor etc. */ |
1259 | if (op->contr->mode & PU_ARMOUR) |
1244 | if (op->contr->mode & PU_ARMOUR) |
1260 | if (tmp->type == ARMOUR) |
1245 | if (tmp->type == ARMOUR) |
1261 | { |
1246 | { |
1262 | pick_up (op, tmp); |
1247 | CHK_PICK_PICKUP; |
1263 | continue; |
1248 | continue; |
1264 | } |
1249 | } |
1265 | |
1250 | |
1266 | if (op->contr->mode & PU_HELMET) |
1251 | if (op->contr->mode & PU_HELMET) |
1267 | if (tmp->type == HELMET) |
1252 | if (tmp->type == HELMET) |
1268 | { |
1253 | { |
1269 | pick_up (op, tmp); |
1254 | CHK_PICK_PICKUP; |
1270 | continue; |
1255 | continue; |
1271 | } |
1256 | } |
1272 | |
1257 | |
1273 | if (op->contr->mode & PU_SHIELD) |
1258 | if (op->contr->mode & PU_SHIELD) |
1274 | if (tmp->type == SHIELD) |
1259 | if (tmp->type == SHIELD) |
1275 | { |
1260 | { |
1276 | pick_up (op, tmp); |
1261 | CHK_PICK_PICKUP; |
1277 | continue; |
1262 | continue; |
1278 | } |
1263 | } |
1279 | |
1264 | |
1280 | if (op->contr->mode & PU_BOOTS) |
1265 | if (op->contr->mode & PU_BOOTS) |
1281 | if (tmp->type == BOOTS) |
1266 | if (tmp->type == BOOTS) |
1282 | { |
1267 | { |
1283 | pick_up (op, tmp); |
1268 | CHK_PICK_PICKUP; |
1284 | continue; |
1269 | continue; |
1285 | } |
1270 | } |
1286 | |
1271 | |
1287 | if (op->contr->mode & PU_GLOVES) |
1272 | if (op->contr->mode & PU_GLOVES) |
1288 | if (tmp->type == GLOVES) |
1273 | if (tmp->type == GLOVES) |
1289 | { |
1274 | { |
1290 | pick_up (op, tmp); |
1275 | CHK_PICK_PICKUP; |
1291 | continue; |
1276 | continue; |
1292 | } |
1277 | } |
1293 | |
1278 | |
1294 | if (op->contr->mode & PU_CLOAK) |
1279 | if (op->contr->mode & PU_CLOAK) |
1295 | if (tmp->type == CLOAK) |
1280 | if (tmp->type == CLOAK) |
1296 | { |
1281 | { |
1297 | pick_up (op, tmp); |
1282 | CHK_PICK_PICKUP; |
1298 | continue; |
1283 | continue; |
1299 | } |
1284 | } |
1300 | |
1285 | |
1301 | /* hoping to catch throwing daggers here */ |
1286 | /* hoping to catch throwing daggers here */ |
1302 | if (op->contr->mode & PU_MISSILEWEAPON) |
1287 | if (op->contr->mode & PU_MISSILEWEAPON) |
1303 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1288 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1304 | { |
1289 | { |
1305 | pick_up (op, tmp); |
1290 | CHK_PICK_PICKUP; |
1306 | continue; |
1291 | continue; |
1307 | } |
1292 | } |
1308 | |
1293 | |
1309 | /* careful: chairs and tables are weapons! */ |
1294 | /* careful: chairs and tables are weapons! */ |
1310 | if (op->contr->mode & PU_ALLWEAPON) |
1295 | if (op->contr->mode & PU_ALLWEAPON) |
… | |
… | |
1312 | if (tmp->type == WEAPON && tmp->name != NULL) |
1297 | if (tmp->type == WEAPON && tmp->name != NULL) |
1313 | { |
1298 | { |
1314 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1299 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1315 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1300 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1316 | { |
1301 | { |
1317 | pick_up (op, tmp); |
1302 | CHK_PICK_PICKUP; |
1318 | continue; |
1303 | continue; |
1319 | } |
1304 | } |
1320 | } |
1305 | } |
1321 | |
1306 | |
1322 | if (tmp->type == WEAPON && tmp->name == NULL) |
1307 | if (tmp->type == WEAPON && tmp->name == NULL) |
1323 | { |
1308 | { |
1324 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1309 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1325 | { |
1310 | { |
1326 | pick_up (op, tmp); |
1311 | CHK_PICK_PICKUP; |
1327 | continue; |
1312 | continue; |
1328 | } |
1313 | } |
1329 | } |
1314 | } |
1330 | } |
1315 | } |
1331 | |
1316 | |
1332 | /* misc stuff that's useful */ |
1317 | /* misc stuff that's useful */ |
1333 | if (op->contr->mode & PU_KEY) |
1318 | if (op->contr->mode & PU_KEY) |
1334 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1319 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1335 | { |
1320 | { |
1336 | pick_up (op, tmp); |
1321 | CHK_PICK_PICKUP; |
1337 | continue; |
1322 | continue; |
1338 | } |
1323 | } |
1339 | |
1324 | |
1340 | /* any of the last 4 bits set means we use the ratio for value |
1325 | /* any of the last 4 bits set means we use the ratio for value |
1341 | * pickups */ |
1326 | * pickups */ |
… | |
… | |
1346 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1331 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1347 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1332 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1348 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1333 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1349 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1334 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1350 | { |
1335 | { |
1351 | pick_up (op, tmp); |
1336 | CHK_PICK_PICKUP; |
1352 | #if 0 |
1337 | #if 0 |
1353 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1338 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1354 | if (tmp->name != NULL) |
1339 | if (tmp->name != NULL) |
1355 | { |
1340 | { |
1356 | fprintf (stderr, "%s", tmp->name); |
1341 | fprintf (stderr, "%s", tmp->name); |
… | |
… | |
1375 | * found object is returned. |
1360 | * found object is returned. |
1376 | */ |
1361 | */ |
1377 | object * |
1362 | object * |
1378 | find_arrow (object *op, const char *type) |
1363 | find_arrow (object *op, const char *type) |
1379 | { |
1364 | { |
1380 | object *tmp = 0; |
|
|
1381 | |
|
|
1382 | for (op = op->inv; op; op = op->below) |
1365 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1383 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
1384 | tmp = find_arrow (op, type); |
|
|
1385 | else if (op->type == ARROW && op->race == type) |
1366 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
|
|
1367 | return splay (tmp); |
|
|
1368 | |
|
|
1369 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1370 | if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && !strcmp (&tmp->race, type)) |
|
|
1371 | if (object *arrow = find_arrow (tmp, type)) |
|
|
1372 | { |
|
|
1373 | splay (tmp); |
1386 | return op; |
1374 | return arrow; |
|
|
1375 | } |
1387 | |
1376 | |
1388 | return tmp; |
1377 | return 0; |
1389 | } |
1378 | } |
1390 | |
1379 | |
1391 | /* |
1380 | /* |
1392 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1381 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1393 | * against the target. A full test is not performed, simply a basic test |
1382 | * against the target. A full test is not performed, simply a basic test |
… | |
… | |
1434 | else |
1423 | else |
1435 | { |
1424 | { |
1436 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1425 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1437 | { |
1426 | { |
1438 | attacktype = 1 << attacknum; |
1427 | attacktype = 1 << attacknum; |
1439 | if ((arrow->attacktype & attacktype) && (target->arch->clone.resist[attacknum]) < 0) |
1428 | if ((arrow->attacktype & attacktype) && (target->arch->resist[attacknum]) < 0) |
1440 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100) > betterby) |
1429 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100) > betterby) |
1441 | { |
1430 | { |
1442 | tmp = arrow; |
1431 | tmp = arrow; |
1443 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100; |
1432 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100; |
1444 | } |
1433 | } |
1445 | } |
1434 | } |
1446 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1435 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1447 | { |
1436 | { |
1448 | tmp = arrow; |
1437 | tmp = arrow; |
… | |
… | |
1614 | arrow->destroy (); |
1603 | arrow->destroy (); |
1615 | return 0; |
1604 | return 0; |
1616 | } |
1605 | } |
1617 | |
1606 | |
1618 | left = arrow; /* these are arrows left to the player */ |
1607 | left = arrow; /* these are arrows left to the player */ |
1619 | arrow = get_split_ob (arrow, 1); |
1608 | arrow = arrow->split (); |
1620 | if (!arrow) |
1609 | if (!arrow) |
1621 | { |
1610 | { |
1622 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1611 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1623 | return 0; |
1612 | return 0; |
1624 | } |
1613 | } |
… | |
… | |
1686 | |
1675 | |
1687 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1676 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1688 | arrow->move_type = MOVE_FLY_LOW; |
1677 | arrow->move_type = MOVE_FLY_LOW; |
1689 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1678 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1690 | |
1679 | |
1691 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1680 | op->play_sound (sound_find ("fire_arrow")); |
1692 | m->insert (arrow, sx, sy, op); |
1681 | m->insert (arrow, sx, sy, op); |
1693 | |
1682 | |
1694 | if (!arrow->destroyed ()) |
1683 | if (!arrow->destroyed ()) |
1695 | move_arrow (arrow); |
1684 | move_arrow (arrow); |
1696 | |
|
|
1697 | if (op->type == PLAYER) |
|
|
1698 | { |
|
|
1699 | if (left->destroyed ()) |
|
|
1700 | esrv_del_item (op->contr, left->count); |
|
|
1701 | else |
|
|
1702 | esrv_send_item (op, left); |
|
|
1703 | } |
|
|
1704 | |
1685 | |
1705 | return 1; |
1686 | return 1; |
1706 | } |
1687 | } |
1707 | |
1688 | |
1708 | /* Special fire code for players - this takes into |
1689 | /* Special fire code for players - this takes into |
… | |
… | |
1774 | |
1755 | |
1775 | if (item->type == WAND) |
1756 | if (item->type == WAND) |
1776 | { |
1757 | { |
1777 | if (item->stats.food <= 0) |
1758 | if (item->stats.food <= 0) |
1778 | { |
1759 | { |
1779 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1760 | op->contr->play_sound (sound_find ("wand_poof")); |
1780 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1761 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1781 | |
1762 | |
1782 | return; |
1763 | return; |
1783 | } |
1764 | } |
1784 | } |
1765 | } |
1785 | else if (item->type == ROD || item->type == HORN) |
1766 | else if (item->type == ROD || item->type == HORN) |
1786 | { |
1767 | { |
1787 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1768 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1788 | { |
1769 | { |
1789 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1770 | op->contr->play_sound (sound_find ("wand_poof")); |
1790 | |
1771 | |
1791 | if (item->type == ROD) |
1772 | if (item->type == ROD) |
1792 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1773 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1793 | else |
1774 | else |
1794 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
1775 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
… | |
… | |
1807 | object *tmp; |
1788 | object *tmp; |
1808 | |
1789 | |
1809 | if (item->arch) |
1790 | if (item->arch) |
1810 | { |
1791 | { |
1811 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1792 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1812 | item->face = item->arch->clone.face; |
1793 | item->face = item->arch->face; |
1813 | item->set_speed (0); |
1794 | item->set_speed (0); |
1814 | } |
1795 | } |
1815 | |
1796 | |
1816 | if ((tmp = item->in_player ())) |
1797 | if (object *pl = item->visible_to ()) |
1817 | esrv_update_item (UPD_ANIM, tmp, item); |
1798 | esrv_update_item (UPD_ANIM, pl, item); |
1818 | } |
1799 | } |
1819 | } |
1800 | } |
1820 | else if (item->type == ROD || item->type == HORN) |
1801 | else if (item->type == ROD || item->type == HORN) |
1821 | drain_rod_charge (item); |
1802 | drain_rod_charge (item); |
1822 | } |
1803 | } |
… | |
… | |
1983 | /* If we found a key, do some extra work */ |
1964 | /* If we found a key, do some extra work */ |
1984 | if (key) |
1965 | if (key) |
1985 | { |
1966 | { |
1986 | object *container = key->env; |
1967 | object *container = key->env; |
1987 | |
1968 | |
1988 | play_sound_map (op->map, op->x, op->y, SOUND_OPEN_DOOR); |
|
|
1989 | |
|
|
1990 | if (action_makes_visible (op)) |
1969 | if (action_makes_visible (op)) |
1991 | make_visible (op); |
1970 | make_visible (op); |
1992 | |
1971 | |
1993 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1972 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1994 | spring_trap (door->inv, op); |
1973 | spring_trap (door->inv, op); |
1995 | |
1974 | |
1996 | if (door->type == DOOR) |
1975 | if (door->type == DOOR) |
1997 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1976 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1998 | else if (door->type == LOCKED_DOOR) |
1977 | else if (door->type == LOCKED_DOOR) |
1999 | { |
1978 | { |
2000 | new_draw_info_format (NDI_UNIQUE, NDI_BROWN, op, "You open the door with the %s", query_short_name (key)); |
1979 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
2001 | remove_door2 (door); /* remove door without violence ;-) */ |
1980 | remove_door2 (door); /* remove door without violence ;-) */ |
2002 | } |
1981 | } |
2003 | |
1982 | |
2004 | /* Do this after we print the message */ |
1983 | /* Do this after we print the message */ |
2005 | decrease_ob (key); /* Use up one of the keys */ |
1984 | key->decrease (); /* Use up one of the keys */ |
2006 | /* Need to update the weight the container the key was in */ |
|
|
2007 | if (container != op) |
|
|
2008 | esrv_update_item (UPD_WEIGHT, op, container); |
|
|
2009 | |
1985 | |
2010 | return 1; /* Nothing more to do below */ |
1986 | return 1; /* Nothing more to do below */ |
2011 | } |
1987 | } |
2012 | else if (door->type == LOCKED_DOOR) |
1988 | else if (door->type == LOCKED_DOOR) |
2013 | { |
1989 | { |
2014 | /* Might as well return now - no other way to open this */ |
1990 | /* Might as well return now - no other way to open this */ |
2015 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, door->msg); |
1991 | op->failmsg (door->msg ? &door->msg : "Hmm, you miss the certain something to open this door..."); |
2016 | return 1; |
1992 | return 1; |
2017 | } |
1993 | } |
2018 | |
1994 | |
2019 | return 0; |
1995 | return 0; |
2020 | } |
1996 | } |
… | |
… | |
2107 | |
2083 | |
2108 | if (op->speed_left > 0.f) |
2084 | if (op->speed_left > 0.f) |
2109 | { |
2085 | { |
2110 | --op->speed_left; |
2086 | --op->speed_left; |
2111 | |
2087 | |
2112 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2088 | op->play_sound (sound_find ("push_player")); |
2113 | push_ob (mon, dir, op); |
2089 | push_ob (mon, dir, op); |
2114 | |
2090 | |
2115 | if (op->contr->tmp_invis || op->hide) |
2091 | if (op->contr->tmp_invis || op->hide) |
2116 | make_visible (op); |
2092 | make_visible (op); |
2117 | |
2093 | |
… | |
… | |
2136 | { |
2112 | { |
2137 | --op->speed_left; |
2113 | --op->speed_left; |
2138 | |
2114 | |
2139 | if (!op->contr->braced) |
2115 | if (!op->contr->braced) |
2140 | { |
2116 | { |
2141 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2117 | op->play_sound (sound_find ("push_player")); |
2142 | push_ob (mon, dir, op); |
2118 | push_ob (mon, dir, op); |
2143 | } |
2119 | } |
2144 | else |
2120 | else |
2145 | new_draw_info (0, 0, op, "You withhold your attack"); |
2121 | op->statusmsg ("You withhold your attack"); |
2146 | |
2122 | |
2147 | if (op->contr->tmp_invis || op->hide) |
2123 | if (op->contr->tmp_invis || op->hide) |
2148 | make_visible (op); |
2124 | make_visible (op); |
2149 | |
2125 | |
2150 | return true; |
2126 | return true; |
… | |
… | |
2194 | bool |
2170 | bool |
2195 | move_player (object *op, int dir) |
2171 | move_player (object *op, int dir) |
2196 | { |
2172 | { |
2197 | int pick; |
2173 | int pick; |
2198 | |
2174 | |
2199 | if (!op->map || op->map->in_memory != MAP_IN_MEMORY) |
2175 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2200 | return 0; |
2176 | return 0; |
2201 | |
2177 | |
2202 | /* Sanity check: make sure dir is valid */ |
2178 | /* Sanity check: make sure dir is valid */ |
2203 | if ((dir < 0) || (dir >= 9)) |
2179 | if ((dir < 0) || (dir >= 9)) |
2204 | { |
2180 | { |
… | |
… | |
2289 | return 0; |
2265 | return 0; |
2290 | |
2266 | |
2291 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2267 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2292 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2268 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2293 | { |
2269 | { |
2294 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2270 | op->play_sound (sound_find ("ob_evaporate")); |
2295 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2271 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2296 | |
|
|
2297 | if (op->contr) |
|
|
2298 | esrv_del_item (op->contr, tmp->count); |
|
|
2299 | |
2272 | |
2300 | tmp->destroy (); |
2273 | tmp->destroy (); |
2301 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2274 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2302 | |
2275 | |
2303 | if (op->stats.hp < 0) |
2276 | if (op->stats.hp < 0) |
… | |
… | |
2316 | return 0; |
2289 | return 0; |
2317 | } |
2290 | } |
2318 | |
2291 | |
2319 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2292 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2320 | * back in the map (location and map determined by values of env). This |
2293 | * back in the map (location and map determined by values of env). This |
2321 | * function will descend into containers. op is the object to start the search |
2294 | * function will descend into containers. op is the object to start the search |
2322 | * from. |
2295 | * from. |
2323 | */ |
2296 | */ |
|
|
2297 | static void |
|
|
2298 | drop_unpaid_items (object *op, object *env) |
|
|
2299 | { |
|
|
2300 | while (op) |
|
|
2301 | { |
|
|
2302 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
|
|
2303 | |
|
|
2304 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
|
|
2305 | op->insert_at (env); |
|
|
2306 | else if (op->inv) |
|
|
2307 | drop_unpaid_items (op->inv, env); |
|
|
2308 | |
|
|
2309 | op = next; |
|
|
2310 | } |
|
|
2311 | } |
|
|
2312 | |
2324 | void |
2313 | void |
2325 | remove_unpaid_objects (object *op, object *env) |
2314 | object::drop_unpaid_items () |
2326 | { |
2315 | { |
2327 | while (op) |
2316 | if (!flag [FLAG_REMOVED]) |
2328 | { |
2317 | ::drop_unpaid_items (inv, this); |
2329 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
|
|
2330 | |
|
|
2331 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
|
|
2332 | { |
|
|
2333 | if (env->type == PLAYER) |
|
|
2334 | esrv_del_item (env->contr, op->count); |
|
|
2335 | |
|
|
2336 | op->insert_at (env); |
|
|
2337 | } |
|
|
2338 | else if (op->inv) |
|
|
2339 | remove_unpaid_objects (op->inv, env); |
|
|
2340 | |
|
|
2341 | op = next; |
|
|
2342 | } |
|
|
2343 | } |
2318 | } |
2344 | |
2319 | |
2345 | /* |
2320 | /* |
2346 | * Returns pointer a static string containing gravestone text |
2321 | * Returns pointer a static string containing gravestone text |
2347 | * Moved from apply.c to player.c - player.c is what |
2322 | * Moved from apply.c to player.c - player.c is what |
… | |
… | |
2442 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2417 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2443 | else |
2418 | else |
2444 | { |
2419 | { |
2445 | gen_grace = op->stats.maxgrace; |
2420 | gen_grace = op->stats.maxgrace; |
2446 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2421 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2447 | } |
|
|
2448 | |
|
|
2449 | /* Regenerate Spell Points */ |
|
|
2450 | if (!op->contr->golem && --op->last_sp < 0) |
|
|
2451 | { |
|
|
2452 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
|
|
2453 | if (op->stats.sp < op->stats.maxsp) |
|
|
2454 | { |
|
|
2455 | op->stats.sp++; |
|
|
2456 | /* dms do not consume food */ |
|
|
2457 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2458 | { |
|
|
2459 | op->stats.food--; |
|
|
2460 | if (op->contr->digestion < 0) |
|
|
2461 | op->stats.food += op->contr->digestion; |
|
|
2462 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2463 | op->stats.food = last_food; |
|
|
2464 | } |
|
|
2465 | } |
|
|
2466 | |
|
|
2467 | if (max_sp > 1) |
|
|
2468 | { |
|
|
2469 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2470 | if (over_sp > 0) |
|
|
2471 | { |
|
|
2472 | if (op->stats.sp < op->stats.maxsp) |
|
|
2473 | { |
|
|
2474 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2475 | |
|
|
2476 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2477 | op->stats.sp--; |
|
|
2478 | |
|
|
2479 | if (op->stats.sp > op->stats.maxsp) |
|
|
2480 | op->stats.sp = op->stats.maxsp; |
|
|
2481 | } |
|
|
2482 | op->last_sp = 0; |
|
|
2483 | } |
|
|
2484 | else |
|
|
2485 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2486 | } |
|
|
2487 | else |
|
|
2488 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2489 | } |
2422 | } |
2490 | |
2423 | |
2491 | /* Regenerate Grace */ |
2424 | /* Regenerate Grace */ |
2492 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2425 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2493 | if (--op->last_grace < 0) |
2426 | if (--op->last_grace < 0) |
… | |
… | |
2514 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2447 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2515 | } |
2448 | } |
2516 | /* wearing stuff doesn't detract from grace generation. */ |
2449 | /* wearing stuff doesn't detract from grace generation. */ |
2517 | } |
2450 | } |
2518 | |
2451 | |
|
|
2452 | if (op->stats.food > 0) |
|
|
2453 | { |
2519 | /* Regenerate Hit Points */ |
2454 | /* Regenerate Spell Points */ |
2520 | if (--op->last_heal < 0) |
2455 | if (!op->contr->golem && --op->last_sp < 0) |
2521 | { |
|
|
2522 | if (op->stats.hp < op->stats.maxhp) |
|
|
2523 | { |
2456 | { |
2524 | op->stats.hp++; |
2457 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
2525 | /* dms do not consume food */ |
2458 | |
2526 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2459 | if (op->stats.sp < op->stats.maxsp) |
2527 | { |
2460 | { |
|
|
2461 | op->stats.sp++; |
|
|
2462 | |
|
|
2463 | /* dms do not consume food */ |
|
|
2464 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2465 | { |
2528 | op->stats.food--; |
2466 | op->stats.food--; |
|
|
2467 | |
2529 | if (op->contr->digestion < 0) |
2468 | if (op->contr->digestion < 0) |
2530 | op->stats.food += op->contr->digestion; |
2469 | op->stats.food += op->contr->digestion; |
2531 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2470 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2532 | op->stats.food = last_food; |
2471 | op->stats.food = last_food; |
|
|
2472 | } |
2533 | } |
2473 | } |
2534 | } |
|
|
2535 | |
2474 | |
2536 | if (max_hp > 1) |
2475 | if (max_sp > 1) |
2537 | { |
|
|
2538 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2539 | if (over_hp > 0) |
|
|
2540 | { |
2476 | { |
2541 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2477 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2478 | if (over_sp > 0) |
|
|
2479 | { |
|
|
2480 | if (op->stats.sp < op->stats.maxsp) |
|
|
2481 | { |
|
|
2482 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2483 | |
|
|
2484 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2485 | op->stats.sp--; |
|
|
2486 | |
|
|
2487 | if (op->stats.sp > op->stats.maxsp) |
|
|
2488 | op->stats.sp = op->stats.maxsp; |
|
|
2489 | } |
|
|
2490 | |
2542 | op->last_heal = 0; |
2491 | op->last_sp = 0; |
|
|
2492 | } |
|
|
2493 | else |
|
|
2494 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
2543 | } |
2495 | } |
2544 | else |
2496 | else |
|
|
2497 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2498 | } |
|
|
2499 | |
|
|
2500 | /* Regenerate Hit Points */ |
|
|
2501 | if (--op->last_heal < 0) |
|
|
2502 | { |
|
|
2503 | if (op->stats.hp < op->stats.maxhp) |
2545 | { |
2504 | { |
2546 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2505 | op->stats.hp++; |
|
|
2506 | |
|
|
2507 | /* dms do not consume food */ |
|
|
2508 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2509 | { |
|
|
2510 | op->stats.food--; |
|
|
2511 | |
|
|
2512 | if (op->contr->digestion < 0) |
|
|
2513 | op->stats.food += op->contr->digestion; |
|
|
2514 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2515 | op->stats.food = last_food; |
|
|
2516 | } |
2547 | } |
2517 | } |
|
|
2518 | |
|
|
2519 | if (max_hp > 1) |
|
|
2520 | { |
|
|
2521 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2522 | |
|
|
2523 | if (over_hp > 0) |
|
|
2524 | { |
|
|
2525 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
|
|
2526 | op->last_heal = 0; |
|
|
2527 | } |
|
|
2528 | else |
|
|
2529 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2548 | } |
2530 | } |
2549 | else |
2531 | else |
2550 | { |
|
|
2551 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2532 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2552 | } |
2533 | } |
2553 | } |
2534 | } |
2554 | |
2535 | |
2555 | /* Digestion */ |
2536 | /* Digestion */ |
2556 | if (--op->last_eat < 0) |
2537 | if (--op->last_eat < 0) |
2557 | { |
2538 | { |
2558 | int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; |
2539 | int bonus = max (0, op->contr->digestion), |
|
|
2540 | penalty = max (0, -op->contr->digestion); |
2559 | |
2541 | |
2560 | if (op->contr->gen_hp > 0) |
|
|
2561 | op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); |
2542 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2562 | else |
|
|
2563 | op->last_eat = 25 * (1 + bonus) / (penalty + 1); |
|
|
2564 | |
2543 | |
2565 | /* dms do not consume food */ |
2544 | /* dms do not consume food */ |
2566 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2545 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2567 | op->stats.food--; |
2546 | op->stats.food--; |
2568 | } |
2547 | } |
… | |
… | |
2595 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2574 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2596 | manual_apply (op, flesh, 0); |
2575 | manual_apply (op, flesh, 0); |
2597 | } |
2576 | } |
2598 | } |
2577 | } |
2599 | |
2578 | |
2600 | while (op->stats.food < 0 && op->stats.hp >= 0) |
2579 | if (op->stats.food < 0) |
2601 | op->stats.food++, op->stats.hp--; |
2580 | { |
|
|
2581 | op->stats.hp += op->stats.food; |
|
|
2582 | op->stats.food = 0; |
|
|
2583 | } |
2602 | |
2584 | |
2603 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2585 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2604 | kill_player (op); |
2586 | kill_player (op); |
2605 | } |
2587 | } |
2606 | } |
2588 | } |
… | |
… | |
2611 | * file. |
2593 | * file. |
2612 | */ |
2594 | */ |
2613 | void |
2595 | void |
2614 | kill_player (object *op) |
2596 | kill_player (object *op) |
2615 | { |
2597 | { |
|
|
2598 | int x, y; |
2616 | char buf[MAX_BUF]; |
2599 | char buf[MAX_BUF]; |
2617 | int x, y; |
|
|
2618 | |
|
|
2619 | //int i; |
|
|
2620 | maptile *map; /* this is for resurrection */ |
2600 | maptile *map; /* this is for resurrection */ |
2621 | |
|
|
2622 | /* int z; |
|
|
2623 | int num_stats_lose; |
|
|
2624 | int lost_a_stat; |
|
|
2625 | int lose_this_stat; |
|
|
2626 | int this_stat; */ |
|
|
2627 | int will_kill_again; |
2601 | int will_kill_again; |
2628 | archetype *at; |
2602 | archetype *at; |
2629 | object *tmp; |
2603 | object *tmp; |
2630 | |
2604 | |
2631 | if (save_life (op)) |
2605 | if (save_life (op)) |
2632 | return; |
2606 | return; |
2633 | |
|
|
2634 | |
2607 | |
2635 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2608 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2636 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2609 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2637 | * Look at op_on_battleground() for more info --AndreasV |
2610 | * Look at op_on_battleground() for more info --AndreasV |
2638 | */ |
2611 | */ |
… | |
… | |
2654 | { |
2627 | { |
2655 | tmp->destroy (); |
2628 | tmp->destroy (); |
2656 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2629 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2657 | } |
2630 | } |
2658 | |
2631 | |
2659 | cure_disease (op, 0); /* remove any disease */ |
2632 | cure_disease (op, 0, 0); /* remove any disease */ |
2660 | op->stats.hp = op->stats.maxhp; |
2633 | op->stats.hp = op->stats.maxhp; |
2661 | if (op->stats.food <= 0) |
2634 | if (op->stats.food <= 0) |
2662 | op->stats.food = 999; |
2635 | op->stats.food = 999; |
2663 | |
2636 | |
2664 | /* create a bodypart-trophy to make the winner happy */ |
2637 | /* create a bodypart-trophy to make the winner happy */ |
2665 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2638 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2666 | { |
2639 | { |
2667 | sprintf (buf, "%s's finger", &op->name); |
2640 | tmp->name = format ("%s's finger" , &op->name); |
2668 | tmp->name = buf; |
2641 | tmp->name_pl = format ("%s's fingers", &op->name); |
2669 | sprintf (buf, " This finger has been cut off %s\n" |
2642 | tmp->msg = format ( |
2670 | " the %s, when he was defeated at\n level %d by %s.\n", |
2643 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2671 | &op->name, op->contr->title, (int) (op->level), op->contr->killer); |
2644 | &op->name, op->contr->title, (int) (op->level), op->contr->killer |
2672 | tmp->msg = buf; |
2645 | ); |
2673 | tmp->value = 0, tmp->type = 0; |
2646 | tmp->value = 0, tmp->type = 0; |
2674 | tmp->materialname = "organics"; |
2647 | tmp->materialname = "organics"; |
2675 | tmp->insert_at (op, tmp); |
2648 | tmp->insert_at (op, tmp); |
2676 | } |
2649 | } |
2677 | |
2650 | |
… | |
… | |
2684 | INVOKE_PLAYER (DEATH, op->contr); |
2657 | INVOKE_PLAYER (DEATH, op->contr); |
2685 | |
2658 | |
2686 | command_kill_pets (op, 0); |
2659 | command_kill_pets (op, 0); |
2687 | |
2660 | |
2688 | if (op->stats.food < 0) |
2661 | if (op->stats.food < 0) |
2689 | { |
|
|
2690 | sprintf (buf, "%s starved to death.", &op->name); |
|
|
2691 | strcpy (op->contr->killer, "starvation"); |
2662 | strcpy (op->contr->killer, "starvation"); |
2692 | } |
|
|
2693 | else |
|
|
2694 | sprintf (buf, "%s died.", &op->name); |
|
|
2695 | |
2663 | |
2696 | play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); |
2664 | op->contr->play_sound (sound_find ("player_dies")); |
2697 | |
2665 | |
2698 | /* save the map location for corpse, gravestone */ |
2666 | /* save the map location for corpse, gravestone */ |
2699 | x = op->x; |
2667 | x = op->x; |
2700 | y = op->y; |
2668 | y = op->y; |
2701 | map = op->map; |
2669 | map = op->map; |
… | |
… | |
2864 | { |
2832 | { |
2865 | tmp->destroy (); |
2833 | tmp->destroy (); |
2866 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2834 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2867 | } |
2835 | } |
2868 | |
2836 | |
2869 | cure_disease (op, 0); /* remove any disease */ |
2837 | cure_disease (op, 0, 0); /* remove any disease */ |
2870 | |
2838 | |
2871 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2839 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2872 | apply_death_exp_penalty (op); |
2840 | apply_death_exp_penalty (op); |
2873 | if (op->stats.food < 100) |
2841 | if (op->stats.food < 100) |
2874 | op->stats.food = 900; |
2842 | op->stats.food = 900; |
… | |
… | |
2878 | |
2846 | |
2879 | /* |
2847 | /* |
2880 | * Check to see if the player has any unpaid items. If so, remove them |
2848 | * Check to see if the player has any unpaid items. If so, remove them |
2881 | * and put them back in the map. |
2849 | * and put them back in the map. |
2882 | */ |
2850 | */ |
2883 | remove_unpaid_objects (op->inv, op); |
2851 | op->drop_unpaid_items (); |
2884 | |
2852 | |
2885 | /****************************************/ |
2853 | /****************************************/ |
2886 | /* */ |
2854 | /* */ |
2887 | /* Move player to his current respawn- */ |
2855 | /* Move player to his current respawn- */ |
2888 | /* position (usually last savebed) */ |
2856 | /* position (usually last savebed) */ |
… | |
… | |
2947 | |
2915 | |
2948 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2916 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2949 | { |
2917 | { |
2950 | if (tmp->nrof > 1) |
2918 | if (tmp->nrof > 1) |
2951 | { |
2919 | { |
2952 | tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); |
2920 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2953 | tmp2->destroy (); |
|
|
2954 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2921 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2955 | } |
2922 | } |
2956 | else |
2923 | else |
2957 | tmp->destroy (); |
2924 | tmp->destroy (); |
2958 | } |
2925 | } |
… | |
… | |
2969 | void |
2936 | void |
2970 | fix_weight (void) |
2937 | fix_weight (void) |
2971 | { |
2938 | { |
2972 | for_all_players (pl) |
2939 | for_all_players (pl) |
2973 | { |
2940 | { |
2974 | int old = pl->ob->carrying, sum = sum_weight (pl->ob); |
2941 | sint32 old = pl->ob->carrying; |
2975 | |
2942 | |
2976 | if (old == sum) |
2943 | pl->ob->update_weight (); |
2977 | continue; |
2944 | |
|
|
2945 | if (old != pl->ob->carrying) |
|
|
2946 | { |
2978 | pl->ob->update_stats (); |
2947 | pl->ob->update_stats (); |
2979 | LOG (llevDebug, "Fixed inventory in %s (%d -> %d)\n", &pl->ob->name, old, sum); |
2948 | LOG (llevDebug, "Fixed inventory in %s (%d -> %d)\n", &pl->ob->name, (int)old, (int)pl->ob->carrying); |
|
|
2949 | } |
2980 | } |
2950 | } |
2981 | } |
2951 | } |
2982 | |
2952 | |
2983 | void |
2953 | void |
2984 | fix_luck (void) |
2954 | fix_luck (void) |
… | |
… | |
3028 | void |
2998 | void |
3029 | make_visible (object *op) |
2999 | make_visible (object *op) |
3030 | { |
3000 | { |
3031 | op->hide = 0; |
3001 | op->hide = 0; |
3032 | op->invisible = 0; |
3002 | op->invisible = 0; |
|
|
3003 | |
3033 | if (op->type == PLAYER) |
3004 | if (op->type == PLAYER) |
3034 | { |
3005 | { |
3035 | op->contr->tmp_invis = 0; |
3006 | op->contr->tmp_invis = 0; |
3036 | op->contr->invis_race = 0; |
3007 | op->contr->invis_race = 0; |
3037 | } |
3008 | } |
… | |
… | |
3040 | } |
3011 | } |
3041 | |
3012 | |
3042 | int |
3013 | int |
3043 | is_true_undead (object *op) |
3014 | is_true_undead (object *op) |
3044 | { |
3015 | { |
3045 | if (QUERY_FLAG (&op->arch->clone, FLAG_UNDEAD)) |
3016 | if (QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
3046 | return 1; |
3017 | return 1; |
3047 | |
3018 | |
3048 | return 0; |
3019 | return 0; |
3049 | } |
3020 | } |
3050 | |
3021 | |
3051 | /* look at the surrounding terrain to determine |
3022 | /* look at the surrounding terrain to determine |
3052 | * the hideability of this object. Positive levels |
3023 | * the hideability of this object. Positive levels |
3053 | * indicate greater hideability. |
3024 | * indicate greater hideability. |
3054 | */ |
3025 | */ |
3055 | |
|
|
3056 | int |
3026 | int |
3057 | hideability (object *ob) |
3027 | hideability (object *ob) |
3058 | { |
3028 | { |
3059 | int i, level = 0, mflag; |
3029 | int i, level = 0, mflag; |
3060 | sint16 x, y; |
3030 | sint16 x, y; |
… | |
… | |
3070 | * as bad as carrying a light on a pitch dark map */ |
3040 | * as bad as carrying a light on a pitch dark map */ |
3071 | if (has_carried_lights (ob)) |
3041 | if (has_carried_lights (ob)) |
3072 | level = -(10 + (2 * ob->map->darkness)); |
3042 | level = -(10 + (2 * ob->map->darkness)); |
3073 | |
3043 | |
3074 | /* scan through all nearby squares for terrain to hide in */ |
3044 | /* scan through all nearby squares for terrain to hide in */ |
3075 | for (i = 0, x = ob->x, y = ob->y; i < 9; i++, x = ob->x + freearr_x[i], y = ob->y + freearr_y[i]) |
3045 | for (i = 0, x = ob->x, y = ob->y; |
|
|
3046 | i <= SIZEOFFREE1; |
|
|
3047 | i++, x = ob->x + freearr_x[i], y = ob->y + freearr_y[i]) |
3076 | { |
3048 | { |
3077 | mflag = get_map_flags (ob->map, NULL, x, y, NULL, NULL); |
3049 | mflag = get_map_flags (ob->map, NULL, x, y, NULL, NULL); |
3078 | if (mflag & P_OUT_OF_MAP) |
3050 | if (mflag & P_OUT_OF_MAP) |
3079 | { |
|
|
3080 | continue; |
3051 | continue; |
3081 | } |
3052 | |
3082 | if (mflag & P_BLOCKSVIEW) /* something to hide near! */ |
3053 | if (mflag & P_BLOCKSVIEW) /* something to hide near! */ |
3083 | level += 2; |
3054 | level += 2; |
3084 | else /* open terrain! */ |
3055 | else /* open terrain! */ |
3085 | level -= 1; |
3056 | level -= 1; |
3086 | } |
3057 | } |
… | |
… | |
3185 | * object op. This function works fine for monsters, |
3156 | * object op. This function works fine for monsters, |
3186 | * but we dont worry if the object isnt the top one in |
3157 | * but we dont worry if the object isnt the top one in |
3187 | * a pile (say a coin under a table would return "viewable" |
3158 | * a pile (say a coin under a table would return "viewable" |
3188 | * by this routine). Another question, should we be |
3159 | * by this routine). Another question, should we be |
3189 | * concerned with the direction the player is looking |
3160 | * concerned with the direction the player is looking |
3190 | * in? Realistically, most of use cant see stuff behind |
3161 | * in? Realistically, most of us can't see stuff behind |
3191 | * our backs...on the other hand, does the "facing" direction |
3162 | * our backs...on the other hand, does the "facing" direction |
3192 | * imply the way your head, or body is facing? Its possible |
3163 | * imply the way your head, or body is facing? It's possible |
3193 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3164 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3194 | * -b.t. |
3165 | * -b.t. |
3195 | * This function is now map tiling safe. |
3166 | * This function is now map tiling safe. |
3196 | */ |
3167 | */ |
3197 | |
|
|
3198 | int |
3168 | int |
3199 | player_can_view (object *pl, object *op) |
3169 | player_can_view (object *pl, object *op) |
3200 | { |
3170 | { |
3201 | rv_vector rv; |
3171 | rv_vector rv; |
3202 | int dx, dy; |
3172 | int dx, dy; |
… | |
… | |
3214 | |
3184 | |
3215 | get_rangevector (pl, op, &rv, 0x1); |
3185 | get_rangevector (pl, op, &rv, 0x1); |
3216 | |
3186 | |
3217 | /* starting with the 'head' part, lets loop |
3187 | /* starting with the 'head' part, lets loop |
3218 | * through the object and find if it has any |
3188 | * through the object and find if it has any |
3219 | * part that is in the los array but isnt on |
3189 | * part that is in the los array but isn't on |
3220 | * a blocked los square. |
3190 | * a blocked los square. |
3221 | * we use the archetype to figure out offsets. |
3191 | * we use the archetype to figure out offsets. |
3222 | */ |
3192 | */ |
3223 | while (op) |
3193 | while (op) |
3224 | { |
3194 | { |
3225 | dx = rv.distance_x + op->arch->clone.x; |
3195 | dx = rv.distance_x + op->arch->x; |
3226 | dy = rv.distance_y + op->arch->clone.y; |
3196 | dy = rv.distance_y + op->arch->y; |
3227 | |
3197 | |
3228 | /* only the viewable area the player sees is updated by LOS |
3198 | /* only the viewable area the player sees is updated by LOS |
3229 | * code, so we need to restrict ourselves to that range of values |
3199 | * code, so we need to restrict ourselves to that range of values |
3230 | * for any meaningful values. |
3200 | * for any meaningful values. |
3231 | */ |
3201 | */ |
3232 | if (FABS (dx) <= (pl->contr->ns->mapx / 2) && |
3202 | if (abs (dx) <= (pl->contr->ns->mapx / 2) && |
3233 | FABS (dy) <= (pl->contr->ns->mapy / 2) && |
3203 | abs (dy) <= (pl->contr->ns->mapy / 2) && |
3234 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3204 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3235 | return 1; |
3205 | return 1; |
|
|
3206 | |
3236 | op = op->more; |
3207 | op = op->more; |
3237 | } |
3208 | } |
|
|
3209 | |
3238 | return 0; |
3210 | return 0; |
3239 | } |
3211 | } |
3240 | |
3212 | |
3241 | /* routine for both players and monsters. We call this when |
3213 | /* routine for both players and monsters. We call this when |
3242 | * there is a possibility for our action distrubing our hiding |
3214 | * there is a possibility for our action distrubing our hiding |
… | |
… | |
3245 | * return 0. |
3217 | * return 0. |
3246 | */ |
3218 | */ |
3247 | int |
3219 | int |
3248 | action_makes_visible (object *op) |
3220 | action_makes_visible (object *op) |
3249 | { |
3221 | { |
3250 | |
|
|
3251 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3222 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3252 | { |
3223 | { |
3253 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3224 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3254 | return 0; |
3225 | return 0; |
3255 | |
3226 | |
… | |
… | |
3261 | { |
3232 | { |
3262 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3233 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3263 | return 1; |
3234 | return 1; |
3264 | } |
3235 | } |
3265 | } |
3236 | } |
|
|
3237 | |
3266 | return 0; |
3238 | return 0; |
3267 | } |
3239 | } |
3268 | |
3240 | |
3269 | /* op_on_battleground - checks if the given object op (usually |
3241 | /* op_on_battleground - checks if the given object op (usually |
3270 | * a player) is standing on a valid battleground-tile, |
3242 | * a player) is standing on a valid battleground-tile, |
… | |
… | |
3275 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3247 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3276 | */ |
3248 | */ |
3277 | int |
3249 | int |
3278 | op_on_battleground (object *op, int *x, int *y) |
3250 | op_on_battleground (object *op, int *x, int *y) |
3279 | { |
3251 | { |
3280 | object *tmp; |
|
|
3281 | |
|
|
3282 | /* A battleground-tile needs the following attributes to be valid: |
3252 | /* A battleground-tile needs the following attributes to be valid: |
3283 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3253 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3284 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3254 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3285 | * and the exit-coordinates sp/hp must both be > 0. |
3255 | * and the exit-coordinates sp/hp must both be > 0. |
3286 | * => The intention here is to prevent abuse of the battleground- |
3256 | * => The intention here is to prevent abuse of the battleground- |
3287 | * feature (like pickable or hidden battleground tiles). */ |
3257 | * feature (like pickable or hidden battleground tiles). */ |
3288 | for (tmp = op->below; tmp != NULL; tmp = tmp->below) |
3258 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3289 | { |
3259 | { |
3290 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3260 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3291 | { |
3261 | { |
3292 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && |
3262 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3293 | strcmp (tmp->name, "battleground") == 0 && tmp->type == BATTLEGROUND && EXIT_X (tmp) && EXIT_Y (tmp)) |
3263 | && tmp->type == BATTLEGROUND |
|
|
3264 | && tmp->name == shstr_battleground |
|
|
3265 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3294 | { |
3266 | { |
3295 | /*before we assign the exit, check if this is a teambattle */ |
3267 | /* before we assign the exit, check if this is a teambattle */ |
3296 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3268 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3297 | { |
3269 | { |
3298 | object *invtmp; |
|
|
3299 | |
|
|
3300 | for (invtmp = op->inv; invtmp != NULL; invtmp = invtmp->below) |
3270 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
3301 | { |
3271 | { |
3302 | if (invtmp->type == FORCE && invtmp->slaying && !strcmp (EXIT_PATH (tmp), invtmp->slaying)) |
3272 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
3303 | { |
3273 | { |
3304 | if (x != NULL && y != NULL) |
3274 | if (x && y) |
3305 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3275 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
|
|
3276 | |
3306 | return 1; |
3277 | return 1; |
3307 | } |
3278 | } |
3308 | } |
3279 | } |
3309 | } |
3280 | } |
|
|
3281 | |
3310 | if (x != NULL && y != NULL) |
3282 | if (x && y) |
3311 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3283 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
|
|
3284 | |
3312 | return 1; |
3285 | return 1; |
3313 | } |
3286 | } |
3314 | } |
3287 | } |
3315 | } |
3288 | } |
|
|
3289 | |
3316 | /* If we got here, did not find a battleground */ |
3290 | /* If we got here, did not find a battleground */ |
3317 | return 0; |
3291 | return 0; |
3318 | } |
3292 | } |
3319 | |
3293 | |
3320 | /* |
3294 | /* |
… | |
… | |
3336 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3310 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3337 | int i = 0, j = 0; |
3311 | int i = 0, j = 0; |
3338 | |
3312 | |
3339 | /* get the appropriate treasurelist */ |
3313 | /* get the appropriate treasurelist */ |
3340 | if (atnr == ATNR_FIRE) |
3314 | if (atnr == ATNR_FIRE) |
3341 | trlist = treasurelist::find ("dragon_ability_fire"); |
3315 | trlist = treasurelist::find (shstr_dragon_ability_fire); |
3342 | else if (atnr == ATNR_COLD) |
3316 | else if (atnr == ATNR_COLD) |
3343 | trlist = treasurelist::find ("dragon_ability_cold"); |
3317 | trlist = treasurelist::find (shstr_dragon_ability_cold); |
3344 | else if (atnr == ATNR_ELECTRICITY) |
3318 | else if (atnr == ATNR_ELECTRICITY) |
3345 | trlist = treasurelist::find ("dragon_ability_elec"); |
3319 | trlist = treasurelist::find (shstr_dragon_ability_elec); |
3346 | else if (atnr == ATNR_POISON) |
3320 | else if (atnr == ATNR_POISON) |
3347 | trlist = treasurelist::find ("dragon_ability_poison"); |
3321 | trlist = treasurelist::find (shstr_dragon_ability_poison); |
3348 | |
3322 | |
3349 | if (trlist == NULL || who->type != PLAYER) |
3323 | if (trlist == NULL || who->type != PLAYER) |
3350 | return; |
3324 | return; |
3351 | |
3325 | |
3352 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
3326 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
… | |
… | |
3356 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3330 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3357 | return; |
3331 | return; |
3358 | } |
3332 | } |
3359 | |
3333 | |
3360 | /* everything seems okay - now bring on the gift: */ |
3334 | /* everything seems okay - now bring on the gift: */ |
3361 | item = &(tr->item->clone); |
3335 | item = tr->item; |
3362 | |
3336 | |
3363 | if (item->type == SPELL) |
3337 | if (item->type == SPELL) |
3364 | { |
3338 | { |
3365 | if (check_spell_known (who, item->name)) |
3339 | if (check_spell_known (who, item->name)) |
3366 | return; |
3340 | return; |
… | |
… | |
3425 | { |
3399 | { |
3426 | /* forces in the treasurelist can alter the player's stats */ |
3400 | /* forces in the treasurelist can alter the player's stats */ |
3427 | object *skin; |
3401 | object *skin; |
3428 | |
3402 | |
3429 | /* first get the dragon skin force */ |
3403 | /* first get the dragon skin force */ |
3430 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
3431 | for (skin = who->inv; skin && !(skin->arch->archname == dragon_skin_force); skin = skin->below) |
3404 | for (skin = who->inv; skin && !(skin->arch->archname == shstr_dragon_skin_force); skin = skin->below) |
3432 | ; |
3405 | ; |
3433 | |
3406 | |
3434 | if (!skin) |
3407 | if (!skin) |
3435 | return; |
3408 | return; |
3436 | |
3409 | |
… | |
… | |
3471 | else |
3444 | else |
3472 | { |
3445 | { |
3473 | /* generate misc. treasure */ |
3446 | /* generate misc. treasure */ |
3474 | tmp = arch_to_object (tr->item); |
3447 | tmp = arch_to_object (tr->item); |
3475 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3448 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3476 | tmp = insert_ob_in_ob (tmp, who); |
3449 | who->insert (tmp); |
3477 | if (who->type == PLAYER) |
|
|
3478 | esrv_send_item (who, tmp); |
|
|
3479 | } |
3450 | } |
3480 | } |
3451 | } |
3481 | |
3452 | |
3482 | /** |
3453 | /** |
3483 | * Unready an object for a player. This function does nothing if the object was |
3454 | * Unready an object for a player. This function does nothing if the object was |
… | |
… | |
3512 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3483 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3513 | return 0; |
3484 | return 0; |
3514 | |
3485 | |
3515 | return 100 - blocked_los [x][y]; |
3486 | return 100 - blocked_los [x][y]; |
3516 | } |
3487 | } |
|
|
3488 | |
|
|
3489 | void |
|
|
3490 | player::infobox (const char *title, const char *msg, int color) |
|
|
3491 | { |
|
|
3492 | send_msg (color | NDI_DEF | NDI_REPLY | NDI_CLEAR, title, msg); |
|
|
3493 | } |
|
|
3494 | |
|
|
3495 | void |
|
|
3496 | player::statusmsg (const char *msg, int color) |
|
|
3497 | { |
|
|
3498 | send_msg (color | NDI_REPLY, INFO_CHANNEL, msg); |
|
|
3499 | } |
|
|
3500 | |
|
|
3501 | void |
|
|
3502 | player::failmsg (const char *msg, int color) |
|
|
3503 | { |
|
|
3504 | play_sound (sound_find ("generic_failure")); |
|
|
3505 | statusmsg (msg, color); |
|
|
3506 | } |
|
|
3507 | |