1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <sproto.h> |
26 | #include <sproto.h> |
27 | #include <sounds.h> |
27 | #include <sounds.h> |
… | |
… | |
157 | op->x = -1; |
157 | op->x = -1; |
158 | op->y = -1; |
158 | op->y = -1; |
159 | } |
159 | } |
160 | |
160 | |
161 | void |
161 | void |
162 | player::enter_map () |
|
|
163 | { |
|
|
164 | object *tmp = object::create (); |
|
|
165 | |
|
|
166 | EXIT_PATH (tmp) = maplevel; |
|
|
167 | EXIT_X (tmp) = ob->x; |
|
|
168 | EXIT_Y (tmp) = ob->y; |
|
|
169 | ob->enter_exit (tmp); |
|
|
170 | |
|
|
171 | tmp->destroy (); |
|
|
172 | } |
|
|
173 | |
|
|
174 | void |
|
|
175 | player::activate () |
162 | player::activate () |
176 | { |
163 | { |
177 | if (active) |
164 | if (active) |
178 | return; |
165 | return; |
179 | |
166 | |
… | |
… | |
181 | ob->remove (); |
168 | ob->remove (); |
182 | ob->map = 0; |
169 | ob->map = 0; |
183 | ob->activate_recursive (); |
170 | ob->activate_recursive (); |
184 | CLEAR_FLAG (ob, FLAG_FRIENDLY); |
171 | CLEAR_FLAG (ob, FLAG_FRIENDLY); |
185 | add_friendly_object (ob); |
172 | add_friendly_object (ob); |
186 | enter_map (); |
|
|
187 | } |
173 | } |
188 | |
174 | |
189 | void |
175 | void |
190 | player::deactivate () |
176 | player::deactivate () |
191 | { |
177 | { |
… | |
… | |
221 | ob->close_container (); //TODO: client-specific |
207 | ob->close_container (); //TODO: client-specific |
222 | |
208 | |
223 | ns->update_look = 0; |
209 | ns->update_look = 0; |
224 | ns->look_position = 0; |
210 | ns->look_position = 0; |
225 | |
211 | |
226 | clear_los (ob); |
212 | clear_los (this); |
227 | |
213 | |
228 | ns->reset_stats (); |
214 | ns->reset_stats (); |
229 | |
215 | |
230 | /* make sure he's a player -- needed because of class change. */ |
216 | /* make sure he's a player -- needed because of class change. */ |
231 | ob->type = PLAYER; // we are paranoid |
217 | ob->type = PLAYER; // we are paranoid |
232 | ob->race = ob->arch->clone.race; |
218 | ob->race = ob->arch->race; |
233 | |
219 | |
234 | ob->carrying = sum_weight (ob); |
220 | ob->carrying = sum_weight (ob); |
235 | link_player_skills (ob); |
221 | link_player_skills (ob); |
236 | |
222 | |
237 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
238 | |
224 | |
239 | assign (title, ob->arch->clone.name); |
225 | assign (title, ob->arch->object::name); |
240 | |
226 | |
241 | /* if it's a dragon player, set the correct title here */ |
227 | /* if it's a dragon player, set the correct title here */ |
242 | if (is_dragon_pl (ob)) |
228 | if (is_dragon_pl (ob)) |
243 | { |
229 | { |
244 | object *tmp, *abil = 0, *skin = 0; |
230 | object *tmp, *abil = 0, *skin = 0; |
… | |
… | |
246 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
247 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
248 | |
234 | |
249 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
250 | if (tmp->type == FORCE) |
236 | if (tmp->type == FORCE) |
251 | if (tmp->arch->name == dragon_ability_force) |
237 | if (tmp->arch->archname == dragon_ability_force) |
252 | abil = tmp; |
238 | abil = tmp; |
253 | else if (tmp->arch->name == dragon_skin_force) |
239 | else if (tmp->arch->archname == dragon_skin_force) |
254 | skin = tmp; |
240 | skin = tmp; |
255 | |
241 | |
256 | set_dragon_name (ob, abil, skin); |
242 | set_dragon_name (ob, abil, skin); |
257 | } |
243 | } |
258 | |
244 | |
… | |
… | |
317 | } |
303 | } |
318 | |
304 | |
319 | if (ob) |
305 | if (ob) |
320 | ob->close_container (); //TODO: client-specific |
306 | ob->close_container (); //TODO: client-specific |
321 | |
307 | |
|
|
308 | observe = ob; |
|
|
309 | |
322 | deactivate (); |
310 | deactivate (); |
323 | } |
311 | } |
324 | |
312 | |
325 | // the need for this function can be explained |
313 | // the need for this function can be explained |
326 | // by load_object not returning the object |
314 | // by load_object not returning the object |
327 | void |
315 | void |
328 | player::set_object (object *op) |
316 | player::set_object (object *op) |
329 | { |
317 | { |
330 | ob = op; |
318 | ob = observe = op; |
331 | ob->contr = this; /* this aren't yet in archetype */ |
319 | ob->contr = this; /* this aren't yet in archetype */ |
332 | |
320 | |
333 | ob->speed = 1.0f; |
321 | ob->speed = 1.0f; |
334 | ob->speed_left = 0.5f; |
322 | ob->speed_left = 0.5f; |
335 | |
323 | |
336 | ob->direction = 5; /* So player faces south */ |
324 | ob->direction = 5; /* So player faces south */ |
|
|
325 | } |
|
|
326 | |
|
|
327 | void |
|
|
328 | player::set_observe (object *op) |
|
|
329 | { |
|
|
330 | observe = op ? op : ob; |
|
|
331 | do_los = 1; |
337 | } |
332 | } |
338 | |
333 | |
339 | player::player () |
334 | player::player () |
340 | { |
335 | { |
341 | /* There are some elements we want initialised to non zero value - |
336 | /* There are some elements we want initialised to non zero value - |
… | |
… | |
405 | * Note: there MUST be at least one player archetype! |
400 | * Note: there MUST be at least one player archetype! |
406 | */ |
401 | */ |
407 | archetype * |
402 | archetype * |
408 | get_player_archetype (archetype *at) |
403 | get_player_archetype (archetype *at) |
409 | { |
404 | { |
410 | archetype *start = at; |
405 | archvec::iterator i = at ? archetypes.find (at) : archetypes.begin (); |
411 | |
406 | |
412 | for (;;) |
407 | for (;;) |
413 | { |
408 | { |
414 | if (at == NULL || at->next == NULL) |
409 | if (++i == archetypes.end ()) |
415 | at = first_archetype; |
410 | i = archetypes.begin (); |
416 | else |
411 | else if (*i == at) |
417 | at = at->next; |
412 | cleanup ("not a single player archetype found"); |
418 | |
413 | |
419 | if (at->clone.type == PLAYER) |
414 | if ((*i)->type == PLAYER) |
420 | return at; |
415 | return *i; |
421 | |
|
|
422 | if (at == start) |
|
|
423 | { |
|
|
424 | LOG (llevError, "No Player archetypes\n"); |
|
|
425 | exit (-1); |
|
|
426 | } |
|
|
427 | } |
416 | } |
428 | } |
417 | } |
429 | |
418 | |
430 | object * |
419 | object * |
431 | get_nearest_player (object *mon) |
420 | get_nearest_player (object *mon) |
… | |
… | |
921 | if (*first_map_ext_path) |
910 | if (*first_map_ext_path) |
922 | { |
911 | { |
923 | object *tmp; |
912 | object *tmp; |
924 | char mapname[MAX_BUF]; |
913 | char mapname[MAX_BUF]; |
925 | |
914 | |
926 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->name); |
915 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->archname); |
927 | tmp = object::create (); |
916 | tmp = object::create (); |
928 | EXIT_PATH (tmp) = mapname; |
917 | EXIT_PATH (tmp) = mapname; |
929 | EXIT_X (tmp) = ob->x; |
918 | EXIT_X (tmp) = ob->x; |
930 | EXIT_Y (tmp) = ob->y; |
919 | EXIT_Y (tmp) = ob->y; |
931 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
920 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
… | |
… | |
950 | int x = ob->x, y = ob->y; |
939 | int x = ob->x, y = ob->y; |
951 | |
940 | |
952 | ob->remove_statbonus (); |
941 | ob->remove_statbonus (); |
953 | ob->remove (); |
942 | ob->remove (); |
954 | ob->arch = get_player_archetype (ob->arch); |
943 | ob->arch = get_player_archetype (ob->arch); |
955 | ob->arch->clone.copy_to (ob); |
944 | ob->arch->copy_to (ob); |
956 | ob->instantiate (); |
945 | ob->instantiate (); |
957 | ob->stats = ob->contr->orig_stats; |
946 | ob->stats = ob->contr->orig_stats; |
958 | ob->name = ob->name_pl = name; |
947 | ob->name = ob->name_pl = name; |
959 | ob->x = x; |
948 | ob->x = x; |
960 | ob->y = y; |
949 | ob->y = y; |
961 | SET_ANIMATION (ob, 2); /* So player faces south */ |
950 | SET_ANIMATION (ob, 2); /* So player faces south */ |
962 | insert_ob_in_map (ob, ob->map, ob, 0); |
951 | insert_ob_in_map (ob, ob->map, ob, 0); |
963 | assign (ob->contr->title, ob->arch->clone.name); |
952 | assign (ob->contr->title, ob->arch->object::name); |
964 | ob->add_statbonus (); |
953 | ob->add_statbonus (); |
965 | } |
954 | } |
966 | while (!allowed_class (ob)); |
955 | while (!allowed_class (ob)); |
967 | |
956 | |
968 | update_object (ob, UP_OBJ_FACE); |
957 | update_object (ob, UP_OBJ_FACE); |
… | |
… | |
1113 | if (tmp->name != NULL) |
1102 | if (tmp->name != NULL) |
1114 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1103 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1115 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1104 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1116 | else |
1105 | else |
1117 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1106 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1118 | &tmp->arch->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1107 | &tmp->arch->archname, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1119 | |
1108 | |
1120 | new_draw_info (NDI_UNIQUE, 0, op, putstring); |
1109 | new_draw_info (NDI_UNIQUE, 0, op, putstring); |
1121 | } |
1110 | } |
1122 | |
1111 | |
1123 | /* philosophy: |
1112 | /* philosophy: |
… | |
… | |
1316 | /* careful: chairs and tables are weapons! */ |
1305 | /* careful: chairs and tables are weapons! */ |
1317 | if (op->contr->mode & PU_ALLWEAPON) |
1306 | if (op->contr->mode & PU_ALLWEAPON) |
1318 | { |
1307 | { |
1319 | if (tmp->type == WEAPON && tmp->name != NULL) |
1308 | if (tmp->type == WEAPON && tmp->name != NULL) |
1320 | { |
1309 | { |
1321 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->name, "table") == NULL && |
1310 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1322 | strstr (tmp->name, "chair") && strstr (tmp->arch->name, "chair") == NULL) |
1311 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1323 | { |
1312 | { |
1324 | pick_up (op, tmp); |
1313 | pick_up (op, tmp); |
1325 | continue; |
1314 | continue; |
1326 | } |
1315 | } |
1327 | } |
1316 | } |
1328 | |
1317 | |
1329 | if (tmp->type == WEAPON && tmp->name == NULL) |
1318 | if (tmp->type == WEAPON && tmp->name == NULL) |
1330 | { |
1319 | { |
1331 | if (strstr (tmp->arch->name, "table") == NULL && strstr (tmp->arch->name, "chair") == NULL) |
1320 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1332 | { |
1321 | { |
1333 | pick_up (op, tmp); |
1322 | pick_up (op, tmp); |
1334 | continue; |
1323 | continue; |
1335 | } |
1324 | } |
1336 | } |
1325 | } |
… | |
… | |
1361 | if (tmp->name != NULL) |
1350 | if (tmp->name != NULL) |
1362 | { |
1351 | { |
1363 | fprintf (stderr, "%s", tmp->name); |
1352 | fprintf (stderr, "%s", tmp->name); |
1364 | } |
1353 | } |
1365 | else |
1354 | else |
1366 | fprintf (stderr, "%s", tmp->arch->name); |
1355 | fprintf (stderr, "%s", tmp->arch->archname); |
1367 | fprintf (stderr, ",%d] = ", tmp->type); |
1356 | fprintf (stderr, ",%d] = ", tmp->type); |
1368 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1357 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1369 | #endif |
1358 | #endif |
1370 | continue; |
1359 | continue; |
1371 | } |
1360 | } |
… | |
… | |
1441 | else |
1430 | else |
1442 | { |
1431 | { |
1443 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1432 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1444 | { |
1433 | { |
1445 | attacktype = 1 << attacknum; |
1434 | attacktype = 1 << attacknum; |
1446 | if ((arrow->attacktype & attacktype) && (target->arch->clone.resist[attacknum]) < 0) |
1435 | if ((arrow->attacktype & attacktype) && (target->arch->resist[attacknum]) < 0) |
1447 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100) > betterby) |
1436 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100) > betterby) |
1448 | { |
1437 | { |
1449 | tmp = arrow; |
1438 | tmp = arrow; |
1450 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100; |
1439 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100; |
1451 | } |
1440 | } |
1452 | } |
1441 | } |
1453 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1442 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1454 | { |
1443 | { |
1455 | tmp = arrow; |
1444 | tmp = arrow; |
… | |
… | |
1814 | object *tmp; |
1803 | object *tmp; |
1815 | |
1804 | |
1816 | if (item->arch) |
1805 | if (item->arch) |
1817 | { |
1806 | { |
1818 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1807 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1819 | item->face = item->arch->clone.face; |
1808 | item->face = item->arch->face; |
1820 | item->set_speed (0); |
1809 | item->set_speed (0); |
1821 | } |
1810 | } |
1822 | |
1811 | |
1823 | if ((tmp = item->in_player ())) |
1812 | if ((tmp = item->in_player ())) |
1824 | esrv_update_item (UPD_ANIM, tmp, item); |
1813 | esrv_update_item (UPD_ANIM, tmp, item); |
… | |
… | |
2180 | * that party_number -1 is no party, so attacks can still happen. |
2169 | * that party_number -1 is no party, so attacks can still happen. |
2181 | */ |
2170 | */ |
2182 | else if ((mon->stats.hp >= 0) && QUERY_FLAG (mon, FLAG_ALIVE) && |
2171 | else if ((mon->stats.hp >= 0) && QUERY_FLAG (mon, FLAG_ALIVE) && |
2183 | ((mon->type != PLAYER || op->contr->party == NULL || op->contr->party != mon->contr->party))) |
2172 | ((mon->type != PLAYER || op->contr->party == NULL || op->contr->party != mon->contr->party))) |
2184 | { |
2173 | { |
2185 | if (op->contr->weapon_sp_left > 0.f) |
2174 | if (op->contr->weapon_sp_left > 0.f && !op->flag [FLAG_WIZPASS]) |
2186 | { |
2175 | { |
2187 | --op->contr->weapon_sp_left; |
2176 | --op->contr->weapon_sp_left; |
2188 | |
2177 | |
2189 | skill_attack (mon, op, 0, 0, 0); |
2178 | skill_attack (mon, op, 0, 0, 0); |
2190 | |
2179 | |
… | |
… | |
3047 | } |
3036 | } |
3048 | |
3037 | |
3049 | int |
3038 | int |
3050 | is_true_undead (object *op) |
3039 | is_true_undead (object *op) |
3051 | { |
3040 | { |
3052 | if (QUERY_FLAG (&op->arch->clone, FLAG_UNDEAD)) |
3041 | if (QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
3053 | return 1; |
3042 | return 1; |
3054 | |
3043 | |
3055 | return 0; |
3044 | return 0; |
3056 | } |
3045 | } |
3057 | |
3046 | |
… | |
… | |
3227 | * a blocked los square. |
3216 | * a blocked los square. |
3228 | * we use the archetype to figure out offsets. |
3217 | * we use the archetype to figure out offsets. |
3229 | */ |
3218 | */ |
3230 | while (op) |
3219 | while (op) |
3231 | { |
3220 | { |
3232 | dx = rv.distance_x + op->arch->clone.x; |
3221 | dx = rv.distance_x + op->arch->x; |
3233 | dy = rv.distance_y + op->arch->clone.y; |
3222 | dy = rv.distance_y + op->arch->y; |
3234 | |
3223 | |
3235 | /* only the viewable area the player sees is updated by LOS |
3224 | /* only the viewable area the player sees is updated by LOS |
3236 | * code, so we need to restrict ourselves to that range of values |
3225 | * code, so we need to restrict ourselves to that range of values |
3237 | * for any meaningful values. |
3226 | * for any meaningful values. |
3238 | */ |
3227 | */ |
… | |
… | |
3363 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3352 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3364 | return; |
3353 | return; |
3365 | } |
3354 | } |
3366 | |
3355 | |
3367 | /* everything seems okay - now bring on the gift: */ |
3356 | /* everything seems okay - now bring on the gift: */ |
3368 | item = &(tr->item->clone); |
3357 | item = tr->item; |
3369 | |
3358 | |
3370 | if (item->type == SPELL) |
3359 | if (item->type == SPELL) |
3371 | { |
3360 | { |
3372 | if (check_spell_known (who, item->name)) |
3361 | if (check_spell_known (who, item->name)) |
3373 | return; |
3362 | return; |
… | |
… | |
3433 | /* forces in the treasurelist can alter the player's stats */ |
3422 | /* forces in the treasurelist can alter the player's stats */ |
3434 | object *skin; |
3423 | object *skin; |
3435 | |
3424 | |
3436 | /* first get the dragon skin force */ |
3425 | /* first get the dragon skin force */ |
3437 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
3426 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
3438 | for (skin = who->inv; skin && !(skin->arch->name == dragon_skin_force); skin = skin->below) |
3427 | for (skin = who->inv; skin && !(skin->arch->archname == dragon_skin_force); skin = skin->below) |
3439 | ; |
3428 | ; |
3440 | |
3429 | |
3441 | if (!skin) |
3430 | if (!skin) |
3442 | return; |
3431 | return; |
3443 | |
3432 | |