… | |
… | |
213 | |
213 | |
214 | ns->reset_stats (); |
214 | ns->reset_stats (); |
215 | |
215 | |
216 | /* make sure he's a player -- needed because of class change. */ |
216 | /* make sure he's a player -- needed because of class change. */ |
217 | ob->type = PLAYER; // we are paranoid |
217 | ob->type = PLAYER; // we are paranoid |
218 | ob->race = ob->arch->clone.race; |
218 | ob->race = ob->arch->race; |
219 | |
219 | |
220 | ob->carrying = sum_weight (ob); |
220 | ob->carrying = sum_weight (ob); |
221 | link_player_skills (ob); |
221 | link_player_skills (ob); |
222 | |
222 | |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
224 | |
224 | |
225 | assign (title, ob->arch->clone.name); |
225 | assign (title, ob->arch->object::name); |
226 | |
226 | |
227 | /* if it's a dragon player, set the correct title here */ |
227 | /* if it's a dragon player, set the correct title here */ |
228 | if (is_dragon_pl (ob)) |
228 | if (is_dragon_pl (ob)) |
229 | { |
229 | { |
230 | object *tmp, *abil = 0, *skin = 0; |
230 | object *tmp, *abil = 0, *skin = 0; |
… | |
… | |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
234 | |
234 | |
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
236 | if (tmp->type == FORCE) |
236 | if (tmp->type == FORCE) |
237 | if (tmp->arch->name == dragon_ability_force) |
237 | if (tmp->arch->archname == dragon_ability_force) |
238 | abil = tmp; |
238 | abil = tmp; |
239 | else if (tmp->arch->name == dragon_skin_force) |
239 | else if (tmp->arch->archname == dragon_skin_force) |
240 | skin = tmp; |
240 | skin = tmp; |
241 | |
241 | |
242 | set_dragon_name (ob, abil, skin); |
242 | set_dragon_name (ob, abil, skin); |
243 | } |
243 | } |
244 | |
244 | |
… | |
… | |
302 | ns = 0; |
302 | ns = 0; |
303 | } |
303 | } |
304 | |
304 | |
305 | if (ob) |
305 | if (ob) |
306 | ob->close_container (); //TODO: client-specific |
306 | ob->close_container (); //TODO: client-specific |
|
|
307 | |
|
|
308 | observe = ob; |
307 | |
309 | |
308 | deactivate (); |
310 | deactivate (); |
309 | } |
311 | } |
310 | |
312 | |
311 | // the need for this function can be explained |
313 | // the need for this function can be explained |
… | |
… | |
398 | * Note: there MUST be at least one player archetype! |
400 | * Note: there MUST be at least one player archetype! |
399 | */ |
401 | */ |
400 | archetype * |
402 | archetype * |
401 | get_player_archetype (archetype *at) |
403 | get_player_archetype (archetype *at) |
402 | { |
404 | { |
403 | archetype *start = at; |
405 | archvec::iterator i = at ? archetypes.find (at) : archetypes.begin (); |
404 | |
406 | |
405 | for (;;) |
407 | for (;;) |
406 | { |
408 | { |
407 | if (at == NULL || at->next == NULL) |
409 | if (++i == archetypes.end ()) |
408 | at = first_archetype; |
410 | i = archetypes.begin (); |
409 | else |
411 | else if (*i == at) |
410 | at = at->next; |
412 | cleanup ("not a single player archetype found"); |
411 | |
413 | |
412 | if (at->clone.type == PLAYER) |
414 | if ((*i)->type == PLAYER) |
413 | return at; |
415 | return *i; |
414 | |
|
|
415 | if (at == start) |
|
|
416 | { |
|
|
417 | LOG (llevError, "No Player archetypes\n"); |
|
|
418 | exit (-1); |
|
|
419 | } |
|
|
420 | } |
416 | } |
421 | } |
417 | } |
422 | |
418 | |
423 | object * |
419 | object * |
424 | get_nearest_player (object *mon) |
420 | get_nearest_player (object *mon) |
… | |
… | |
914 | if (*first_map_ext_path) |
910 | if (*first_map_ext_path) |
915 | { |
911 | { |
916 | object *tmp; |
912 | object *tmp; |
917 | char mapname[MAX_BUF]; |
913 | char mapname[MAX_BUF]; |
918 | |
914 | |
919 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->name); |
915 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->archname); |
920 | tmp = object::create (); |
916 | tmp = object::create (); |
921 | EXIT_PATH (tmp) = mapname; |
917 | EXIT_PATH (tmp) = mapname; |
922 | EXIT_X (tmp) = ob->x; |
918 | EXIT_X (tmp) = ob->x; |
923 | EXIT_Y (tmp) = ob->y; |
919 | EXIT_Y (tmp) = ob->y; |
924 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
920 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
… | |
… | |
943 | int x = ob->x, y = ob->y; |
939 | int x = ob->x, y = ob->y; |
944 | |
940 | |
945 | ob->remove_statbonus (); |
941 | ob->remove_statbonus (); |
946 | ob->remove (); |
942 | ob->remove (); |
947 | ob->arch = get_player_archetype (ob->arch); |
943 | ob->arch = get_player_archetype (ob->arch); |
948 | ob->arch->clone.copy_to (ob); |
944 | ob->arch->copy_to (ob); |
949 | ob->instantiate (); |
945 | ob->instantiate (); |
950 | ob->stats = ob->contr->orig_stats; |
946 | ob->stats = ob->contr->orig_stats; |
951 | ob->name = ob->name_pl = name; |
947 | ob->name = ob->name_pl = name; |
952 | ob->x = x; |
948 | ob->x = x; |
953 | ob->y = y; |
949 | ob->y = y; |
954 | SET_ANIMATION (ob, 2); /* So player faces south */ |
950 | SET_ANIMATION (ob, 2); /* So player faces south */ |
955 | insert_ob_in_map (ob, ob->map, ob, 0); |
951 | insert_ob_in_map (ob, ob->map, ob, 0); |
956 | assign (ob->contr->title, ob->arch->clone.name); |
952 | assign (ob->contr->title, ob->arch->object::name); |
957 | ob->add_statbonus (); |
953 | ob->add_statbonus (); |
958 | } |
954 | } |
959 | while (!allowed_class (ob)); |
955 | while (!allowed_class (ob)); |
960 | |
956 | |
961 | update_object (ob, UP_OBJ_FACE); |
957 | update_object (ob, UP_OBJ_FACE); |
… | |
… | |
1106 | if (tmp->name != NULL) |
1102 | if (tmp->name != NULL) |
1107 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1103 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1108 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1104 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1109 | else |
1105 | else |
1110 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1106 | sprintf (putstring, "item name: %s item type: %d weight/value: %d", |
1111 | &tmp->arch->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1107 | &tmp->arch->archname, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1112 | |
1108 | |
1113 | new_draw_info (NDI_UNIQUE, 0, op, putstring); |
1109 | new_draw_info (NDI_UNIQUE, 0, op, putstring); |
1114 | } |
1110 | } |
1115 | |
1111 | |
1116 | /* philosophy: |
1112 | /* philosophy: |
… | |
… | |
1309 | /* careful: chairs and tables are weapons! */ |
1305 | /* careful: chairs and tables are weapons! */ |
1310 | if (op->contr->mode & PU_ALLWEAPON) |
1306 | if (op->contr->mode & PU_ALLWEAPON) |
1311 | { |
1307 | { |
1312 | if (tmp->type == WEAPON && tmp->name != NULL) |
1308 | if (tmp->type == WEAPON && tmp->name != NULL) |
1313 | { |
1309 | { |
1314 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->name, "table") == NULL && |
1310 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1315 | strstr (tmp->name, "chair") && strstr (tmp->arch->name, "chair") == NULL) |
1311 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1316 | { |
1312 | { |
1317 | pick_up (op, tmp); |
1313 | pick_up (op, tmp); |
1318 | continue; |
1314 | continue; |
1319 | } |
1315 | } |
1320 | } |
1316 | } |
1321 | |
1317 | |
1322 | if (tmp->type == WEAPON && tmp->name == NULL) |
1318 | if (tmp->type == WEAPON && tmp->name == NULL) |
1323 | { |
1319 | { |
1324 | if (strstr (tmp->arch->name, "table") == NULL && strstr (tmp->arch->name, "chair") == NULL) |
1320 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1325 | { |
1321 | { |
1326 | pick_up (op, tmp); |
1322 | pick_up (op, tmp); |
1327 | continue; |
1323 | continue; |
1328 | } |
1324 | } |
1329 | } |
1325 | } |
… | |
… | |
1354 | if (tmp->name != NULL) |
1350 | if (tmp->name != NULL) |
1355 | { |
1351 | { |
1356 | fprintf (stderr, "%s", tmp->name); |
1352 | fprintf (stderr, "%s", tmp->name); |
1357 | } |
1353 | } |
1358 | else |
1354 | else |
1359 | fprintf (stderr, "%s", tmp->arch->name); |
1355 | fprintf (stderr, "%s", tmp->arch->archname); |
1360 | fprintf (stderr, ",%d] = ", tmp->type); |
1356 | fprintf (stderr, ",%d] = ", tmp->type); |
1361 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1357 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1362 | #endif |
1358 | #endif |
1363 | continue; |
1359 | continue; |
1364 | } |
1360 | } |
… | |
… | |
1434 | else |
1430 | else |
1435 | { |
1431 | { |
1436 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1432 | for (attacknum = 0; attacknum < NROFATTACKS; attacknum++) |
1437 | { |
1433 | { |
1438 | attacktype = 1 << attacknum; |
1434 | attacktype = 1 << attacknum; |
1439 | if ((arrow->attacktype & attacktype) && (target->arch->clone.resist[attacknum]) < 0) |
1435 | if ((arrow->attacktype & attacktype) && (target->arch->resist[attacknum]) < 0) |
1440 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100) > betterby) |
1436 | if (((arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100) > betterby) |
1441 | { |
1437 | { |
1442 | tmp = arrow; |
1438 | tmp = arrow; |
1443 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->clone.resist[attacknum]) / 100; |
1439 | betterby = (arrow->magic + arrow->stats.dam) * (100 - target->arch->resist[attacknum]) / 100; |
1444 | } |
1440 | } |
1445 | } |
1441 | } |
1446 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1442 | if ((2 + arrow->magic + arrow->stats.dam) > betterby) |
1447 | { |
1443 | { |
1448 | tmp = arrow; |
1444 | tmp = arrow; |
… | |
… | |
1807 | object *tmp; |
1803 | object *tmp; |
1808 | |
1804 | |
1809 | if (item->arch) |
1805 | if (item->arch) |
1810 | { |
1806 | { |
1811 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1807 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1812 | item->face = item->arch->clone.face; |
1808 | item->face = item->arch->face; |
1813 | item->set_speed (0); |
1809 | item->set_speed (0); |
1814 | } |
1810 | } |
1815 | |
1811 | |
1816 | if ((tmp = item->in_player ())) |
1812 | if ((tmp = item->in_player ())) |
1817 | esrv_update_item (UPD_ANIM, tmp, item); |
1813 | esrv_update_item (UPD_ANIM, tmp, item); |
… | |
… | |
3040 | } |
3036 | } |
3041 | |
3037 | |
3042 | int |
3038 | int |
3043 | is_true_undead (object *op) |
3039 | is_true_undead (object *op) |
3044 | { |
3040 | { |
3045 | if (QUERY_FLAG (&op->arch->clone, FLAG_UNDEAD)) |
3041 | if (QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
3046 | return 1; |
3042 | return 1; |
3047 | |
3043 | |
3048 | return 0; |
3044 | return 0; |
3049 | } |
3045 | } |
3050 | |
3046 | |
… | |
… | |
3220 | * a blocked los square. |
3216 | * a blocked los square. |
3221 | * we use the archetype to figure out offsets. |
3217 | * we use the archetype to figure out offsets. |
3222 | */ |
3218 | */ |
3223 | while (op) |
3219 | while (op) |
3224 | { |
3220 | { |
3225 | dx = rv.distance_x + op->arch->clone.x; |
3221 | dx = rv.distance_x + op->arch->x; |
3226 | dy = rv.distance_y + op->arch->clone.y; |
3222 | dy = rv.distance_y + op->arch->y; |
3227 | |
3223 | |
3228 | /* only the viewable area the player sees is updated by LOS |
3224 | /* only the viewable area the player sees is updated by LOS |
3229 | * code, so we need to restrict ourselves to that range of values |
3225 | * code, so we need to restrict ourselves to that range of values |
3230 | * for any meaningful values. |
3226 | * for any meaningful values. |
3231 | */ |
3227 | */ |
… | |
… | |
3356 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3352 | /* LOG(llevDebug, "-> no more treasure for %s\n", change_resist_msg[atnr]); */ |
3357 | return; |
3353 | return; |
3358 | } |
3354 | } |
3359 | |
3355 | |
3360 | /* everything seems okay - now bring on the gift: */ |
3356 | /* everything seems okay - now bring on the gift: */ |
3361 | item = &(tr->item->clone); |
3357 | item = tr->item; |
3362 | |
3358 | |
3363 | if (item->type == SPELL) |
3359 | if (item->type == SPELL) |
3364 | { |
3360 | { |
3365 | if (check_spell_known (who, item->name)) |
3361 | if (check_spell_known (who, item->name)) |
3366 | return; |
3362 | return; |
… | |
… | |
3426 | /* forces in the treasurelist can alter the player's stats */ |
3422 | /* forces in the treasurelist can alter the player's stats */ |
3427 | object *skin; |
3423 | object *skin; |
3428 | |
3424 | |
3429 | /* first get the dragon skin force */ |
3425 | /* first get the dragon skin force */ |
3430 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
3426 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
3431 | for (skin = who->inv; skin && !(skin->arch->name == dragon_skin_force); skin = skin->below) |
3427 | for (skin = who->inv; skin && !(skin->arch->archname == dragon_skin_force); skin = skin->below) |
3432 | ; |
3428 | ; |
3433 | |
3429 | |
3434 | if (!skin) |
3430 | if (!skin) |
3435 | return; |
3431 | return; |
3436 | |
3432 | |