1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <sproto.h> |
25 | #include <sproto.h> |
27 | #include <sounds.h> |
26 | #include <sounds.h> |
… | |
… | |
184 | |
183 | |
185 | if (ob->map) |
184 | if (ob->map) |
186 | maplevel = ob->map->path; |
185 | maplevel = ob->map->path; |
187 | |
186 | |
188 | ob->remove (); |
187 | ob->remove (); |
|
|
188 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
189 | ob->map = 0; |
189 | ob->map = 0; |
190 | party = 0; |
190 | party = 0; |
191 | |
191 | |
192 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
192 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
193 | |
193 | |
… | |
… | |
227 | /* if it's a dragon player, set the correct title here */ |
227 | /* if it's a dragon player, set the correct title here */ |
228 | if (is_dragon_pl (ob)) |
228 | if (is_dragon_pl (ob)) |
229 | { |
229 | { |
230 | object *tmp, *abil = 0, *skin = 0; |
230 | object *tmp, *abil = 0, *skin = 0; |
231 | |
231 | |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
234 | |
|
|
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
232 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
236 | if (tmp->type == FORCE) |
233 | if (tmp->type == FORCE) |
237 | if (tmp->arch->archname == dragon_ability_force) |
234 | if (tmp->arch->archname == shstr_dragon_ability_force) |
238 | abil = tmp; |
235 | abil = tmp; |
239 | else if (tmp->arch->archname == dragon_skin_force) |
236 | else if (tmp->arch->archname == shstr_dragon_skin_force) |
240 | skin = tmp; |
237 | skin = tmp; |
241 | |
238 | |
242 | set_dragon_name (ob, abil, skin); |
239 | set_dragon_name (ob, abil, skin); |
243 | } |
240 | } |
244 | |
241 | |
245 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
242 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
246 | |
243 | |
247 | esrv_new_player (this, ob->weight + ob->carrying); |
244 | esrv_new_player (this, ob->weight + ob->carrying); |
|
|
245 | |
|
|
246 | ob->update_stats (); |
|
|
247 | |
|
|
248 | ns->floorbox_update (); |
|
|
249 | esrv_send_inventory (ob, ob); |
|
|
250 | esrv_add_spells (this, 0); |
|
|
251 | |
|
|
252 | activate (); |
|
|
253 | |
|
|
254 | send_rules (ob); |
|
|
255 | send_news (ob); |
|
|
256 | display_motd (ob); |
|
|
257 | |
|
|
258 | INVOKE_PLAYER (CONNECT, this); |
|
|
259 | INVOKE_PLAYER (LOGIN, this); |
|
|
260 | } |
|
|
261 | |
|
|
262 | void |
|
|
263 | player::disconnect () |
|
|
264 | { |
|
|
265 | if (ob) |
|
|
266 | { |
|
|
267 | ob->close_container (); //TODO: client-specific |
|
|
268 | ob->drop_unpaid_items (); |
|
|
269 | } |
|
|
270 | |
|
|
271 | if (ns) |
|
|
272 | { |
|
|
273 | if (active) |
|
|
274 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
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|
275 | |
|
|
276 | INVOKE_PLAYER (DISCONNECT, this); |
|
|
277 | |
|
|
278 | ns->reset_stats (); |
|
|
279 | ns->pl = 0; |
|
|
280 | ns = 0; |
|
|
281 | } |
|
|
282 | |
|
|
283 | observe = ob; |
|
|
284 | |
|
|
285 | deactivate (); |
|
|
286 | } |
|
|
287 | |
|
|
288 | // the need for this function can be explained |
|
|
289 | // by load_object not returning the object |
|
|
290 | void |
|
|
291 | player::set_object (object *op) |
|
|
292 | { |
|
|
293 | ob = observe = op; |
|
|
294 | ob->contr = this; /* this aren't yet in archetype */ |
|
|
295 | |
|
|
296 | ob->speed = 1.0f; |
|
|
297 | ob->speed_left = 0.5f; |
|
|
298 | |
|
|
299 | ob->direction = 5; /* So player faces south */ |
248 | |
300 | |
249 | ob->flag [FLAG_READY_WEAPON] = false; |
301 | ob->flag [FLAG_READY_WEAPON] = false; |
250 | ob->flag [FLAG_READY_SKILL] = false; |
302 | ob->flag [FLAG_READY_SKILL] = false; |
251 | ob->flag [FLAG_READY_BOW] = false; |
303 | ob->flag [FLAG_READY_BOW] = false; |
252 | |
304 | |
… | |
… | |
269 | combat_ob = op; |
321 | combat_ob = op; |
270 | break; |
322 | break; |
271 | } |
323 | } |
272 | |
324 | |
273 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
325 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
274 | ob->update_stats (); |
|
|
275 | |
|
|
276 | ns->floorbox_update (); |
|
|
277 | esrv_send_inventory (ob, ob); |
|
|
278 | esrv_add_spells (this, 0); |
|
|
279 | |
|
|
280 | activate (); |
|
|
281 | |
|
|
282 | send_rules (ob); |
|
|
283 | send_news (ob); |
|
|
284 | display_motd (ob); |
|
|
285 | |
|
|
286 | INVOKE_PLAYER (CONNECT, this); |
|
|
287 | INVOKE_PLAYER (LOGIN, this); |
|
|
288 | } |
|
|
289 | |
|
|
290 | void |
|
|
291 | player::disconnect () |
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|
292 | { |
|
|
293 | if (ns) |
|
|
294 | { |
|
|
295 | if (active) |
|
|
296 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
|
|
297 | |
|
|
298 | INVOKE_PLAYER (DISCONNECT, this); |
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|
299 | |
|
|
300 | ns->reset_stats (); |
|
|
301 | ns->pl = 0; |
|
|
302 | ns = 0; |
|
|
303 | } |
|
|
304 | |
|
|
305 | if (ob) |
|
|
306 | ob->close_container (); //TODO: client-specific |
|
|
307 | |
|
|
308 | observe = ob; |
|
|
309 | |
|
|
310 | deactivate (); |
|
|
311 | } |
|
|
312 | |
|
|
313 | // the need for this function can be explained |
|
|
314 | // by load_object not returning the object |
|
|
315 | void |
|
|
316 | player::set_object (object *op) |
|
|
317 | { |
|
|
318 | ob = observe = op; |
|
|
319 | ob->contr = this; /* this aren't yet in archetype */ |
|
|
320 | |
|
|
321 | ob->speed = 1.0f; |
|
|
322 | ob->speed_left = 0.5f; |
|
|
323 | |
|
|
324 | ob->direction = 5; /* So player faces south */ |
|
|
325 | } |
326 | } |
326 | |
327 | |
327 | void |
328 | void |
328 | player::set_observe (object *op) |
329 | player::set_observe (object *op) |
329 | { |
330 | { |
… | |
… | |
364 | if (ob) |
365 | if (ob) |
365 | { |
366 | { |
366 | ob->destroy_inv (false); |
367 | ob->destroy_inv (false); |
367 | ob->destroy (); |
368 | ob->destroy (); |
368 | } |
369 | } |
|
|
370 | |
|
|
371 | ob = observe = 0; |
369 | } |
372 | } |
370 | |
373 | |
371 | player::~player () |
374 | player::~player () |
372 | { |
375 | { |
373 | /* Clear item stack */ |
376 | /* Clear item stack */ |
… | |
… | |
424 | unsigned lastdist; |
427 | unsigned lastdist; |
425 | rv_vector rv; |
428 | rv_vector rv; |
426 | |
429 | |
427 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
430 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
428 | { |
431 | { |
429 | /* We should not find free objects on this friendly list, but it |
|
|
430 | * does periodically happen. Given that, lets deal with it. |
|
|
431 | * While unlikely, it is possible the next object on the friendly |
|
|
432 | * list is also free, so encapsulate this in a while loop. |
|
|
433 | */ |
|
|
434 | while (QUERY_FLAG (ol->ob, FLAG_FREED) || !QUERY_FLAG (ol->ob, FLAG_FRIENDLY)) |
|
|
435 | { |
|
|
436 | object *tmp = ol->ob; |
|
|
437 | |
|
|
438 | /* Can't do much more other than log the fact, because the object |
|
|
439 | * itself will have been cleared. |
|
|
440 | */ |
|
|
441 | LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n", |
|
|
442 | tmp->debug_desc ()); |
|
|
443 | ol = ol->next; |
|
|
444 | remove_friendly_object (tmp); |
|
|
445 | if (!ol) |
|
|
446 | return op; |
|
|
447 | } |
|
|
448 | |
|
|
449 | /* Remove special check for player from this. First, it looks to cause |
|
|
450 | * some crashes (ol->ob->contr not set properly?), but secondly, a more |
|
|
451 | * complicated method of state checking would be needed in any case - |
|
|
452 | * as it was, a clever player could type quit, and the function would |
|
|
453 | * skip them over while waiting for confirmation. Remove |
|
|
454 | * on_same_map check, as can_detect_enemy also does this |
|
|
455 | */ |
|
|
456 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
432 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
457 | continue; |
433 | continue; |
458 | |
434 | |
459 | if (lastdist > rv.distance) |
435 | if (lastdist > rv.distance) |
460 | { |
436 | { |
… | |
… | |
657 | } |
633 | } |
658 | |
634 | |
659 | void |
635 | void |
660 | give_initial_items (object *pl, treasurelist * items) |
636 | give_initial_items (object *pl, treasurelist * items) |
661 | { |
637 | { |
662 | object *op, *next = NULL; |
|
|
663 | |
|
|
664 | if (pl->randomitems != NULL) |
638 | if (pl->randomitems) |
665 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
639 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
666 | |
640 | |
667 | for (op = pl->inv; op; op = next) |
641 | for (object *next, *op = pl->inv; op; op = next) |
668 | { |
642 | { |
669 | next = op->below; |
643 | next = op->below; |
670 | |
644 | |
671 | /* Forces get applied per default, unless they have the |
645 | /* Forces get applied per default, unless they have the |
672 | * flag "neutral" set. Sorry but I can't think of a better way |
646 | * flag "neutral" set. Sorry but I can't think of a better way |
… | |
… | |
714 | if (op->nrof > 1) |
688 | if (op->nrof > 1) |
715 | op->nrof = 1; |
689 | op->nrof = 1; |
716 | } |
690 | } |
717 | |
691 | |
718 | if (op->type == SPELLBOOK && op->inv) |
692 | if (op->type == SPELLBOOK && op->inv) |
719 | { |
|
|
720 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
693 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
721 | } |
|
|
722 | |
694 | |
723 | /* Give starting characters identified, uncursed, and undamned |
695 | /* Give starting characters identified, uncursed, and undamned |
724 | * items. Just don't identify gold or silver, or it won't be |
696 | * items. Just don't identify gold or silver, or it won't be |
725 | * merged properly. |
697 | * merged properly. |
726 | */ |
698 | */ |
… | |
… | |
1032 | if (op->move_type & MOVE_FLYING) |
1004 | if (op->move_type & MOVE_FLYING) |
1033 | return 1; |
1005 | return 1; |
1034 | |
1006 | |
1035 | next = op->below; |
1007 | next = op->below; |
1036 | |
1008 | |
|
|
1009 | int cnt = MAX_ITEM_PER_DROP; |
|
|
1010 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
|
|
1011 | |
1037 | /* loop while there are items on the floor that are not marked as |
1012 | /* loop while there are items on the floor that are not marked as |
1038 | * destroyed */ |
1013 | * destroyed */ |
1039 | while (next && !next->destroyed ()) |
1014 | while (next && !next->destroyed ()) |
1040 | { |
1015 | { |
1041 | tmp = next; |
1016 | tmp = next; |
1042 | next = tmp->below; |
1017 | next = tmp->below; |
1043 | |
1018 | |
|
|
1019 | if (cnt <= 0) |
|
|
1020 | { |
|
|
1021 | op->failmsg ("Couldn't pickup all items at once."); |
|
|
1022 | return 0; |
|
|
1023 | } |
|
|
1024 | |
1044 | if (op->destroyed ()) |
1025 | if (op->destroyed ()) |
1045 | return 0; |
1026 | return 0; |
1046 | |
1027 | |
1047 | if (!can_pick (op, tmp)) |
1028 | if (!can_pick (op, tmp)) |
1048 | continue; |
1029 | continue; |
1049 | |
1030 | |
1050 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1031 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1051 | { |
1032 | { |
1052 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1033 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1053 | pick_up (op, tmp); |
1034 | CHK_PICK_PICKUP; |
1054 | continue; |
1035 | continue; |
1055 | } |
1036 | } |
1056 | |
1037 | |
1057 | /* high not bit set? We're using the old autopickup model */ |
1038 | /* high not bit set? We're using the old autopickup model */ |
1058 | if (!(op->contr->mode & PU_NEWMODE)) |
1039 | if (!(op->contr->mode & PU_NEWMODE)) |
… | |
… | |
1060 | switch (op->contr->mode) |
1041 | switch (op->contr->mode) |
1061 | { |
1042 | { |
1062 | case 0: |
1043 | case 0: |
1063 | return 1; /* don't pick up */ |
1044 | return 1; /* don't pick up */ |
1064 | case 1: |
1045 | case 1: |
1065 | pick_up (op, tmp); |
1046 | CHK_PICK_PICKUP; |
1066 | return 1; |
1047 | return 1; |
1067 | case 2: |
1048 | case 2: |
1068 | pick_up (op, tmp); |
1049 | CHK_PICK_PICKUP; |
1069 | return 0; |
1050 | return 0; |
1070 | case 3: |
1051 | case 3: |
1071 | return 0; /* stop before pickup */ |
1052 | return 0; /* stop before pickup */ |
1072 | case 4: |
1053 | case 4: |
1073 | pick_up (op, tmp); |
1054 | CHK_PICK_PICKUP; |
1074 | break; |
1055 | break; |
1075 | case 5: |
1056 | case 5: |
1076 | pick_up (op, tmp); |
1057 | CHK_PICK_PICKUP; |
1077 | stop = 1; |
1058 | stop = 1; |
1078 | break; |
1059 | break; |
1079 | case 6: |
1060 | case 6: |
1080 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1061 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
1081 | pick_up (op, tmp); |
1062 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
|
|
1063 | CHK_PICK_PICKUP; |
1082 | break; |
1064 | break; |
1083 | |
1065 | |
1084 | case 7: |
1066 | case 7: |
1085 | if (tmp->type == MONEY || tmp->type == GEM) |
1067 | if (tmp->type == MONEY || tmp->type == GEM) |
1086 | pick_up (op, tmp); |
1068 | CHK_PICK_PICKUP; |
1087 | break; |
1069 | break; |
1088 | |
1070 | |
1089 | default: |
1071 | default: |
1090 | /* use value density */ |
1072 | /* use value density */ |
1091 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1073 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1092 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1074 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1093 | pick_up (op, tmp); |
1075 | CHK_PICK_PICKUP; |
1094 | } |
1076 | } |
1095 | } |
1077 | } |
1096 | else |
1078 | else |
1097 | { /* old model */ |
1079 | { /* old model */ |
1098 | /* NEW pickup handling */ |
1080 | /* NEW pickup handling */ |
… | |
… | |
1153 | /* all food and drink if desired */ |
1135 | /* all food and drink if desired */ |
1154 | /* question: don't pick up known-poisonous stuff? */ |
1136 | /* question: don't pick up known-poisonous stuff? */ |
1155 | if (op->contr->mode & PU_FOOD) |
1137 | if (op->contr->mode & PU_FOOD) |
1156 | if (tmp->type == FOOD) |
1138 | if (tmp->type == FOOD) |
1157 | { |
1139 | { |
1158 | pick_up (op, tmp); |
1140 | CHK_PICK_PICKUP; |
1159 | continue; |
1141 | continue; |
1160 | } |
1142 | } |
1161 | |
1143 | |
1162 | if (op->contr->mode & PU_DRINK) |
1144 | if (op->contr->mode & PU_DRINK) |
1163 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1145 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1164 | { |
1146 | { |
1165 | pick_up (op, tmp); |
1147 | CHK_PICK_PICKUP; |
1166 | continue; |
1148 | continue; |
1167 | } |
1149 | } |
1168 | |
1150 | |
1169 | if (op->contr->mode & PU_POTION) |
1151 | if (op->contr->mode & PU_POTION) |
1170 | if (tmp->type == POTION) |
1152 | if (tmp->type == POTION) |
1171 | { |
1153 | { |
1172 | pick_up (op, tmp); |
1154 | CHK_PICK_PICKUP; |
1173 | continue; |
1155 | continue; |
1174 | } |
1156 | } |
1175 | |
1157 | |
1176 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1158 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1177 | if (op->contr->mode & PU_SPELLBOOK) |
1159 | if (op->contr->mode & PU_SPELLBOOK) |
1178 | if (tmp->type == SPELLBOOK) |
1160 | if (tmp->type == SPELLBOOK) |
1179 | { |
1161 | { |
1180 | pick_up (op, tmp); |
1162 | CHK_PICK_PICKUP; |
1181 | continue; |
1163 | continue; |
1182 | } |
1164 | } |
1183 | |
1165 | |
1184 | if (op->contr->mode & PU_SKILLSCROLL) |
1166 | if (op->contr->mode & PU_SKILLSCROLL) |
1185 | if (tmp->type == SKILLSCROLL) |
1167 | if (tmp->type == SKILLSCROLL) |
1186 | { |
1168 | { |
1187 | pick_up (op, tmp); |
1169 | CHK_PICK_PICKUP; |
1188 | continue; |
1170 | continue; |
1189 | } |
1171 | } |
1190 | |
1172 | |
1191 | if (op->contr->mode & PU_READABLES) |
1173 | if (op->contr->mode & PU_READABLES) |
1192 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1174 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1193 | { |
1175 | { |
1194 | pick_up (op, tmp); |
1176 | CHK_PICK_PICKUP; |
1195 | continue; |
1177 | continue; |
1196 | } |
1178 | } |
1197 | |
1179 | |
1198 | /* wands/staves/rods/horns */ |
1180 | /* wands/staves/rods/horns */ |
1199 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1181 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1200 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1182 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1201 | { |
1183 | { |
1202 | pick_up (op, tmp); |
1184 | CHK_PICK_PICKUP; |
1203 | continue; |
1185 | continue; |
1204 | } |
1186 | } |
1205 | |
1187 | |
1206 | /* pick up all magical items */ |
1188 | /* pick up all magical items */ |
1207 | if (op->contr->mode & PU_MAGICAL) |
1189 | if (op->contr->mode & PU_MAGICAL) |
1208 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1190 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1209 | { |
1191 | { |
1210 | pick_up (op, tmp); |
1192 | CHK_PICK_PICKUP; |
1211 | continue; |
1193 | continue; |
1212 | } |
1194 | } |
1213 | |
1195 | |
1214 | if (op->contr->mode & PU_VALUABLES) |
1196 | if (op->contr->mode & PU_VALUABLES) |
1215 | { |
1197 | { |
1216 | if (tmp->type == MONEY || tmp->type == GEM) |
1198 | if (tmp->type == MONEY || tmp->type == GEM) |
1217 | { |
1199 | { |
1218 | pick_up (op, tmp); |
1200 | CHK_PICK_PICKUP; |
1219 | continue; |
1201 | continue; |
1220 | } |
1202 | } |
1221 | } |
1203 | } |
1222 | |
1204 | |
1223 | /* rings & amulets - talismans seems to be typed AMULET */ |
1205 | /* rings & amulets - talismans seems to be typed AMULET */ |
1224 | if (op->contr->mode & PU_JEWELS) |
1206 | if (op->contr->mode & PU_JEWELS) |
1225 | if (tmp->type == RING || tmp->type == AMULET) |
1207 | if (tmp->type == RING || tmp->type == AMULET) |
1226 | { |
1208 | { |
1227 | pick_up (op, tmp); |
1209 | CHK_PICK_PICKUP; |
1228 | continue; |
1210 | continue; |
1229 | } |
1211 | } |
1230 | |
1212 | |
1231 | /* we don't forget dragon food */ |
1213 | /* we don't forget dragon food */ |
1232 | if (op->contr->mode & PU_FLESH) |
1214 | if (op->contr->mode & PU_FLESH) |
1233 | if (tmp->type == FLESH) |
1215 | if (tmp->type == FLESH) |
1234 | { |
1216 | { |
1235 | pick_up (op, tmp); |
1217 | CHK_PICK_PICKUP; |
1236 | continue; |
1218 | continue; |
1237 | } |
1219 | } |
1238 | |
1220 | |
1239 | /* bows and arrows. Bows are good for selling! */ |
1221 | /* bows and arrows. Bows are good for selling! */ |
1240 | if (op->contr->mode & PU_BOW) |
1222 | if (op->contr->mode & PU_BOW) |
1241 | if (tmp->type == BOW) |
1223 | if (tmp->type == BOW) |
1242 | { |
1224 | { |
1243 | pick_up (op, tmp); |
1225 | CHK_PICK_PICKUP; |
1244 | continue; |
1226 | continue; |
1245 | } |
1227 | } |
1246 | |
1228 | |
1247 | if (op->contr->mode & PU_ARROW) |
1229 | if (op->contr->mode & PU_ARROW) |
1248 | if (tmp->type == ARROW) |
1230 | if (tmp->type == ARROW) |
1249 | { |
1231 | { |
1250 | pick_up (op, tmp); |
1232 | CHK_PICK_PICKUP; |
1251 | continue; |
1233 | continue; |
1252 | } |
1234 | } |
1253 | |
1235 | |
1254 | /* all kinds of armor etc. */ |
1236 | /* all kinds of armor etc. */ |
1255 | if (op->contr->mode & PU_ARMOUR) |
1237 | if (op->contr->mode & PU_ARMOUR) |
1256 | if (tmp->type == ARMOUR) |
1238 | if (tmp->type == ARMOUR) |
1257 | { |
1239 | { |
1258 | pick_up (op, tmp); |
1240 | CHK_PICK_PICKUP; |
1259 | continue; |
1241 | continue; |
1260 | } |
1242 | } |
1261 | |
1243 | |
1262 | if (op->contr->mode & PU_HELMET) |
1244 | if (op->contr->mode & PU_HELMET) |
1263 | if (tmp->type == HELMET) |
1245 | if (tmp->type == HELMET) |
1264 | { |
1246 | { |
1265 | pick_up (op, tmp); |
1247 | CHK_PICK_PICKUP; |
1266 | continue; |
1248 | continue; |
1267 | } |
1249 | } |
1268 | |
1250 | |
1269 | if (op->contr->mode & PU_SHIELD) |
1251 | if (op->contr->mode & PU_SHIELD) |
1270 | if (tmp->type == SHIELD) |
1252 | if (tmp->type == SHIELD) |
1271 | { |
1253 | { |
1272 | pick_up (op, tmp); |
1254 | CHK_PICK_PICKUP; |
1273 | continue; |
1255 | continue; |
1274 | } |
1256 | } |
1275 | |
1257 | |
1276 | if (op->contr->mode & PU_BOOTS) |
1258 | if (op->contr->mode & PU_BOOTS) |
1277 | if (tmp->type == BOOTS) |
1259 | if (tmp->type == BOOTS) |
1278 | { |
1260 | { |
1279 | pick_up (op, tmp); |
1261 | CHK_PICK_PICKUP; |
1280 | continue; |
1262 | continue; |
1281 | } |
1263 | } |
1282 | |
1264 | |
1283 | if (op->contr->mode & PU_GLOVES) |
1265 | if (op->contr->mode & PU_GLOVES) |
1284 | if (tmp->type == GLOVES) |
1266 | if (tmp->type == GLOVES) |
1285 | { |
1267 | { |
1286 | pick_up (op, tmp); |
1268 | CHK_PICK_PICKUP; |
1287 | continue; |
1269 | continue; |
1288 | } |
1270 | } |
1289 | |
1271 | |
1290 | if (op->contr->mode & PU_CLOAK) |
1272 | if (op->contr->mode & PU_CLOAK) |
1291 | if (tmp->type == CLOAK) |
1273 | if (tmp->type == CLOAK) |
1292 | { |
1274 | { |
1293 | pick_up (op, tmp); |
1275 | CHK_PICK_PICKUP; |
1294 | continue; |
1276 | continue; |
1295 | } |
1277 | } |
1296 | |
1278 | |
1297 | /* hoping to catch throwing daggers here */ |
1279 | /* hoping to catch throwing daggers here */ |
1298 | if (op->contr->mode & PU_MISSILEWEAPON) |
1280 | if (op->contr->mode & PU_MISSILEWEAPON) |
1299 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1281 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1300 | { |
1282 | { |
1301 | pick_up (op, tmp); |
1283 | CHK_PICK_PICKUP; |
1302 | continue; |
1284 | continue; |
1303 | } |
1285 | } |
1304 | |
1286 | |
1305 | /* careful: chairs and tables are weapons! */ |
1287 | /* careful: chairs and tables are weapons! */ |
1306 | if (op->contr->mode & PU_ALLWEAPON) |
1288 | if (op->contr->mode & PU_ALLWEAPON) |
… | |
… | |
1308 | if (tmp->type == WEAPON && tmp->name != NULL) |
1290 | if (tmp->type == WEAPON && tmp->name != NULL) |
1309 | { |
1291 | { |
1310 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1292 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1311 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1293 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1312 | { |
1294 | { |
1313 | pick_up (op, tmp); |
1295 | CHK_PICK_PICKUP; |
1314 | continue; |
1296 | continue; |
1315 | } |
1297 | } |
1316 | } |
1298 | } |
1317 | |
1299 | |
1318 | if (tmp->type == WEAPON && tmp->name == NULL) |
1300 | if (tmp->type == WEAPON && tmp->name == NULL) |
1319 | { |
1301 | { |
1320 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1302 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1321 | { |
1303 | { |
1322 | pick_up (op, tmp); |
1304 | CHK_PICK_PICKUP; |
1323 | continue; |
1305 | continue; |
1324 | } |
1306 | } |
1325 | } |
1307 | } |
1326 | } |
1308 | } |
1327 | |
1309 | |
1328 | /* misc stuff that's useful */ |
1310 | /* misc stuff that's useful */ |
1329 | if (op->contr->mode & PU_KEY) |
1311 | if (op->contr->mode & PU_KEY) |
1330 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1312 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1331 | { |
1313 | { |
1332 | pick_up (op, tmp); |
1314 | CHK_PICK_PICKUP; |
1333 | continue; |
1315 | continue; |
1334 | } |
1316 | } |
1335 | |
1317 | |
1336 | /* any of the last 4 bits set means we use the ratio for value |
1318 | /* any of the last 4 bits set means we use the ratio for value |
1337 | * pickups */ |
1319 | * pickups */ |
… | |
… | |
1342 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1324 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1343 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1325 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1344 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1326 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1345 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1327 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1346 | { |
1328 | { |
1347 | pick_up (op, tmp); |
1329 | CHK_PICK_PICKUP; |
1348 | #if 0 |
1330 | #if 0 |
1349 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1331 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1350 | if (tmp->name != NULL) |
1332 | if (tmp->name != NULL) |
1351 | { |
1333 | { |
1352 | fprintf (stderr, "%s", tmp->name); |
1334 | fprintf (stderr, "%s", tmp->name); |
… | |
… | |
1375 | { |
1357 | { |
1376 | object *tmp = 0; |
1358 | object *tmp = 0; |
1377 | |
1359 | |
1378 | for (op = op->inv; op; op = op->below) |
1360 | for (op = op->inv; op; op = op->below) |
1379 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
1361 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
1380 | tmp = find_arrow (op, type); |
1362 | tmp = find_arrow (splay (op), type); |
1381 | else if (op->type == ARROW && op->race == type) |
1363 | else if (op->type == ARROW && op->race == type) |
1382 | return op; |
1364 | return splay (op); |
1383 | |
1365 | |
1384 | return tmp; |
1366 | return tmp; |
1385 | } |
1367 | } |
1386 | |
1368 | |
1387 | /* |
1369 | /* |
… | |
… | |
1682 | |
1664 | |
1683 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1665 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1684 | arrow->move_type = MOVE_FLY_LOW; |
1666 | arrow->move_type = MOVE_FLY_LOW; |
1685 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1667 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1686 | |
1668 | |
1687 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1669 | op->play_sound (sound_find ("fire_arrow")); |
1688 | m->insert (arrow, sx, sy, op); |
1670 | m->insert (arrow, sx, sy, op); |
1689 | |
1671 | |
1690 | if (!arrow->destroyed ()) |
1672 | if (!arrow->destroyed ()) |
1691 | move_arrow (arrow); |
1673 | move_arrow (arrow); |
1692 | |
1674 | |
… | |
… | |
1770 | |
1752 | |
1771 | if (item->type == WAND) |
1753 | if (item->type == WAND) |
1772 | { |
1754 | { |
1773 | if (item->stats.food <= 0) |
1755 | if (item->stats.food <= 0) |
1774 | { |
1756 | { |
1775 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1757 | op->contr->play_sound (sound_find ("wand_poof")); |
1776 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1758 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1777 | |
1759 | |
1778 | return; |
1760 | return; |
1779 | } |
1761 | } |
1780 | } |
1762 | } |
1781 | else if (item->type == ROD || item->type == HORN) |
1763 | else if (item->type == ROD || item->type == HORN) |
1782 | { |
1764 | { |
1783 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1765 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1784 | { |
1766 | { |
1785 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1767 | op->contr->play_sound (sound_find ("wand_poof")); |
1786 | |
1768 | |
1787 | if (item->type == ROD) |
1769 | if (item->type == ROD) |
1788 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1770 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1789 | else |
1771 | else |
1790 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
1772 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
… | |
… | |
1979 | /* If we found a key, do some extra work */ |
1961 | /* If we found a key, do some extra work */ |
1980 | if (key) |
1962 | if (key) |
1981 | { |
1963 | { |
1982 | object *container = key->env; |
1964 | object *container = key->env; |
1983 | |
1965 | |
1984 | play_sound_map (op->map, op->x, op->y, SOUND_OPEN_DOOR); |
|
|
1985 | |
|
|
1986 | if (action_makes_visible (op)) |
1966 | if (action_makes_visible (op)) |
1987 | make_visible (op); |
1967 | make_visible (op); |
1988 | |
1968 | |
1989 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1969 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1990 | spring_trap (door->inv, op); |
1970 | spring_trap (door->inv, op); |
1991 | |
1971 | |
1992 | if (door->type == DOOR) |
1972 | if (door->type == DOOR) |
1993 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1973 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1994 | else if (door->type == LOCKED_DOOR) |
1974 | else if (door->type == LOCKED_DOOR) |
1995 | { |
1975 | { |
1996 | new_draw_info_format (NDI_UNIQUE, NDI_BROWN, op, "You open the door with the %s", query_short_name (key)); |
1976 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
1997 | remove_door2 (door); /* remove door without violence ;-) */ |
1977 | remove_door2 (door); /* remove door without violence ;-) */ |
1998 | } |
1978 | } |
1999 | |
1979 | |
2000 | /* Do this after we print the message */ |
1980 | /* Do this after we print the message */ |
2001 | decrease_ob (key); /* Use up one of the keys */ |
1981 | decrease_ob (key); /* Use up one of the keys */ |
… | |
… | |
2006 | return 1; /* Nothing more to do below */ |
1986 | return 1; /* Nothing more to do below */ |
2007 | } |
1987 | } |
2008 | else if (door->type == LOCKED_DOOR) |
1988 | else if (door->type == LOCKED_DOOR) |
2009 | { |
1989 | { |
2010 | /* Might as well return now - no other way to open this */ |
1990 | /* Might as well return now - no other way to open this */ |
2011 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, door->msg); |
1991 | op->failmsg (door->msg ? &door->msg : "Hmm, you miss the certain something to open this door..."); |
2012 | return 1; |
1992 | return 1; |
2013 | } |
1993 | } |
2014 | |
1994 | |
2015 | return 0; |
1995 | return 0; |
2016 | } |
1996 | } |
… | |
… | |
2103 | |
2083 | |
2104 | if (op->speed_left > 0.f) |
2084 | if (op->speed_left > 0.f) |
2105 | { |
2085 | { |
2106 | --op->speed_left; |
2086 | --op->speed_left; |
2107 | |
2087 | |
2108 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2088 | op->play_sound (sound_find ("push_player")); |
2109 | push_ob (mon, dir, op); |
2089 | push_ob (mon, dir, op); |
2110 | |
2090 | |
2111 | if (op->contr->tmp_invis || op->hide) |
2091 | if (op->contr->tmp_invis || op->hide) |
2112 | make_visible (op); |
2092 | make_visible (op); |
2113 | |
2093 | |
… | |
… | |
2132 | { |
2112 | { |
2133 | --op->speed_left; |
2113 | --op->speed_left; |
2134 | |
2114 | |
2135 | if (!op->contr->braced) |
2115 | if (!op->contr->braced) |
2136 | { |
2116 | { |
2137 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2117 | op->play_sound (sound_find ("push_player")); |
2138 | push_ob (mon, dir, op); |
2118 | push_ob (mon, dir, op); |
2139 | } |
2119 | } |
2140 | else |
2120 | else |
2141 | new_draw_info (0, 0, op, "You withhold your attack"); |
2121 | op->statusmsg ("You withhold your attack"); |
2142 | |
2122 | |
2143 | if (op->contr->tmp_invis || op->hide) |
2123 | if (op->contr->tmp_invis || op->hide) |
2144 | make_visible (op); |
2124 | make_visible (op); |
2145 | |
2125 | |
2146 | return true; |
2126 | return true; |
… | |
… | |
2285 | return 0; |
2265 | return 0; |
2286 | |
2266 | |
2287 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2267 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2288 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2268 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2289 | { |
2269 | { |
2290 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2270 | op->play_sound (sound_find ("ob_evaporate")); |
2291 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2271 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2292 | |
2272 | |
2293 | if (op->contr) |
2273 | if (op->contr) |
2294 | esrv_del_item (op->contr, tmp->count); |
2274 | esrv_del_item (op->contr, tmp->count); |
2295 | |
2275 | |
… | |
… | |
2315 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2295 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2316 | * back in the map (location and map determined by values of env). This |
2296 | * back in the map (location and map determined by values of env). This |
2317 | * function will descend into containers. op is the object to start the search |
2297 | * function will descend into containers. op is the object to start the search |
2318 | * from. |
2298 | * from. |
2319 | */ |
2299 | */ |
2320 | void |
2300 | static void |
2321 | remove_unpaid_objects (object *op, object *env) |
2301 | drop_unpaid_items (object *op, object *env) |
2322 | { |
2302 | { |
2323 | while (op) |
2303 | while (op) |
2324 | { |
2304 | { |
2325 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2305 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2326 | |
2306 | |
… | |
… | |
2330 | esrv_del_item (env->contr, op->count); |
2310 | esrv_del_item (env->contr, op->count); |
2331 | |
2311 | |
2332 | op->insert_at (env); |
2312 | op->insert_at (env); |
2333 | } |
2313 | } |
2334 | else if (op->inv) |
2314 | else if (op->inv) |
2335 | remove_unpaid_objects (op->inv, env); |
2315 | drop_unpaid_items (op->inv, env); |
2336 | |
2316 | |
2337 | op = next; |
2317 | op = next; |
2338 | } |
2318 | } |
|
|
2319 | } |
|
|
2320 | |
|
|
2321 | void |
|
|
2322 | object::drop_unpaid_items () |
|
|
2323 | { |
|
|
2324 | if (!flag [FLAG_REMOVED]) |
|
|
2325 | ::drop_unpaid_items (inv, this); |
2339 | } |
2326 | } |
2340 | |
2327 | |
2341 | /* |
2328 | /* |
2342 | * Returns pointer a static string containing gravestone text |
2329 | * Returns pointer a static string containing gravestone text |
2343 | * Moved from apply.c to player.c - player.c is what |
2330 | * Moved from apply.c to player.c - player.c is what |
… | |
… | |
2438 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2425 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2439 | else |
2426 | else |
2440 | { |
2427 | { |
2441 | gen_grace = op->stats.maxgrace; |
2428 | gen_grace = op->stats.maxgrace; |
2442 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2429 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2443 | } |
|
|
2444 | |
|
|
2445 | /* Regenerate Spell Points */ |
|
|
2446 | if (!op->contr->golem && --op->last_sp < 0) |
|
|
2447 | { |
|
|
2448 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
|
|
2449 | if (op->stats.sp < op->stats.maxsp) |
|
|
2450 | { |
|
|
2451 | op->stats.sp++; |
|
|
2452 | /* dms do not consume food */ |
|
|
2453 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2454 | { |
|
|
2455 | op->stats.food--; |
|
|
2456 | if (op->contr->digestion < 0) |
|
|
2457 | op->stats.food += op->contr->digestion; |
|
|
2458 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2459 | op->stats.food = last_food; |
|
|
2460 | } |
|
|
2461 | } |
|
|
2462 | |
|
|
2463 | if (max_sp > 1) |
|
|
2464 | { |
|
|
2465 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2466 | if (over_sp > 0) |
|
|
2467 | { |
|
|
2468 | if (op->stats.sp < op->stats.maxsp) |
|
|
2469 | { |
|
|
2470 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2471 | |
|
|
2472 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2473 | op->stats.sp--; |
|
|
2474 | |
|
|
2475 | if (op->stats.sp > op->stats.maxsp) |
|
|
2476 | op->stats.sp = op->stats.maxsp; |
|
|
2477 | } |
|
|
2478 | op->last_sp = 0; |
|
|
2479 | } |
|
|
2480 | else |
|
|
2481 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2482 | } |
|
|
2483 | else |
|
|
2484 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2485 | } |
2430 | } |
2486 | |
2431 | |
2487 | /* Regenerate Grace */ |
2432 | /* Regenerate Grace */ |
2488 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2433 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2489 | if (--op->last_grace < 0) |
2434 | if (--op->last_grace < 0) |
… | |
… | |
2510 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2455 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2511 | } |
2456 | } |
2512 | /* wearing stuff doesn't detract from grace generation. */ |
2457 | /* wearing stuff doesn't detract from grace generation. */ |
2513 | } |
2458 | } |
2514 | |
2459 | |
|
|
2460 | if (op->stats.food > 0) |
|
|
2461 | { |
2515 | /* Regenerate Hit Points */ |
2462 | /* Regenerate Spell Points */ |
2516 | if (--op->last_heal < 0) |
2463 | if (!op->contr->golem && --op->last_sp < 0) |
2517 | { |
|
|
2518 | if (op->stats.hp < op->stats.maxhp) |
|
|
2519 | { |
2464 | { |
2520 | op->stats.hp++; |
2465 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
2521 | /* dms do not consume food */ |
2466 | |
2522 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2467 | if (op->stats.sp < op->stats.maxsp) |
2523 | { |
2468 | { |
|
|
2469 | op->stats.sp++; |
|
|
2470 | |
|
|
2471 | /* dms do not consume food */ |
|
|
2472 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2473 | { |
2524 | op->stats.food--; |
2474 | op->stats.food--; |
|
|
2475 | |
2525 | if (op->contr->digestion < 0) |
2476 | if (op->contr->digestion < 0) |
2526 | op->stats.food += op->contr->digestion; |
2477 | op->stats.food += op->contr->digestion; |
2527 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2478 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2528 | op->stats.food = last_food; |
2479 | op->stats.food = last_food; |
|
|
2480 | } |
2529 | } |
2481 | } |
2530 | } |
|
|
2531 | |
2482 | |
2532 | if (max_hp > 1) |
2483 | if (max_sp > 1) |
2533 | { |
|
|
2534 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2535 | if (over_hp > 0) |
|
|
2536 | { |
2484 | { |
2537 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2485 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2486 | if (over_sp > 0) |
|
|
2487 | { |
|
|
2488 | if (op->stats.sp < op->stats.maxsp) |
|
|
2489 | { |
|
|
2490 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2491 | |
|
|
2492 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2493 | op->stats.sp--; |
|
|
2494 | |
|
|
2495 | if (op->stats.sp > op->stats.maxsp) |
|
|
2496 | op->stats.sp = op->stats.maxsp; |
|
|
2497 | } |
|
|
2498 | |
2538 | op->last_heal = 0; |
2499 | op->last_sp = 0; |
|
|
2500 | } |
|
|
2501 | else |
|
|
2502 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
2539 | } |
2503 | } |
2540 | else |
2504 | else |
|
|
2505 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2506 | } |
|
|
2507 | |
|
|
2508 | /* Regenerate Hit Points */ |
|
|
2509 | if (--op->last_heal < 0) |
|
|
2510 | { |
|
|
2511 | if (op->stats.hp < op->stats.maxhp) |
2541 | { |
2512 | { |
2542 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2513 | op->stats.hp++; |
|
|
2514 | |
|
|
2515 | /* dms do not consume food */ |
|
|
2516 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2517 | { |
|
|
2518 | op->stats.food--; |
|
|
2519 | |
|
|
2520 | if (op->contr->digestion < 0) |
|
|
2521 | op->stats.food += op->contr->digestion; |
|
|
2522 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2523 | op->stats.food = last_food; |
|
|
2524 | } |
2543 | } |
2525 | } |
|
|
2526 | |
|
|
2527 | if (max_hp > 1) |
|
|
2528 | { |
|
|
2529 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2530 | |
|
|
2531 | if (over_hp > 0) |
|
|
2532 | { |
|
|
2533 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
|
|
2534 | op->last_heal = 0; |
|
|
2535 | } |
|
|
2536 | else |
|
|
2537 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2544 | } |
2538 | } |
2545 | else |
2539 | else |
2546 | { |
|
|
2547 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2540 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2548 | } |
2541 | } |
2549 | } |
2542 | } |
2550 | |
2543 | |
2551 | /* Digestion */ |
2544 | /* Digestion */ |
2552 | if (--op->last_eat < 0) |
2545 | if (--op->last_eat < 0) |
2553 | { |
2546 | { |
2554 | int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; |
2547 | int bonus = max (0, op->contr->digestion), |
|
|
2548 | penalty = max (0, -op->contr->digestion); |
2555 | |
2549 | |
2556 | if (op->contr->gen_hp > 0) |
|
|
2557 | op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); |
2550 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2558 | else |
|
|
2559 | op->last_eat = 25 * (1 + bonus) / (penalty + 1); |
|
|
2560 | |
2551 | |
2561 | /* dms do not consume food */ |
2552 | /* dms do not consume food */ |
2562 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2553 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2563 | op->stats.food--; |
2554 | op->stats.food--; |
2564 | } |
2555 | } |
… | |
… | |
2591 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2582 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2592 | manual_apply (op, flesh, 0); |
2583 | manual_apply (op, flesh, 0); |
2593 | } |
2584 | } |
2594 | } |
2585 | } |
2595 | |
2586 | |
2596 | while (op->stats.food < 0 && op->stats.hp >= 0) |
2587 | if (op->stats.food < 0) |
2597 | op->stats.food++, op->stats.hp--; |
2588 | { |
|
|
2589 | op->stats.hp += op->stats.food; |
|
|
2590 | op->stats.food = 0; |
|
|
2591 | } |
2598 | |
2592 | |
2599 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2593 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2600 | kill_player (op); |
2594 | kill_player (op); |
2601 | } |
2595 | } |
2602 | } |
2596 | } |
… | |
… | |
2607 | * file. |
2601 | * file. |
2608 | */ |
2602 | */ |
2609 | void |
2603 | void |
2610 | kill_player (object *op) |
2604 | kill_player (object *op) |
2611 | { |
2605 | { |
|
|
2606 | int x, y; |
2612 | char buf[MAX_BUF]; |
2607 | char buf[MAX_BUF]; |
2613 | int x, y; |
|
|
2614 | |
|
|
2615 | //int i; |
|
|
2616 | maptile *map; /* this is for resurrection */ |
2608 | maptile *map; /* this is for resurrection */ |
2617 | |
|
|
2618 | /* int z; |
|
|
2619 | int num_stats_lose; |
|
|
2620 | int lost_a_stat; |
|
|
2621 | int lose_this_stat; |
|
|
2622 | int this_stat; */ |
|
|
2623 | int will_kill_again; |
2609 | int will_kill_again; |
2624 | archetype *at; |
2610 | archetype *at; |
2625 | object *tmp; |
2611 | object *tmp; |
2626 | |
2612 | |
2627 | if (save_life (op)) |
2613 | if (save_life (op)) |
2628 | return; |
2614 | return; |
2629 | |
|
|
2630 | |
2615 | |
2631 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2616 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2632 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2617 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2633 | * Look at op_on_battleground() for more info --AndreasV |
2618 | * Look at op_on_battleground() for more info --AndreasV |
2634 | */ |
2619 | */ |
… | |
… | |
2650 | { |
2635 | { |
2651 | tmp->destroy (); |
2636 | tmp->destroy (); |
2652 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2637 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2653 | } |
2638 | } |
2654 | |
2639 | |
2655 | cure_disease (op, 0); /* remove any disease */ |
2640 | cure_disease (op, 0, 0); /* remove any disease */ |
2656 | op->stats.hp = op->stats.maxhp; |
2641 | op->stats.hp = op->stats.maxhp; |
2657 | if (op->stats.food <= 0) |
2642 | if (op->stats.food <= 0) |
2658 | op->stats.food = 999; |
2643 | op->stats.food = 999; |
2659 | |
2644 | |
2660 | /* create a bodypart-trophy to make the winner happy */ |
2645 | /* create a bodypart-trophy to make the winner happy */ |
2661 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2646 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2662 | { |
2647 | { |
2663 | sprintf (buf, "%s's finger", &op->name); |
2648 | tmp->name = format ("%s's finger" , &op->name); |
2664 | tmp->name = buf; |
2649 | tmp->name_pl = format ("%s's fingers", &op->name); |
2665 | sprintf (buf, " This finger has been cut off %s\n" |
2650 | tmp->msg = format ( |
2666 | " the %s, when he was defeated at\n level %d by %s.\n", |
2651 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2667 | &op->name, op->contr->title, (int) (op->level), op->contr->killer); |
2652 | &op->name, op->contr->title, (int) (op->level), op->contr->killer |
2668 | tmp->msg = buf; |
2653 | ); |
2669 | tmp->value = 0, tmp->type = 0; |
2654 | tmp->value = 0, tmp->type = 0; |
2670 | tmp->materialname = "organics"; |
2655 | tmp->materialname = "organics"; |
2671 | tmp->insert_at (op, tmp); |
2656 | tmp->insert_at (op, tmp); |
2672 | } |
2657 | } |
2673 | |
2658 | |
… | |
… | |
2680 | INVOKE_PLAYER (DEATH, op->contr); |
2665 | INVOKE_PLAYER (DEATH, op->contr); |
2681 | |
2666 | |
2682 | command_kill_pets (op, 0); |
2667 | command_kill_pets (op, 0); |
2683 | |
2668 | |
2684 | if (op->stats.food < 0) |
2669 | if (op->stats.food < 0) |
2685 | { |
|
|
2686 | sprintf (buf, "%s starved to death.", &op->name); |
|
|
2687 | strcpy (op->contr->killer, "starvation"); |
2670 | strcpy (op->contr->killer, "starvation"); |
2688 | } |
|
|
2689 | else |
|
|
2690 | sprintf (buf, "%s died.", &op->name); |
|
|
2691 | |
2671 | |
2692 | play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); |
2672 | op->contr->play_sound (sound_find ("player_dies")); |
2693 | |
2673 | |
2694 | /* save the map location for corpse, gravestone */ |
2674 | /* save the map location for corpse, gravestone */ |
2695 | x = op->x; |
2675 | x = op->x; |
2696 | y = op->y; |
2676 | y = op->y; |
2697 | map = op->map; |
2677 | map = op->map; |
… | |
… | |
2860 | { |
2840 | { |
2861 | tmp->destroy (); |
2841 | tmp->destroy (); |
2862 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2842 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2863 | } |
2843 | } |
2864 | |
2844 | |
2865 | cure_disease (op, 0); /* remove any disease */ |
2845 | cure_disease (op, 0, 0); /* remove any disease */ |
2866 | |
2846 | |
2867 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2847 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2868 | apply_death_exp_penalty (op); |
2848 | apply_death_exp_penalty (op); |
2869 | if (op->stats.food < 100) |
2849 | if (op->stats.food < 100) |
2870 | op->stats.food = 900; |
2850 | op->stats.food = 900; |
… | |
… | |
2874 | |
2854 | |
2875 | /* |
2855 | /* |
2876 | * Check to see if the player has any unpaid items. If so, remove them |
2856 | * Check to see if the player has any unpaid items. If so, remove them |
2877 | * and put them back in the map. |
2857 | * and put them back in the map. |
2878 | */ |
2858 | */ |
2879 | remove_unpaid_objects (op->inv, op); |
2859 | op->drop_unpaid_items (); |
2880 | |
2860 | |
2881 | /****************************************/ |
2861 | /****************************************/ |
2882 | /* */ |
2862 | /* */ |
2883 | /* Move player to his current respawn- */ |
2863 | /* Move player to his current respawn- */ |
2884 | /* position (usually last savebed) */ |
2864 | /* position (usually last savebed) */ |
… | |
… | |
3024 | void |
3004 | void |
3025 | make_visible (object *op) |
3005 | make_visible (object *op) |
3026 | { |
3006 | { |
3027 | op->hide = 0; |
3007 | op->hide = 0; |
3028 | op->invisible = 0; |
3008 | op->invisible = 0; |
|
|
3009 | |
3029 | if (op->type == PLAYER) |
3010 | if (op->type == PLAYER) |
3030 | { |
3011 | { |
3031 | op->contr->tmp_invis = 0; |
3012 | op->contr->tmp_invis = 0; |
3032 | op->contr->invis_race = 0; |
3013 | op->contr->invis_race = 0; |
3033 | } |
3014 | } |
… | |
… | |
3046 | |
3027 | |
3047 | /* look at the surrounding terrain to determine |
3028 | /* look at the surrounding terrain to determine |
3048 | * the hideability of this object. Positive levels |
3029 | * the hideability of this object. Positive levels |
3049 | * indicate greater hideability. |
3030 | * indicate greater hideability. |
3050 | */ |
3031 | */ |
3051 | |
|
|
3052 | int |
3032 | int |
3053 | hideability (object *ob) |
3033 | hideability (object *ob) |
3054 | { |
3034 | { |
3055 | int i, level = 0, mflag; |
3035 | int i, level = 0, mflag; |
3056 | sint16 x, y; |
3036 | sint16 x, y; |
… | |
… | |
3181 | * object op. This function works fine for monsters, |
3161 | * object op. This function works fine for monsters, |
3182 | * but we dont worry if the object isnt the top one in |
3162 | * but we dont worry if the object isnt the top one in |
3183 | * a pile (say a coin under a table would return "viewable" |
3163 | * a pile (say a coin under a table would return "viewable" |
3184 | * by this routine). Another question, should we be |
3164 | * by this routine). Another question, should we be |
3185 | * concerned with the direction the player is looking |
3165 | * concerned with the direction the player is looking |
3186 | * in? Realistically, most of use cant see stuff behind |
3166 | * in? Realistically, most of us can't see stuff behind |
3187 | * our backs...on the other hand, does the "facing" direction |
3167 | * our backs...on the other hand, does the "facing" direction |
3188 | * imply the way your head, or body is facing? Its possible |
3168 | * imply the way your head, or body is facing? It's possible |
3189 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3169 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3190 | * -b.t. |
3170 | * -b.t. |
3191 | * This function is now map tiling safe. |
3171 | * This function is now map tiling safe. |
3192 | */ |
3172 | */ |
3193 | |
|
|
3194 | int |
3173 | int |
3195 | player_can_view (object *pl, object *op) |
3174 | player_can_view (object *pl, object *op) |
3196 | { |
3175 | { |
3197 | rv_vector rv; |
3176 | rv_vector rv; |
3198 | int dx, dy; |
3177 | int dx, dy; |
… | |
… | |
3210 | |
3189 | |
3211 | get_rangevector (pl, op, &rv, 0x1); |
3190 | get_rangevector (pl, op, &rv, 0x1); |
3212 | |
3191 | |
3213 | /* starting with the 'head' part, lets loop |
3192 | /* starting with the 'head' part, lets loop |
3214 | * through the object and find if it has any |
3193 | * through the object and find if it has any |
3215 | * part that is in the los array but isnt on |
3194 | * part that is in the los array but isn't on |
3216 | * a blocked los square. |
3195 | * a blocked los square. |
3217 | * we use the archetype to figure out offsets. |
3196 | * we use the archetype to figure out offsets. |
3218 | */ |
3197 | */ |
3219 | while (op) |
3198 | while (op) |
3220 | { |
3199 | { |
… | |
… | |
3223 | |
3202 | |
3224 | /* only the viewable area the player sees is updated by LOS |
3203 | /* only the viewable area the player sees is updated by LOS |
3225 | * code, so we need to restrict ourselves to that range of values |
3204 | * code, so we need to restrict ourselves to that range of values |
3226 | * for any meaningful values. |
3205 | * for any meaningful values. |
3227 | */ |
3206 | */ |
3228 | if (FABS (dx) <= (pl->contr->ns->mapx / 2) && |
3207 | if (abs (dx) <= (pl->contr->ns->mapx / 2) && |
3229 | FABS (dy) <= (pl->contr->ns->mapy / 2) && |
3208 | abs (dy) <= (pl->contr->ns->mapy / 2) && |
3230 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3209 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3231 | return 1; |
3210 | return 1; |
|
|
3211 | |
3232 | op = op->more; |
3212 | op = op->more; |
3233 | } |
3213 | } |
|
|
3214 | |
3234 | return 0; |
3215 | return 0; |
3235 | } |
3216 | } |
3236 | |
3217 | |
3237 | /* routine for both players and monsters. We call this when |
3218 | /* routine for both players and monsters. We call this when |
3238 | * there is a possibility for our action distrubing our hiding |
3219 | * there is a possibility for our action distrubing our hiding |
… | |
… | |
3241 | * return 0. |
3222 | * return 0. |
3242 | */ |
3223 | */ |
3243 | int |
3224 | int |
3244 | action_makes_visible (object *op) |
3225 | action_makes_visible (object *op) |
3245 | { |
3226 | { |
3246 | |
|
|
3247 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3227 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3248 | { |
3228 | { |
3249 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3229 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3250 | return 0; |
3230 | return 0; |
3251 | |
3231 | |
… | |
… | |
3257 | { |
3237 | { |
3258 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3238 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3259 | return 1; |
3239 | return 1; |
3260 | } |
3240 | } |
3261 | } |
3241 | } |
|
|
3242 | |
3262 | return 0; |
3243 | return 0; |
3263 | } |
3244 | } |
3264 | |
3245 | |
3265 | /* op_on_battleground - checks if the given object op (usually |
3246 | /* op_on_battleground - checks if the given object op (usually |
3266 | * a player) is standing on a valid battleground-tile, |
3247 | * a player) is standing on a valid battleground-tile, |
… | |
… | |
3271 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3252 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3272 | */ |
3253 | */ |
3273 | int |
3254 | int |
3274 | op_on_battleground (object *op, int *x, int *y) |
3255 | op_on_battleground (object *op, int *x, int *y) |
3275 | { |
3256 | { |
3276 | object *tmp; |
|
|
3277 | |
|
|
3278 | /* A battleground-tile needs the following attributes to be valid: |
3257 | /* A battleground-tile needs the following attributes to be valid: |
3279 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3258 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3280 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3259 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3281 | * and the exit-coordinates sp/hp must both be > 0. |
3260 | * and the exit-coordinates sp/hp must both be > 0. |
3282 | * => The intention here is to prevent abuse of the battleground- |
3261 | * => The intention here is to prevent abuse of the battleground- |
3283 | * feature (like pickable or hidden battleground tiles). */ |
3262 | * feature (like pickable or hidden battleground tiles). */ |
3284 | for (tmp = op->below; tmp != NULL; tmp = tmp->below) |
3263 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3285 | { |
3264 | { |
3286 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3265 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3287 | { |
3266 | { |
3288 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && |
3267 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3289 | strcmp (tmp->name, "battleground") == 0 && tmp->type == BATTLEGROUND && EXIT_X (tmp) && EXIT_Y (tmp)) |
3268 | && tmp->type == BATTLEGROUND |
|
|
3269 | && tmp->name == shstr_battleground |
|
|
3270 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3290 | { |
3271 | { |
3291 | /*before we assign the exit, check if this is a teambattle */ |
3272 | /* before we assign the exit, check if this is a teambattle */ |
3292 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3273 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3293 | { |
3274 | { |
3294 | object *invtmp; |
|
|
3295 | |
|
|
3296 | for (invtmp = op->inv; invtmp != NULL; invtmp = invtmp->below) |
3275 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
3297 | { |
3276 | { |
3298 | if (invtmp->type == FORCE && invtmp->slaying && !strcmp (EXIT_PATH (tmp), invtmp->slaying)) |
3277 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
3299 | { |
3278 | { |
3300 | if (x != NULL && y != NULL) |
3279 | if (x && y) |
3301 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3280 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
|
|
3281 | |
3302 | return 1; |
3282 | return 1; |
3303 | } |
3283 | } |
3304 | } |
3284 | } |
3305 | } |
3285 | } |
|
|
3286 | |
3306 | if (x != NULL && y != NULL) |
3287 | if (x && y) |
3307 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3288 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
|
|
3289 | |
3308 | return 1; |
3290 | return 1; |
3309 | } |
3291 | } |
3310 | } |
3292 | } |
3311 | } |
3293 | } |
|
|
3294 | |
3312 | /* If we got here, did not find a battleground */ |
3295 | /* If we got here, did not find a battleground */ |
3313 | return 0; |
3296 | return 0; |
3314 | } |
3297 | } |
3315 | |
3298 | |
3316 | /* |
3299 | /* |
… | |
… | |
3332 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3315 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3333 | int i = 0, j = 0; |
3316 | int i = 0, j = 0; |
3334 | |
3317 | |
3335 | /* get the appropriate treasurelist */ |
3318 | /* get the appropriate treasurelist */ |
3336 | if (atnr == ATNR_FIRE) |
3319 | if (atnr == ATNR_FIRE) |
3337 | trlist = treasurelist::find ("dragon_ability_fire"); |
3320 | trlist = treasurelist::find (shstr_dragon_ability_fire); |
3338 | else if (atnr == ATNR_COLD) |
3321 | else if (atnr == ATNR_COLD) |
3339 | trlist = treasurelist::find ("dragon_ability_cold"); |
3322 | trlist = treasurelist::find (shstr_dragon_ability_cold); |
3340 | else if (atnr == ATNR_ELECTRICITY) |
3323 | else if (atnr == ATNR_ELECTRICITY) |
3341 | trlist = treasurelist::find ("dragon_ability_elec"); |
3324 | trlist = treasurelist::find (shstr_dragon_ability_elec); |
3342 | else if (atnr == ATNR_POISON) |
3325 | else if (atnr == ATNR_POISON) |
3343 | trlist = treasurelist::find ("dragon_ability_poison"); |
3326 | trlist = treasurelist::find (shstr_dragon_ability_poison); |
3344 | |
3327 | |
3345 | if (trlist == NULL || who->type != PLAYER) |
3328 | if (trlist == NULL || who->type != PLAYER) |
3346 | return; |
3329 | return; |
3347 | |
3330 | |
3348 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
3331 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
… | |
… | |
3421 | { |
3404 | { |
3422 | /* forces in the treasurelist can alter the player's stats */ |
3405 | /* forces in the treasurelist can alter the player's stats */ |
3423 | object *skin; |
3406 | object *skin; |
3424 | |
3407 | |
3425 | /* first get the dragon skin force */ |
3408 | /* first get the dragon skin force */ |
3426 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
3427 | for (skin = who->inv; skin && !(skin->arch->archname == dragon_skin_force); skin = skin->below) |
3409 | for (skin = who->inv; skin && !(skin->arch->archname == shstr_dragon_skin_force); skin = skin->below) |
3428 | ; |
3410 | ; |
3429 | |
3411 | |
3430 | if (!skin) |
3412 | if (!skin) |
3431 | return; |
3413 | return; |
3432 | |
3414 | |
… | |
… | |
3508 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3490 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3509 | return 0; |
3491 | return 0; |
3510 | |
3492 | |
3511 | return 100 - blocked_los [x][y]; |
3493 | return 100 - blocked_los [x][y]; |
3512 | } |
3494 | } |
|
|
3495 | |
|
|
3496 | void |
|
|
3497 | player::infobox (const char *title, const char *msg, int color) |
|
|
3498 | { |
|
|
3499 | send_msg (color | NDI_DEF | NDI_REPLY | NDI_CLEAR, title, msg); |
|
|
3500 | } |
|
|
3501 | |
|
|
3502 | void |
|
|
3503 | player::statusmsg (const char *msg, int color) |
|
|
3504 | { |
|
|
3505 | send_msg (color | NDI_REPLY, INFO_CHANNEL, msg); |
|
|
3506 | } |
|
|
3507 | |
|
|
3508 | void |
|
|
3509 | player::failmsg (const char *msg, int color) |
|
|
3510 | { |
|
|
3511 | play_sound (sound_find ("generic_failure")); |
|
|
3512 | statusmsg (msg, color); |
|
|
3513 | } |
|
|
3514 | |