1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <sproto.h> |
25 | #include <sproto.h> |
27 | #include <sounds.h> |
26 | #include <sounds.h> |
… | |
… | |
184 | |
183 | |
185 | if (ob->map) |
184 | if (ob->map) |
186 | maplevel = ob->map->path; |
185 | maplevel = ob->map->path; |
187 | |
186 | |
188 | ob->remove (); |
187 | ob->remove (); |
|
|
188 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
189 | ob->map = 0; |
189 | ob->map = 0; |
190 | party = 0; |
190 | party = 0; |
191 | |
191 | |
192 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
192 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
193 | |
193 | |
… | |
… | |
215 | |
215 | |
216 | /* make sure he's a player -- needed because of class change. */ |
216 | /* make sure he's a player -- needed because of class change. */ |
217 | ob->type = PLAYER; // we are paranoid |
217 | ob->type = PLAYER; // we are paranoid |
218 | ob->race = ob->arch->race; |
218 | ob->race = ob->arch->race; |
219 | |
219 | |
220 | ob->carrying = sum_weight (ob); |
220 | ob->update_weight (); |
221 | link_player_skills (ob); |
221 | link_player_skills (ob); |
222 | |
222 | |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
224 | |
224 | |
225 | assign (title, ob->arch->object::name); |
225 | assign (title, ob->arch->object::name); |
… | |
… | |
227 | /* if it's a dragon player, set the correct title here */ |
227 | /* if it's a dragon player, set the correct title here */ |
228 | if (is_dragon_pl (ob)) |
228 | if (is_dragon_pl (ob)) |
229 | { |
229 | { |
230 | object *tmp, *abil = 0, *skin = 0; |
230 | object *tmp, *abil = 0, *skin = 0; |
231 | |
231 | |
232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
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|
234 | |
|
|
235 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
232 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
236 | if (tmp->type == FORCE) |
233 | if (tmp->type == FORCE) |
237 | if (tmp->arch->archname == dragon_ability_force) |
234 | if (tmp->arch->archname == shstr_dragon_ability_force) |
238 | abil = tmp; |
235 | abil = tmp; |
239 | else if (tmp->arch->archname == dragon_skin_force) |
236 | else if (tmp->arch->archname == shstr_dragon_skin_force) |
240 | skin = tmp; |
237 | skin = tmp; |
241 | |
238 | |
242 | set_dragon_name (ob, abil, skin); |
239 | set_dragon_name (ob, abil, skin); |
243 | } |
240 | } |
244 | |
241 | |
245 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
242 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
246 | |
243 | |
247 | esrv_new_player (this, ob->weight + ob->carrying); |
244 | esrv_new_player (this, ob->weight + ob->carrying); |
|
|
245 | |
|
|
246 | ob->update_stats (); |
|
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247 | |
|
|
248 | ns->floorbox_update (); |
|
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249 | esrv_send_inventory (ob, ob); |
|
|
250 | esrv_add_spells (this, 0); |
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251 | |
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252 | activate (); |
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253 | |
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254 | send_rules (ob); |
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255 | send_news (ob); |
|
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256 | display_motd (ob); |
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257 | |
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258 | INVOKE_PLAYER (CONNECT, this); |
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259 | INVOKE_PLAYER (LOGIN, this); |
|
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260 | } |
|
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261 | |
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262 | void |
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|
263 | player::disconnect () |
|
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264 | { |
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265 | if (ob) |
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266 | { |
|
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267 | ob->close_container (); //TODO: client-specific |
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268 | ob->drop_unpaid_items (); |
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269 | } |
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270 | |
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271 | if (ns) |
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272 | { |
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273 | if (active) |
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274 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
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275 | |
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276 | INVOKE_PLAYER (DISCONNECT, this); |
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277 | |
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278 | ns->reset_stats (); |
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279 | ns->pl = 0; |
|
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280 | ns = 0; |
|
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281 | } |
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282 | |
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283 | observe = ob; |
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284 | |
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285 | deactivate (); |
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286 | } |
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287 | |
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|
288 | // the need for this function can be explained |
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|
289 | // by load_object not returning the object |
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290 | void |
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291 | player::set_object (object *op) |
|
|
292 | { |
|
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293 | ob = observe = op; |
|
|
294 | ob->contr = this; /* this aren't yet in archetype */ |
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295 | |
|
|
296 | ob->speed = 1.0f; |
|
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297 | ob->speed_left = 0.5f; |
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298 | |
|
|
299 | ob->direction = 5; /* So player faces south */ |
248 | |
300 | |
249 | ob->flag [FLAG_READY_WEAPON] = false; |
301 | ob->flag [FLAG_READY_WEAPON] = false; |
250 | ob->flag [FLAG_READY_SKILL] = false; |
302 | ob->flag [FLAG_READY_SKILL] = false; |
251 | ob->flag [FLAG_READY_BOW] = false; |
303 | ob->flag [FLAG_READY_BOW] = false; |
252 | |
304 | |
… | |
… | |
269 | combat_ob = op; |
321 | combat_ob = op; |
270 | break; |
322 | break; |
271 | } |
323 | } |
272 | |
324 | |
273 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
325 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
274 | ob->update_stats (); |
326 | ob->deactivate (); // change_Weapon activates, fix this better |
275 | |
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|
276 | ns->floorbox_update (); |
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277 | esrv_send_inventory (ob, ob); |
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278 | esrv_add_spells (this, 0); |
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279 | |
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280 | activate (); |
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281 | |
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282 | send_rules (ob); |
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283 | send_news (ob); |
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284 | display_motd (ob); |
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285 | |
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286 | INVOKE_PLAYER (CONNECT, this); |
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287 | INVOKE_PLAYER (LOGIN, this); |
|
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288 | } |
|
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289 | |
|
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290 | void |
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291 | player::disconnect () |
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292 | { |
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293 | if (ns) |
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294 | { |
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295 | if (active) |
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296 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
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297 | |
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298 | INVOKE_PLAYER (DISCONNECT, this); |
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299 | |
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300 | ns->reset_stats (); |
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301 | ns->pl = 0; |
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302 | ns = 0; |
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303 | } |
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304 | |
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305 | if (ob) |
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306 | ob->close_container (); //TODO: client-specific |
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307 | |
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308 | observe = ob; |
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309 | |
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310 | deactivate (); |
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311 | } |
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312 | |
|
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313 | // the need for this function can be explained |
|
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314 | // by load_object not returning the object |
|
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315 | void |
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316 | player::set_object (object *op) |
|
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317 | { |
|
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318 | ob = observe = op; |
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319 | ob->contr = this; /* this aren't yet in archetype */ |
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320 | |
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321 | ob->speed = 1.0f; |
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322 | ob->speed_left = 0.5f; |
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323 | |
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324 | ob->direction = 5; /* So player faces south */ |
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325 | } |
327 | } |
326 | |
328 | |
327 | void |
329 | void |
328 | player::set_observe (object *op) |
330 | player::set_observe (object *op) |
329 | { |
331 | { |
… | |
… | |
364 | if (ob) |
366 | if (ob) |
365 | { |
367 | { |
366 | ob->destroy_inv (false); |
368 | ob->destroy_inv (false); |
367 | ob->destroy (); |
369 | ob->destroy (); |
368 | } |
370 | } |
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|
371 | |
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372 | ob = observe = 0; |
369 | } |
373 | } |
370 | |
374 | |
371 | player::~player () |
375 | player::~player () |
372 | { |
376 | { |
373 | /* Clear item stack */ |
377 | /* Clear item stack */ |
… | |
… | |
400 | * Note: there MUST be at least one player archetype! |
404 | * Note: there MUST be at least one player archetype! |
401 | */ |
405 | */ |
402 | archetype * |
406 | archetype * |
403 | get_player_archetype (archetype *at) |
407 | get_player_archetype (archetype *at) |
404 | { |
408 | { |
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409 | // archetypes could have been reloaded |
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410 | archetype *nat = at ? archetype::find (at->archname) : archetypes [0]; |
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411 | |
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412 | if (!nat) |
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413 | return at; |
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414 | |
405 | archvec::iterator i = at ? archetypes.find (at) : archetypes.begin (); |
415 | archvec::iterator i = archetypes.find (nat); |
406 | |
416 | |
407 | for (;;) |
417 | for (;;) |
408 | { |
418 | { |
409 | if (++i == archetypes.end ()) |
419 | if (++i == archetypes.end ()) |
410 | i = archetypes.begin (); |
420 | i = archetypes.begin (); |
… | |
… | |
424 | unsigned lastdist; |
434 | unsigned lastdist; |
425 | rv_vector rv; |
435 | rv_vector rv; |
426 | |
436 | |
427 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
437 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
428 | { |
438 | { |
429 | /* We should not find free objects on this friendly list, but it |
|
|
430 | * does periodically happen. Given that, lets deal with it. |
|
|
431 | * While unlikely, it is possible the next object on the friendly |
|
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432 | * list is also free, so encapsulate this in a while loop. |
|
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433 | */ |
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434 | while (QUERY_FLAG (ol->ob, FLAG_FREED) || !QUERY_FLAG (ol->ob, FLAG_FRIENDLY)) |
|
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435 | { |
|
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436 | object *tmp = ol->ob; |
|
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437 | |
|
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438 | /* Can't do much more other than log the fact, because the object |
|
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439 | * itself will have been cleared. |
|
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440 | */ |
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441 | LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n", |
|
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442 | tmp->debug_desc ()); |
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443 | ol = ol->next; |
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444 | remove_friendly_object (tmp); |
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445 | if (!ol) |
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446 | return op; |
|
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447 | } |
|
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448 | |
|
|
449 | /* Remove special check for player from this. First, it looks to cause |
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450 | * some crashes (ol->ob->contr not set properly?), but secondly, a more |
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451 | * complicated method of state checking would be needed in any case - |
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452 | * as it was, a clever player could type quit, and the function would |
|
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453 | * skip them over while waiting for confirmation. Remove |
|
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454 | * on_same_map check, as can_detect_enemy also does this |
|
|
455 | */ |
|
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456 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
439 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
457 | continue; |
440 | continue; |
458 | |
441 | |
459 | if (lastdist > rv.distance) |
442 | if (lastdist > rv.distance) |
460 | { |
443 | { |
… | |
… | |
655 | |
638 | |
656 | return firstdir; |
639 | return firstdir; |
657 | } |
640 | } |
658 | |
641 | |
659 | void |
642 | void |
660 | give_initial_items (object *pl, treasurelist * items) |
643 | give_initial_items (object *pl, treasurelist *items) |
661 | { |
644 | { |
662 | object *op, *next = NULL; |
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663 | |
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664 | if (pl->randomitems != NULL) |
645 | if (pl->randomitems) |
665 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
646 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
666 | |
647 | |
667 | for (op = pl->inv; op; op = next) |
648 | for (object *next, *op = pl->inv; op; op = next) |
668 | { |
649 | { |
669 | next = op->below; |
650 | next = op->below; |
670 | |
651 | |
671 | /* Forces get applied per default, unless they have the |
652 | /* Forces get applied per default, unless they have the |
672 | * flag "neutral" set. Sorry but I can't think of a better way |
653 | * flag "neutral" set. Sorry but I can't think of a better way |
… | |
… | |
677 | /* we never give weapons/armour if these cannot be used |
658 | /* we never give weapons/armour if these cannot be used |
678 | * by this player due to race restrictions |
659 | * by this player due to race restrictions |
679 | */ |
660 | */ |
680 | if (pl->type == PLAYER) |
661 | if (pl->type == PLAYER) |
681 | { |
662 | { |
682 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) && |
663 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) |
|
|
664 | && |
683 | (op->type == ARMOUR || op->type == BOOTS || |
665 | (op->type == ARMOUR || op->type == BOOTS |
684 | op->type == CLOAK || op->type == HELMET || |
666 | || op->type == CLOAK || op->type == HELMET |
685 | op->type == SHIELD || op->type == GLOVES || |
667 | || op->type == SHIELD || op->type == GLOVES |
|
|
668 | || op->type == BRACERS || op->type == GIRDLE)) |
686 | op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
669 | || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
687 | { |
670 | { |
688 | op->destroy (); |
671 | op->destroy (); |
689 | continue; |
672 | continue; |
690 | } |
673 | } |
691 | } |
674 | } |
… | |
… | |
714 | if (op->nrof > 1) |
697 | if (op->nrof > 1) |
715 | op->nrof = 1; |
698 | op->nrof = 1; |
716 | } |
699 | } |
717 | |
700 | |
718 | if (op->type == SPELLBOOK && op->inv) |
701 | if (op->type == SPELLBOOK && op->inv) |
719 | { |
|
|
720 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
702 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
721 | } |
|
|
722 | |
703 | |
723 | /* Give starting characters identified, uncursed, and undamned |
704 | /* Give starting characters identified, uncursed, and undamned |
724 | * items. Just don't identify gold or silver, or it won't be |
705 | * items. Just don't identify gold or silver, or it won't be |
725 | * merged properly. |
706 | * merged properly. |
726 | */ |
707 | */ |
727 | if (need_identify (op)) |
708 | if (need_identify (op)) |
728 | { |
709 | { |
729 | SET_FLAG (op, FLAG_IDENTIFIED); |
710 | SET_FLAG (op, FLAG_IDENTIFIED); |
730 | CLEAR_FLAG (op, FLAG_CURSED); |
711 | CLEAR_FLAG (op, FLAG_CURSED); |
731 | CLEAR_FLAG (op, FLAG_DAMNED); |
712 | CLEAR_FLAG (op, FLAG_DAMNED); |
732 | } |
713 | } |
|
|
714 | |
733 | if (op->type == SPELL) |
715 | if (op->type == SPELL) |
734 | { |
716 | { |
735 | op->destroy (); |
717 | op->destroy (); |
736 | continue; |
718 | continue; |
737 | } |
719 | } |
… | |
… | |
739 | { |
721 | { |
740 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
722 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
741 | op->stats.exp = 0; |
723 | op->stats.exp = 0; |
742 | op->level = 1; |
724 | op->level = 1; |
743 | } |
725 | } |
744 | /* lock all 'normal items by default */ |
726 | else /* lock all 'normal items by default */ |
745 | else |
|
|
746 | SET_FLAG (op, FLAG_INV_LOCKED); |
727 | SET_FLAG (op, FLAG_INV_LOCKED); |
747 | } /* for loop of objects in player inv */ |
728 | } /* for loop of objects in player inv */ |
748 | |
729 | |
749 | /* Need to set up the skill pointers */ |
730 | /* Need to set up the skill pointers */ |
750 | link_player_skills (pl); |
731 | link_player_skills (pl); |
… | |
… | |
856 | static void |
837 | static void |
857 | start_info (object *op) |
838 | start_info (object *op) |
858 | { |
839 | { |
859 | char buf[MAX_BUF]; |
840 | char buf[MAX_BUF]; |
860 | |
841 | |
861 | sprintf (buf, "Welcome to Crossfire v%s!", VERSION); |
842 | sprintf (buf, "Welcome to Deliantra v%s!", VERSION); |
862 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
843 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
863 | //new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
|
|
864 | //new_draw_info (NDI_UNIQUE, 0, op, " "); |
|
|
865 | } |
844 | } |
866 | |
845 | |
867 | /* This function takes the key that is passed, and does the |
846 | /* This function takes the key that is passed, and does the |
868 | * appropriate action with it (change race, or other things). |
847 | * appropriate action with it (change race, or other things). |
869 | * The function name is for historical reasons - now we have |
848 | * The function name is for historical reasons - now we have |
… | |
… | |
1032 | if (op->move_type & MOVE_FLYING) |
1011 | if (op->move_type & MOVE_FLYING) |
1033 | return 1; |
1012 | return 1; |
1034 | |
1013 | |
1035 | next = op->below; |
1014 | next = op->below; |
1036 | |
1015 | |
|
|
1016 | int cnt = MAX_ITEM_PER_DROP; |
|
|
1017 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
|
|
1018 | |
1037 | /* loop while there are items on the floor that are not marked as |
1019 | /* loop while there are items on the floor that are not marked as |
1038 | * destroyed */ |
1020 | * destroyed */ |
1039 | while (next && !next->destroyed ()) |
1021 | while (next && !next->destroyed ()) |
1040 | { |
1022 | { |
1041 | tmp = next; |
1023 | tmp = next; |
1042 | next = tmp->below; |
1024 | next = tmp->below; |
1043 | |
1025 | |
|
|
1026 | if (cnt <= 0) |
|
|
1027 | { |
|
|
1028 | op->failmsg ("Couldn't pickup all items at once."); |
|
|
1029 | return 0; |
|
|
1030 | } |
|
|
1031 | |
1044 | if (op->destroyed ()) |
1032 | if (op->destroyed ()) |
1045 | return 0; |
1033 | return 0; |
1046 | |
1034 | |
1047 | if (!can_pick (op, tmp)) |
1035 | if (!can_pick (op, tmp)) |
1048 | continue; |
1036 | continue; |
1049 | |
1037 | |
1050 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1038 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1051 | { |
1039 | { |
1052 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1040 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1053 | pick_up (op, tmp); |
1041 | CHK_PICK_PICKUP; |
1054 | continue; |
1042 | continue; |
1055 | } |
1043 | } |
1056 | |
1044 | |
1057 | /* high not bit set? We're using the old autopickup model */ |
1045 | /* high not bit set? We're using the old autopickup model */ |
1058 | if (!(op->contr->mode & PU_NEWMODE)) |
1046 | if (!(op->contr->mode & PU_NEWMODE)) |
… | |
… | |
1060 | switch (op->contr->mode) |
1048 | switch (op->contr->mode) |
1061 | { |
1049 | { |
1062 | case 0: |
1050 | case 0: |
1063 | return 1; /* don't pick up */ |
1051 | return 1; /* don't pick up */ |
1064 | case 1: |
1052 | case 1: |
1065 | pick_up (op, tmp); |
1053 | CHK_PICK_PICKUP; |
1066 | return 1; |
1054 | return 1; |
1067 | case 2: |
1055 | case 2: |
1068 | pick_up (op, tmp); |
1056 | CHK_PICK_PICKUP; |
1069 | return 0; |
1057 | return 0; |
1070 | case 3: |
1058 | case 3: |
1071 | return 0; /* stop before pickup */ |
1059 | return 0; /* stop before pickup */ |
1072 | case 4: |
1060 | case 4: |
1073 | pick_up (op, tmp); |
1061 | CHK_PICK_PICKUP; |
1074 | break; |
1062 | break; |
1075 | case 5: |
1063 | case 5: |
1076 | pick_up (op, tmp); |
1064 | CHK_PICK_PICKUP; |
1077 | stop = 1; |
1065 | stop = 1; |
1078 | break; |
1066 | break; |
1079 | case 6: |
1067 | case 6: |
1080 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1068 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
1081 | pick_up (op, tmp); |
1069 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
|
|
1070 | CHK_PICK_PICKUP; |
1082 | break; |
1071 | break; |
1083 | |
1072 | |
1084 | case 7: |
1073 | case 7: |
1085 | if (tmp->type == MONEY || tmp->type == GEM) |
1074 | if (tmp->type == MONEY || tmp->type == GEM) |
1086 | pick_up (op, tmp); |
1075 | CHK_PICK_PICKUP; |
1087 | break; |
1076 | break; |
1088 | |
1077 | |
1089 | default: |
1078 | default: |
1090 | /* use value density */ |
1079 | /* use value density */ |
1091 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1080 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1092 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1081 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1093 | pick_up (op, tmp); |
1082 | CHK_PICK_PICKUP; |
1094 | } |
1083 | } |
1095 | } |
1084 | } |
1096 | else |
1085 | else |
1097 | { /* old model */ |
1086 | { /* old model */ |
1098 | /* NEW pickup handling */ |
1087 | /* NEW pickup handling */ |
… | |
… | |
1153 | /* all food and drink if desired */ |
1142 | /* all food and drink if desired */ |
1154 | /* question: don't pick up known-poisonous stuff? */ |
1143 | /* question: don't pick up known-poisonous stuff? */ |
1155 | if (op->contr->mode & PU_FOOD) |
1144 | if (op->contr->mode & PU_FOOD) |
1156 | if (tmp->type == FOOD) |
1145 | if (tmp->type == FOOD) |
1157 | { |
1146 | { |
1158 | pick_up (op, tmp); |
1147 | CHK_PICK_PICKUP; |
1159 | continue; |
1148 | continue; |
1160 | } |
1149 | } |
1161 | |
1150 | |
1162 | if (op->contr->mode & PU_DRINK) |
1151 | if (op->contr->mode & PU_DRINK) |
1163 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1152 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1164 | { |
1153 | { |
1165 | pick_up (op, tmp); |
1154 | CHK_PICK_PICKUP; |
1166 | continue; |
1155 | continue; |
1167 | } |
1156 | } |
1168 | |
1157 | |
1169 | if (op->contr->mode & PU_POTION) |
1158 | if (op->contr->mode & PU_POTION) |
1170 | if (tmp->type == POTION) |
1159 | if (tmp->type == POTION) |
1171 | { |
1160 | { |
1172 | pick_up (op, tmp); |
1161 | CHK_PICK_PICKUP; |
1173 | continue; |
1162 | continue; |
1174 | } |
1163 | } |
1175 | |
1164 | |
1176 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1165 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1177 | if (op->contr->mode & PU_SPELLBOOK) |
1166 | if (op->contr->mode & PU_SPELLBOOK) |
1178 | if (tmp->type == SPELLBOOK) |
1167 | if (tmp->type == SPELLBOOK) |
1179 | { |
1168 | { |
1180 | pick_up (op, tmp); |
1169 | CHK_PICK_PICKUP; |
1181 | continue; |
1170 | continue; |
1182 | } |
1171 | } |
1183 | |
1172 | |
1184 | if (op->contr->mode & PU_SKILLSCROLL) |
1173 | if (op->contr->mode & PU_SKILLSCROLL) |
1185 | if (tmp->type == SKILLSCROLL) |
1174 | if (tmp->type == SKILLSCROLL) |
1186 | { |
1175 | { |
1187 | pick_up (op, tmp); |
1176 | CHK_PICK_PICKUP; |
1188 | continue; |
1177 | continue; |
1189 | } |
1178 | } |
1190 | |
1179 | |
1191 | if (op->contr->mode & PU_READABLES) |
1180 | if (op->contr->mode & PU_READABLES) |
1192 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1181 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1193 | { |
1182 | { |
1194 | pick_up (op, tmp); |
1183 | CHK_PICK_PICKUP; |
1195 | continue; |
1184 | continue; |
1196 | } |
1185 | } |
1197 | |
1186 | |
1198 | /* wands/staves/rods/horns */ |
1187 | /* wands/staves/rods/horns */ |
1199 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1188 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1200 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1189 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1201 | { |
1190 | { |
1202 | pick_up (op, tmp); |
1191 | CHK_PICK_PICKUP; |
1203 | continue; |
1192 | continue; |
1204 | } |
1193 | } |
1205 | |
1194 | |
1206 | /* pick up all magical items */ |
1195 | /* pick up all magical items */ |
1207 | if (op->contr->mode & PU_MAGICAL) |
1196 | if (op->contr->mode & PU_MAGICAL) |
1208 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1197 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1209 | { |
1198 | { |
1210 | pick_up (op, tmp); |
1199 | CHK_PICK_PICKUP; |
1211 | continue; |
1200 | continue; |
1212 | } |
1201 | } |
1213 | |
1202 | |
1214 | if (op->contr->mode & PU_VALUABLES) |
1203 | if (op->contr->mode & PU_VALUABLES) |
1215 | { |
1204 | { |
1216 | if (tmp->type == MONEY || tmp->type == GEM) |
1205 | if (tmp->type == MONEY || tmp->type == GEM) |
1217 | { |
1206 | { |
1218 | pick_up (op, tmp); |
1207 | CHK_PICK_PICKUP; |
1219 | continue; |
1208 | continue; |
1220 | } |
1209 | } |
1221 | } |
1210 | } |
1222 | |
1211 | |
1223 | /* rings & amulets - talismans seems to be typed AMULET */ |
1212 | /* rings & amulets - talismans seems to be typed AMULET */ |
1224 | if (op->contr->mode & PU_JEWELS) |
1213 | if (op->contr->mode & PU_JEWELS) |
1225 | if (tmp->type == RING || tmp->type == AMULET) |
1214 | if (tmp->type == RING || tmp->type == AMULET) |
1226 | { |
1215 | { |
1227 | pick_up (op, tmp); |
1216 | CHK_PICK_PICKUP; |
1228 | continue; |
1217 | continue; |
1229 | } |
1218 | } |
1230 | |
1219 | |
1231 | /* we don't forget dragon food */ |
1220 | /* we don't forget dragon food */ |
1232 | if (op->contr->mode & PU_FLESH) |
1221 | if (op->contr->mode & PU_FLESH) |
1233 | if (tmp->type == FLESH) |
1222 | if (tmp->type == FLESH) |
1234 | { |
1223 | { |
1235 | pick_up (op, tmp); |
1224 | CHK_PICK_PICKUP; |
1236 | continue; |
1225 | continue; |
1237 | } |
1226 | } |
1238 | |
1227 | |
1239 | /* bows and arrows. Bows are good for selling! */ |
1228 | /* bows and arrows. Bows are good for selling! */ |
1240 | if (op->contr->mode & PU_BOW) |
1229 | if (op->contr->mode & PU_BOW) |
1241 | if (tmp->type == BOW) |
1230 | if (tmp->type == BOW) |
1242 | { |
1231 | { |
1243 | pick_up (op, tmp); |
1232 | CHK_PICK_PICKUP; |
1244 | continue; |
1233 | continue; |
1245 | } |
1234 | } |
1246 | |
1235 | |
1247 | if (op->contr->mode & PU_ARROW) |
1236 | if (op->contr->mode & PU_ARROW) |
1248 | if (tmp->type == ARROW) |
1237 | if (tmp->type == ARROW) |
1249 | { |
1238 | { |
1250 | pick_up (op, tmp); |
1239 | CHK_PICK_PICKUP; |
1251 | continue; |
1240 | continue; |
1252 | } |
1241 | } |
1253 | |
1242 | |
1254 | /* all kinds of armor etc. */ |
1243 | /* all kinds of armor etc. */ |
1255 | if (op->contr->mode & PU_ARMOUR) |
1244 | if (op->contr->mode & PU_ARMOUR) |
1256 | if (tmp->type == ARMOUR) |
1245 | if (tmp->type == ARMOUR) |
1257 | { |
1246 | { |
1258 | pick_up (op, tmp); |
1247 | CHK_PICK_PICKUP; |
1259 | continue; |
1248 | continue; |
1260 | } |
1249 | } |
1261 | |
1250 | |
1262 | if (op->contr->mode & PU_HELMET) |
1251 | if (op->contr->mode & PU_HELMET) |
1263 | if (tmp->type == HELMET) |
1252 | if (tmp->type == HELMET) |
1264 | { |
1253 | { |
1265 | pick_up (op, tmp); |
1254 | CHK_PICK_PICKUP; |
1266 | continue; |
1255 | continue; |
1267 | } |
1256 | } |
1268 | |
1257 | |
1269 | if (op->contr->mode & PU_SHIELD) |
1258 | if (op->contr->mode & PU_SHIELD) |
1270 | if (tmp->type == SHIELD) |
1259 | if (tmp->type == SHIELD) |
1271 | { |
1260 | { |
1272 | pick_up (op, tmp); |
1261 | CHK_PICK_PICKUP; |
1273 | continue; |
1262 | continue; |
1274 | } |
1263 | } |
1275 | |
1264 | |
1276 | if (op->contr->mode & PU_BOOTS) |
1265 | if (op->contr->mode & PU_BOOTS) |
1277 | if (tmp->type == BOOTS) |
1266 | if (tmp->type == BOOTS) |
1278 | { |
1267 | { |
1279 | pick_up (op, tmp); |
1268 | CHK_PICK_PICKUP; |
1280 | continue; |
1269 | continue; |
1281 | } |
1270 | } |
1282 | |
1271 | |
1283 | if (op->contr->mode & PU_GLOVES) |
1272 | if (op->contr->mode & PU_GLOVES) |
1284 | if (tmp->type == GLOVES) |
1273 | if (tmp->type == GLOVES) |
1285 | { |
1274 | { |
1286 | pick_up (op, tmp); |
1275 | CHK_PICK_PICKUP; |
1287 | continue; |
1276 | continue; |
1288 | } |
1277 | } |
1289 | |
1278 | |
1290 | if (op->contr->mode & PU_CLOAK) |
1279 | if (op->contr->mode & PU_CLOAK) |
1291 | if (tmp->type == CLOAK) |
1280 | if (tmp->type == CLOAK) |
1292 | { |
1281 | { |
1293 | pick_up (op, tmp); |
1282 | CHK_PICK_PICKUP; |
1294 | continue; |
1283 | continue; |
1295 | } |
1284 | } |
1296 | |
1285 | |
1297 | /* hoping to catch throwing daggers here */ |
1286 | /* hoping to catch throwing daggers here */ |
1298 | if (op->contr->mode & PU_MISSILEWEAPON) |
1287 | if (op->contr->mode & PU_MISSILEWEAPON) |
1299 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1288 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1300 | { |
1289 | { |
1301 | pick_up (op, tmp); |
1290 | CHK_PICK_PICKUP; |
1302 | continue; |
1291 | continue; |
1303 | } |
1292 | } |
1304 | |
1293 | |
1305 | /* careful: chairs and tables are weapons! */ |
1294 | /* careful: chairs and tables are weapons! */ |
1306 | if (op->contr->mode & PU_ALLWEAPON) |
1295 | if (op->contr->mode & PU_ALLWEAPON) |
… | |
… | |
1308 | if (tmp->type == WEAPON && tmp->name != NULL) |
1297 | if (tmp->type == WEAPON && tmp->name != NULL) |
1309 | { |
1298 | { |
1310 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1299 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1311 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1300 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1312 | { |
1301 | { |
1313 | pick_up (op, tmp); |
1302 | CHK_PICK_PICKUP; |
1314 | continue; |
1303 | continue; |
1315 | } |
1304 | } |
1316 | } |
1305 | } |
1317 | |
1306 | |
1318 | if (tmp->type == WEAPON && tmp->name == NULL) |
1307 | if (tmp->type == WEAPON && tmp->name == NULL) |
1319 | { |
1308 | { |
1320 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1309 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1321 | { |
1310 | { |
1322 | pick_up (op, tmp); |
1311 | CHK_PICK_PICKUP; |
1323 | continue; |
1312 | continue; |
1324 | } |
1313 | } |
1325 | } |
1314 | } |
1326 | } |
1315 | } |
1327 | |
1316 | |
1328 | /* misc stuff that's useful */ |
1317 | /* misc stuff that's useful */ |
1329 | if (op->contr->mode & PU_KEY) |
1318 | if (op->contr->mode & PU_KEY) |
1330 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1319 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1331 | { |
1320 | { |
1332 | pick_up (op, tmp); |
1321 | CHK_PICK_PICKUP; |
1333 | continue; |
1322 | continue; |
1334 | } |
1323 | } |
1335 | |
1324 | |
1336 | /* any of the last 4 bits set means we use the ratio for value |
1325 | /* any of the last 4 bits set means we use the ratio for value |
1337 | * pickups */ |
1326 | * pickups */ |
… | |
… | |
1342 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1331 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1343 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1332 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1344 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1333 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1345 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1334 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1346 | { |
1335 | { |
1347 | pick_up (op, tmp); |
1336 | CHK_PICK_PICKUP; |
1348 | #if 0 |
1337 | #if 0 |
1349 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1338 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1350 | if (tmp->name != NULL) |
1339 | if (tmp->name != NULL) |
1351 | { |
1340 | { |
1352 | fprintf (stderr, "%s", tmp->name); |
1341 | fprintf (stderr, "%s", tmp->name); |
… | |
… | |
1371 | * found object is returned. |
1360 | * found object is returned. |
1372 | */ |
1361 | */ |
1373 | object * |
1362 | object * |
1374 | find_arrow (object *op, const char *type) |
1363 | find_arrow (object *op, const char *type) |
1375 | { |
1364 | { |
1376 | object *tmp = 0; |
|
|
1377 | |
|
|
1378 | for (op = op->inv; op; op = op->below) |
1365 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1379 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
1380 | tmp = find_arrow (op, type); |
|
|
1381 | else if (op->type == ARROW && op->race == type) |
1366 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
|
|
1367 | return splay (tmp); |
|
|
1368 | |
|
|
1369 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1370 | if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && !strcmp (&tmp->race, type)) |
|
|
1371 | if (object *arrow = find_arrow (tmp, type)) |
|
|
1372 | { |
|
|
1373 | splay (tmp); |
1382 | return op; |
1374 | return arrow; |
|
|
1375 | } |
1383 | |
1376 | |
1384 | return tmp; |
1377 | return 0; |
1385 | } |
1378 | } |
1386 | |
1379 | |
1387 | /* |
1380 | /* |
1388 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1381 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1389 | * against the target. A full test is not performed, simply a basic test |
1382 | * against the target. A full test is not performed, simply a basic test |
… | |
… | |
1610 | arrow->destroy (); |
1603 | arrow->destroy (); |
1611 | return 0; |
1604 | return 0; |
1612 | } |
1605 | } |
1613 | |
1606 | |
1614 | left = arrow; /* these are arrows left to the player */ |
1607 | left = arrow; /* these are arrows left to the player */ |
1615 | arrow = get_split_ob (arrow, 1); |
1608 | arrow = arrow->split (); |
1616 | if (!arrow) |
1609 | if (!arrow) |
1617 | { |
1610 | { |
1618 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1611 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1619 | return 0; |
1612 | return 0; |
1620 | } |
1613 | } |
… | |
… | |
1682 | |
1675 | |
1683 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1676 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1684 | arrow->move_type = MOVE_FLY_LOW; |
1677 | arrow->move_type = MOVE_FLY_LOW; |
1685 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1678 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1686 | |
1679 | |
1687 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1680 | op->play_sound (sound_find ("fire_arrow")); |
1688 | m->insert (arrow, sx, sy, op); |
1681 | m->insert (arrow, sx, sy, op); |
1689 | |
1682 | |
1690 | if (!arrow->destroyed ()) |
1683 | if (!arrow->destroyed ()) |
1691 | move_arrow (arrow); |
1684 | move_arrow (arrow); |
1692 | |
1685 | |
… | |
… | |
1770 | |
1763 | |
1771 | if (item->type == WAND) |
1764 | if (item->type == WAND) |
1772 | { |
1765 | { |
1773 | if (item->stats.food <= 0) |
1766 | if (item->stats.food <= 0) |
1774 | { |
1767 | { |
1775 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1768 | op->contr->play_sound (sound_find ("wand_poof")); |
1776 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1769 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1777 | |
1770 | |
1778 | return; |
1771 | return; |
1779 | } |
1772 | } |
1780 | } |
1773 | } |
1781 | else if (item->type == ROD || item->type == HORN) |
1774 | else if (item->type == ROD || item->type == HORN) |
1782 | { |
1775 | { |
1783 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1776 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1784 | { |
1777 | { |
1785 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1778 | op->contr->play_sound (sound_find ("wand_poof")); |
1786 | |
1779 | |
1787 | if (item->type == ROD) |
1780 | if (item->type == ROD) |
1788 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1781 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1789 | else |
1782 | else |
1790 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
1783 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
… | |
… | |
1979 | /* If we found a key, do some extra work */ |
1972 | /* If we found a key, do some extra work */ |
1980 | if (key) |
1973 | if (key) |
1981 | { |
1974 | { |
1982 | object *container = key->env; |
1975 | object *container = key->env; |
1983 | |
1976 | |
1984 | play_sound_map (op->map, op->x, op->y, SOUND_OPEN_DOOR); |
|
|
1985 | |
|
|
1986 | if (action_makes_visible (op)) |
1977 | if (action_makes_visible (op)) |
1987 | make_visible (op); |
1978 | make_visible (op); |
1988 | |
1979 | |
1989 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1980 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1990 | spring_trap (door->inv, op); |
1981 | spring_trap (door->inv, op); |
1991 | |
1982 | |
1992 | if (door->type == DOOR) |
1983 | if (door->type == DOOR) |
1993 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1984 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1994 | else if (door->type == LOCKED_DOOR) |
1985 | else if (door->type == LOCKED_DOOR) |
1995 | { |
1986 | { |
1996 | new_draw_info_format (NDI_UNIQUE, NDI_BROWN, op, "You open the door with the %s", query_short_name (key)); |
1987 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
1997 | remove_door2 (door); /* remove door without violence ;-) */ |
1988 | remove_door2 (door); /* remove door without violence ;-) */ |
1998 | } |
1989 | } |
1999 | |
1990 | |
2000 | /* Do this after we print the message */ |
1991 | /* Do this after we print the message */ |
2001 | decrease_ob (key); /* Use up one of the keys */ |
1992 | key->decrease (); /* Use up one of the keys */ |
2002 | /* Need to update the weight the container the key was in */ |
1993 | /* Need to update the weight the container the key was in */ |
2003 | if (container != op) |
1994 | if (container != op) |
2004 | esrv_update_item (UPD_WEIGHT, op, container); |
1995 | esrv_update_item (UPD_WEIGHT, op, container); |
2005 | |
1996 | |
2006 | return 1; /* Nothing more to do below */ |
1997 | return 1; /* Nothing more to do below */ |
2007 | } |
1998 | } |
2008 | else if (door->type == LOCKED_DOOR) |
1999 | else if (door->type == LOCKED_DOOR) |
2009 | { |
2000 | { |
2010 | /* Might as well return now - no other way to open this */ |
2001 | /* Might as well return now - no other way to open this */ |
2011 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, door->msg); |
2002 | op->failmsg (door->msg ? &door->msg : "Hmm, you miss the certain something to open this door..."); |
2012 | return 1; |
2003 | return 1; |
2013 | } |
2004 | } |
2014 | |
2005 | |
2015 | return 0; |
2006 | return 0; |
2016 | } |
2007 | } |
… | |
… | |
2103 | |
2094 | |
2104 | if (op->speed_left > 0.f) |
2095 | if (op->speed_left > 0.f) |
2105 | { |
2096 | { |
2106 | --op->speed_left; |
2097 | --op->speed_left; |
2107 | |
2098 | |
2108 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2099 | op->play_sound (sound_find ("push_player")); |
2109 | push_ob (mon, dir, op); |
2100 | push_ob (mon, dir, op); |
2110 | |
2101 | |
2111 | if (op->contr->tmp_invis || op->hide) |
2102 | if (op->contr->tmp_invis || op->hide) |
2112 | make_visible (op); |
2103 | make_visible (op); |
2113 | |
2104 | |
… | |
… | |
2132 | { |
2123 | { |
2133 | --op->speed_left; |
2124 | --op->speed_left; |
2134 | |
2125 | |
2135 | if (!op->contr->braced) |
2126 | if (!op->contr->braced) |
2136 | { |
2127 | { |
2137 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2128 | op->play_sound (sound_find ("push_player")); |
2138 | push_ob (mon, dir, op); |
2129 | push_ob (mon, dir, op); |
2139 | } |
2130 | } |
2140 | else |
2131 | else |
2141 | new_draw_info (0, 0, op, "You withhold your attack"); |
2132 | op->statusmsg ("You withhold your attack"); |
2142 | |
2133 | |
2143 | if (op->contr->tmp_invis || op->hide) |
2134 | if (op->contr->tmp_invis || op->hide) |
2144 | make_visible (op); |
2135 | make_visible (op); |
2145 | |
2136 | |
2146 | return true; |
2137 | return true; |
… | |
… | |
2190 | bool |
2181 | bool |
2191 | move_player (object *op, int dir) |
2182 | move_player (object *op, int dir) |
2192 | { |
2183 | { |
2193 | int pick; |
2184 | int pick; |
2194 | |
2185 | |
2195 | if (!op->map || op->map->in_memory != MAP_IN_MEMORY) |
2186 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2196 | return 0; |
2187 | return 0; |
2197 | |
2188 | |
2198 | /* Sanity check: make sure dir is valid */ |
2189 | /* Sanity check: make sure dir is valid */ |
2199 | if ((dir < 0) || (dir >= 9)) |
2190 | if ((dir < 0) || (dir >= 9)) |
2200 | { |
2191 | { |
… | |
… | |
2285 | return 0; |
2276 | return 0; |
2286 | |
2277 | |
2287 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2278 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2288 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2279 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2289 | { |
2280 | { |
2290 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2281 | op->play_sound (sound_find ("ob_evaporate")); |
2291 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2282 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2292 | |
2283 | |
2293 | if (op->contr) |
2284 | if (op->contr) |
2294 | esrv_del_item (op->contr, tmp->count); |
2285 | esrv_del_item (op->contr, tmp->count); |
2295 | |
2286 | |
… | |
… | |
2315 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2306 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2316 | * back in the map (location and map determined by values of env). This |
2307 | * back in the map (location and map determined by values of env). This |
2317 | * function will descend into containers. op is the object to start the search |
2308 | * function will descend into containers. op is the object to start the search |
2318 | * from. |
2309 | * from. |
2319 | */ |
2310 | */ |
2320 | void |
2311 | static void |
2321 | remove_unpaid_objects (object *op, object *env) |
2312 | drop_unpaid_items (object *op, object *env) |
2322 | { |
2313 | { |
2323 | while (op) |
2314 | while (op) |
2324 | { |
2315 | { |
2325 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2316 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2326 | |
2317 | |
… | |
… | |
2330 | esrv_del_item (env->contr, op->count); |
2321 | esrv_del_item (env->contr, op->count); |
2331 | |
2322 | |
2332 | op->insert_at (env); |
2323 | op->insert_at (env); |
2333 | } |
2324 | } |
2334 | else if (op->inv) |
2325 | else if (op->inv) |
2335 | remove_unpaid_objects (op->inv, env); |
2326 | drop_unpaid_items (op->inv, env); |
2336 | |
2327 | |
2337 | op = next; |
2328 | op = next; |
2338 | } |
2329 | } |
|
|
2330 | } |
|
|
2331 | |
|
|
2332 | void |
|
|
2333 | object::drop_unpaid_items () |
|
|
2334 | { |
|
|
2335 | if (!flag [FLAG_REMOVED]) |
|
|
2336 | ::drop_unpaid_items (inv, this); |
2339 | } |
2337 | } |
2340 | |
2338 | |
2341 | /* |
2339 | /* |
2342 | * Returns pointer a static string containing gravestone text |
2340 | * Returns pointer a static string containing gravestone text |
2343 | * Moved from apply.c to player.c - player.c is what |
2341 | * Moved from apply.c to player.c - player.c is what |
… | |
… | |
2438 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2436 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2439 | else |
2437 | else |
2440 | { |
2438 | { |
2441 | gen_grace = op->stats.maxgrace; |
2439 | gen_grace = op->stats.maxgrace; |
2442 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2440 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2443 | } |
|
|
2444 | |
|
|
2445 | /* Regenerate Spell Points */ |
|
|
2446 | if (!op->contr->golem && --op->last_sp < 0) |
|
|
2447 | { |
|
|
2448 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
|
|
2449 | if (op->stats.sp < op->stats.maxsp) |
|
|
2450 | { |
|
|
2451 | op->stats.sp++; |
|
|
2452 | /* dms do not consume food */ |
|
|
2453 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2454 | { |
|
|
2455 | op->stats.food--; |
|
|
2456 | if (op->contr->digestion < 0) |
|
|
2457 | op->stats.food += op->contr->digestion; |
|
|
2458 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2459 | op->stats.food = last_food; |
|
|
2460 | } |
|
|
2461 | } |
|
|
2462 | |
|
|
2463 | if (max_sp > 1) |
|
|
2464 | { |
|
|
2465 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2466 | if (over_sp > 0) |
|
|
2467 | { |
|
|
2468 | if (op->stats.sp < op->stats.maxsp) |
|
|
2469 | { |
|
|
2470 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2471 | |
|
|
2472 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2473 | op->stats.sp--; |
|
|
2474 | |
|
|
2475 | if (op->stats.sp > op->stats.maxsp) |
|
|
2476 | op->stats.sp = op->stats.maxsp; |
|
|
2477 | } |
|
|
2478 | op->last_sp = 0; |
|
|
2479 | } |
|
|
2480 | else |
|
|
2481 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2482 | } |
|
|
2483 | else |
|
|
2484 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2485 | } |
2441 | } |
2486 | |
2442 | |
2487 | /* Regenerate Grace */ |
2443 | /* Regenerate Grace */ |
2488 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2444 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2489 | if (--op->last_grace < 0) |
2445 | if (--op->last_grace < 0) |
… | |
… | |
2510 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2466 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2511 | } |
2467 | } |
2512 | /* wearing stuff doesn't detract from grace generation. */ |
2468 | /* wearing stuff doesn't detract from grace generation. */ |
2513 | } |
2469 | } |
2514 | |
2470 | |
|
|
2471 | if (op->stats.food > 0) |
|
|
2472 | { |
2515 | /* Regenerate Hit Points */ |
2473 | /* Regenerate Spell Points */ |
2516 | if (--op->last_heal < 0) |
2474 | if (!op->contr->golem && --op->last_sp < 0) |
2517 | { |
|
|
2518 | if (op->stats.hp < op->stats.maxhp) |
|
|
2519 | { |
2475 | { |
2520 | op->stats.hp++; |
2476 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
2521 | /* dms do not consume food */ |
2477 | |
2522 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2478 | if (op->stats.sp < op->stats.maxsp) |
2523 | { |
2479 | { |
|
|
2480 | op->stats.sp++; |
|
|
2481 | |
|
|
2482 | /* dms do not consume food */ |
|
|
2483 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2484 | { |
2524 | op->stats.food--; |
2485 | op->stats.food--; |
|
|
2486 | |
2525 | if (op->contr->digestion < 0) |
2487 | if (op->contr->digestion < 0) |
2526 | op->stats.food += op->contr->digestion; |
2488 | op->stats.food += op->contr->digestion; |
2527 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2489 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2528 | op->stats.food = last_food; |
2490 | op->stats.food = last_food; |
|
|
2491 | } |
2529 | } |
2492 | } |
2530 | } |
|
|
2531 | |
2493 | |
2532 | if (max_hp > 1) |
2494 | if (max_sp > 1) |
2533 | { |
|
|
2534 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2535 | if (over_hp > 0) |
|
|
2536 | { |
2495 | { |
2537 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2496 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2497 | if (over_sp > 0) |
|
|
2498 | { |
|
|
2499 | if (op->stats.sp < op->stats.maxsp) |
|
|
2500 | { |
|
|
2501 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2502 | |
|
|
2503 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2504 | op->stats.sp--; |
|
|
2505 | |
|
|
2506 | if (op->stats.sp > op->stats.maxsp) |
|
|
2507 | op->stats.sp = op->stats.maxsp; |
|
|
2508 | } |
|
|
2509 | |
2538 | op->last_heal = 0; |
2510 | op->last_sp = 0; |
|
|
2511 | } |
|
|
2512 | else |
|
|
2513 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
2539 | } |
2514 | } |
2540 | else |
2515 | else |
|
|
2516 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2517 | } |
|
|
2518 | |
|
|
2519 | /* Regenerate Hit Points */ |
|
|
2520 | if (--op->last_heal < 0) |
|
|
2521 | { |
|
|
2522 | if (op->stats.hp < op->stats.maxhp) |
2541 | { |
2523 | { |
2542 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2524 | op->stats.hp++; |
|
|
2525 | |
|
|
2526 | /* dms do not consume food */ |
|
|
2527 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2528 | { |
|
|
2529 | op->stats.food--; |
|
|
2530 | |
|
|
2531 | if (op->contr->digestion < 0) |
|
|
2532 | op->stats.food += op->contr->digestion; |
|
|
2533 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2534 | op->stats.food = last_food; |
|
|
2535 | } |
2543 | } |
2536 | } |
|
|
2537 | |
|
|
2538 | if (max_hp > 1) |
|
|
2539 | { |
|
|
2540 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2541 | |
|
|
2542 | if (over_hp > 0) |
|
|
2543 | { |
|
|
2544 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
|
|
2545 | op->last_heal = 0; |
|
|
2546 | } |
|
|
2547 | else |
|
|
2548 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2544 | } |
2549 | } |
2545 | else |
2550 | else |
2546 | { |
|
|
2547 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2551 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2548 | } |
2552 | } |
2549 | } |
2553 | } |
2550 | |
2554 | |
2551 | /* Digestion */ |
2555 | /* Digestion */ |
2552 | if (--op->last_eat < 0) |
2556 | if (--op->last_eat < 0) |
2553 | { |
2557 | { |
2554 | int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; |
2558 | int bonus = max (0, op->contr->digestion), |
|
|
2559 | penalty = max (0, -op->contr->digestion); |
2555 | |
2560 | |
2556 | if (op->contr->gen_hp > 0) |
|
|
2557 | op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); |
2561 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2558 | else |
|
|
2559 | op->last_eat = 25 * (1 + bonus) / (penalty + 1); |
|
|
2560 | |
2562 | |
2561 | /* dms do not consume food */ |
2563 | /* dms do not consume food */ |
2562 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2564 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2563 | op->stats.food--; |
2565 | op->stats.food--; |
2564 | } |
2566 | } |
… | |
… | |
2591 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2593 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2592 | manual_apply (op, flesh, 0); |
2594 | manual_apply (op, flesh, 0); |
2593 | } |
2595 | } |
2594 | } |
2596 | } |
2595 | |
2597 | |
2596 | while (op->stats.food < 0 && op->stats.hp >= 0) |
2598 | if (op->stats.food < 0) |
2597 | op->stats.food++, op->stats.hp--; |
2599 | { |
|
|
2600 | op->stats.hp += op->stats.food; |
|
|
2601 | op->stats.food = 0; |
|
|
2602 | } |
2598 | |
2603 | |
2599 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2604 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2600 | kill_player (op); |
2605 | kill_player (op); |
2601 | } |
2606 | } |
2602 | } |
2607 | } |
… | |
… | |
2607 | * file. |
2612 | * file. |
2608 | */ |
2613 | */ |
2609 | void |
2614 | void |
2610 | kill_player (object *op) |
2615 | kill_player (object *op) |
2611 | { |
2616 | { |
|
|
2617 | int x, y; |
2612 | char buf[MAX_BUF]; |
2618 | char buf[MAX_BUF]; |
2613 | int x, y; |
|
|
2614 | |
|
|
2615 | //int i; |
|
|
2616 | maptile *map; /* this is for resurrection */ |
2619 | maptile *map; /* this is for resurrection */ |
2617 | |
|
|
2618 | /* int z; |
|
|
2619 | int num_stats_lose; |
|
|
2620 | int lost_a_stat; |
|
|
2621 | int lose_this_stat; |
|
|
2622 | int this_stat; */ |
|
|
2623 | int will_kill_again; |
2620 | int will_kill_again; |
2624 | archetype *at; |
2621 | archetype *at; |
2625 | object *tmp; |
2622 | object *tmp; |
2626 | |
2623 | |
2627 | if (save_life (op)) |
2624 | if (save_life (op)) |
2628 | return; |
2625 | return; |
2629 | |
|
|
2630 | |
2626 | |
2631 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2627 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2632 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2628 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2633 | * Look at op_on_battleground() for more info --AndreasV |
2629 | * Look at op_on_battleground() for more info --AndreasV |
2634 | */ |
2630 | */ |
… | |
… | |
2650 | { |
2646 | { |
2651 | tmp->destroy (); |
2647 | tmp->destroy (); |
2652 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2648 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2653 | } |
2649 | } |
2654 | |
2650 | |
2655 | cure_disease (op, 0); /* remove any disease */ |
2651 | cure_disease (op, 0, 0); /* remove any disease */ |
2656 | op->stats.hp = op->stats.maxhp; |
2652 | op->stats.hp = op->stats.maxhp; |
2657 | if (op->stats.food <= 0) |
2653 | if (op->stats.food <= 0) |
2658 | op->stats.food = 999; |
2654 | op->stats.food = 999; |
2659 | |
2655 | |
2660 | /* create a bodypart-trophy to make the winner happy */ |
2656 | /* create a bodypart-trophy to make the winner happy */ |
2661 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2657 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2662 | { |
2658 | { |
2663 | sprintf (buf, "%s's finger", &op->name); |
2659 | tmp->name = format ("%s's finger" , &op->name); |
2664 | tmp->name = buf; |
2660 | tmp->name_pl = format ("%s's fingers", &op->name); |
2665 | sprintf (buf, " This finger has been cut off %s\n" |
2661 | tmp->msg = format ( |
2666 | " the %s, when he was defeated at\n level %d by %s.\n", |
2662 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2667 | &op->name, op->contr->title, (int) (op->level), op->contr->killer); |
2663 | &op->name, op->contr->title, (int) (op->level), op->contr->killer |
2668 | tmp->msg = buf; |
2664 | ); |
2669 | tmp->value = 0, tmp->type = 0; |
2665 | tmp->value = 0, tmp->type = 0; |
2670 | tmp->materialname = "organics"; |
2666 | tmp->materialname = "organics"; |
2671 | tmp->insert_at (op, tmp); |
2667 | tmp->insert_at (op, tmp); |
2672 | } |
2668 | } |
2673 | |
2669 | |
… | |
… | |
2680 | INVOKE_PLAYER (DEATH, op->contr); |
2676 | INVOKE_PLAYER (DEATH, op->contr); |
2681 | |
2677 | |
2682 | command_kill_pets (op, 0); |
2678 | command_kill_pets (op, 0); |
2683 | |
2679 | |
2684 | if (op->stats.food < 0) |
2680 | if (op->stats.food < 0) |
2685 | { |
|
|
2686 | sprintf (buf, "%s starved to death.", &op->name); |
|
|
2687 | strcpy (op->contr->killer, "starvation"); |
2681 | strcpy (op->contr->killer, "starvation"); |
2688 | } |
|
|
2689 | else |
|
|
2690 | sprintf (buf, "%s died.", &op->name); |
|
|
2691 | |
2682 | |
2692 | play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); |
2683 | op->contr->play_sound (sound_find ("player_dies")); |
2693 | |
2684 | |
2694 | /* save the map location for corpse, gravestone */ |
2685 | /* save the map location for corpse, gravestone */ |
2695 | x = op->x; |
2686 | x = op->x; |
2696 | y = op->y; |
2687 | y = op->y; |
2697 | map = op->map; |
2688 | map = op->map; |
… | |
… | |
2860 | { |
2851 | { |
2861 | tmp->destroy (); |
2852 | tmp->destroy (); |
2862 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2853 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2863 | } |
2854 | } |
2864 | |
2855 | |
2865 | cure_disease (op, 0); /* remove any disease */ |
2856 | cure_disease (op, 0, 0); /* remove any disease */ |
2866 | |
2857 | |
2867 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2858 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2868 | apply_death_exp_penalty (op); |
2859 | apply_death_exp_penalty (op); |
2869 | if (op->stats.food < 100) |
2860 | if (op->stats.food < 100) |
2870 | op->stats.food = 900; |
2861 | op->stats.food = 900; |
… | |
… | |
2874 | |
2865 | |
2875 | /* |
2866 | /* |
2876 | * Check to see if the player has any unpaid items. If so, remove them |
2867 | * Check to see if the player has any unpaid items. If so, remove them |
2877 | * and put them back in the map. |
2868 | * and put them back in the map. |
2878 | */ |
2869 | */ |
2879 | remove_unpaid_objects (op->inv, op); |
2870 | op->drop_unpaid_items (); |
2880 | |
2871 | |
2881 | /****************************************/ |
2872 | /****************************************/ |
2882 | /* */ |
2873 | /* */ |
2883 | /* Move player to his current respawn- */ |
2874 | /* Move player to his current respawn- */ |
2884 | /* position (usually last savebed) */ |
2875 | /* position (usually last savebed) */ |
… | |
… | |
2943 | |
2934 | |
2944 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2935 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2945 | { |
2936 | { |
2946 | if (tmp->nrof > 1) |
2937 | if (tmp->nrof > 1) |
2947 | { |
2938 | { |
2948 | tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); |
2939 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2949 | tmp2->destroy (); |
|
|
2950 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2940 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2951 | } |
2941 | } |
2952 | else |
2942 | else |
2953 | tmp->destroy (); |
2943 | tmp->destroy (); |
2954 | } |
2944 | } |
… | |
… | |
2965 | void |
2955 | void |
2966 | fix_weight (void) |
2956 | fix_weight (void) |
2967 | { |
2957 | { |
2968 | for_all_players (pl) |
2958 | for_all_players (pl) |
2969 | { |
2959 | { |
2970 | int old = pl->ob->carrying, sum = sum_weight (pl->ob); |
2960 | sint32 old = pl->ob->carrying; |
2971 | |
2961 | |
2972 | if (old == sum) |
2962 | pl->ob->update_weight (); |
2973 | continue; |
2963 | |
|
|
2964 | if (old != pl->ob->carrying) |
|
|
2965 | { |
2974 | pl->ob->update_stats (); |
2966 | pl->ob->update_stats (); |
2975 | LOG (llevDebug, "Fixed inventory in %s (%d -> %d)\n", &pl->ob->name, old, sum); |
2967 | LOG (llevDebug, "Fixed inventory in %s (%d -> %d)\n", &pl->ob->name, (int)old, (int)pl->ob->carrying); |
|
|
2968 | } |
2976 | } |
2969 | } |
2977 | } |
2970 | } |
2978 | |
2971 | |
2979 | void |
2972 | void |
2980 | fix_luck (void) |
2973 | fix_luck (void) |
… | |
… | |
3024 | void |
3017 | void |
3025 | make_visible (object *op) |
3018 | make_visible (object *op) |
3026 | { |
3019 | { |
3027 | op->hide = 0; |
3020 | op->hide = 0; |
3028 | op->invisible = 0; |
3021 | op->invisible = 0; |
|
|
3022 | |
3029 | if (op->type == PLAYER) |
3023 | if (op->type == PLAYER) |
3030 | { |
3024 | { |
3031 | op->contr->tmp_invis = 0; |
3025 | op->contr->tmp_invis = 0; |
3032 | op->contr->invis_race = 0; |
3026 | op->contr->invis_race = 0; |
3033 | } |
3027 | } |
… | |
… | |
3046 | |
3040 | |
3047 | /* look at the surrounding terrain to determine |
3041 | /* look at the surrounding terrain to determine |
3048 | * the hideability of this object. Positive levels |
3042 | * the hideability of this object. Positive levels |
3049 | * indicate greater hideability. |
3043 | * indicate greater hideability. |
3050 | */ |
3044 | */ |
3051 | |
|
|
3052 | int |
3045 | int |
3053 | hideability (object *ob) |
3046 | hideability (object *ob) |
3054 | { |
3047 | { |
3055 | int i, level = 0, mflag; |
3048 | int i, level = 0, mflag; |
3056 | sint16 x, y; |
3049 | sint16 x, y; |
… | |
… | |
3066 | * as bad as carrying a light on a pitch dark map */ |
3059 | * as bad as carrying a light on a pitch dark map */ |
3067 | if (has_carried_lights (ob)) |
3060 | if (has_carried_lights (ob)) |
3068 | level = -(10 + (2 * ob->map->darkness)); |
3061 | level = -(10 + (2 * ob->map->darkness)); |
3069 | |
3062 | |
3070 | /* scan through all nearby squares for terrain to hide in */ |
3063 | /* scan through all nearby squares for terrain to hide in */ |
3071 | for (i = 0, x = ob->x, y = ob->y; i < 9; i++, x = ob->x + freearr_x[i], y = ob->y + freearr_y[i]) |
3064 | for (i = 0, x = ob->x, y = ob->y; |
|
|
3065 | i <= SIZEOFFREE1; |
|
|
3066 | i++, x = ob->x + freearr_x[i], y = ob->y + freearr_y[i]) |
3072 | { |
3067 | { |
3073 | mflag = get_map_flags (ob->map, NULL, x, y, NULL, NULL); |
3068 | mflag = get_map_flags (ob->map, NULL, x, y, NULL, NULL); |
3074 | if (mflag & P_OUT_OF_MAP) |
3069 | if (mflag & P_OUT_OF_MAP) |
3075 | { |
|
|
3076 | continue; |
3070 | continue; |
3077 | } |
3071 | |
3078 | if (mflag & P_BLOCKSVIEW) /* something to hide near! */ |
3072 | if (mflag & P_BLOCKSVIEW) /* something to hide near! */ |
3079 | level += 2; |
3073 | level += 2; |
3080 | else /* open terrain! */ |
3074 | else /* open terrain! */ |
3081 | level -= 1; |
3075 | level -= 1; |
3082 | } |
3076 | } |
… | |
… | |
3181 | * object op. This function works fine for monsters, |
3175 | * object op. This function works fine for monsters, |
3182 | * but we dont worry if the object isnt the top one in |
3176 | * but we dont worry if the object isnt the top one in |
3183 | * a pile (say a coin under a table would return "viewable" |
3177 | * a pile (say a coin under a table would return "viewable" |
3184 | * by this routine). Another question, should we be |
3178 | * by this routine). Another question, should we be |
3185 | * concerned with the direction the player is looking |
3179 | * concerned with the direction the player is looking |
3186 | * in? Realistically, most of use cant see stuff behind |
3180 | * in? Realistically, most of us can't see stuff behind |
3187 | * our backs...on the other hand, does the "facing" direction |
3181 | * our backs...on the other hand, does the "facing" direction |
3188 | * imply the way your head, or body is facing? Its possible |
3182 | * imply the way your head, or body is facing? It's possible |
3189 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3183 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3190 | * -b.t. |
3184 | * -b.t. |
3191 | * This function is now map tiling safe. |
3185 | * This function is now map tiling safe. |
3192 | */ |
3186 | */ |
3193 | |
|
|
3194 | int |
3187 | int |
3195 | player_can_view (object *pl, object *op) |
3188 | player_can_view (object *pl, object *op) |
3196 | { |
3189 | { |
3197 | rv_vector rv; |
3190 | rv_vector rv; |
3198 | int dx, dy; |
3191 | int dx, dy; |
… | |
… | |
3210 | |
3203 | |
3211 | get_rangevector (pl, op, &rv, 0x1); |
3204 | get_rangevector (pl, op, &rv, 0x1); |
3212 | |
3205 | |
3213 | /* starting with the 'head' part, lets loop |
3206 | /* starting with the 'head' part, lets loop |
3214 | * through the object and find if it has any |
3207 | * through the object and find if it has any |
3215 | * part that is in the los array but isnt on |
3208 | * part that is in the los array but isn't on |
3216 | * a blocked los square. |
3209 | * a blocked los square. |
3217 | * we use the archetype to figure out offsets. |
3210 | * we use the archetype to figure out offsets. |
3218 | */ |
3211 | */ |
3219 | while (op) |
3212 | while (op) |
3220 | { |
3213 | { |
… | |
… | |
3223 | |
3216 | |
3224 | /* only the viewable area the player sees is updated by LOS |
3217 | /* only the viewable area the player sees is updated by LOS |
3225 | * code, so we need to restrict ourselves to that range of values |
3218 | * code, so we need to restrict ourselves to that range of values |
3226 | * for any meaningful values. |
3219 | * for any meaningful values. |
3227 | */ |
3220 | */ |
3228 | if (FABS (dx) <= (pl->contr->ns->mapx / 2) && |
3221 | if (abs (dx) <= (pl->contr->ns->mapx / 2) && |
3229 | FABS (dy) <= (pl->contr->ns->mapy / 2) && |
3222 | abs (dy) <= (pl->contr->ns->mapy / 2) && |
3230 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3223 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3231 | return 1; |
3224 | return 1; |
|
|
3225 | |
3232 | op = op->more; |
3226 | op = op->more; |
3233 | } |
3227 | } |
|
|
3228 | |
3234 | return 0; |
3229 | return 0; |
3235 | } |
3230 | } |
3236 | |
3231 | |
3237 | /* routine for both players and monsters. We call this when |
3232 | /* routine for both players and monsters. We call this when |
3238 | * there is a possibility for our action distrubing our hiding |
3233 | * there is a possibility for our action distrubing our hiding |
… | |
… | |
3241 | * return 0. |
3236 | * return 0. |
3242 | */ |
3237 | */ |
3243 | int |
3238 | int |
3244 | action_makes_visible (object *op) |
3239 | action_makes_visible (object *op) |
3245 | { |
3240 | { |
3246 | |
|
|
3247 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3241 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3248 | { |
3242 | { |
3249 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3243 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3250 | return 0; |
3244 | return 0; |
3251 | |
3245 | |
… | |
… | |
3257 | { |
3251 | { |
3258 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3252 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3259 | return 1; |
3253 | return 1; |
3260 | } |
3254 | } |
3261 | } |
3255 | } |
|
|
3256 | |
3262 | return 0; |
3257 | return 0; |
3263 | } |
3258 | } |
3264 | |
3259 | |
3265 | /* op_on_battleground - checks if the given object op (usually |
3260 | /* op_on_battleground - checks if the given object op (usually |
3266 | * a player) is standing on a valid battleground-tile, |
3261 | * a player) is standing on a valid battleground-tile, |
… | |
… | |
3271 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3266 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3272 | */ |
3267 | */ |
3273 | int |
3268 | int |
3274 | op_on_battleground (object *op, int *x, int *y) |
3269 | op_on_battleground (object *op, int *x, int *y) |
3275 | { |
3270 | { |
3276 | object *tmp; |
|
|
3277 | |
|
|
3278 | /* A battleground-tile needs the following attributes to be valid: |
3271 | /* A battleground-tile needs the following attributes to be valid: |
3279 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3272 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3280 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3273 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3281 | * and the exit-coordinates sp/hp must both be > 0. |
3274 | * and the exit-coordinates sp/hp must both be > 0. |
3282 | * => The intention here is to prevent abuse of the battleground- |
3275 | * => The intention here is to prevent abuse of the battleground- |
3283 | * feature (like pickable or hidden battleground tiles). */ |
3276 | * feature (like pickable or hidden battleground tiles). */ |
3284 | for (tmp = op->below; tmp != NULL; tmp = tmp->below) |
3277 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3285 | { |
3278 | { |
3286 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3279 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3287 | { |
3280 | { |
3288 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && |
3281 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3289 | strcmp (tmp->name, "battleground") == 0 && tmp->type == BATTLEGROUND && EXIT_X (tmp) && EXIT_Y (tmp)) |
3282 | && tmp->type == BATTLEGROUND |
|
|
3283 | && tmp->name == shstr_battleground |
|
|
3284 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3290 | { |
3285 | { |
3291 | /*before we assign the exit, check if this is a teambattle */ |
3286 | /* before we assign the exit, check if this is a teambattle */ |
3292 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3287 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3293 | { |
3288 | { |
3294 | object *invtmp; |
|
|
3295 | |
|
|
3296 | for (invtmp = op->inv; invtmp != NULL; invtmp = invtmp->below) |
3289 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
3297 | { |
3290 | { |
3298 | if (invtmp->type == FORCE && invtmp->slaying && !strcmp (EXIT_PATH (tmp), invtmp->slaying)) |
3291 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
3299 | { |
3292 | { |
3300 | if (x != NULL && y != NULL) |
3293 | if (x && y) |
3301 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3294 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
|
|
3295 | |
3302 | return 1; |
3296 | return 1; |
3303 | } |
3297 | } |
3304 | } |
3298 | } |
3305 | } |
3299 | } |
|
|
3300 | |
3306 | if (x != NULL && y != NULL) |
3301 | if (x && y) |
3307 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3302 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
|
|
3303 | |
3308 | return 1; |
3304 | return 1; |
3309 | } |
3305 | } |
3310 | } |
3306 | } |
3311 | } |
3307 | } |
|
|
3308 | |
3312 | /* If we got here, did not find a battleground */ |
3309 | /* If we got here, did not find a battleground */ |
3313 | return 0; |
3310 | return 0; |
3314 | } |
3311 | } |
3315 | |
3312 | |
3316 | /* |
3313 | /* |
… | |
… | |
3332 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3329 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3333 | int i = 0, j = 0; |
3330 | int i = 0, j = 0; |
3334 | |
3331 | |
3335 | /* get the appropriate treasurelist */ |
3332 | /* get the appropriate treasurelist */ |
3336 | if (atnr == ATNR_FIRE) |
3333 | if (atnr == ATNR_FIRE) |
3337 | trlist = treasurelist::find ("dragon_ability_fire"); |
3334 | trlist = treasurelist::find (shstr_dragon_ability_fire); |
3338 | else if (atnr == ATNR_COLD) |
3335 | else if (atnr == ATNR_COLD) |
3339 | trlist = treasurelist::find ("dragon_ability_cold"); |
3336 | trlist = treasurelist::find (shstr_dragon_ability_cold); |
3340 | else if (atnr == ATNR_ELECTRICITY) |
3337 | else if (atnr == ATNR_ELECTRICITY) |
3341 | trlist = treasurelist::find ("dragon_ability_elec"); |
3338 | trlist = treasurelist::find (shstr_dragon_ability_elec); |
3342 | else if (atnr == ATNR_POISON) |
3339 | else if (atnr == ATNR_POISON) |
3343 | trlist = treasurelist::find ("dragon_ability_poison"); |
3340 | trlist = treasurelist::find (shstr_dragon_ability_poison); |
3344 | |
3341 | |
3345 | if (trlist == NULL || who->type != PLAYER) |
3342 | if (trlist == NULL || who->type != PLAYER) |
3346 | return; |
3343 | return; |
3347 | |
3344 | |
3348 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
3345 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
… | |
… | |
3421 | { |
3418 | { |
3422 | /* forces in the treasurelist can alter the player's stats */ |
3419 | /* forces in the treasurelist can alter the player's stats */ |
3423 | object *skin; |
3420 | object *skin; |
3424 | |
3421 | |
3425 | /* first get the dragon skin force */ |
3422 | /* first get the dragon skin force */ |
3426 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
3427 | for (skin = who->inv; skin && !(skin->arch->archname == dragon_skin_force); skin = skin->below) |
3423 | for (skin = who->inv; skin && !(skin->arch->archname == shstr_dragon_skin_force); skin = skin->below) |
3428 | ; |
3424 | ; |
3429 | |
3425 | |
3430 | if (!skin) |
3426 | if (!skin) |
3431 | return; |
3427 | return; |
3432 | |
3428 | |
… | |
… | |
3508 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3504 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3509 | return 0; |
3505 | return 0; |
3510 | |
3506 | |
3511 | return 100 - blocked_los [x][y]; |
3507 | return 100 - blocked_los [x][y]; |
3512 | } |
3508 | } |
|
|
3509 | |
|
|
3510 | void |
|
|
3511 | player::infobox (const char *title, const char *msg, int color) |
|
|
3512 | { |
|
|
3513 | send_msg (color | NDI_DEF | NDI_REPLY | NDI_CLEAR, title, msg); |
|
|
3514 | } |
|
|
3515 | |
|
|
3516 | void |
|
|
3517 | player::statusmsg (const char *msg, int color) |
|
|
3518 | { |
|
|
3519 | send_msg (color | NDI_REPLY, INFO_CHANNEL, msg); |
|
|
3520 | } |
|
|
3521 | |
|
|
3522 | void |
|
|
3523 | player::failmsg (const char *msg, int color) |
|
|
3524 | { |
|
|
3525 | play_sound (sound_find ("generic_failure")); |
|
|
3526 | statusmsg (msg, color); |
|
|
3527 | } |
|
|
3528 | |