… | |
… | |
226 | /* if it's a dragon player, set the correct title here */ |
226 | /* if it's a dragon player, set the correct title here */ |
227 | if (is_dragon_pl (ob)) |
227 | if (is_dragon_pl (ob)) |
228 | { |
228 | { |
229 | object *tmp, *abil = 0, *skin = 0; |
229 | object *tmp, *abil = 0, *skin = 0; |
230 | |
230 | |
231 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
232 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
233 | |
|
|
234 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
231 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
235 | if (tmp->type == FORCE) |
232 | if (tmp->type == FORCE) |
236 | if (tmp->arch->archname == dragon_ability_force) |
233 | if (tmp->arch->archname == shstr_dragon_ability_force) |
237 | abil = tmp; |
234 | abil = tmp; |
238 | else if (tmp->arch->archname == dragon_skin_force) |
235 | else if (tmp->arch->archname == shstr_dragon_skin_force) |
239 | skin = tmp; |
236 | skin = tmp; |
240 | |
237 | |
241 | set_dragon_name (ob, abil, skin); |
238 | set_dragon_name (ob, abil, skin); |
242 | } |
239 | } |
243 | |
240 | |
… | |
… | |
300 | ns->pl = 0; |
297 | ns->pl = 0; |
301 | ns = 0; |
298 | ns = 0; |
302 | } |
299 | } |
303 | |
300 | |
304 | if (ob) |
301 | if (ob) |
|
|
302 | { |
305 | ob->close_container (); //TODO: client-specific |
303 | ob->close_container (); //TODO: client-specific |
|
|
304 | ob->drop_unpaid_items (); |
|
|
305 | } |
306 | |
306 | |
307 | observe = ob; |
307 | observe = ob; |
308 | |
308 | |
309 | deactivate (); |
309 | deactivate (); |
310 | } |
310 | } |
… | |
… | |
2316 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2316 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2317 | * back in the map (location and map determined by values of env). This |
2317 | * back in the map (location and map determined by values of env). This |
2318 | * function will descend into containers. op is the object to start the search |
2318 | * function will descend into containers. op is the object to start the search |
2319 | * from. |
2319 | * from. |
2320 | */ |
2320 | */ |
2321 | void |
2321 | static void |
2322 | remove_unpaid_objects (object *op, object *env) |
2322 | drop_unpaid_items (object *op, object *env) |
2323 | { |
2323 | { |
2324 | while (op) |
2324 | while (op) |
2325 | { |
2325 | { |
2326 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2326 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2327 | |
2327 | |
… | |
… | |
2331 | esrv_del_item (env->contr, op->count); |
2331 | esrv_del_item (env->contr, op->count); |
2332 | |
2332 | |
2333 | op->insert_at (env); |
2333 | op->insert_at (env); |
2334 | } |
2334 | } |
2335 | else if (op->inv) |
2335 | else if (op->inv) |
2336 | remove_unpaid_objects (op->inv, env); |
2336 | drop_unpaid_items (op->inv, env); |
2337 | |
2337 | |
2338 | op = next; |
2338 | op = next; |
2339 | } |
2339 | } |
|
|
2340 | } |
|
|
2341 | |
|
|
2342 | void |
|
|
2343 | object::drop_unpaid_items () |
|
|
2344 | { |
|
|
2345 | if (!flag [FLAG_REMOVED]) |
|
|
2346 | ::drop_unpaid_items (inv, this); |
2340 | } |
2347 | } |
2341 | |
2348 | |
2342 | /* |
2349 | /* |
2343 | * Returns pointer a static string containing gravestone text |
2350 | * Returns pointer a static string containing gravestone text |
2344 | * Moved from apply.c to player.c - player.c is what |
2351 | * Moved from apply.c to player.c - player.c is what |
… | |
… | |
2550 | } |
2557 | } |
2551 | |
2558 | |
2552 | /* Digestion */ |
2559 | /* Digestion */ |
2553 | if (--op->last_eat < 0) |
2560 | if (--op->last_eat < 0) |
2554 | { |
2561 | { |
2555 | int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; |
2562 | int bonus = max (0, op->contr->digestion), |
|
|
2563 | penalty = max (0, -op->contr->digestion); |
2556 | |
2564 | |
2557 | if (op->contr->gen_hp > 0) |
|
|
2558 | op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); |
2565 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2559 | else |
|
|
2560 | op->last_eat = 25 * (1 + bonus) / (penalty + 1); |
|
|
2561 | |
2566 | |
2562 | /* dms do not consume food */ |
2567 | /* dms do not consume food */ |
2563 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2568 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2564 | op->stats.food--; |
2569 | op->stats.food--; |
2565 | } |
2570 | } |
… | |
… | |
2625 | archetype *at; |
2630 | archetype *at; |
2626 | object *tmp; |
2631 | object *tmp; |
2627 | |
2632 | |
2628 | if (save_life (op)) |
2633 | if (save_life (op)) |
2629 | return; |
2634 | return; |
2630 | |
|
|
2631 | |
2635 | |
2632 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2636 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2633 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2637 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2634 | * Look at op_on_battleground() for more info --AndreasV |
2638 | * Look at op_on_battleground() for more info --AndreasV |
2635 | */ |
2639 | */ |
… | |
… | |
2875 | |
2879 | |
2876 | /* |
2880 | /* |
2877 | * Check to see if the player has any unpaid items. If so, remove them |
2881 | * Check to see if the player has any unpaid items. If so, remove them |
2878 | * and put them back in the map. |
2882 | * and put them back in the map. |
2879 | */ |
2883 | */ |
2880 | remove_unpaid_objects (op->inv, op); |
2884 | op->drop_unpaid_items (); |
2881 | |
2885 | |
2882 | /****************************************/ |
2886 | /****************************************/ |
2883 | /* */ |
2887 | /* */ |
2884 | /* Move player to his current respawn- */ |
2888 | /* Move player to his current respawn- */ |
2885 | /* position (usually last savebed) */ |
2889 | /* position (usually last savebed) */ |
… | |
… | |
3422 | { |
3426 | { |
3423 | /* forces in the treasurelist can alter the player's stats */ |
3427 | /* forces in the treasurelist can alter the player's stats */ |
3424 | object *skin; |
3428 | object *skin; |
3425 | |
3429 | |
3426 | /* first get the dragon skin force */ |
3430 | /* first get the dragon skin force */ |
3427 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
3428 | for (skin = who->inv; skin && !(skin->arch->archname == dragon_skin_force); skin = skin->below) |
3431 | for (skin = who->inv; skin && !(skin->arch->archname == shstr_dragon_skin_force); skin = skin->below) |
3429 | ; |
3432 | ; |
3430 | |
3433 | |
3431 | if (!skin) |
3434 | if (!skin) |
3432 | return; |
3435 | return; |
3433 | |
3436 | |