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/cvs/deliantra/server/server/player.C
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Comparing deliantra/server/server/player.C (file contents):
Revision 1.152 by root, Sun Jul 1 05:00:20 2007 UTC vs.
Revision 1.159 by root, Wed Aug 15 04:59:46 2007 UTC

226 /* if it's a dragon player, set the correct title here */ 226 /* if it's a dragon player, set the correct title here */
227 if (is_dragon_pl (ob)) 227 if (is_dragon_pl (ob))
228 { 228 {
229 object *tmp, *abil = 0, *skin = 0; 229 object *tmp, *abil = 0, *skin = 0;
230 230
231 shstr_cmp dragon_ability_force ("dragon_ability_force");
232 shstr_cmp dragon_skin_force ("dragon_skin_force");
233
234 for (tmp = ob->inv; tmp; tmp = tmp->below) 231 for (tmp = ob->inv; tmp; tmp = tmp->below)
235 if (tmp->type == FORCE) 232 if (tmp->type == FORCE)
236 if (tmp->arch->archname == dragon_ability_force) 233 if (tmp->arch->archname == shstr_dragon_ability_force)
237 abil = tmp; 234 abil = tmp;
238 else if (tmp->arch->archname == dragon_skin_force) 235 else if (tmp->arch->archname == shstr_dragon_skin_force)
239 skin = tmp; 236 skin = tmp;
240 237
241 set_dragon_name (ob, abil, skin); 238 set_dragon_name (ob, abil, skin);
242 } 239 }
243 240
287} 284}
288 285
289void 286void
290player::disconnect () 287player::disconnect ()
291{ 288{
289 if (ob)
290 {
291 ob->close_container (); //TODO: client-specific
292 ob->drop_unpaid_items ();
293 }
294
292 if (ns) 295 if (ns)
293 { 296 {
294 if (active) 297 if (active)
295 INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); 298 INVOKE_PLAYER (LOGOUT, this, ARG_INT (0));
296 299
298 301
299 ns->reset_stats (); 302 ns->reset_stats ();
300 ns->pl = 0; 303 ns->pl = 0;
301 ns = 0; 304 ns = 0;
302 } 305 }
303
304 if (ob)
305 ob->close_container (); //TODO: client-specific
306 306
307 observe = ob; 307 observe = ob;
308 308
309 deactivate (); 309 deactivate ();
310} 310}
1188 pick_up (op, tmp); 1188 pick_up (op, tmp);
1189 continue; 1189 continue;
1190 } 1190 }
1191 1191
1192 if (op->contr->mode & PU_READABLES) 1192 if (op->contr->mode & PU_READABLES)
1193 if (tmp->type == BOOK || tmp->type == SCROLL) 1193 if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE)
1194 { 1194 {
1195 pick_up (op, tmp); 1195 pick_up (op, tmp);
1196 continue; 1196 continue;
1197 } 1197 }
1198 1198
1683 1683
1684 arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); 1684 arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC);
1685 arrow->move_type = MOVE_FLY_LOW; 1685 arrow->move_type = MOVE_FLY_LOW;
1686 arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; 1686 arrow->move_on = MOVE_FLY_LOW | MOVE_WALK;
1687 1687
1688 play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); 1688 op->play_sound (sound_find ("fire_arrow"));
1689 m->insert (arrow, sx, sy, op); 1689 m->insert (arrow, sx, sy, op);
1690 1690
1691 if (!arrow->destroyed ()) 1691 if (!arrow->destroyed ())
1692 move_arrow (arrow); 1692 move_arrow (arrow);
1693 1693
1771 1771
1772 if (item->type == WAND) 1772 if (item->type == WAND)
1773 { 1773 {
1774 if (item->stats.food <= 0) 1774 if (item->stats.food <= 0)
1775 { 1775 {
1776 play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); 1776 op->contr->play_sound (sound_find ("wand_poof"));
1777 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); 1777 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0));
1778 1778
1779 return; 1779 return;
1780 } 1780 }
1781 } 1781 }
1782 else if (item->type == ROD || item->type == HORN) 1782 else if (item->type == ROD || item->type == HORN)
1783 { 1783 {
1784 if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) 1784 if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace))
1785 { 1785 {
1786 play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); 1786 op->contr->play_sound (sound_find ("wand_poof"));
1787 1787
1788 if (item->type == ROD) 1788 if (item->type == ROD)
1789 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); 1789 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0));
1790 else 1790 else
1791 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); 1791 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0));
1980 /* If we found a key, do some extra work */ 1980 /* If we found a key, do some extra work */
1981 if (key) 1981 if (key)
1982 { 1982 {
1983 object *container = key->env; 1983 object *container = key->env;
1984 1984
1985 play_sound_map (op->map, op->x, op->y, SOUND_OPEN_DOOR);
1986
1987 if (action_makes_visible (op)) 1985 if (action_makes_visible (op))
1988 make_visible (op); 1986 make_visible (op);
1989 1987
1990 if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) 1988 if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP))
1991 spring_trap (door->inv, op); 1989 spring_trap (door->inv, op);
2104 2102
2105 if (op->speed_left > 0.f) 2103 if (op->speed_left > 0.f)
2106 { 2104 {
2107 --op->speed_left; 2105 --op->speed_left;
2108 2106
2109 play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); 2107 op->play_sound (sound_find ("push_player"));
2110 push_ob (mon, dir, op); 2108 push_ob (mon, dir, op);
2111 2109
2112 if (op->contr->tmp_invis || op->hide) 2110 if (op->contr->tmp_invis || op->hide)
2113 make_visible (op); 2111 make_visible (op);
2114 2112
2133 { 2131 {
2134 --op->speed_left; 2132 --op->speed_left;
2135 2133
2136 if (!op->contr->braced) 2134 if (!op->contr->braced)
2137 { 2135 {
2138 play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); 2136 op->play_sound (sound_find ("push_player"));
2139 push_ob (mon, dir, op); 2137 push_ob (mon, dir, op);
2140 } 2138 }
2141 else 2139 else
2142 new_draw_info (0, 0, op, "You withhold your attack"); 2140 new_draw_info (0, 0, op, "You withhold your attack");
2143 2141
2286 return 0; 2284 return 0;
2287 2285
2288 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2286 for (object *tmp = op->inv; tmp; tmp = tmp->below)
2289 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) 2287 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE))
2290 { 2288 {
2291 play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); 2289 op->play_sound (sound_find ("ob_evaporate"));
2292 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); 2290 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp));
2293 2291
2294 if (op->contr) 2292 if (op->contr)
2295 esrv_del_item (op->contr, tmp->count); 2293 esrv_del_item (op->contr, tmp->count);
2296 2294
2316/* This goes throws the inventory and removes unpaid objects, and puts them 2314/* This goes throws the inventory and removes unpaid objects, and puts them
2317 * back in the map (location and map determined by values of env). This 2315 * back in the map (location and map determined by values of env). This
2318 * function will descend into containers. op is the object to start the search 2316 * function will descend into containers. op is the object to start the search
2319 * from. 2317 * from.
2320 */ 2318 */
2321void 2319static void
2322remove_unpaid_objects (object *op, object *env) 2320drop_unpaid_items (object *op, object *env)
2323{ 2321{
2324 while (op) 2322 while (op)
2325 { 2323 {
2326 object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ 2324 object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */
2327 2325
2331 esrv_del_item (env->contr, op->count); 2329 esrv_del_item (env->contr, op->count);
2332 2330
2333 op->insert_at (env); 2331 op->insert_at (env);
2334 } 2332 }
2335 else if (op->inv) 2333 else if (op->inv)
2336 remove_unpaid_objects (op->inv, env); 2334 drop_unpaid_items (op->inv, env);
2337 2335
2338 op = next; 2336 op = next;
2339 } 2337 }
2338}
2339
2340void
2341object::drop_unpaid_items ()
2342{
2343 if (!flag [FLAG_REMOVED])
2344 ::drop_unpaid_items (inv, this);
2340} 2345}
2341 2346
2342/* 2347/*
2343 * Returns pointer a static string containing gravestone text 2348 * Returns pointer a static string containing gravestone text
2344 * Moved from apply.c to player.c - player.c is what 2349 * Moved from apply.c to player.c - player.c is what
2550 } 2555 }
2551 2556
2552 /* Digestion */ 2557 /* Digestion */
2553 if (--op->last_eat < 0) 2558 if (--op->last_eat < 0)
2554 { 2559 {
2555 int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; 2560 int bonus = max (0, op->contr->digestion),
2561 penalty = max (0, -op->contr->digestion);
2556 2562
2557 if (op->contr->gen_hp > 0)
2558 op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); 2563 op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1);
2559 else
2560 op->last_eat = 25 * (1 + bonus) / (penalty + 1);
2561 2564
2562 /* dms do not consume food */ 2565 /* dms do not consume food */
2563 if (!QUERY_FLAG (op, FLAG_WIZ)) 2566 if (!QUERY_FLAG (op, FLAG_WIZ))
2564 op->stats.food--; 2567 op->stats.food--;
2565 } 2568 }
2626 object *tmp; 2629 object *tmp;
2627 2630
2628 if (save_life (op)) 2631 if (save_life (op))
2629 return; 2632 return;
2630 2633
2631
2632 /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas 2634 /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas
2633 * in cities ONLY!!! It is very important that this doesn't get abused. 2635 * in cities ONLY!!! It is very important that this doesn't get abused.
2634 * Look at op_on_battleground() for more info --AndreasV 2636 * Look at op_on_battleground() for more info --AndreasV
2635 */ 2637 */
2636 if (op_on_battleground (op, &x, &y)) 2638 if (op_on_battleground (op, &x, &y))
2688 strcpy (op->contr->killer, "starvation"); 2690 strcpy (op->contr->killer, "starvation");
2689 } 2691 }
2690 else 2692 else
2691 sprintf (buf, "%s died.", &op->name); 2693 sprintf (buf, "%s died.", &op->name);
2692 2694
2693 play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); 2695 op->contr->play_sound (sound_find ("player_dies"));
2694 2696
2695 /* save the map location for corpse, gravestone */ 2697 /* save the map location for corpse, gravestone */
2696 x = op->x; 2698 x = op->x;
2697 y = op->y; 2699 y = op->y;
2698 map = op->map; 2700 map = op->map;
2875 2877
2876 /* 2878 /*
2877 * Check to see if the player has any unpaid items. If so, remove them 2879 * Check to see if the player has any unpaid items. If so, remove them
2878 * and put them back in the map. 2880 * and put them back in the map.
2879 */ 2881 */
2880 remove_unpaid_objects (op->inv, op); 2882 op->drop_unpaid_items ();
2881 2883
2882 /****************************************/ 2884 /****************************************/
2883 /* */ 2885 /* */
2884 /* Move player to his current respawn- */ 2886 /* Move player to his current respawn- */
2885 /* position (usually last savebed) */ 2887 /* position (usually last savebed) */
3422 { 3424 {
3423 /* forces in the treasurelist can alter the player's stats */ 3425 /* forces in the treasurelist can alter the player's stats */
3424 object *skin; 3426 object *skin;
3425 3427
3426 /* first get the dragon skin force */ 3428 /* first get the dragon skin force */
3427 shstr_cmp dragon_skin_force ("dragon_skin_force");
3428 for (skin = who->inv; skin && !(skin->arch->archname == dragon_skin_force); skin = skin->below) 3429 for (skin = who->inv; skin && !(skin->arch->archname == shstr_dragon_skin_force); skin = skin->below)
3429 ; 3430 ;
3430 3431
3431 if (!skin) 3432 if (!skin)
3432 return; 3433 return;
3433 3434

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