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/cvs/deliantra/server/server/player.C
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Comparing deliantra/server/server/player.C (file contents):
Revision 1.152 by root, Sun Jul 1 05:00:20 2007 UTC vs.
Revision 1.160 by root, Wed Aug 22 20:46:46 2007 UTC

226 /* if it's a dragon player, set the correct title here */ 226 /* if it's a dragon player, set the correct title here */
227 if (is_dragon_pl (ob)) 227 if (is_dragon_pl (ob))
228 { 228 {
229 object *tmp, *abil = 0, *skin = 0; 229 object *tmp, *abil = 0, *skin = 0;
230 230
231 shstr_cmp dragon_ability_force ("dragon_ability_force");
232 shstr_cmp dragon_skin_force ("dragon_skin_force");
233
234 for (tmp = ob->inv; tmp; tmp = tmp->below) 231 for (tmp = ob->inv; tmp; tmp = tmp->below)
235 if (tmp->type == FORCE) 232 if (tmp->type == FORCE)
236 if (tmp->arch->archname == dragon_ability_force) 233 if (tmp->arch->archname == shstr_dragon_ability_force)
237 abil = tmp; 234 abil = tmp;
238 else if (tmp->arch->archname == dragon_skin_force) 235 else if (tmp->arch->archname == shstr_dragon_skin_force)
239 skin = tmp; 236 skin = tmp;
240 237
241 set_dragon_name (ob, abil, skin); 238 set_dragon_name (ob, abil, skin);
242 } 239 }
243 240
287} 284}
288 285
289void 286void
290player::disconnect () 287player::disconnect ()
291{ 288{
289 if (ob)
290 {
291 ob->close_container (); //TODO: client-specific
292 ob->drop_unpaid_items ();
293 }
294
292 if (ns) 295 if (ns)
293 { 296 {
294 if (active) 297 if (active)
295 INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); 298 INVOKE_PLAYER (LOGOUT, this, ARG_INT (0));
296 299
298 301
299 ns->reset_stats (); 302 ns->reset_stats ();
300 ns->pl = 0; 303 ns->pl = 0;
301 ns = 0; 304 ns = 0;
302 } 305 }
303
304 if (ob)
305 ob->close_container (); //TODO: client-specific
306 306
307 observe = ob; 307 observe = ob;
308 308
309 deactivate (); 309 deactivate ();
310} 310}
425 unsigned lastdist; 425 unsigned lastdist;
426 rv_vector rv; 426 rv_vector rv;
427 427
428 for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) 428 for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next)
429 { 429 {
430 /* We should not find free objects on this friendly list, but it
431 * does periodically happen. Given that, lets deal with it.
432 * While unlikely, it is possible the next object on the friendly
433 * list is also free, so encapsulate this in a while loop.
434 */
435 while (QUERY_FLAG (ol->ob, FLAG_FREED) || !QUERY_FLAG (ol->ob, FLAG_FRIENDLY))
436 {
437 object *tmp = ol->ob;
438
439 /* Can't do much more other than log the fact, because the object
440 * itself will have been cleared.
441 */
442 LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n",
443 tmp->debug_desc ());
444 ol = ol->next;
445 remove_friendly_object (tmp);
446 if (!ol)
447 return op;
448 }
449
450 /* Remove special check for player from this. First, it looks to cause
451 * some crashes (ol->ob->contr not set properly?), but secondly, a more
452 * complicated method of state checking would be needed in any case -
453 * as it was, a clever player could type quit, and the function would
454 * skip them over while waiting for confirmation. Remove
455 * on_same_map check, as can_detect_enemy also does this
456 */
457 if (!can_detect_enemy (mon, ol->ob, &rv)) 430 if (!can_detect_enemy (mon, ol->ob, &rv))
458 continue; 431 continue;
459 432
460 if (lastdist > rv.distance) 433 if (lastdist > rv.distance)
461 { 434 {
1188 pick_up (op, tmp); 1161 pick_up (op, tmp);
1189 continue; 1162 continue;
1190 } 1163 }
1191 1164
1192 if (op->contr->mode & PU_READABLES) 1165 if (op->contr->mode & PU_READABLES)
1193 if (tmp->type == BOOK || tmp->type == SCROLL) 1166 if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE)
1194 { 1167 {
1195 pick_up (op, tmp); 1168 pick_up (op, tmp);
1196 continue; 1169 continue;
1197 } 1170 }
1198 1171
1683 1656
1684 arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); 1657 arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC);
1685 arrow->move_type = MOVE_FLY_LOW; 1658 arrow->move_type = MOVE_FLY_LOW;
1686 arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; 1659 arrow->move_on = MOVE_FLY_LOW | MOVE_WALK;
1687 1660
1688 play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); 1661 op->play_sound (sound_find ("fire_arrow"));
1689 m->insert (arrow, sx, sy, op); 1662 m->insert (arrow, sx, sy, op);
1690 1663
1691 if (!arrow->destroyed ()) 1664 if (!arrow->destroyed ())
1692 move_arrow (arrow); 1665 move_arrow (arrow);
1693 1666
1771 1744
1772 if (item->type == WAND) 1745 if (item->type == WAND)
1773 { 1746 {
1774 if (item->stats.food <= 0) 1747 if (item->stats.food <= 0)
1775 { 1748 {
1776 play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); 1749 op->contr->play_sound (sound_find ("wand_poof"));
1777 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); 1750 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0));
1778 1751
1779 return; 1752 return;
1780 } 1753 }
1781 } 1754 }
1782 else if (item->type == ROD || item->type == HORN) 1755 else if (item->type == ROD || item->type == HORN)
1783 { 1756 {
1784 if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) 1757 if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace))
1785 { 1758 {
1786 play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); 1759 op->contr->play_sound (sound_find ("wand_poof"));
1787 1760
1788 if (item->type == ROD) 1761 if (item->type == ROD)
1789 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); 1762 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0));
1790 else 1763 else
1791 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); 1764 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0));
1980 /* If we found a key, do some extra work */ 1953 /* If we found a key, do some extra work */
1981 if (key) 1954 if (key)
1982 { 1955 {
1983 object *container = key->env; 1956 object *container = key->env;
1984 1957
1985 play_sound_map (op->map, op->x, op->y, SOUND_OPEN_DOOR);
1986
1987 if (action_makes_visible (op)) 1958 if (action_makes_visible (op))
1988 make_visible (op); 1959 make_visible (op);
1989 1960
1990 if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) 1961 if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP))
1991 spring_trap (door->inv, op); 1962 spring_trap (door->inv, op);
2104 2075
2105 if (op->speed_left > 0.f) 2076 if (op->speed_left > 0.f)
2106 { 2077 {
2107 --op->speed_left; 2078 --op->speed_left;
2108 2079
2109 play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); 2080 op->play_sound (sound_find ("push_player"));
2110 push_ob (mon, dir, op); 2081 push_ob (mon, dir, op);
2111 2082
2112 if (op->contr->tmp_invis || op->hide) 2083 if (op->contr->tmp_invis || op->hide)
2113 make_visible (op); 2084 make_visible (op);
2114 2085
2133 { 2104 {
2134 --op->speed_left; 2105 --op->speed_left;
2135 2106
2136 if (!op->contr->braced) 2107 if (!op->contr->braced)
2137 { 2108 {
2138 play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); 2109 op->play_sound (sound_find ("push_player"));
2139 push_ob (mon, dir, op); 2110 push_ob (mon, dir, op);
2140 } 2111 }
2141 else 2112 else
2142 new_draw_info (0, 0, op, "You withhold your attack"); 2113 new_draw_info (0, 0, op, "You withhold your attack");
2143 2114
2286 return 0; 2257 return 0;
2287 2258
2288 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2259 for (object *tmp = op->inv; tmp; tmp = tmp->below)
2289 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) 2260 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE))
2290 { 2261 {
2291 play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); 2262 op->play_sound (sound_find ("ob_evaporate"));
2292 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); 2263 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp));
2293 2264
2294 if (op->contr) 2265 if (op->contr)
2295 esrv_del_item (op->contr, tmp->count); 2266 esrv_del_item (op->contr, tmp->count);
2296 2267
2316/* This goes throws the inventory and removes unpaid objects, and puts them 2287/* This goes throws the inventory and removes unpaid objects, and puts them
2317 * back in the map (location and map determined by values of env). This 2288 * back in the map (location and map determined by values of env). This
2318 * function will descend into containers. op is the object to start the search 2289 * function will descend into containers. op is the object to start the search
2319 * from. 2290 * from.
2320 */ 2291 */
2321void 2292static void
2322remove_unpaid_objects (object *op, object *env) 2293drop_unpaid_items (object *op, object *env)
2323{ 2294{
2324 while (op) 2295 while (op)
2325 { 2296 {
2326 object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ 2297 object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */
2327 2298
2331 esrv_del_item (env->contr, op->count); 2302 esrv_del_item (env->contr, op->count);
2332 2303
2333 op->insert_at (env); 2304 op->insert_at (env);
2334 } 2305 }
2335 else if (op->inv) 2306 else if (op->inv)
2336 remove_unpaid_objects (op->inv, env); 2307 drop_unpaid_items (op->inv, env);
2337 2308
2338 op = next; 2309 op = next;
2339 } 2310 }
2311}
2312
2313void
2314object::drop_unpaid_items ()
2315{
2316 if (!flag [FLAG_REMOVED])
2317 ::drop_unpaid_items (inv, this);
2340} 2318}
2341 2319
2342/* 2320/*
2343 * Returns pointer a static string containing gravestone text 2321 * Returns pointer a static string containing gravestone text
2344 * Moved from apply.c to player.c - player.c is what 2322 * Moved from apply.c to player.c - player.c is what
2550 } 2528 }
2551 2529
2552 /* Digestion */ 2530 /* Digestion */
2553 if (--op->last_eat < 0) 2531 if (--op->last_eat < 0)
2554 { 2532 {
2555 int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; 2533 int bonus = max (0, op->contr->digestion),
2534 penalty = max (0, -op->contr->digestion);
2556 2535
2557 if (op->contr->gen_hp > 0)
2558 op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); 2536 op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1);
2559 else
2560 op->last_eat = 25 * (1 + bonus) / (penalty + 1);
2561 2537
2562 /* dms do not consume food */ 2538 /* dms do not consume food */
2563 if (!QUERY_FLAG (op, FLAG_WIZ)) 2539 if (!QUERY_FLAG (op, FLAG_WIZ))
2564 op->stats.food--; 2540 op->stats.food--;
2565 } 2541 }
2626 object *tmp; 2602 object *tmp;
2627 2603
2628 if (save_life (op)) 2604 if (save_life (op))
2629 return; 2605 return;
2630 2606
2631
2632 /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas 2607 /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas
2633 * in cities ONLY!!! It is very important that this doesn't get abused. 2608 * in cities ONLY!!! It is very important that this doesn't get abused.
2634 * Look at op_on_battleground() for more info --AndreasV 2609 * Look at op_on_battleground() for more info --AndreasV
2635 */ 2610 */
2636 if (op_on_battleground (op, &x, &y)) 2611 if (op_on_battleground (op, &x, &y))
2688 strcpy (op->contr->killer, "starvation"); 2663 strcpy (op->contr->killer, "starvation");
2689 } 2664 }
2690 else 2665 else
2691 sprintf (buf, "%s died.", &op->name); 2666 sprintf (buf, "%s died.", &op->name);
2692 2667
2693 play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); 2668 op->contr->play_sound (sound_find ("player_dies"));
2694 2669
2695 /* save the map location for corpse, gravestone */ 2670 /* save the map location for corpse, gravestone */
2696 x = op->x; 2671 x = op->x;
2697 y = op->y; 2672 y = op->y;
2698 map = op->map; 2673 map = op->map;
2875 2850
2876 /* 2851 /*
2877 * Check to see if the player has any unpaid items. If so, remove them 2852 * Check to see if the player has any unpaid items. If so, remove them
2878 * and put them back in the map. 2853 * and put them back in the map.
2879 */ 2854 */
2880 remove_unpaid_objects (op->inv, op); 2855 op->drop_unpaid_items ();
2881 2856
2882 /****************************************/ 2857 /****************************************/
2883 /* */ 2858 /* */
2884 /* Move player to his current respawn- */ 2859 /* Move player to his current respawn- */
2885 /* position (usually last savebed) */ 2860 /* position (usually last savebed) */
3422 { 3397 {
3423 /* forces in the treasurelist can alter the player's stats */ 3398 /* forces in the treasurelist can alter the player's stats */
3424 object *skin; 3399 object *skin;
3425 3400
3426 /* first get the dragon skin force */ 3401 /* first get the dragon skin force */
3427 shstr_cmp dragon_skin_force ("dragon_skin_force");
3428 for (skin = who->inv; skin && !(skin->arch->archname == dragon_skin_force); skin = skin->below) 3402 for (skin = who->inv; skin && !(skin->arch->archname == shstr_dragon_skin_force); skin = skin->below)
3429 ; 3403 ;
3430 3404
3431 if (!skin) 3405 if (!skin)
3432 return; 3406 return;
3433 3407

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