1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <sproto.h> |
25 | #include <sproto.h> |
26 | #include <sounds.h> |
26 | #include <sounds.h> |
… | |
… | |
183 | |
183 | |
184 | if (ob->map) |
184 | if (ob->map) |
185 | maplevel = ob->map->path; |
185 | maplevel = ob->map->path; |
186 | |
186 | |
187 | ob->remove (); |
187 | ob->remove (); |
|
|
188 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
188 | ob->map = 0; |
189 | ob->map = 0; |
189 | party = 0; |
190 | party = 0; |
190 | |
191 | |
191 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
192 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
192 | |
193 | |
… | |
… | |
226 | /* if it's a dragon player, set the correct title here */ |
227 | /* if it's a dragon player, set the correct title here */ |
227 | if (is_dragon_pl (ob)) |
228 | if (is_dragon_pl (ob)) |
228 | { |
229 | { |
229 | object *tmp, *abil = 0, *skin = 0; |
230 | object *tmp, *abil = 0, *skin = 0; |
230 | |
231 | |
231 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
232 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
233 | |
|
|
234 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
232 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
235 | if (tmp->type == FORCE) |
233 | if (tmp->type == FORCE) |
236 | if (tmp->arch->archname == dragon_ability_force) |
234 | if (tmp->arch->archname == shstr_dragon_ability_force) |
237 | abil = tmp; |
235 | abil = tmp; |
238 | else if (tmp->arch->archname == dragon_skin_force) |
236 | else if (tmp->arch->archname == shstr_dragon_skin_force) |
239 | skin = tmp; |
237 | skin = tmp; |
240 | |
238 | |
241 | set_dragon_name (ob, abil, skin); |
239 | set_dragon_name (ob, abil, skin); |
242 | } |
240 | } |
243 | |
241 | |
244 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
242 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
245 | |
243 | |
246 | esrv_new_player (this, ob->weight + ob->carrying); |
244 | esrv_new_player (this, ob->weight + ob->carrying); |
|
|
245 | |
|
|
246 | ob->update_stats (); |
|
|
247 | |
|
|
248 | ns->floorbox_update (); |
|
|
249 | esrv_send_inventory (ob, ob); |
|
|
250 | esrv_add_spells (this, 0); |
|
|
251 | |
|
|
252 | activate (); |
|
|
253 | |
|
|
254 | send_rules (ob); |
|
|
255 | send_news (ob); |
|
|
256 | display_motd (ob); |
|
|
257 | |
|
|
258 | INVOKE_PLAYER (CONNECT, this); |
|
|
259 | INVOKE_PLAYER (LOGIN, this); |
|
|
260 | } |
|
|
261 | |
|
|
262 | void |
|
|
263 | player::disconnect () |
|
|
264 | { |
|
|
265 | if (ob) |
|
|
266 | { |
|
|
267 | ob->close_container (); //TODO: client-specific |
|
|
268 | ob->drop_unpaid_items (); |
|
|
269 | } |
|
|
270 | |
|
|
271 | if (ns) |
|
|
272 | { |
|
|
273 | if (active) |
|
|
274 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
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|
275 | |
|
|
276 | INVOKE_PLAYER (DISCONNECT, this); |
|
|
277 | |
|
|
278 | ns->reset_stats (); |
|
|
279 | ns->pl = 0; |
|
|
280 | ns = 0; |
|
|
281 | } |
|
|
282 | |
|
|
283 | observe = ob; |
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|
284 | |
|
|
285 | deactivate (); |
|
|
286 | } |
|
|
287 | |
|
|
288 | // the need for this function can be explained |
|
|
289 | // by load_object not returning the object |
|
|
290 | void |
|
|
291 | player::set_object (object *op) |
|
|
292 | { |
|
|
293 | ob = observe = op; |
|
|
294 | ob->contr = this; /* this aren't yet in archetype */ |
|
|
295 | |
|
|
296 | ob->speed = 1.0f; |
|
|
297 | ob->speed_left = 0.5f; |
|
|
298 | |
|
|
299 | ob->direction = 5; /* So player faces south */ |
247 | |
300 | |
248 | ob->flag [FLAG_READY_WEAPON] = false; |
301 | ob->flag [FLAG_READY_WEAPON] = false; |
249 | ob->flag [FLAG_READY_SKILL] = false; |
302 | ob->flag [FLAG_READY_SKILL] = false; |
250 | ob->flag [FLAG_READY_BOW] = false; |
303 | ob->flag [FLAG_READY_BOW] = false; |
251 | |
304 | |
… | |
… | |
268 | combat_ob = op; |
321 | combat_ob = op; |
269 | break; |
322 | break; |
270 | } |
323 | } |
271 | |
324 | |
272 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
325 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
273 | ob->update_stats (); |
326 | ob->deactivate (); // change_Weapon activates, fix this better |
274 | |
|
|
275 | ns->floorbox_update (); |
|
|
276 | esrv_send_inventory (ob, ob); |
|
|
277 | esrv_add_spells (this, 0); |
|
|
278 | |
|
|
279 | activate (); |
|
|
280 | |
|
|
281 | send_rules (ob); |
|
|
282 | send_news (ob); |
|
|
283 | display_motd (ob); |
|
|
284 | |
|
|
285 | INVOKE_PLAYER (CONNECT, this); |
|
|
286 | INVOKE_PLAYER (LOGIN, this); |
|
|
287 | } |
|
|
288 | |
|
|
289 | void |
|
|
290 | player::disconnect () |
|
|
291 | { |
|
|
292 | if (ns) |
|
|
293 | { |
|
|
294 | if (active) |
|
|
295 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
|
|
296 | |
|
|
297 | INVOKE_PLAYER (DISCONNECT, this); |
|
|
298 | |
|
|
299 | ns->reset_stats (); |
|
|
300 | ns->pl = 0; |
|
|
301 | ns = 0; |
|
|
302 | } |
|
|
303 | |
|
|
304 | if (ob) |
|
|
305 | ob->close_container (); //TODO: client-specific |
|
|
306 | |
|
|
307 | observe = ob; |
|
|
308 | |
|
|
309 | deactivate (); |
|
|
310 | } |
|
|
311 | |
|
|
312 | // the need for this function can be explained |
|
|
313 | // by load_object not returning the object |
|
|
314 | void |
|
|
315 | player::set_object (object *op) |
|
|
316 | { |
|
|
317 | ob = observe = op; |
|
|
318 | ob->contr = this; /* this aren't yet in archetype */ |
|
|
319 | |
|
|
320 | ob->speed = 1.0f; |
|
|
321 | ob->speed_left = 0.5f; |
|
|
322 | |
|
|
323 | ob->direction = 5; /* So player faces south */ |
|
|
324 | } |
327 | } |
325 | |
328 | |
326 | void |
329 | void |
327 | player::set_observe (object *op) |
330 | player::set_observe (object *op) |
328 | { |
331 | { |
… | |
… | |
425 | unsigned lastdist; |
428 | unsigned lastdist; |
426 | rv_vector rv; |
429 | rv_vector rv; |
427 | |
430 | |
428 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
431 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
429 | { |
432 | { |
430 | /* We should not find free objects on this friendly list, but it |
|
|
431 | * does periodically happen. Given that, lets deal with it. |
|
|
432 | * While unlikely, it is possible the next object on the friendly |
|
|
433 | * list is also free, so encapsulate this in a while loop. |
|
|
434 | */ |
|
|
435 | while (QUERY_FLAG (ol->ob, FLAG_FREED) || !QUERY_FLAG (ol->ob, FLAG_FRIENDLY)) |
|
|
436 | { |
|
|
437 | object *tmp = ol->ob; |
|
|
438 | |
|
|
439 | /* Can't do much more other than log the fact, because the object |
|
|
440 | * itself will have been cleared. |
|
|
441 | */ |
|
|
442 | LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n", |
|
|
443 | tmp->debug_desc ()); |
|
|
444 | ol = ol->next; |
|
|
445 | remove_friendly_object (tmp); |
|
|
446 | if (!ol) |
|
|
447 | return op; |
|
|
448 | } |
|
|
449 | |
|
|
450 | /* Remove special check for player from this. First, it looks to cause |
|
|
451 | * some crashes (ol->ob->contr not set properly?), but secondly, a more |
|
|
452 | * complicated method of state checking would be needed in any case - |
|
|
453 | * as it was, a clever player could type quit, and the function would |
|
|
454 | * skip them over while waiting for confirmation. Remove |
|
|
455 | * on_same_map check, as can_detect_enemy also does this |
|
|
456 | */ |
|
|
457 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
433 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
458 | continue; |
434 | continue; |
459 | |
435 | |
460 | if (lastdist > rv.distance) |
436 | if (lastdist > rv.distance) |
461 | { |
437 | { |
… | |
… | |
658 | } |
634 | } |
659 | |
635 | |
660 | void |
636 | void |
661 | give_initial_items (object *pl, treasurelist * items) |
637 | give_initial_items (object *pl, treasurelist * items) |
662 | { |
638 | { |
663 | object *op, *next = NULL; |
|
|
664 | |
|
|
665 | if (pl->randomitems != NULL) |
639 | if (pl->randomitems) |
666 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
640 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
667 | |
641 | |
668 | for (op = pl->inv; op; op = next) |
642 | for (object *next, *op = pl->inv; op; op = next) |
669 | { |
643 | { |
670 | next = op->below; |
644 | next = op->below; |
671 | |
645 | |
672 | /* Forces get applied per default, unless they have the |
646 | /* Forces get applied per default, unless they have the |
673 | * flag "neutral" set. Sorry but I can't think of a better way |
647 | * flag "neutral" set. Sorry but I can't think of a better way |
… | |
… | |
715 | if (op->nrof > 1) |
689 | if (op->nrof > 1) |
716 | op->nrof = 1; |
690 | op->nrof = 1; |
717 | } |
691 | } |
718 | |
692 | |
719 | if (op->type == SPELLBOOK && op->inv) |
693 | if (op->type == SPELLBOOK && op->inv) |
720 | { |
|
|
721 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
694 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
722 | } |
|
|
723 | |
695 | |
724 | /* Give starting characters identified, uncursed, and undamned |
696 | /* Give starting characters identified, uncursed, and undamned |
725 | * items. Just don't identify gold or silver, or it won't be |
697 | * items. Just don't identify gold or silver, or it won't be |
726 | * merged properly. |
698 | * merged properly. |
727 | */ |
699 | */ |
… | |
… | |
857 | static void |
829 | static void |
858 | start_info (object *op) |
830 | start_info (object *op) |
859 | { |
831 | { |
860 | char buf[MAX_BUF]; |
832 | char buf[MAX_BUF]; |
861 | |
833 | |
862 | sprintf (buf, "Welcome to Crossfire v%s!", VERSION); |
834 | sprintf (buf, "Welcome to Deliantra v%s!", VERSION); |
863 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
835 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
864 | //new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
|
|
865 | //new_draw_info (NDI_UNIQUE, 0, op, " "); |
|
|
866 | } |
836 | } |
867 | |
837 | |
868 | /* This function takes the key that is passed, and does the |
838 | /* This function takes the key that is passed, and does the |
869 | * appropriate action with it (change race, or other things). |
839 | * appropriate action with it (change race, or other things). |
870 | * The function name is for historical reasons - now we have |
840 | * The function name is for historical reasons - now we have |
… | |
… | |
1033 | if (op->move_type & MOVE_FLYING) |
1003 | if (op->move_type & MOVE_FLYING) |
1034 | return 1; |
1004 | return 1; |
1035 | |
1005 | |
1036 | next = op->below; |
1006 | next = op->below; |
1037 | |
1007 | |
|
|
1008 | int cnt = MAX_ITEM_PER_DROP; |
|
|
1009 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
|
|
1010 | |
1038 | /* loop while there are items on the floor that are not marked as |
1011 | /* loop while there are items on the floor that are not marked as |
1039 | * destroyed */ |
1012 | * destroyed */ |
1040 | while (next && !next->destroyed ()) |
1013 | while (next && !next->destroyed ()) |
1041 | { |
1014 | { |
1042 | tmp = next; |
1015 | tmp = next; |
1043 | next = tmp->below; |
1016 | next = tmp->below; |
1044 | |
1017 | |
|
|
1018 | if (cnt <= 0) |
|
|
1019 | { |
|
|
1020 | op->failmsg ("Couldn't pickup all items at once."); |
|
|
1021 | return 0; |
|
|
1022 | } |
|
|
1023 | |
1045 | if (op->destroyed ()) |
1024 | if (op->destroyed ()) |
1046 | return 0; |
1025 | return 0; |
1047 | |
1026 | |
1048 | if (!can_pick (op, tmp)) |
1027 | if (!can_pick (op, tmp)) |
1049 | continue; |
1028 | continue; |
1050 | |
1029 | |
1051 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1030 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1052 | { |
1031 | { |
1053 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1032 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1054 | pick_up (op, tmp); |
1033 | CHK_PICK_PICKUP; |
1055 | continue; |
1034 | continue; |
1056 | } |
1035 | } |
1057 | |
1036 | |
1058 | /* high not bit set? We're using the old autopickup model */ |
1037 | /* high not bit set? We're using the old autopickup model */ |
1059 | if (!(op->contr->mode & PU_NEWMODE)) |
1038 | if (!(op->contr->mode & PU_NEWMODE)) |
… | |
… | |
1061 | switch (op->contr->mode) |
1040 | switch (op->contr->mode) |
1062 | { |
1041 | { |
1063 | case 0: |
1042 | case 0: |
1064 | return 1; /* don't pick up */ |
1043 | return 1; /* don't pick up */ |
1065 | case 1: |
1044 | case 1: |
1066 | pick_up (op, tmp); |
1045 | CHK_PICK_PICKUP; |
1067 | return 1; |
1046 | return 1; |
1068 | case 2: |
1047 | case 2: |
1069 | pick_up (op, tmp); |
1048 | CHK_PICK_PICKUP; |
1070 | return 0; |
1049 | return 0; |
1071 | case 3: |
1050 | case 3: |
1072 | return 0; /* stop before pickup */ |
1051 | return 0; /* stop before pickup */ |
1073 | case 4: |
1052 | case 4: |
1074 | pick_up (op, tmp); |
1053 | CHK_PICK_PICKUP; |
1075 | break; |
1054 | break; |
1076 | case 5: |
1055 | case 5: |
1077 | pick_up (op, tmp); |
1056 | CHK_PICK_PICKUP; |
1078 | stop = 1; |
1057 | stop = 1; |
1079 | break; |
1058 | break; |
1080 | case 6: |
1059 | case 6: |
1081 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1060 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
1082 | pick_up (op, tmp); |
1061 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
|
|
1062 | CHK_PICK_PICKUP; |
1083 | break; |
1063 | break; |
1084 | |
1064 | |
1085 | case 7: |
1065 | case 7: |
1086 | if (tmp->type == MONEY || tmp->type == GEM) |
1066 | if (tmp->type == MONEY || tmp->type == GEM) |
1087 | pick_up (op, tmp); |
1067 | CHK_PICK_PICKUP; |
1088 | break; |
1068 | break; |
1089 | |
1069 | |
1090 | default: |
1070 | default: |
1091 | /* use value density */ |
1071 | /* use value density */ |
1092 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1072 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1093 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1073 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1094 | pick_up (op, tmp); |
1074 | CHK_PICK_PICKUP; |
1095 | } |
1075 | } |
1096 | } |
1076 | } |
1097 | else |
1077 | else |
1098 | { /* old model */ |
1078 | { /* old model */ |
1099 | /* NEW pickup handling */ |
1079 | /* NEW pickup handling */ |
… | |
… | |
1154 | /* all food and drink if desired */ |
1134 | /* all food and drink if desired */ |
1155 | /* question: don't pick up known-poisonous stuff? */ |
1135 | /* question: don't pick up known-poisonous stuff? */ |
1156 | if (op->contr->mode & PU_FOOD) |
1136 | if (op->contr->mode & PU_FOOD) |
1157 | if (tmp->type == FOOD) |
1137 | if (tmp->type == FOOD) |
1158 | { |
1138 | { |
1159 | pick_up (op, tmp); |
1139 | CHK_PICK_PICKUP; |
1160 | continue; |
1140 | continue; |
1161 | } |
1141 | } |
1162 | |
1142 | |
1163 | if (op->contr->mode & PU_DRINK) |
1143 | if (op->contr->mode & PU_DRINK) |
1164 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1144 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1165 | { |
1145 | { |
1166 | pick_up (op, tmp); |
1146 | CHK_PICK_PICKUP; |
1167 | continue; |
1147 | continue; |
1168 | } |
1148 | } |
1169 | |
1149 | |
1170 | if (op->contr->mode & PU_POTION) |
1150 | if (op->contr->mode & PU_POTION) |
1171 | if (tmp->type == POTION) |
1151 | if (tmp->type == POTION) |
1172 | { |
1152 | { |
1173 | pick_up (op, tmp); |
1153 | CHK_PICK_PICKUP; |
1174 | continue; |
1154 | continue; |
1175 | } |
1155 | } |
1176 | |
1156 | |
1177 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1157 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1178 | if (op->contr->mode & PU_SPELLBOOK) |
1158 | if (op->contr->mode & PU_SPELLBOOK) |
1179 | if (tmp->type == SPELLBOOK) |
1159 | if (tmp->type == SPELLBOOK) |
1180 | { |
1160 | { |
1181 | pick_up (op, tmp); |
1161 | CHK_PICK_PICKUP; |
1182 | continue; |
1162 | continue; |
1183 | } |
1163 | } |
1184 | |
1164 | |
1185 | if (op->contr->mode & PU_SKILLSCROLL) |
1165 | if (op->contr->mode & PU_SKILLSCROLL) |
1186 | if (tmp->type == SKILLSCROLL) |
1166 | if (tmp->type == SKILLSCROLL) |
1187 | { |
1167 | { |
1188 | pick_up (op, tmp); |
1168 | CHK_PICK_PICKUP; |
1189 | continue; |
1169 | continue; |
1190 | } |
1170 | } |
1191 | |
1171 | |
1192 | if (op->contr->mode & PU_READABLES) |
1172 | if (op->contr->mode & PU_READABLES) |
1193 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1173 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1194 | { |
1174 | { |
1195 | pick_up (op, tmp); |
1175 | CHK_PICK_PICKUP; |
1196 | continue; |
1176 | continue; |
1197 | } |
1177 | } |
1198 | |
1178 | |
1199 | /* wands/staves/rods/horns */ |
1179 | /* wands/staves/rods/horns */ |
1200 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1180 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1201 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1181 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1202 | { |
1182 | { |
1203 | pick_up (op, tmp); |
1183 | CHK_PICK_PICKUP; |
1204 | continue; |
1184 | continue; |
1205 | } |
1185 | } |
1206 | |
1186 | |
1207 | /* pick up all magical items */ |
1187 | /* pick up all magical items */ |
1208 | if (op->contr->mode & PU_MAGICAL) |
1188 | if (op->contr->mode & PU_MAGICAL) |
1209 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1189 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1210 | { |
1190 | { |
1211 | pick_up (op, tmp); |
1191 | CHK_PICK_PICKUP; |
1212 | continue; |
1192 | continue; |
1213 | } |
1193 | } |
1214 | |
1194 | |
1215 | if (op->contr->mode & PU_VALUABLES) |
1195 | if (op->contr->mode & PU_VALUABLES) |
1216 | { |
1196 | { |
1217 | if (tmp->type == MONEY || tmp->type == GEM) |
1197 | if (tmp->type == MONEY || tmp->type == GEM) |
1218 | { |
1198 | { |
1219 | pick_up (op, tmp); |
1199 | CHK_PICK_PICKUP; |
1220 | continue; |
1200 | continue; |
1221 | } |
1201 | } |
1222 | } |
1202 | } |
1223 | |
1203 | |
1224 | /* rings & amulets - talismans seems to be typed AMULET */ |
1204 | /* rings & amulets - talismans seems to be typed AMULET */ |
1225 | if (op->contr->mode & PU_JEWELS) |
1205 | if (op->contr->mode & PU_JEWELS) |
1226 | if (tmp->type == RING || tmp->type == AMULET) |
1206 | if (tmp->type == RING || tmp->type == AMULET) |
1227 | { |
1207 | { |
1228 | pick_up (op, tmp); |
1208 | CHK_PICK_PICKUP; |
1229 | continue; |
1209 | continue; |
1230 | } |
1210 | } |
1231 | |
1211 | |
1232 | /* we don't forget dragon food */ |
1212 | /* we don't forget dragon food */ |
1233 | if (op->contr->mode & PU_FLESH) |
1213 | if (op->contr->mode & PU_FLESH) |
1234 | if (tmp->type == FLESH) |
1214 | if (tmp->type == FLESH) |
1235 | { |
1215 | { |
1236 | pick_up (op, tmp); |
1216 | CHK_PICK_PICKUP; |
1237 | continue; |
1217 | continue; |
1238 | } |
1218 | } |
1239 | |
1219 | |
1240 | /* bows and arrows. Bows are good for selling! */ |
1220 | /* bows and arrows. Bows are good for selling! */ |
1241 | if (op->contr->mode & PU_BOW) |
1221 | if (op->contr->mode & PU_BOW) |
1242 | if (tmp->type == BOW) |
1222 | if (tmp->type == BOW) |
1243 | { |
1223 | { |
1244 | pick_up (op, tmp); |
1224 | CHK_PICK_PICKUP; |
1245 | continue; |
1225 | continue; |
1246 | } |
1226 | } |
1247 | |
1227 | |
1248 | if (op->contr->mode & PU_ARROW) |
1228 | if (op->contr->mode & PU_ARROW) |
1249 | if (tmp->type == ARROW) |
1229 | if (tmp->type == ARROW) |
1250 | { |
1230 | { |
1251 | pick_up (op, tmp); |
1231 | CHK_PICK_PICKUP; |
1252 | continue; |
1232 | continue; |
1253 | } |
1233 | } |
1254 | |
1234 | |
1255 | /* all kinds of armor etc. */ |
1235 | /* all kinds of armor etc. */ |
1256 | if (op->contr->mode & PU_ARMOUR) |
1236 | if (op->contr->mode & PU_ARMOUR) |
1257 | if (tmp->type == ARMOUR) |
1237 | if (tmp->type == ARMOUR) |
1258 | { |
1238 | { |
1259 | pick_up (op, tmp); |
1239 | CHK_PICK_PICKUP; |
1260 | continue; |
1240 | continue; |
1261 | } |
1241 | } |
1262 | |
1242 | |
1263 | if (op->contr->mode & PU_HELMET) |
1243 | if (op->contr->mode & PU_HELMET) |
1264 | if (tmp->type == HELMET) |
1244 | if (tmp->type == HELMET) |
1265 | { |
1245 | { |
1266 | pick_up (op, tmp); |
1246 | CHK_PICK_PICKUP; |
1267 | continue; |
1247 | continue; |
1268 | } |
1248 | } |
1269 | |
1249 | |
1270 | if (op->contr->mode & PU_SHIELD) |
1250 | if (op->contr->mode & PU_SHIELD) |
1271 | if (tmp->type == SHIELD) |
1251 | if (tmp->type == SHIELD) |
1272 | { |
1252 | { |
1273 | pick_up (op, tmp); |
1253 | CHK_PICK_PICKUP; |
1274 | continue; |
1254 | continue; |
1275 | } |
1255 | } |
1276 | |
1256 | |
1277 | if (op->contr->mode & PU_BOOTS) |
1257 | if (op->contr->mode & PU_BOOTS) |
1278 | if (tmp->type == BOOTS) |
1258 | if (tmp->type == BOOTS) |
1279 | { |
1259 | { |
1280 | pick_up (op, tmp); |
1260 | CHK_PICK_PICKUP; |
1281 | continue; |
1261 | continue; |
1282 | } |
1262 | } |
1283 | |
1263 | |
1284 | if (op->contr->mode & PU_GLOVES) |
1264 | if (op->contr->mode & PU_GLOVES) |
1285 | if (tmp->type == GLOVES) |
1265 | if (tmp->type == GLOVES) |
1286 | { |
1266 | { |
1287 | pick_up (op, tmp); |
1267 | CHK_PICK_PICKUP; |
1288 | continue; |
1268 | continue; |
1289 | } |
1269 | } |
1290 | |
1270 | |
1291 | if (op->contr->mode & PU_CLOAK) |
1271 | if (op->contr->mode & PU_CLOAK) |
1292 | if (tmp->type == CLOAK) |
1272 | if (tmp->type == CLOAK) |
1293 | { |
1273 | { |
1294 | pick_up (op, tmp); |
1274 | CHK_PICK_PICKUP; |
1295 | continue; |
1275 | continue; |
1296 | } |
1276 | } |
1297 | |
1277 | |
1298 | /* hoping to catch throwing daggers here */ |
1278 | /* hoping to catch throwing daggers here */ |
1299 | if (op->contr->mode & PU_MISSILEWEAPON) |
1279 | if (op->contr->mode & PU_MISSILEWEAPON) |
1300 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1280 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1301 | { |
1281 | { |
1302 | pick_up (op, tmp); |
1282 | CHK_PICK_PICKUP; |
1303 | continue; |
1283 | continue; |
1304 | } |
1284 | } |
1305 | |
1285 | |
1306 | /* careful: chairs and tables are weapons! */ |
1286 | /* careful: chairs and tables are weapons! */ |
1307 | if (op->contr->mode & PU_ALLWEAPON) |
1287 | if (op->contr->mode & PU_ALLWEAPON) |
… | |
… | |
1309 | if (tmp->type == WEAPON && tmp->name != NULL) |
1289 | if (tmp->type == WEAPON && tmp->name != NULL) |
1310 | { |
1290 | { |
1311 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1291 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1312 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1292 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1313 | { |
1293 | { |
1314 | pick_up (op, tmp); |
1294 | CHK_PICK_PICKUP; |
1315 | continue; |
1295 | continue; |
1316 | } |
1296 | } |
1317 | } |
1297 | } |
1318 | |
1298 | |
1319 | if (tmp->type == WEAPON && tmp->name == NULL) |
1299 | if (tmp->type == WEAPON && tmp->name == NULL) |
1320 | { |
1300 | { |
1321 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1301 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1322 | { |
1302 | { |
1323 | pick_up (op, tmp); |
1303 | CHK_PICK_PICKUP; |
1324 | continue; |
1304 | continue; |
1325 | } |
1305 | } |
1326 | } |
1306 | } |
1327 | } |
1307 | } |
1328 | |
1308 | |
1329 | /* misc stuff that's useful */ |
1309 | /* misc stuff that's useful */ |
1330 | if (op->contr->mode & PU_KEY) |
1310 | if (op->contr->mode & PU_KEY) |
1331 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1311 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1332 | { |
1312 | { |
1333 | pick_up (op, tmp); |
1313 | CHK_PICK_PICKUP; |
1334 | continue; |
1314 | continue; |
1335 | } |
1315 | } |
1336 | |
1316 | |
1337 | /* any of the last 4 bits set means we use the ratio for value |
1317 | /* any of the last 4 bits set means we use the ratio for value |
1338 | * pickups */ |
1318 | * pickups */ |
… | |
… | |
1343 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1323 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1344 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1324 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1345 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1325 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1346 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1326 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1347 | { |
1327 | { |
1348 | pick_up (op, tmp); |
1328 | CHK_PICK_PICKUP; |
1349 | #if 0 |
1329 | #if 0 |
1350 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1330 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1351 | if (tmp->name != NULL) |
1331 | if (tmp->name != NULL) |
1352 | { |
1332 | { |
1353 | fprintf (stderr, "%s", tmp->name); |
1333 | fprintf (stderr, "%s", tmp->name); |
… | |
… | |
1372 | * found object is returned. |
1352 | * found object is returned. |
1373 | */ |
1353 | */ |
1374 | object * |
1354 | object * |
1375 | find_arrow (object *op, const char *type) |
1355 | find_arrow (object *op, const char *type) |
1376 | { |
1356 | { |
1377 | object *tmp = 0; |
|
|
1378 | |
|
|
1379 | for (op = op->inv; op; op = op->below) |
1357 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1380 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
1381 | tmp = find_arrow (op, type); |
|
|
1382 | else if (op->type == ARROW && op->race == type) |
1358 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
|
|
1359 | return splay (tmp); |
|
|
1360 | |
|
|
1361 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1362 | if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && !strcmp (&tmp->race, type)) |
|
|
1363 | if (object *arrow = find_arrow (tmp, type)) |
|
|
1364 | { |
|
|
1365 | splay (tmp); |
1383 | return op; |
1366 | return arrow; |
|
|
1367 | } |
1384 | |
1368 | |
1385 | return tmp; |
1369 | return 0; |
1386 | } |
1370 | } |
1387 | |
1371 | |
1388 | /* |
1372 | /* |
1389 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1373 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1390 | * against the target. A full test is not performed, simply a basic test |
1374 | * against the target. A full test is not performed, simply a basic test |
… | |
… | |
1683 | |
1667 | |
1684 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1668 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1685 | arrow->move_type = MOVE_FLY_LOW; |
1669 | arrow->move_type = MOVE_FLY_LOW; |
1686 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1670 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1687 | |
1671 | |
1688 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1672 | op->play_sound (sound_find ("fire_arrow")); |
1689 | m->insert (arrow, sx, sy, op); |
1673 | m->insert (arrow, sx, sy, op); |
1690 | |
1674 | |
1691 | if (!arrow->destroyed ()) |
1675 | if (!arrow->destroyed ()) |
1692 | move_arrow (arrow); |
1676 | move_arrow (arrow); |
1693 | |
1677 | |
… | |
… | |
1771 | |
1755 | |
1772 | if (item->type == WAND) |
1756 | if (item->type == WAND) |
1773 | { |
1757 | { |
1774 | if (item->stats.food <= 0) |
1758 | if (item->stats.food <= 0) |
1775 | { |
1759 | { |
1776 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1760 | op->contr->play_sound (sound_find ("wand_poof")); |
1777 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1761 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1778 | |
1762 | |
1779 | return; |
1763 | return; |
1780 | } |
1764 | } |
1781 | } |
1765 | } |
1782 | else if (item->type == ROD || item->type == HORN) |
1766 | else if (item->type == ROD || item->type == HORN) |
1783 | { |
1767 | { |
1784 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1768 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1785 | { |
1769 | { |
1786 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1770 | op->contr->play_sound (sound_find ("wand_poof")); |
1787 | |
1771 | |
1788 | if (item->type == ROD) |
1772 | if (item->type == ROD) |
1789 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1773 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1790 | else |
1774 | else |
1791 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
1775 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
… | |
… | |
1980 | /* If we found a key, do some extra work */ |
1964 | /* If we found a key, do some extra work */ |
1981 | if (key) |
1965 | if (key) |
1982 | { |
1966 | { |
1983 | object *container = key->env; |
1967 | object *container = key->env; |
1984 | |
1968 | |
1985 | play_sound_map (op->map, op->x, op->y, SOUND_OPEN_DOOR); |
|
|
1986 | |
|
|
1987 | if (action_makes_visible (op)) |
1969 | if (action_makes_visible (op)) |
1988 | make_visible (op); |
1970 | make_visible (op); |
1989 | |
1971 | |
1990 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1972 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1991 | spring_trap (door->inv, op); |
1973 | spring_trap (door->inv, op); |
1992 | |
1974 | |
1993 | if (door->type == DOOR) |
1975 | if (door->type == DOOR) |
1994 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1976 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1995 | else if (door->type == LOCKED_DOOR) |
1977 | else if (door->type == LOCKED_DOOR) |
1996 | { |
1978 | { |
1997 | new_draw_info_format (NDI_UNIQUE, NDI_BROWN, op, "You open the door with the %s", query_short_name (key)); |
1979 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
1998 | remove_door2 (door); /* remove door without violence ;-) */ |
1980 | remove_door2 (door); /* remove door without violence ;-) */ |
1999 | } |
1981 | } |
2000 | |
1982 | |
2001 | /* Do this after we print the message */ |
1983 | /* Do this after we print the message */ |
2002 | decrease_ob (key); /* Use up one of the keys */ |
1984 | decrease_ob (key); /* Use up one of the keys */ |
… | |
… | |
2007 | return 1; /* Nothing more to do below */ |
1989 | return 1; /* Nothing more to do below */ |
2008 | } |
1990 | } |
2009 | else if (door->type == LOCKED_DOOR) |
1991 | else if (door->type == LOCKED_DOOR) |
2010 | { |
1992 | { |
2011 | /* Might as well return now - no other way to open this */ |
1993 | /* Might as well return now - no other way to open this */ |
2012 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, door->msg); |
1994 | op->failmsg (door->msg ? &door->msg : "Hmm, you miss the certain something to open this door..."); |
2013 | return 1; |
1995 | return 1; |
2014 | } |
1996 | } |
2015 | |
1997 | |
2016 | return 0; |
1998 | return 0; |
2017 | } |
1999 | } |
… | |
… | |
2104 | |
2086 | |
2105 | if (op->speed_left > 0.f) |
2087 | if (op->speed_left > 0.f) |
2106 | { |
2088 | { |
2107 | --op->speed_left; |
2089 | --op->speed_left; |
2108 | |
2090 | |
2109 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2091 | op->play_sound (sound_find ("push_player")); |
2110 | push_ob (mon, dir, op); |
2092 | push_ob (mon, dir, op); |
2111 | |
2093 | |
2112 | if (op->contr->tmp_invis || op->hide) |
2094 | if (op->contr->tmp_invis || op->hide) |
2113 | make_visible (op); |
2095 | make_visible (op); |
2114 | |
2096 | |
… | |
… | |
2133 | { |
2115 | { |
2134 | --op->speed_left; |
2116 | --op->speed_left; |
2135 | |
2117 | |
2136 | if (!op->contr->braced) |
2118 | if (!op->contr->braced) |
2137 | { |
2119 | { |
2138 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2120 | op->play_sound (sound_find ("push_player")); |
2139 | push_ob (mon, dir, op); |
2121 | push_ob (mon, dir, op); |
2140 | } |
2122 | } |
2141 | else |
2123 | else |
2142 | new_draw_info (0, 0, op, "You withhold your attack"); |
2124 | op->statusmsg ("You withhold your attack"); |
2143 | |
2125 | |
2144 | if (op->contr->tmp_invis || op->hide) |
2126 | if (op->contr->tmp_invis || op->hide) |
2145 | make_visible (op); |
2127 | make_visible (op); |
2146 | |
2128 | |
2147 | return true; |
2129 | return true; |
… | |
… | |
2191 | bool |
2173 | bool |
2192 | move_player (object *op, int dir) |
2174 | move_player (object *op, int dir) |
2193 | { |
2175 | { |
2194 | int pick; |
2176 | int pick; |
2195 | |
2177 | |
2196 | if (!op->map || op->map->in_memory != MAP_IN_MEMORY) |
2178 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2197 | return 0; |
2179 | return 0; |
2198 | |
2180 | |
2199 | /* Sanity check: make sure dir is valid */ |
2181 | /* Sanity check: make sure dir is valid */ |
2200 | if ((dir < 0) || (dir >= 9)) |
2182 | if ((dir < 0) || (dir >= 9)) |
2201 | { |
2183 | { |
… | |
… | |
2286 | return 0; |
2268 | return 0; |
2287 | |
2269 | |
2288 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2270 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2289 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2271 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2290 | { |
2272 | { |
2291 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2273 | op->play_sound (sound_find ("ob_evaporate")); |
2292 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2274 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2293 | |
2275 | |
2294 | if (op->contr) |
2276 | if (op->contr) |
2295 | esrv_del_item (op->contr, tmp->count); |
2277 | esrv_del_item (op->contr, tmp->count); |
2296 | |
2278 | |
… | |
… | |
2316 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2298 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2317 | * back in the map (location and map determined by values of env). This |
2299 | * back in the map (location and map determined by values of env). This |
2318 | * function will descend into containers. op is the object to start the search |
2300 | * function will descend into containers. op is the object to start the search |
2319 | * from. |
2301 | * from. |
2320 | */ |
2302 | */ |
2321 | void |
2303 | static void |
2322 | remove_unpaid_objects (object *op, object *env) |
2304 | drop_unpaid_items (object *op, object *env) |
2323 | { |
2305 | { |
2324 | while (op) |
2306 | while (op) |
2325 | { |
2307 | { |
2326 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2308 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2327 | |
2309 | |
… | |
… | |
2331 | esrv_del_item (env->contr, op->count); |
2313 | esrv_del_item (env->contr, op->count); |
2332 | |
2314 | |
2333 | op->insert_at (env); |
2315 | op->insert_at (env); |
2334 | } |
2316 | } |
2335 | else if (op->inv) |
2317 | else if (op->inv) |
2336 | remove_unpaid_objects (op->inv, env); |
2318 | drop_unpaid_items (op->inv, env); |
2337 | |
2319 | |
2338 | op = next; |
2320 | op = next; |
2339 | } |
2321 | } |
|
|
2322 | } |
|
|
2323 | |
|
|
2324 | void |
|
|
2325 | object::drop_unpaid_items () |
|
|
2326 | { |
|
|
2327 | if (!flag [FLAG_REMOVED]) |
|
|
2328 | ::drop_unpaid_items (inv, this); |
2340 | } |
2329 | } |
2341 | |
2330 | |
2342 | /* |
2331 | /* |
2343 | * Returns pointer a static string containing gravestone text |
2332 | * Returns pointer a static string containing gravestone text |
2344 | * Moved from apply.c to player.c - player.c is what |
2333 | * Moved from apply.c to player.c - player.c is what |
… | |
… | |
2439 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2428 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2440 | else |
2429 | else |
2441 | { |
2430 | { |
2442 | gen_grace = op->stats.maxgrace; |
2431 | gen_grace = op->stats.maxgrace; |
2443 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2432 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2444 | } |
|
|
2445 | |
|
|
2446 | /* Regenerate Spell Points */ |
|
|
2447 | if (!op->contr->golem && --op->last_sp < 0) |
|
|
2448 | { |
|
|
2449 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
|
|
2450 | if (op->stats.sp < op->stats.maxsp) |
|
|
2451 | { |
|
|
2452 | op->stats.sp++; |
|
|
2453 | /* dms do not consume food */ |
|
|
2454 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2455 | { |
|
|
2456 | op->stats.food--; |
|
|
2457 | if (op->contr->digestion < 0) |
|
|
2458 | op->stats.food += op->contr->digestion; |
|
|
2459 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2460 | op->stats.food = last_food; |
|
|
2461 | } |
|
|
2462 | } |
|
|
2463 | |
|
|
2464 | if (max_sp > 1) |
|
|
2465 | { |
|
|
2466 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2467 | if (over_sp > 0) |
|
|
2468 | { |
|
|
2469 | if (op->stats.sp < op->stats.maxsp) |
|
|
2470 | { |
|
|
2471 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2472 | |
|
|
2473 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2474 | op->stats.sp--; |
|
|
2475 | |
|
|
2476 | if (op->stats.sp > op->stats.maxsp) |
|
|
2477 | op->stats.sp = op->stats.maxsp; |
|
|
2478 | } |
|
|
2479 | op->last_sp = 0; |
|
|
2480 | } |
|
|
2481 | else |
|
|
2482 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2483 | } |
|
|
2484 | else |
|
|
2485 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2486 | } |
2433 | } |
2487 | |
2434 | |
2488 | /* Regenerate Grace */ |
2435 | /* Regenerate Grace */ |
2489 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2436 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2490 | if (--op->last_grace < 0) |
2437 | if (--op->last_grace < 0) |
… | |
… | |
2511 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2458 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2512 | } |
2459 | } |
2513 | /* wearing stuff doesn't detract from grace generation. */ |
2460 | /* wearing stuff doesn't detract from grace generation. */ |
2514 | } |
2461 | } |
2515 | |
2462 | |
|
|
2463 | if (op->stats.food > 0) |
|
|
2464 | { |
2516 | /* Regenerate Hit Points */ |
2465 | /* Regenerate Spell Points */ |
2517 | if (--op->last_heal < 0) |
2466 | if (!op->contr->golem && --op->last_sp < 0) |
2518 | { |
|
|
2519 | if (op->stats.hp < op->stats.maxhp) |
|
|
2520 | { |
2467 | { |
2521 | op->stats.hp++; |
2468 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
2522 | /* dms do not consume food */ |
2469 | |
2523 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2470 | if (op->stats.sp < op->stats.maxsp) |
2524 | { |
2471 | { |
|
|
2472 | op->stats.sp++; |
|
|
2473 | |
|
|
2474 | /* dms do not consume food */ |
|
|
2475 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2476 | { |
2525 | op->stats.food--; |
2477 | op->stats.food--; |
|
|
2478 | |
2526 | if (op->contr->digestion < 0) |
2479 | if (op->contr->digestion < 0) |
2527 | op->stats.food += op->contr->digestion; |
2480 | op->stats.food += op->contr->digestion; |
2528 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2481 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2529 | op->stats.food = last_food; |
2482 | op->stats.food = last_food; |
|
|
2483 | } |
2530 | } |
2484 | } |
2531 | } |
|
|
2532 | |
2485 | |
2533 | if (max_hp > 1) |
2486 | if (max_sp > 1) |
2534 | { |
|
|
2535 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2536 | if (over_hp > 0) |
|
|
2537 | { |
2487 | { |
2538 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2488 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2489 | if (over_sp > 0) |
|
|
2490 | { |
|
|
2491 | if (op->stats.sp < op->stats.maxsp) |
|
|
2492 | { |
|
|
2493 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2494 | |
|
|
2495 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2496 | op->stats.sp--; |
|
|
2497 | |
|
|
2498 | if (op->stats.sp > op->stats.maxsp) |
|
|
2499 | op->stats.sp = op->stats.maxsp; |
|
|
2500 | } |
|
|
2501 | |
2539 | op->last_heal = 0; |
2502 | op->last_sp = 0; |
|
|
2503 | } |
|
|
2504 | else |
|
|
2505 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
2540 | } |
2506 | } |
2541 | else |
2507 | else |
|
|
2508 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2509 | } |
|
|
2510 | |
|
|
2511 | /* Regenerate Hit Points */ |
|
|
2512 | if (--op->last_heal < 0) |
|
|
2513 | { |
|
|
2514 | if (op->stats.hp < op->stats.maxhp) |
2542 | { |
2515 | { |
2543 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2516 | op->stats.hp++; |
|
|
2517 | |
|
|
2518 | /* dms do not consume food */ |
|
|
2519 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2520 | { |
|
|
2521 | op->stats.food--; |
|
|
2522 | |
|
|
2523 | if (op->contr->digestion < 0) |
|
|
2524 | op->stats.food += op->contr->digestion; |
|
|
2525 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2526 | op->stats.food = last_food; |
|
|
2527 | } |
2544 | } |
2528 | } |
|
|
2529 | |
|
|
2530 | if (max_hp > 1) |
|
|
2531 | { |
|
|
2532 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2533 | |
|
|
2534 | if (over_hp > 0) |
|
|
2535 | { |
|
|
2536 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
|
|
2537 | op->last_heal = 0; |
|
|
2538 | } |
|
|
2539 | else |
|
|
2540 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2545 | } |
2541 | } |
2546 | else |
2542 | else |
2547 | { |
|
|
2548 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2543 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2549 | } |
2544 | } |
2550 | } |
2545 | } |
2551 | |
2546 | |
2552 | /* Digestion */ |
2547 | /* Digestion */ |
2553 | if (--op->last_eat < 0) |
2548 | if (--op->last_eat < 0) |
2554 | { |
2549 | { |
2555 | int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; |
2550 | int bonus = max (0, op->contr->digestion), |
|
|
2551 | penalty = max (0, -op->contr->digestion); |
2556 | |
2552 | |
2557 | if (op->contr->gen_hp > 0) |
|
|
2558 | op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); |
2553 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2559 | else |
|
|
2560 | op->last_eat = 25 * (1 + bonus) / (penalty + 1); |
|
|
2561 | |
2554 | |
2562 | /* dms do not consume food */ |
2555 | /* dms do not consume food */ |
2563 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2556 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2564 | op->stats.food--; |
2557 | op->stats.food--; |
2565 | } |
2558 | } |
… | |
… | |
2592 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2585 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2593 | manual_apply (op, flesh, 0); |
2586 | manual_apply (op, flesh, 0); |
2594 | } |
2587 | } |
2595 | } |
2588 | } |
2596 | |
2589 | |
2597 | while (op->stats.food < 0 && op->stats.hp >= 0) |
2590 | if (op->stats.food < 0) |
2598 | op->stats.food++, op->stats.hp--; |
2591 | { |
|
|
2592 | op->stats.hp += op->stats.food; |
|
|
2593 | op->stats.food = 0; |
|
|
2594 | } |
2599 | |
2595 | |
2600 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2596 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2601 | kill_player (op); |
2597 | kill_player (op); |
2602 | } |
2598 | } |
2603 | } |
2599 | } |
… | |
… | |
2608 | * file. |
2604 | * file. |
2609 | */ |
2605 | */ |
2610 | void |
2606 | void |
2611 | kill_player (object *op) |
2607 | kill_player (object *op) |
2612 | { |
2608 | { |
|
|
2609 | int x, y; |
2613 | char buf[MAX_BUF]; |
2610 | char buf[MAX_BUF]; |
2614 | int x, y; |
|
|
2615 | |
|
|
2616 | //int i; |
|
|
2617 | maptile *map; /* this is for resurrection */ |
2611 | maptile *map; /* this is for resurrection */ |
2618 | |
|
|
2619 | /* int z; |
|
|
2620 | int num_stats_lose; |
|
|
2621 | int lost_a_stat; |
|
|
2622 | int lose_this_stat; |
|
|
2623 | int this_stat; */ |
|
|
2624 | int will_kill_again; |
2612 | int will_kill_again; |
2625 | archetype *at; |
2613 | archetype *at; |
2626 | object *tmp; |
2614 | object *tmp; |
2627 | |
2615 | |
2628 | if (save_life (op)) |
2616 | if (save_life (op)) |
2629 | return; |
2617 | return; |
2630 | |
|
|
2631 | |
2618 | |
2632 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2619 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2633 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2620 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2634 | * Look at op_on_battleground() for more info --AndreasV |
2621 | * Look at op_on_battleground() for more info --AndreasV |
2635 | */ |
2622 | */ |
… | |
… | |
2651 | { |
2638 | { |
2652 | tmp->destroy (); |
2639 | tmp->destroy (); |
2653 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2640 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2654 | } |
2641 | } |
2655 | |
2642 | |
2656 | cure_disease (op, 0); /* remove any disease */ |
2643 | cure_disease (op, 0, 0); /* remove any disease */ |
2657 | op->stats.hp = op->stats.maxhp; |
2644 | op->stats.hp = op->stats.maxhp; |
2658 | if (op->stats.food <= 0) |
2645 | if (op->stats.food <= 0) |
2659 | op->stats.food = 999; |
2646 | op->stats.food = 999; |
2660 | |
2647 | |
2661 | /* create a bodypart-trophy to make the winner happy */ |
2648 | /* create a bodypart-trophy to make the winner happy */ |
2662 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2649 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2663 | { |
2650 | { |
2664 | sprintf (buf, "%s's finger", &op->name); |
2651 | tmp->name = format ("%s's finger" , &op->name); |
2665 | tmp->name = buf; |
2652 | tmp->name_pl = format ("%s's fingers", &op->name); |
2666 | sprintf (buf, " This finger has been cut off %s\n" |
2653 | tmp->msg = format ( |
2667 | " the %s, when he was defeated at\n level %d by %s.\n", |
2654 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2668 | &op->name, op->contr->title, (int) (op->level), op->contr->killer); |
2655 | &op->name, op->contr->title, (int) (op->level), op->contr->killer |
2669 | tmp->msg = buf; |
2656 | ); |
2670 | tmp->value = 0, tmp->type = 0; |
2657 | tmp->value = 0, tmp->type = 0; |
2671 | tmp->materialname = "organics"; |
2658 | tmp->materialname = "organics"; |
2672 | tmp->insert_at (op, tmp); |
2659 | tmp->insert_at (op, tmp); |
2673 | } |
2660 | } |
2674 | |
2661 | |
… | |
… | |
2681 | INVOKE_PLAYER (DEATH, op->contr); |
2668 | INVOKE_PLAYER (DEATH, op->contr); |
2682 | |
2669 | |
2683 | command_kill_pets (op, 0); |
2670 | command_kill_pets (op, 0); |
2684 | |
2671 | |
2685 | if (op->stats.food < 0) |
2672 | if (op->stats.food < 0) |
2686 | { |
|
|
2687 | sprintf (buf, "%s starved to death.", &op->name); |
|
|
2688 | strcpy (op->contr->killer, "starvation"); |
2673 | strcpy (op->contr->killer, "starvation"); |
2689 | } |
|
|
2690 | else |
|
|
2691 | sprintf (buf, "%s died.", &op->name); |
|
|
2692 | |
2674 | |
2693 | play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); |
2675 | op->contr->play_sound (sound_find ("player_dies")); |
2694 | |
2676 | |
2695 | /* save the map location for corpse, gravestone */ |
2677 | /* save the map location for corpse, gravestone */ |
2696 | x = op->x; |
2678 | x = op->x; |
2697 | y = op->y; |
2679 | y = op->y; |
2698 | map = op->map; |
2680 | map = op->map; |
… | |
… | |
2861 | { |
2843 | { |
2862 | tmp->destroy (); |
2844 | tmp->destroy (); |
2863 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2845 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2864 | } |
2846 | } |
2865 | |
2847 | |
2866 | cure_disease (op, 0); /* remove any disease */ |
2848 | cure_disease (op, 0, 0); /* remove any disease */ |
2867 | |
2849 | |
2868 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2850 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2869 | apply_death_exp_penalty (op); |
2851 | apply_death_exp_penalty (op); |
2870 | if (op->stats.food < 100) |
2852 | if (op->stats.food < 100) |
2871 | op->stats.food = 900; |
2853 | op->stats.food = 900; |
… | |
… | |
2875 | |
2857 | |
2876 | /* |
2858 | /* |
2877 | * Check to see if the player has any unpaid items. If so, remove them |
2859 | * Check to see if the player has any unpaid items. If so, remove them |
2878 | * and put them back in the map. |
2860 | * and put them back in the map. |
2879 | */ |
2861 | */ |
2880 | remove_unpaid_objects (op->inv, op); |
2862 | op->drop_unpaid_items (); |
2881 | |
2863 | |
2882 | /****************************************/ |
2864 | /****************************************/ |
2883 | /* */ |
2865 | /* */ |
2884 | /* Move player to his current respawn- */ |
2866 | /* Move player to his current respawn- */ |
2885 | /* position (usually last savebed) */ |
2867 | /* position (usually last savebed) */ |
… | |
… | |
3025 | void |
3007 | void |
3026 | make_visible (object *op) |
3008 | make_visible (object *op) |
3027 | { |
3009 | { |
3028 | op->hide = 0; |
3010 | op->hide = 0; |
3029 | op->invisible = 0; |
3011 | op->invisible = 0; |
|
|
3012 | |
3030 | if (op->type == PLAYER) |
3013 | if (op->type == PLAYER) |
3031 | { |
3014 | { |
3032 | op->contr->tmp_invis = 0; |
3015 | op->contr->tmp_invis = 0; |
3033 | op->contr->invis_race = 0; |
3016 | op->contr->invis_race = 0; |
3034 | } |
3017 | } |
… | |
… | |
3047 | |
3030 | |
3048 | /* look at the surrounding terrain to determine |
3031 | /* look at the surrounding terrain to determine |
3049 | * the hideability of this object. Positive levels |
3032 | * the hideability of this object. Positive levels |
3050 | * indicate greater hideability. |
3033 | * indicate greater hideability. |
3051 | */ |
3034 | */ |
3052 | |
|
|
3053 | int |
3035 | int |
3054 | hideability (object *ob) |
3036 | hideability (object *ob) |
3055 | { |
3037 | { |
3056 | int i, level = 0, mflag; |
3038 | int i, level = 0, mflag; |
3057 | sint16 x, y; |
3039 | sint16 x, y; |
… | |
… | |
3182 | * object op. This function works fine for monsters, |
3164 | * object op. This function works fine for monsters, |
3183 | * but we dont worry if the object isnt the top one in |
3165 | * but we dont worry if the object isnt the top one in |
3184 | * a pile (say a coin under a table would return "viewable" |
3166 | * a pile (say a coin under a table would return "viewable" |
3185 | * by this routine). Another question, should we be |
3167 | * by this routine). Another question, should we be |
3186 | * concerned with the direction the player is looking |
3168 | * concerned with the direction the player is looking |
3187 | * in? Realistically, most of use cant see stuff behind |
3169 | * in? Realistically, most of us can't see stuff behind |
3188 | * our backs...on the other hand, does the "facing" direction |
3170 | * our backs...on the other hand, does the "facing" direction |
3189 | * imply the way your head, or body is facing? Its possible |
3171 | * imply the way your head, or body is facing? It's possible |
3190 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3172 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3191 | * -b.t. |
3173 | * -b.t. |
3192 | * This function is now map tiling safe. |
3174 | * This function is now map tiling safe. |
3193 | */ |
3175 | */ |
3194 | |
|
|
3195 | int |
3176 | int |
3196 | player_can_view (object *pl, object *op) |
3177 | player_can_view (object *pl, object *op) |
3197 | { |
3178 | { |
3198 | rv_vector rv; |
3179 | rv_vector rv; |
3199 | int dx, dy; |
3180 | int dx, dy; |
… | |
… | |
3211 | |
3192 | |
3212 | get_rangevector (pl, op, &rv, 0x1); |
3193 | get_rangevector (pl, op, &rv, 0x1); |
3213 | |
3194 | |
3214 | /* starting with the 'head' part, lets loop |
3195 | /* starting with the 'head' part, lets loop |
3215 | * through the object and find if it has any |
3196 | * through the object and find if it has any |
3216 | * part that is in the los array but isnt on |
3197 | * part that is in the los array but isn't on |
3217 | * a blocked los square. |
3198 | * a blocked los square. |
3218 | * we use the archetype to figure out offsets. |
3199 | * we use the archetype to figure out offsets. |
3219 | */ |
3200 | */ |
3220 | while (op) |
3201 | while (op) |
3221 | { |
3202 | { |
… | |
… | |
3224 | |
3205 | |
3225 | /* only the viewable area the player sees is updated by LOS |
3206 | /* only the viewable area the player sees is updated by LOS |
3226 | * code, so we need to restrict ourselves to that range of values |
3207 | * code, so we need to restrict ourselves to that range of values |
3227 | * for any meaningful values. |
3208 | * for any meaningful values. |
3228 | */ |
3209 | */ |
3229 | if (FABS (dx) <= (pl->contr->ns->mapx / 2) && |
3210 | if (abs (dx) <= (pl->contr->ns->mapx / 2) && |
3230 | FABS (dy) <= (pl->contr->ns->mapy / 2) && |
3211 | abs (dy) <= (pl->contr->ns->mapy / 2) && |
3231 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3212 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3232 | return 1; |
3213 | return 1; |
|
|
3214 | |
3233 | op = op->more; |
3215 | op = op->more; |
3234 | } |
3216 | } |
|
|
3217 | |
3235 | return 0; |
3218 | return 0; |
3236 | } |
3219 | } |
3237 | |
3220 | |
3238 | /* routine for both players and monsters. We call this when |
3221 | /* routine for both players and monsters. We call this when |
3239 | * there is a possibility for our action distrubing our hiding |
3222 | * there is a possibility for our action distrubing our hiding |
… | |
… | |
3242 | * return 0. |
3225 | * return 0. |
3243 | */ |
3226 | */ |
3244 | int |
3227 | int |
3245 | action_makes_visible (object *op) |
3228 | action_makes_visible (object *op) |
3246 | { |
3229 | { |
3247 | |
|
|
3248 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3230 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3249 | { |
3231 | { |
3250 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3232 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3251 | return 0; |
3233 | return 0; |
3252 | |
3234 | |
… | |
… | |
3258 | { |
3240 | { |
3259 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3241 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3260 | return 1; |
3242 | return 1; |
3261 | } |
3243 | } |
3262 | } |
3244 | } |
|
|
3245 | |
3263 | return 0; |
3246 | return 0; |
3264 | } |
3247 | } |
3265 | |
3248 | |
3266 | /* op_on_battleground - checks if the given object op (usually |
3249 | /* op_on_battleground - checks if the given object op (usually |
3267 | * a player) is standing on a valid battleground-tile, |
3250 | * a player) is standing on a valid battleground-tile, |
… | |
… | |
3272 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3255 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3273 | */ |
3256 | */ |
3274 | int |
3257 | int |
3275 | op_on_battleground (object *op, int *x, int *y) |
3258 | op_on_battleground (object *op, int *x, int *y) |
3276 | { |
3259 | { |
3277 | object *tmp; |
|
|
3278 | |
|
|
3279 | /* A battleground-tile needs the following attributes to be valid: |
3260 | /* A battleground-tile needs the following attributes to be valid: |
3280 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3261 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3281 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3262 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3282 | * and the exit-coordinates sp/hp must both be > 0. |
3263 | * and the exit-coordinates sp/hp must both be > 0. |
3283 | * => The intention here is to prevent abuse of the battleground- |
3264 | * => The intention here is to prevent abuse of the battleground- |
3284 | * feature (like pickable or hidden battleground tiles). */ |
3265 | * feature (like pickable or hidden battleground tiles). */ |
3285 | for (tmp = op->below; tmp != NULL; tmp = tmp->below) |
3266 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3286 | { |
3267 | { |
3287 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3268 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3288 | { |
3269 | { |
3289 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && |
3270 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3290 | strcmp (tmp->name, "battleground") == 0 && tmp->type == BATTLEGROUND && EXIT_X (tmp) && EXIT_Y (tmp)) |
3271 | && tmp->type == BATTLEGROUND |
|
|
3272 | && tmp->name == shstr_battleground |
|
|
3273 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3291 | { |
3274 | { |
3292 | /*before we assign the exit, check if this is a teambattle */ |
3275 | /* before we assign the exit, check if this is a teambattle */ |
3293 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3276 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3294 | { |
3277 | { |
3295 | object *invtmp; |
|
|
3296 | |
|
|
3297 | for (invtmp = op->inv; invtmp != NULL; invtmp = invtmp->below) |
3278 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
3298 | { |
3279 | { |
3299 | if (invtmp->type == FORCE && invtmp->slaying && !strcmp (EXIT_PATH (tmp), invtmp->slaying)) |
3280 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
3300 | { |
3281 | { |
3301 | if (x != NULL && y != NULL) |
3282 | if (x && y) |
3302 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3283 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
|
|
3284 | |
3303 | return 1; |
3285 | return 1; |
3304 | } |
3286 | } |
3305 | } |
3287 | } |
3306 | } |
3288 | } |
|
|
3289 | |
3307 | if (x != NULL && y != NULL) |
3290 | if (x && y) |
3308 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3291 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
|
|
3292 | |
3309 | return 1; |
3293 | return 1; |
3310 | } |
3294 | } |
3311 | } |
3295 | } |
3312 | } |
3296 | } |
|
|
3297 | |
3313 | /* If we got here, did not find a battleground */ |
3298 | /* If we got here, did not find a battleground */ |
3314 | return 0; |
3299 | return 0; |
3315 | } |
3300 | } |
3316 | |
3301 | |
3317 | /* |
3302 | /* |
… | |
… | |
3333 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3318 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3334 | int i = 0, j = 0; |
3319 | int i = 0, j = 0; |
3335 | |
3320 | |
3336 | /* get the appropriate treasurelist */ |
3321 | /* get the appropriate treasurelist */ |
3337 | if (atnr == ATNR_FIRE) |
3322 | if (atnr == ATNR_FIRE) |
3338 | trlist = treasurelist::find ("dragon_ability_fire"); |
3323 | trlist = treasurelist::find (shstr_dragon_ability_fire); |
3339 | else if (atnr == ATNR_COLD) |
3324 | else if (atnr == ATNR_COLD) |
3340 | trlist = treasurelist::find ("dragon_ability_cold"); |
3325 | trlist = treasurelist::find (shstr_dragon_ability_cold); |
3341 | else if (atnr == ATNR_ELECTRICITY) |
3326 | else if (atnr == ATNR_ELECTRICITY) |
3342 | trlist = treasurelist::find ("dragon_ability_elec"); |
3327 | trlist = treasurelist::find (shstr_dragon_ability_elec); |
3343 | else if (atnr == ATNR_POISON) |
3328 | else if (atnr == ATNR_POISON) |
3344 | trlist = treasurelist::find ("dragon_ability_poison"); |
3329 | trlist = treasurelist::find (shstr_dragon_ability_poison); |
3345 | |
3330 | |
3346 | if (trlist == NULL || who->type != PLAYER) |
3331 | if (trlist == NULL || who->type != PLAYER) |
3347 | return; |
3332 | return; |
3348 | |
3333 | |
3349 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
3334 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
… | |
… | |
3422 | { |
3407 | { |
3423 | /* forces in the treasurelist can alter the player's stats */ |
3408 | /* forces in the treasurelist can alter the player's stats */ |
3424 | object *skin; |
3409 | object *skin; |
3425 | |
3410 | |
3426 | /* first get the dragon skin force */ |
3411 | /* first get the dragon skin force */ |
3427 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
3428 | for (skin = who->inv; skin && !(skin->arch->archname == dragon_skin_force); skin = skin->below) |
3412 | for (skin = who->inv; skin && !(skin->arch->archname == shstr_dragon_skin_force); skin = skin->below) |
3429 | ; |
3413 | ; |
3430 | |
3414 | |
3431 | if (!skin) |
3415 | if (!skin) |
3432 | return; |
3416 | return; |
3433 | |
3417 | |
… | |
… | |
3509 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3493 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3510 | return 0; |
3494 | return 0; |
3511 | |
3495 | |
3512 | return 100 - blocked_los [x][y]; |
3496 | return 100 - blocked_los [x][y]; |
3513 | } |
3497 | } |
|
|
3498 | |
|
|
3499 | void |
|
|
3500 | player::infobox (const char *title, const char *msg, int color) |
|
|
3501 | { |
|
|
3502 | send_msg (color | NDI_DEF | NDI_REPLY | NDI_CLEAR, title, msg); |
|
|
3503 | } |
|
|
3504 | |
|
|
3505 | void |
|
|
3506 | player::statusmsg (const char *msg, int color) |
|
|
3507 | { |
|
|
3508 | send_msg (color | NDI_REPLY, INFO_CHANNEL, msg); |
|
|
3509 | } |
|
|
3510 | |
|
|
3511 | void |
|
|
3512 | player::failmsg (const char *msg, int color) |
|
|
3513 | { |
|
|
3514 | play_sound (sound_find ("generic_failure")); |
|
|
3515 | statusmsg (msg, color); |
|
|
3516 | } |
|
|
3517 | |