… | |
… | |
284 | } |
284 | } |
285 | |
285 | |
286 | void |
286 | void |
287 | player::disconnect () |
287 | player::disconnect () |
288 | { |
288 | { |
|
|
289 | if (ob) |
|
|
290 | { |
|
|
291 | ob->close_container (); //TODO: client-specific |
|
|
292 | ob->drop_unpaid_items (); |
|
|
293 | } |
|
|
294 | |
289 | if (ns) |
295 | if (ns) |
290 | { |
296 | { |
291 | if (active) |
297 | if (active) |
292 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
298 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
293 | |
299 | |
… | |
… | |
295 | |
301 | |
296 | ns->reset_stats (); |
302 | ns->reset_stats (); |
297 | ns->pl = 0; |
303 | ns->pl = 0; |
298 | ns = 0; |
304 | ns = 0; |
299 | } |
305 | } |
300 | |
|
|
301 | if (ob) |
|
|
302 | ob->close_container (); //TODO: client-specific |
|
|
303 | |
306 | |
304 | observe = ob; |
307 | observe = ob; |
305 | |
308 | |
306 | deactivate (); |
309 | deactivate (); |
307 | } |
310 | } |
… | |
… | |
422 | unsigned lastdist; |
425 | unsigned lastdist; |
423 | rv_vector rv; |
426 | rv_vector rv; |
424 | |
427 | |
425 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
428 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
426 | { |
429 | { |
427 | /* We should not find free objects on this friendly list, but it |
|
|
428 | * does periodically happen. Given that, lets deal with it. |
|
|
429 | * While unlikely, it is possible the next object on the friendly |
|
|
430 | * list is also free, so encapsulate this in a while loop. |
|
|
431 | */ |
|
|
432 | while (QUERY_FLAG (ol->ob, FLAG_FREED) || !QUERY_FLAG (ol->ob, FLAG_FRIENDLY)) |
|
|
433 | { |
|
|
434 | object *tmp = ol->ob; |
|
|
435 | |
|
|
436 | /* Can't do much more other than log the fact, because the object |
|
|
437 | * itself will have been cleared. |
|
|
438 | */ |
|
|
439 | LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n", |
|
|
440 | tmp->debug_desc ()); |
|
|
441 | ol = ol->next; |
|
|
442 | remove_friendly_object (tmp); |
|
|
443 | if (!ol) |
|
|
444 | return op; |
|
|
445 | } |
|
|
446 | |
|
|
447 | /* Remove special check for player from this. First, it looks to cause |
|
|
448 | * some crashes (ol->ob->contr not set properly?), but secondly, a more |
|
|
449 | * complicated method of state checking would be needed in any case - |
|
|
450 | * as it was, a clever player could type quit, and the function would |
|
|
451 | * skip them over while waiting for confirmation. Remove |
|
|
452 | * on_same_map check, as can_detect_enemy also does this |
|
|
453 | */ |
|
|
454 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
430 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
455 | continue; |
431 | continue; |
456 | |
432 | |
457 | if (lastdist > rv.distance) |
433 | if (lastdist > rv.distance) |
458 | { |
434 | { |
… | |
… | |
1185 | pick_up (op, tmp); |
1161 | pick_up (op, tmp); |
1186 | continue; |
1162 | continue; |
1187 | } |
1163 | } |
1188 | |
1164 | |
1189 | if (op->contr->mode & PU_READABLES) |
1165 | if (op->contr->mode & PU_READABLES) |
1190 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1166 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1191 | { |
1167 | { |
1192 | pick_up (op, tmp); |
1168 | pick_up (op, tmp); |
1193 | continue; |
1169 | continue; |
1194 | } |
1170 | } |
1195 | |
1171 | |
… | |
… | |
1680 | |
1656 | |
1681 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1657 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1682 | arrow->move_type = MOVE_FLY_LOW; |
1658 | arrow->move_type = MOVE_FLY_LOW; |
1683 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1659 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1684 | |
1660 | |
1685 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1661 | op->play_sound (sound_find ("fire_arrow")); |
1686 | m->insert (arrow, sx, sy, op); |
1662 | m->insert (arrow, sx, sy, op); |
1687 | |
1663 | |
1688 | if (!arrow->destroyed ()) |
1664 | if (!arrow->destroyed ()) |
1689 | move_arrow (arrow); |
1665 | move_arrow (arrow); |
1690 | |
1666 | |
… | |
… | |
1768 | |
1744 | |
1769 | if (item->type == WAND) |
1745 | if (item->type == WAND) |
1770 | { |
1746 | { |
1771 | if (item->stats.food <= 0) |
1747 | if (item->stats.food <= 0) |
1772 | { |
1748 | { |
1773 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1749 | op->contr->play_sound (sound_find ("wand_poof")); |
1774 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1750 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1775 | |
1751 | |
1776 | return; |
1752 | return; |
1777 | } |
1753 | } |
1778 | } |
1754 | } |
1779 | else if (item->type == ROD || item->type == HORN) |
1755 | else if (item->type == ROD || item->type == HORN) |
1780 | { |
1756 | { |
1781 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1757 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1782 | { |
1758 | { |
1783 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1759 | op->contr->play_sound (sound_find ("wand_poof")); |
1784 | |
1760 | |
1785 | if (item->type == ROD) |
1761 | if (item->type == ROD) |
1786 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1762 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1787 | else |
1763 | else |
1788 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
1764 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
… | |
… | |
1977 | /* If we found a key, do some extra work */ |
1953 | /* If we found a key, do some extra work */ |
1978 | if (key) |
1954 | if (key) |
1979 | { |
1955 | { |
1980 | object *container = key->env; |
1956 | object *container = key->env; |
1981 | |
1957 | |
1982 | play_sound_map (op->map, op->x, op->y, SOUND_OPEN_DOOR); |
|
|
1983 | |
|
|
1984 | if (action_makes_visible (op)) |
1958 | if (action_makes_visible (op)) |
1985 | make_visible (op); |
1959 | make_visible (op); |
1986 | |
1960 | |
1987 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1961 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1988 | spring_trap (door->inv, op); |
1962 | spring_trap (door->inv, op); |
… | |
… | |
2101 | |
2075 | |
2102 | if (op->speed_left > 0.f) |
2076 | if (op->speed_left > 0.f) |
2103 | { |
2077 | { |
2104 | --op->speed_left; |
2078 | --op->speed_left; |
2105 | |
2079 | |
2106 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2080 | op->play_sound (sound_find ("push_player")); |
2107 | push_ob (mon, dir, op); |
2081 | push_ob (mon, dir, op); |
2108 | |
2082 | |
2109 | if (op->contr->tmp_invis || op->hide) |
2083 | if (op->contr->tmp_invis || op->hide) |
2110 | make_visible (op); |
2084 | make_visible (op); |
2111 | |
2085 | |
… | |
… | |
2130 | { |
2104 | { |
2131 | --op->speed_left; |
2105 | --op->speed_left; |
2132 | |
2106 | |
2133 | if (!op->contr->braced) |
2107 | if (!op->contr->braced) |
2134 | { |
2108 | { |
2135 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2109 | op->play_sound (sound_find ("push_player")); |
2136 | push_ob (mon, dir, op); |
2110 | push_ob (mon, dir, op); |
2137 | } |
2111 | } |
2138 | else |
2112 | else |
2139 | new_draw_info (0, 0, op, "You withhold your attack"); |
2113 | new_draw_info (0, 0, op, "You withhold your attack"); |
2140 | |
2114 | |
… | |
… | |
2283 | return 0; |
2257 | return 0; |
2284 | |
2258 | |
2285 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2259 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2286 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2260 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2287 | { |
2261 | { |
2288 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2262 | op->play_sound (sound_find ("ob_evaporate")); |
2289 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2263 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2290 | |
2264 | |
2291 | if (op->contr) |
2265 | if (op->contr) |
2292 | esrv_del_item (op->contr, tmp->count); |
2266 | esrv_del_item (op->contr, tmp->count); |
2293 | |
2267 | |
… | |
… | |
2313 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2287 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2314 | * back in the map (location and map determined by values of env). This |
2288 | * back in the map (location and map determined by values of env). This |
2315 | * function will descend into containers. op is the object to start the search |
2289 | * function will descend into containers. op is the object to start the search |
2316 | * from. |
2290 | * from. |
2317 | */ |
2291 | */ |
2318 | void |
2292 | static void |
2319 | remove_unpaid_objects (object *op, object *env) |
2293 | drop_unpaid_items (object *op, object *env) |
2320 | { |
2294 | { |
2321 | while (op) |
2295 | while (op) |
2322 | { |
2296 | { |
2323 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2297 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2324 | |
2298 | |
… | |
… | |
2328 | esrv_del_item (env->contr, op->count); |
2302 | esrv_del_item (env->contr, op->count); |
2329 | |
2303 | |
2330 | op->insert_at (env); |
2304 | op->insert_at (env); |
2331 | } |
2305 | } |
2332 | else if (op->inv) |
2306 | else if (op->inv) |
2333 | remove_unpaid_objects (op->inv, env); |
2307 | drop_unpaid_items (op->inv, env); |
2334 | |
2308 | |
2335 | op = next; |
2309 | op = next; |
2336 | } |
2310 | } |
|
|
2311 | } |
|
|
2312 | |
|
|
2313 | void |
|
|
2314 | object::drop_unpaid_items () |
|
|
2315 | { |
|
|
2316 | if (!flag [FLAG_REMOVED]) |
|
|
2317 | ::drop_unpaid_items (inv, this); |
2337 | } |
2318 | } |
2338 | |
2319 | |
2339 | /* |
2320 | /* |
2340 | * Returns pointer a static string containing gravestone text |
2321 | * Returns pointer a static string containing gravestone text |
2341 | * Moved from apply.c to player.c - player.c is what |
2322 | * Moved from apply.c to player.c - player.c is what |
… | |
… | |
2547 | } |
2528 | } |
2548 | |
2529 | |
2549 | /* Digestion */ |
2530 | /* Digestion */ |
2550 | if (--op->last_eat < 0) |
2531 | if (--op->last_eat < 0) |
2551 | { |
2532 | { |
2552 | int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; |
2533 | int bonus = max (0, op->contr->digestion), |
|
|
2534 | penalty = max (0, -op->contr->digestion); |
2553 | |
2535 | |
2554 | if (op->contr->gen_hp > 0) |
|
|
2555 | op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); |
2536 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2556 | else |
|
|
2557 | op->last_eat = 25 * (1 + bonus) / (penalty + 1); |
|
|
2558 | |
2537 | |
2559 | /* dms do not consume food */ |
2538 | /* dms do not consume food */ |
2560 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2539 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2561 | op->stats.food--; |
2540 | op->stats.food--; |
2562 | } |
2541 | } |
… | |
… | |
2623 | object *tmp; |
2602 | object *tmp; |
2624 | |
2603 | |
2625 | if (save_life (op)) |
2604 | if (save_life (op)) |
2626 | return; |
2605 | return; |
2627 | |
2606 | |
2628 | |
|
|
2629 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2607 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2630 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2608 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2631 | * Look at op_on_battleground() for more info --AndreasV |
2609 | * Look at op_on_battleground() for more info --AndreasV |
2632 | */ |
2610 | */ |
2633 | if (op_on_battleground (op, &x, &y)) |
2611 | if (op_on_battleground (op, &x, &y)) |
… | |
… | |
2685 | strcpy (op->contr->killer, "starvation"); |
2663 | strcpy (op->contr->killer, "starvation"); |
2686 | } |
2664 | } |
2687 | else |
2665 | else |
2688 | sprintf (buf, "%s died.", &op->name); |
2666 | sprintf (buf, "%s died.", &op->name); |
2689 | |
2667 | |
2690 | play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); |
2668 | op->contr->play_sound (sound_find ("player_dies")); |
2691 | |
2669 | |
2692 | /* save the map location for corpse, gravestone */ |
2670 | /* save the map location for corpse, gravestone */ |
2693 | x = op->x; |
2671 | x = op->x; |
2694 | y = op->y; |
2672 | y = op->y; |
2695 | map = op->map; |
2673 | map = op->map; |
… | |
… | |
2872 | |
2850 | |
2873 | /* |
2851 | /* |
2874 | * Check to see if the player has any unpaid items. If so, remove them |
2852 | * Check to see if the player has any unpaid items. If so, remove them |
2875 | * and put them back in the map. |
2853 | * and put them back in the map. |
2876 | */ |
2854 | */ |
2877 | remove_unpaid_objects (op->inv, op); |
2855 | op->drop_unpaid_items (); |
2878 | |
2856 | |
2879 | /****************************************/ |
2857 | /****************************************/ |
2880 | /* */ |
2858 | /* */ |
2881 | /* Move player to his current respawn- */ |
2859 | /* Move player to his current respawn- */ |
2882 | /* position (usually last savebed) */ |
2860 | /* position (usually last savebed) */ |