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Comparing deliantra/server/server/player.C (file contents):
Revision 1.153 by root, Tue Jul 10 05:51:38 2007 UTC vs.
Revision 1.160 by root, Wed Aug 22 20:46:46 2007 UTC

284} 284}
285 285
286void 286void
287player::disconnect () 287player::disconnect ()
288{ 288{
289 if (ob)
290 {
291 ob->close_container (); //TODO: client-specific
292 ob->drop_unpaid_items ();
293 }
294
289 if (ns) 295 if (ns)
290 { 296 {
291 if (active) 297 if (active)
292 INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); 298 INVOKE_PLAYER (LOGOUT, this, ARG_INT (0));
293 299
295 301
296 ns->reset_stats (); 302 ns->reset_stats ();
297 ns->pl = 0; 303 ns->pl = 0;
298 ns = 0; 304 ns = 0;
299 } 305 }
300
301 if (ob)
302 ob->close_container (); //TODO: client-specific
303 306
304 observe = ob; 307 observe = ob;
305 308
306 deactivate (); 309 deactivate ();
307} 310}
422 unsigned lastdist; 425 unsigned lastdist;
423 rv_vector rv; 426 rv_vector rv;
424 427
425 for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) 428 for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next)
426 { 429 {
427 /* We should not find free objects on this friendly list, but it
428 * does periodically happen. Given that, lets deal with it.
429 * While unlikely, it is possible the next object on the friendly
430 * list is also free, so encapsulate this in a while loop.
431 */
432 while (QUERY_FLAG (ol->ob, FLAG_FREED) || !QUERY_FLAG (ol->ob, FLAG_FRIENDLY))
433 {
434 object *tmp = ol->ob;
435
436 /* Can't do much more other than log the fact, because the object
437 * itself will have been cleared.
438 */
439 LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n",
440 tmp->debug_desc ());
441 ol = ol->next;
442 remove_friendly_object (tmp);
443 if (!ol)
444 return op;
445 }
446
447 /* Remove special check for player from this. First, it looks to cause
448 * some crashes (ol->ob->contr not set properly?), but secondly, a more
449 * complicated method of state checking would be needed in any case -
450 * as it was, a clever player could type quit, and the function would
451 * skip them over while waiting for confirmation. Remove
452 * on_same_map check, as can_detect_enemy also does this
453 */
454 if (!can_detect_enemy (mon, ol->ob, &rv)) 430 if (!can_detect_enemy (mon, ol->ob, &rv))
455 continue; 431 continue;
456 432
457 if (lastdist > rv.distance) 433 if (lastdist > rv.distance)
458 { 434 {
1185 pick_up (op, tmp); 1161 pick_up (op, tmp);
1186 continue; 1162 continue;
1187 } 1163 }
1188 1164
1189 if (op->contr->mode & PU_READABLES) 1165 if (op->contr->mode & PU_READABLES)
1190 if (tmp->type == BOOK || tmp->type == SCROLL) 1166 if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE)
1191 { 1167 {
1192 pick_up (op, tmp); 1168 pick_up (op, tmp);
1193 continue; 1169 continue;
1194 } 1170 }
1195 1171
1680 1656
1681 arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); 1657 arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC);
1682 arrow->move_type = MOVE_FLY_LOW; 1658 arrow->move_type = MOVE_FLY_LOW;
1683 arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; 1659 arrow->move_on = MOVE_FLY_LOW | MOVE_WALK;
1684 1660
1685 play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); 1661 op->play_sound (sound_find ("fire_arrow"));
1686 m->insert (arrow, sx, sy, op); 1662 m->insert (arrow, sx, sy, op);
1687 1663
1688 if (!arrow->destroyed ()) 1664 if (!arrow->destroyed ())
1689 move_arrow (arrow); 1665 move_arrow (arrow);
1690 1666
1768 1744
1769 if (item->type == WAND) 1745 if (item->type == WAND)
1770 { 1746 {
1771 if (item->stats.food <= 0) 1747 if (item->stats.food <= 0)
1772 { 1748 {
1773 play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); 1749 op->contr->play_sound (sound_find ("wand_poof"));
1774 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); 1750 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0));
1775 1751
1776 return; 1752 return;
1777 } 1753 }
1778 } 1754 }
1779 else if (item->type == ROD || item->type == HORN) 1755 else if (item->type == ROD || item->type == HORN)
1780 { 1756 {
1781 if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) 1757 if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace))
1782 { 1758 {
1783 play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); 1759 op->contr->play_sound (sound_find ("wand_poof"));
1784 1760
1785 if (item->type == ROD) 1761 if (item->type == ROD)
1786 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); 1762 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0));
1787 else 1763 else
1788 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); 1764 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0));
1977 /* If we found a key, do some extra work */ 1953 /* If we found a key, do some extra work */
1978 if (key) 1954 if (key)
1979 { 1955 {
1980 object *container = key->env; 1956 object *container = key->env;
1981 1957
1982 play_sound_map (op->map, op->x, op->y, SOUND_OPEN_DOOR);
1983
1984 if (action_makes_visible (op)) 1958 if (action_makes_visible (op))
1985 make_visible (op); 1959 make_visible (op);
1986 1960
1987 if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) 1961 if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP))
1988 spring_trap (door->inv, op); 1962 spring_trap (door->inv, op);
2101 2075
2102 if (op->speed_left > 0.f) 2076 if (op->speed_left > 0.f)
2103 { 2077 {
2104 --op->speed_left; 2078 --op->speed_left;
2105 2079
2106 play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); 2080 op->play_sound (sound_find ("push_player"));
2107 push_ob (mon, dir, op); 2081 push_ob (mon, dir, op);
2108 2082
2109 if (op->contr->tmp_invis || op->hide) 2083 if (op->contr->tmp_invis || op->hide)
2110 make_visible (op); 2084 make_visible (op);
2111 2085
2130 { 2104 {
2131 --op->speed_left; 2105 --op->speed_left;
2132 2106
2133 if (!op->contr->braced) 2107 if (!op->contr->braced)
2134 { 2108 {
2135 play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); 2109 op->play_sound (sound_find ("push_player"));
2136 push_ob (mon, dir, op); 2110 push_ob (mon, dir, op);
2137 } 2111 }
2138 else 2112 else
2139 new_draw_info (0, 0, op, "You withhold your attack"); 2113 new_draw_info (0, 0, op, "You withhold your attack");
2140 2114
2283 return 0; 2257 return 0;
2284 2258
2285 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2259 for (object *tmp = op->inv; tmp; tmp = tmp->below)
2286 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) 2260 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE))
2287 { 2261 {
2288 play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); 2262 op->play_sound (sound_find ("ob_evaporate"));
2289 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); 2263 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp));
2290 2264
2291 if (op->contr) 2265 if (op->contr)
2292 esrv_del_item (op->contr, tmp->count); 2266 esrv_del_item (op->contr, tmp->count);
2293 2267
2313/* This goes throws the inventory and removes unpaid objects, and puts them 2287/* This goes throws the inventory and removes unpaid objects, and puts them
2314 * back in the map (location and map determined by values of env). This 2288 * back in the map (location and map determined by values of env). This
2315 * function will descend into containers. op is the object to start the search 2289 * function will descend into containers. op is the object to start the search
2316 * from. 2290 * from.
2317 */ 2291 */
2318void 2292static void
2319remove_unpaid_objects (object *op, object *env) 2293drop_unpaid_items (object *op, object *env)
2320{ 2294{
2321 while (op) 2295 while (op)
2322 { 2296 {
2323 object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ 2297 object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */
2324 2298
2328 esrv_del_item (env->contr, op->count); 2302 esrv_del_item (env->contr, op->count);
2329 2303
2330 op->insert_at (env); 2304 op->insert_at (env);
2331 } 2305 }
2332 else if (op->inv) 2306 else if (op->inv)
2333 remove_unpaid_objects (op->inv, env); 2307 drop_unpaid_items (op->inv, env);
2334 2308
2335 op = next; 2309 op = next;
2336 } 2310 }
2311}
2312
2313void
2314object::drop_unpaid_items ()
2315{
2316 if (!flag [FLAG_REMOVED])
2317 ::drop_unpaid_items (inv, this);
2337} 2318}
2338 2319
2339/* 2320/*
2340 * Returns pointer a static string containing gravestone text 2321 * Returns pointer a static string containing gravestone text
2341 * Moved from apply.c to player.c - player.c is what 2322 * Moved from apply.c to player.c - player.c is what
2547 } 2528 }
2548 2529
2549 /* Digestion */ 2530 /* Digestion */
2550 if (--op->last_eat < 0) 2531 if (--op->last_eat < 0)
2551 { 2532 {
2552 int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; 2533 int bonus = max (0, op->contr->digestion),
2534 penalty = max (0, -op->contr->digestion);
2553 2535
2554 if (op->contr->gen_hp > 0)
2555 op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); 2536 op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1);
2556 else
2557 op->last_eat = 25 * (1 + bonus) / (penalty + 1);
2558 2537
2559 /* dms do not consume food */ 2538 /* dms do not consume food */
2560 if (!QUERY_FLAG (op, FLAG_WIZ)) 2539 if (!QUERY_FLAG (op, FLAG_WIZ))
2561 op->stats.food--; 2540 op->stats.food--;
2562 } 2541 }
2623 object *tmp; 2602 object *tmp;
2624 2603
2625 if (save_life (op)) 2604 if (save_life (op))
2626 return; 2605 return;
2627 2606
2628
2629 /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas 2607 /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas
2630 * in cities ONLY!!! It is very important that this doesn't get abused. 2608 * in cities ONLY!!! It is very important that this doesn't get abused.
2631 * Look at op_on_battleground() for more info --AndreasV 2609 * Look at op_on_battleground() for more info --AndreasV
2632 */ 2610 */
2633 if (op_on_battleground (op, &x, &y)) 2611 if (op_on_battleground (op, &x, &y))
2685 strcpy (op->contr->killer, "starvation"); 2663 strcpy (op->contr->killer, "starvation");
2686 } 2664 }
2687 else 2665 else
2688 sprintf (buf, "%s died.", &op->name); 2666 sprintf (buf, "%s died.", &op->name);
2689 2667
2690 play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); 2668 op->contr->play_sound (sound_find ("player_dies"));
2691 2669
2692 /* save the map location for corpse, gravestone */ 2670 /* save the map location for corpse, gravestone */
2693 x = op->x; 2671 x = op->x;
2694 y = op->y; 2672 y = op->y;
2695 map = op->map; 2673 map = op->map;
2872 2850
2873 /* 2851 /*
2874 * Check to see if the player has any unpaid items. If so, remove them 2852 * Check to see if the player has any unpaid items. If so, remove them
2875 * and put them back in the map. 2853 * and put them back in the map.
2876 */ 2854 */
2877 remove_unpaid_objects (op->inv, op); 2855 op->drop_unpaid_items ();
2878 2856
2879 /****************************************/ 2857 /****************************************/
2880 /* */ 2858 /* */
2881 /* Move player to his current respawn- */ 2859 /* Move player to his current respawn- */
2882 /* position (usually last savebed) */ 2860 /* position (usually last savebed) */

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