1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <sproto.h> |
25 | #include <sproto.h> |
26 | #include <sounds.h> |
26 | #include <sounds.h> |
… | |
… | |
183 | |
183 | |
184 | if (ob->map) |
184 | if (ob->map) |
185 | maplevel = ob->map->path; |
185 | maplevel = ob->map->path; |
186 | |
186 | |
187 | ob->remove (); |
187 | ob->remove (); |
|
|
188 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
188 | ob->map = 0; |
189 | ob->map = 0; |
189 | party = 0; |
190 | party = 0; |
190 | |
191 | |
191 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
192 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
192 | |
193 | |
… | |
… | |
240 | |
241 | |
241 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
242 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
242 | |
243 | |
243 | esrv_new_player (this, ob->weight + ob->carrying); |
244 | esrv_new_player (this, ob->weight + ob->carrying); |
244 | |
245 | |
|
|
246 | ob->update_stats (); |
|
|
247 | |
|
|
248 | ns->floorbox_update (); |
|
|
249 | esrv_send_inventory (ob, ob); |
|
|
250 | esrv_add_spells (this, 0); |
|
|
251 | |
|
|
252 | activate (); |
|
|
253 | |
|
|
254 | send_rules (ob); |
|
|
255 | send_news (ob); |
|
|
256 | display_motd (ob); |
|
|
257 | |
|
|
258 | INVOKE_PLAYER (CONNECT, this); |
|
|
259 | INVOKE_PLAYER (LOGIN, this); |
|
|
260 | } |
|
|
261 | |
|
|
262 | void |
|
|
263 | player::disconnect () |
|
|
264 | { |
|
|
265 | if (ob) |
|
|
266 | { |
|
|
267 | ob->close_container (); //TODO: client-specific |
|
|
268 | ob->drop_unpaid_items (); |
|
|
269 | } |
|
|
270 | |
|
|
271 | if (ns) |
|
|
272 | { |
|
|
273 | if (active) |
|
|
274 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
|
|
275 | |
|
|
276 | INVOKE_PLAYER (DISCONNECT, this); |
|
|
277 | |
|
|
278 | ns->reset_stats (); |
|
|
279 | ns->pl = 0; |
|
|
280 | ns = 0; |
|
|
281 | } |
|
|
282 | |
|
|
283 | observe = ob; |
|
|
284 | |
|
|
285 | deactivate (); |
|
|
286 | } |
|
|
287 | |
|
|
288 | // the need for this function can be explained |
|
|
289 | // by load_object not returning the object |
|
|
290 | void |
|
|
291 | player::set_object (object *op) |
|
|
292 | { |
|
|
293 | ob = observe = op; |
|
|
294 | ob->contr = this; /* this aren't yet in archetype */ |
|
|
295 | |
|
|
296 | ob->speed = 1.0f; |
|
|
297 | ob->speed_left = 0.5f; |
|
|
298 | |
|
|
299 | ob->direction = 5; /* So player faces south */ |
|
|
300 | |
245 | ob->flag [FLAG_READY_WEAPON] = false; |
301 | ob->flag [FLAG_READY_WEAPON] = false; |
246 | ob->flag [FLAG_READY_SKILL] = false; |
302 | ob->flag [FLAG_READY_SKILL] = false; |
247 | ob->flag [FLAG_READY_BOW] = false; |
303 | ob->flag [FLAG_READY_BOW] = false; |
248 | |
304 | |
249 | for (object *op = ob->inv; op; op = op->below) |
305 | for (object *op = ob->inv; op; op = op->below) |
… | |
… | |
265 | combat_ob = op; |
321 | combat_ob = op; |
266 | break; |
322 | break; |
267 | } |
323 | } |
268 | |
324 | |
269 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
325 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
270 | ob->update_stats (); |
|
|
271 | |
|
|
272 | ns->floorbox_update (); |
|
|
273 | esrv_send_inventory (ob, ob); |
|
|
274 | esrv_add_spells (this, 0); |
|
|
275 | |
|
|
276 | activate (); |
|
|
277 | |
|
|
278 | send_rules (ob); |
|
|
279 | send_news (ob); |
|
|
280 | display_motd (ob); |
|
|
281 | |
|
|
282 | INVOKE_PLAYER (CONNECT, this); |
|
|
283 | INVOKE_PLAYER (LOGIN, this); |
|
|
284 | } |
|
|
285 | |
|
|
286 | void |
|
|
287 | player::disconnect () |
|
|
288 | { |
|
|
289 | if (ns) |
|
|
290 | { |
|
|
291 | if (active) |
|
|
292 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
|
|
293 | |
|
|
294 | INVOKE_PLAYER (DISCONNECT, this); |
|
|
295 | |
|
|
296 | ns->reset_stats (); |
|
|
297 | ns->pl = 0; |
|
|
298 | ns = 0; |
|
|
299 | } |
|
|
300 | |
|
|
301 | if (ob) |
|
|
302 | ob->close_container (); //TODO: client-specific |
|
|
303 | |
|
|
304 | observe = ob; |
|
|
305 | |
|
|
306 | deactivate (); |
|
|
307 | } |
|
|
308 | |
|
|
309 | // the need for this function can be explained |
|
|
310 | // by load_object not returning the object |
|
|
311 | void |
|
|
312 | player::set_object (object *op) |
|
|
313 | { |
|
|
314 | ob = observe = op; |
|
|
315 | ob->contr = this; /* this aren't yet in archetype */ |
|
|
316 | |
|
|
317 | ob->speed = 1.0f; |
|
|
318 | ob->speed_left = 0.5f; |
|
|
319 | |
|
|
320 | ob->direction = 5; /* So player faces south */ |
|
|
321 | } |
326 | } |
322 | |
327 | |
323 | void |
328 | void |
324 | player::set_observe (object *op) |
329 | player::set_observe (object *op) |
325 | { |
330 | { |
… | |
… | |
422 | unsigned lastdist; |
427 | unsigned lastdist; |
423 | rv_vector rv; |
428 | rv_vector rv; |
424 | |
429 | |
425 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
430 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
426 | { |
431 | { |
427 | /* We should not find free objects on this friendly list, but it |
|
|
428 | * does periodically happen. Given that, lets deal with it. |
|
|
429 | * While unlikely, it is possible the next object on the friendly |
|
|
430 | * list is also free, so encapsulate this in a while loop. |
|
|
431 | */ |
|
|
432 | while (QUERY_FLAG (ol->ob, FLAG_FREED) || !QUERY_FLAG (ol->ob, FLAG_FRIENDLY)) |
|
|
433 | { |
|
|
434 | object *tmp = ol->ob; |
|
|
435 | |
|
|
436 | /* Can't do much more other than log the fact, because the object |
|
|
437 | * itself will have been cleared. |
|
|
438 | */ |
|
|
439 | LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n", |
|
|
440 | tmp->debug_desc ()); |
|
|
441 | ol = ol->next; |
|
|
442 | remove_friendly_object (tmp); |
|
|
443 | if (!ol) |
|
|
444 | return op; |
|
|
445 | } |
|
|
446 | |
|
|
447 | /* Remove special check for player from this. First, it looks to cause |
|
|
448 | * some crashes (ol->ob->contr not set properly?), but secondly, a more |
|
|
449 | * complicated method of state checking would be needed in any case - |
|
|
450 | * as it was, a clever player could type quit, and the function would |
|
|
451 | * skip them over while waiting for confirmation. Remove |
|
|
452 | * on_same_map check, as can_detect_enemy also does this |
|
|
453 | */ |
|
|
454 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
432 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
455 | continue; |
433 | continue; |
456 | |
434 | |
457 | if (lastdist > rv.distance) |
435 | if (lastdist > rv.distance) |
458 | { |
436 | { |
… | |
… | |
1030 | if (op->move_type & MOVE_FLYING) |
1008 | if (op->move_type & MOVE_FLYING) |
1031 | return 1; |
1009 | return 1; |
1032 | |
1010 | |
1033 | next = op->below; |
1011 | next = op->below; |
1034 | |
1012 | |
|
|
1013 | int cnt = MAX_ITEM_PER_DROP; |
|
|
1014 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
|
|
1015 | |
1035 | /* loop while there are items on the floor that are not marked as |
1016 | /* loop while there are items on the floor that are not marked as |
1036 | * destroyed */ |
1017 | * destroyed */ |
1037 | while (next && !next->destroyed ()) |
1018 | while (next && !next->destroyed ()) |
1038 | { |
1019 | { |
1039 | tmp = next; |
1020 | tmp = next; |
1040 | next = tmp->below; |
1021 | next = tmp->below; |
1041 | |
1022 | |
|
|
1023 | if (cnt <= 0) |
|
|
1024 | { |
|
|
1025 | op->failmsg ("Couldn't pickup all items at once."); |
|
|
1026 | return 0; |
|
|
1027 | } |
|
|
1028 | |
1042 | if (op->destroyed ()) |
1029 | if (op->destroyed ()) |
1043 | return 0; |
1030 | return 0; |
1044 | |
1031 | |
1045 | if (!can_pick (op, tmp)) |
1032 | if (!can_pick (op, tmp)) |
1046 | continue; |
1033 | continue; |
1047 | |
1034 | |
1048 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1035 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1049 | { |
1036 | { |
1050 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1037 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1051 | pick_up (op, tmp); |
1038 | CHK_PICK_PICKUP; |
1052 | continue; |
1039 | continue; |
1053 | } |
1040 | } |
1054 | |
1041 | |
1055 | /* high not bit set? We're using the old autopickup model */ |
1042 | /* high not bit set? We're using the old autopickup model */ |
1056 | if (!(op->contr->mode & PU_NEWMODE)) |
1043 | if (!(op->contr->mode & PU_NEWMODE)) |
… | |
… | |
1058 | switch (op->contr->mode) |
1045 | switch (op->contr->mode) |
1059 | { |
1046 | { |
1060 | case 0: |
1047 | case 0: |
1061 | return 1; /* don't pick up */ |
1048 | return 1; /* don't pick up */ |
1062 | case 1: |
1049 | case 1: |
1063 | pick_up (op, tmp); |
1050 | CHK_PICK_PICKUP; |
1064 | return 1; |
1051 | return 1; |
1065 | case 2: |
1052 | case 2: |
1066 | pick_up (op, tmp); |
1053 | CHK_PICK_PICKUP; |
1067 | return 0; |
1054 | return 0; |
1068 | case 3: |
1055 | case 3: |
1069 | return 0; /* stop before pickup */ |
1056 | return 0; /* stop before pickup */ |
1070 | case 4: |
1057 | case 4: |
1071 | pick_up (op, tmp); |
1058 | CHK_PICK_PICKUP; |
1072 | break; |
1059 | break; |
1073 | case 5: |
1060 | case 5: |
1074 | pick_up (op, tmp); |
1061 | CHK_PICK_PICKUP; |
1075 | stop = 1; |
1062 | stop = 1; |
1076 | break; |
1063 | break; |
1077 | case 6: |
1064 | case 6: |
1078 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1065 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
1079 | pick_up (op, tmp); |
1066 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
|
|
1067 | CHK_PICK_PICKUP; |
1080 | break; |
1068 | break; |
1081 | |
1069 | |
1082 | case 7: |
1070 | case 7: |
1083 | if (tmp->type == MONEY || tmp->type == GEM) |
1071 | if (tmp->type == MONEY || tmp->type == GEM) |
1084 | pick_up (op, tmp); |
1072 | CHK_PICK_PICKUP; |
1085 | break; |
1073 | break; |
1086 | |
1074 | |
1087 | default: |
1075 | default: |
1088 | /* use value density */ |
1076 | /* use value density */ |
1089 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1077 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1090 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1078 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1091 | pick_up (op, tmp); |
1079 | CHK_PICK_PICKUP; |
1092 | } |
1080 | } |
1093 | } |
1081 | } |
1094 | else |
1082 | else |
1095 | { /* old model */ |
1083 | { /* old model */ |
1096 | /* NEW pickup handling */ |
1084 | /* NEW pickup handling */ |
… | |
… | |
1151 | /* all food and drink if desired */ |
1139 | /* all food and drink if desired */ |
1152 | /* question: don't pick up known-poisonous stuff? */ |
1140 | /* question: don't pick up known-poisonous stuff? */ |
1153 | if (op->contr->mode & PU_FOOD) |
1141 | if (op->contr->mode & PU_FOOD) |
1154 | if (tmp->type == FOOD) |
1142 | if (tmp->type == FOOD) |
1155 | { |
1143 | { |
1156 | pick_up (op, tmp); |
1144 | CHK_PICK_PICKUP; |
1157 | continue; |
1145 | continue; |
1158 | } |
1146 | } |
1159 | |
1147 | |
1160 | if (op->contr->mode & PU_DRINK) |
1148 | if (op->contr->mode & PU_DRINK) |
1161 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1149 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1162 | { |
1150 | { |
1163 | pick_up (op, tmp); |
1151 | CHK_PICK_PICKUP; |
1164 | continue; |
1152 | continue; |
1165 | } |
1153 | } |
1166 | |
1154 | |
1167 | if (op->contr->mode & PU_POTION) |
1155 | if (op->contr->mode & PU_POTION) |
1168 | if (tmp->type == POTION) |
1156 | if (tmp->type == POTION) |
1169 | { |
1157 | { |
1170 | pick_up (op, tmp); |
1158 | CHK_PICK_PICKUP; |
1171 | continue; |
1159 | continue; |
1172 | } |
1160 | } |
1173 | |
1161 | |
1174 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1162 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1175 | if (op->contr->mode & PU_SPELLBOOK) |
1163 | if (op->contr->mode & PU_SPELLBOOK) |
1176 | if (tmp->type == SPELLBOOK) |
1164 | if (tmp->type == SPELLBOOK) |
1177 | { |
1165 | { |
1178 | pick_up (op, tmp); |
1166 | CHK_PICK_PICKUP; |
1179 | continue; |
1167 | continue; |
1180 | } |
1168 | } |
1181 | |
1169 | |
1182 | if (op->contr->mode & PU_SKILLSCROLL) |
1170 | if (op->contr->mode & PU_SKILLSCROLL) |
1183 | if (tmp->type == SKILLSCROLL) |
1171 | if (tmp->type == SKILLSCROLL) |
1184 | { |
1172 | { |
1185 | pick_up (op, tmp); |
1173 | CHK_PICK_PICKUP; |
1186 | continue; |
1174 | continue; |
1187 | } |
1175 | } |
1188 | |
1176 | |
1189 | if (op->contr->mode & PU_READABLES) |
1177 | if (op->contr->mode & PU_READABLES) |
1190 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1178 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1191 | { |
1179 | { |
1192 | pick_up (op, tmp); |
1180 | CHK_PICK_PICKUP; |
1193 | continue; |
1181 | continue; |
1194 | } |
1182 | } |
1195 | |
1183 | |
1196 | /* wands/staves/rods/horns */ |
1184 | /* wands/staves/rods/horns */ |
1197 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1185 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1198 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1186 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1199 | { |
1187 | { |
1200 | pick_up (op, tmp); |
1188 | CHK_PICK_PICKUP; |
1201 | continue; |
1189 | continue; |
1202 | } |
1190 | } |
1203 | |
1191 | |
1204 | /* pick up all magical items */ |
1192 | /* pick up all magical items */ |
1205 | if (op->contr->mode & PU_MAGICAL) |
1193 | if (op->contr->mode & PU_MAGICAL) |
1206 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1194 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1207 | { |
1195 | { |
1208 | pick_up (op, tmp); |
1196 | CHK_PICK_PICKUP; |
1209 | continue; |
1197 | continue; |
1210 | } |
1198 | } |
1211 | |
1199 | |
1212 | if (op->contr->mode & PU_VALUABLES) |
1200 | if (op->contr->mode & PU_VALUABLES) |
1213 | { |
1201 | { |
1214 | if (tmp->type == MONEY || tmp->type == GEM) |
1202 | if (tmp->type == MONEY || tmp->type == GEM) |
1215 | { |
1203 | { |
1216 | pick_up (op, tmp); |
1204 | CHK_PICK_PICKUP; |
1217 | continue; |
1205 | continue; |
1218 | } |
1206 | } |
1219 | } |
1207 | } |
1220 | |
1208 | |
1221 | /* rings & amulets - talismans seems to be typed AMULET */ |
1209 | /* rings & amulets - talismans seems to be typed AMULET */ |
1222 | if (op->contr->mode & PU_JEWELS) |
1210 | if (op->contr->mode & PU_JEWELS) |
1223 | if (tmp->type == RING || tmp->type == AMULET) |
1211 | if (tmp->type == RING || tmp->type == AMULET) |
1224 | { |
1212 | { |
1225 | pick_up (op, tmp); |
1213 | CHK_PICK_PICKUP; |
1226 | continue; |
1214 | continue; |
1227 | } |
1215 | } |
1228 | |
1216 | |
1229 | /* we don't forget dragon food */ |
1217 | /* we don't forget dragon food */ |
1230 | if (op->contr->mode & PU_FLESH) |
1218 | if (op->contr->mode & PU_FLESH) |
1231 | if (tmp->type == FLESH) |
1219 | if (tmp->type == FLESH) |
1232 | { |
1220 | { |
1233 | pick_up (op, tmp); |
1221 | CHK_PICK_PICKUP; |
1234 | continue; |
1222 | continue; |
1235 | } |
1223 | } |
1236 | |
1224 | |
1237 | /* bows and arrows. Bows are good for selling! */ |
1225 | /* bows and arrows. Bows are good for selling! */ |
1238 | if (op->contr->mode & PU_BOW) |
1226 | if (op->contr->mode & PU_BOW) |
1239 | if (tmp->type == BOW) |
1227 | if (tmp->type == BOW) |
1240 | { |
1228 | { |
1241 | pick_up (op, tmp); |
1229 | CHK_PICK_PICKUP; |
1242 | continue; |
1230 | continue; |
1243 | } |
1231 | } |
1244 | |
1232 | |
1245 | if (op->contr->mode & PU_ARROW) |
1233 | if (op->contr->mode & PU_ARROW) |
1246 | if (tmp->type == ARROW) |
1234 | if (tmp->type == ARROW) |
1247 | { |
1235 | { |
1248 | pick_up (op, tmp); |
1236 | CHK_PICK_PICKUP; |
1249 | continue; |
1237 | continue; |
1250 | } |
1238 | } |
1251 | |
1239 | |
1252 | /* all kinds of armor etc. */ |
1240 | /* all kinds of armor etc. */ |
1253 | if (op->contr->mode & PU_ARMOUR) |
1241 | if (op->contr->mode & PU_ARMOUR) |
1254 | if (tmp->type == ARMOUR) |
1242 | if (tmp->type == ARMOUR) |
1255 | { |
1243 | { |
1256 | pick_up (op, tmp); |
1244 | CHK_PICK_PICKUP; |
1257 | continue; |
1245 | continue; |
1258 | } |
1246 | } |
1259 | |
1247 | |
1260 | if (op->contr->mode & PU_HELMET) |
1248 | if (op->contr->mode & PU_HELMET) |
1261 | if (tmp->type == HELMET) |
1249 | if (tmp->type == HELMET) |
1262 | { |
1250 | { |
1263 | pick_up (op, tmp); |
1251 | CHK_PICK_PICKUP; |
1264 | continue; |
1252 | continue; |
1265 | } |
1253 | } |
1266 | |
1254 | |
1267 | if (op->contr->mode & PU_SHIELD) |
1255 | if (op->contr->mode & PU_SHIELD) |
1268 | if (tmp->type == SHIELD) |
1256 | if (tmp->type == SHIELD) |
1269 | { |
1257 | { |
1270 | pick_up (op, tmp); |
1258 | CHK_PICK_PICKUP; |
1271 | continue; |
1259 | continue; |
1272 | } |
1260 | } |
1273 | |
1261 | |
1274 | if (op->contr->mode & PU_BOOTS) |
1262 | if (op->contr->mode & PU_BOOTS) |
1275 | if (tmp->type == BOOTS) |
1263 | if (tmp->type == BOOTS) |
1276 | { |
1264 | { |
1277 | pick_up (op, tmp); |
1265 | CHK_PICK_PICKUP; |
1278 | continue; |
1266 | continue; |
1279 | } |
1267 | } |
1280 | |
1268 | |
1281 | if (op->contr->mode & PU_GLOVES) |
1269 | if (op->contr->mode & PU_GLOVES) |
1282 | if (tmp->type == GLOVES) |
1270 | if (tmp->type == GLOVES) |
1283 | { |
1271 | { |
1284 | pick_up (op, tmp); |
1272 | CHK_PICK_PICKUP; |
1285 | continue; |
1273 | continue; |
1286 | } |
1274 | } |
1287 | |
1275 | |
1288 | if (op->contr->mode & PU_CLOAK) |
1276 | if (op->contr->mode & PU_CLOAK) |
1289 | if (tmp->type == CLOAK) |
1277 | if (tmp->type == CLOAK) |
1290 | { |
1278 | { |
1291 | pick_up (op, tmp); |
1279 | CHK_PICK_PICKUP; |
1292 | continue; |
1280 | continue; |
1293 | } |
1281 | } |
1294 | |
1282 | |
1295 | /* hoping to catch throwing daggers here */ |
1283 | /* hoping to catch throwing daggers here */ |
1296 | if (op->contr->mode & PU_MISSILEWEAPON) |
1284 | if (op->contr->mode & PU_MISSILEWEAPON) |
1297 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1285 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1298 | { |
1286 | { |
1299 | pick_up (op, tmp); |
1287 | CHK_PICK_PICKUP; |
1300 | continue; |
1288 | continue; |
1301 | } |
1289 | } |
1302 | |
1290 | |
1303 | /* careful: chairs and tables are weapons! */ |
1291 | /* careful: chairs and tables are weapons! */ |
1304 | if (op->contr->mode & PU_ALLWEAPON) |
1292 | if (op->contr->mode & PU_ALLWEAPON) |
… | |
… | |
1306 | if (tmp->type == WEAPON && tmp->name != NULL) |
1294 | if (tmp->type == WEAPON && tmp->name != NULL) |
1307 | { |
1295 | { |
1308 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1296 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1309 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1297 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1310 | { |
1298 | { |
1311 | pick_up (op, tmp); |
1299 | CHK_PICK_PICKUP; |
1312 | continue; |
1300 | continue; |
1313 | } |
1301 | } |
1314 | } |
1302 | } |
1315 | |
1303 | |
1316 | if (tmp->type == WEAPON && tmp->name == NULL) |
1304 | if (tmp->type == WEAPON && tmp->name == NULL) |
1317 | { |
1305 | { |
1318 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1306 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1319 | { |
1307 | { |
1320 | pick_up (op, tmp); |
1308 | CHK_PICK_PICKUP; |
1321 | continue; |
1309 | continue; |
1322 | } |
1310 | } |
1323 | } |
1311 | } |
1324 | } |
1312 | } |
1325 | |
1313 | |
1326 | /* misc stuff that's useful */ |
1314 | /* misc stuff that's useful */ |
1327 | if (op->contr->mode & PU_KEY) |
1315 | if (op->contr->mode & PU_KEY) |
1328 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1316 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1329 | { |
1317 | { |
1330 | pick_up (op, tmp); |
1318 | CHK_PICK_PICKUP; |
1331 | continue; |
1319 | continue; |
1332 | } |
1320 | } |
1333 | |
1321 | |
1334 | /* any of the last 4 bits set means we use the ratio for value |
1322 | /* any of the last 4 bits set means we use the ratio for value |
1335 | * pickups */ |
1323 | * pickups */ |
… | |
… | |
1340 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1328 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1341 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1329 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1342 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1330 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1343 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1331 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1344 | { |
1332 | { |
1345 | pick_up (op, tmp); |
1333 | CHK_PICK_PICKUP; |
1346 | #if 0 |
1334 | #if 0 |
1347 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1335 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1348 | if (tmp->name != NULL) |
1336 | if (tmp->name != NULL) |
1349 | { |
1337 | { |
1350 | fprintf (stderr, "%s", tmp->name); |
1338 | fprintf (stderr, "%s", tmp->name); |
… | |
… | |
1373 | { |
1361 | { |
1374 | object *tmp = 0; |
1362 | object *tmp = 0; |
1375 | |
1363 | |
1376 | for (op = op->inv; op; op = op->below) |
1364 | for (op = op->inv; op; op = op->below) |
1377 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
1365 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
1378 | tmp = find_arrow (op, type); |
1366 | tmp = find_arrow (splay (op), type); |
1379 | else if (op->type == ARROW && op->race == type) |
1367 | else if (op->type == ARROW && op->race == type) |
1380 | return op; |
1368 | return splay (op); |
1381 | |
1369 | |
1382 | return tmp; |
1370 | return tmp; |
1383 | } |
1371 | } |
1384 | |
1372 | |
1385 | /* |
1373 | /* |
… | |
… | |
1680 | |
1668 | |
1681 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1669 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1682 | arrow->move_type = MOVE_FLY_LOW; |
1670 | arrow->move_type = MOVE_FLY_LOW; |
1683 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1671 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1684 | |
1672 | |
1685 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1673 | op->play_sound (sound_find ("fire_arrow")); |
1686 | m->insert (arrow, sx, sy, op); |
1674 | m->insert (arrow, sx, sy, op); |
1687 | |
1675 | |
1688 | if (!arrow->destroyed ()) |
1676 | if (!arrow->destroyed ()) |
1689 | move_arrow (arrow); |
1677 | move_arrow (arrow); |
1690 | |
1678 | |
… | |
… | |
1768 | |
1756 | |
1769 | if (item->type == WAND) |
1757 | if (item->type == WAND) |
1770 | { |
1758 | { |
1771 | if (item->stats.food <= 0) |
1759 | if (item->stats.food <= 0) |
1772 | { |
1760 | { |
1773 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1761 | op->contr->play_sound (sound_find ("wand_poof")); |
1774 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1762 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1775 | |
1763 | |
1776 | return; |
1764 | return; |
1777 | } |
1765 | } |
1778 | } |
1766 | } |
1779 | else if (item->type == ROD || item->type == HORN) |
1767 | else if (item->type == ROD || item->type == HORN) |
1780 | { |
1768 | { |
1781 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1769 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1782 | { |
1770 | { |
1783 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1771 | op->contr->play_sound (sound_find ("wand_poof")); |
1784 | |
1772 | |
1785 | if (item->type == ROD) |
1773 | if (item->type == ROD) |
1786 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1774 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1787 | else |
1775 | else |
1788 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
1776 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
… | |
… | |
1977 | /* If we found a key, do some extra work */ |
1965 | /* If we found a key, do some extra work */ |
1978 | if (key) |
1966 | if (key) |
1979 | { |
1967 | { |
1980 | object *container = key->env; |
1968 | object *container = key->env; |
1981 | |
1969 | |
1982 | play_sound_map (op->map, op->x, op->y, SOUND_OPEN_DOOR); |
|
|
1983 | |
|
|
1984 | if (action_makes_visible (op)) |
1970 | if (action_makes_visible (op)) |
1985 | make_visible (op); |
1971 | make_visible (op); |
1986 | |
1972 | |
1987 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1973 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1988 | spring_trap (door->inv, op); |
1974 | spring_trap (door->inv, op); |
1989 | |
1975 | |
1990 | if (door->type == DOOR) |
1976 | if (door->type == DOOR) |
1991 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1977 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1992 | else if (door->type == LOCKED_DOOR) |
1978 | else if (door->type == LOCKED_DOOR) |
1993 | { |
1979 | { |
1994 | new_draw_info_format (NDI_UNIQUE, NDI_BROWN, op, "You open the door with the %s", query_short_name (key)); |
1980 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
1995 | remove_door2 (door); /* remove door without violence ;-) */ |
1981 | remove_door2 (door); /* remove door without violence ;-) */ |
1996 | } |
1982 | } |
1997 | |
1983 | |
1998 | /* Do this after we print the message */ |
1984 | /* Do this after we print the message */ |
1999 | decrease_ob (key); /* Use up one of the keys */ |
1985 | decrease_ob (key); /* Use up one of the keys */ |
… | |
… | |
2004 | return 1; /* Nothing more to do below */ |
1990 | return 1; /* Nothing more to do below */ |
2005 | } |
1991 | } |
2006 | else if (door->type == LOCKED_DOOR) |
1992 | else if (door->type == LOCKED_DOOR) |
2007 | { |
1993 | { |
2008 | /* Might as well return now - no other way to open this */ |
1994 | /* Might as well return now - no other way to open this */ |
2009 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, door->msg); |
1995 | op->failmsg (door->msg ? &door->msg : "Hmm, you miss the certain something to open this door..."); |
2010 | return 1; |
1996 | return 1; |
2011 | } |
1997 | } |
2012 | |
1998 | |
2013 | return 0; |
1999 | return 0; |
2014 | } |
2000 | } |
… | |
… | |
2101 | |
2087 | |
2102 | if (op->speed_left > 0.f) |
2088 | if (op->speed_left > 0.f) |
2103 | { |
2089 | { |
2104 | --op->speed_left; |
2090 | --op->speed_left; |
2105 | |
2091 | |
2106 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2092 | op->play_sound (sound_find ("push_player")); |
2107 | push_ob (mon, dir, op); |
2093 | push_ob (mon, dir, op); |
2108 | |
2094 | |
2109 | if (op->contr->tmp_invis || op->hide) |
2095 | if (op->contr->tmp_invis || op->hide) |
2110 | make_visible (op); |
2096 | make_visible (op); |
2111 | |
2097 | |
… | |
… | |
2130 | { |
2116 | { |
2131 | --op->speed_left; |
2117 | --op->speed_left; |
2132 | |
2118 | |
2133 | if (!op->contr->braced) |
2119 | if (!op->contr->braced) |
2134 | { |
2120 | { |
2135 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2121 | op->play_sound (sound_find ("push_player")); |
2136 | push_ob (mon, dir, op); |
2122 | push_ob (mon, dir, op); |
2137 | } |
2123 | } |
2138 | else |
2124 | else |
2139 | new_draw_info (0, 0, op, "You withhold your attack"); |
2125 | op->statusmsg ("You withhold your attack"); |
2140 | |
2126 | |
2141 | if (op->contr->tmp_invis || op->hide) |
2127 | if (op->contr->tmp_invis || op->hide) |
2142 | make_visible (op); |
2128 | make_visible (op); |
2143 | |
2129 | |
2144 | return true; |
2130 | return true; |
… | |
… | |
2283 | return 0; |
2269 | return 0; |
2284 | |
2270 | |
2285 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2271 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2286 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2272 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2287 | { |
2273 | { |
2288 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2274 | op->play_sound (sound_find ("ob_evaporate")); |
2289 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2275 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2290 | |
2276 | |
2291 | if (op->contr) |
2277 | if (op->contr) |
2292 | esrv_del_item (op->contr, tmp->count); |
2278 | esrv_del_item (op->contr, tmp->count); |
2293 | |
2279 | |
… | |
… | |
2313 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2299 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2314 | * back in the map (location and map determined by values of env). This |
2300 | * back in the map (location and map determined by values of env). This |
2315 | * function will descend into containers. op is the object to start the search |
2301 | * function will descend into containers. op is the object to start the search |
2316 | * from. |
2302 | * from. |
2317 | */ |
2303 | */ |
2318 | void |
2304 | static void |
2319 | remove_unpaid_objects (object *op, object *env) |
2305 | drop_unpaid_items (object *op, object *env) |
2320 | { |
2306 | { |
2321 | while (op) |
2307 | while (op) |
2322 | { |
2308 | { |
2323 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2309 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2324 | |
2310 | |
… | |
… | |
2328 | esrv_del_item (env->contr, op->count); |
2314 | esrv_del_item (env->contr, op->count); |
2329 | |
2315 | |
2330 | op->insert_at (env); |
2316 | op->insert_at (env); |
2331 | } |
2317 | } |
2332 | else if (op->inv) |
2318 | else if (op->inv) |
2333 | remove_unpaid_objects (op->inv, env); |
2319 | drop_unpaid_items (op->inv, env); |
2334 | |
2320 | |
2335 | op = next; |
2321 | op = next; |
2336 | } |
2322 | } |
|
|
2323 | } |
|
|
2324 | |
|
|
2325 | void |
|
|
2326 | object::drop_unpaid_items () |
|
|
2327 | { |
|
|
2328 | if (!flag [FLAG_REMOVED]) |
|
|
2329 | ::drop_unpaid_items (inv, this); |
2337 | } |
2330 | } |
2338 | |
2331 | |
2339 | /* |
2332 | /* |
2340 | * Returns pointer a static string containing gravestone text |
2333 | * Returns pointer a static string containing gravestone text |
2341 | * Moved from apply.c to player.c - player.c is what |
2334 | * Moved from apply.c to player.c - player.c is what |
… | |
… | |
2436 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2429 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2437 | else |
2430 | else |
2438 | { |
2431 | { |
2439 | gen_grace = op->stats.maxgrace; |
2432 | gen_grace = op->stats.maxgrace; |
2440 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2433 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2441 | } |
|
|
2442 | |
|
|
2443 | /* Regenerate Spell Points */ |
|
|
2444 | if (!op->contr->golem && --op->last_sp < 0) |
|
|
2445 | { |
|
|
2446 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
|
|
2447 | if (op->stats.sp < op->stats.maxsp) |
|
|
2448 | { |
|
|
2449 | op->stats.sp++; |
|
|
2450 | /* dms do not consume food */ |
|
|
2451 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2452 | { |
|
|
2453 | op->stats.food--; |
|
|
2454 | if (op->contr->digestion < 0) |
|
|
2455 | op->stats.food += op->contr->digestion; |
|
|
2456 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2457 | op->stats.food = last_food; |
|
|
2458 | } |
|
|
2459 | } |
|
|
2460 | |
|
|
2461 | if (max_sp > 1) |
|
|
2462 | { |
|
|
2463 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2464 | if (over_sp > 0) |
|
|
2465 | { |
|
|
2466 | if (op->stats.sp < op->stats.maxsp) |
|
|
2467 | { |
|
|
2468 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2469 | |
|
|
2470 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2471 | op->stats.sp--; |
|
|
2472 | |
|
|
2473 | if (op->stats.sp > op->stats.maxsp) |
|
|
2474 | op->stats.sp = op->stats.maxsp; |
|
|
2475 | } |
|
|
2476 | op->last_sp = 0; |
|
|
2477 | } |
|
|
2478 | else |
|
|
2479 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2480 | } |
|
|
2481 | else |
|
|
2482 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2483 | } |
2434 | } |
2484 | |
2435 | |
2485 | /* Regenerate Grace */ |
2436 | /* Regenerate Grace */ |
2486 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2437 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2487 | if (--op->last_grace < 0) |
2438 | if (--op->last_grace < 0) |
… | |
… | |
2508 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2459 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2509 | } |
2460 | } |
2510 | /* wearing stuff doesn't detract from grace generation. */ |
2461 | /* wearing stuff doesn't detract from grace generation. */ |
2511 | } |
2462 | } |
2512 | |
2463 | |
|
|
2464 | if (op->stats.food > 0) |
|
|
2465 | { |
2513 | /* Regenerate Hit Points */ |
2466 | /* Regenerate Spell Points */ |
2514 | if (--op->last_heal < 0) |
2467 | if (!op->contr->golem && --op->last_sp < 0) |
2515 | { |
|
|
2516 | if (op->stats.hp < op->stats.maxhp) |
|
|
2517 | { |
2468 | { |
2518 | op->stats.hp++; |
2469 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
2519 | /* dms do not consume food */ |
2470 | |
2520 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2471 | if (op->stats.sp < op->stats.maxsp) |
2521 | { |
2472 | { |
|
|
2473 | op->stats.sp++; |
|
|
2474 | |
|
|
2475 | /* dms do not consume food */ |
|
|
2476 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2477 | { |
2522 | op->stats.food--; |
2478 | op->stats.food--; |
|
|
2479 | |
2523 | if (op->contr->digestion < 0) |
2480 | if (op->contr->digestion < 0) |
2524 | op->stats.food += op->contr->digestion; |
2481 | op->stats.food += op->contr->digestion; |
2525 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2482 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2526 | op->stats.food = last_food; |
2483 | op->stats.food = last_food; |
|
|
2484 | } |
2527 | } |
2485 | } |
2528 | } |
|
|
2529 | |
2486 | |
2530 | if (max_hp > 1) |
2487 | if (max_sp > 1) |
2531 | { |
|
|
2532 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2533 | if (over_hp > 0) |
|
|
2534 | { |
2488 | { |
2535 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2489 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2490 | if (over_sp > 0) |
|
|
2491 | { |
|
|
2492 | if (op->stats.sp < op->stats.maxsp) |
|
|
2493 | { |
|
|
2494 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2495 | |
|
|
2496 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2497 | op->stats.sp--; |
|
|
2498 | |
|
|
2499 | if (op->stats.sp > op->stats.maxsp) |
|
|
2500 | op->stats.sp = op->stats.maxsp; |
|
|
2501 | } |
|
|
2502 | |
2536 | op->last_heal = 0; |
2503 | op->last_sp = 0; |
|
|
2504 | } |
|
|
2505 | else |
|
|
2506 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
2537 | } |
2507 | } |
2538 | else |
2508 | else |
|
|
2509 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2510 | } |
|
|
2511 | |
|
|
2512 | /* Regenerate Hit Points */ |
|
|
2513 | if (--op->last_heal < 0) |
|
|
2514 | { |
|
|
2515 | if (op->stats.hp < op->stats.maxhp) |
2539 | { |
2516 | { |
2540 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2517 | op->stats.hp++; |
|
|
2518 | |
|
|
2519 | /* dms do not consume food */ |
|
|
2520 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2521 | { |
|
|
2522 | op->stats.food--; |
|
|
2523 | |
|
|
2524 | if (op->contr->digestion < 0) |
|
|
2525 | op->stats.food += op->contr->digestion; |
|
|
2526 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2527 | op->stats.food = last_food; |
|
|
2528 | } |
2541 | } |
2529 | } |
|
|
2530 | |
|
|
2531 | if (max_hp > 1) |
|
|
2532 | { |
|
|
2533 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2534 | |
|
|
2535 | if (over_hp > 0) |
|
|
2536 | { |
|
|
2537 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
|
|
2538 | op->last_heal = 0; |
|
|
2539 | } |
|
|
2540 | else |
|
|
2541 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2542 | } |
2542 | } |
2543 | else |
2543 | else |
2544 | { |
|
|
2545 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2544 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2546 | } |
2545 | } |
2547 | } |
2546 | } |
2548 | |
2547 | |
2549 | /* Digestion */ |
2548 | /* Digestion */ |
2550 | if (--op->last_eat < 0) |
2549 | if (--op->last_eat < 0) |
2551 | { |
2550 | { |
2552 | int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; |
2551 | int bonus = max (0, op->contr->digestion), |
|
|
2552 | penalty = max (0, -op->contr->digestion); |
2553 | |
2553 | |
2554 | if (op->contr->gen_hp > 0) |
|
|
2555 | op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); |
2554 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2556 | else |
|
|
2557 | op->last_eat = 25 * (1 + bonus) / (penalty + 1); |
|
|
2558 | |
2555 | |
2559 | /* dms do not consume food */ |
2556 | /* dms do not consume food */ |
2560 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2557 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2561 | op->stats.food--; |
2558 | op->stats.food--; |
2562 | } |
2559 | } |
… | |
… | |
2589 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2586 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2590 | manual_apply (op, flesh, 0); |
2587 | manual_apply (op, flesh, 0); |
2591 | } |
2588 | } |
2592 | } |
2589 | } |
2593 | |
2590 | |
2594 | while (op->stats.food < 0 && op->stats.hp >= 0) |
2591 | if (op->stats.food < 0) |
2595 | op->stats.food++, op->stats.hp--; |
2592 | { |
|
|
2593 | op->stats.hp += op->stats.food; |
|
|
2594 | op->stats.food = 0; |
|
|
2595 | } |
2596 | |
2596 | |
2597 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2597 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2598 | kill_player (op); |
2598 | kill_player (op); |
2599 | } |
2599 | } |
2600 | } |
2600 | } |
… | |
… | |
2605 | * file. |
2605 | * file. |
2606 | */ |
2606 | */ |
2607 | void |
2607 | void |
2608 | kill_player (object *op) |
2608 | kill_player (object *op) |
2609 | { |
2609 | { |
|
|
2610 | int x, y; |
2610 | char buf[MAX_BUF]; |
2611 | char buf[MAX_BUF]; |
2611 | int x, y; |
|
|
2612 | |
|
|
2613 | //int i; |
|
|
2614 | maptile *map; /* this is for resurrection */ |
2612 | maptile *map; /* this is for resurrection */ |
2615 | |
|
|
2616 | /* int z; |
|
|
2617 | int num_stats_lose; |
|
|
2618 | int lost_a_stat; |
|
|
2619 | int lose_this_stat; |
|
|
2620 | int this_stat; */ |
|
|
2621 | int will_kill_again; |
2613 | int will_kill_again; |
2622 | archetype *at; |
2614 | archetype *at; |
2623 | object *tmp; |
2615 | object *tmp; |
2624 | |
2616 | |
2625 | if (save_life (op)) |
2617 | if (save_life (op)) |
2626 | return; |
2618 | return; |
2627 | |
|
|
2628 | |
2619 | |
2629 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2620 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2630 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2621 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2631 | * Look at op_on_battleground() for more info --AndreasV |
2622 | * Look at op_on_battleground() for more info --AndreasV |
2632 | */ |
2623 | */ |
… | |
… | |
2648 | { |
2639 | { |
2649 | tmp->destroy (); |
2640 | tmp->destroy (); |
2650 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2641 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2651 | } |
2642 | } |
2652 | |
2643 | |
2653 | cure_disease (op, 0); /* remove any disease */ |
2644 | cure_disease (op, 0, 0); /* remove any disease */ |
2654 | op->stats.hp = op->stats.maxhp; |
2645 | op->stats.hp = op->stats.maxhp; |
2655 | if (op->stats.food <= 0) |
2646 | if (op->stats.food <= 0) |
2656 | op->stats.food = 999; |
2647 | op->stats.food = 999; |
2657 | |
2648 | |
2658 | /* create a bodypart-trophy to make the winner happy */ |
2649 | /* create a bodypart-trophy to make the winner happy */ |
2659 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2650 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2660 | { |
2651 | { |
2661 | sprintf (buf, "%s's finger", &op->name); |
2652 | tmp->name = format ("%s's finger" , &op->name); |
2662 | tmp->name = buf; |
2653 | tmp->name_pl = format ("%s's fingers", &op->name); |
2663 | sprintf (buf, " This finger has been cut off %s\n" |
2654 | tmp->msg = format ( |
2664 | " the %s, when he was defeated at\n level %d by %s.\n", |
2655 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2665 | &op->name, op->contr->title, (int) (op->level), op->contr->killer); |
2656 | &op->name, op->contr->title, (int) (op->level), op->contr->killer |
2666 | tmp->msg = buf; |
2657 | ); |
2667 | tmp->value = 0, tmp->type = 0; |
2658 | tmp->value = 0, tmp->type = 0; |
2668 | tmp->materialname = "organics"; |
2659 | tmp->materialname = "organics"; |
2669 | tmp->insert_at (op, tmp); |
2660 | tmp->insert_at (op, tmp); |
2670 | } |
2661 | } |
2671 | |
2662 | |
… | |
… | |
2678 | INVOKE_PLAYER (DEATH, op->contr); |
2669 | INVOKE_PLAYER (DEATH, op->contr); |
2679 | |
2670 | |
2680 | command_kill_pets (op, 0); |
2671 | command_kill_pets (op, 0); |
2681 | |
2672 | |
2682 | if (op->stats.food < 0) |
2673 | if (op->stats.food < 0) |
2683 | { |
|
|
2684 | sprintf (buf, "%s starved to death.", &op->name); |
|
|
2685 | strcpy (op->contr->killer, "starvation"); |
2674 | strcpy (op->contr->killer, "starvation"); |
2686 | } |
|
|
2687 | else |
|
|
2688 | sprintf (buf, "%s died.", &op->name); |
|
|
2689 | |
2675 | |
2690 | play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); |
2676 | op->contr->play_sound (sound_find ("player_dies")); |
2691 | |
2677 | |
2692 | /* save the map location for corpse, gravestone */ |
2678 | /* save the map location for corpse, gravestone */ |
2693 | x = op->x; |
2679 | x = op->x; |
2694 | y = op->y; |
2680 | y = op->y; |
2695 | map = op->map; |
2681 | map = op->map; |
… | |
… | |
2858 | { |
2844 | { |
2859 | tmp->destroy (); |
2845 | tmp->destroy (); |
2860 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2846 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2861 | } |
2847 | } |
2862 | |
2848 | |
2863 | cure_disease (op, 0); /* remove any disease */ |
2849 | cure_disease (op, 0, 0); /* remove any disease */ |
2864 | |
2850 | |
2865 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2851 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2866 | apply_death_exp_penalty (op); |
2852 | apply_death_exp_penalty (op); |
2867 | if (op->stats.food < 100) |
2853 | if (op->stats.food < 100) |
2868 | op->stats.food = 900; |
2854 | op->stats.food = 900; |
… | |
… | |
2872 | |
2858 | |
2873 | /* |
2859 | /* |
2874 | * Check to see if the player has any unpaid items. If so, remove them |
2860 | * Check to see if the player has any unpaid items. If so, remove them |
2875 | * and put them back in the map. |
2861 | * and put them back in the map. |
2876 | */ |
2862 | */ |
2877 | remove_unpaid_objects (op->inv, op); |
2863 | op->drop_unpaid_items (); |
2878 | |
2864 | |
2879 | /****************************************/ |
2865 | /****************************************/ |
2880 | /* */ |
2866 | /* */ |
2881 | /* Move player to his current respawn- */ |
2867 | /* Move player to his current respawn- */ |
2882 | /* position (usually last savebed) */ |
2868 | /* position (usually last savebed) */ |
… | |
… | |
3022 | void |
3008 | void |
3023 | make_visible (object *op) |
3009 | make_visible (object *op) |
3024 | { |
3010 | { |
3025 | op->hide = 0; |
3011 | op->hide = 0; |
3026 | op->invisible = 0; |
3012 | op->invisible = 0; |
|
|
3013 | |
3027 | if (op->type == PLAYER) |
3014 | if (op->type == PLAYER) |
3028 | { |
3015 | { |
3029 | op->contr->tmp_invis = 0; |
3016 | op->contr->tmp_invis = 0; |
3030 | op->contr->invis_race = 0; |
3017 | op->contr->invis_race = 0; |
3031 | } |
3018 | } |
… | |
… | |
3044 | |
3031 | |
3045 | /* look at the surrounding terrain to determine |
3032 | /* look at the surrounding terrain to determine |
3046 | * the hideability of this object. Positive levels |
3033 | * the hideability of this object. Positive levels |
3047 | * indicate greater hideability. |
3034 | * indicate greater hideability. |
3048 | */ |
3035 | */ |
3049 | |
|
|
3050 | int |
3036 | int |
3051 | hideability (object *ob) |
3037 | hideability (object *ob) |
3052 | { |
3038 | { |
3053 | int i, level = 0, mflag; |
3039 | int i, level = 0, mflag; |
3054 | sint16 x, y; |
3040 | sint16 x, y; |
… | |
… | |
3179 | * object op. This function works fine for monsters, |
3165 | * object op. This function works fine for monsters, |
3180 | * but we dont worry if the object isnt the top one in |
3166 | * but we dont worry if the object isnt the top one in |
3181 | * a pile (say a coin under a table would return "viewable" |
3167 | * a pile (say a coin under a table would return "viewable" |
3182 | * by this routine). Another question, should we be |
3168 | * by this routine). Another question, should we be |
3183 | * concerned with the direction the player is looking |
3169 | * concerned with the direction the player is looking |
3184 | * in? Realistically, most of use cant see stuff behind |
3170 | * in? Realistically, most of us can't see stuff behind |
3185 | * our backs...on the other hand, does the "facing" direction |
3171 | * our backs...on the other hand, does the "facing" direction |
3186 | * imply the way your head, or body is facing? Its possible |
3172 | * imply the way your head, or body is facing? It's possible |
3187 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3173 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3188 | * -b.t. |
3174 | * -b.t. |
3189 | * This function is now map tiling safe. |
3175 | * This function is now map tiling safe. |
3190 | */ |
3176 | */ |
3191 | |
|
|
3192 | int |
3177 | int |
3193 | player_can_view (object *pl, object *op) |
3178 | player_can_view (object *pl, object *op) |
3194 | { |
3179 | { |
3195 | rv_vector rv; |
3180 | rv_vector rv; |
3196 | int dx, dy; |
3181 | int dx, dy; |
… | |
… | |
3208 | |
3193 | |
3209 | get_rangevector (pl, op, &rv, 0x1); |
3194 | get_rangevector (pl, op, &rv, 0x1); |
3210 | |
3195 | |
3211 | /* starting with the 'head' part, lets loop |
3196 | /* starting with the 'head' part, lets loop |
3212 | * through the object and find if it has any |
3197 | * through the object and find if it has any |
3213 | * part that is in the los array but isnt on |
3198 | * part that is in the los array but isn't on |
3214 | * a blocked los square. |
3199 | * a blocked los square. |
3215 | * we use the archetype to figure out offsets. |
3200 | * we use the archetype to figure out offsets. |
3216 | */ |
3201 | */ |
3217 | while (op) |
3202 | while (op) |
3218 | { |
3203 | { |
… | |
… | |
3221 | |
3206 | |
3222 | /* only the viewable area the player sees is updated by LOS |
3207 | /* only the viewable area the player sees is updated by LOS |
3223 | * code, so we need to restrict ourselves to that range of values |
3208 | * code, so we need to restrict ourselves to that range of values |
3224 | * for any meaningful values. |
3209 | * for any meaningful values. |
3225 | */ |
3210 | */ |
3226 | if (FABS (dx) <= (pl->contr->ns->mapx / 2) && |
3211 | if (abs (dx) <= (pl->contr->ns->mapx / 2) && |
3227 | FABS (dy) <= (pl->contr->ns->mapy / 2) && |
3212 | abs (dy) <= (pl->contr->ns->mapy / 2) && |
3228 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3213 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3229 | return 1; |
3214 | return 1; |
|
|
3215 | |
3230 | op = op->more; |
3216 | op = op->more; |
3231 | } |
3217 | } |
|
|
3218 | |
3232 | return 0; |
3219 | return 0; |
3233 | } |
3220 | } |
3234 | |
3221 | |
3235 | /* routine for both players and monsters. We call this when |
3222 | /* routine for both players and monsters. We call this when |
3236 | * there is a possibility for our action distrubing our hiding |
3223 | * there is a possibility for our action distrubing our hiding |
… | |
… | |
3239 | * return 0. |
3226 | * return 0. |
3240 | */ |
3227 | */ |
3241 | int |
3228 | int |
3242 | action_makes_visible (object *op) |
3229 | action_makes_visible (object *op) |
3243 | { |
3230 | { |
3244 | |
|
|
3245 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3231 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3246 | { |
3232 | { |
3247 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3233 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3248 | return 0; |
3234 | return 0; |
3249 | |
3235 | |
… | |
… | |
3255 | { |
3241 | { |
3256 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3242 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3257 | return 1; |
3243 | return 1; |
3258 | } |
3244 | } |
3259 | } |
3245 | } |
|
|
3246 | |
3260 | return 0; |
3247 | return 0; |
3261 | } |
3248 | } |
3262 | |
3249 | |
3263 | /* op_on_battleground - checks if the given object op (usually |
3250 | /* op_on_battleground - checks if the given object op (usually |
3264 | * a player) is standing on a valid battleground-tile, |
3251 | * a player) is standing on a valid battleground-tile, |
… | |
… | |
3269 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3256 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3270 | */ |
3257 | */ |
3271 | int |
3258 | int |
3272 | op_on_battleground (object *op, int *x, int *y) |
3259 | op_on_battleground (object *op, int *x, int *y) |
3273 | { |
3260 | { |
3274 | object *tmp; |
|
|
3275 | |
|
|
3276 | /* A battleground-tile needs the following attributes to be valid: |
3261 | /* A battleground-tile needs the following attributes to be valid: |
3277 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3262 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3278 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3263 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3279 | * and the exit-coordinates sp/hp must both be > 0. |
3264 | * and the exit-coordinates sp/hp must both be > 0. |
3280 | * => The intention here is to prevent abuse of the battleground- |
3265 | * => The intention here is to prevent abuse of the battleground- |
3281 | * feature (like pickable or hidden battleground tiles). */ |
3266 | * feature (like pickable or hidden battleground tiles). */ |
3282 | for (tmp = op->below; tmp != NULL; tmp = tmp->below) |
3267 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3283 | { |
3268 | { |
3284 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3269 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3285 | { |
3270 | { |
3286 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && |
3271 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3287 | strcmp (tmp->name, "battleground") == 0 && tmp->type == BATTLEGROUND && EXIT_X (tmp) && EXIT_Y (tmp)) |
3272 | && tmp->type == BATTLEGROUND |
|
|
3273 | && tmp->name == shstr_battleground |
|
|
3274 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3288 | { |
3275 | { |
3289 | /*before we assign the exit, check if this is a teambattle */ |
3276 | /* before we assign the exit, check if this is a teambattle */ |
3290 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3277 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3291 | { |
3278 | { |
3292 | object *invtmp; |
|
|
3293 | |
|
|
3294 | for (invtmp = op->inv; invtmp != NULL; invtmp = invtmp->below) |
3279 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
3295 | { |
3280 | { |
3296 | if (invtmp->type == FORCE && invtmp->slaying && !strcmp (EXIT_PATH (tmp), invtmp->slaying)) |
3281 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
3297 | { |
3282 | { |
3298 | if (x != NULL && y != NULL) |
3283 | if (x && y) |
3299 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3284 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
|
|
3285 | |
3300 | return 1; |
3286 | return 1; |
3301 | } |
3287 | } |
3302 | } |
3288 | } |
3303 | } |
3289 | } |
|
|
3290 | |
3304 | if (x != NULL && y != NULL) |
3291 | if (x && y) |
3305 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3292 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
|
|
3293 | |
3306 | return 1; |
3294 | return 1; |
3307 | } |
3295 | } |
3308 | } |
3296 | } |
3309 | } |
3297 | } |
|
|
3298 | |
3310 | /* If we got here, did not find a battleground */ |
3299 | /* If we got here, did not find a battleground */ |
3311 | return 0; |
3300 | return 0; |
3312 | } |
3301 | } |
3313 | |
3302 | |
3314 | /* |
3303 | /* |
… | |
… | |
3330 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3319 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3331 | int i = 0, j = 0; |
3320 | int i = 0, j = 0; |
3332 | |
3321 | |
3333 | /* get the appropriate treasurelist */ |
3322 | /* get the appropriate treasurelist */ |
3334 | if (atnr == ATNR_FIRE) |
3323 | if (atnr == ATNR_FIRE) |
3335 | trlist = treasurelist::find ("dragon_ability_fire"); |
3324 | trlist = treasurelist::find (shstr_dragon_ability_fire); |
3336 | else if (atnr == ATNR_COLD) |
3325 | else if (atnr == ATNR_COLD) |
3337 | trlist = treasurelist::find ("dragon_ability_cold"); |
3326 | trlist = treasurelist::find (shstr_dragon_ability_cold); |
3338 | else if (atnr == ATNR_ELECTRICITY) |
3327 | else if (atnr == ATNR_ELECTRICITY) |
3339 | trlist = treasurelist::find ("dragon_ability_elec"); |
3328 | trlist = treasurelist::find (shstr_dragon_ability_elec); |
3340 | else if (atnr == ATNR_POISON) |
3329 | else if (atnr == ATNR_POISON) |
3341 | trlist = treasurelist::find ("dragon_ability_poison"); |
3330 | trlist = treasurelist::find (shstr_dragon_ability_poison); |
3342 | |
3331 | |
3343 | if (trlist == NULL || who->type != PLAYER) |
3332 | if (trlist == NULL || who->type != PLAYER) |
3344 | return; |
3333 | return; |
3345 | |
3334 | |
3346 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
3335 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
… | |
… | |
3505 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3494 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3506 | return 0; |
3495 | return 0; |
3507 | |
3496 | |
3508 | return 100 - blocked_los [x][y]; |
3497 | return 100 - blocked_los [x][y]; |
3509 | } |
3498 | } |
|
|
3499 | |
|
|
3500 | void |
|
|
3501 | player::infobox (const char *title, const char *msg, int color) |
|
|
3502 | { |
|
|
3503 | send_msg (color | NDI_DEF | NDI_REPLY | NDI_CLEAR, title, msg); |
|
|
3504 | } |
|
|
3505 | |
|
|
3506 | void |
|
|
3507 | player::statusmsg (const char *msg, int color) |
|
|
3508 | { |
|
|
3509 | send_msg (color | NDI_REPLY, INFO_CHANNEL, msg); |
|
|
3510 | } |
|
|
3511 | |
|
|
3512 | void |
|
|
3513 | player::failmsg (const char *msg, int color) |
|
|
3514 | { |
|
|
3515 | play_sound (sound_find ("generic_failure")); |
|
|
3516 | statusmsg (msg, color); |
|
|
3517 | } |
|
|
3518 | |