1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <sproto.h> |
25 | #include <sproto.h> |
26 | #include <sounds.h> |
26 | #include <sounds.h> |
… | |
… | |
183 | |
183 | |
184 | if (ob->map) |
184 | if (ob->map) |
185 | maplevel = ob->map->path; |
185 | maplevel = ob->map->path; |
186 | |
186 | |
187 | ob->remove (); |
187 | ob->remove (); |
|
|
188 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
188 | ob->map = 0; |
189 | ob->map = 0; |
189 | party = 0; |
190 | party = 0; |
190 | |
191 | |
191 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
192 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
192 | |
193 | |
… | |
… | |
214 | |
215 | |
215 | /* make sure he's a player -- needed because of class change. */ |
216 | /* make sure he's a player -- needed because of class change. */ |
216 | ob->type = PLAYER; // we are paranoid |
217 | ob->type = PLAYER; // we are paranoid |
217 | ob->race = ob->arch->race; |
218 | ob->race = ob->arch->race; |
218 | |
219 | |
219 | ob->carrying = sum_weight (ob); |
220 | ob->update_weight (); |
220 | link_player_skills (ob); |
221 | link_player_skills (ob); |
221 | |
222 | |
222 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
223 | |
224 | |
224 | assign (title, ob->arch->object::name); |
225 | assign (title, ob->arch->object::name); |
… | |
… | |
240 | |
241 | |
241 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
242 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
242 | |
243 | |
243 | esrv_new_player (this, ob->weight + ob->carrying); |
244 | esrv_new_player (this, ob->weight + ob->carrying); |
244 | |
245 | |
|
|
246 | ob->update_stats (); |
|
|
247 | |
|
|
248 | ns->floorbox_update (); |
|
|
249 | esrv_send_inventory (ob, ob); |
|
|
250 | esrv_add_spells (this, 0); |
|
|
251 | |
|
|
252 | activate (); |
|
|
253 | |
|
|
254 | send_rules (ob); |
|
|
255 | send_news (ob); |
|
|
256 | display_motd (ob); |
|
|
257 | |
|
|
258 | INVOKE_PLAYER (CONNECT, this); |
|
|
259 | INVOKE_PLAYER (LOGIN, this); |
|
|
260 | } |
|
|
261 | |
|
|
262 | void |
|
|
263 | player::disconnect () |
|
|
264 | { |
|
|
265 | if (ob) |
|
|
266 | { |
|
|
267 | ob->close_container (); //TODO: client-specific |
|
|
268 | ob->drop_unpaid_items (); |
|
|
269 | } |
|
|
270 | |
|
|
271 | if (ns) |
|
|
272 | { |
|
|
273 | if (active) |
|
|
274 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
|
|
275 | |
|
|
276 | INVOKE_PLAYER (DISCONNECT, this); |
|
|
277 | |
|
|
278 | ns->reset_stats (); |
|
|
279 | ns->pl = 0; |
|
|
280 | ns = 0; |
|
|
281 | } |
|
|
282 | |
|
|
283 | observe = ob; |
|
|
284 | |
|
|
285 | deactivate (); |
|
|
286 | } |
|
|
287 | |
|
|
288 | // the need for this function can be explained |
|
|
289 | // by load_object not returning the object |
|
|
290 | void |
|
|
291 | player::set_object (object *op) |
|
|
292 | { |
|
|
293 | ob = observe = op; |
|
|
294 | ob->contr = this; /* this aren't yet in archetype */ |
|
|
295 | |
|
|
296 | ob->speed = 1.0f; |
|
|
297 | ob->speed_left = 0.5f; |
|
|
298 | |
|
|
299 | ob->direction = 5; /* So player faces south */ |
|
|
300 | |
245 | ob->flag [FLAG_READY_WEAPON] = false; |
301 | ob->flag [FLAG_READY_WEAPON] = false; |
246 | ob->flag [FLAG_READY_SKILL] = false; |
302 | ob->flag [FLAG_READY_SKILL] = false; |
247 | ob->flag [FLAG_READY_BOW] = false; |
303 | ob->flag [FLAG_READY_BOW] = false; |
248 | |
304 | |
249 | for (object *op = ob->inv; op; op = op->below) |
305 | for (object *op = ob->inv; op; op = op->below) |
… | |
… | |
265 | combat_ob = op; |
321 | combat_ob = op; |
266 | break; |
322 | break; |
267 | } |
323 | } |
268 | |
324 | |
269 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
325 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
270 | ob->update_stats (); |
326 | ob->deactivate (); // change_Weapon activates, fix this better |
271 | |
|
|
272 | ns->floorbox_update (); |
|
|
273 | esrv_send_inventory (ob, ob); |
|
|
274 | esrv_add_spells (this, 0); |
|
|
275 | |
|
|
276 | activate (); |
|
|
277 | |
|
|
278 | send_rules (ob); |
|
|
279 | send_news (ob); |
|
|
280 | display_motd (ob); |
|
|
281 | |
|
|
282 | INVOKE_PLAYER (CONNECT, this); |
|
|
283 | INVOKE_PLAYER (LOGIN, this); |
|
|
284 | } |
|
|
285 | |
|
|
286 | void |
|
|
287 | player::disconnect () |
|
|
288 | { |
|
|
289 | if (ns) |
|
|
290 | { |
|
|
291 | if (active) |
|
|
292 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
|
|
293 | |
|
|
294 | INVOKE_PLAYER (DISCONNECT, this); |
|
|
295 | |
|
|
296 | ns->reset_stats (); |
|
|
297 | ns->pl = 0; |
|
|
298 | ns = 0; |
|
|
299 | } |
|
|
300 | |
|
|
301 | if (ob) |
|
|
302 | ob->close_container (); //TODO: client-specific |
|
|
303 | |
|
|
304 | observe = ob; |
|
|
305 | |
|
|
306 | deactivate (); |
|
|
307 | } |
|
|
308 | |
|
|
309 | // the need for this function can be explained |
|
|
310 | // by load_object not returning the object |
|
|
311 | void |
|
|
312 | player::set_object (object *op) |
|
|
313 | { |
|
|
314 | ob = observe = op; |
|
|
315 | ob->contr = this; /* this aren't yet in archetype */ |
|
|
316 | |
|
|
317 | ob->speed = 1.0f; |
|
|
318 | ob->speed_left = 0.5f; |
|
|
319 | |
|
|
320 | ob->direction = 5; /* So player faces south */ |
|
|
321 | } |
327 | } |
322 | |
328 | |
323 | void |
329 | void |
324 | player::set_observe (object *op) |
330 | player::set_observe (object *op) |
325 | { |
331 | { |
… | |
… | |
398 | * Note: there MUST be at least one player archetype! |
404 | * Note: there MUST be at least one player archetype! |
399 | */ |
405 | */ |
400 | archetype * |
406 | archetype * |
401 | get_player_archetype (archetype *at) |
407 | get_player_archetype (archetype *at) |
402 | { |
408 | { |
|
|
409 | // archetypes could have been reloaded |
|
|
410 | archetype *nat = at ? archetype::find (at->archname) : archetypes [0]; |
|
|
411 | |
|
|
412 | if (!nat) |
|
|
413 | return at; |
|
|
414 | |
403 | archvec::iterator i = at ? archetypes.find (at) : archetypes.begin (); |
415 | archvec::iterator i = archetypes.find (nat); |
404 | |
416 | |
405 | for (;;) |
417 | for (;;) |
406 | { |
418 | { |
407 | if (++i == archetypes.end ()) |
419 | if (++i == archetypes.end ()) |
408 | i = archetypes.begin (); |
420 | i = archetypes.begin (); |
… | |
… | |
422 | unsigned lastdist; |
434 | unsigned lastdist; |
423 | rv_vector rv; |
435 | rv_vector rv; |
424 | |
436 | |
425 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
437 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
426 | { |
438 | { |
427 | /* We should not find free objects on this friendly list, but it |
|
|
428 | * does periodically happen. Given that, lets deal with it. |
|
|
429 | * While unlikely, it is possible the next object on the friendly |
|
|
430 | * list is also free, so encapsulate this in a while loop. |
|
|
431 | */ |
|
|
432 | while (QUERY_FLAG (ol->ob, FLAG_FREED) || !QUERY_FLAG (ol->ob, FLAG_FRIENDLY)) |
|
|
433 | { |
|
|
434 | object *tmp = ol->ob; |
|
|
435 | |
|
|
436 | /* Can't do much more other than log the fact, because the object |
|
|
437 | * itself will have been cleared. |
|
|
438 | */ |
|
|
439 | LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n", |
|
|
440 | tmp->debug_desc ()); |
|
|
441 | ol = ol->next; |
|
|
442 | remove_friendly_object (tmp); |
|
|
443 | if (!ol) |
|
|
444 | return op; |
|
|
445 | } |
|
|
446 | |
|
|
447 | /* Remove special check for player from this. First, it looks to cause |
|
|
448 | * some crashes (ol->ob->contr not set properly?), but secondly, a more |
|
|
449 | * complicated method of state checking would be needed in any case - |
|
|
450 | * as it was, a clever player could type quit, and the function would |
|
|
451 | * skip them over while waiting for confirmation. Remove |
|
|
452 | * on_same_map check, as can_detect_enemy also does this |
|
|
453 | */ |
|
|
454 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
439 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
455 | continue; |
440 | continue; |
456 | |
441 | |
457 | if (lastdist > rv.distance) |
442 | if (lastdist > rv.distance) |
458 | { |
443 | { |
… | |
… | |
653 | |
638 | |
654 | return firstdir; |
639 | return firstdir; |
655 | } |
640 | } |
656 | |
641 | |
657 | void |
642 | void |
658 | give_initial_items (object *pl, treasurelist * items) |
643 | give_initial_items (object *pl, treasurelist *items) |
659 | { |
644 | { |
660 | object *op, *next = NULL; |
|
|
661 | |
|
|
662 | if (pl->randomitems != NULL) |
645 | if (pl->randomitems) |
663 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
646 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
664 | |
647 | |
665 | for (op = pl->inv; op; op = next) |
648 | for (object *next, *op = pl->inv; op; op = next) |
666 | { |
649 | { |
667 | next = op->below; |
650 | next = op->below; |
668 | |
651 | |
669 | /* Forces get applied per default, unless they have the |
652 | /* Forces get applied per default, unless they have the |
670 | * flag "neutral" set. Sorry but I can't think of a better way |
653 | * flag "neutral" set. Sorry but I can't think of a better way |
… | |
… | |
675 | /* we never give weapons/armour if these cannot be used |
658 | /* we never give weapons/armour if these cannot be used |
676 | * by this player due to race restrictions |
659 | * by this player due to race restrictions |
677 | */ |
660 | */ |
678 | if (pl->type == PLAYER) |
661 | if (pl->type == PLAYER) |
679 | { |
662 | { |
680 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) && |
663 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) |
|
|
664 | && |
681 | (op->type == ARMOUR || op->type == BOOTS || |
665 | (op->type == ARMOUR || op->type == BOOTS |
682 | op->type == CLOAK || op->type == HELMET || |
666 | || op->type == CLOAK || op->type == HELMET |
683 | op->type == SHIELD || op->type == GLOVES || |
667 | || op->type == SHIELD || op->type == GLOVES |
|
|
668 | || op->type == BRACERS || op->type == GIRDLE)) |
684 | op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
669 | || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
685 | { |
670 | { |
686 | op->destroy (); |
671 | op->destroy (); |
687 | continue; |
672 | continue; |
688 | } |
673 | } |
689 | } |
674 | } |
… | |
… | |
712 | if (op->nrof > 1) |
697 | if (op->nrof > 1) |
713 | op->nrof = 1; |
698 | op->nrof = 1; |
714 | } |
699 | } |
715 | |
700 | |
716 | if (op->type == SPELLBOOK && op->inv) |
701 | if (op->type == SPELLBOOK && op->inv) |
717 | { |
|
|
718 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
702 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
719 | } |
|
|
720 | |
703 | |
721 | /* Give starting characters identified, uncursed, and undamned |
704 | /* Give starting characters identified, uncursed, and undamned |
722 | * items. Just don't identify gold or silver, or it won't be |
705 | * items. Just don't identify gold or silver, or it won't be |
723 | * merged properly. |
706 | * merged properly. |
724 | */ |
707 | */ |
725 | if (need_identify (op)) |
708 | if (need_identify (op)) |
726 | { |
709 | { |
727 | SET_FLAG (op, FLAG_IDENTIFIED); |
710 | SET_FLAG (op, FLAG_IDENTIFIED); |
728 | CLEAR_FLAG (op, FLAG_CURSED); |
711 | CLEAR_FLAG (op, FLAG_CURSED); |
729 | CLEAR_FLAG (op, FLAG_DAMNED); |
712 | CLEAR_FLAG (op, FLAG_DAMNED); |
730 | } |
713 | } |
|
|
714 | |
731 | if (op->type == SPELL) |
715 | if (op->type == SPELL) |
732 | { |
716 | { |
733 | op->destroy (); |
717 | op->destroy (); |
734 | continue; |
718 | continue; |
735 | } |
719 | } |
… | |
… | |
737 | { |
721 | { |
738 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
722 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
739 | op->stats.exp = 0; |
723 | op->stats.exp = 0; |
740 | op->level = 1; |
724 | op->level = 1; |
741 | } |
725 | } |
742 | /* lock all 'normal items by default */ |
726 | else /* lock all 'normal items by default */ |
743 | else |
|
|
744 | SET_FLAG (op, FLAG_INV_LOCKED); |
727 | SET_FLAG (op, FLAG_INV_LOCKED); |
745 | } /* for loop of objects in player inv */ |
728 | } /* for loop of objects in player inv */ |
746 | |
729 | |
747 | /* Need to set up the skill pointers */ |
730 | /* Need to set up the skill pointers */ |
748 | link_player_skills (pl); |
731 | link_player_skills (pl); |
… | |
… | |
854 | static void |
837 | static void |
855 | start_info (object *op) |
838 | start_info (object *op) |
856 | { |
839 | { |
857 | char buf[MAX_BUF]; |
840 | char buf[MAX_BUF]; |
858 | |
841 | |
859 | sprintf (buf, "Welcome to Crossfire v%s!", VERSION); |
842 | sprintf (buf, "Welcome to Deliantra v%s!", VERSION); |
860 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
843 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
861 | //new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
|
|
862 | //new_draw_info (NDI_UNIQUE, 0, op, " "); |
|
|
863 | } |
844 | } |
864 | |
845 | |
865 | /* This function takes the key that is passed, and does the |
846 | /* This function takes the key that is passed, and does the |
866 | * appropriate action with it (change race, or other things). |
847 | * appropriate action with it (change race, or other things). |
867 | * The function name is for historical reasons - now we have |
848 | * The function name is for historical reasons - now we have |
… | |
… | |
1030 | if (op->move_type & MOVE_FLYING) |
1011 | if (op->move_type & MOVE_FLYING) |
1031 | return 1; |
1012 | return 1; |
1032 | |
1013 | |
1033 | next = op->below; |
1014 | next = op->below; |
1034 | |
1015 | |
|
|
1016 | int cnt = MAX_ITEM_PER_DROP; |
|
|
1017 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
|
|
1018 | |
1035 | /* loop while there are items on the floor that are not marked as |
1019 | /* loop while there are items on the floor that are not marked as |
1036 | * destroyed */ |
1020 | * destroyed */ |
1037 | while (next && !next->destroyed ()) |
1021 | while (next && !next->destroyed ()) |
1038 | { |
1022 | { |
1039 | tmp = next; |
1023 | tmp = next; |
1040 | next = tmp->below; |
1024 | next = tmp->below; |
1041 | |
1025 | |
|
|
1026 | if (cnt <= 0) |
|
|
1027 | { |
|
|
1028 | op->failmsg ("Couldn't pickup all items at once."); |
|
|
1029 | return 0; |
|
|
1030 | } |
|
|
1031 | |
1042 | if (op->destroyed ()) |
1032 | if (op->destroyed ()) |
1043 | return 0; |
1033 | return 0; |
1044 | |
1034 | |
1045 | if (!can_pick (op, tmp)) |
1035 | if (!can_pick (op, tmp)) |
1046 | continue; |
1036 | continue; |
1047 | |
1037 | |
1048 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1038 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1049 | { |
1039 | { |
1050 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1040 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1051 | pick_up (op, tmp); |
1041 | CHK_PICK_PICKUP; |
1052 | continue; |
1042 | continue; |
1053 | } |
1043 | } |
1054 | |
1044 | |
1055 | /* high not bit set? We're using the old autopickup model */ |
1045 | /* high not bit set? We're using the old autopickup model */ |
1056 | if (!(op->contr->mode & PU_NEWMODE)) |
1046 | if (!(op->contr->mode & PU_NEWMODE)) |
… | |
… | |
1058 | switch (op->contr->mode) |
1048 | switch (op->contr->mode) |
1059 | { |
1049 | { |
1060 | case 0: |
1050 | case 0: |
1061 | return 1; /* don't pick up */ |
1051 | return 1; /* don't pick up */ |
1062 | case 1: |
1052 | case 1: |
1063 | pick_up (op, tmp); |
1053 | CHK_PICK_PICKUP; |
1064 | return 1; |
1054 | return 1; |
1065 | case 2: |
1055 | case 2: |
1066 | pick_up (op, tmp); |
1056 | CHK_PICK_PICKUP; |
1067 | return 0; |
1057 | return 0; |
1068 | case 3: |
1058 | case 3: |
1069 | return 0; /* stop before pickup */ |
1059 | return 0; /* stop before pickup */ |
1070 | case 4: |
1060 | case 4: |
1071 | pick_up (op, tmp); |
1061 | CHK_PICK_PICKUP; |
1072 | break; |
1062 | break; |
1073 | case 5: |
1063 | case 5: |
1074 | pick_up (op, tmp); |
1064 | CHK_PICK_PICKUP; |
1075 | stop = 1; |
1065 | stop = 1; |
1076 | break; |
1066 | break; |
1077 | case 6: |
1067 | case 6: |
1078 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1068 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
1079 | pick_up (op, tmp); |
1069 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
|
|
1070 | CHK_PICK_PICKUP; |
1080 | break; |
1071 | break; |
1081 | |
1072 | |
1082 | case 7: |
1073 | case 7: |
1083 | if (tmp->type == MONEY || tmp->type == GEM) |
1074 | if (tmp->type == MONEY || tmp->type == GEM) |
1084 | pick_up (op, tmp); |
1075 | CHK_PICK_PICKUP; |
1085 | break; |
1076 | break; |
1086 | |
1077 | |
1087 | default: |
1078 | default: |
1088 | /* use value density */ |
1079 | /* use value density */ |
1089 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1080 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1090 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1081 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1091 | pick_up (op, tmp); |
1082 | CHK_PICK_PICKUP; |
1092 | } |
1083 | } |
1093 | } |
1084 | } |
1094 | else |
1085 | else |
1095 | { /* old model */ |
1086 | { /* old model */ |
1096 | /* NEW pickup handling */ |
1087 | /* NEW pickup handling */ |
… | |
… | |
1151 | /* all food and drink if desired */ |
1142 | /* all food and drink if desired */ |
1152 | /* question: don't pick up known-poisonous stuff? */ |
1143 | /* question: don't pick up known-poisonous stuff? */ |
1153 | if (op->contr->mode & PU_FOOD) |
1144 | if (op->contr->mode & PU_FOOD) |
1154 | if (tmp->type == FOOD) |
1145 | if (tmp->type == FOOD) |
1155 | { |
1146 | { |
1156 | pick_up (op, tmp); |
1147 | CHK_PICK_PICKUP; |
1157 | continue; |
1148 | continue; |
1158 | } |
1149 | } |
1159 | |
1150 | |
1160 | if (op->contr->mode & PU_DRINK) |
1151 | if (op->contr->mode & PU_DRINK) |
1161 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1152 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1162 | { |
1153 | { |
1163 | pick_up (op, tmp); |
1154 | CHK_PICK_PICKUP; |
1164 | continue; |
1155 | continue; |
1165 | } |
1156 | } |
1166 | |
1157 | |
1167 | if (op->contr->mode & PU_POTION) |
1158 | if (op->contr->mode & PU_POTION) |
1168 | if (tmp->type == POTION) |
1159 | if (tmp->type == POTION) |
1169 | { |
1160 | { |
1170 | pick_up (op, tmp); |
1161 | CHK_PICK_PICKUP; |
1171 | continue; |
1162 | continue; |
1172 | } |
1163 | } |
1173 | |
1164 | |
1174 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1165 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1175 | if (op->contr->mode & PU_SPELLBOOK) |
1166 | if (op->contr->mode & PU_SPELLBOOK) |
1176 | if (tmp->type == SPELLBOOK) |
1167 | if (tmp->type == SPELLBOOK) |
1177 | { |
1168 | { |
1178 | pick_up (op, tmp); |
1169 | CHK_PICK_PICKUP; |
1179 | continue; |
1170 | continue; |
1180 | } |
1171 | } |
1181 | |
1172 | |
1182 | if (op->contr->mode & PU_SKILLSCROLL) |
1173 | if (op->contr->mode & PU_SKILLSCROLL) |
1183 | if (tmp->type == SKILLSCROLL) |
1174 | if (tmp->type == SKILLSCROLL) |
1184 | { |
1175 | { |
1185 | pick_up (op, tmp); |
1176 | CHK_PICK_PICKUP; |
1186 | continue; |
1177 | continue; |
1187 | } |
1178 | } |
1188 | |
1179 | |
1189 | if (op->contr->mode & PU_READABLES) |
1180 | if (op->contr->mode & PU_READABLES) |
1190 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1181 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1191 | { |
1182 | { |
1192 | pick_up (op, tmp); |
1183 | CHK_PICK_PICKUP; |
1193 | continue; |
1184 | continue; |
1194 | } |
1185 | } |
1195 | |
1186 | |
1196 | /* wands/staves/rods/horns */ |
1187 | /* wands/staves/rods/horns */ |
1197 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1188 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1198 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1189 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1199 | { |
1190 | { |
1200 | pick_up (op, tmp); |
1191 | CHK_PICK_PICKUP; |
1201 | continue; |
1192 | continue; |
1202 | } |
1193 | } |
1203 | |
1194 | |
1204 | /* pick up all magical items */ |
1195 | /* pick up all magical items */ |
1205 | if (op->contr->mode & PU_MAGICAL) |
1196 | if (op->contr->mode & PU_MAGICAL) |
1206 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1197 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1207 | { |
1198 | { |
1208 | pick_up (op, tmp); |
1199 | CHK_PICK_PICKUP; |
1209 | continue; |
1200 | continue; |
1210 | } |
1201 | } |
1211 | |
1202 | |
1212 | if (op->contr->mode & PU_VALUABLES) |
1203 | if (op->contr->mode & PU_VALUABLES) |
1213 | { |
1204 | { |
1214 | if (tmp->type == MONEY || tmp->type == GEM) |
1205 | if (tmp->type == MONEY || tmp->type == GEM) |
1215 | { |
1206 | { |
1216 | pick_up (op, tmp); |
1207 | CHK_PICK_PICKUP; |
1217 | continue; |
1208 | continue; |
1218 | } |
1209 | } |
1219 | } |
1210 | } |
1220 | |
1211 | |
1221 | /* rings & amulets - talismans seems to be typed AMULET */ |
1212 | /* rings & amulets - talismans seems to be typed AMULET */ |
1222 | if (op->contr->mode & PU_JEWELS) |
1213 | if (op->contr->mode & PU_JEWELS) |
1223 | if (tmp->type == RING || tmp->type == AMULET) |
1214 | if (tmp->type == RING || tmp->type == AMULET) |
1224 | { |
1215 | { |
1225 | pick_up (op, tmp); |
1216 | CHK_PICK_PICKUP; |
1226 | continue; |
1217 | continue; |
1227 | } |
1218 | } |
1228 | |
1219 | |
1229 | /* we don't forget dragon food */ |
1220 | /* we don't forget dragon food */ |
1230 | if (op->contr->mode & PU_FLESH) |
1221 | if (op->contr->mode & PU_FLESH) |
1231 | if (tmp->type == FLESH) |
1222 | if (tmp->type == FLESH) |
1232 | { |
1223 | { |
1233 | pick_up (op, tmp); |
1224 | CHK_PICK_PICKUP; |
1234 | continue; |
1225 | continue; |
1235 | } |
1226 | } |
1236 | |
1227 | |
1237 | /* bows and arrows. Bows are good for selling! */ |
1228 | /* bows and arrows. Bows are good for selling! */ |
1238 | if (op->contr->mode & PU_BOW) |
1229 | if (op->contr->mode & PU_BOW) |
1239 | if (tmp->type == BOW) |
1230 | if (tmp->type == BOW) |
1240 | { |
1231 | { |
1241 | pick_up (op, tmp); |
1232 | CHK_PICK_PICKUP; |
1242 | continue; |
1233 | continue; |
1243 | } |
1234 | } |
1244 | |
1235 | |
1245 | if (op->contr->mode & PU_ARROW) |
1236 | if (op->contr->mode & PU_ARROW) |
1246 | if (tmp->type == ARROW) |
1237 | if (tmp->type == ARROW) |
1247 | { |
1238 | { |
1248 | pick_up (op, tmp); |
1239 | CHK_PICK_PICKUP; |
1249 | continue; |
1240 | continue; |
1250 | } |
1241 | } |
1251 | |
1242 | |
1252 | /* all kinds of armor etc. */ |
1243 | /* all kinds of armor etc. */ |
1253 | if (op->contr->mode & PU_ARMOUR) |
1244 | if (op->contr->mode & PU_ARMOUR) |
1254 | if (tmp->type == ARMOUR) |
1245 | if (tmp->type == ARMOUR) |
1255 | { |
1246 | { |
1256 | pick_up (op, tmp); |
1247 | CHK_PICK_PICKUP; |
1257 | continue; |
1248 | continue; |
1258 | } |
1249 | } |
1259 | |
1250 | |
1260 | if (op->contr->mode & PU_HELMET) |
1251 | if (op->contr->mode & PU_HELMET) |
1261 | if (tmp->type == HELMET) |
1252 | if (tmp->type == HELMET) |
1262 | { |
1253 | { |
1263 | pick_up (op, tmp); |
1254 | CHK_PICK_PICKUP; |
1264 | continue; |
1255 | continue; |
1265 | } |
1256 | } |
1266 | |
1257 | |
1267 | if (op->contr->mode & PU_SHIELD) |
1258 | if (op->contr->mode & PU_SHIELD) |
1268 | if (tmp->type == SHIELD) |
1259 | if (tmp->type == SHIELD) |
1269 | { |
1260 | { |
1270 | pick_up (op, tmp); |
1261 | CHK_PICK_PICKUP; |
1271 | continue; |
1262 | continue; |
1272 | } |
1263 | } |
1273 | |
1264 | |
1274 | if (op->contr->mode & PU_BOOTS) |
1265 | if (op->contr->mode & PU_BOOTS) |
1275 | if (tmp->type == BOOTS) |
1266 | if (tmp->type == BOOTS) |
1276 | { |
1267 | { |
1277 | pick_up (op, tmp); |
1268 | CHK_PICK_PICKUP; |
1278 | continue; |
1269 | continue; |
1279 | } |
1270 | } |
1280 | |
1271 | |
1281 | if (op->contr->mode & PU_GLOVES) |
1272 | if (op->contr->mode & PU_GLOVES) |
1282 | if (tmp->type == GLOVES) |
1273 | if (tmp->type == GLOVES) |
1283 | { |
1274 | { |
1284 | pick_up (op, tmp); |
1275 | CHK_PICK_PICKUP; |
1285 | continue; |
1276 | continue; |
1286 | } |
1277 | } |
1287 | |
1278 | |
1288 | if (op->contr->mode & PU_CLOAK) |
1279 | if (op->contr->mode & PU_CLOAK) |
1289 | if (tmp->type == CLOAK) |
1280 | if (tmp->type == CLOAK) |
1290 | { |
1281 | { |
1291 | pick_up (op, tmp); |
1282 | CHK_PICK_PICKUP; |
1292 | continue; |
1283 | continue; |
1293 | } |
1284 | } |
1294 | |
1285 | |
1295 | /* hoping to catch throwing daggers here */ |
1286 | /* hoping to catch throwing daggers here */ |
1296 | if (op->contr->mode & PU_MISSILEWEAPON) |
1287 | if (op->contr->mode & PU_MISSILEWEAPON) |
1297 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1288 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1298 | { |
1289 | { |
1299 | pick_up (op, tmp); |
1290 | CHK_PICK_PICKUP; |
1300 | continue; |
1291 | continue; |
1301 | } |
1292 | } |
1302 | |
1293 | |
1303 | /* careful: chairs and tables are weapons! */ |
1294 | /* careful: chairs and tables are weapons! */ |
1304 | if (op->contr->mode & PU_ALLWEAPON) |
1295 | if (op->contr->mode & PU_ALLWEAPON) |
… | |
… | |
1306 | if (tmp->type == WEAPON && tmp->name != NULL) |
1297 | if (tmp->type == WEAPON && tmp->name != NULL) |
1307 | { |
1298 | { |
1308 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1299 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1309 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1300 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1310 | { |
1301 | { |
1311 | pick_up (op, tmp); |
1302 | CHK_PICK_PICKUP; |
1312 | continue; |
1303 | continue; |
1313 | } |
1304 | } |
1314 | } |
1305 | } |
1315 | |
1306 | |
1316 | if (tmp->type == WEAPON && tmp->name == NULL) |
1307 | if (tmp->type == WEAPON && tmp->name == NULL) |
1317 | { |
1308 | { |
1318 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1309 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1319 | { |
1310 | { |
1320 | pick_up (op, tmp); |
1311 | CHK_PICK_PICKUP; |
1321 | continue; |
1312 | continue; |
1322 | } |
1313 | } |
1323 | } |
1314 | } |
1324 | } |
1315 | } |
1325 | |
1316 | |
1326 | /* misc stuff that's useful */ |
1317 | /* misc stuff that's useful */ |
1327 | if (op->contr->mode & PU_KEY) |
1318 | if (op->contr->mode & PU_KEY) |
1328 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1319 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1329 | { |
1320 | { |
1330 | pick_up (op, tmp); |
1321 | CHK_PICK_PICKUP; |
1331 | continue; |
1322 | continue; |
1332 | } |
1323 | } |
1333 | |
1324 | |
1334 | /* any of the last 4 bits set means we use the ratio for value |
1325 | /* any of the last 4 bits set means we use the ratio for value |
1335 | * pickups */ |
1326 | * pickups */ |
… | |
… | |
1340 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1331 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1341 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1332 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1342 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1333 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1343 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1334 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1344 | { |
1335 | { |
1345 | pick_up (op, tmp); |
1336 | CHK_PICK_PICKUP; |
1346 | #if 0 |
1337 | #if 0 |
1347 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1338 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1348 | if (tmp->name != NULL) |
1339 | if (tmp->name != NULL) |
1349 | { |
1340 | { |
1350 | fprintf (stderr, "%s", tmp->name); |
1341 | fprintf (stderr, "%s", tmp->name); |
… | |
… | |
1369 | * found object is returned. |
1360 | * found object is returned. |
1370 | */ |
1361 | */ |
1371 | object * |
1362 | object * |
1372 | find_arrow (object *op, const char *type) |
1363 | find_arrow (object *op, const char *type) |
1373 | { |
1364 | { |
1374 | object *tmp = 0; |
|
|
1375 | |
|
|
1376 | for (op = op->inv; op; op = op->below) |
1365 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1377 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
1378 | tmp = find_arrow (op, type); |
|
|
1379 | else if (op->type == ARROW && op->race == type) |
1366 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
|
|
1367 | return splay (tmp); |
|
|
1368 | |
|
|
1369 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1370 | if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && !strcmp (&tmp->race, type)) |
|
|
1371 | if (object *arrow = find_arrow (tmp, type)) |
|
|
1372 | { |
|
|
1373 | splay (tmp); |
1380 | return op; |
1374 | return arrow; |
|
|
1375 | } |
1381 | |
1376 | |
1382 | return tmp; |
1377 | return 0; |
1383 | } |
1378 | } |
1384 | |
1379 | |
1385 | /* |
1380 | /* |
1386 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1381 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1387 | * against the target. A full test is not performed, simply a basic test |
1382 | * against the target. A full test is not performed, simply a basic test |
… | |
… | |
1608 | arrow->destroy (); |
1603 | arrow->destroy (); |
1609 | return 0; |
1604 | return 0; |
1610 | } |
1605 | } |
1611 | |
1606 | |
1612 | left = arrow; /* these are arrows left to the player */ |
1607 | left = arrow; /* these are arrows left to the player */ |
1613 | arrow = get_split_ob (arrow, 1); |
1608 | arrow = arrow->split (); |
1614 | if (!arrow) |
1609 | if (!arrow) |
1615 | { |
1610 | { |
1616 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1611 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1617 | return 0; |
1612 | return 0; |
1618 | } |
1613 | } |
… | |
… | |
1680 | |
1675 | |
1681 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1676 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1682 | arrow->move_type = MOVE_FLY_LOW; |
1677 | arrow->move_type = MOVE_FLY_LOW; |
1683 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1678 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1684 | |
1679 | |
1685 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1680 | op->play_sound (sound_find ("fire_arrow")); |
1686 | m->insert (arrow, sx, sy, op); |
1681 | m->insert (arrow, sx, sy, op); |
1687 | |
1682 | |
1688 | if (!arrow->destroyed ()) |
1683 | if (!arrow->destroyed ()) |
1689 | move_arrow (arrow); |
1684 | move_arrow (arrow); |
1690 | |
|
|
1691 | if (op->type == PLAYER) |
|
|
1692 | { |
|
|
1693 | if (left->destroyed ()) |
|
|
1694 | esrv_del_item (op->contr, left->count); |
|
|
1695 | else |
|
|
1696 | esrv_send_item (op, left); |
|
|
1697 | } |
|
|
1698 | |
1685 | |
1699 | return 1; |
1686 | return 1; |
1700 | } |
1687 | } |
1701 | |
1688 | |
1702 | /* Special fire code for players - this takes into |
1689 | /* Special fire code for players - this takes into |
… | |
… | |
1768 | |
1755 | |
1769 | if (item->type == WAND) |
1756 | if (item->type == WAND) |
1770 | { |
1757 | { |
1771 | if (item->stats.food <= 0) |
1758 | if (item->stats.food <= 0) |
1772 | { |
1759 | { |
1773 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1760 | op->contr->play_sound (sound_find ("wand_poof")); |
1774 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1761 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s goes poof.", query_base_name (item, 0)); |
1775 | |
1762 | |
1776 | return; |
1763 | return; |
1777 | } |
1764 | } |
1778 | } |
1765 | } |
1779 | else if (item->type == ROD || item->type == HORN) |
1766 | else if (item->type == ROD || item->type == HORN) |
1780 | { |
1767 | { |
1781 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1768 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1782 | { |
1769 | { |
1783 | play_sound_player_only (op->contr, SOUND_WAND_POOF, 0, 0); |
1770 | op->contr->play_sound (sound_find ("wand_poof")); |
1784 | |
1771 | |
1785 | if (item->type == ROD) |
1772 | if (item->type == ROD) |
1786 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1773 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1787 | else |
1774 | else |
1788 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
1775 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s needs more time to charge.", query_base_name (item, 0)); |
… | |
… | |
1977 | /* If we found a key, do some extra work */ |
1964 | /* If we found a key, do some extra work */ |
1978 | if (key) |
1965 | if (key) |
1979 | { |
1966 | { |
1980 | object *container = key->env; |
1967 | object *container = key->env; |
1981 | |
1968 | |
1982 | play_sound_map (op->map, op->x, op->y, SOUND_OPEN_DOOR); |
|
|
1983 | |
|
|
1984 | if (action_makes_visible (op)) |
1969 | if (action_makes_visible (op)) |
1985 | make_visible (op); |
1970 | make_visible (op); |
1986 | |
1971 | |
1987 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1972 | if (door->inv && (door->inv->type == RUNE || door->inv->type == TRAP)) |
1988 | spring_trap (door->inv, op); |
1973 | spring_trap (door->inv, op); |
1989 | |
1974 | |
1990 | if (door->type == DOOR) |
1975 | if (door->type == DOOR) |
1991 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1976 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1992 | else if (door->type == LOCKED_DOOR) |
1977 | else if (door->type == LOCKED_DOOR) |
1993 | { |
1978 | { |
1994 | new_draw_info_format (NDI_UNIQUE, NDI_BROWN, op, "You open the door with the %s", query_short_name (key)); |
1979 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
1995 | remove_door2 (door); /* remove door without violence ;-) */ |
1980 | remove_door2 (door); /* remove door without violence ;-) */ |
1996 | } |
1981 | } |
1997 | |
1982 | |
1998 | /* Do this after we print the message */ |
1983 | /* Do this after we print the message */ |
1999 | decrease_ob (key); /* Use up one of the keys */ |
1984 | key->decrease (); /* Use up one of the keys */ |
2000 | /* Need to update the weight the container the key was in */ |
1985 | /* Need to update the weight the container the key was in */ |
2001 | if (container != op) |
1986 | if (container != op) |
2002 | esrv_update_item (UPD_WEIGHT, op, container); |
1987 | esrv_update_item (UPD_WEIGHT, op, container); |
2003 | |
1988 | |
2004 | return 1; /* Nothing more to do below */ |
1989 | return 1; /* Nothing more to do below */ |
2005 | } |
1990 | } |
2006 | else if (door->type == LOCKED_DOOR) |
1991 | else if (door->type == LOCKED_DOOR) |
2007 | { |
1992 | { |
2008 | /* Might as well return now - no other way to open this */ |
1993 | /* Might as well return now - no other way to open this */ |
2009 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, door->msg); |
1994 | op->failmsg (door->msg ? &door->msg : "Hmm, you miss the certain something to open this door..."); |
2010 | return 1; |
1995 | return 1; |
2011 | } |
1996 | } |
2012 | |
1997 | |
2013 | return 0; |
1998 | return 0; |
2014 | } |
1999 | } |
… | |
… | |
2101 | |
2086 | |
2102 | if (op->speed_left > 0.f) |
2087 | if (op->speed_left > 0.f) |
2103 | { |
2088 | { |
2104 | --op->speed_left; |
2089 | --op->speed_left; |
2105 | |
2090 | |
2106 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2091 | op->play_sound (sound_find ("push_player")); |
2107 | push_ob (mon, dir, op); |
2092 | push_ob (mon, dir, op); |
2108 | |
2093 | |
2109 | if (op->contr->tmp_invis || op->hide) |
2094 | if (op->contr->tmp_invis || op->hide) |
2110 | make_visible (op); |
2095 | make_visible (op); |
2111 | |
2096 | |
… | |
… | |
2130 | { |
2115 | { |
2131 | --op->speed_left; |
2116 | --op->speed_left; |
2132 | |
2117 | |
2133 | if (!op->contr->braced) |
2118 | if (!op->contr->braced) |
2134 | { |
2119 | { |
2135 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2120 | op->play_sound (sound_find ("push_player")); |
2136 | push_ob (mon, dir, op); |
2121 | push_ob (mon, dir, op); |
2137 | } |
2122 | } |
2138 | else |
2123 | else |
2139 | new_draw_info (0, 0, op, "You withhold your attack"); |
2124 | op->statusmsg ("You withhold your attack"); |
2140 | |
2125 | |
2141 | if (op->contr->tmp_invis || op->hide) |
2126 | if (op->contr->tmp_invis || op->hide) |
2142 | make_visible (op); |
2127 | make_visible (op); |
2143 | |
2128 | |
2144 | return true; |
2129 | return true; |
… | |
… | |
2188 | bool |
2173 | bool |
2189 | move_player (object *op, int dir) |
2174 | move_player (object *op, int dir) |
2190 | { |
2175 | { |
2191 | int pick; |
2176 | int pick; |
2192 | |
2177 | |
2193 | if (!op->map || op->map->in_memory != MAP_IN_MEMORY) |
2178 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2194 | return 0; |
2179 | return 0; |
2195 | |
2180 | |
2196 | /* Sanity check: make sure dir is valid */ |
2181 | /* Sanity check: make sure dir is valid */ |
2197 | if ((dir < 0) || (dir >= 9)) |
2182 | if ((dir < 0) || (dir >= 9)) |
2198 | { |
2183 | { |
… | |
… | |
2283 | return 0; |
2268 | return 0; |
2284 | |
2269 | |
2285 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2270 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2286 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2271 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2287 | { |
2272 | { |
2288 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2273 | op->play_sound (sound_find ("ob_evaporate")); |
2289 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2274 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2290 | |
2275 | |
2291 | if (op->contr) |
2276 | if (op->contr) |
2292 | esrv_del_item (op->contr, tmp->count); |
2277 | esrv_del_item (op->contr, tmp->count); |
2293 | |
2278 | |
… | |
… | |
2313 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2298 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2314 | * back in the map (location and map determined by values of env). This |
2299 | * back in the map (location and map determined by values of env). This |
2315 | * function will descend into containers. op is the object to start the search |
2300 | * function will descend into containers. op is the object to start the search |
2316 | * from. |
2301 | * from. |
2317 | */ |
2302 | */ |
2318 | void |
2303 | static void |
2319 | remove_unpaid_objects (object *op, object *env) |
2304 | drop_unpaid_items (object *op, object *env) |
2320 | { |
2305 | { |
2321 | while (op) |
2306 | while (op) |
2322 | { |
2307 | { |
2323 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2308 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2324 | |
2309 | |
… | |
… | |
2328 | esrv_del_item (env->contr, op->count); |
2313 | esrv_del_item (env->contr, op->count); |
2329 | |
2314 | |
2330 | op->insert_at (env); |
2315 | op->insert_at (env); |
2331 | } |
2316 | } |
2332 | else if (op->inv) |
2317 | else if (op->inv) |
2333 | remove_unpaid_objects (op->inv, env); |
2318 | drop_unpaid_items (op->inv, env); |
2334 | |
2319 | |
2335 | op = next; |
2320 | op = next; |
2336 | } |
2321 | } |
|
|
2322 | } |
|
|
2323 | |
|
|
2324 | void |
|
|
2325 | object::drop_unpaid_items () |
|
|
2326 | { |
|
|
2327 | if (!flag [FLAG_REMOVED]) |
|
|
2328 | ::drop_unpaid_items (inv, this); |
2337 | } |
2329 | } |
2338 | |
2330 | |
2339 | /* |
2331 | /* |
2340 | * Returns pointer a static string containing gravestone text |
2332 | * Returns pointer a static string containing gravestone text |
2341 | * Moved from apply.c to player.c - player.c is what |
2333 | * Moved from apply.c to player.c - player.c is what |
… | |
… | |
2436 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2428 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2437 | else |
2429 | else |
2438 | { |
2430 | { |
2439 | gen_grace = op->stats.maxgrace; |
2431 | gen_grace = op->stats.maxgrace; |
2440 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2432 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2441 | } |
|
|
2442 | |
|
|
2443 | /* Regenerate Spell Points */ |
|
|
2444 | if (!op->contr->golem && --op->last_sp < 0) |
|
|
2445 | { |
|
|
2446 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
|
|
2447 | if (op->stats.sp < op->stats.maxsp) |
|
|
2448 | { |
|
|
2449 | op->stats.sp++; |
|
|
2450 | /* dms do not consume food */ |
|
|
2451 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2452 | { |
|
|
2453 | op->stats.food--; |
|
|
2454 | if (op->contr->digestion < 0) |
|
|
2455 | op->stats.food += op->contr->digestion; |
|
|
2456 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2457 | op->stats.food = last_food; |
|
|
2458 | } |
|
|
2459 | } |
|
|
2460 | |
|
|
2461 | if (max_sp > 1) |
|
|
2462 | { |
|
|
2463 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2464 | if (over_sp > 0) |
|
|
2465 | { |
|
|
2466 | if (op->stats.sp < op->stats.maxsp) |
|
|
2467 | { |
|
|
2468 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2469 | |
|
|
2470 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2471 | op->stats.sp--; |
|
|
2472 | |
|
|
2473 | if (op->stats.sp > op->stats.maxsp) |
|
|
2474 | op->stats.sp = op->stats.maxsp; |
|
|
2475 | } |
|
|
2476 | op->last_sp = 0; |
|
|
2477 | } |
|
|
2478 | else |
|
|
2479 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2480 | } |
|
|
2481 | else |
|
|
2482 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2483 | } |
2433 | } |
2484 | |
2434 | |
2485 | /* Regenerate Grace */ |
2435 | /* Regenerate Grace */ |
2486 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2436 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2487 | if (--op->last_grace < 0) |
2437 | if (--op->last_grace < 0) |
… | |
… | |
2508 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2458 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2509 | } |
2459 | } |
2510 | /* wearing stuff doesn't detract from grace generation. */ |
2460 | /* wearing stuff doesn't detract from grace generation. */ |
2511 | } |
2461 | } |
2512 | |
2462 | |
|
|
2463 | if (op->stats.food > 0) |
|
|
2464 | { |
2513 | /* Regenerate Hit Points */ |
2465 | /* Regenerate Spell Points */ |
2514 | if (--op->last_heal < 0) |
2466 | if (!op->contr->golem && --op->last_sp < 0) |
2515 | { |
|
|
2516 | if (op->stats.hp < op->stats.maxhp) |
|
|
2517 | { |
2467 | { |
2518 | op->stats.hp++; |
2468 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
2519 | /* dms do not consume food */ |
2469 | |
2520 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2470 | if (op->stats.sp < op->stats.maxsp) |
2521 | { |
2471 | { |
|
|
2472 | op->stats.sp++; |
|
|
2473 | |
|
|
2474 | /* dms do not consume food */ |
|
|
2475 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2476 | { |
2522 | op->stats.food--; |
2477 | op->stats.food--; |
|
|
2478 | |
2523 | if (op->contr->digestion < 0) |
2479 | if (op->contr->digestion < 0) |
2524 | op->stats.food += op->contr->digestion; |
2480 | op->stats.food += op->contr->digestion; |
2525 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2481 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2526 | op->stats.food = last_food; |
2482 | op->stats.food = last_food; |
|
|
2483 | } |
2527 | } |
2484 | } |
2528 | } |
|
|
2529 | |
2485 | |
2530 | if (max_hp > 1) |
2486 | if (max_sp > 1) |
2531 | { |
|
|
2532 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2533 | if (over_hp > 0) |
|
|
2534 | { |
2487 | { |
2535 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2488 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2489 | if (over_sp > 0) |
|
|
2490 | { |
|
|
2491 | if (op->stats.sp < op->stats.maxsp) |
|
|
2492 | { |
|
|
2493 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2494 | |
|
|
2495 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2496 | op->stats.sp--; |
|
|
2497 | |
|
|
2498 | if (op->stats.sp > op->stats.maxsp) |
|
|
2499 | op->stats.sp = op->stats.maxsp; |
|
|
2500 | } |
|
|
2501 | |
2536 | op->last_heal = 0; |
2502 | op->last_sp = 0; |
|
|
2503 | } |
|
|
2504 | else |
|
|
2505 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
2537 | } |
2506 | } |
2538 | else |
2507 | else |
|
|
2508 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2509 | } |
|
|
2510 | |
|
|
2511 | /* Regenerate Hit Points */ |
|
|
2512 | if (--op->last_heal < 0) |
|
|
2513 | { |
|
|
2514 | if (op->stats.hp < op->stats.maxhp) |
2539 | { |
2515 | { |
2540 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2516 | op->stats.hp++; |
|
|
2517 | |
|
|
2518 | /* dms do not consume food */ |
|
|
2519 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2520 | { |
|
|
2521 | op->stats.food--; |
|
|
2522 | |
|
|
2523 | if (op->contr->digestion < 0) |
|
|
2524 | op->stats.food += op->contr->digestion; |
|
|
2525 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2526 | op->stats.food = last_food; |
|
|
2527 | } |
2541 | } |
2528 | } |
|
|
2529 | |
|
|
2530 | if (max_hp > 1) |
|
|
2531 | { |
|
|
2532 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2533 | |
|
|
2534 | if (over_hp > 0) |
|
|
2535 | { |
|
|
2536 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
|
|
2537 | op->last_heal = 0; |
|
|
2538 | } |
|
|
2539 | else |
|
|
2540 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2542 | } |
2541 | } |
2543 | else |
2542 | else |
2544 | { |
|
|
2545 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2543 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2546 | } |
2544 | } |
2547 | } |
2545 | } |
2548 | |
2546 | |
2549 | /* Digestion */ |
2547 | /* Digestion */ |
2550 | if (--op->last_eat < 0) |
2548 | if (--op->last_eat < 0) |
2551 | { |
2549 | { |
2552 | int bonus = op->contr->digestion > 0 ? op->contr->digestion : 0, penalty = op->contr->digestion < 0 ? -op->contr->digestion : 0; |
2550 | int bonus = max (0, op->contr->digestion), |
|
|
2551 | penalty = max (0, -op->contr->digestion); |
2553 | |
2552 | |
2554 | if (op->contr->gen_hp > 0) |
|
|
2555 | op->last_eat = 25 * (1 + bonus) / (op->contr->gen_hp + penalty + 1); |
2553 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2556 | else |
|
|
2557 | op->last_eat = 25 * (1 + bonus) / (penalty + 1); |
|
|
2558 | |
2554 | |
2559 | /* dms do not consume food */ |
2555 | /* dms do not consume food */ |
2560 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2556 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2561 | op->stats.food--; |
2557 | op->stats.food--; |
2562 | } |
2558 | } |
… | |
… | |
2589 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2585 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2590 | manual_apply (op, flesh, 0); |
2586 | manual_apply (op, flesh, 0); |
2591 | } |
2587 | } |
2592 | } |
2588 | } |
2593 | |
2589 | |
2594 | while (op->stats.food < 0 && op->stats.hp >= 0) |
2590 | if (op->stats.food < 0) |
2595 | op->stats.food++, op->stats.hp--; |
2591 | { |
|
|
2592 | op->stats.hp += op->stats.food; |
|
|
2593 | op->stats.food = 0; |
|
|
2594 | } |
2596 | |
2595 | |
2597 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2596 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2598 | kill_player (op); |
2597 | kill_player (op); |
2599 | } |
2598 | } |
2600 | } |
2599 | } |
… | |
… | |
2605 | * file. |
2604 | * file. |
2606 | */ |
2605 | */ |
2607 | void |
2606 | void |
2608 | kill_player (object *op) |
2607 | kill_player (object *op) |
2609 | { |
2608 | { |
|
|
2609 | int x, y; |
2610 | char buf[MAX_BUF]; |
2610 | char buf[MAX_BUF]; |
2611 | int x, y; |
|
|
2612 | |
|
|
2613 | //int i; |
|
|
2614 | maptile *map; /* this is for resurrection */ |
2611 | maptile *map; /* this is for resurrection */ |
2615 | |
|
|
2616 | /* int z; |
|
|
2617 | int num_stats_lose; |
|
|
2618 | int lost_a_stat; |
|
|
2619 | int lose_this_stat; |
|
|
2620 | int this_stat; */ |
|
|
2621 | int will_kill_again; |
2612 | int will_kill_again; |
2622 | archetype *at; |
2613 | archetype *at; |
2623 | object *tmp; |
2614 | object *tmp; |
2624 | |
2615 | |
2625 | if (save_life (op)) |
2616 | if (save_life (op)) |
2626 | return; |
2617 | return; |
2627 | |
|
|
2628 | |
2618 | |
2629 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2619 | /* If player dies on BATTLEGROUND, no stat/exp loss! For Combat-Arenas |
2630 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2620 | * in cities ONLY!!! It is very important that this doesn't get abused. |
2631 | * Look at op_on_battleground() for more info --AndreasV |
2621 | * Look at op_on_battleground() for more info --AndreasV |
2632 | */ |
2622 | */ |
… | |
… | |
2648 | { |
2638 | { |
2649 | tmp->destroy (); |
2639 | tmp->destroy (); |
2650 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2640 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2651 | } |
2641 | } |
2652 | |
2642 | |
2653 | cure_disease (op, 0); /* remove any disease */ |
2643 | cure_disease (op, 0, 0); /* remove any disease */ |
2654 | op->stats.hp = op->stats.maxhp; |
2644 | op->stats.hp = op->stats.maxhp; |
2655 | if (op->stats.food <= 0) |
2645 | if (op->stats.food <= 0) |
2656 | op->stats.food = 999; |
2646 | op->stats.food = 999; |
2657 | |
2647 | |
2658 | /* create a bodypart-trophy to make the winner happy */ |
2648 | /* create a bodypart-trophy to make the winner happy */ |
2659 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2649 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2660 | { |
2650 | { |
2661 | sprintf (buf, "%s's finger", &op->name); |
2651 | tmp->name = format ("%s's finger" , &op->name); |
2662 | tmp->name = buf; |
2652 | tmp->name_pl = format ("%s's fingers", &op->name); |
2663 | sprintf (buf, " This finger has been cut off %s\n" |
2653 | tmp->msg = format ( |
2664 | " the %s, when he was defeated at\n level %d by %s.\n", |
2654 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2665 | &op->name, op->contr->title, (int) (op->level), op->contr->killer); |
2655 | &op->name, op->contr->title, (int) (op->level), op->contr->killer |
2666 | tmp->msg = buf; |
2656 | ); |
2667 | tmp->value = 0, tmp->type = 0; |
2657 | tmp->value = 0, tmp->type = 0; |
2668 | tmp->materialname = "organics"; |
2658 | tmp->materialname = "organics"; |
2669 | tmp->insert_at (op, tmp); |
2659 | tmp->insert_at (op, tmp); |
2670 | } |
2660 | } |
2671 | |
2661 | |
… | |
… | |
2678 | INVOKE_PLAYER (DEATH, op->contr); |
2668 | INVOKE_PLAYER (DEATH, op->contr); |
2679 | |
2669 | |
2680 | command_kill_pets (op, 0); |
2670 | command_kill_pets (op, 0); |
2681 | |
2671 | |
2682 | if (op->stats.food < 0) |
2672 | if (op->stats.food < 0) |
2683 | { |
|
|
2684 | sprintf (buf, "%s starved to death.", &op->name); |
|
|
2685 | strcpy (op->contr->killer, "starvation"); |
2673 | strcpy (op->contr->killer, "starvation"); |
2686 | } |
|
|
2687 | else |
|
|
2688 | sprintf (buf, "%s died.", &op->name); |
|
|
2689 | |
2674 | |
2690 | play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); |
2675 | op->contr->play_sound (sound_find ("player_dies")); |
2691 | |
2676 | |
2692 | /* save the map location for corpse, gravestone */ |
2677 | /* save the map location for corpse, gravestone */ |
2693 | x = op->x; |
2678 | x = op->x; |
2694 | y = op->y; |
2679 | y = op->y; |
2695 | map = op->map; |
2680 | map = op->map; |
… | |
… | |
2858 | { |
2843 | { |
2859 | tmp->destroy (); |
2844 | tmp->destroy (); |
2860 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2845 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2861 | } |
2846 | } |
2862 | |
2847 | |
2863 | cure_disease (op, 0); /* remove any disease */ |
2848 | cure_disease (op, 0, 0); /* remove any disease */ |
2864 | |
2849 | |
2865 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2850 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2866 | apply_death_exp_penalty (op); |
2851 | apply_death_exp_penalty (op); |
2867 | if (op->stats.food < 100) |
2852 | if (op->stats.food < 100) |
2868 | op->stats.food = 900; |
2853 | op->stats.food = 900; |
… | |
… | |
2872 | |
2857 | |
2873 | /* |
2858 | /* |
2874 | * Check to see if the player has any unpaid items. If so, remove them |
2859 | * Check to see if the player has any unpaid items. If so, remove them |
2875 | * and put them back in the map. |
2860 | * and put them back in the map. |
2876 | */ |
2861 | */ |
2877 | remove_unpaid_objects (op->inv, op); |
2862 | op->drop_unpaid_items (); |
2878 | |
2863 | |
2879 | /****************************************/ |
2864 | /****************************************/ |
2880 | /* */ |
2865 | /* */ |
2881 | /* Move player to his current respawn- */ |
2866 | /* Move player to his current respawn- */ |
2882 | /* position (usually last savebed) */ |
2867 | /* position (usually last savebed) */ |
… | |
… | |
2941 | |
2926 | |
2942 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2927 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2943 | { |
2928 | { |
2944 | if (tmp->nrof > 1) |
2929 | if (tmp->nrof > 1) |
2945 | { |
2930 | { |
2946 | tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); |
2931 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2947 | tmp2->destroy (); |
|
|
2948 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2932 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2949 | } |
2933 | } |
2950 | else |
2934 | else |
2951 | tmp->destroy (); |
2935 | tmp->destroy (); |
2952 | } |
2936 | } |
… | |
… | |
2963 | void |
2947 | void |
2964 | fix_weight (void) |
2948 | fix_weight (void) |
2965 | { |
2949 | { |
2966 | for_all_players (pl) |
2950 | for_all_players (pl) |
2967 | { |
2951 | { |
2968 | int old = pl->ob->carrying, sum = sum_weight (pl->ob); |
2952 | sint32 old = pl->ob->carrying; |
2969 | |
2953 | |
2970 | if (old == sum) |
2954 | pl->ob->update_weight (); |
2971 | continue; |
2955 | |
|
|
2956 | if (old != pl->ob->carrying) |
|
|
2957 | { |
2972 | pl->ob->update_stats (); |
2958 | pl->ob->update_stats (); |
2973 | LOG (llevDebug, "Fixed inventory in %s (%d -> %d)\n", &pl->ob->name, old, sum); |
2959 | LOG (llevDebug, "Fixed inventory in %s (%d -> %d)\n", &pl->ob->name, (int)old, (int)pl->ob->carrying); |
|
|
2960 | } |
2974 | } |
2961 | } |
2975 | } |
2962 | } |
2976 | |
2963 | |
2977 | void |
2964 | void |
2978 | fix_luck (void) |
2965 | fix_luck (void) |
… | |
… | |
3022 | void |
3009 | void |
3023 | make_visible (object *op) |
3010 | make_visible (object *op) |
3024 | { |
3011 | { |
3025 | op->hide = 0; |
3012 | op->hide = 0; |
3026 | op->invisible = 0; |
3013 | op->invisible = 0; |
|
|
3014 | |
3027 | if (op->type == PLAYER) |
3015 | if (op->type == PLAYER) |
3028 | { |
3016 | { |
3029 | op->contr->tmp_invis = 0; |
3017 | op->contr->tmp_invis = 0; |
3030 | op->contr->invis_race = 0; |
3018 | op->contr->invis_race = 0; |
3031 | } |
3019 | } |
… | |
… | |
3044 | |
3032 | |
3045 | /* look at the surrounding terrain to determine |
3033 | /* look at the surrounding terrain to determine |
3046 | * the hideability of this object. Positive levels |
3034 | * the hideability of this object. Positive levels |
3047 | * indicate greater hideability. |
3035 | * indicate greater hideability. |
3048 | */ |
3036 | */ |
3049 | |
|
|
3050 | int |
3037 | int |
3051 | hideability (object *ob) |
3038 | hideability (object *ob) |
3052 | { |
3039 | { |
3053 | int i, level = 0, mflag; |
3040 | int i, level = 0, mflag; |
3054 | sint16 x, y; |
3041 | sint16 x, y; |
… | |
… | |
3064 | * as bad as carrying a light on a pitch dark map */ |
3051 | * as bad as carrying a light on a pitch dark map */ |
3065 | if (has_carried_lights (ob)) |
3052 | if (has_carried_lights (ob)) |
3066 | level = -(10 + (2 * ob->map->darkness)); |
3053 | level = -(10 + (2 * ob->map->darkness)); |
3067 | |
3054 | |
3068 | /* scan through all nearby squares for terrain to hide in */ |
3055 | /* scan through all nearby squares for terrain to hide in */ |
3069 | for (i = 0, x = ob->x, y = ob->y; i < 9; i++, x = ob->x + freearr_x[i], y = ob->y + freearr_y[i]) |
3056 | for (i = 0, x = ob->x, y = ob->y; |
|
|
3057 | i <= SIZEOFFREE1; |
|
|
3058 | i++, x = ob->x + freearr_x[i], y = ob->y + freearr_y[i]) |
3070 | { |
3059 | { |
3071 | mflag = get_map_flags (ob->map, NULL, x, y, NULL, NULL); |
3060 | mflag = get_map_flags (ob->map, NULL, x, y, NULL, NULL); |
3072 | if (mflag & P_OUT_OF_MAP) |
3061 | if (mflag & P_OUT_OF_MAP) |
3073 | { |
|
|
3074 | continue; |
3062 | continue; |
3075 | } |
3063 | |
3076 | if (mflag & P_BLOCKSVIEW) /* something to hide near! */ |
3064 | if (mflag & P_BLOCKSVIEW) /* something to hide near! */ |
3077 | level += 2; |
3065 | level += 2; |
3078 | else /* open terrain! */ |
3066 | else /* open terrain! */ |
3079 | level -= 1; |
3067 | level -= 1; |
3080 | } |
3068 | } |
… | |
… | |
3179 | * object op. This function works fine for monsters, |
3167 | * object op. This function works fine for monsters, |
3180 | * but we dont worry if the object isnt the top one in |
3168 | * but we dont worry if the object isnt the top one in |
3181 | * a pile (say a coin under a table would return "viewable" |
3169 | * a pile (say a coin under a table would return "viewable" |
3182 | * by this routine). Another question, should we be |
3170 | * by this routine). Another question, should we be |
3183 | * concerned with the direction the player is looking |
3171 | * concerned with the direction the player is looking |
3184 | * in? Realistically, most of use cant see stuff behind |
3172 | * in? Realistically, most of us can't see stuff behind |
3185 | * our backs...on the other hand, does the "facing" direction |
3173 | * our backs...on the other hand, does the "facing" direction |
3186 | * imply the way your head, or body is facing? Its possible |
3174 | * imply the way your head, or body is facing? It's possible |
3187 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3175 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3188 | * -b.t. |
3176 | * -b.t. |
3189 | * This function is now map tiling safe. |
3177 | * This function is now map tiling safe. |
3190 | */ |
3178 | */ |
3191 | |
|
|
3192 | int |
3179 | int |
3193 | player_can_view (object *pl, object *op) |
3180 | player_can_view (object *pl, object *op) |
3194 | { |
3181 | { |
3195 | rv_vector rv; |
3182 | rv_vector rv; |
3196 | int dx, dy; |
3183 | int dx, dy; |
… | |
… | |
3208 | |
3195 | |
3209 | get_rangevector (pl, op, &rv, 0x1); |
3196 | get_rangevector (pl, op, &rv, 0x1); |
3210 | |
3197 | |
3211 | /* starting with the 'head' part, lets loop |
3198 | /* starting with the 'head' part, lets loop |
3212 | * through the object and find if it has any |
3199 | * through the object and find if it has any |
3213 | * part that is in the los array but isnt on |
3200 | * part that is in the los array but isn't on |
3214 | * a blocked los square. |
3201 | * a blocked los square. |
3215 | * we use the archetype to figure out offsets. |
3202 | * we use the archetype to figure out offsets. |
3216 | */ |
3203 | */ |
3217 | while (op) |
3204 | while (op) |
3218 | { |
3205 | { |
… | |
… | |
3221 | |
3208 | |
3222 | /* only the viewable area the player sees is updated by LOS |
3209 | /* only the viewable area the player sees is updated by LOS |
3223 | * code, so we need to restrict ourselves to that range of values |
3210 | * code, so we need to restrict ourselves to that range of values |
3224 | * for any meaningful values. |
3211 | * for any meaningful values. |
3225 | */ |
3212 | */ |
3226 | if (FABS (dx) <= (pl->contr->ns->mapx / 2) && |
3213 | if (abs (dx) <= (pl->contr->ns->mapx / 2) && |
3227 | FABS (dy) <= (pl->contr->ns->mapy / 2) && |
3214 | abs (dy) <= (pl->contr->ns->mapy / 2) && |
3228 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3215 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3229 | return 1; |
3216 | return 1; |
|
|
3217 | |
3230 | op = op->more; |
3218 | op = op->more; |
3231 | } |
3219 | } |
|
|
3220 | |
3232 | return 0; |
3221 | return 0; |
3233 | } |
3222 | } |
3234 | |
3223 | |
3235 | /* routine for both players and monsters. We call this when |
3224 | /* routine for both players and monsters. We call this when |
3236 | * there is a possibility for our action distrubing our hiding |
3225 | * there is a possibility for our action distrubing our hiding |
… | |
… | |
3239 | * return 0. |
3228 | * return 0. |
3240 | */ |
3229 | */ |
3241 | int |
3230 | int |
3242 | action_makes_visible (object *op) |
3231 | action_makes_visible (object *op) |
3243 | { |
3232 | { |
3244 | |
|
|
3245 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3233 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3246 | { |
3234 | { |
3247 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3235 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3248 | return 0; |
3236 | return 0; |
3249 | |
3237 | |
… | |
… | |
3255 | { |
3243 | { |
3256 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3244 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3257 | return 1; |
3245 | return 1; |
3258 | } |
3246 | } |
3259 | } |
3247 | } |
|
|
3248 | |
3260 | return 0; |
3249 | return 0; |
3261 | } |
3250 | } |
3262 | |
3251 | |
3263 | /* op_on_battleground - checks if the given object op (usually |
3252 | /* op_on_battleground - checks if the given object op (usually |
3264 | * a player) is standing on a valid battleground-tile, |
3253 | * a player) is standing on a valid battleground-tile, |
… | |
… | |
3269 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3258 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3270 | */ |
3259 | */ |
3271 | int |
3260 | int |
3272 | op_on_battleground (object *op, int *x, int *y) |
3261 | op_on_battleground (object *op, int *x, int *y) |
3273 | { |
3262 | { |
3274 | object *tmp; |
|
|
3275 | |
|
|
3276 | /* A battleground-tile needs the following attributes to be valid: |
3263 | /* A battleground-tile needs the following attributes to be valid: |
3277 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3264 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3278 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3265 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3279 | * and the exit-coordinates sp/hp must both be > 0. |
3266 | * and the exit-coordinates sp/hp must both be > 0. |
3280 | * => The intention here is to prevent abuse of the battleground- |
3267 | * => The intention here is to prevent abuse of the battleground- |
3281 | * feature (like pickable or hidden battleground tiles). */ |
3268 | * feature (like pickable or hidden battleground tiles). */ |
3282 | for (tmp = op->below; tmp != NULL; tmp = tmp->below) |
3269 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3283 | { |
3270 | { |
3284 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3271 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3285 | { |
3272 | { |
3286 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && |
3273 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3287 | strcmp (tmp->name, "battleground") == 0 && tmp->type == BATTLEGROUND && EXIT_X (tmp) && EXIT_Y (tmp)) |
3274 | && tmp->type == BATTLEGROUND |
|
|
3275 | && tmp->name == shstr_battleground |
|
|
3276 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3288 | { |
3277 | { |
3289 | /*before we assign the exit, check if this is a teambattle */ |
3278 | /* before we assign the exit, check if this is a teambattle */ |
3290 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3279 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3291 | { |
3280 | { |
3292 | object *invtmp; |
|
|
3293 | |
|
|
3294 | for (invtmp = op->inv; invtmp != NULL; invtmp = invtmp->below) |
3281 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
3295 | { |
3282 | { |
3296 | if (invtmp->type == FORCE && invtmp->slaying && !strcmp (EXIT_PATH (tmp), invtmp->slaying)) |
3283 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
3297 | { |
3284 | { |
3298 | if (x != NULL && y != NULL) |
3285 | if (x && y) |
3299 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3286 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
|
|
3287 | |
3300 | return 1; |
3288 | return 1; |
3301 | } |
3289 | } |
3302 | } |
3290 | } |
3303 | } |
3291 | } |
|
|
3292 | |
3304 | if (x != NULL && y != NULL) |
3293 | if (x && y) |
3305 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3294 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
|
|
3295 | |
3306 | return 1; |
3296 | return 1; |
3307 | } |
3297 | } |
3308 | } |
3298 | } |
3309 | } |
3299 | } |
|
|
3300 | |
3310 | /* If we got here, did not find a battleground */ |
3301 | /* If we got here, did not find a battleground */ |
3311 | return 0; |
3302 | return 0; |
3312 | } |
3303 | } |
3313 | |
3304 | |
3314 | /* |
3305 | /* |
… | |
… | |
3330 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3321 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3331 | int i = 0, j = 0; |
3322 | int i = 0, j = 0; |
3332 | |
3323 | |
3333 | /* get the appropriate treasurelist */ |
3324 | /* get the appropriate treasurelist */ |
3334 | if (atnr == ATNR_FIRE) |
3325 | if (atnr == ATNR_FIRE) |
3335 | trlist = treasurelist::find ("dragon_ability_fire"); |
3326 | trlist = treasurelist::find (shstr_dragon_ability_fire); |
3336 | else if (atnr == ATNR_COLD) |
3327 | else if (atnr == ATNR_COLD) |
3337 | trlist = treasurelist::find ("dragon_ability_cold"); |
3328 | trlist = treasurelist::find (shstr_dragon_ability_cold); |
3338 | else if (atnr == ATNR_ELECTRICITY) |
3329 | else if (atnr == ATNR_ELECTRICITY) |
3339 | trlist = treasurelist::find ("dragon_ability_elec"); |
3330 | trlist = treasurelist::find (shstr_dragon_ability_elec); |
3340 | else if (atnr == ATNR_POISON) |
3331 | else if (atnr == ATNR_POISON) |
3341 | trlist = treasurelist::find ("dragon_ability_poison"); |
3332 | trlist = treasurelist::find (shstr_dragon_ability_poison); |
3342 | |
3333 | |
3343 | if (trlist == NULL || who->type != PLAYER) |
3334 | if (trlist == NULL || who->type != PLAYER) |
3344 | return; |
3335 | return; |
3345 | |
3336 | |
3346 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
3337 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
… | |
… | |
3505 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3496 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3506 | return 0; |
3497 | return 0; |
3507 | |
3498 | |
3508 | return 100 - blocked_los [x][y]; |
3499 | return 100 - blocked_los [x][y]; |
3509 | } |
3500 | } |
|
|
3501 | |
|
|
3502 | void |
|
|
3503 | player::infobox (const char *title, const char *msg, int color) |
|
|
3504 | { |
|
|
3505 | send_msg (color | NDI_DEF | NDI_REPLY | NDI_CLEAR, title, msg); |
|
|
3506 | } |
|
|
3507 | |
|
|
3508 | void |
|
|
3509 | player::statusmsg (const char *msg, int color) |
|
|
3510 | { |
|
|
3511 | send_msg (color | NDI_REPLY, INFO_CHANNEL, msg); |
|
|
3512 | } |
|
|
3513 | |
|
|
3514 | void |
|
|
3515 | player::failmsg (const char *msg, int color) |
|
|
3516 | { |
|
|
3517 | play_sound (sound_find ("generic_failure")); |
|
|
3518 | statusmsg (msg, color); |
|
|
3519 | } |
|
|
3520 | |