1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <sproto.h> |
25 | #include <sproto.h> |
26 | #include <sounds.h> |
26 | #include <sounds.h> |
… | |
… | |
122 | continue; |
122 | continue; |
123 | |
123 | |
124 | if (*buf == '%') |
124 | if (*buf == '%') |
125 | { /* send one news */ |
125 | { /* send one news */ |
126 | if (size > 0) |
126 | if (size > 0) |
127 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", (char *)"%s\n%s", subject, news); /*send previously read news */ |
127 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, |
|
|
128 | MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, |
|
|
129 | "INFORMATION: %s\n%s", (char *)"%s\n%s", |
|
|
130 | subject, news); /*send previously read news */ |
128 | |
131 | |
129 | strcpy (subject, buf + 1); |
132 | strcpy (subject, buf + 1); |
130 | strip_endline (subject); |
133 | strip_endline (subject); |
131 | size = 0; |
134 | size = 0; |
132 | news[0] = '\0'; |
135 | news[0] = '\0'; |
… | |
… | |
183 | |
186 | |
184 | if (ob->map) |
187 | if (ob->map) |
185 | maplevel = ob->map->path; |
188 | maplevel = ob->map->path; |
186 | |
189 | |
187 | ob->remove (); |
190 | ob->remove (); |
|
|
191 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
188 | ob->map = 0; |
192 | ob->map = 0; |
189 | party = 0; |
193 | party = 0; |
190 | |
194 | |
191 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
195 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
192 | |
196 | |
… | |
… | |
206 | ob->close_container (); //TODO: client-specific |
210 | ob->close_container (); //TODO: client-specific |
207 | |
211 | |
208 | ns->update_look = 0; |
212 | ns->update_look = 0; |
209 | ns->look_position = 0; |
213 | ns->look_position = 0; |
210 | |
214 | |
211 | clear_los (this); |
215 | clear_los (); |
212 | |
216 | |
213 | ns->reset_stats (); |
217 | ns->reset_stats (); |
214 | |
218 | |
215 | /* make sure he's a player -- needed because of class change. */ |
219 | /* make sure he's a player -- needed because of class change. */ |
216 | ob->type = PLAYER; // we are paranoid |
220 | ob->type = PLAYER; // we are paranoid |
217 | ob->race = ob->arch->race; |
221 | ob->race = ob->arch->race; |
218 | |
222 | |
219 | ob->carrying = sum_weight (ob); |
223 | ob->update_weight (); |
220 | link_player_skills (ob); |
224 | link_skills (); |
221 | |
225 | |
222 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
226 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
223 | |
227 | |
224 | assign (title, ob->arch->object::name); |
228 | assign (title, ob->arch->object::name); |
225 | |
229 | |
… | |
… | |
238 | set_dragon_name (ob, abil, skin); |
242 | set_dragon_name (ob, abil, skin); |
239 | } |
243 | } |
240 | |
244 | |
241 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
245 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
242 | |
246 | |
243 | esrv_new_player (this, ob->weight + ob->carrying); |
247 | esrv_new_player (this); |
|
|
248 | |
|
|
249 | ob->update_stats (); |
|
|
250 | |
|
|
251 | ns->floorbox_update (); |
|
|
252 | esrv_send_inventory (ob, ob); |
|
|
253 | esrv_add_spells (this, 0); |
|
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254 | |
|
|
255 | activate (); |
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256 | |
|
|
257 | send_rules (ob); |
|
|
258 | send_news (ob); |
|
|
259 | display_motd (ob); |
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260 | |
|
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261 | INVOKE_PLAYER (CONNECT, this); |
|
|
262 | INVOKE_PLAYER (LOGIN, this); |
|
|
263 | } |
|
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264 | |
|
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265 | void |
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266 | player::disconnect () |
|
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267 | { |
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268 | if (ob) |
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269 | { |
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270 | ob->close_container (); //TODO: client-specific |
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271 | ob->drop_unpaid_items (); |
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|
272 | } |
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273 | |
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274 | if (ns) |
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275 | { |
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276 | if (active) |
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277 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
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278 | |
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279 | INVOKE_PLAYER (DISCONNECT, this); |
|
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280 | |
|
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281 | ns->reset_stats (); |
|
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282 | ns->pl = 0; |
|
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283 | ns = 0; |
|
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284 | } |
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285 | |
|
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286 | observe = ob; |
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287 | |
|
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288 | deactivate (); |
|
|
289 | } |
|
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290 | |
|
|
291 | // the need for this function can be explained |
|
|
292 | // by load_object not returning the object |
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293 | void |
|
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294 | player::set_object (object *op) |
|
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295 | { |
|
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296 | ob = observe = op; |
|
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297 | ob->contr = this; /* this aren't yet in archetype */ |
|
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298 | |
|
|
299 | ob->speed = 1.0f; |
|
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300 | ob->speed_left = 0.5f; |
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301 | |
|
|
302 | ob->direction = 5; /* So player faces south */ |
244 | |
303 | |
245 | ob->flag [FLAG_READY_WEAPON] = false; |
304 | ob->flag [FLAG_READY_WEAPON] = false; |
246 | ob->flag [FLAG_READY_SKILL] = false; |
305 | ob->flag [FLAG_READY_SKILL] = false; |
247 | ob->flag [FLAG_READY_BOW] = false; |
306 | ob->flag [FLAG_READY_BOW] = false; |
248 | |
307 | |
… | |
… | |
265 | combat_ob = op; |
324 | combat_ob = op; |
266 | break; |
325 | break; |
267 | } |
326 | } |
268 | |
327 | |
269 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
328 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
270 | ob->update_stats (); |
329 | ob->deactivate (); // change_weapon activates, fix this better |
271 | |
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272 | ns->floorbox_update (); |
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273 | esrv_send_inventory (ob, ob); |
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274 | esrv_add_spells (this, 0); |
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275 | |
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276 | activate (); |
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277 | |
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278 | send_rules (ob); |
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279 | send_news (ob); |
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280 | display_motd (ob); |
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281 | |
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282 | INVOKE_PLAYER (CONNECT, this); |
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283 | INVOKE_PLAYER (LOGIN, this); |
|
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284 | } |
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285 | |
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286 | void |
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287 | player::disconnect () |
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288 | { |
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289 | if (ns) |
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290 | { |
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291 | if (active) |
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292 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
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293 | |
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294 | INVOKE_PLAYER (DISCONNECT, this); |
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295 | |
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296 | ns->reset_stats (); |
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297 | ns->pl = 0; |
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298 | ns = 0; |
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299 | } |
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300 | |
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301 | if (ob) |
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302 | { |
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303 | ob->close_container (); //TODO: client-specific |
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304 | ob->drop_unpaid_items (); |
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305 | } |
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306 | |
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307 | observe = ob; |
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308 | |
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309 | deactivate (); |
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310 | } |
|
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311 | |
|
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312 | // the need for this function can be explained |
|
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313 | // by load_object not returning the object |
|
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314 | void |
|
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315 | player::set_object (object *op) |
|
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316 | { |
|
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317 | ob = observe = op; |
|
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318 | ob->contr = this; /* this aren't yet in archetype */ |
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319 | |
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320 | ob->speed = 1.0f; |
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321 | ob->speed_left = 0.5f; |
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322 | |
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323 | ob->direction = 5; /* So player faces south */ |
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324 | } |
330 | } |
325 | |
331 | |
326 | void |
332 | void |
327 | player::set_observe (object *op) |
333 | player::set_observe (object *op) |
328 | { |
334 | { |
… | |
… | |
342 | savebed_map = first_map_path; /* Init. respawn position */ |
348 | savebed_map = first_map_path; /* Init. respawn position */ |
343 | |
349 | |
344 | gen_sp_armour = 10; |
350 | gen_sp_armour = 10; |
345 | bowtype = bow_normal; |
351 | bowtype = bow_normal; |
346 | petmode = pet_normal; |
352 | petmode = pet_normal; |
347 | listening = 10; |
|
|
348 | usekeys = containers; |
353 | usekeys = containers; |
349 | peaceful = 1; /* default peaceful */ |
354 | peaceful = 1; /* default peaceful */ |
350 | do_los = 1; |
355 | do_los = 1; |
351 | |
356 | |
352 | weapon_sp = 1.0f; |
357 | weapon_sp = 1.0f; |
… | |
… | |
401 | * Note: there MUST be at least one player archetype! |
406 | * Note: there MUST be at least one player archetype! |
402 | */ |
407 | */ |
403 | archetype * |
408 | archetype * |
404 | get_player_archetype (archetype *at) |
409 | get_player_archetype (archetype *at) |
405 | { |
410 | { |
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411 | // archetypes could have been reloaded |
|
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412 | archetype *nat = at ? archetype::find (at->archname) : archetypes [0]; |
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413 | |
|
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414 | if (!nat) |
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415 | return at; |
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416 | |
406 | archvec::iterator i = at ? archetypes.find (at) : archetypes.begin (); |
417 | archvec::iterator i = archetypes.find (nat); |
407 | |
418 | |
408 | for (;;) |
419 | for (;;) |
409 | { |
420 | { |
410 | if (++i == archetypes.end ()) |
421 | if (++i == archetypes.end ()) |
411 | i = archetypes.begin (); |
422 | i = archetypes.begin (); |
… | |
… | |
425 | unsigned lastdist; |
436 | unsigned lastdist; |
426 | rv_vector rv; |
437 | rv_vector rv; |
427 | |
438 | |
428 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
439 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
429 | { |
440 | { |
430 | /* We should not find free objects on this friendly list, but it |
|
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431 | * does periodically happen. Given that, lets deal with it. |
|
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432 | * While unlikely, it is possible the next object on the friendly |
|
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433 | * list is also free, so encapsulate this in a while loop. |
|
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434 | */ |
|
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435 | while (QUERY_FLAG (ol->ob, FLAG_FREED) || !QUERY_FLAG (ol->ob, FLAG_FRIENDLY)) |
|
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436 | { |
|
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437 | object *tmp = ol->ob; |
|
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438 | |
|
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439 | /* Can't do much more other than log the fact, because the object |
|
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440 | * itself will have been cleared. |
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441 | */ |
|
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442 | LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n", |
|
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443 | tmp->debug_desc ()); |
|
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444 | ol = ol->next; |
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445 | remove_friendly_object (tmp); |
|
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446 | if (!ol) |
|
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447 | return op; |
|
|
448 | } |
|
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449 | |
|
|
450 | /* Remove special check for player from this. First, it looks to cause |
|
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451 | * some crashes (ol->ob->contr not set properly?), but secondly, a more |
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452 | * complicated method of state checking would be needed in any case - |
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453 | * as it was, a clever player could type quit, and the function would |
|
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454 | * skip them over while waiting for confirmation. Remove |
|
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455 | * on_same_map check, as can_detect_enemy also does this |
|
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456 | */ |
|
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457 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
441 | if (!can_detect_enemy (mon, ol->ob, &rv)) |
458 | continue; |
442 | continue; |
459 | |
443 | |
460 | if (lastdist > rv.distance) |
444 | if (lastdist > rv.distance) |
461 | { |
445 | { |
… | |
… | |
656 | |
640 | |
657 | return firstdir; |
641 | return firstdir; |
658 | } |
642 | } |
659 | |
643 | |
660 | void |
644 | void |
661 | give_initial_items (object *pl, treasurelist * items) |
645 | give_initial_items (object *pl, treasurelist *items) |
662 | { |
646 | { |
663 | object *op, *next = NULL; |
|
|
664 | |
|
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665 | if (pl->randomitems != NULL) |
647 | if (pl->randomitems) |
666 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
648 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
667 | |
649 | |
668 | for (op = pl->inv; op; op = next) |
650 | for (object *next, *op = pl->inv; op; op = next) |
669 | { |
651 | { |
670 | next = op->below; |
652 | next = op->below; |
671 | |
653 | |
672 | /* Forces get applied per default, unless they have the |
654 | /* Forces get applied per default, unless they have the |
673 | * flag "neutral" set. Sorry but I can't think of a better way |
655 | * flag "neutral" set. Sorry but I can't think of a better way |
… | |
… | |
678 | /* we never give weapons/armour if these cannot be used |
660 | /* we never give weapons/armour if these cannot be used |
679 | * by this player due to race restrictions |
661 | * by this player due to race restrictions |
680 | */ |
662 | */ |
681 | if (pl->type == PLAYER) |
663 | if (pl->type == PLAYER) |
682 | { |
664 | { |
683 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) && |
665 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) |
|
|
666 | && |
684 | (op->type == ARMOUR || op->type == BOOTS || |
667 | (op->type == ARMOUR || op->type == BOOTS |
685 | op->type == CLOAK || op->type == HELMET || |
668 | || op->type == CLOAK || op->type == HELMET |
686 | op->type == SHIELD || op->type == GLOVES || |
669 | || op->type == SHIELD || op->type == GLOVES |
|
|
670 | || op->type == BRACERS || op->type == GIRDLE)) |
687 | op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
671 | || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
688 | { |
672 | { |
689 | op->destroy (); |
673 | op->destroy (); |
690 | continue; |
674 | continue; |
691 | } |
675 | } |
692 | } |
676 | } |
… | |
… | |
715 | if (op->nrof > 1) |
699 | if (op->nrof > 1) |
716 | op->nrof = 1; |
700 | op->nrof = 1; |
717 | } |
701 | } |
718 | |
702 | |
719 | if (op->type == SPELLBOOK && op->inv) |
703 | if (op->type == SPELLBOOK && op->inv) |
720 | { |
|
|
721 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
704 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
722 | } |
|
|
723 | |
705 | |
724 | /* Give starting characters identified, uncursed, and undamned |
706 | /* Give starting characters identified, uncursed, and undamned |
725 | * items. Just don't identify gold or silver, or it won't be |
707 | * items. Just don't identify gold or silver, or it won't be |
726 | * merged properly. |
708 | * merged properly. |
727 | */ |
709 | */ |
728 | if (need_identify (op)) |
710 | if (need_identify (op)) |
729 | { |
711 | { |
730 | SET_FLAG (op, FLAG_IDENTIFIED); |
712 | SET_FLAG (op, FLAG_IDENTIFIED); |
731 | CLEAR_FLAG (op, FLAG_CURSED); |
713 | CLEAR_FLAG (op, FLAG_CURSED); |
732 | CLEAR_FLAG (op, FLAG_DAMNED); |
714 | CLEAR_FLAG (op, FLAG_DAMNED); |
733 | } |
715 | } |
|
|
716 | |
734 | if (op->type == SPELL) |
717 | if (op->type == SPELL) |
735 | { |
718 | { |
736 | op->destroy (); |
719 | op->destroy (); |
737 | continue; |
720 | continue; |
738 | } |
721 | } |
… | |
… | |
740 | { |
723 | { |
741 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
724 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
742 | op->stats.exp = 0; |
725 | op->stats.exp = 0; |
743 | op->level = 1; |
726 | op->level = 1; |
744 | } |
727 | } |
745 | /* lock all 'normal items by default */ |
728 | else /* lock all 'normal items by default */ |
746 | else |
|
|
747 | SET_FLAG (op, FLAG_INV_LOCKED); |
729 | SET_FLAG (op, FLAG_INV_LOCKED); |
748 | } /* for loop of objects in player inv */ |
730 | } /* for loop of objects in player inv */ |
749 | |
731 | |
750 | /* Need to set up the skill pointers */ |
732 | /* Need to set up the skill pointers */ |
751 | link_player_skills (pl); |
733 | pl->contr->link_skills (); |
752 | } |
734 | } |
753 | |
735 | |
754 | void |
736 | void |
755 | get_party_password (object *op, partylist *party) |
737 | get_party_password (object *op, partylist *party) |
756 | { |
738 | { |
… | |
… | |
857 | static void |
839 | static void |
858 | start_info (object *op) |
840 | start_info (object *op) |
859 | { |
841 | { |
860 | char buf[MAX_BUF]; |
842 | char buf[MAX_BUF]; |
861 | |
843 | |
862 | sprintf (buf, "Welcome to Crossfire v%s!", VERSION); |
844 | sprintf (buf, "Welcome to Deliantra v%s!", VERSION); |
863 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
845 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
864 | //new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
|
|
865 | //new_draw_info (NDI_UNIQUE, 0, op, " "); |
|
|
866 | } |
846 | } |
867 | |
847 | |
868 | /* This function takes the key that is passed, and does the |
848 | /* This function takes the key that is passed, and does the |
869 | * appropriate action with it (change race, or other things). |
849 | * appropriate action with it (change race, or other things). |
870 | * The function name is for historical reasons - now we have |
850 | * The function name is for historical reasons - now we have |
… | |
… | |
873 | */ |
853 | */ |
874 | void |
854 | void |
875 | player::chargen_race_done () |
855 | player::chargen_race_done () |
876 | { |
856 | { |
877 | /* this must before then initial items are given */ |
857 | /* this must before then initial items are given */ |
878 | esrv_new_player (ob->contr, ob->weight + ob->carrying); |
858 | esrv_new_player (ob->contr); |
879 | |
859 | |
880 | treasurelist *tl = treasurelist::find ("starting_wealth"); |
860 | treasurelist *tl = treasurelist::find ("starting_wealth"); |
881 | if (tl) |
861 | if (tl) |
882 | create_treasure (tl, ob, 0, 0, 0); |
862 | create_treasure (tl, ob, 0, 0, 0); |
883 | |
863 | |
… | |
… | |
887 | ob->contr->ns->state = ST_PLAYING; |
867 | ob->contr->ns->state = ST_PLAYING; |
888 | |
868 | |
889 | if (ob->msg) |
869 | if (ob->msg) |
890 | ob->msg = 0; |
870 | ob->msg = 0; |
891 | |
871 | |
892 | /* We create this now because some of the unique maps will need it |
|
|
893 | * to save here. |
|
|
894 | */ |
|
|
895 | { |
|
|
896 | char buf[MAX_BUF]; |
|
|
897 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &ob->name); |
|
|
898 | make_path_to_file (buf); |
|
|
899 | } |
|
|
900 | |
|
|
901 | start_info (ob); |
872 | start_info (ob); |
902 | CLEAR_FLAG (ob, FLAG_WIZ); |
873 | CLEAR_FLAG (ob, FLAG_WIZ); |
903 | give_initial_items (ob, ob->randomitems); |
874 | give_initial_items (ob, ob->randomitems); |
904 | link_player_skills (ob); |
|
|
905 | esrv_send_inventory (ob, ob); |
875 | esrv_send_inventory (ob, ob); |
906 | ob->update_stats (); |
876 | ob->update_stats (); |
907 | |
877 | |
908 | /* This moves the player to a different start map, if there |
878 | /* This moves the player to a different start map, if there |
909 | * is one for this race |
879 | * is one for this race |
910 | */ |
880 | */ |
911 | if (*first_map_ext_path) |
881 | if (*first_map_ext_path) |
912 | { |
882 | ob->player_goto (format ("%s/%s", &first_map_ext_path, &ob->arch->archname), ob->x, ob->y); |
913 | object *tmp; |
|
|
914 | char mapname[MAX_BUF]; |
|
|
915 | |
|
|
916 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->archname); |
|
|
917 | tmp = object::create (); |
|
|
918 | EXIT_PATH (tmp) = mapname; |
|
|
919 | EXIT_X (tmp) = ob->x; |
|
|
920 | EXIT_Y (tmp) = ob->y; |
|
|
921 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
|
|
922 | * if the map isn't there, then stay on the |
|
|
923 | * default initial map */ |
|
|
924 | tmp->destroy (); |
|
|
925 | } |
|
|
926 | else |
883 | else |
927 | LOG (llevDebug, "first_map_ext_path not set\n"); |
884 | LOG (llevDebug, "first_map_ext_path not set\n"); |
928 | } |
885 | } |
929 | |
886 | |
930 | void |
887 | void |
… | |
… | |
974 | LOG (llevDebug, "Fleeing player is dead.\n"); |
931 | LOG (llevDebug, "Fleeing player is dead.\n"); |
975 | CLEAR_FLAG (op, FLAG_SCARED); |
932 | CLEAR_FLAG (op, FLAG_SCARED); |
976 | return; |
933 | return; |
977 | } |
934 | } |
978 | |
935 | |
979 | if (op->enemy == NULL) |
936 | if (!op->enemy) |
980 | { |
937 | { |
981 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
938 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
982 | CLEAR_FLAG (op, FLAG_SCARED); |
939 | CLEAR_FLAG (op, FLAG_SCARED); |
983 | return; |
940 | return; |
984 | } |
941 | } |
985 | |
942 | |
986 | /* Seen some crashes here. Since we don't store an |
|
|
987 | * op->enemy_count, it is possible that something destroys the |
|
|
988 | * actual enemy, and the object is recycled. |
|
|
989 | */ |
|
|
990 | if (op->enemy->map == NULL) |
|
|
991 | { |
|
|
992 | CLEAR_FLAG (op, FLAG_SCARED); |
|
|
993 | op->enemy = NULL; |
|
|
994 | return; |
|
|
995 | } |
|
|
996 | |
|
|
997 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
943 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
998 | { |
944 | { |
999 | op->enemy = NULL; |
945 | op->enemy = NULL; |
1000 | CLEAR_FLAG (op, FLAG_SCARED); |
946 | CLEAR_FLAG (op, FLAG_SCARED); |
1001 | return; |
947 | return; |
… | |
… | |
1004 | get_rangevector (op, op->enemy, &rv, 0); |
950 | get_rangevector (op, op->enemy, &rv, 0); |
1005 | |
951 | |
1006 | dir = absdir (4 + rv.direction); |
952 | dir = absdir (4 + rv.direction); |
1007 | for (diff = 0; diff < 3; diff++) |
953 | for (diff = 0; diff < 3; diff++) |
1008 | { |
954 | { |
1009 | int m = 1 - (RANDOM () & 2); |
955 | int m = 1 - rndm (2) * 2; |
1010 | |
956 | |
1011 | if (move_ob (op, absdir (dir + diff * m), op) || (diff == 0 && move_ob (op, absdir (dir - diff * m), op))) |
957 | if (move_ob (op, absdir (dir + diff * m), op) || (diff == 0 && move_ob (op, absdir (dir - diff * m), op))) |
1012 | return; |
958 | return; |
1013 | } |
959 | } |
1014 | |
960 | |
… | |
… | |
1033 | if (op->move_type & MOVE_FLYING) |
979 | if (op->move_type & MOVE_FLYING) |
1034 | return 1; |
980 | return 1; |
1035 | |
981 | |
1036 | next = op->below; |
982 | next = op->below; |
1037 | |
983 | |
|
|
984 | int cnt = MAX_ITEM_PER_DROP; |
|
|
985 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
|
|
986 | |
1038 | /* loop while there are items on the floor that are not marked as |
987 | /* loop while there are items on the floor that are not marked as |
1039 | * destroyed */ |
988 | * destroyed */ |
1040 | while (next && !next->destroyed ()) |
989 | while (next && !next->destroyed ()) |
1041 | { |
990 | { |
1042 | tmp = next; |
991 | tmp = next; |
1043 | next = tmp->below; |
992 | next = tmp->below; |
1044 | |
993 | |
|
|
994 | if (cnt <= 0) |
|
|
995 | { |
|
|
996 | op->failmsg ("Couldn't pickup all items at once."); |
|
|
997 | return 0; |
|
|
998 | } |
|
|
999 | |
1045 | if (op->destroyed ()) |
1000 | if (op->destroyed ()) |
1046 | return 0; |
1001 | return 0; |
1047 | |
1002 | |
1048 | if (!can_pick (op, tmp)) |
1003 | if (!can_pick (op, tmp)) |
1049 | continue; |
1004 | continue; |
1050 | |
1005 | |
1051 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1006 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1052 | { |
1007 | { |
1053 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1008 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1054 | pick_up (op, tmp); |
1009 | CHK_PICK_PICKUP; |
|
|
1010 | |
1055 | continue; |
1011 | continue; |
1056 | } |
1012 | } |
1057 | |
1013 | |
1058 | /* high not bit set? We're using the old autopickup model */ |
1014 | /* high not bit set? We're using the old autopickup model */ |
1059 | if (!(op->contr->mode & PU_NEWMODE)) |
1015 | if (!(op->contr->mode & PU_NEWMODE)) |
… | |
… | |
1061 | switch (op->contr->mode) |
1017 | switch (op->contr->mode) |
1062 | { |
1018 | { |
1063 | case 0: |
1019 | case 0: |
1064 | return 1; /* don't pick up */ |
1020 | return 1; /* don't pick up */ |
1065 | case 1: |
1021 | case 1: |
1066 | pick_up (op, tmp); |
1022 | CHK_PICK_PICKUP; |
1067 | return 1; |
1023 | return 1; |
1068 | case 2: |
1024 | case 2: |
1069 | pick_up (op, tmp); |
1025 | CHK_PICK_PICKUP; |
1070 | return 0; |
1026 | return 0; |
1071 | case 3: |
1027 | case 3: |
1072 | return 0; /* stop before pickup */ |
1028 | return 0; /* stop before pickup */ |
1073 | case 4: |
1029 | case 4: |
1074 | pick_up (op, tmp); |
1030 | CHK_PICK_PICKUP; |
1075 | break; |
1031 | break; |
1076 | case 5: |
1032 | case 5: |
1077 | pick_up (op, tmp); |
1033 | CHK_PICK_PICKUP; |
1078 | stop = 1; |
1034 | stop = 1; |
1079 | break; |
1035 | break; |
1080 | case 6: |
1036 | case 6: |
1081 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1037 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
1082 | pick_up (op, tmp); |
1038 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
|
|
1039 | CHK_PICK_PICKUP; |
1083 | break; |
1040 | break; |
1084 | |
1041 | |
1085 | case 7: |
1042 | case 7: |
1086 | if (tmp->type == MONEY || tmp->type == GEM) |
1043 | if (tmp->type == MONEY || tmp->type == GEM) |
1087 | pick_up (op, tmp); |
1044 | CHK_PICK_PICKUP; |
1088 | break; |
1045 | break; |
1089 | |
1046 | |
1090 | default: |
1047 | default: |
1091 | /* use value density */ |
1048 | /* use value density */ |
1092 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1049 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1093 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1050 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1094 | pick_up (op, tmp); |
1051 | CHK_PICK_PICKUP; |
1095 | } |
1052 | } |
1096 | } |
1053 | } |
1097 | else |
1054 | else |
1098 | { /* old model */ |
1055 | { /* old model */ |
1099 | /* NEW pickup handling */ |
1056 | /* NEW pickup handling */ |
… | |
… | |
1154 | /* all food and drink if desired */ |
1111 | /* all food and drink if desired */ |
1155 | /* question: don't pick up known-poisonous stuff? */ |
1112 | /* question: don't pick up known-poisonous stuff? */ |
1156 | if (op->contr->mode & PU_FOOD) |
1113 | if (op->contr->mode & PU_FOOD) |
1157 | if (tmp->type == FOOD) |
1114 | if (tmp->type == FOOD) |
1158 | { |
1115 | { |
1159 | pick_up (op, tmp); |
1116 | CHK_PICK_PICKUP; |
1160 | continue; |
1117 | continue; |
1161 | } |
1118 | } |
1162 | |
1119 | |
1163 | if (op->contr->mode & PU_DRINK) |
1120 | if (op->contr->mode & PU_DRINK) |
1164 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1121 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1165 | { |
1122 | { |
1166 | pick_up (op, tmp); |
1123 | CHK_PICK_PICKUP; |
1167 | continue; |
1124 | continue; |
1168 | } |
1125 | } |
1169 | |
1126 | |
1170 | if (op->contr->mode & PU_POTION) |
1127 | if (op->contr->mode & PU_POTION) |
1171 | if (tmp->type == POTION) |
1128 | if (tmp->type == POTION) |
1172 | { |
1129 | { |
1173 | pick_up (op, tmp); |
1130 | CHK_PICK_PICKUP; |
1174 | continue; |
1131 | continue; |
1175 | } |
1132 | } |
1176 | |
1133 | |
1177 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1134 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1178 | if (op->contr->mode & PU_SPELLBOOK) |
1135 | if (op->contr->mode & PU_SPELLBOOK) |
1179 | if (tmp->type == SPELLBOOK) |
1136 | if (tmp->type == SPELLBOOK) |
1180 | { |
1137 | { |
1181 | pick_up (op, tmp); |
1138 | CHK_PICK_PICKUP; |
1182 | continue; |
1139 | continue; |
1183 | } |
1140 | } |
1184 | |
1141 | |
1185 | if (op->contr->mode & PU_SKILLSCROLL) |
1142 | if (op->contr->mode & PU_SKILLSCROLL) |
1186 | if (tmp->type == SKILLSCROLL) |
1143 | if (tmp->type == SKILLSCROLL) |
1187 | { |
1144 | { |
1188 | pick_up (op, tmp); |
1145 | CHK_PICK_PICKUP; |
1189 | continue; |
1146 | continue; |
1190 | } |
1147 | } |
1191 | |
1148 | |
1192 | if (op->contr->mode & PU_READABLES) |
1149 | if (op->contr->mode & PU_READABLES) |
1193 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1150 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1194 | { |
1151 | { |
1195 | pick_up (op, tmp); |
1152 | CHK_PICK_PICKUP; |
1196 | continue; |
1153 | continue; |
1197 | } |
1154 | } |
1198 | |
1155 | |
1199 | /* wands/staves/rods/horns */ |
1156 | /* wands/staves/rods/horns */ |
1200 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1157 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1201 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1158 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1202 | { |
1159 | { |
1203 | pick_up (op, tmp); |
1160 | CHK_PICK_PICKUP; |
1204 | continue; |
1161 | continue; |
1205 | } |
1162 | } |
1206 | |
1163 | |
1207 | /* pick up all magical items */ |
1164 | /* pick up all magical items */ |
1208 | if (op->contr->mode & PU_MAGICAL) |
1165 | if (op->contr->mode & PU_MAGICAL) |
1209 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1166 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1210 | { |
1167 | { |
1211 | pick_up (op, tmp); |
1168 | CHK_PICK_PICKUP; |
1212 | continue; |
1169 | continue; |
1213 | } |
1170 | } |
1214 | |
1171 | |
1215 | if (op->contr->mode & PU_VALUABLES) |
1172 | if (op->contr->mode & PU_VALUABLES) |
1216 | { |
1173 | { |
1217 | if (tmp->type == MONEY || tmp->type == GEM) |
1174 | if (tmp->type == MONEY || tmp->type == GEM) |
1218 | { |
1175 | { |
1219 | pick_up (op, tmp); |
1176 | CHK_PICK_PICKUP; |
1220 | continue; |
1177 | continue; |
1221 | } |
1178 | } |
1222 | } |
1179 | } |
1223 | |
1180 | |
1224 | /* rings & amulets - talismans seems to be typed AMULET */ |
1181 | /* rings & amulets - talismans seems to be typed AMULET */ |
1225 | if (op->contr->mode & PU_JEWELS) |
1182 | if (op->contr->mode & PU_JEWELS) |
1226 | if (tmp->type == RING || tmp->type == AMULET) |
1183 | if (tmp->type == RING || tmp->type == AMULET) |
1227 | { |
1184 | { |
1228 | pick_up (op, tmp); |
1185 | CHK_PICK_PICKUP; |
1229 | continue; |
1186 | continue; |
1230 | } |
1187 | } |
1231 | |
1188 | |
1232 | /* we don't forget dragon food */ |
1189 | /* we don't forget dragon food */ |
1233 | if (op->contr->mode & PU_FLESH) |
1190 | if (op->contr->mode & PU_FLESH) |
1234 | if (tmp->type == FLESH) |
1191 | if (tmp->type == FLESH) |
1235 | { |
1192 | { |
1236 | pick_up (op, tmp); |
1193 | CHK_PICK_PICKUP; |
1237 | continue; |
1194 | continue; |
1238 | } |
1195 | } |
1239 | |
1196 | |
1240 | /* bows and arrows. Bows are good for selling! */ |
1197 | /* bows and arrows. Bows are good for selling! */ |
1241 | if (op->contr->mode & PU_BOW) |
1198 | if (op->contr->mode & PU_BOW) |
1242 | if (tmp->type == BOW) |
1199 | if (tmp->type == BOW) |
1243 | { |
1200 | { |
1244 | pick_up (op, tmp); |
1201 | CHK_PICK_PICKUP; |
1245 | continue; |
1202 | continue; |
1246 | } |
1203 | } |
1247 | |
1204 | |
1248 | if (op->contr->mode & PU_ARROW) |
1205 | if (op->contr->mode & PU_ARROW) |
1249 | if (tmp->type == ARROW) |
1206 | if (tmp->type == ARROW) |
1250 | { |
1207 | { |
1251 | pick_up (op, tmp); |
1208 | CHK_PICK_PICKUP; |
1252 | continue; |
1209 | continue; |
1253 | } |
1210 | } |
1254 | |
1211 | |
1255 | /* all kinds of armor etc. */ |
1212 | /* all kinds of armor etc. */ |
1256 | if (op->contr->mode & PU_ARMOUR) |
1213 | if (op->contr->mode & PU_ARMOUR) |
1257 | if (tmp->type == ARMOUR) |
1214 | if (tmp->type == ARMOUR) |
1258 | { |
1215 | { |
1259 | pick_up (op, tmp); |
1216 | CHK_PICK_PICKUP; |
1260 | continue; |
1217 | continue; |
1261 | } |
1218 | } |
1262 | |
1219 | |
1263 | if (op->contr->mode & PU_HELMET) |
1220 | if (op->contr->mode & PU_HELMET) |
1264 | if (tmp->type == HELMET) |
1221 | if (tmp->type == HELMET) |
1265 | { |
1222 | { |
1266 | pick_up (op, tmp); |
1223 | CHK_PICK_PICKUP; |
1267 | continue; |
1224 | continue; |
1268 | } |
1225 | } |
1269 | |
1226 | |
1270 | if (op->contr->mode & PU_SHIELD) |
1227 | if (op->contr->mode & PU_SHIELD) |
1271 | if (tmp->type == SHIELD) |
1228 | if (tmp->type == SHIELD) |
1272 | { |
1229 | { |
1273 | pick_up (op, tmp); |
1230 | CHK_PICK_PICKUP; |
1274 | continue; |
1231 | continue; |
1275 | } |
1232 | } |
1276 | |
1233 | |
1277 | if (op->contr->mode & PU_BOOTS) |
1234 | if (op->contr->mode & PU_BOOTS) |
1278 | if (tmp->type == BOOTS) |
1235 | if (tmp->type == BOOTS) |
1279 | { |
1236 | { |
1280 | pick_up (op, tmp); |
1237 | CHK_PICK_PICKUP; |
1281 | continue; |
1238 | continue; |
1282 | } |
1239 | } |
1283 | |
1240 | |
1284 | if (op->contr->mode & PU_GLOVES) |
1241 | if (op->contr->mode & PU_GLOVES) |
1285 | if (tmp->type == GLOVES) |
1242 | if (tmp->type == GLOVES) |
1286 | { |
1243 | { |
1287 | pick_up (op, tmp); |
1244 | CHK_PICK_PICKUP; |
1288 | continue; |
1245 | continue; |
1289 | } |
1246 | } |
1290 | |
1247 | |
1291 | if (op->contr->mode & PU_CLOAK) |
1248 | if (op->contr->mode & PU_CLOAK) |
1292 | if (tmp->type == CLOAK) |
1249 | if (tmp->type == CLOAK) |
1293 | { |
1250 | { |
1294 | pick_up (op, tmp); |
1251 | CHK_PICK_PICKUP; |
1295 | continue; |
1252 | continue; |
1296 | } |
1253 | } |
1297 | |
1254 | |
1298 | /* hoping to catch throwing daggers here */ |
1255 | /* hoping to catch throwing daggers here */ |
1299 | if (op->contr->mode & PU_MISSILEWEAPON) |
1256 | if (op->contr->mode & PU_MISSILEWEAPON) |
1300 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1257 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1301 | { |
1258 | { |
1302 | pick_up (op, tmp); |
1259 | CHK_PICK_PICKUP; |
1303 | continue; |
1260 | continue; |
1304 | } |
1261 | } |
1305 | |
1262 | |
1306 | /* careful: chairs and tables are weapons! */ |
1263 | /* careful: chairs and tables are weapons! */ |
1307 | if (op->contr->mode & PU_ALLWEAPON) |
1264 | if (op->contr->mode & PU_ALLWEAPON) |
… | |
… | |
1309 | if (tmp->type == WEAPON && tmp->name != NULL) |
1266 | if (tmp->type == WEAPON && tmp->name != NULL) |
1310 | { |
1267 | { |
1311 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1268 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1312 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1269 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1313 | { |
1270 | { |
1314 | pick_up (op, tmp); |
1271 | CHK_PICK_PICKUP; |
1315 | continue; |
1272 | continue; |
1316 | } |
1273 | } |
1317 | } |
1274 | } |
1318 | |
1275 | |
1319 | if (tmp->type == WEAPON && tmp->name == NULL) |
1276 | if (tmp->type == WEAPON && tmp->name == NULL) |
1320 | { |
1277 | { |
1321 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1278 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1322 | { |
1279 | { |
1323 | pick_up (op, tmp); |
1280 | CHK_PICK_PICKUP; |
1324 | continue; |
1281 | continue; |
1325 | } |
1282 | } |
1326 | } |
1283 | } |
1327 | } |
1284 | } |
1328 | |
1285 | |
1329 | /* misc stuff that's useful */ |
1286 | /* misc stuff that's useful */ |
1330 | if (op->contr->mode & PU_KEY) |
1287 | if (op->contr->mode & PU_KEY) |
1331 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1288 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1332 | { |
1289 | { |
1333 | pick_up (op, tmp); |
1290 | CHK_PICK_PICKUP; |
1334 | continue; |
1291 | continue; |
1335 | } |
1292 | } |
1336 | |
1293 | |
1337 | /* any of the last 4 bits set means we use the ratio for value |
1294 | /* any of the last 4 bits set means we use the ratio for value |
1338 | * pickups */ |
1295 | * pickups */ |
1339 | if (op->contr->mode & PU_RATIO) |
1296 | if (op->contr->mode & PU_RATIO) |
1340 | { |
1297 | { |
1341 | /* use value density to decide what else to grab */ |
1298 | /* use value density to decide what else to grab */ |
1342 | /* >=7 was >= op->contr->mode */ |
1299 | /* >=7 was >= op->contr->mode */ |
1343 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1300 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1344 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1301 | */ |
1345 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1302 | wvratio = op->contr->mode & PU_RATIO; |
1346 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1303 | if (1000 * query_cost (tmp, op, F_TRUE) / tmp->total_weight () >= wvratio * 100) |
1347 | { |
1304 | { |
1348 | pick_up (op, tmp); |
1305 | CHK_PICK_PICKUP; |
1349 | #if 0 |
1306 | #if 0 |
1350 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1307 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1351 | if (tmp->name != NULL) |
1308 | if (tmp->name != NULL) |
1352 | { |
1309 | { |
1353 | fprintf (stderr, "%s", tmp->name); |
1310 | fprintf (stderr, "%s", tmp->name); |
… | |
… | |
1372 | * found object is returned. |
1329 | * found object is returned. |
1373 | */ |
1330 | */ |
1374 | object * |
1331 | object * |
1375 | find_arrow (object *op, const char *type) |
1332 | find_arrow (object *op, const char *type) |
1376 | { |
1333 | { |
1377 | object *tmp = 0; |
|
|
1378 | |
|
|
1379 | for (op = op->inv; op; op = op->below) |
1334 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1380 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
1381 | tmp = find_arrow (op, type); |
|
|
1382 | else if (op->type == ARROW && op->race == type) |
1335 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
|
|
1336 | return splay (tmp); |
|
|
1337 | |
|
|
1338 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1339 | if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && !strcmp (&tmp->race, type)) |
|
|
1340 | if (object *arrow = find_arrow (tmp, type)) |
|
|
1341 | { |
|
|
1342 | splay (tmp); |
1383 | return op; |
1343 | return arrow; |
|
|
1344 | } |
1384 | |
1345 | |
1385 | return tmp; |
1346 | return 0; |
1386 | } |
1347 | } |
1387 | |
1348 | |
1388 | /* |
1349 | /* |
1389 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1350 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1390 | * against the target. A full test is not performed, simply a basic test |
1351 | * against the target. A full test is not performed, simply a basic test |
… | |
… | |
1413 | } |
1374 | } |
1414 | } |
1375 | } |
1415 | else if (arrow->type == ARROW && arrow->race == type) |
1376 | else if (arrow->type == ARROW && arrow->race == type) |
1416 | { |
1377 | { |
1417 | /* allways prefer assasination/slaying */ |
1378 | /* allways prefer assasination/slaying */ |
1418 | if (target->race != NULL && arrow->slaying != NULL && strstr (arrow->slaying, target->race)) |
1379 | if (target->race && arrow->slaying && strstr (arrow->slaying, target->race)) |
1419 | { |
1380 | { |
1420 | if (arrow->attacktype & AT_DEATH) |
1381 | if (arrow->attacktype & AT_DEATH) |
1421 | { |
1382 | { |
1422 | *better = 100; |
1383 | *better = 100; |
1423 | return arrow; |
1384 | return arrow; |
… | |
… | |
1451 | betterby = 1 + arrow->magic + arrow->stats.dam; |
1412 | betterby = 1 + arrow->magic + arrow->stats.dam; |
1452 | } |
1413 | } |
1453 | } |
1414 | } |
1454 | } |
1415 | } |
1455 | } |
1416 | } |
|
|
1417 | |
1456 | if (tmp == NULL && arrow == NULL) |
1418 | if (tmp == NULL && arrow == NULL) |
1457 | return find_arrow (op, type); |
1419 | return find_arrow (op, type); |
1458 | |
1420 | |
1459 | *better = betterby; |
1421 | *better = betterby; |
1460 | return tmp; |
1422 | return tmp; |
… | |
… | |
1490 | for (i = 0, found = 0; i < 20; i++) |
1452 | for (i = 0, found = 0; i < 20; i++) |
1491 | { |
1453 | { |
1492 | x += freearr_x[dir]; |
1454 | x += freearr_x[dir]; |
1493 | y += freearr_y[dir]; |
1455 | y += freearr_y[dir]; |
1494 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1456 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
|
|
1457 | |
1495 | if (mflags & P_OUT_OF_MAP || mflags & P_BLOCKSVIEW) |
1458 | if (mflags & P_OUT_OF_MAP || mflags & P_BLOCKSVIEW) |
1496 | { |
1459 | { |
1497 | tmp = NULL; |
1460 | tmp = 0; |
1498 | break; |
1461 | break; |
1499 | } |
1462 | } |
1500 | else if (GET_MAP_MOVE_BLOCK (m, x, y) == MOVE_FLY_LOW) |
1463 | else if (GET_MAP_MOVE_BLOCK (m, x, y) == MOVE_FLY_LOW) |
1501 | { |
1464 | { |
1502 | /* This block presumes arrows and the like are MOVE_FLY_SLOW - |
1465 | /* This block presumes arrows and the like are MOVE_FLY_SLOW - |
1503 | * perhaps a bad assumption. |
1466 | * perhaps a bad assumption. |
1504 | */ |
1467 | */ |
1505 | tmp = NULL; |
1468 | tmp = 0; |
1506 | break; |
1469 | break; |
1507 | } |
1470 | } |
|
|
1471 | |
1508 | if (mflags & P_IS_ALIVE) |
1472 | if (mflags & P_IS_ALIVE) |
1509 | { |
|
|
1510 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1473 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1511 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
1474 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
1512 | { |
|
|
1513 | found++; |
|
|
1514 | break; |
|
|
1515 | } |
|
|
1516 | if (found) |
|
|
1517 | break; |
1475 | break; |
1518 | } |
|
|
1519 | } |
1476 | } |
1520 | if (tmp == NULL) |
1477 | |
|
|
1478 | if (!tmp) |
1521 | return find_arrow (op, type); |
1479 | return find_arrow (op, type); |
1522 | |
1480 | |
1523 | if (tmp->head) |
1481 | if (tmp->head) |
1524 | tmp = tmp->head; |
1482 | tmp = tmp->head; |
1525 | |
1483 | |
… | |
… | |
1570 | if (bow->below) |
1528 | if (bow->below) |
1571 | { |
1529 | { |
1572 | bow->remove (); |
1530 | bow->remove (); |
1573 | op->insert (bow); |
1531 | op->insert (bow); |
1574 | } |
1532 | } |
1575 | |
|
|
1576 | } |
1533 | } |
1577 | |
1534 | |
1578 | if (!bow->race || !bow->skill) |
1535 | if (!bow->race || !bow->skill) |
1579 | { |
1536 | { |
1580 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", &bow->name); |
1537 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", &bow->name); |
… | |
… | |
1606 | } |
1563 | } |
1607 | |
1564 | |
1608 | /* this should not happen, but sometimes does */ |
1565 | /* this should not happen, but sometimes does */ |
1609 | if (arrow->nrof == 0) |
1566 | if (arrow->nrof == 0) |
1610 | { |
1567 | { |
|
|
1568 | LOG (llevError | logBacktrace, "arrow (%s) has nrof 0\n", arrow->debug_desc ()); |
1611 | arrow->destroy (); |
1569 | arrow->destroy (); |
1612 | return 0; |
1570 | return 0; |
1613 | } |
1571 | } |
1614 | |
1572 | |
1615 | left = arrow; /* these are arrows left to the player */ |
1573 | left = arrow; /* these are arrows left to the player */ |
1616 | arrow = get_split_ob (arrow, 1); |
1574 | arrow = arrow->split (); |
1617 | if (!arrow) |
1575 | if (!arrow) |
1618 | { |
1576 | { |
1619 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1577 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1620 | return 0; |
1578 | return 0; |
1621 | } |
1579 | } |
… | |
… | |
1688 | op->play_sound (sound_find ("fire_arrow")); |
1646 | op->play_sound (sound_find ("fire_arrow")); |
1689 | m->insert (arrow, sx, sy, op); |
1647 | m->insert (arrow, sx, sy, op); |
1690 | |
1648 | |
1691 | if (!arrow->destroyed ()) |
1649 | if (!arrow->destroyed ()) |
1692 | move_arrow (arrow); |
1650 | move_arrow (arrow); |
1693 | |
|
|
1694 | if (op->type == PLAYER) |
|
|
1695 | { |
|
|
1696 | if (left->destroyed ()) |
|
|
1697 | esrv_del_item (op->contr, left->count); |
|
|
1698 | else |
|
|
1699 | esrv_send_item (op, left); |
|
|
1700 | } |
|
|
1701 | |
1651 | |
1702 | return 1; |
1652 | return 1; |
1703 | } |
1653 | } |
1704 | |
1654 | |
1705 | /* Special fire code for players - this takes into |
1655 | /* Special fire code for players - this takes into |
… | |
… | |
1710 | * hence the function name. |
1660 | * hence the function name. |
1711 | */ |
1661 | */ |
1712 | int |
1662 | int |
1713 | player_fire_bow (object *op, int dir) |
1663 | player_fire_bow (object *op, int dir) |
1714 | { |
1664 | { |
1715 | int ret = 0, wcmod = 0; |
1665 | int ret; |
1716 | |
1666 | |
1717 | if (op->contr->bowtype == bow_bestarrow) |
1667 | if (op->contr->bowtype == bow_bestarrow) |
1718 | { |
1668 | { |
1719 | ret = fire_bow (op, op, pick_arrow_target (op, op->contr->ranged_ob->race, dir), dir, 0, op->x, op->y); |
1669 | ret = fire_bow (op, op, pick_arrow_target (op, op->contr->ranged_ob->race, dir), dir, 0, op->x, op->y); |
1720 | } |
1670 | } |
1721 | else if (op->contr->bowtype >= bow_n && op->contr->bowtype <= bow_nw) |
1671 | else if (op->contr->bowtype >= bow_n && op->contr->bowtype <= bow_nw) |
1722 | { |
1672 | { |
1723 | if (!similar_direction (dir, op->contr->bowtype - bow_n + 1)) |
1673 | int wcmod = similar_direction (dir, op->contr->bowtype - bow_n + 1) ? 0 : -1; |
1724 | wcmod = -1; |
|
|
1725 | |
|
|
1726 | ret = fire_bow (op, op, NULL, op->contr->bowtype - bow_n + 1, wcmod, op->x, op->y); |
1674 | ret = fire_bow (op, op, NULL, op->contr->bowtype - bow_n + 1, wcmod, op->x, op->y); |
1727 | } |
1675 | } |
1728 | else if (op->contr->bowtype == bow_threewide) |
1676 | else if (op->contr->bowtype == bow_threewide) |
1729 | { |
1677 | { |
1730 | ret = fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1678 | ret = fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1731 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + freearr_x[absdir (dir + 2)], op->y + freearr_y[absdir (dir + 2)]); |
1679 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + freearr_x[absdir (dir + 2)], op->y + freearr_y[absdir (dir + 2)]); |
1732 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + freearr_x[absdir (dir - 2)], op->y + freearr_y[absdir (dir - 2)]); |
1680 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + freearr_x[absdir (dir - 2)], op->y + freearr_y[absdir (dir - 2)]); |
1733 | } |
1681 | } |
1734 | else if (op->contr->bowtype == bow_spreadshot) |
1682 | else if (op->contr->bowtype == bow_spreadshot) |
1735 | { |
1683 | { |
1736 | ret |= fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1684 | ret = fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1737 | ret |= fire_bow (op, op, NULL, absdir (dir - 1), -5, op->x, op->y); |
1685 | ret |= fire_bow (op, op, NULL, absdir (dir - 1), -5, op->x, op->y); |
1738 | ret |= fire_bow (op, op, NULL, absdir (dir + 1), -5, op->x, op->y); |
1686 | ret |= fire_bow (op, op, NULL, absdir (dir + 1), -5, op->x, op->y); |
1739 | } |
1687 | } |
1740 | else |
1688 | else |
1741 | { |
1689 | { |
… | |
… | |
1779 | return; |
1727 | return; |
1780 | } |
1728 | } |
1781 | } |
1729 | } |
1782 | else if (item->type == ROD || item->type == HORN) |
1730 | else if (item->type == ROD || item->type == HORN) |
1783 | { |
1731 | { |
1784 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1732 | sint16 spell_sp = MAX (item->inv->stats.sp, item->inv->stats.grace); |
|
|
1733 | |
|
|
1734 | // using the maximum of the rods charge allows at least one spell cast |
|
|
1735 | // for a rod or horn, this fixes some broken rods. |
|
|
1736 | if (item->stats.hp < MIN (spell_sp, item->stats.maxhp)) |
1785 | { |
1737 | { |
1786 | op->contr->play_sound (sound_find ("wand_poof")); |
1738 | op->contr->play_sound (sound_find ("wand_poof")); |
1787 | |
1739 | |
1788 | if (item->type == ROD) |
1740 | if (item->type == ROD) |
1789 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1741 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
… | |
… | |
1794 | } |
1746 | } |
1795 | } |
1747 | } |
1796 | |
1748 | |
1797 | if (cast_spell (op, item, dir, item->inv, NULL)) |
1749 | if (cast_spell (op, item, dir, item->inv, NULL)) |
1798 | { |
1750 | { |
1799 | SET_FLAG (op, FLAG_BEEN_APPLIED); /* You now know something about it */ |
1751 | item->flag [FLAG_BEEN_APPLIED] = true; /* You now know something about it */ |
|
|
1752 | |
1800 | if (item->type == WAND) |
1753 | if (item->type == WAND) |
1801 | { |
1754 | { |
1802 | if (!(--item->stats.food)) |
1755 | if (!(--item->stats.food)) |
1803 | { |
1756 | { |
1804 | object *tmp; |
1757 | object *tmp; |
… | |
… | |
1808 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1761 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1809 | item->face = item->arch->face; |
1762 | item->face = item->arch->face; |
1810 | item->set_speed (0); |
1763 | item->set_speed (0); |
1811 | } |
1764 | } |
1812 | |
1765 | |
1813 | if ((tmp = item->in_player ())) |
1766 | if (object *pl = item->visible_to ()) |
1814 | esrv_update_item (UPD_ANIM, tmp, item); |
1767 | esrv_update_item (UPD_ANIM, pl, item); |
1815 | } |
1768 | } |
1816 | } |
1769 | } |
1817 | else if (item->type == ROD || item->type == HORN) |
1770 | else if (item->type == ROD || item->type == HORN) |
1818 | drain_rod_charge (item); |
1771 | drain_rod_charge (item); |
1819 | } |
1772 | } |
… | |
… | |
1824 | bool |
1777 | bool |
1825 | fire (object *op, int dir) |
1778 | fire (object *op, int dir) |
1826 | { |
1779 | { |
1827 | int spellcost = 0; |
1780 | int spellcost = 0; |
1828 | |
1781 | |
1829 | /* check for loss of invisiblity/hide */ |
|
|
1830 | if (action_makes_visible (op)) |
|
|
1831 | make_visible (op); |
|
|
1832 | |
|
|
1833 | player *pl = op->contr; |
1782 | player *pl = op->contr; |
1834 | |
1783 | |
1835 | if (pl->golem) |
1784 | if (pl->golem) |
1836 | { |
1785 | { |
1837 | control_golem (op->contr->golem, dir); |
1786 | control_golem (op->contr->golem, dir); |
… | |
… | |
1839 | } |
1788 | } |
1840 | |
1789 | |
1841 | object *ob = pl->ranged_ob; |
1790 | object *ob = pl->ranged_ob; |
1842 | |
1791 | |
1843 | if (!ob) |
1792 | if (!ob) |
1844 | return false; |
|
|
1845 | |
|
|
1846 | if (!op->change_weapon (ob)) |
|
|
1847 | return false; |
1793 | return false; |
1848 | |
1794 | |
1849 | if (op->speed_left > 0.f) |
1795 | if (op->speed_left > 0.f) |
1850 | --op->speed_left; |
1796 | --op->speed_left; |
1851 | else |
1797 | else |
1852 | return false; |
1798 | return false; |
|
|
1799 | |
|
|
1800 | if (!op->change_weapon (ob)) |
|
|
1801 | return false; |
|
|
1802 | |
|
|
1803 | /* check for loss of invisiblity/hide */ |
|
|
1804 | if (action_makes_visible (op)) |
|
|
1805 | make_visible (op); |
1853 | |
1806 | |
1854 | switch (ob->type) |
1807 | switch (ob->type) |
1855 | { |
1808 | { |
1856 | case BOW: |
1809 | case BOW: |
1857 | player_fire_bow (op, dir); |
1810 | player_fire_bow (op, dir); |
… | |
… | |
1990 | |
1943 | |
1991 | if (door->type == DOOR) |
1944 | if (door->type == DOOR) |
1992 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1945 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1993 | else if (door->type == LOCKED_DOOR) |
1946 | else if (door->type == LOCKED_DOOR) |
1994 | { |
1947 | { |
1995 | new_draw_info_format (NDI_UNIQUE, NDI_BROWN, op, "You open the door with the %s", query_short_name (key)); |
1948 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
1996 | remove_door2 (door); /* remove door without violence ;-) */ |
1949 | remove_door2 (door); /* remove door without violence ;-) */ |
1997 | } |
1950 | } |
1998 | |
1951 | |
1999 | /* Do this after we print the message */ |
1952 | /* Do this after we print the message */ |
2000 | decrease_ob (key); /* Use up one of the keys */ |
1953 | key->decrease (); /* Use up one of the keys */ |
2001 | /* Need to update the weight the container the key was in */ |
|
|
2002 | if (container != op) |
|
|
2003 | esrv_update_item (UPD_WEIGHT, op, container); |
|
|
2004 | |
1954 | |
2005 | return 1; /* Nothing more to do below */ |
1955 | return 1; /* Nothing more to do below */ |
2006 | } |
1956 | } |
2007 | else if (door->type == LOCKED_DOOR) |
1957 | else if (door->type == LOCKED_DOOR) |
2008 | { |
1958 | { |
2009 | /* Might as well return now - no other way to open this */ |
1959 | /* Might as well return now - no other way to open this */ |
2010 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, door->msg); |
1960 | op->failmsg (door->msg ? &door->msg : "Hmm, you miss the certain something to open this door..."); |
2011 | return 1; |
1961 | return 1; |
2012 | } |
1962 | } |
2013 | |
1963 | |
2014 | return 0; |
1964 | return 0; |
2015 | } |
1965 | } |
… | |
… | |
2105 | --op->speed_left; |
2055 | --op->speed_left; |
2106 | |
2056 | |
2107 | op->play_sound (sound_find ("push_player")); |
2057 | op->play_sound (sound_find ("push_player")); |
2108 | push_ob (mon, dir, op); |
2058 | push_ob (mon, dir, op); |
2109 | |
2059 | |
2110 | if (op->contr->tmp_invis || op->hide) |
2060 | if (action_makes_visible (op)) |
2111 | make_visible (op); |
2061 | make_visible (op); |
2112 | |
2062 | |
2113 | return true; |
2063 | return true; |
2114 | } |
2064 | } |
2115 | else |
2065 | else |
… | |
… | |
2135 | { |
2085 | { |
2136 | op->play_sound (sound_find ("push_player")); |
2086 | op->play_sound (sound_find ("push_player")); |
2137 | push_ob (mon, dir, op); |
2087 | push_ob (mon, dir, op); |
2138 | } |
2088 | } |
2139 | else |
2089 | else |
2140 | new_draw_info (0, 0, op, "You withhold your attack"); |
2090 | op->statusmsg ("You withhold your attack"); |
2141 | |
2091 | |
2142 | if (op->contr->tmp_invis || op->hide) |
2092 | if (op->contr->tmp_invis || op->flag [FLAG_HIDDEN]) |
2143 | make_visible (op); |
2093 | make_visible (op); |
2144 | |
2094 | |
2145 | return true; |
2095 | return true; |
2146 | } |
2096 | } |
2147 | } |
2097 | } |
… | |
… | |
2189 | bool |
2139 | bool |
2190 | move_player (object *op, int dir) |
2140 | move_player (object *op, int dir) |
2191 | { |
2141 | { |
2192 | int pick; |
2142 | int pick; |
2193 | |
2143 | |
2194 | if (!op->map || op->map->in_memory != MAP_IN_MEMORY) |
2144 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2195 | return 0; |
2145 | return 0; |
2196 | |
2146 | |
2197 | /* Sanity check: make sure dir is valid */ |
2147 | /* Sanity check: make sure dir is valid */ |
2198 | if ((dir < 0) || (dir >= 9)) |
2148 | if ((dir < 0) || (dir >= 9)) |
2199 | { |
2149 | { |
… | |
… | |
2205 | if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) |
2155 | if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) |
2206 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2156 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2207 | |
2157 | |
2208 | op->facing = dir; |
2158 | op->facing = dir; |
2209 | |
2159 | |
2210 | if (op->hide) |
2160 | if (op->flag [FLAG_HIDDEN]) |
2211 | do_hidden_move (op); |
2161 | do_hidden_move (op); |
2212 | |
2162 | |
2213 | bool retval; |
2163 | bool retval; |
2214 | |
2164 | |
2215 | if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir))) |
2165 | if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir))) |
… | |
… | |
2287 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2237 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2288 | { |
2238 | { |
2289 | op->play_sound (sound_find ("ob_evaporate")); |
2239 | op->play_sound (sound_find ("ob_evaporate")); |
2290 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2240 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2291 | |
2241 | |
2292 | if (op->contr) |
|
|
2293 | esrv_del_item (op->contr, tmp->count); |
|
|
2294 | |
|
|
2295 | tmp->destroy (); |
2242 | tmp->destroy (); |
2296 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2243 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2297 | |
2244 | |
2298 | if (op->stats.hp < 0) |
2245 | if (op->stats.hp < 0) |
2299 | op->stats.hp = op->stats.maxhp; |
2246 | op->stats.hp = op->stats.maxhp; |
… | |
… | |
2311 | return 0; |
2258 | return 0; |
2312 | } |
2259 | } |
2313 | |
2260 | |
2314 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2261 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2315 | * back in the map (location and map determined by values of env). This |
2262 | * back in the map (location and map determined by values of env). This |
2316 | * function will descend into containers. op is the object to start the search |
2263 | * function will descend into containers. op is the object to start the search |
2317 | * from. |
2264 | * from. |
2318 | */ |
2265 | */ |
2319 | static void |
2266 | static void |
2320 | drop_unpaid_items (object *op, object *env) |
2267 | drop_unpaid_items (object *op, object *env) |
2321 | { |
2268 | { |
2322 | while (op) |
2269 | while (op) |
2323 | { |
2270 | { |
2324 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2271 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2325 | |
2272 | |
2326 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2273 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2327 | { |
|
|
2328 | if (env->type == PLAYER) |
|
|
2329 | esrv_del_item (env->contr, op->count); |
|
|
2330 | |
|
|
2331 | op->insert_at (env); |
2274 | op->insert_at (env); |
2332 | } |
|
|
2333 | else if (op->inv) |
2275 | else if (op->inv) |
2334 | drop_unpaid_items (op->inv, env); |
2276 | drop_unpaid_items (op->inv, env); |
2335 | |
2277 | |
2336 | op = next; |
2278 | op = next; |
2337 | } |
2279 | } |
… | |
… | |
2349 | * Moved from apply.c to player.c - player.c is what |
2291 | * Moved from apply.c to player.c - player.c is what |
2350 | * actually uses this function. player.c may not be quite the |
2292 | * actually uses this function. player.c may not be quite the |
2351 | * best, a misc file for object actions is probably better, |
2293 | * best, a misc file for object actions is probably better, |
2352 | * but there isn't one in the server directory. |
2294 | * but there isn't one in the server directory. |
2353 | */ |
2295 | */ |
2354 | char * |
2296 | const char * |
2355 | gravestone_text (object *op) |
2297 | gravestone_text (object *op) |
2356 | { |
2298 | { |
2357 | static char buf2[MAX_BUF]; |
2299 | static dynbuf_text buf; |
2358 | char buf[MAX_BUF]; |
|
|
2359 | time_t now = time (NULL); |
|
|
2360 | |
2300 | |
2361 | strcpy (buf2, " R.I.P.\n\n"); |
2301 | buf << "---- R.I.P. ----\n\n" |
|
|
2302 | << op->name; |
|
|
2303 | |
2362 | if (op->type == PLAYER) |
2304 | if (op->type == PLAYER) |
2363 | sprintf (buf, "%s the %s\n", &op->name, op->contr->title); |
2305 | buf << " the " << op->contr->title; |
2364 | else |
|
|
2365 | sprintf (buf, "%s\n", &op->name); |
|
|
2366 | |
2306 | |
2367 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2307 | buf << "\n\n"; |
2368 | strcat (buf2, buf); |
2308 | |
|
|
2309 | buf << "who was level "; |
|
|
2310 | buf << (sint32)op->level << "\n\n" // OO breakdown |
|
|
2311 | << " when " << (op->contr ? "killed" : "died") << "\n\n"; |
|
|
2312 | |
2369 | if (op->type == PLAYER) |
2313 | if (op->type == PLAYER) |
2370 | sprintf (buf, "who was in level %d when killed\n", op->level); |
2314 | buf << "by " << op->contr->killer_name () << ".\n\n"; |
2371 | else |
|
|
2372 | sprintf (buf, "who was in level %d when died.\n\n", op->level); |
|
|
2373 | |
2315 | |
2374 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
|
|
2375 | strcat (buf2, buf); |
|
|
2376 | if (op->type == PLAYER) |
|
|
2377 | { |
2316 | { |
2378 | sprintf (buf, "by %s.\n\n", op->contr->killer); |
2317 | static char buf2[128]; |
2379 | strncat (buf2, " ", 21 - strlen (buf) / 2); |
2318 | time_t now = time (NULL); |
2380 | strcat (buf2, buf); |
|
|
2381 | } |
|
|
2382 | |
|
|
2383 | strftime (buf, MAX_BUF, "%b %d %Y\n", localtime (&now)); |
2319 | strftime (buf2, 128, "%b %d %Y\n\n", localtime (&now)); |
2384 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2320 | buf << buf2; |
2385 | strcat (buf2, buf); |
2321 | } |
2386 | |
2322 | |
2387 | return buf2; |
2323 | return buf; |
2388 | } |
2324 | } |
2389 | |
2325 | |
2390 | void |
2326 | void |
2391 | do_some_living (object *op) |
2327 | do_some_living (object *op) |
2392 | { |
2328 | { |
… | |
… | |
2444 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2380 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2445 | else |
2381 | else |
2446 | { |
2382 | { |
2447 | gen_grace = op->stats.maxgrace; |
2383 | gen_grace = op->stats.maxgrace; |
2448 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2384 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2449 | } |
|
|
2450 | |
|
|
2451 | /* Regenerate Spell Points */ |
|
|
2452 | if (!op->contr->golem && --op->last_sp < 0) |
|
|
2453 | { |
|
|
2454 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
|
|
2455 | if (op->stats.sp < op->stats.maxsp) |
|
|
2456 | { |
|
|
2457 | op->stats.sp++; |
|
|
2458 | /* dms do not consume food */ |
|
|
2459 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2460 | { |
|
|
2461 | op->stats.food--; |
|
|
2462 | if (op->contr->digestion < 0) |
|
|
2463 | op->stats.food += op->contr->digestion; |
|
|
2464 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2465 | op->stats.food = last_food; |
|
|
2466 | } |
|
|
2467 | } |
|
|
2468 | |
|
|
2469 | if (max_sp > 1) |
|
|
2470 | { |
|
|
2471 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2472 | if (over_sp > 0) |
|
|
2473 | { |
|
|
2474 | if (op->stats.sp < op->stats.maxsp) |
|
|
2475 | { |
|
|
2476 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2477 | |
|
|
2478 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2479 | op->stats.sp--; |
|
|
2480 | |
|
|
2481 | if (op->stats.sp > op->stats.maxsp) |
|
|
2482 | op->stats.sp = op->stats.maxsp; |
|
|
2483 | } |
|
|
2484 | op->last_sp = 0; |
|
|
2485 | } |
|
|
2486 | else |
|
|
2487 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2488 | } |
|
|
2489 | else |
|
|
2490 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2491 | } |
2385 | } |
2492 | |
2386 | |
2493 | /* Regenerate Grace */ |
2387 | /* Regenerate Grace */ |
2494 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2388 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2495 | if (--op->last_grace < 0) |
2389 | if (--op->last_grace < 0) |
… | |
… | |
2516 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2410 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2517 | } |
2411 | } |
2518 | /* wearing stuff doesn't detract from grace generation. */ |
2412 | /* wearing stuff doesn't detract from grace generation. */ |
2519 | } |
2413 | } |
2520 | |
2414 | |
|
|
2415 | if (op->stats.food > 0) |
|
|
2416 | { |
2521 | /* Regenerate Hit Points */ |
2417 | /* Regenerate Spell Points */ |
2522 | if (--op->last_heal < 0) |
2418 | if (!op->contr->golem && --op->last_sp < 0) |
2523 | { |
|
|
2524 | if (op->stats.hp < op->stats.maxhp) |
|
|
2525 | { |
2419 | { |
2526 | op->stats.hp++; |
2420 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
2527 | /* dms do not consume food */ |
2421 | |
2528 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2422 | if (op->stats.sp < op->stats.maxsp) |
2529 | { |
2423 | { |
|
|
2424 | op->stats.sp++; |
|
|
2425 | |
|
|
2426 | /* dms do not consume food */ |
|
|
2427 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2428 | { |
2530 | op->stats.food--; |
2429 | op->stats.food--; |
|
|
2430 | |
2531 | if (op->contr->digestion < 0) |
2431 | if (op->contr->digestion < 0) |
2532 | op->stats.food += op->contr->digestion; |
2432 | op->stats.food += op->contr->digestion; |
2533 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2433 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2534 | op->stats.food = last_food; |
2434 | op->stats.food = last_food; |
|
|
2435 | } |
2535 | } |
2436 | } |
2536 | } |
|
|
2537 | |
2437 | |
2538 | if (max_hp > 1) |
2438 | if (max_sp > 1) |
2539 | { |
|
|
2540 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2541 | if (over_hp > 0) |
|
|
2542 | { |
2439 | { |
2543 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2440 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2441 | if (over_sp > 0) |
|
|
2442 | { |
|
|
2443 | if (op->stats.sp < op->stats.maxsp) |
|
|
2444 | { |
|
|
2445 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2446 | |
|
|
2447 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2448 | op->stats.sp--; |
|
|
2449 | |
|
|
2450 | if (op->stats.sp > op->stats.maxsp) |
|
|
2451 | op->stats.sp = op->stats.maxsp; |
|
|
2452 | } |
|
|
2453 | |
2544 | op->last_heal = 0; |
2454 | op->last_sp = 0; |
|
|
2455 | } |
|
|
2456 | else |
|
|
2457 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
2545 | } |
2458 | } |
2546 | else |
2459 | else |
|
|
2460 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2461 | } |
|
|
2462 | |
|
|
2463 | /* Regenerate Hit Points */ |
|
|
2464 | if (--op->last_heal < 0) |
|
|
2465 | { |
|
|
2466 | if (op->stats.hp < op->stats.maxhp) |
2547 | { |
2467 | { |
2548 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2468 | op->stats.hp++; |
|
|
2469 | |
|
|
2470 | /* dms do not consume food */ |
|
|
2471 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2472 | { |
|
|
2473 | op->stats.food--; |
|
|
2474 | |
|
|
2475 | if (op->contr->digestion < 0) |
|
|
2476 | op->stats.food += op->contr->digestion; |
|
|
2477 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2478 | op->stats.food = last_food; |
|
|
2479 | } |
2549 | } |
2480 | } |
|
|
2481 | |
|
|
2482 | if (max_hp > 1) |
|
|
2483 | { |
|
|
2484 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2485 | |
|
|
2486 | if (over_hp > 0) |
|
|
2487 | { |
|
|
2488 | op->stats.sp += over_hp + (rndm (rate_hp) > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
|
|
2489 | op->last_heal = 0; |
|
|
2490 | } |
|
|
2491 | else |
|
|
2492 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2550 | } |
2493 | } |
2551 | else |
2494 | else |
2552 | { |
|
|
2553 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2495 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2554 | } |
2496 | } |
2555 | } |
2497 | } |
2556 | |
2498 | |
2557 | /* Digestion */ |
2499 | /* Digestion */ |
2558 | if (--op->last_eat < 0) |
2500 | if (--op->last_eat < 0) |
… | |
… | |
2567 | op->stats.food--; |
2509 | op->stats.food--; |
2568 | } |
2510 | } |
2569 | |
2511 | |
2570 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2512 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2571 | { |
2513 | { |
2572 | object *tmp, *flesh = 0; |
2514 | object *flesh = 0; |
2573 | |
2515 | |
2574 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2516 | for_inv_removable (op, tmp) |
2575 | { |
2517 | { |
2576 | if (!QUERY_FLAG (tmp, FLAG_UNPAID)) |
2518 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
2519 | continue; |
|
|
2520 | |
|
|
2521 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2577 | { |
2522 | { |
2578 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2523 | op->statusmsg ("You blindly grab for a bite of food. " |
2579 | { |
2524 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2580 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
|
|
2581 | manual_apply (op, tmp, 0); |
2525 | manual_apply (op, tmp, 0); |
|
|
2526 | |
2582 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2527 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2583 | break; |
2528 | break; |
2584 | } |
2529 | } |
2585 | else if (tmp->type == FLESH) |
2530 | else if (tmp->type == FLESH) |
2586 | flesh = tmp; |
2531 | flesh = tmp; |
2587 | } /* End if paid for object */ |
2532 | } |
2588 | } /* end of for loop */ |
|
|
2589 | |
2533 | |
2590 | /* If player is still starving, it means they don't have any food, so |
2534 | /* If player is still starving, it means they don't have any food, so |
2591 | * eat flesh instead. |
2535 | * eat flesh instead. |
2592 | */ |
2536 | */ |
2593 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2537 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2594 | { |
2538 | { |
2595 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2539 | op->statusmsg ("You blindly grab for a bite of food. " |
|
|
2540 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2596 | manual_apply (op, flesh, 0); |
2541 | manual_apply (op, flesh, 0); |
2597 | } |
2542 | } |
|
|
2543 | |
|
|
2544 | // If player is still starving, alert him! |
|
|
2545 | if (op->stats.food < 0) |
|
|
2546 | op->failmsg ("You are starving! " |
|
|
2547 | "H<Eat some food to increase your food and prevent you from an untimely death.>"); |
|
|
2548 | } |
|
|
2549 | |
|
|
2550 | if (op->stats.food < 0) |
2598 | } |
2551 | { |
|
|
2552 | op->stats.hp += op->stats.food; |
|
|
2553 | op->stats.food = 0; |
2599 | |
2554 | |
2600 | while (op->stats.food < 0 && op->stats.hp >= 0) |
2555 | if (op->stats.hp < 0) |
2601 | op->stats.food++, op->stats.hp--; |
2556 | { |
|
|
2557 | op->contr->killer = archetype::get ("killer_starvation"); |
|
|
2558 | op->contr->killer->destroy (); |
|
|
2559 | } |
|
|
2560 | } |
2602 | |
2561 | |
|
|
2562 | /* killer should be set here already */ |
2603 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2563 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2604 | kill_player (op); |
2564 | kill_player (op); |
2605 | } |
2565 | } |
2606 | } |
2566 | } |
2607 | |
2567 | |
… | |
… | |
2611 | * file. |
2571 | * file. |
2612 | */ |
2572 | */ |
2613 | void |
2573 | void |
2614 | kill_player (object *op) |
2574 | kill_player (object *op) |
2615 | { |
2575 | { |
|
|
2576 | int x, y; |
2616 | char buf[MAX_BUF]; |
2577 | char buf[MAX_BUF]; |
2617 | int x, y; |
|
|
2618 | |
|
|
2619 | //int i; |
|
|
2620 | maptile *map; /* this is for resurrection */ |
2578 | maptile *map; /* this is for resurrection */ |
2621 | |
|
|
2622 | /* int z; |
|
|
2623 | int num_stats_lose; |
|
|
2624 | int lost_a_stat; |
|
|
2625 | int lose_this_stat; |
|
|
2626 | int this_stat; */ |
|
|
2627 | int will_kill_again; |
2579 | int will_kill_again; |
2628 | archetype *at; |
2580 | archetype *at; |
2629 | object *tmp; |
2581 | object *tmp; |
2630 | |
2582 | |
2631 | if (save_life (op)) |
2583 | if (save_life (op)) |
… | |
… | |
2653 | { |
2605 | { |
2654 | tmp->destroy (); |
2606 | tmp->destroy (); |
2655 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2607 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2656 | } |
2608 | } |
2657 | |
2609 | |
2658 | cure_disease (op, 0); /* remove any disease */ |
2610 | cure_disease (op, 0, 0); /* remove any disease */ |
2659 | op->stats.hp = op->stats.maxhp; |
2611 | op->stats.hp = op->stats.maxhp; |
2660 | if (op->stats.food <= 0) |
2612 | if (op->stats.food <= 0) |
2661 | op->stats.food = 999; |
2613 | op->stats.food = 999; |
2662 | |
2614 | |
2663 | /* create a bodypart-trophy to make the winner happy */ |
2615 | /* create a bodypart-trophy to make the winner happy */ |
2664 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2616 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2665 | { |
2617 | { |
2666 | sprintf (buf, "%s's finger", &op->name); |
2618 | tmp->name = format ("%s's finger" , &op->name); |
2667 | tmp->name = buf; |
2619 | tmp->name_pl = format ("%s's fingers", &op->name); |
2668 | sprintf (buf, " This finger has been cut off %s\n" |
|
|
2669 | " the %s, when he was defeated at\n level %d by %s.\n", |
|
|
2670 | &op->name, op->contr->title, (int) (op->level), op->contr->killer); |
|
|
2671 | tmp->msg = buf; |
2620 | tmp->msg = format ( |
|
|
2621 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
|
|
2622 | &op->name, op->contr->title, |
|
|
2623 | (int)op->level, |
|
|
2624 | op->contr->killer_name () |
|
|
2625 | ); |
2672 | tmp->value = 0, tmp->type = 0; |
2626 | tmp->value = 0, tmp->type = 0; |
2673 | tmp->materialname = "organics"; |
2627 | tmp->materialname = "organics"; |
2674 | tmp->insert_at (op, tmp); |
2628 | tmp->insert_at (op, tmp); |
2675 | } |
2629 | } |
2676 | |
2630 | |
… | |
… | |
2681 | } |
2635 | } |
2682 | |
2636 | |
2683 | INVOKE_PLAYER (DEATH, op->contr); |
2637 | INVOKE_PLAYER (DEATH, op->contr); |
2684 | |
2638 | |
2685 | command_kill_pets (op, 0); |
2639 | command_kill_pets (op, 0); |
2686 | |
|
|
2687 | if (op->stats.food < 0) |
|
|
2688 | { |
|
|
2689 | sprintf (buf, "%s starved to death.", &op->name); |
|
|
2690 | strcpy (op->contr->killer, "starvation"); |
|
|
2691 | } |
|
|
2692 | else |
|
|
2693 | sprintf (buf, "%s died.", &op->name); |
|
|
2694 | |
2640 | |
2695 | op->contr->play_sound (sound_find ("player_dies")); |
2641 | op->contr->play_sound (sound_find ("player_dies")); |
2696 | |
2642 | |
2697 | /* save the map location for corpse, gravestone */ |
2643 | /* save the map location for corpse, gravestone */ |
2698 | x = op->x; |
2644 | x = op->x; |
… | |
… | |
2728 | |
2674 | |
2729 | lost_a_stat = 0; |
2675 | lost_a_stat = 0; |
2730 | |
2676 | |
2731 | for (z = 0; z < num_stats_lose; z++) |
2677 | for (z = 0; z < num_stats_lose; z++) |
2732 | { |
2678 | { |
2733 | i = RANDOM () % NUM_STATS; |
2679 | i = rndm (NUM_STATS); |
2734 | |
2680 | |
2735 | if (settings.stat_loss_on_death) |
2681 | if (settings.stat_loss_on_death) |
2736 | { |
2682 | { |
2737 | /* Pick a random stat and take a point off it. Tell the player |
2683 | /* Pick a random stat and take a point off it. Tell the player |
2738 | * what he lost. |
2684 | * what he lost. |
… | |
… | |
2807 | lost_a_stat = 1; |
2753 | lost_a_stat = 1; |
2808 | } |
2754 | } |
2809 | } |
2755 | } |
2810 | } |
2756 | } |
2811 | } |
2757 | } |
|
|
2758 | |
2812 | /* If no stat lost, tell the player. */ |
2759 | /* If no stat lost, tell the player. */ |
2813 | if (!lost_a_stat) |
2760 | if (!lost_a_stat) |
2814 | { |
2761 | { |
2815 | /* determine_god() seems to not work sometimes... why is this? |
2762 | /* determine_god() seems to not work sometimes... why is this? |
2816 | Should I be using something else? GD */ |
2763 | Should I be using something else? GD */ |
… | |
… | |
2820 | new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief moment you feel the holy presence of %s protecting" " you.", god); |
2767 | new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief moment you feel the holy presence of %s protecting" " you.", god); |
2821 | else |
2768 | else |
2822 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you."); |
2769 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you."); |
2823 | } |
2770 | } |
2824 | #else |
2771 | #else |
2825 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you from losing yourself completely."); |
2772 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you from losing yourself completely."); |
2826 | #endif |
2773 | #endif |
2827 | |
2774 | |
2828 | /* Put a gravestone up where the character 'almost' died. List the |
2775 | /* Put a gravestone up where the character 'almost' died. List the |
2829 | * exp loss on the stone. |
2776 | * exp loss on the stone. |
2830 | */ |
2777 | */ |
2831 | tmp = arch_to_object (archetype::find ("gravestone")); |
2778 | tmp = arch_to_object (archetype::find ("gravestone")); |
2832 | sprintf (buf, "%s's gravestone", &op->name); |
2779 | tmp->name = format ("%s's gravestone", &op->name); |
2833 | tmp->name = buf; |
2780 | tmp->name_pl = format ("%s's gravestones", &op->name); |
2834 | sprintf (buf, "%s's gravestones", &op->name); |
2781 | tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n", |
2835 | tmp->name_pl = buf; |
2782 | &op->name, op->contr->title, op->contr->killer_name ()); |
2836 | sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer); |
|
|
2837 | tmp->msg = buf; |
|
|
2838 | tmp->x = op->x, tmp->y = op->y; |
2783 | tmp->x = op->x, tmp->y = op->y; |
2839 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2784 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2840 | |
2785 | |
2841 | /**************************************/ |
2786 | /**************************************/ |
2842 | /* */ |
2787 | /* */ |
… | |
… | |
2863 | { |
2808 | { |
2864 | tmp->destroy (); |
2809 | tmp->destroy (); |
2865 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2810 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2866 | } |
2811 | } |
2867 | |
2812 | |
2868 | cure_disease (op, 0); /* remove any disease */ |
2813 | cure_disease (op, 0, 0); /* remove any disease */ |
|
|
2814 | |
|
|
2815 | // remove all spell effects that are active |
|
|
2816 | // to avoid long-term effects such as word-of-recall |
|
|
2817 | for (object *item = op->inv; item; ) |
|
|
2818 | { |
|
|
2819 | object *next = item->below; |
|
|
2820 | |
|
|
2821 | if (item->type == SPELL_EFFECT && item->active) |
|
|
2822 | item->destroy (); |
|
|
2823 | |
|
|
2824 | item = next; |
|
|
2825 | } |
2869 | |
2826 | |
2870 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2827 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2871 | apply_death_exp_penalty (op); |
2828 | apply_death_exp_penalty (op); |
|
|
2829 | |
2872 | if (op->stats.food < 100) |
2830 | if (op->stats.food < 100) |
2873 | op->stats.food = 900; |
2831 | op->stats.food = 900; |
|
|
2832 | |
2874 | op->stats.hp = op->stats.maxhp; |
2833 | op->stats.hp = op->stats.maxhp; |
2875 | op->stats.sp = MAX (op->stats.sp, op->stats.maxsp); |
2834 | op->stats.sp = MAX (op->stats.sp, op->stats.maxsp); |
2876 | op->stats.grace = MAX (op->stats.grace, op->stats.maxgrace); |
2835 | op->stats.grace = MAX (op->stats.grace, op->stats.maxgrace); |
2877 | |
2836 | |
2878 | /* |
2837 | /* |
… | |
… | |
2916 | if (will_kill_again & (1 << at)) |
2875 | if (will_kill_again & (1 << at)) |
2917 | force->resist[at] = 100; |
2876 | force->resist[at] = 100; |
2918 | |
2877 | |
2919 | insert_ob_in_ob (force, op); |
2878 | insert_ob_in_ob (force, op); |
2920 | op->update_stats (); |
2879 | op->update_stats (); |
2921 | |
|
|
2922 | } |
2880 | } |
2923 | |
2881 | |
2924 | new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED."); |
2882 | new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED."); |
2925 | } |
2883 | } |
2926 | |
2884 | |
… | |
… | |
2946 | |
2904 | |
2947 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2905 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2948 | { |
2906 | { |
2949 | if (tmp->nrof > 1) |
2907 | if (tmp->nrof > 1) |
2950 | { |
2908 | { |
2951 | tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); |
2909 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2952 | tmp2->destroy (); |
|
|
2953 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2910 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2954 | } |
2911 | } |
2955 | else |
2912 | else |
2956 | tmp->destroy (); |
2913 | tmp->destroy (); |
2957 | } |
2914 | } |
… | |
… | |
2968 | void |
2925 | void |
2969 | fix_weight (void) |
2926 | fix_weight (void) |
2970 | { |
2927 | { |
2971 | for_all_players (pl) |
2928 | for_all_players (pl) |
2972 | { |
2929 | { |
2973 | int old = pl->ob->carrying, sum = sum_weight (pl->ob); |
2930 | sint32 old = pl->ob->carrying; |
2974 | |
2931 | |
2975 | if (old == sum) |
2932 | pl->ob->update_weight (); |
2976 | continue; |
2933 | |
|
|
2934 | if (old != pl->ob->carrying) |
|
|
2935 | { |
2977 | pl->ob->update_stats (); |
2936 | pl->ob->update_stats (); |
2978 | LOG (llevDebug, "Fixed inventory in %s (%d -> %d)\n", &pl->ob->name, old, sum); |
2937 | LOG (llevDebug, "Fixed inventory in %s (%d -> %d)\n", &pl->ob->name, (int)old, (int)pl->ob->carrying); |
|
|
2938 | } |
2979 | } |
2939 | } |
2980 | } |
2940 | } |
2981 | |
2941 | |
2982 | void |
2942 | void |
2983 | fix_luck (void) |
2943 | fix_luck (void) |
… | |
… | |
3025 | } |
2985 | } |
3026 | |
2986 | |
3027 | void |
2987 | void |
3028 | make_visible (object *op) |
2988 | make_visible (object *op) |
3029 | { |
2989 | { |
3030 | op->hide = 0; |
2990 | op->flag [FLAG_HIDDEN] = 0; |
3031 | op->invisible = 0; |
2991 | op->invisible = 0; |
|
|
2992 | |
3032 | if (op->type == PLAYER) |
2993 | if (op->type == PLAYER) |
3033 | { |
2994 | { |
3034 | op->contr->tmp_invis = 0; |
2995 | op->contr->tmp_invis = 0; |
3035 | op->contr->invis_race = 0; |
2996 | op->contr->invis_race = 0; |
3036 | } |
2997 | } |
… | |
… | |
3049 | |
3010 | |
3050 | /* look at the surrounding terrain to determine |
3011 | /* look at the surrounding terrain to determine |
3051 | * the hideability of this object. Positive levels |
3012 | * the hideability of this object. Positive levels |
3052 | * indicate greater hideability. |
3013 | * indicate greater hideability. |
3053 | */ |
3014 | */ |
3054 | |
|
|
3055 | int |
3015 | int |
3056 | hideability (object *ob) |
3016 | hideability (object *ob) |
3057 | { |
3017 | { |
3058 | int i, level = 0, mflag; |
3018 | int i, level = 0, mflag; |
3059 | sint16 x, y; |
3019 | sint16 x, y; |
3060 | |
3020 | |
3061 | if (!ob || !ob->map) |
3021 | if (!ob || !ob->map) |
3062 | return 0; |
3022 | return 0; |
3063 | |
3023 | |
3064 | /* so, on normal lighted maps, its hard to hide */ |
3024 | /* so, on normal lighted maps, its hard to hide */ |
3065 | level = ob->map->darkness - 2; |
3025 | level = ob->map->darklevel () - 2; |
3066 | |
3026 | |
3067 | /* this also picks up whether the object is glowing. |
3027 | /* this also picks up whether the object is glowing. |
3068 | * If you carry a light on a non-dark map, its not |
3028 | * If you carry a light on a non-dark map, its not |
3069 | * as bad as carrying a light on a pitch dark map */ |
3029 | * as bad as carrying a light on a pitch dark map */ |
3070 | if (has_carried_lights (ob)) |
3030 | if (has_carried_lights (ob)) |
3071 | level = -(10 + (2 * ob->map->darkness)); |
3031 | level = -(10 + (2 * ob->map->darklevel ())); |
3072 | |
3032 | |
3073 | /* scan through all nearby squares for terrain to hide in */ |
3033 | /* scan through all nearby squares for terrain to hide in */ |
3074 | for (i = 0, x = ob->x, y = ob->y; i < 9; i++, x = ob->x + freearr_x[i], y = ob->y + freearr_y[i]) |
3034 | for (i = 0, x = ob->x, y = ob->y; |
|
|
3035 | i <= SIZEOFFREE1; |
|
|
3036 | i++, x = ob->x + freearr_x[i], y = ob->y + freearr_y[i]) |
3075 | { |
3037 | { |
3076 | mflag = get_map_flags (ob->map, NULL, x, y, NULL, NULL); |
3038 | mflag = get_map_flags (ob->map, NULL, x, y, NULL, NULL); |
3077 | if (mflag & P_OUT_OF_MAP) |
3039 | if (mflag & P_OUT_OF_MAP) |
3078 | { |
|
|
3079 | continue; |
3040 | continue; |
3080 | } |
3041 | |
3081 | if (mflag & P_BLOCKSVIEW) /* something to hide near! */ |
3042 | if (mflag & P_BLOCKSVIEW) /* something to hide near! */ |
3082 | level += 2; |
3043 | level += 2; |
3083 | else /* open terrain! */ |
3044 | else /* open terrain! */ |
3084 | level -= 1; |
3045 | level -= 1; |
3085 | } |
3046 | } |
… | |
… | |
3096 | * spot (surrounded by clear terrain in broad daylight). -b.t. |
3057 | * spot (surrounded by clear terrain in broad daylight). -b.t. |
3097 | */ |
3058 | */ |
3098 | void |
3059 | void |
3099 | do_hidden_move (object *op) |
3060 | do_hidden_move (object *op) |
3100 | { |
3061 | { |
3101 | int hide = 0, num = random_roll (0, 19, op, PREFER_LOW); |
3062 | int hide = 0; |
3102 | object *skop; |
|
|
3103 | |
3063 | |
3104 | if (!op || !op->map) |
3064 | if (!op || !op->map) |
3105 | return; |
3065 | return; |
3106 | |
3066 | |
3107 | skop = find_obj_by_type_subtype (op, SKILL, SK_HIDING); |
3067 | object *skop = find_obj_by_type_subtype (op, SKILL, SK_HIDING); |
|
|
3068 | int num = random_roll (0, 19, op, PREFER_LOW); |
3108 | |
3069 | |
3109 | /* its *extremely* hard to run and sneak/hide at the same time! */ |
3070 | /* its *extremely* hard to run and sneak/hide at the same time! */ |
3110 | if (op->type == PLAYER && op->contr->run_on) |
3071 | if (op->type == PLAYER && op->contr->run_on) |
3111 | if (!skop || num >= skop->level) |
3072 | if (!skop || num >= skop->level) |
3112 | { |
3073 | { |
… | |
… | |
3122 | num -= hide; |
3083 | num -= hide; |
3123 | |
3084 | |
3124 | if ((op->type == PLAYER && hide < -10) || ((op->invisible -= num) <= 0)) |
3085 | if ((op->type == PLAYER && hide < -10) || ((op->invisible -= num) <= 0)) |
3125 | { |
3086 | { |
3126 | make_visible (op); |
3087 | make_visible (op); |
|
|
3088 | |
3127 | if (op->type == PLAYER) |
3089 | if (op->type == PLAYER) |
3128 | new_draw_info (NDI_UNIQUE, 0, op, "You moved out of hiding! You are visible!"); |
3090 | new_draw_info (NDI_UNIQUE, 0, op, "You moved out of hiding! You are visible!"); |
3129 | } |
3091 | } |
3130 | else if (op->type == PLAYER && skop) |
3092 | else if (op->type == PLAYER && skop) |
3131 | change_exp (op, calc_skill_exp (op, NULL, skop), skop->skill, 0); |
3093 | change_exp (op, calc_skill_exp (op, NULL, skop), skop->skill, 0); |
… | |
… | |
3184 | * object op. This function works fine for monsters, |
3146 | * object op. This function works fine for monsters, |
3185 | * but we dont worry if the object isnt the top one in |
3147 | * but we dont worry if the object isnt the top one in |
3186 | * a pile (say a coin under a table would return "viewable" |
3148 | * a pile (say a coin under a table would return "viewable" |
3187 | * by this routine). Another question, should we be |
3149 | * by this routine). Another question, should we be |
3188 | * concerned with the direction the player is looking |
3150 | * concerned with the direction the player is looking |
3189 | * in? Realistically, most of use cant see stuff behind |
3151 | * in? Realistically, most of us can't see stuff behind |
3190 | * our backs...on the other hand, does the "facing" direction |
3152 | * our backs...on the other hand, does the "facing" direction |
3191 | * imply the way your head, or body is facing? Its possible |
3153 | * imply the way your head, or body is facing? It's possible |
3192 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3154 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3193 | * -b.t. |
3155 | * -b.t. |
3194 | * This function is now map tiling safe. |
3156 | * This function is now map tiling safe. |
3195 | */ |
3157 | */ |
3196 | |
|
|
3197 | int |
3158 | int |
3198 | player_can_view (object *pl, object *op) |
3159 | player_can_view (object *pl, object *op) |
3199 | { |
3160 | { |
3200 | rv_vector rv; |
3161 | rv_vector rv; |
3201 | int dx, dy; |
3162 | int dx, dy; |
… | |
… | |
3213 | |
3174 | |
3214 | get_rangevector (pl, op, &rv, 0x1); |
3175 | get_rangevector (pl, op, &rv, 0x1); |
3215 | |
3176 | |
3216 | /* starting with the 'head' part, lets loop |
3177 | /* starting with the 'head' part, lets loop |
3217 | * through the object and find if it has any |
3178 | * through the object and find if it has any |
3218 | * part that is in the los array but isnt on |
3179 | * part that is in the los array but isn't on |
3219 | * a blocked los square. |
3180 | * a blocked los square. |
3220 | * we use the archetype to figure out offsets. |
3181 | * we use the archetype to figure out offsets. |
3221 | */ |
3182 | */ |
3222 | while (op) |
3183 | while (op) |
3223 | { |
3184 | { |
… | |
… | |
3226 | |
3187 | |
3227 | /* only the viewable area the player sees is updated by LOS |
3188 | /* only the viewable area the player sees is updated by LOS |
3228 | * code, so we need to restrict ourselves to that range of values |
3189 | * code, so we need to restrict ourselves to that range of values |
3229 | * for any meaningful values. |
3190 | * for any meaningful values. |
3230 | */ |
3191 | */ |
3231 | if (FABS (dx) <= (pl->contr->ns->mapx / 2) && |
3192 | if (pl->contr->blocked_los (dx, dy) != LOS_BLOCKED) |
3232 | FABS (dy) <= (pl->contr->ns->mapy / 2) && |
|
|
3233 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
|
|
3234 | return 1; |
3193 | return 1; |
|
|
3194 | |
3235 | op = op->more; |
3195 | op = op->more; |
3236 | } |
3196 | } |
|
|
3197 | |
3237 | return 0; |
3198 | return 0; |
3238 | } |
3199 | } |
3239 | |
3200 | |
3240 | /* routine for both players and monsters. We call this when |
3201 | /* routine for both players and monsters. We call this when |
3241 | * there is a possibility for our action distrubing our hiding |
3202 | * there is a possibility for our action distrubing our hiding |
3242 | * place or invisiblity spell. Artefact invisiblity is not |
3203 | * place or invisiblity spell. Artefact invisiblity causes |
3243 | * effected by this. If we arent invisible to begin with, we |
3204 | * "noise" instead. If we arent invisible to begin with, we |
3244 | * return 0. |
3205 | * return 0. |
3245 | */ |
3206 | */ |
3246 | int |
3207 | int |
3247 | action_makes_visible (object *op) |
3208 | action_makes_visible (object *op) |
3248 | { |
3209 | { |
3249 | |
|
|
3250 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3210 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3251 | { |
3211 | { |
3252 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3212 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
|
|
3213 | { |
|
|
3214 | // artefact invisibility is permanent, but we still make noise |
|
|
3215 | // this is important for game-balance. |
|
|
3216 | if (op->contr) |
|
|
3217 | op->make_noise (); |
|
|
3218 | |
3253 | return 0; |
3219 | return 0; |
|
|
3220 | } |
3254 | |
3221 | |
3255 | if (op->contr && op->contr->tmp_invis == 0) |
3222 | if (op->contr && op->contr->tmp_invis == 0) |
3256 | return 0; |
3223 | return 0; |
3257 | |
3224 | |
3258 | /* If monsters, they should become visible */ |
3225 | /* If monsters, they should become visible */ |
3259 | if (op->hide || !op->contr || (op->contr && op->contr->tmp_invis)) |
3226 | if (op->flag [FLAG_HIDDEN] || !op->contr || (op->contr && op->contr->tmp_invis)) |
3260 | { |
3227 | { |
3261 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3228 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->flag [FLAG_HIDDEN] ? "unhidden" : "visible"); |
3262 | return 1; |
3229 | return 1; |
3263 | } |
3230 | } |
3264 | } |
3231 | } |
|
|
3232 | |
3265 | return 0; |
3233 | return 0; |
3266 | } |
3234 | } |
3267 | |
3235 | |
3268 | /* op_on_battleground - checks if the given object op (usually |
3236 | /* op_on_battleground - checks if the given object op (usually |
3269 | * a player) is standing on a valid battleground-tile, |
3237 | * a player) is standing on a valid battleground-tile, |
… | |
… | |
3274 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3242 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3275 | */ |
3243 | */ |
3276 | int |
3244 | int |
3277 | op_on_battleground (object *op, int *x, int *y) |
3245 | op_on_battleground (object *op, int *x, int *y) |
3278 | { |
3246 | { |
3279 | object *tmp; |
|
|
3280 | |
|
|
3281 | /* A battleground-tile needs the following attributes to be valid: |
3247 | /* A battleground-tile needs the following attributes to be valid: |
3282 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3248 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3283 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3249 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3284 | * and the exit-coordinates sp/hp must both be > 0. |
3250 | * and the exit-coordinates sp/hp must both be > 0. |
3285 | * => The intention here is to prevent abuse of the battleground- |
3251 | * => The intention here is to prevent abuse of the battleground- |
3286 | * feature (like pickable or hidden battleground tiles). */ |
3252 | * feature (like pickable or hidden battleground tiles). */ |
3287 | for (tmp = op->below; tmp != NULL; tmp = tmp->below) |
3253 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3288 | { |
3254 | { |
3289 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3255 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3290 | { |
3256 | { |
3291 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && |
3257 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3292 | strcmp (tmp->name, "battleground") == 0 && tmp->type == BATTLEGROUND && EXIT_X (tmp) && EXIT_Y (tmp)) |
3258 | && tmp->type == BATTLEGROUND |
|
|
3259 | && tmp->name == shstr_battleground |
|
|
3260 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3293 | { |
3261 | { |
3294 | /*before we assign the exit, check if this is a teambattle */ |
3262 | /* before we assign the exit, check if this is a teambattle */ |
3295 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3263 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3296 | { |
3264 | { |
3297 | object *invtmp; |
|
|
3298 | |
|
|
3299 | for (invtmp = op->inv; invtmp != NULL; invtmp = invtmp->below) |
3265 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
3300 | { |
3266 | { |
3301 | if (invtmp->type == FORCE && invtmp->slaying && !strcmp (EXIT_PATH (tmp), invtmp->slaying)) |
3267 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
3302 | { |
3268 | { |
3303 | if (x != NULL && y != NULL) |
3269 | if (x && y) |
3304 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3270 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
|
|
3271 | |
3305 | return 1; |
3272 | return 1; |
3306 | } |
3273 | } |
3307 | } |
3274 | } |
3308 | } |
3275 | } |
|
|
3276 | |
3309 | if (x != NULL && y != NULL) |
3277 | if (x && y) |
3310 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3278 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
|
|
3279 | |
3311 | return 1; |
3280 | return 1; |
3312 | } |
3281 | } |
3313 | } |
3282 | } |
3314 | } |
3283 | } |
|
|
3284 | |
3315 | /* If we got here, did not find a battleground */ |
3285 | /* If we got here, did not find a battleground */ |
3316 | return 0; |
3286 | return 0; |
3317 | } |
3287 | } |
3318 | |
3288 | |
3319 | /* |
3289 | /* |
… | |
… | |
3335 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3305 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3336 | int i = 0, j = 0; |
3306 | int i = 0, j = 0; |
3337 | |
3307 | |
3338 | /* get the appropriate treasurelist */ |
3308 | /* get the appropriate treasurelist */ |
3339 | if (atnr == ATNR_FIRE) |
3309 | if (atnr == ATNR_FIRE) |
3340 | trlist = treasurelist::find ("dragon_ability_fire"); |
3310 | trlist = treasurelist::find (shstr_dragon_ability_fire); |
3341 | else if (atnr == ATNR_COLD) |
3311 | else if (atnr == ATNR_COLD) |
3342 | trlist = treasurelist::find ("dragon_ability_cold"); |
3312 | trlist = treasurelist::find (shstr_dragon_ability_cold); |
3343 | else if (atnr == ATNR_ELECTRICITY) |
3313 | else if (atnr == ATNR_ELECTRICITY) |
3344 | trlist = treasurelist::find ("dragon_ability_elec"); |
3314 | trlist = treasurelist::find (shstr_dragon_ability_elec); |
3345 | else if (atnr == ATNR_POISON) |
3315 | else if (atnr == ATNR_POISON) |
3346 | trlist = treasurelist::find ("dragon_ability_poison"); |
3316 | trlist = treasurelist::find (shstr_dragon_ability_poison); |
3347 | |
3317 | |
3348 | if (trlist == NULL || who->type != PLAYER) |
3318 | if (trlist == NULL || who->type != PLAYER) |
3349 | return; |
3319 | return; |
3350 | |
3320 | |
3351 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
3321 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
… | |
… | |
3469 | else |
3439 | else |
3470 | { |
3440 | { |
3471 | /* generate misc. treasure */ |
3441 | /* generate misc. treasure */ |
3472 | tmp = arch_to_object (tr->item); |
3442 | tmp = arch_to_object (tr->item); |
3473 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3443 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3474 | tmp = insert_ob_in_ob (tmp, who); |
3444 | who->insert (tmp); |
3475 | if (who->type == PLAYER) |
|
|
3476 | esrv_send_item (who, tmp); |
|
|
3477 | } |
3445 | } |
3478 | } |
3446 | } |
3479 | |
3447 | |
3480 | /** |
3448 | /** |
3481 | * Unready an object for a player. This function does nothing if the object was |
3449 | * Unready an object for a player. This function does nothing if the object was |
… | |
… | |
3502 | |
3470 | |
3503 | int dx, dy; |
3471 | int dx, dy; |
3504 | if (!adjacent_map (map, ns->current_map, &dx, &dy)) |
3472 | if (!adjacent_map (map, ns->current_map, &dx, &dy)) |
3505 | return 0; |
3473 | return 0; |
3506 | |
3474 | |
3507 | x += dx - ns->current_x + ns->mapx / 2; |
3475 | x += dx - ns->current_x; |
3508 | y += dy - ns->current_y + ns->mapy / 2; |
3476 | y += dy - ns->current_y; |
3509 | |
3477 | |
3510 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
|
|
3511 | return 0; |
|
|
3512 | |
|
|
3513 | return 100 - blocked_los [x][y]; |
3478 | return 100 - blocked_los (x, y); |
3514 | } |
3479 | } |
|
|
3480 | |
|
|
3481 | void |
|
|
3482 | player::infobox (const char *title, const char *msg, int color) |
|
|
3483 | { |
|
|
3484 | send_msg (color | NDI_DEF | NDI_REPLY | NDI_CLEAR, title, msg); |
|
|
3485 | } |
|
|
3486 | |
|
|
3487 | void |
|
|
3488 | player::statusmsg (const char *msg, int color) |
|
|
3489 | { |
|
|
3490 | send_msg (color | NDI_REPLY, INFO_CHANNEL, msg); |
|
|
3491 | } |
|
|
3492 | |
|
|
3493 | void |
|
|
3494 | player::failmsg (const char *msg, int color) |
|
|
3495 | { |
|
|
3496 | play_sound (sound_find ("generic_failure")); |
|
|
3497 | statusmsg (msg, color); |
|
|
3498 | } |
|
|
3499 | |