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Comparing deliantra/server/server/player.C (file contents):
Revision 1.160 by root, Wed Aug 22 20:46:46 2007 UTC vs.
Revision 1.161 by root, Thu Aug 23 15:20:33 2007 UTC

2419 { 2419 {
2420 gen_grace = op->stats.maxgrace; 2420 gen_grace = op->stats.maxgrace;
2421 rate_grace -= rate_grace / 2 * op->contr->gen_grace; 2421 rate_grace -= rate_grace / 2 * op->contr->gen_grace;
2422 } 2422 }
2423 2423
2424 /* Regenerate Spell Points */
2425 if (!op->contr->golem && --op->last_sp < 0)
2426 {
2427 gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour);
2428 if (op->stats.sp < op->stats.maxsp)
2429 {
2430 op->stats.sp++;
2431 /* dms do not consume food */
2432 if (!QUERY_FLAG (op, FLAG_WIZ))
2433 {
2434 op->stats.food--;
2435 if (op->contr->digestion < 0)
2436 op->stats.food += op->contr->digestion;
2437 else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH))
2438 op->stats.food = last_food;
2439 }
2440 }
2441
2442 if (max_sp > 1)
2443 {
2444 over_sp = (gen_sp + 10) / rate_sp;
2445 if (over_sp > 0)
2446 {
2447 if (op->stats.sp < op->stats.maxsp)
2448 {
2449 op->stats.sp += over_sp > max_sp ? max_sp : over_sp;
2450
2451 if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp))
2452 op->stats.sp--;
2453
2454 if (op->stats.sp > op->stats.maxsp)
2455 op->stats.sp = op->stats.maxsp;
2456 }
2457 op->last_sp = 0;
2458 }
2459 else
2460 op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10);
2461 }
2462 else
2463 op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10);
2464 }
2465
2466 /* Regenerate Grace */ 2424 /* Regenerate Grace */
2467 /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ 2425 /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */
2468 if (--op->last_grace < 0) 2426 if (--op->last_grace < 0)
2469 { 2427 {
2470 if (op->stats.grace < op->stats.maxgrace / 2) 2428 if (op->stats.grace < op->stats.maxgrace / 2)
2489 op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); 2447 op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10);
2490 } 2448 }
2491 /* wearing stuff doesn't detract from grace generation. */ 2449 /* wearing stuff doesn't detract from grace generation. */
2492 } 2450 }
2493 2451
2452 if (op->stats.food > 0)
2453 {
2494 /* Regenerate Hit Points */ 2454 /* Regenerate Spell Points */
2495 if (--op->last_heal < 0) 2455 if (!op->contr->golem && --op->last_sp < 0)
2496 {
2497 if (op->stats.hp < op->stats.maxhp)
2498 { 2456 {
2499 op->stats.hp++; 2457 gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour);
2500 /* dms do not consume food */ 2458
2501 if (!QUERY_FLAG (op, FLAG_WIZ)) 2459 if (op->stats.sp < op->stats.maxsp)
2502 { 2460 {
2461 op->stats.sp++;
2462
2463 /* dms do not consume food */
2464 if (!QUERY_FLAG (op, FLAG_WIZ))
2465 {
2503 op->stats.food--; 2466 op->stats.food--;
2467
2504 if (op->contr->digestion < 0) 2468 if (op->contr->digestion < 0)
2505 op->stats.food += op->contr->digestion; 2469 op->stats.food += op->contr->digestion;
2506 else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) 2470 else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH))
2507 op->stats.food = last_food; 2471 op->stats.food = last_food;
2472 }
2508 } 2473 }
2509 }
2510 2474
2511 if (max_hp > 1) 2475 if (max_sp > 1)
2512 {
2513 over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp;
2514 if (over_hp > 0)
2515 { 2476 {
2516 op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; 2477 over_sp = (gen_sp + 10) / rate_sp;
2478 if (over_sp > 0)
2479 {
2480 if (op->stats.sp < op->stats.maxsp)
2481 {
2482 op->stats.sp += over_sp > max_sp ? max_sp : over_sp;
2483
2484 if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp))
2485 op->stats.sp--;
2486
2487 if (op->stats.sp > op->stats.maxsp)
2488 op->stats.sp = op->stats.maxsp;
2489 }
2490
2517 op->last_heal = 0; 2491 op->last_sp = 0;
2492 }
2493 else
2494 op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10);
2518 } 2495 }
2519 else 2496 else
2497 op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10);
2498 }
2499
2500 /* Regenerate Hit Points */
2501 if (--op->last_heal < 0)
2502 {
2503 if (op->stats.hp < op->stats.maxhp)
2520 { 2504 {
2521 op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); 2505 op->stats.hp++;
2506
2507 /* dms do not consume food */
2508 if (!QUERY_FLAG (op, FLAG_WIZ))
2509 {
2510 op->stats.food--;
2511
2512 if (op->contr->digestion < 0)
2513 op->stats.food += op->contr->digestion;
2514 else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH))
2515 op->stats.food = last_food;
2516 }
2522 } 2517 }
2518
2519 if (max_hp > 1)
2520 {
2521 over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp;
2522
2523 if (over_hp > 0)
2524 {
2525 op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0;
2526 op->last_heal = 0;
2527 }
2528 else
2529 op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10);
2523 } 2530 }
2524 else 2531 else
2525 {
2526 op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); 2532 op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10);
2527 } 2533 }
2528 } 2534 }
2529 2535
2530 /* Digestion */ 2536 /* Digestion */
2531 if (--op->last_eat < 0) 2537 if (--op->last_eat < 0)
2568 new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); 2574 new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food.");
2569 manual_apply (op, flesh, 0); 2575 manual_apply (op, flesh, 0);
2570 } 2576 }
2571 } 2577 }
2572 2578
2573 while (op->stats.food < 0 && op->stats.hp >= 0) 2579 if (op->stats.food < 0)
2574 op->stats.food++, op->stats.hp--; 2580 {
2581 op->stats.hp += op->stats.food;
2582 op->stats.food = 0;
2583 }
2575 2584
2576 if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) 2585 if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ))
2577 kill_player (op); 2586 kill_player (op);
2578 } 2587 }
2579} 2588}

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