… | |
… | |
183 | |
183 | |
184 | if (ob->map) |
184 | if (ob->map) |
185 | maplevel = ob->map->path; |
185 | maplevel = ob->map->path; |
186 | |
186 | |
187 | ob->remove (); |
187 | ob->remove (); |
|
|
188 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
188 | ob->map = 0; |
189 | ob->map = 0; |
189 | party = 0; |
190 | party = 0; |
190 | |
191 | |
191 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
192 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
192 | |
193 | |
… | |
… | |
1963 | |
1964 | |
1964 | if (door->type == DOOR) |
1965 | if (door->type == DOOR) |
1965 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1966 | hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ |
1966 | else if (door->type == LOCKED_DOOR) |
1967 | else if (door->type == LOCKED_DOOR) |
1967 | { |
1968 | { |
1968 | new_draw_info_format (NDI_UNIQUE, NDI_BROWN, op, "You open the door with the %s", query_short_name (key)); |
1969 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
1969 | remove_door2 (door); /* remove door without violence ;-) */ |
1970 | remove_door2 (door); /* remove door without violence ;-) */ |
1970 | } |
1971 | } |
1971 | |
1972 | |
1972 | /* Do this after we print the message */ |
1973 | /* Do this after we print the message */ |
1973 | decrease_ob (key); /* Use up one of the keys */ |
1974 | decrease_ob (key); /* Use up one of the keys */ |
… | |
… | |
1978 | return 1; /* Nothing more to do below */ |
1979 | return 1; /* Nothing more to do below */ |
1979 | } |
1980 | } |
1980 | else if (door->type == LOCKED_DOOR) |
1981 | else if (door->type == LOCKED_DOOR) |
1981 | { |
1982 | { |
1982 | /* Might as well return now - no other way to open this */ |
1983 | /* Might as well return now - no other way to open this */ |
1983 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, door->msg); |
1984 | op->failmsg (door->msg ? &door->msg : "Hmm, you miss the certain something to open this door..."); |
1984 | return 1; |
1985 | return 1; |
1985 | } |
1986 | } |
1986 | |
1987 | |
1987 | return 0; |
1988 | return 0; |
1988 | } |
1989 | } |
… | |
… | |
2108 | { |
2109 | { |
2109 | op->play_sound (sound_find ("push_player")); |
2110 | op->play_sound (sound_find ("push_player")); |
2110 | push_ob (mon, dir, op); |
2111 | push_ob (mon, dir, op); |
2111 | } |
2112 | } |
2112 | else |
2113 | else |
2113 | new_draw_info (0, 0, op, "You withhold your attack"); |
2114 | op->statusmsg ("You withhold your attack"); |
2114 | |
2115 | |
2115 | if (op->contr->tmp_invis || op->hide) |
2116 | if (op->contr->tmp_invis || op->hide) |
2116 | make_visible (op); |
2117 | make_visible (op); |
2117 | |
2118 | |
2118 | return true; |
2119 | return true; |
… | |
… | |
2417 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2418 | gen_grace = (op->contr->gen_grace + 1) * op->stats.maxgrace; |
2418 | else |
2419 | else |
2419 | { |
2420 | { |
2420 | gen_grace = op->stats.maxgrace; |
2421 | gen_grace = op->stats.maxgrace; |
2421 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2422 | rate_grace -= rate_grace / 2 * op->contr->gen_grace; |
2422 | } |
|
|
2423 | |
|
|
2424 | /* Regenerate Spell Points */ |
|
|
2425 | if (!op->contr->golem && --op->last_sp < 0) |
|
|
2426 | { |
|
|
2427 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
|
|
2428 | if (op->stats.sp < op->stats.maxsp) |
|
|
2429 | { |
|
|
2430 | op->stats.sp++; |
|
|
2431 | /* dms do not consume food */ |
|
|
2432 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2433 | { |
|
|
2434 | op->stats.food--; |
|
|
2435 | if (op->contr->digestion < 0) |
|
|
2436 | op->stats.food += op->contr->digestion; |
|
|
2437 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2438 | op->stats.food = last_food; |
|
|
2439 | } |
|
|
2440 | } |
|
|
2441 | |
|
|
2442 | if (max_sp > 1) |
|
|
2443 | { |
|
|
2444 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2445 | if (over_sp > 0) |
|
|
2446 | { |
|
|
2447 | if (op->stats.sp < op->stats.maxsp) |
|
|
2448 | { |
|
|
2449 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2450 | |
|
|
2451 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2452 | op->stats.sp--; |
|
|
2453 | |
|
|
2454 | if (op->stats.sp > op->stats.maxsp) |
|
|
2455 | op->stats.sp = op->stats.maxsp; |
|
|
2456 | } |
|
|
2457 | op->last_sp = 0; |
|
|
2458 | } |
|
|
2459 | else |
|
|
2460 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2461 | } |
|
|
2462 | else |
|
|
2463 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2464 | } |
2423 | } |
2465 | |
2424 | |
2466 | /* Regenerate Grace */ |
2425 | /* Regenerate Grace */ |
2467 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2426 | /* I altered this a little - maximum grace is ony achieved through prayer -b.t. */ |
2468 | if (--op->last_grace < 0) |
2427 | if (--op->last_grace < 0) |
… | |
… | |
2489 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2448 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2490 | } |
2449 | } |
2491 | /* wearing stuff doesn't detract from grace generation. */ |
2450 | /* wearing stuff doesn't detract from grace generation. */ |
2492 | } |
2451 | } |
2493 | |
2452 | |
|
|
2453 | if (op->stats.food > 0) |
|
|
2454 | { |
2494 | /* Regenerate Hit Points */ |
2455 | /* Regenerate Spell Points */ |
2495 | if (--op->last_heal < 0) |
2456 | if (!op->contr->golem && --op->last_sp < 0) |
2496 | { |
|
|
2497 | if (op->stats.hp < op->stats.maxhp) |
|
|
2498 | { |
2457 | { |
2499 | op->stats.hp++; |
2458 | gen_sp = gen_sp * 10 / (op->contr->gen_sp_armour < 10 ? 10 : op->contr->gen_sp_armour); |
2500 | /* dms do not consume food */ |
2459 | |
2501 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2460 | if (op->stats.sp < op->stats.maxsp) |
2502 | { |
2461 | { |
|
|
2462 | op->stats.sp++; |
|
|
2463 | |
|
|
2464 | /* dms do not consume food */ |
|
|
2465 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2466 | { |
2503 | op->stats.food--; |
2467 | op->stats.food--; |
|
|
2468 | |
2504 | if (op->contr->digestion < 0) |
2469 | if (op->contr->digestion < 0) |
2505 | op->stats.food += op->contr->digestion; |
2470 | op->stats.food += op->contr->digestion; |
2506 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2471 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2507 | op->stats.food = last_food; |
2472 | op->stats.food = last_food; |
|
|
2473 | } |
2508 | } |
2474 | } |
2509 | } |
|
|
2510 | |
2475 | |
2511 | if (max_hp > 1) |
2476 | if (max_sp > 1) |
2512 | { |
|
|
2513 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2514 | if (over_hp > 0) |
|
|
2515 | { |
2477 | { |
2516 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2478 | over_sp = (gen_sp + 10) / rate_sp; |
|
|
2479 | if (over_sp > 0) |
|
|
2480 | { |
|
|
2481 | if (op->stats.sp < op->stats.maxsp) |
|
|
2482 | { |
|
|
2483 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
|
|
2484 | |
|
|
2485 | if (random_roll (0, rate_sp - 1, op, PREFER_LOW) > ((gen_sp + 10) % rate_sp)) |
|
|
2486 | op->stats.sp--; |
|
|
2487 | |
|
|
2488 | if (op->stats.sp > op->stats.maxsp) |
|
|
2489 | op->stats.sp = op->stats.maxsp; |
|
|
2490 | } |
|
|
2491 | |
2517 | op->last_heal = 0; |
2492 | op->last_sp = 0; |
|
|
2493 | } |
|
|
2494 | else |
|
|
2495 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
2518 | } |
2496 | } |
2519 | else |
2497 | else |
|
|
2498 | op->last_sp = rate_sp / (gen_sp < 20 ? 30 : gen_sp + 10); |
|
|
2499 | } |
|
|
2500 | |
|
|
2501 | /* Regenerate Hit Points */ |
|
|
2502 | if (--op->last_heal < 0) |
|
|
2503 | { |
|
|
2504 | if (op->stats.hp < op->stats.maxhp) |
2520 | { |
2505 | { |
2521 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2506 | op->stats.hp++; |
|
|
2507 | |
|
|
2508 | /* dms do not consume food */ |
|
|
2509 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2510 | { |
|
|
2511 | op->stats.food--; |
|
|
2512 | |
|
|
2513 | if (op->contr->digestion < 0) |
|
|
2514 | op->stats.food += op->contr->digestion; |
|
|
2515 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
|
|
2516 | op->stats.food = last_food; |
|
|
2517 | } |
2522 | } |
2518 | } |
|
|
2519 | |
|
|
2520 | if (max_hp > 1) |
|
|
2521 | { |
|
|
2522 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
|
|
2523 | |
|
|
2524 | if (over_hp > 0) |
|
|
2525 | { |
|
|
2526 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
|
|
2527 | op->last_heal = 0; |
|
|
2528 | } |
|
|
2529 | else |
|
|
2530 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2523 | } |
2531 | } |
2524 | else |
2532 | else |
2525 | { |
|
|
2526 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2533 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2527 | } |
2534 | } |
2528 | } |
2535 | } |
2529 | |
2536 | |
2530 | /* Digestion */ |
2537 | /* Digestion */ |
2531 | if (--op->last_eat < 0) |
2538 | if (--op->last_eat < 0) |
… | |
… | |
2568 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2575 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2569 | manual_apply (op, flesh, 0); |
2576 | manual_apply (op, flesh, 0); |
2570 | } |
2577 | } |
2571 | } |
2578 | } |
2572 | |
2579 | |
2573 | while (op->stats.food < 0 && op->stats.hp >= 0) |
2580 | if (op->stats.food < 0) |
2574 | op->stats.food++, op->stats.hp--; |
2581 | { |
|
|
2582 | op->stats.hp += op->stats.food; |
|
|
2583 | op->stats.food = 0; |
|
|
2584 | } |
2575 | |
2585 | |
2576 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2586 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2577 | kill_player (op); |
2587 | kill_player (op); |
2578 | } |
2588 | } |
2579 | } |
2589 | } |
… | |
… | |
2584 | * file. |
2594 | * file. |
2585 | */ |
2595 | */ |
2586 | void |
2596 | void |
2587 | kill_player (object *op) |
2597 | kill_player (object *op) |
2588 | { |
2598 | { |
|
|
2599 | int x, y; |
2589 | char buf[MAX_BUF]; |
2600 | char buf[MAX_BUF]; |
2590 | int x, y; |
|
|
2591 | |
|
|
2592 | //int i; |
|
|
2593 | maptile *map; /* this is for resurrection */ |
2601 | maptile *map; /* this is for resurrection */ |
2594 | |
|
|
2595 | /* int z; |
|
|
2596 | int num_stats_lose; |
|
|
2597 | int lost_a_stat; |
|
|
2598 | int lose_this_stat; |
|
|
2599 | int this_stat; */ |
|
|
2600 | int will_kill_again; |
2602 | int will_kill_again; |
2601 | archetype *at; |
2603 | archetype *at; |
2602 | object *tmp; |
2604 | object *tmp; |
2603 | |
2605 | |
2604 | if (save_life (op)) |
2606 | if (save_life (op)) |
… | |
… | |
2626 | { |
2628 | { |
2627 | tmp->destroy (); |
2629 | tmp->destroy (); |
2628 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2630 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2629 | } |
2631 | } |
2630 | |
2632 | |
2631 | cure_disease (op, 0); /* remove any disease */ |
2633 | cure_disease (op, 0, 0); /* remove any disease */ |
2632 | op->stats.hp = op->stats.maxhp; |
2634 | op->stats.hp = op->stats.maxhp; |
2633 | if (op->stats.food <= 0) |
2635 | if (op->stats.food <= 0) |
2634 | op->stats.food = 999; |
2636 | op->stats.food = 999; |
2635 | |
2637 | |
2636 | /* create a bodypart-trophy to make the winner happy */ |
2638 | /* create a bodypart-trophy to make the winner happy */ |
2637 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2639 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2638 | { |
2640 | { |
2639 | sprintf (buf, "%s's finger", &op->name); |
2641 | tmp->name = format ("%s's finger" , &op->name); |
2640 | tmp->name = buf; |
2642 | tmp->name_pl = format ("%s's fingers", &op->name); |
2641 | sprintf (buf, " This finger has been cut off %s\n" |
2643 | tmp->msg = format ( |
2642 | " the %s, when he was defeated at\n level %d by %s.\n", |
2644 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2643 | &op->name, op->contr->title, (int) (op->level), op->contr->killer); |
2645 | &op->name, op->contr->title, (int) (op->level), op->contr->killer |
2644 | tmp->msg = buf; |
2646 | ); |
2645 | tmp->value = 0, tmp->type = 0; |
2647 | tmp->value = 0, tmp->type = 0; |
2646 | tmp->materialname = "organics"; |
2648 | tmp->materialname = "organics"; |
2647 | tmp->insert_at (op, tmp); |
2649 | tmp->insert_at (op, tmp); |
2648 | } |
2650 | } |
2649 | |
2651 | |
… | |
… | |
2656 | INVOKE_PLAYER (DEATH, op->contr); |
2658 | INVOKE_PLAYER (DEATH, op->contr); |
2657 | |
2659 | |
2658 | command_kill_pets (op, 0); |
2660 | command_kill_pets (op, 0); |
2659 | |
2661 | |
2660 | if (op->stats.food < 0) |
2662 | if (op->stats.food < 0) |
2661 | { |
|
|
2662 | sprintf (buf, "%s starved to death.", &op->name); |
|
|
2663 | strcpy (op->contr->killer, "starvation"); |
2663 | strcpy (op->contr->killer, "starvation"); |
2664 | } |
|
|
2665 | else |
|
|
2666 | sprintf (buf, "%s died.", &op->name); |
|
|
2667 | |
2664 | |
2668 | op->contr->play_sound (sound_find ("player_dies")); |
2665 | op->contr->play_sound (sound_find ("player_dies")); |
2669 | |
2666 | |
2670 | /* save the map location for corpse, gravestone */ |
2667 | /* save the map location for corpse, gravestone */ |
2671 | x = op->x; |
2668 | x = op->x; |
… | |
… | |
2836 | { |
2833 | { |
2837 | tmp->destroy (); |
2834 | tmp->destroy (); |
2838 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2835 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2839 | } |
2836 | } |
2840 | |
2837 | |
2841 | cure_disease (op, 0); /* remove any disease */ |
2838 | cure_disease (op, 0, 0); /* remove any disease */ |
2842 | |
2839 | |
2843 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2840 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2844 | apply_death_exp_penalty (op); |
2841 | apply_death_exp_penalty (op); |
2845 | if (op->stats.food < 100) |
2842 | if (op->stats.food < 100) |
2846 | op->stats.food = 900; |
2843 | op->stats.food = 900; |
… | |
… | |
3000 | void |
2997 | void |
3001 | make_visible (object *op) |
2998 | make_visible (object *op) |
3002 | { |
2999 | { |
3003 | op->hide = 0; |
3000 | op->hide = 0; |
3004 | op->invisible = 0; |
3001 | op->invisible = 0; |
|
|
3002 | |
3005 | if (op->type == PLAYER) |
3003 | if (op->type == PLAYER) |
3006 | { |
3004 | { |
3007 | op->contr->tmp_invis = 0; |
3005 | op->contr->tmp_invis = 0; |
3008 | op->contr->invis_race = 0; |
3006 | op->contr->invis_race = 0; |
3009 | } |
3007 | } |
… | |
… | |
3022 | |
3020 | |
3023 | /* look at the surrounding terrain to determine |
3021 | /* look at the surrounding terrain to determine |
3024 | * the hideability of this object. Positive levels |
3022 | * the hideability of this object. Positive levels |
3025 | * indicate greater hideability. |
3023 | * indicate greater hideability. |
3026 | */ |
3024 | */ |
3027 | |
|
|
3028 | int |
3025 | int |
3029 | hideability (object *ob) |
3026 | hideability (object *ob) |
3030 | { |
3027 | { |
3031 | int i, level = 0, mflag; |
3028 | int i, level = 0, mflag; |
3032 | sint16 x, y; |
3029 | sint16 x, y; |
… | |
… | |
3157 | * object op. This function works fine for monsters, |
3154 | * object op. This function works fine for monsters, |
3158 | * but we dont worry if the object isnt the top one in |
3155 | * but we dont worry if the object isnt the top one in |
3159 | * a pile (say a coin under a table would return "viewable" |
3156 | * a pile (say a coin under a table would return "viewable" |
3160 | * by this routine). Another question, should we be |
3157 | * by this routine). Another question, should we be |
3161 | * concerned with the direction the player is looking |
3158 | * concerned with the direction the player is looking |
3162 | * in? Realistically, most of use cant see stuff behind |
3159 | * in? Realistically, most of us can't see stuff behind |
3163 | * our backs...on the other hand, does the "facing" direction |
3160 | * our backs...on the other hand, does the "facing" direction |
3164 | * imply the way your head, or body is facing? Its possible |
3161 | * imply the way your head, or body is facing? It's possible |
3165 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3162 | * for them to differ. Sigh, this fctn could get a bit more complex. |
3166 | * -b.t. |
3163 | * -b.t. |
3167 | * This function is now map tiling safe. |
3164 | * This function is now map tiling safe. |
3168 | */ |
3165 | */ |
3169 | |
|
|
3170 | int |
3166 | int |
3171 | player_can_view (object *pl, object *op) |
3167 | player_can_view (object *pl, object *op) |
3172 | { |
3168 | { |
3173 | rv_vector rv; |
3169 | rv_vector rv; |
3174 | int dx, dy; |
3170 | int dx, dy; |
… | |
… | |
3186 | |
3182 | |
3187 | get_rangevector (pl, op, &rv, 0x1); |
3183 | get_rangevector (pl, op, &rv, 0x1); |
3188 | |
3184 | |
3189 | /* starting with the 'head' part, lets loop |
3185 | /* starting with the 'head' part, lets loop |
3190 | * through the object and find if it has any |
3186 | * through the object and find if it has any |
3191 | * part that is in the los array but isnt on |
3187 | * part that is in the los array but isn't on |
3192 | * a blocked los square. |
3188 | * a blocked los square. |
3193 | * we use the archetype to figure out offsets. |
3189 | * we use the archetype to figure out offsets. |
3194 | */ |
3190 | */ |
3195 | while (op) |
3191 | while (op) |
3196 | { |
3192 | { |
… | |
… | |
3199 | |
3195 | |
3200 | /* only the viewable area the player sees is updated by LOS |
3196 | /* only the viewable area the player sees is updated by LOS |
3201 | * code, so we need to restrict ourselves to that range of values |
3197 | * code, so we need to restrict ourselves to that range of values |
3202 | * for any meaningful values. |
3198 | * for any meaningful values. |
3203 | */ |
3199 | */ |
3204 | if (FABS (dx) <= (pl->contr->ns->mapx / 2) && |
3200 | if (abs (dx) <= (pl->contr->ns->mapx / 2) && |
3205 | FABS (dy) <= (pl->contr->ns->mapy / 2) && |
3201 | abs (dy) <= (pl->contr->ns->mapy / 2) && |
3206 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3202 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3207 | return 1; |
3203 | return 1; |
|
|
3204 | |
3208 | op = op->more; |
3205 | op = op->more; |
3209 | } |
3206 | } |
|
|
3207 | |
3210 | return 0; |
3208 | return 0; |
3211 | } |
3209 | } |
3212 | |
3210 | |
3213 | /* routine for both players and monsters. We call this when |
3211 | /* routine for both players and monsters. We call this when |
3214 | * there is a possibility for our action distrubing our hiding |
3212 | * there is a possibility for our action distrubing our hiding |
… | |
… | |
3217 | * return 0. |
3215 | * return 0. |
3218 | */ |
3216 | */ |
3219 | int |
3217 | int |
3220 | action_makes_visible (object *op) |
3218 | action_makes_visible (object *op) |
3221 | { |
3219 | { |
3222 | |
|
|
3223 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3220 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3224 | { |
3221 | { |
3225 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3222 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3226 | return 0; |
3223 | return 0; |
3227 | |
3224 | |
… | |
… | |
3233 | { |
3230 | { |
3234 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3231 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3235 | return 1; |
3232 | return 1; |
3236 | } |
3233 | } |
3237 | } |
3234 | } |
|
|
3235 | |
3238 | return 0; |
3236 | return 0; |
3239 | } |
3237 | } |
3240 | |
3238 | |
3241 | /* op_on_battleground - checks if the given object op (usually |
3239 | /* op_on_battleground - checks if the given object op (usually |
3242 | * a player) is standing on a valid battleground-tile, |
3240 | * a player) is standing on a valid battleground-tile, |
… | |
… | |
3247 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3245 | * Default is to do the same as before, so only people wanting to have different points need worry about this |
3248 | */ |
3246 | */ |
3249 | int |
3247 | int |
3250 | op_on_battleground (object *op, int *x, int *y) |
3248 | op_on_battleground (object *op, int *x, int *y) |
3251 | { |
3249 | { |
3252 | object *tmp; |
|
|
3253 | |
|
|
3254 | /* A battleground-tile needs the following attributes to be valid: |
3250 | /* A battleground-tile needs the following attributes to be valid: |
3255 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3251 | * is_floor 1 (has to be the FIRST floor beneath the player's feet), |
3256 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3252 | * name="battleground", no_pick 1, type=58 (type BATTLEGROUND) |
3257 | * and the exit-coordinates sp/hp must both be > 0. |
3253 | * and the exit-coordinates sp/hp must both be > 0. |
3258 | * => The intention here is to prevent abuse of the battleground- |
3254 | * => The intention here is to prevent abuse of the battleground- |
3259 | * feature (like pickable or hidden battleground tiles). */ |
3255 | * feature (like pickable or hidden battleground tiles). */ |
3260 | for (tmp = op->below; tmp != NULL; tmp = tmp->below) |
3256 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3261 | { |
3257 | { |
3262 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3258 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3263 | { |
3259 | { |
3264 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && |
3260 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3265 | strcmp (tmp->name, "battleground") == 0 && tmp->type == BATTLEGROUND && EXIT_X (tmp) && EXIT_Y (tmp)) |
3261 | && tmp->type == BATTLEGROUND |
|
|
3262 | && tmp->name == shstr_battleground |
|
|
3263 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3266 | { |
3264 | { |
3267 | /*before we assign the exit, check if this is a teambattle */ |
3265 | /* before we assign the exit, check if this is a teambattle */ |
3268 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3266 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3269 | { |
3267 | { |
3270 | object *invtmp; |
|
|
3271 | |
|
|
3272 | for (invtmp = op->inv; invtmp != NULL; invtmp = invtmp->below) |
3268 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
3273 | { |
3269 | { |
3274 | if (invtmp->type == FORCE && invtmp->slaying && !strcmp (EXIT_PATH (tmp), invtmp->slaying)) |
3270 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
3275 | { |
3271 | { |
3276 | if (x != NULL && y != NULL) |
3272 | if (x && y) |
3277 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3273 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
|
|
3274 | |
3278 | return 1; |
3275 | return 1; |
3279 | } |
3276 | } |
3280 | } |
3277 | } |
3281 | } |
3278 | } |
|
|
3279 | |
3282 | if (x != NULL && y != NULL) |
3280 | if (x && y) |
3283 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3281 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
|
|
3282 | |
3284 | return 1; |
3283 | return 1; |
3285 | } |
3284 | } |
3286 | } |
3285 | } |
3287 | } |
3286 | } |
|
|
3287 | |
3288 | /* If we got here, did not find a battleground */ |
3288 | /* If we got here, did not find a battleground */ |
3289 | return 0; |
3289 | return 0; |
3290 | } |
3290 | } |
3291 | |
3291 | |
3292 | /* |
3292 | /* |
… | |
… | |
3308 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3308 | char buf[MAX_BUF]; /* tmp. string buffer */ |
3309 | int i = 0, j = 0; |
3309 | int i = 0, j = 0; |
3310 | |
3310 | |
3311 | /* get the appropriate treasurelist */ |
3311 | /* get the appropriate treasurelist */ |
3312 | if (atnr == ATNR_FIRE) |
3312 | if (atnr == ATNR_FIRE) |
3313 | trlist = treasurelist::find ("dragon_ability_fire"); |
3313 | trlist = treasurelist::find (shstr_dragon_ability_fire); |
3314 | else if (atnr == ATNR_COLD) |
3314 | else if (atnr == ATNR_COLD) |
3315 | trlist = treasurelist::find ("dragon_ability_cold"); |
3315 | trlist = treasurelist::find (shstr_dragon_ability_cold); |
3316 | else if (atnr == ATNR_ELECTRICITY) |
3316 | else if (atnr == ATNR_ELECTRICITY) |
3317 | trlist = treasurelist::find ("dragon_ability_elec"); |
3317 | trlist = treasurelist::find (shstr_dragon_ability_elec); |
3318 | else if (atnr == ATNR_POISON) |
3318 | else if (atnr == ATNR_POISON) |
3319 | trlist = treasurelist::find ("dragon_ability_poison"); |
3319 | trlist = treasurelist::find (shstr_dragon_ability_poison); |
3320 | |
3320 | |
3321 | if (trlist == NULL || who->type != PLAYER) |
3321 | if (trlist == NULL || who->type != PLAYER) |
3322 | return; |
3322 | return; |
3323 | |
3323 | |
3324 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
3324 | for (i = 0, tr = trlist->items; tr != NULL && i < level - 1; tr = tr->next, i++); |
… | |
… | |
3483 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3483 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
3484 | return 0; |
3484 | return 0; |
3485 | |
3485 | |
3486 | return 100 - blocked_los [x][y]; |
3486 | return 100 - blocked_los [x][y]; |
3487 | } |
3487 | } |
|
|
3488 | |
|
|
3489 | void |
|
|
3490 | player::infobox (const char *title, const char *msg, int color) |
|
|
3491 | { |
|
|
3492 | send_msg (color | NDI_DEF | NDI_REPLY | NDI_CLEAR, title, msg); |
|
|
3493 | } |
|
|
3494 | |
|
|
3495 | void |
|
|
3496 | player::statusmsg (const char *msg, int color) |
|
|
3497 | { |
|
|
3498 | send_msg (color | NDI_REPLY, INFO_CHANNEL, msg); |
|
|
3499 | } |
|
|
3500 | |
|
|
3501 | void |
|
|
3502 | player::failmsg (const char *msg, int color) |
|
|
3503 | { |
|
|
3504 | play_sound (sound_find ("generic_failure")); |
|
|
3505 | statusmsg (msg, color); |
|
|
3506 | } |
|
|
3507 | |