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/cvs/deliantra/server/server/player.C
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Comparing deliantra/server/server/player.C (file contents):
Revision 1.163 by root, Thu Aug 23 17:16:17 2007 UTC vs.
Revision 1.171 by root, Sat Sep 8 07:06:51 2007 UTC

183 183
184 if (ob->map) 184 if (ob->map)
185 maplevel = ob->map->path; 185 maplevel = ob->map->path;
186 186
187 ob->remove (); 187 ob->remove ();
188 ob->enemy = 0; // sometimes keeps an extra refcount on itself
188 ob->map = 0; 189 ob->map = 0;
189 party = 0; 190 party = 0;
190 191
191 combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this 192 combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this
192 193
1963 1964
1964 if (door->type == DOOR) 1965 if (door->type == DOOR)
1965 hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */ 1966 hit_player (door, 9998, op, AT_PHYSICAL, 1); /* Break through the door */
1966 else if (door->type == LOCKED_DOOR) 1967 else if (door->type == LOCKED_DOOR)
1967 { 1968 {
1968 new_draw_info_format (NDI_UNIQUE, NDI_BROWN, op, "You open the door with the %s", query_short_name (key)); 1969 op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN);
1969 remove_door2 (door); /* remove door without violence ;-) */ 1970 remove_door2 (door); /* remove door without violence ;-) */
1970 } 1971 }
1971 1972
1972 /* Do this after we print the message */ 1973 /* Do this after we print the message */
1973 decrease_ob (key); /* Use up one of the keys */ 1974 decrease_ob (key); /* Use up one of the keys */
1978 return 1; /* Nothing more to do below */ 1979 return 1; /* Nothing more to do below */
1979 } 1980 }
1980 else if (door->type == LOCKED_DOOR) 1981 else if (door->type == LOCKED_DOOR)
1981 { 1982 {
1982 /* Might as well return now - no other way to open this */ 1983 /* Might as well return now - no other way to open this */
1983 new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, door->msg); 1984 op->failmsg (door->msg ? &door->msg : "Hmm, you miss the certain something to open this door...");
1984 return 1; 1985 return 1;
1985 } 1986 }
1986 1987
1987 return 0; 1988 return 0;
1988} 1989}
2108 { 2109 {
2109 op->play_sound (sound_find ("push_player")); 2110 op->play_sound (sound_find ("push_player"));
2110 push_ob (mon, dir, op); 2111 push_ob (mon, dir, op);
2111 } 2112 }
2112 else 2113 else
2113 new_draw_info (0, 0, op, "You withhold your attack"); 2114 op->statusmsg ("You withhold your attack");
2114 2115
2115 if (op->contr->tmp_invis || op->hide) 2116 if (op->contr->tmp_invis || op->hide)
2116 make_visible (op); 2117 make_visible (op);
2117 2118
2118 return true; 2119 return true;
2593 * file. 2594 * file.
2594 */ 2595 */
2595void 2596void
2596kill_player (object *op) 2597kill_player (object *op)
2597{ 2598{
2599 int x, y;
2598 char buf[MAX_BUF]; 2600 char buf[MAX_BUF];
2599 int x, y;
2600
2601 //int i;
2602 maptile *map; /* this is for resurrection */ 2601 maptile *map; /* this is for resurrection */
2603
2604 /* int z;
2605 int num_stats_lose;
2606 int lost_a_stat;
2607 int lose_this_stat;
2608 int this_stat; */
2609 int will_kill_again; 2602 int will_kill_again;
2610 archetype *at; 2603 archetype *at;
2611 object *tmp; 2604 object *tmp;
2612 2605
2613 if (save_life (op)) 2606 if (save_life (op))
2635 { 2628 {
2636 tmp->destroy (); 2629 tmp->destroy ();
2637 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); 2630 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer");
2638 } 2631 }
2639 2632
2640 cure_disease (op, 0); /* remove any disease */ 2633 cure_disease (op, 0, 0); /* remove any disease */
2641 op->stats.hp = op->stats.maxhp; 2634 op->stats.hp = op->stats.maxhp;
2642 if (op->stats.food <= 0) 2635 if (op->stats.food <= 0)
2643 op->stats.food = 999; 2636 op->stats.food = 999;
2644 2637
2645 /* create a bodypart-trophy to make the winner happy */ 2638 /* create a bodypart-trophy to make the winner happy */
2646 if (object *tmp = arch_to_object (archetype::find ("finger"))) 2639 if (object *tmp = arch_to_object (archetype::find ("finger")))
2647 { 2640 {
2648 sprintf (buf, "%s's finger", &op->name); 2641 tmp->name = format ("%s's finger" , &op->name);
2649 tmp->name = buf; 2642 tmp->name_pl = format ("%s's fingers", &op->name);
2650 sprintf (buf, " This finger has been cut off %s\n" 2643 tmp->msg = format (
2651 " the %s, when he was defeated at\n level %d by %s.\n", 2644 "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n",
2652 &op->name, op->contr->title, (int) (op->level), op->contr->killer); 2645 &op->name, op->contr->title, (int) (op->level), op->contr->killer
2653 tmp->msg = buf; 2646 );
2654 tmp->value = 0, tmp->type = 0; 2647 tmp->value = 0, tmp->type = 0;
2655 tmp->materialname = "organics"; 2648 tmp->materialname = "organics";
2656 tmp->insert_at (op, tmp); 2649 tmp->insert_at (op, tmp);
2657 } 2650 }
2658 2651
2665 INVOKE_PLAYER (DEATH, op->contr); 2658 INVOKE_PLAYER (DEATH, op->contr);
2666 2659
2667 command_kill_pets (op, 0); 2660 command_kill_pets (op, 0);
2668 2661
2669 if (op->stats.food < 0) 2662 if (op->stats.food < 0)
2670 {
2671 sprintf (buf, "%s starved to death.", &op->name);
2672 strcpy (op->contr->killer, "starvation"); 2663 strcpy (op->contr->killer, "starvation");
2673 }
2674 else
2675 sprintf (buf, "%s died.", &op->name);
2676 2664
2677 op->contr->play_sound (sound_find ("player_dies")); 2665 op->contr->play_sound (sound_find ("player_dies"));
2678 2666
2679 /* save the map location for corpse, gravestone */ 2667 /* save the map location for corpse, gravestone */
2680 x = op->x; 2668 x = op->x;
2845 { 2833 {
2846 tmp->destroy (); 2834 tmp->destroy ();
2847 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); 2835 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer");
2848 } 2836 }
2849 2837
2850 cure_disease (op, 0); /* remove any disease */ 2838 cure_disease (op, 0, 0); /* remove any disease */
2851 2839
2852 /*add_exp(op, (op->stats.exp * -0.20)); */ 2840 /*add_exp(op, (op->stats.exp * -0.20)); */
2853 apply_death_exp_penalty (op); 2841 apply_death_exp_penalty (op);
2854 if (op->stats.food < 100) 2842 if (op->stats.food < 100)
2855 op->stats.food = 900; 2843 op->stats.food = 900;
3009void 2997void
3010make_visible (object *op) 2998make_visible (object *op)
3011{ 2999{
3012 op->hide = 0; 3000 op->hide = 0;
3013 op->invisible = 0; 3001 op->invisible = 0;
3002
3014 if (op->type == PLAYER) 3003 if (op->type == PLAYER)
3015 { 3004 {
3016 op->contr->tmp_invis = 0; 3005 op->contr->tmp_invis = 0;
3017 op->contr->invis_race = 0; 3006 op->contr->invis_race = 0;
3018 } 3007 }
3031 3020
3032/* look at the surrounding terrain to determine 3021/* look at the surrounding terrain to determine
3033 * the hideability of this object. Positive levels 3022 * the hideability of this object. Positive levels
3034 * indicate greater hideability. 3023 * indicate greater hideability.
3035 */ 3024 */
3036
3037int 3025int
3038hideability (object *ob) 3026hideability (object *ob)
3039{ 3027{
3040 int i, level = 0, mflag; 3028 int i, level = 0, mflag;
3041 sint16 x, y; 3029 sint16 x, y;
3495 if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) 3483 if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy))
3496 return 0; 3484 return 0;
3497 3485
3498 return 100 - blocked_los [x][y]; 3486 return 100 - blocked_los [x][y];
3499} 3487}
3488
3489void
3490player::infobox (const char *title, const char *msg, int color)
3491{
3492 send_msg (color | NDI_DEF | NDI_REPLY | NDI_CLEAR, title, msg);
3493}
3494
3495void
3496player::statusmsg (const char *msg, int color)
3497{
3498 send_msg (color | NDI_REPLY, INFO_CHANNEL, msg);
3499}
3500
3501void
3502player::failmsg (const char *msg, int color)
3503{
3504 play_sound (sound_find ("generic_failure"));
3505 statusmsg (msg, color);
3506}
3507

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