1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <sproto.h> |
25 | #include <sproto.h> |
26 | #include <sounds.h> |
26 | #include <sounds.h> |
… | |
… | |
241 | |
241 | |
242 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
242 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
243 | |
243 | |
244 | esrv_new_player (this, ob->weight + ob->carrying); |
244 | esrv_new_player (this, ob->weight + ob->carrying); |
245 | |
245 | |
|
|
246 | ob->update_stats (); |
|
|
247 | |
|
|
248 | ns->floorbox_update (); |
|
|
249 | esrv_send_inventory (ob, ob); |
|
|
250 | esrv_add_spells (this, 0); |
|
|
251 | |
|
|
252 | activate (); |
|
|
253 | |
|
|
254 | send_rules (ob); |
|
|
255 | send_news (ob); |
|
|
256 | display_motd (ob); |
|
|
257 | |
|
|
258 | INVOKE_PLAYER (CONNECT, this); |
|
|
259 | INVOKE_PLAYER (LOGIN, this); |
|
|
260 | } |
|
|
261 | |
|
|
262 | void |
|
|
263 | player::disconnect () |
|
|
264 | { |
|
|
265 | if (ob) |
|
|
266 | { |
|
|
267 | ob->close_container (); //TODO: client-specific |
|
|
268 | ob->drop_unpaid_items (); |
|
|
269 | } |
|
|
270 | |
|
|
271 | if (ns) |
|
|
272 | { |
|
|
273 | if (active) |
|
|
274 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
|
|
275 | |
|
|
276 | INVOKE_PLAYER (DISCONNECT, this); |
|
|
277 | |
|
|
278 | ns->reset_stats (); |
|
|
279 | ns->pl = 0; |
|
|
280 | ns = 0; |
|
|
281 | } |
|
|
282 | |
|
|
283 | observe = ob; |
|
|
284 | |
|
|
285 | deactivate (); |
|
|
286 | } |
|
|
287 | |
|
|
288 | // the need for this function can be explained |
|
|
289 | // by load_object not returning the object |
|
|
290 | void |
|
|
291 | player::set_object (object *op) |
|
|
292 | { |
|
|
293 | ob = observe = op; |
|
|
294 | ob->contr = this; /* this aren't yet in archetype */ |
|
|
295 | |
|
|
296 | ob->speed = 1.0f; |
|
|
297 | ob->speed_left = 0.5f; |
|
|
298 | |
|
|
299 | ob->direction = 5; /* So player faces south */ |
|
|
300 | |
246 | ob->flag [FLAG_READY_WEAPON] = false; |
301 | ob->flag [FLAG_READY_WEAPON] = false; |
247 | ob->flag [FLAG_READY_SKILL] = false; |
302 | ob->flag [FLAG_READY_SKILL] = false; |
248 | ob->flag [FLAG_READY_BOW] = false; |
303 | ob->flag [FLAG_READY_BOW] = false; |
249 | |
304 | |
250 | for (object *op = ob->inv; op; op = op->below) |
305 | for (object *op = ob->inv; op; op = op->below) |
… | |
… | |
266 | combat_ob = op; |
321 | combat_ob = op; |
267 | break; |
322 | break; |
268 | } |
323 | } |
269 | |
324 | |
270 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
325 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
271 | ob->update_stats (); |
|
|
272 | |
|
|
273 | ns->floorbox_update (); |
|
|
274 | esrv_send_inventory (ob, ob); |
|
|
275 | esrv_add_spells (this, 0); |
|
|
276 | |
|
|
277 | activate (); |
|
|
278 | |
|
|
279 | send_rules (ob); |
|
|
280 | send_news (ob); |
|
|
281 | display_motd (ob); |
|
|
282 | |
|
|
283 | INVOKE_PLAYER (CONNECT, this); |
|
|
284 | INVOKE_PLAYER (LOGIN, this); |
|
|
285 | } |
|
|
286 | |
|
|
287 | void |
|
|
288 | player::disconnect () |
|
|
289 | { |
|
|
290 | if (ob) |
|
|
291 | { |
|
|
292 | ob->close_container (); //TODO: client-specific |
|
|
293 | ob->drop_unpaid_items (); |
|
|
294 | } |
|
|
295 | |
|
|
296 | if (ns) |
|
|
297 | { |
|
|
298 | if (active) |
|
|
299 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
|
|
300 | |
|
|
301 | INVOKE_PLAYER (DISCONNECT, this); |
|
|
302 | |
|
|
303 | ns->reset_stats (); |
|
|
304 | ns->pl = 0; |
|
|
305 | ns = 0; |
|
|
306 | } |
|
|
307 | |
|
|
308 | observe = ob; |
|
|
309 | |
|
|
310 | deactivate (); |
|
|
311 | } |
|
|
312 | |
|
|
313 | // the need for this function can be explained |
|
|
314 | // by load_object not returning the object |
|
|
315 | void |
|
|
316 | player::set_object (object *op) |
|
|
317 | { |
|
|
318 | ob = observe = op; |
|
|
319 | ob->contr = this; /* this aren't yet in archetype */ |
|
|
320 | |
|
|
321 | ob->speed = 1.0f; |
|
|
322 | ob->speed_left = 0.5f; |
|
|
323 | |
|
|
324 | ob->direction = 5; /* So player faces south */ |
|
|
325 | } |
326 | } |
326 | |
327 | |
327 | void |
328 | void |
328 | player::set_observe (object *op) |
329 | player::set_observe (object *op) |
329 | { |
330 | { |
… | |
… | |
632 | } |
633 | } |
633 | |
634 | |
634 | void |
635 | void |
635 | give_initial_items (object *pl, treasurelist * items) |
636 | give_initial_items (object *pl, treasurelist * items) |
636 | { |
637 | { |
637 | object *op, *next = NULL; |
|
|
638 | |
|
|
639 | if (pl->randomitems != NULL) |
638 | if (pl->randomitems) |
640 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
639 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
641 | |
640 | |
642 | for (op = pl->inv; op; op = next) |
641 | for (object *next, *op = pl->inv; op; op = next) |
643 | { |
642 | { |
644 | next = op->below; |
643 | next = op->below; |
645 | |
644 | |
646 | /* Forces get applied per default, unless they have the |
645 | /* Forces get applied per default, unless they have the |
647 | * flag "neutral" set. Sorry but I can't think of a better way |
646 | * flag "neutral" set. Sorry but I can't think of a better way |
… | |
… | |
689 | if (op->nrof > 1) |
688 | if (op->nrof > 1) |
690 | op->nrof = 1; |
689 | op->nrof = 1; |
691 | } |
690 | } |
692 | |
691 | |
693 | if (op->type == SPELLBOOK && op->inv) |
692 | if (op->type == SPELLBOOK && op->inv) |
694 | { |
|
|
695 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
693 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
696 | } |
|
|
697 | |
694 | |
698 | /* Give starting characters identified, uncursed, and undamned |
695 | /* Give starting characters identified, uncursed, and undamned |
699 | * items. Just don't identify gold or silver, or it won't be |
696 | * items. Just don't identify gold or silver, or it won't be |
700 | * merged properly. |
697 | * merged properly. |
701 | */ |
698 | */ |
… | |
… | |
831 | static void |
828 | static void |
832 | start_info (object *op) |
829 | start_info (object *op) |
833 | { |
830 | { |
834 | char buf[MAX_BUF]; |
831 | char buf[MAX_BUF]; |
835 | |
832 | |
836 | sprintf (buf, "Welcome to Crossfire v%s!", VERSION); |
833 | sprintf (buf, "Welcome to Deliantra v%s!", VERSION); |
837 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
834 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
838 | //new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
|
|
839 | //new_draw_info (NDI_UNIQUE, 0, op, " "); |
|
|
840 | } |
835 | } |
841 | |
836 | |
842 | /* This function takes the key that is passed, and does the |
837 | /* This function takes the key that is passed, and does the |
843 | * appropriate action with it (change race, or other things). |
838 | * appropriate action with it (change race, or other things). |
844 | * The function name is for historical reasons - now we have |
839 | * The function name is for historical reasons - now we have |
… | |
… | |
1007 | if (op->move_type & MOVE_FLYING) |
1002 | if (op->move_type & MOVE_FLYING) |
1008 | return 1; |
1003 | return 1; |
1009 | |
1004 | |
1010 | next = op->below; |
1005 | next = op->below; |
1011 | |
1006 | |
|
|
1007 | int cnt = MAX_ITEM_PER_DROP; |
|
|
1008 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
|
|
1009 | |
1012 | /* loop while there are items on the floor that are not marked as |
1010 | /* loop while there are items on the floor that are not marked as |
1013 | * destroyed */ |
1011 | * destroyed */ |
1014 | while (next && !next->destroyed ()) |
1012 | while (next && !next->destroyed ()) |
1015 | { |
1013 | { |
1016 | tmp = next; |
1014 | tmp = next; |
1017 | next = tmp->below; |
1015 | next = tmp->below; |
1018 | |
1016 | |
|
|
1017 | if (cnt <= 0) |
|
|
1018 | { |
|
|
1019 | op->failmsg ("Couldn't pickup all items at once."); |
|
|
1020 | return 0; |
|
|
1021 | } |
|
|
1022 | |
1019 | if (op->destroyed ()) |
1023 | if (op->destroyed ()) |
1020 | return 0; |
1024 | return 0; |
1021 | |
1025 | |
1022 | if (!can_pick (op, tmp)) |
1026 | if (!can_pick (op, tmp)) |
1023 | continue; |
1027 | continue; |
1024 | |
1028 | |
1025 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1029 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1026 | { |
1030 | { |
1027 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1031 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1028 | pick_up (op, tmp); |
1032 | CHK_PICK_PICKUP; |
1029 | continue; |
1033 | continue; |
1030 | } |
1034 | } |
1031 | |
1035 | |
1032 | /* high not bit set? We're using the old autopickup model */ |
1036 | /* high not bit set? We're using the old autopickup model */ |
1033 | if (!(op->contr->mode & PU_NEWMODE)) |
1037 | if (!(op->contr->mode & PU_NEWMODE)) |
… | |
… | |
1035 | switch (op->contr->mode) |
1039 | switch (op->contr->mode) |
1036 | { |
1040 | { |
1037 | case 0: |
1041 | case 0: |
1038 | return 1; /* don't pick up */ |
1042 | return 1; /* don't pick up */ |
1039 | case 1: |
1043 | case 1: |
1040 | pick_up (op, tmp); |
1044 | CHK_PICK_PICKUP; |
1041 | return 1; |
1045 | return 1; |
1042 | case 2: |
1046 | case 2: |
1043 | pick_up (op, tmp); |
1047 | CHK_PICK_PICKUP; |
1044 | return 0; |
1048 | return 0; |
1045 | case 3: |
1049 | case 3: |
1046 | return 0; /* stop before pickup */ |
1050 | return 0; /* stop before pickup */ |
1047 | case 4: |
1051 | case 4: |
1048 | pick_up (op, tmp); |
1052 | CHK_PICK_PICKUP; |
1049 | break; |
1053 | break; |
1050 | case 5: |
1054 | case 5: |
1051 | pick_up (op, tmp); |
1055 | CHK_PICK_PICKUP; |
1052 | stop = 1; |
1056 | stop = 1; |
1053 | break; |
1057 | break; |
1054 | case 6: |
1058 | case 6: |
1055 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1059 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
1056 | pick_up (op, tmp); |
1060 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
|
|
1061 | CHK_PICK_PICKUP; |
1057 | break; |
1062 | break; |
1058 | |
1063 | |
1059 | case 7: |
1064 | case 7: |
1060 | if (tmp->type == MONEY || tmp->type == GEM) |
1065 | if (tmp->type == MONEY || tmp->type == GEM) |
1061 | pick_up (op, tmp); |
1066 | CHK_PICK_PICKUP; |
1062 | break; |
1067 | break; |
1063 | |
1068 | |
1064 | default: |
1069 | default: |
1065 | /* use value density */ |
1070 | /* use value density */ |
1066 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1071 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1067 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1072 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1068 | pick_up (op, tmp); |
1073 | CHK_PICK_PICKUP; |
1069 | } |
1074 | } |
1070 | } |
1075 | } |
1071 | else |
1076 | else |
1072 | { /* old model */ |
1077 | { /* old model */ |
1073 | /* NEW pickup handling */ |
1078 | /* NEW pickup handling */ |
… | |
… | |
1128 | /* all food and drink if desired */ |
1133 | /* all food and drink if desired */ |
1129 | /* question: don't pick up known-poisonous stuff? */ |
1134 | /* question: don't pick up known-poisonous stuff? */ |
1130 | if (op->contr->mode & PU_FOOD) |
1135 | if (op->contr->mode & PU_FOOD) |
1131 | if (tmp->type == FOOD) |
1136 | if (tmp->type == FOOD) |
1132 | { |
1137 | { |
1133 | pick_up (op, tmp); |
1138 | CHK_PICK_PICKUP; |
1134 | continue; |
1139 | continue; |
1135 | } |
1140 | } |
1136 | |
1141 | |
1137 | if (op->contr->mode & PU_DRINK) |
1142 | if (op->contr->mode & PU_DRINK) |
1138 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1143 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1139 | { |
1144 | { |
1140 | pick_up (op, tmp); |
1145 | CHK_PICK_PICKUP; |
1141 | continue; |
1146 | continue; |
1142 | } |
1147 | } |
1143 | |
1148 | |
1144 | if (op->contr->mode & PU_POTION) |
1149 | if (op->contr->mode & PU_POTION) |
1145 | if (tmp->type == POTION) |
1150 | if (tmp->type == POTION) |
1146 | { |
1151 | { |
1147 | pick_up (op, tmp); |
1152 | CHK_PICK_PICKUP; |
1148 | continue; |
1153 | continue; |
1149 | } |
1154 | } |
1150 | |
1155 | |
1151 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1156 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1152 | if (op->contr->mode & PU_SPELLBOOK) |
1157 | if (op->contr->mode & PU_SPELLBOOK) |
1153 | if (tmp->type == SPELLBOOK) |
1158 | if (tmp->type == SPELLBOOK) |
1154 | { |
1159 | { |
1155 | pick_up (op, tmp); |
1160 | CHK_PICK_PICKUP; |
1156 | continue; |
1161 | continue; |
1157 | } |
1162 | } |
1158 | |
1163 | |
1159 | if (op->contr->mode & PU_SKILLSCROLL) |
1164 | if (op->contr->mode & PU_SKILLSCROLL) |
1160 | if (tmp->type == SKILLSCROLL) |
1165 | if (tmp->type == SKILLSCROLL) |
1161 | { |
1166 | { |
1162 | pick_up (op, tmp); |
1167 | CHK_PICK_PICKUP; |
1163 | continue; |
1168 | continue; |
1164 | } |
1169 | } |
1165 | |
1170 | |
1166 | if (op->contr->mode & PU_READABLES) |
1171 | if (op->contr->mode & PU_READABLES) |
1167 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1172 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1168 | { |
1173 | { |
1169 | pick_up (op, tmp); |
1174 | CHK_PICK_PICKUP; |
1170 | continue; |
1175 | continue; |
1171 | } |
1176 | } |
1172 | |
1177 | |
1173 | /* wands/staves/rods/horns */ |
1178 | /* wands/staves/rods/horns */ |
1174 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1179 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1175 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1180 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1176 | { |
1181 | { |
1177 | pick_up (op, tmp); |
1182 | CHK_PICK_PICKUP; |
1178 | continue; |
1183 | continue; |
1179 | } |
1184 | } |
1180 | |
1185 | |
1181 | /* pick up all magical items */ |
1186 | /* pick up all magical items */ |
1182 | if (op->contr->mode & PU_MAGICAL) |
1187 | if (op->contr->mode & PU_MAGICAL) |
1183 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1188 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1184 | { |
1189 | { |
1185 | pick_up (op, tmp); |
1190 | CHK_PICK_PICKUP; |
1186 | continue; |
1191 | continue; |
1187 | } |
1192 | } |
1188 | |
1193 | |
1189 | if (op->contr->mode & PU_VALUABLES) |
1194 | if (op->contr->mode & PU_VALUABLES) |
1190 | { |
1195 | { |
1191 | if (tmp->type == MONEY || tmp->type == GEM) |
1196 | if (tmp->type == MONEY || tmp->type == GEM) |
1192 | { |
1197 | { |
1193 | pick_up (op, tmp); |
1198 | CHK_PICK_PICKUP; |
1194 | continue; |
1199 | continue; |
1195 | } |
1200 | } |
1196 | } |
1201 | } |
1197 | |
1202 | |
1198 | /* rings & amulets - talismans seems to be typed AMULET */ |
1203 | /* rings & amulets - talismans seems to be typed AMULET */ |
1199 | if (op->contr->mode & PU_JEWELS) |
1204 | if (op->contr->mode & PU_JEWELS) |
1200 | if (tmp->type == RING || tmp->type == AMULET) |
1205 | if (tmp->type == RING || tmp->type == AMULET) |
1201 | { |
1206 | { |
1202 | pick_up (op, tmp); |
1207 | CHK_PICK_PICKUP; |
1203 | continue; |
1208 | continue; |
1204 | } |
1209 | } |
1205 | |
1210 | |
1206 | /* we don't forget dragon food */ |
1211 | /* we don't forget dragon food */ |
1207 | if (op->contr->mode & PU_FLESH) |
1212 | if (op->contr->mode & PU_FLESH) |
1208 | if (tmp->type == FLESH) |
1213 | if (tmp->type == FLESH) |
1209 | { |
1214 | { |
1210 | pick_up (op, tmp); |
1215 | CHK_PICK_PICKUP; |
1211 | continue; |
1216 | continue; |
1212 | } |
1217 | } |
1213 | |
1218 | |
1214 | /* bows and arrows. Bows are good for selling! */ |
1219 | /* bows and arrows. Bows are good for selling! */ |
1215 | if (op->contr->mode & PU_BOW) |
1220 | if (op->contr->mode & PU_BOW) |
1216 | if (tmp->type == BOW) |
1221 | if (tmp->type == BOW) |
1217 | { |
1222 | { |
1218 | pick_up (op, tmp); |
1223 | CHK_PICK_PICKUP; |
1219 | continue; |
1224 | continue; |
1220 | } |
1225 | } |
1221 | |
1226 | |
1222 | if (op->contr->mode & PU_ARROW) |
1227 | if (op->contr->mode & PU_ARROW) |
1223 | if (tmp->type == ARROW) |
1228 | if (tmp->type == ARROW) |
1224 | { |
1229 | { |
1225 | pick_up (op, tmp); |
1230 | CHK_PICK_PICKUP; |
1226 | continue; |
1231 | continue; |
1227 | } |
1232 | } |
1228 | |
1233 | |
1229 | /* all kinds of armor etc. */ |
1234 | /* all kinds of armor etc. */ |
1230 | if (op->contr->mode & PU_ARMOUR) |
1235 | if (op->contr->mode & PU_ARMOUR) |
1231 | if (tmp->type == ARMOUR) |
1236 | if (tmp->type == ARMOUR) |
1232 | { |
1237 | { |
1233 | pick_up (op, tmp); |
1238 | CHK_PICK_PICKUP; |
1234 | continue; |
1239 | continue; |
1235 | } |
1240 | } |
1236 | |
1241 | |
1237 | if (op->contr->mode & PU_HELMET) |
1242 | if (op->contr->mode & PU_HELMET) |
1238 | if (tmp->type == HELMET) |
1243 | if (tmp->type == HELMET) |
1239 | { |
1244 | { |
1240 | pick_up (op, tmp); |
1245 | CHK_PICK_PICKUP; |
1241 | continue; |
1246 | continue; |
1242 | } |
1247 | } |
1243 | |
1248 | |
1244 | if (op->contr->mode & PU_SHIELD) |
1249 | if (op->contr->mode & PU_SHIELD) |
1245 | if (tmp->type == SHIELD) |
1250 | if (tmp->type == SHIELD) |
1246 | { |
1251 | { |
1247 | pick_up (op, tmp); |
1252 | CHK_PICK_PICKUP; |
1248 | continue; |
1253 | continue; |
1249 | } |
1254 | } |
1250 | |
1255 | |
1251 | if (op->contr->mode & PU_BOOTS) |
1256 | if (op->contr->mode & PU_BOOTS) |
1252 | if (tmp->type == BOOTS) |
1257 | if (tmp->type == BOOTS) |
1253 | { |
1258 | { |
1254 | pick_up (op, tmp); |
1259 | CHK_PICK_PICKUP; |
1255 | continue; |
1260 | continue; |
1256 | } |
1261 | } |
1257 | |
1262 | |
1258 | if (op->contr->mode & PU_GLOVES) |
1263 | if (op->contr->mode & PU_GLOVES) |
1259 | if (tmp->type == GLOVES) |
1264 | if (tmp->type == GLOVES) |
1260 | { |
1265 | { |
1261 | pick_up (op, tmp); |
1266 | CHK_PICK_PICKUP; |
1262 | continue; |
1267 | continue; |
1263 | } |
1268 | } |
1264 | |
1269 | |
1265 | if (op->contr->mode & PU_CLOAK) |
1270 | if (op->contr->mode & PU_CLOAK) |
1266 | if (tmp->type == CLOAK) |
1271 | if (tmp->type == CLOAK) |
1267 | { |
1272 | { |
1268 | pick_up (op, tmp); |
1273 | CHK_PICK_PICKUP; |
1269 | continue; |
1274 | continue; |
1270 | } |
1275 | } |
1271 | |
1276 | |
1272 | /* hoping to catch throwing daggers here */ |
1277 | /* hoping to catch throwing daggers here */ |
1273 | if (op->contr->mode & PU_MISSILEWEAPON) |
1278 | if (op->contr->mode & PU_MISSILEWEAPON) |
1274 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1279 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1275 | { |
1280 | { |
1276 | pick_up (op, tmp); |
1281 | CHK_PICK_PICKUP; |
1277 | continue; |
1282 | continue; |
1278 | } |
1283 | } |
1279 | |
1284 | |
1280 | /* careful: chairs and tables are weapons! */ |
1285 | /* careful: chairs and tables are weapons! */ |
1281 | if (op->contr->mode & PU_ALLWEAPON) |
1286 | if (op->contr->mode & PU_ALLWEAPON) |
… | |
… | |
1283 | if (tmp->type == WEAPON && tmp->name != NULL) |
1288 | if (tmp->type == WEAPON && tmp->name != NULL) |
1284 | { |
1289 | { |
1285 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1290 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1286 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1291 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1287 | { |
1292 | { |
1288 | pick_up (op, tmp); |
1293 | CHK_PICK_PICKUP; |
1289 | continue; |
1294 | continue; |
1290 | } |
1295 | } |
1291 | } |
1296 | } |
1292 | |
1297 | |
1293 | if (tmp->type == WEAPON && tmp->name == NULL) |
1298 | if (tmp->type == WEAPON && tmp->name == NULL) |
1294 | { |
1299 | { |
1295 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1300 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1296 | { |
1301 | { |
1297 | pick_up (op, tmp); |
1302 | CHK_PICK_PICKUP; |
1298 | continue; |
1303 | continue; |
1299 | } |
1304 | } |
1300 | } |
1305 | } |
1301 | } |
1306 | } |
1302 | |
1307 | |
1303 | /* misc stuff that's useful */ |
1308 | /* misc stuff that's useful */ |
1304 | if (op->contr->mode & PU_KEY) |
1309 | if (op->contr->mode & PU_KEY) |
1305 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1310 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1306 | { |
1311 | { |
1307 | pick_up (op, tmp); |
1312 | CHK_PICK_PICKUP; |
1308 | continue; |
1313 | continue; |
1309 | } |
1314 | } |
1310 | |
1315 | |
1311 | /* any of the last 4 bits set means we use the ratio for value |
1316 | /* any of the last 4 bits set means we use the ratio for value |
1312 | * pickups */ |
1317 | * pickups */ |
… | |
… | |
1317 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1322 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1318 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1323 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1319 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1324 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1320 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1325 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1321 | { |
1326 | { |
1322 | pick_up (op, tmp); |
1327 | CHK_PICK_PICKUP; |
1323 | #if 0 |
1328 | #if 0 |
1324 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1329 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1325 | if (tmp->name != NULL) |
1330 | if (tmp->name != NULL) |
1326 | { |
1331 | { |
1327 | fprintf (stderr, "%s", tmp->name); |
1332 | fprintf (stderr, "%s", tmp->name); |
… | |
… | |
1350 | { |
1355 | { |
1351 | object *tmp = 0; |
1356 | object *tmp = 0; |
1352 | |
1357 | |
1353 | for (op = op->inv; op; op = op->below) |
1358 | for (op = op->inv; op; op = op->below) |
1354 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
1359 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
1355 | tmp = find_arrow (op, type); |
1360 | tmp = find_arrow (splay (op), type); |
1356 | else if (op->type == ARROW && op->race == type) |
1361 | else if (op->type == ARROW && op->race == type) |
1357 | return op; |
1362 | return splay (op); |
1358 | |
1363 | |
1359 | return tmp; |
1364 | return tmp; |
1360 | } |
1365 | } |
1361 | |
1366 | |
1362 | /* |
1367 | /* |