… | |
… | |
633 | } |
633 | } |
634 | |
634 | |
635 | void |
635 | void |
636 | give_initial_items (object *pl, treasurelist * items) |
636 | give_initial_items (object *pl, treasurelist * items) |
637 | { |
637 | { |
638 | object *op, *next = NULL; |
|
|
639 | |
|
|
640 | if (pl->randomitems != NULL) |
638 | if (pl->randomitems) |
641 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
639 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
642 | |
640 | |
643 | for (op = pl->inv; op; op = next) |
641 | for (object *next, *op = pl->inv; op; op = next) |
644 | { |
642 | { |
645 | next = op->below; |
643 | next = op->below; |
646 | |
644 | |
647 | /* Forces get applied per default, unless they have the |
645 | /* Forces get applied per default, unless they have the |
648 | * flag "neutral" set. Sorry but I can't think of a better way |
646 | * flag "neutral" set. Sorry but I can't think of a better way |
… | |
… | |
690 | if (op->nrof > 1) |
688 | if (op->nrof > 1) |
691 | op->nrof = 1; |
689 | op->nrof = 1; |
692 | } |
690 | } |
693 | |
691 | |
694 | if (op->type == SPELLBOOK && op->inv) |
692 | if (op->type == SPELLBOOK && op->inv) |
695 | { |
|
|
696 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
693 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
697 | } |
|
|
698 | |
694 | |
699 | /* Give starting characters identified, uncursed, and undamned |
695 | /* Give starting characters identified, uncursed, and undamned |
700 | * items. Just don't identify gold or silver, or it won't be |
696 | * items. Just don't identify gold or silver, or it won't be |
701 | * merged properly. |
697 | * merged properly. |
702 | */ |
698 | */ |
… | |
… | |
832 | static void |
828 | static void |
833 | start_info (object *op) |
829 | start_info (object *op) |
834 | { |
830 | { |
835 | char buf[MAX_BUF]; |
831 | char buf[MAX_BUF]; |
836 | |
832 | |
837 | sprintf (buf, "Welcome to Crossfire v%s!", VERSION); |
833 | sprintf (buf, "Welcome to Deliantra v%s!", VERSION); |
838 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
834 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
839 | //new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
|
|
840 | //new_draw_info (NDI_UNIQUE, 0, op, " "); |
|
|
841 | } |
835 | } |
842 | |
836 | |
843 | /* This function takes the key that is passed, and does the |
837 | /* This function takes the key that is passed, and does the |
844 | * appropriate action with it (change race, or other things). |
838 | * appropriate action with it (change race, or other things). |
845 | * The function name is for historical reasons - now we have |
839 | * The function name is for historical reasons - now we have |
… | |
… | |
1008 | if (op->move_type & MOVE_FLYING) |
1002 | if (op->move_type & MOVE_FLYING) |
1009 | return 1; |
1003 | return 1; |
1010 | |
1004 | |
1011 | next = op->below; |
1005 | next = op->below; |
1012 | |
1006 | |
|
|
1007 | int cnt = MAX_ITEM_PER_DROP; |
|
|
1008 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
|
|
1009 | |
1013 | /* loop while there are items on the floor that are not marked as |
1010 | /* loop while there are items on the floor that are not marked as |
1014 | * destroyed */ |
1011 | * destroyed */ |
1015 | while (next && !next->destroyed ()) |
1012 | while (next && !next->destroyed ()) |
1016 | { |
1013 | { |
1017 | tmp = next; |
1014 | tmp = next; |
1018 | next = tmp->below; |
1015 | next = tmp->below; |
1019 | |
1016 | |
|
|
1017 | if (cnt <= 0) |
|
|
1018 | { |
|
|
1019 | op->failmsg ("Couldn't pickup all items at once."); |
|
|
1020 | return 0; |
|
|
1021 | } |
|
|
1022 | |
1020 | if (op->destroyed ()) |
1023 | if (op->destroyed ()) |
1021 | return 0; |
1024 | return 0; |
1022 | |
1025 | |
1023 | if (!can_pick (op, tmp)) |
1026 | if (!can_pick (op, tmp)) |
1024 | continue; |
1027 | continue; |
1025 | |
1028 | |
1026 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1029 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1027 | { |
1030 | { |
1028 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1031 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1029 | pick_up (op, tmp); |
1032 | CHK_PICK_PICKUP; |
1030 | continue; |
1033 | continue; |
1031 | } |
1034 | } |
1032 | |
1035 | |
1033 | /* high not bit set? We're using the old autopickup model */ |
1036 | /* high not bit set? We're using the old autopickup model */ |
1034 | if (!(op->contr->mode & PU_NEWMODE)) |
1037 | if (!(op->contr->mode & PU_NEWMODE)) |
… | |
… | |
1036 | switch (op->contr->mode) |
1039 | switch (op->contr->mode) |
1037 | { |
1040 | { |
1038 | case 0: |
1041 | case 0: |
1039 | return 1; /* don't pick up */ |
1042 | return 1; /* don't pick up */ |
1040 | case 1: |
1043 | case 1: |
1041 | pick_up (op, tmp); |
1044 | CHK_PICK_PICKUP; |
1042 | return 1; |
1045 | return 1; |
1043 | case 2: |
1046 | case 2: |
1044 | pick_up (op, tmp); |
1047 | CHK_PICK_PICKUP; |
1045 | return 0; |
1048 | return 0; |
1046 | case 3: |
1049 | case 3: |
1047 | return 0; /* stop before pickup */ |
1050 | return 0; /* stop before pickup */ |
1048 | case 4: |
1051 | case 4: |
1049 | pick_up (op, tmp); |
1052 | CHK_PICK_PICKUP; |
1050 | break; |
1053 | break; |
1051 | case 5: |
1054 | case 5: |
1052 | pick_up (op, tmp); |
1055 | CHK_PICK_PICKUP; |
1053 | stop = 1; |
1056 | stop = 1; |
1054 | break; |
1057 | break; |
1055 | case 6: |
1058 | case 6: |
1056 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1059 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
1057 | pick_up (op, tmp); |
1060 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
|
|
1061 | CHK_PICK_PICKUP; |
1058 | break; |
1062 | break; |
1059 | |
1063 | |
1060 | case 7: |
1064 | case 7: |
1061 | if (tmp->type == MONEY || tmp->type == GEM) |
1065 | if (tmp->type == MONEY || tmp->type == GEM) |
1062 | pick_up (op, tmp); |
1066 | CHK_PICK_PICKUP; |
1063 | break; |
1067 | break; |
1064 | |
1068 | |
1065 | default: |
1069 | default: |
1066 | /* use value density */ |
1070 | /* use value density */ |
1067 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1071 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1068 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1072 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1069 | pick_up (op, tmp); |
1073 | CHK_PICK_PICKUP; |
1070 | } |
1074 | } |
1071 | } |
1075 | } |
1072 | else |
1076 | else |
1073 | { /* old model */ |
1077 | { /* old model */ |
1074 | /* NEW pickup handling */ |
1078 | /* NEW pickup handling */ |
… | |
… | |
1129 | /* all food and drink if desired */ |
1133 | /* all food and drink if desired */ |
1130 | /* question: don't pick up known-poisonous stuff? */ |
1134 | /* question: don't pick up known-poisonous stuff? */ |
1131 | if (op->contr->mode & PU_FOOD) |
1135 | if (op->contr->mode & PU_FOOD) |
1132 | if (tmp->type == FOOD) |
1136 | if (tmp->type == FOOD) |
1133 | { |
1137 | { |
1134 | pick_up (op, tmp); |
1138 | CHK_PICK_PICKUP; |
1135 | continue; |
1139 | continue; |
1136 | } |
1140 | } |
1137 | |
1141 | |
1138 | if (op->contr->mode & PU_DRINK) |
1142 | if (op->contr->mode & PU_DRINK) |
1139 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1143 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1140 | { |
1144 | { |
1141 | pick_up (op, tmp); |
1145 | CHK_PICK_PICKUP; |
1142 | continue; |
1146 | continue; |
1143 | } |
1147 | } |
1144 | |
1148 | |
1145 | if (op->contr->mode & PU_POTION) |
1149 | if (op->contr->mode & PU_POTION) |
1146 | if (tmp->type == POTION) |
1150 | if (tmp->type == POTION) |
1147 | { |
1151 | { |
1148 | pick_up (op, tmp); |
1152 | CHK_PICK_PICKUP; |
1149 | continue; |
1153 | continue; |
1150 | } |
1154 | } |
1151 | |
1155 | |
1152 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1156 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1153 | if (op->contr->mode & PU_SPELLBOOK) |
1157 | if (op->contr->mode & PU_SPELLBOOK) |
1154 | if (tmp->type == SPELLBOOK) |
1158 | if (tmp->type == SPELLBOOK) |
1155 | { |
1159 | { |
1156 | pick_up (op, tmp); |
1160 | CHK_PICK_PICKUP; |
1157 | continue; |
1161 | continue; |
1158 | } |
1162 | } |
1159 | |
1163 | |
1160 | if (op->contr->mode & PU_SKILLSCROLL) |
1164 | if (op->contr->mode & PU_SKILLSCROLL) |
1161 | if (tmp->type == SKILLSCROLL) |
1165 | if (tmp->type == SKILLSCROLL) |
1162 | { |
1166 | { |
1163 | pick_up (op, tmp); |
1167 | CHK_PICK_PICKUP; |
1164 | continue; |
1168 | continue; |
1165 | } |
1169 | } |
1166 | |
1170 | |
1167 | if (op->contr->mode & PU_READABLES) |
1171 | if (op->contr->mode & PU_READABLES) |
1168 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1172 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1169 | { |
1173 | { |
1170 | pick_up (op, tmp); |
1174 | CHK_PICK_PICKUP; |
1171 | continue; |
1175 | continue; |
1172 | } |
1176 | } |
1173 | |
1177 | |
1174 | /* wands/staves/rods/horns */ |
1178 | /* wands/staves/rods/horns */ |
1175 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1179 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1176 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1180 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1177 | { |
1181 | { |
1178 | pick_up (op, tmp); |
1182 | CHK_PICK_PICKUP; |
1179 | continue; |
1183 | continue; |
1180 | } |
1184 | } |
1181 | |
1185 | |
1182 | /* pick up all magical items */ |
1186 | /* pick up all magical items */ |
1183 | if (op->contr->mode & PU_MAGICAL) |
1187 | if (op->contr->mode & PU_MAGICAL) |
1184 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1188 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1185 | { |
1189 | { |
1186 | pick_up (op, tmp); |
1190 | CHK_PICK_PICKUP; |
1187 | continue; |
1191 | continue; |
1188 | } |
1192 | } |
1189 | |
1193 | |
1190 | if (op->contr->mode & PU_VALUABLES) |
1194 | if (op->contr->mode & PU_VALUABLES) |
1191 | { |
1195 | { |
1192 | if (tmp->type == MONEY || tmp->type == GEM) |
1196 | if (tmp->type == MONEY || tmp->type == GEM) |
1193 | { |
1197 | { |
1194 | pick_up (op, tmp); |
1198 | CHK_PICK_PICKUP; |
1195 | continue; |
1199 | continue; |
1196 | } |
1200 | } |
1197 | } |
1201 | } |
1198 | |
1202 | |
1199 | /* rings & amulets - talismans seems to be typed AMULET */ |
1203 | /* rings & amulets - talismans seems to be typed AMULET */ |
1200 | if (op->contr->mode & PU_JEWELS) |
1204 | if (op->contr->mode & PU_JEWELS) |
1201 | if (tmp->type == RING || tmp->type == AMULET) |
1205 | if (tmp->type == RING || tmp->type == AMULET) |
1202 | { |
1206 | { |
1203 | pick_up (op, tmp); |
1207 | CHK_PICK_PICKUP; |
1204 | continue; |
1208 | continue; |
1205 | } |
1209 | } |
1206 | |
1210 | |
1207 | /* we don't forget dragon food */ |
1211 | /* we don't forget dragon food */ |
1208 | if (op->contr->mode & PU_FLESH) |
1212 | if (op->contr->mode & PU_FLESH) |
1209 | if (tmp->type == FLESH) |
1213 | if (tmp->type == FLESH) |
1210 | { |
1214 | { |
1211 | pick_up (op, tmp); |
1215 | CHK_PICK_PICKUP; |
1212 | continue; |
1216 | continue; |
1213 | } |
1217 | } |
1214 | |
1218 | |
1215 | /* bows and arrows. Bows are good for selling! */ |
1219 | /* bows and arrows. Bows are good for selling! */ |
1216 | if (op->contr->mode & PU_BOW) |
1220 | if (op->contr->mode & PU_BOW) |
1217 | if (tmp->type == BOW) |
1221 | if (tmp->type == BOW) |
1218 | { |
1222 | { |
1219 | pick_up (op, tmp); |
1223 | CHK_PICK_PICKUP; |
1220 | continue; |
1224 | continue; |
1221 | } |
1225 | } |
1222 | |
1226 | |
1223 | if (op->contr->mode & PU_ARROW) |
1227 | if (op->contr->mode & PU_ARROW) |
1224 | if (tmp->type == ARROW) |
1228 | if (tmp->type == ARROW) |
1225 | { |
1229 | { |
1226 | pick_up (op, tmp); |
1230 | CHK_PICK_PICKUP; |
1227 | continue; |
1231 | continue; |
1228 | } |
1232 | } |
1229 | |
1233 | |
1230 | /* all kinds of armor etc. */ |
1234 | /* all kinds of armor etc. */ |
1231 | if (op->contr->mode & PU_ARMOUR) |
1235 | if (op->contr->mode & PU_ARMOUR) |
1232 | if (tmp->type == ARMOUR) |
1236 | if (tmp->type == ARMOUR) |
1233 | { |
1237 | { |
1234 | pick_up (op, tmp); |
1238 | CHK_PICK_PICKUP; |
1235 | continue; |
1239 | continue; |
1236 | } |
1240 | } |
1237 | |
1241 | |
1238 | if (op->contr->mode & PU_HELMET) |
1242 | if (op->contr->mode & PU_HELMET) |
1239 | if (tmp->type == HELMET) |
1243 | if (tmp->type == HELMET) |
1240 | { |
1244 | { |
1241 | pick_up (op, tmp); |
1245 | CHK_PICK_PICKUP; |
1242 | continue; |
1246 | continue; |
1243 | } |
1247 | } |
1244 | |
1248 | |
1245 | if (op->contr->mode & PU_SHIELD) |
1249 | if (op->contr->mode & PU_SHIELD) |
1246 | if (tmp->type == SHIELD) |
1250 | if (tmp->type == SHIELD) |
1247 | { |
1251 | { |
1248 | pick_up (op, tmp); |
1252 | CHK_PICK_PICKUP; |
1249 | continue; |
1253 | continue; |
1250 | } |
1254 | } |
1251 | |
1255 | |
1252 | if (op->contr->mode & PU_BOOTS) |
1256 | if (op->contr->mode & PU_BOOTS) |
1253 | if (tmp->type == BOOTS) |
1257 | if (tmp->type == BOOTS) |
1254 | { |
1258 | { |
1255 | pick_up (op, tmp); |
1259 | CHK_PICK_PICKUP; |
1256 | continue; |
1260 | continue; |
1257 | } |
1261 | } |
1258 | |
1262 | |
1259 | if (op->contr->mode & PU_GLOVES) |
1263 | if (op->contr->mode & PU_GLOVES) |
1260 | if (tmp->type == GLOVES) |
1264 | if (tmp->type == GLOVES) |
1261 | { |
1265 | { |
1262 | pick_up (op, tmp); |
1266 | CHK_PICK_PICKUP; |
1263 | continue; |
1267 | continue; |
1264 | } |
1268 | } |
1265 | |
1269 | |
1266 | if (op->contr->mode & PU_CLOAK) |
1270 | if (op->contr->mode & PU_CLOAK) |
1267 | if (tmp->type == CLOAK) |
1271 | if (tmp->type == CLOAK) |
1268 | { |
1272 | { |
1269 | pick_up (op, tmp); |
1273 | CHK_PICK_PICKUP; |
1270 | continue; |
1274 | continue; |
1271 | } |
1275 | } |
1272 | |
1276 | |
1273 | /* hoping to catch throwing daggers here */ |
1277 | /* hoping to catch throwing daggers here */ |
1274 | if (op->contr->mode & PU_MISSILEWEAPON) |
1278 | if (op->contr->mode & PU_MISSILEWEAPON) |
1275 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1279 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1276 | { |
1280 | { |
1277 | pick_up (op, tmp); |
1281 | CHK_PICK_PICKUP; |
1278 | continue; |
1282 | continue; |
1279 | } |
1283 | } |
1280 | |
1284 | |
1281 | /* careful: chairs and tables are weapons! */ |
1285 | /* careful: chairs and tables are weapons! */ |
1282 | if (op->contr->mode & PU_ALLWEAPON) |
1286 | if (op->contr->mode & PU_ALLWEAPON) |
… | |
… | |
1284 | if (tmp->type == WEAPON && tmp->name != NULL) |
1288 | if (tmp->type == WEAPON && tmp->name != NULL) |
1285 | { |
1289 | { |
1286 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1290 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1287 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1291 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1288 | { |
1292 | { |
1289 | pick_up (op, tmp); |
1293 | CHK_PICK_PICKUP; |
1290 | continue; |
1294 | continue; |
1291 | } |
1295 | } |
1292 | } |
1296 | } |
1293 | |
1297 | |
1294 | if (tmp->type == WEAPON && tmp->name == NULL) |
1298 | if (tmp->type == WEAPON && tmp->name == NULL) |
1295 | { |
1299 | { |
1296 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1300 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1297 | { |
1301 | { |
1298 | pick_up (op, tmp); |
1302 | CHK_PICK_PICKUP; |
1299 | continue; |
1303 | continue; |
1300 | } |
1304 | } |
1301 | } |
1305 | } |
1302 | } |
1306 | } |
1303 | |
1307 | |
1304 | /* misc stuff that's useful */ |
1308 | /* misc stuff that's useful */ |
1305 | if (op->contr->mode & PU_KEY) |
1309 | if (op->contr->mode & PU_KEY) |
1306 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1310 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1307 | { |
1311 | { |
1308 | pick_up (op, tmp); |
1312 | CHK_PICK_PICKUP; |
1309 | continue; |
1313 | continue; |
1310 | } |
1314 | } |
1311 | |
1315 | |
1312 | /* any of the last 4 bits set means we use the ratio for value |
1316 | /* any of the last 4 bits set means we use the ratio for value |
1313 | * pickups */ |
1317 | * pickups */ |
… | |
… | |
1318 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1322 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1319 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1323 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1320 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1324 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1321 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1325 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1322 | { |
1326 | { |
1323 | pick_up (op, tmp); |
1327 | CHK_PICK_PICKUP; |
1324 | #if 0 |
1328 | #if 0 |
1325 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1329 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1326 | if (tmp->name != NULL) |
1330 | if (tmp->name != NULL) |
1327 | { |
1331 | { |
1328 | fprintf (stderr, "%s", tmp->name); |
1332 | fprintf (stderr, "%s", tmp->name); |