1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
122 | continue; |
122 | continue; |
123 | |
123 | |
124 | if (*buf == '%') |
124 | if (*buf == '%') |
125 | { /* send one news */ |
125 | { /* send one news */ |
126 | if (size > 0) |
126 | if (size > 0) |
127 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", (char *)"%s\n%s", subject, news); /*send previously read news */ |
127 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, |
|
|
128 | MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, |
|
|
129 | "INFORMATION: %s\n%s", (char *)"%s\n%s", |
|
|
130 | subject, news); /*send previously read news */ |
128 | |
131 | |
129 | strcpy (subject, buf + 1); |
132 | strcpy (subject, buf + 1); |
130 | strip_endline (subject); |
133 | strip_endline (subject); |
131 | size = 0; |
134 | size = 0; |
132 | news[0] = '\0'; |
135 | news[0] = '\0'; |
… | |
… | |
207 | ob->close_container (); //TODO: client-specific |
210 | ob->close_container (); //TODO: client-specific |
208 | |
211 | |
209 | ns->update_look = 0; |
212 | ns->update_look = 0; |
210 | ns->look_position = 0; |
213 | ns->look_position = 0; |
211 | |
214 | |
212 | clear_los (this); |
215 | clear_los (); |
213 | |
216 | |
214 | ns->reset_stats (); |
217 | ns->reset_stats (); |
215 | |
218 | |
216 | /* make sure he's a player -- needed because of class change. */ |
219 | /* make sure he's a player -- needed because of class change. */ |
217 | ob->type = PLAYER; // we are paranoid |
220 | ob->type = PLAYER; // we are paranoid |
218 | ob->race = ob->arch->race; |
221 | ob->race = ob->arch->race; |
219 | |
222 | |
220 | ob->carrying = sum_weight (ob); |
223 | ob->update_weight (); |
221 | link_player_skills (ob); |
224 | link_skills (); |
222 | |
225 | |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
226 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
224 | |
227 | |
225 | assign (title, ob->arch->object::name); |
228 | assign (title, ob->arch->object::name); |
226 | |
229 | |
… | |
… | |
239 | set_dragon_name (ob, abil, skin); |
242 | set_dragon_name (ob, abil, skin); |
240 | } |
243 | } |
241 | |
244 | |
242 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
245 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
243 | |
246 | |
244 | esrv_new_player (this, ob->weight + ob->carrying); |
247 | esrv_new_player (this); |
245 | |
248 | |
246 | ob->update_stats (); |
249 | ob->update_stats (); |
247 | |
250 | |
248 | ns->floorbox_update (); |
251 | ns->floorbox_update (); |
249 | esrv_send_inventory (ob, ob); |
252 | esrv_send_inventory (ob, ob); |
… | |
… | |
291 | player::set_object (object *op) |
294 | player::set_object (object *op) |
292 | { |
295 | { |
293 | ob = observe = op; |
296 | ob = observe = op; |
294 | ob->contr = this; /* this aren't yet in archetype */ |
297 | ob->contr = this; /* this aren't yet in archetype */ |
295 | |
298 | |
296 | ob->speed = 1.0f; |
299 | ob->speed = 1.0f; |
297 | ob->speed_left = 0.5f; |
300 | ob->speed_left = 0.5f; |
298 | |
301 | |
299 | ob->direction = 5; /* So player faces south */ |
302 | ob->direction = 5; /* So player faces south */ |
300 | |
303 | |
301 | ob->flag [FLAG_READY_WEAPON] = false; |
304 | ob->flag [FLAG_READY_WEAPON] = false; |
302 | ob->flag [FLAG_READY_SKILL] = false; |
305 | ob->flag [FLAG_READY_SKILL] = false; |
303 | ob->flag [FLAG_READY_BOW] = false; |
306 | ob->flag [FLAG_READY_BOW] = false; |
304 | |
307 | |
… | |
… | |
321 | combat_ob = op; |
324 | combat_ob = op; |
322 | break; |
325 | break; |
323 | } |
326 | } |
324 | |
327 | |
325 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
328 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
|
|
329 | ob->deactivate (); // change_weapon activates, fix this better |
326 | } |
330 | } |
327 | |
331 | |
328 | void |
332 | void |
329 | player::set_observe (object *op) |
333 | player::set_observe (object *op) |
330 | { |
334 | { |
… | |
… | |
344 | savebed_map = first_map_path; /* Init. respawn position */ |
348 | savebed_map = first_map_path; /* Init. respawn position */ |
345 | |
349 | |
346 | gen_sp_armour = 10; |
350 | gen_sp_armour = 10; |
347 | bowtype = bow_normal; |
351 | bowtype = bow_normal; |
348 | petmode = pet_normal; |
352 | petmode = pet_normal; |
349 | listening = 10; |
|
|
350 | usekeys = containers; |
353 | usekeys = containers; |
351 | peaceful = 1; /* default peaceful */ |
354 | peaceful = 1; /* default peaceful */ |
352 | do_los = 1; |
355 | do_los = 1; |
353 | |
356 | |
354 | weapon_sp = 1.0f; |
357 | weapon_sp = 1.0f; |
… | |
… | |
403 | * Note: there MUST be at least one player archetype! |
406 | * Note: there MUST be at least one player archetype! |
404 | */ |
407 | */ |
405 | archetype * |
408 | archetype * |
406 | get_player_archetype (archetype *at) |
409 | get_player_archetype (archetype *at) |
407 | { |
410 | { |
|
|
411 | // archetypes could have been reloaded |
|
|
412 | archetype *nat = at ? archetype::find (at->archname) : archetypes [0]; |
|
|
413 | |
|
|
414 | if (!nat) |
|
|
415 | return at; |
|
|
416 | |
408 | archvec::iterator i = at ? archetypes.find (at) : archetypes.begin (); |
417 | archvec::iterator i = archetypes.find (nat); |
409 | |
418 | |
410 | for (;;) |
419 | for (;;) |
411 | { |
420 | { |
412 | if (++i == archetypes.end ()) |
421 | if (++i == archetypes.end ()) |
413 | i = archetypes.begin (); |
422 | i = archetypes.begin (); |
… | |
… | |
631 | |
640 | |
632 | return firstdir; |
641 | return firstdir; |
633 | } |
642 | } |
634 | |
643 | |
635 | void |
644 | void |
636 | give_initial_items (object *pl, treasurelist * items) |
645 | give_initial_items (object *pl, treasurelist *items) |
637 | { |
646 | { |
638 | object *op, *next = NULL; |
|
|
639 | |
|
|
640 | if (pl->randomitems != NULL) |
647 | if (pl->randomitems) |
641 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
648 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
642 | |
649 | |
643 | for (op = pl->inv; op; op = next) |
650 | for (object *next, *op = pl->inv; op; op = next) |
644 | { |
651 | { |
645 | next = op->below; |
652 | next = op->below; |
646 | |
653 | |
647 | /* Forces get applied per default, unless they have the |
654 | /* Forces get applied per default, unless they have the |
648 | * flag "neutral" set. Sorry but I can't think of a better way |
655 | * flag "neutral" set. Sorry but I can't think of a better way |
… | |
… | |
653 | /* we never give weapons/armour if these cannot be used |
660 | /* we never give weapons/armour if these cannot be used |
654 | * by this player due to race restrictions |
661 | * by this player due to race restrictions |
655 | */ |
662 | */ |
656 | if (pl->type == PLAYER) |
663 | if (pl->type == PLAYER) |
657 | { |
664 | { |
658 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) && |
665 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) |
|
|
666 | && |
659 | (op->type == ARMOUR || op->type == BOOTS || |
667 | (op->type == ARMOUR || op->type == BOOTS |
660 | op->type == CLOAK || op->type == HELMET || |
668 | || op->type == CLOAK || op->type == HELMET |
661 | op->type == SHIELD || op->type == GLOVES || |
669 | || op->type == SHIELD || op->type == GLOVES |
|
|
670 | || op->type == BRACERS || op->type == GIRDLE)) |
662 | op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
671 | || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
663 | { |
672 | { |
664 | op->destroy (); |
673 | op->destroy (); |
665 | continue; |
674 | continue; |
666 | } |
675 | } |
667 | } |
676 | } |
… | |
… | |
690 | if (op->nrof > 1) |
699 | if (op->nrof > 1) |
691 | op->nrof = 1; |
700 | op->nrof = 1; |
692 | } |
701 | } |
693 | |
702 | |
694 | if (op->type == SPELLBOOK && op->inv) |
703 | if (op->type == SPELLBOOK && op->inv) |
695 | { |
|
|
696 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
704 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
697 | } |
|
|
698 | |
705 | |
699 | /* Give starting characters identified, uncursed, and undamned |
706 | /* Give starting characters identified, uncursed, and undamned |
700 | * items. Just don't identify gold or silver, or it won't be |
707 | * items. Just don't identify gold or silver, or it won't be |
701 | * merged properly. |
708 | * merged properly. |
702 | */ |
709 | */ |
703 | if (need_identify (op)) |
710 | if (need_identify (op)) |
704 | { |
711 | { |
705 | SET_FLAG (op, FLAG_IDENTIFIED); |
712 | SET_FLAG (op, FLAG_IDENTIFIED); |
706 | CLEAR_FLAG (op, FLAG_CURSED); |
713 | CLEAR_FLAG (op, FLAG_CURSED); |
707 | CLEAR_FLAG (op, FLAG_DAMNED); |
714 | CLEAR_FLAG (op, FLAG_DAMNED); |
708 | } |
715 | } |
|
|
716 | |
709 | if (op->type == SPELL) |
717 | if (op->type == SPELL) |
710 | { |
718 | { |
711 | op->destroy (); |
719 | op->destroy (); |
712 | continue; |
720 | continue; |
713 | } |
721 | } |
… | |
… | |
715 | { |
723 | { |
716 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
724 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
717 | op->stats.exp = 0; |
725 | op->stats.exp = 0; |
718 | op->level = 1; |
726 | op->level = 1; |
719 | } |
727 | } |
720 | /* lock all 'normal items by default */ |
728 | else /* lock all 'normal items by default */ |
721 | else |
|
|
722 | SET_FLAG (op, FLAG_INV_LOCKED); |
729 | SET_FLAG (op, FLAG_INV_LOCKED); |
723 | } /* for loop of objects in player inv */ |
730 | } /* for loop of objects in player inv */ |
724 | |
731 | |
725 | /* Need to set up the skill pointers */ |
732 | /* Need to set up the skill pointers */ |
726 | link_player_skills (pl); |
733 | pl->contr->link_skills (); |
727 | } |
734 | } |
728 | |
735 | |
729 | void |
736 | void |
730 | get_party_password (object *op, partylist *party) |
737 | get_party_password (object *op, partylist *party) |
731 | { |
738 | { |
… | |
… | |
832 | static void |
839 | static void |
833 | start_info (object *op) |
840 | start_info (object *op) |
834 | { |
841 | { |
835 | char buf[MAX_BUF]; |
842 | char buf[MAX_BUF]; |
836 | |
843 | |
837 | sprintf (buf, "Welcome to Crossfire v%s!", VERSION); |
844 | sprintf (buf, "Welcome to Deliantra v%s!", VERSION); |
838 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
845 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
839 | //new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
|
|
840 | //new_draw_info (NDI_UNIQUE, 0, op, " "); |
|
|
841 | } |
846 | } |
842 | |
847 | |
843 | /* This function takes the key that is passed, and does the |
848 | /* This function takes the key that is passed, and does the |
844 | * appropriate action with it (change race, or other things). |
849 | * appropriate action with it (change race, or other things). |
845 | * The function name is for historical reasons - now we have |
850 | * The function name is for historical reasons - now we have |
… | |
… | |
848 | */ |
853 | */ |
849 | void |
854 | void |
850 | player::chargen_race_done () |
855 | player::chargen_race_done () |
851 | { |
856 | { |
852 | /* this must before then initial items are given */ |
857 | /* this must before then initial items are given */ |
853 | esrv_new_player (ob->contr, ob->weight + ob->carrying); |
858 | esrv_new_player (ob->contr); |
854 | |
859 | |
855 | treasurelist *tl = treasurelist::find ("starting_wealth"); |
860 | treasurelist *tl = treasurelist::find ("starting_wealth"); |
856 | if (tl) |
861 | if (tl) |
857 | create_treasure (tl, ob, 0, 0, 0); |
862 | create_treasure (tl, ob, 0, 0, 0); |
858 | |
863 | |
… | |
… | |
862 | ob->contr->ns->state = ST_PLAYING; |
867 | ob->contr->ns->state = ST_PLAYING; |
863 | |
868 | |
864 | if (ob->msg) |
869 | if (ob->msg) |
865 | ob->msg = 0; |
870 | ob->msg = 0; |
866 | |
871 | |
867 | /* We create this now because some of the unique maps will need it |
|
|
868 | * to save here. |
|
|
869 | */ |
|
|
870 | { |
|
|
871 | char buf[MAX_BUF]; |
|
|
872 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &ob->name); |
|
|
873 | make_path_to_file (buf); |
|
|
874 | } |
|
|
875 | |
|
|
876 | start_info (ob); |
872 | start_info (ob); |
877 | CLEAR_FLAG (ob, FLAG_WIZ); |
873 | CLEAR_FLAG (ob, FLAG_WIZ); |
878 | give_initial_items (ob, ob->randomitems); |
874 | give_initial_items (ob, ob->randomitems); |
879 | link_player_skills (ob); |
|
|
880 | esrv_send_inventory (ob, ob); |
875 | esrv_send_inventory (ob, ob); |
881 | ob->update_stats (); |
876 | ob->update_stats (); |
882 | |
877 | |
883 | /* This moves the player to a different start map, if there |
878 | /* This moves the player to a different start map, if there |
884 | * is one for this race |
879 | * is one for this race |
885 | */ |
880 | */ |
886 | if (*first_map_ext_path) |
881 | if (*first_map_ext_path) |
887 | { |
882 | ob->player_goto (format ("%s/%s", &first_map_ext_path, &ob->arch->archname), ob->x, ob->y); |
888 | object *tmp; |
|
|
889 | char mapname[MAX_BUF]; |
|
|
890 | |
|
|
891 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->archname); |
|
|
892 | tmp = object::create (); |
|
|
893 | EXIT_PATH (tmp) = mapname; |
|
|
894 | EXIT_X (tmp) = ob->x; |
|
|
895 | EXIT_Y (tmp) = ob->y; |
|
|
896 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
|
|
897 | * if the map isn't there, then stay on the |
|
|
898 | * default initial map */ |
|
|
899 | tmp->destroy (); |
|
|
900 | } |
|
|
901 | else |
883 | else |
902 | LOG (llevDebug, "first_map_ext_path not set\n"); |
884 | LOG (llevDebug, "first_map_ext_path not set\n"); |
903 | } |
885 | } |
904 | |
886 | |
905 | void |
887 | void |
… | |
… | |
949 | LOG (llevDebug, "Fleeing player is dead.\n"); |
931 | LOG (llevDebug, "Fleeing player is dead.\n"); |
950 | CLEAR_FLAG (op, FLAG_SCARED); |
932 | CLEAR_FLAG (op, FLAG_SCARED); |
951 | return; |
933 | return; |
952 | } |
934 | } |
953 | |
935 | |
954 | if (op->enemy == NULL) |
936 | if (!op->enemy) |
955 | { |
937 | { |
956 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
938 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
957 | CLEAR_FLAG (op, FLAG_SCARED); |
939 | CLEAR_FLAG (op, FLAG_SCARED); |
958 | return; |
|
|
959 | } |
|
|
960 | |
|
|
961 | /* Seen some crashes here. Since we don't store an |
|
|
962 | * op->enemy_count, it is possible that something destroys the |
|
|
963 | * actual enemy, and the object is recycled. |
|
|
964 | */ |
|
|
965 | if (op->enemy->map == NULL) |
|
|
966 | { |
|
|
967 | CLEAR_FLAG (op, FLAG_SCARED); |
|
|
968 | op->enemy = NULL; |
|
|
969 | return; |
940 | return; |
970 | } |
941 | } |
971 | |
942 | |
972 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
943 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
973 | { |
944 | { |
… | |
… | |
1008 | if (op->move_type & MOVE_FLYING) |
979 | if (op->move_type & MOVE_FLYING) |
1009 | return 1; |
980 | return 1; |
1010 | |
981 | |
1011 | next = op->below; |
982 | next = op->below; |
1012 | |
983 | |
|
|
984 | int cnt = MAX_ITEM_PER_DROP; |
|
|
985 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
|
|
986 | |
1013 | /* loop while there are items on the floor that are not marked as |
987 | /* loop while there are items on the floor that are not marked as |
1014 | * destroyed */ |
988 | * destroyed */ |
1015 | while (next && !next->destroyed ()) |
989 | while (next && !next->destroyed ()) |
1016 | { |
990 | { |
1017 | tmp = next; |
991 | tmp = next; |
1018 | next = tmp->below; |
992 | next = tmp->below; |
1019 | |
993 | |
|
|
994 | if (cnt <= 0) |
|
|
995 | { |
|
|
996 | op->failmsg ("Couldn't pickup all items at once."); |
|
|
997 | return 0; |
|
|
998 | } |
|
|
999 | |
1020 | if (op->destroyed ()) |
1000 | if (op->destroyed ()) |
1021 | return 0; |
1001 | return 0; |
1022 | |
1002 | |
1023 | if (!can_pick (op, tmp)) |
1003 | if (!can_pick (op, tmp)) |
1024 | continue; |
1004 | continue; |
1025 | |
1005 | |
1026 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1006 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1027 | { |
1007 | { |
1028 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1008 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1029 | pick_up (op, tmp); |
1009 | CHK_PICK_PICKUP; |
|
|
1010 | |
1030 | continue; |
1011 | continue; |
1031 | } |
1012 | } |
1032 | |
1013 | |
1033 | /* high not bit set? We're using the old autopickup model */ |
1014 | /* high not bit set? We're using the old autopickup model */ |
1034 | if (!(op->contr->mode & PU_NEWMODE)) |
1015 | if (!(op->contr->mode & PU_NEWMODE)) |
… | |
… | |
1036 | switch (op->contr->mode) |
1017 | switch (op->contr->mode) |
1037 | { |
1018 | { |
1038 | case 0: |
1019 | case 0: |
1039 | return 1; /* don't pick up */ |
1020 | return 1; /* don't pick up */ |
1040 | case 1: |
1021 | case 1: |
1041 | pick_up (op, tmp); |
1022 | CHK_PICK_PICKUP; |
1042 | return 1; |
1023 | return 1; |
1043 | case 2: |
1024 | case 2: |
1044 | pick_up (op, tmp); |
1025 | CHK_PICK_PICKUP; |
1045 | return 0; |
1026 | return 0; |
1046 | case 3: |
1027 | case 3: |
1047 | return 0; /* stop before pickup */ |
1028 | return 0; /* stop before pickup */ |
1048 | case 4: |
1029 | case 4: |
1049 | pick_up (op, tmp); |
1030 | CHK_PICK_PICKUP; |
1050 | break; |
1031 | break; |
1051 | case 5: |
1032 | case 5: |
1052 | pick_up (op, tmp); |
1033 | CHK_PICK_PICKUP; |
1053 | stop = 1; |
1034 | stop = 1; |
1054 | break; |
1035 | break; |
1055 | case 6: |
1036 | case 6: |
1056 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1037 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
1057 | pick_up (op, tmp); |
1038 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
|
|
1039 | CHK_PICK_PICKUP; |
1058 | break; |
1040 | break; |
1059 | |
1041 | |
1060 | case 7: |
1042 | case 7: |
1061 | if (tmp->type == MONEY || tmp->type == GEM) |
1043 | if (tmp->type == MONEY || tmp->type == GEM) |
1062 | pick_up (op, tmp); |
1044 | CHK_PICK_PICKUP; |
1063 | break; |
1045 | break; |
1064 | |
1046 | |
1065 | default: |
1047 | default: |
1066 | /* use value density */ |
1048 | /* use value density */ |
1067 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1049 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1068 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1050 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1069 | pick_up (op, tmp); |
1051 | CHK_PICK_PICKUP; |
1070 | } |
1052 | } |
1071 | } |
1053 | } |
1072 | else |
1054 | else |
1073 | { /* old model */ |
1055 | { /* old model */ |
1074 | /* NEW pickup handling */ |
1056 | /* NEW pickup handling */ |
… | |
… | |
1129 | /* all food and drink if desired */ |
1111 | /* all food and drink if desired */ |
1130 | /* question: don't pick up known-poisonous stuff? */ |
1112 | /* question: don't pick up known-poisonous stuff? */ |
1131 | if (op->contr->mode & PU_FOOD) |
1113 | if (op->contr->mode & PU_FOOD) |
1132 | if (tmp->type == FOOD) |
1114 | if (tmp->type == FOOD) |
1133 | { |
1115 | { |
1134 | pick_up (op, tmp); |
1116 | CHK_PICK_PICKUP; |
1135 | continue; |
1117 | continue; |
1136 | } |
1118 | } |
1137 | |
1119 | |
1138 | if (op->contr->mode & PU_DRINK) |
1120 | if (op->contr->mode & PU_DRINK) |
1139 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1121 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1140 | { |
1122 | { |
1141 | pick_up (op, tmp); |
1123 | CHK_PICK_PICKUP; |
1142 | continue; |
1124 | continue; |
1143 | } |
1125 | } |
1144 | |
1126 | |
1145 | if (op->contr->mode & PU_POTION) |
1127 | if (op->contr->mode & PU_POTION) |
1146 | if (tmp->type == POTION) |
1128 | if (tmp->type == POTION) |
1147 | { |
1129 | { |
1148 | pick_up (op, tmp); |
1130 | CHK_PICK_PICKUP; |
1149 | continue; |
1131 | continue; |
1150 | } |
1132 | } |
1151 | |
1133 | |
1152 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1134 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1153 | if (op->contr->mode & PU_SPELLBOOK) |
1135 | if (op->contr->mode & PU_SPELLBOOK) |
1154 | if (tmp->type == SPELLBOOK) |
1136 | if (tmp->type == SPELLBOOK) |
1155 | { |
1137 | { |
1156 | pick_up (op, tmp); |
1138 | CHK_PICK_PICKUP; |
1157 | continue; |
1139 | continue; |
1158 | } |
1140 | } |
1159 | |
1141 | |
1160 | if (op->contr->mode & PU_SKILLSCROLL) |
1142 | if (op->contr->mode & PU_SKILLSCROLL) |
1161 | if (tmp->type == SKILLSCROLL) |
1143 | if (tmp->type == SKILLSCROLL) |
1162 | { |
1144 | { |
1163 | pick_up (op, tmp); |
1145 | CHK_PICK_PICKUP; |
1164 | continue; |
1146 | continue; |
1165 | } |
1147 | } |
1166 | |
1148 | |
1167 | if (op->contr->mode & PU_READABLES) |
1149 | if (op->contr->mode & PU_READABLES) |
1168 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1150 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1169 | { |
1151 | { |
1170 | pick_up (op, tmp); |
1152 | CHK_PICK_PICKUP; |
1171 | continue; |
1153 | continue; |
1172 | } |
1154 | } |
1173 | |
1155 | |
1174 | /* wands/staves/rods/horns */ |
1156 | /* wands/staves/rods/horns */ |
1175 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1157 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1176 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1158 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1177 | { |
1159 | { |
1178 | pick_up (op, tmp); |
1160 | CHK_PICK_PICKUP; |
1179 | continue; |
1161 | continue; |
1180 | } |
1162 | } |
1181 | |
1163 | |
1182 | /* pick up all magical items */ |
1164 | /* pick up all magical items */ |
1183 | if (op->contr->mode & PU_MAGICAL) |
1165 | if (op->contr->mode & PU_MAGICAL) |
1184 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1166 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1185 | { |
1167 | { |
1186 | pick_up (op, tmp); |
1168 | CHK_PICK_PICKUP; |
1187 | continue; |
1169 | continue; |
1188 | } |
1170 | } |
1189 | |
1171 | |
1190 | if (op->contr->mode & PU_VALUABLES) |
1172 | if (op->contr->mode & PU_VALUABLES) |
1191 | { |
1173 | { |
1192 | if (tmp->type == MONEY || tmp->type == GEM) |
1174 | if (tmp->type == MONEY || tmp->type == GEM) |
1193 | { |
1175 | { |
1194 | pick_up (op, tmp); |
1176 | CHK_PICK_PICKUP; |
1195 | continue; |
1177 | continue; |
1196 | } |
1178 | } |
1197 | } |
1179 | } |
1198 | |
1180 | |
1199 | /* rings & amulets - talismans seems to be typed AMULET */ |
1181 | /* rings & amulets - talismans seems to be typed AMULET */ |
1200 | if (op->contr->mode & PU_JEWELS) |
1182 | if (op->contr->mode & PU_JEWELS) |
1201 | if (tmp->type == RING || tmp->type == AMULET) |
1183 | if (tmp->type == RING || tmp->type == AMULET) |
1202 | { |
1184 | { |
1203 | pick_up (op, tmp); |
1185 | CHK_PICK_PICKUP; |
1204 | continue; |
1186 | continue; |
1205 | } |
1187 | } |
1206 | |
1188 | |
1207 | /* we don't forget dragon food */ |
1189 | /* we don't forget dragon food */ |
1208 | if (op->contr->mode & PU_FLESH) |
1190 | if (op->contr->mode & PU_FLESH) |
1209 | if (tmp->type == FLESH) |
1191 | if (tmp->type == FLESH) |
1210 | { |
1192 | { |
1211 | pick_up (op, tmp); |
1193 | CHK_PICK_PICKUP; |
1212 | continue; |
1194 | continue; |
1213 | } |
1195 | } |
1214 | |
1196 | |
1215 | /* bows and arrows. Bows are good for selling! */ |
1197 | /* bows and arrows. Bows are good for selling! */ |
1216 | if (op->contr->mode & PU_BOW) |
1198 | if (op->contr->mode & PU_BOW) |
1217 | if (tmp->type == BOW) |
1199 | if (tmp->type == BOW) |
1218 | { |
1200 | { |
1219 | pick_up (op, tmp); |
1201 | CHK_PICK_PICKUP; |
1220 | continue; |
1202 | continue; |
1221 | } |
1203 | } |
1222 | |
1204 | |
1223 | if (op->contr->mode & PU_ARROW) |
1205 | if (op->contr->mode & PU_ARROW) |
1224 | if (tmp->type == ARROW) |
1206 | if (tmp->type == ARROW) |
1225 | { |
1207 | { |
1226 | pick_up (op, tmp); |
1208 | CHK_PICK_PICKUP; |
1227 | continue; |
1209 | continue; |
1228 | } |
1210 | } |
1229 | |
1211 | |
1230 | /* all kinds of armor etc. */ |
1212 | /* all kinds of armor etc. */ |
1231 | if (op->contr->mode & PU_ARMOUR) |
1213 | if (op->contr->mode & PU_ARMOUR) |
1232 | if (tmp->type == ARMOUR) |
1214 | if (tmp->type == ARMOUR) |
1233 | { |
1215 | { |
1234 | pick_up (op, tmp); |
1216 | CHK_PICK_PICKUP; |
1235 | continue; |
1217 | continue; |
1236 | } |
1218 | } |
1237 | |
1219 | |
1238 | if (op->contr->mode & PU_HELMET) |
1220 | if (op->contr->mode & PU_HELMET) |
1239 | if (tmp->type == HELMET) |
1221 | if (tmp->type == HELMET) |
1240 | { |
1222 | { |
1241 | pick_up (op, tmp); |
1223 | CHK_PICK_PICKUP; |
1242 | continue; |
1224 | continue; |
1243 | } |
1225 | } |
1244 | |
1226 | |
1245 | if (op->contr->mode & PU_SHIELD) |
1227 | if (op->contr->mode & PU_SHIELD) |
1246 | if (tmp->type == SHIELD) |
1228 | if (tmp->type == SHIELD) |
1247 | { |
1229 | { |
1248 | pick_up (op, tmp); |
1230 | CHK_PICK_PICKUP; |
1249 | continue; |
1231 | continue; |
1250 | } |
1232 | } |
1251 | |
1233 | |
1252 | if (op->contr->mode & PU_BOOTS) |
1234 | if (op->contr->mode & PU_BOOTS) |
1253 | if (tmp->type == BOOTS) |
1235 | if (tmp->type == BOOTS) |
1254 | { |
1236 | { |
1255 | pick_up (op, tmp); |
1237 | CHK_PICK_PICKUP; |
1256 | continue; |
1238 | continue; |
1257 | } |
1239 | } |
1258 | |
1240 | |
1259 | if (op->contr->mode & PU_GLOVES) |
1241 | if (op->contr->mode & PU_GLOVES) |
1260 | if (tmp->type == GLOVES) |
1242 | if (tmp->type == GLOVES) |
1261 | { |
1243 | { |
1262 | pick_up (op, tmp); |
1244 | CHK_PICK_PICKUP; |
1263 | continue; |
1245 | continue; |
1264 | } |
1246 | } |
1265 | |
1247 | |
1266 | if (op->contr->mode & PU_CLOAK) |
1248 | if (op->contr->mode & PU_CLOAK) |
1267 | if (tmp->type == CLOAK) |
1249 | if (tmp->type == CLOAK) |
1268 | { |
1250 | { |
1269 | pick_up (op, tmp); |
1251 | CHK_PICK_PICKUP; |
1270 | continue; |
1252 | continue; |
1271 | } |
1253 | } |
1272 | |
1254 | |
1273 | /* hoping to catch throwing daggers here */ |
1255 | /* hoping to catch throwing daggers here */ |
1274 | if (op->contr->mode & PU_MISSILEWEAPON) |
1256 | if (op->contr->mode & PU_MISSILEWEAPON) |
1275 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1257 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1276 | { |
1258 | { |
1277 | pick_up (op, tmp); |
1259 | CHK_PICK_PICKUP; |
1278 | continue; |
1260 | continue; |
1279 | } |
1261 | } |
1280 | |
1262 | |
1281 | /* careful: chairs and tables are weapons! */ |
1263 | /* careful: chairs and tables are weapons! */ |
1282 | if (op->contr->mode & PU_ALLWEAPON) |
1264 | if (op->contr->mode & PU_ALLWEAPON) |
… | |
… | |
1284 | if (tmp->type == WEAPON && tmp->name != NULL) |
1266 | if (tmp->type == WEAPON && tmp->name != NULL) |
1285 | { |
1267 | { |
1286 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1268 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1287 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1269 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1288 | { |
1270 | { |
1289 | pick_up (op, tmp); |
1271 | CHK_PICK_PICKUP; |
1290 | continue; |
1272 | continue; |
1291 | } |
1273 | } |
1292 | } |
1274 | } |
1293 | |
1275 | |
1294 | if (tmp->type == WEAPON && tmp->name == NULL) |
1276 | if (tmp->type == WEAPON && tmp->name == NULL) |
1295 | { |
1277 | { |
1296 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1278 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1297 | { |
1279 | { |
1298 | pick_up (op, tmp); |
1280 | CHK_PICK_PICKUP; |
1299 | continue; |
1281 | continue; |
1300 | } |
1282 | } |
1301 | } |
1283 | } |
1302 | } |
1284 | } |
1303 | |
1285 | |
1304 | /* misc stuff that's useful */ |
1286 | /* misc stuff that's useful */ |
1305 | if (op->contr->mode & PU_KEY) |
1287 | if (op->contr->mode & PU_KEY) |
1306 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1288 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1307 | { |
1289 | { |
1308 | pick_up (op, tmp); |
1290 | CHK_PICK_PICKUP; |
1309 | continue; |
1291 | continue; |
1310 | } |
1292 | } |
1311 | |
1293 | |
1312 | /* any of the last 4 bits set means we use the ratio for value |
1294 | /* any of the last 4 bits set means we use the ratio for value |
1313 | * pickups */ |
1295 | * pickups */ |
1314 | if (op->contr->mode & PU_RATIO) |
1296 | if (op->contr->mode & PU_RATIO) |
1315 | { |
1297 | { |
1316 | /* use value density to decide what else to grab */ |
1298 | /* use value density to decide what else to grab */ |
1317 | /* >=7 was >= op->contr->mode */ |
1299 | /* >=7 was >= op->contr->mode */ |
1318 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1300 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1319 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1301 | */ |
1320 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1302 | wvratio = op->contr->mode & PU_RATIO; |
1321 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1303 | if (1000 * query_cost (tmp, op, F_TRUE) / tmp->total_weight () >= wvratio * 100) |
1322 | { |
1304 | { |
1323 | pick_up (op, tmp); |
1305 | CHK_PICK_PICKUP; |
1324 | #if 0 |
1306 | #if 0 |
1325 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1307 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1326 | if (tmp->name != NULL) |
1308 | if (tmp->name != NULL) |
1327 | { |
1309 | { |
1328 | fprintf (stderr, "%s", tmp->name); |
1310 | fprintf (stderr, "%s", tmp->name); |
… | |
… | |
1347 | * found object is returned. |
1329 | * found object is returned. |
1348 | */ |
1330 | */ |
1349 | object * |
1331 | object * |
1350 | find_arrow (object *op, const char *type) |
1332 | find_arrow (object *op, const char *type) |
1351 | { |
1333 | { |
1352 | object *tmp = 0; |
|
|
1353 | |
|
|
1354 | for (op = op->inv; op; op = op->below) |
1334 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1355 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
1356 | tmp = find_arrow (splay (op), type); |
|
|
1357 | else if (op->type == ARROW && op->race == type) |
1335 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
1358 | return splay (op); |
1336 | return splay (tmp); |
1359 | |
1337 | |
|
|
1338 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1339 | if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && !strcmp (&tmp->race, type)) |
|
|
1340 | if (object *arrow = find_arrow (tmp, type)) |
|
|
1341 | { |
|
|
1342 | splay (tmp); |
|
|
1343 | return arrow; |
|
|
1344 | } |
|
|
1345 | |
1360 | return tmp; |
1346 | return 0; |
1361 | } |
1347 | } |
1362 | |
1348 | |
1363 | /* |
1349 | /* |
1364 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1350 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1365 | * against the target. A full test is not performed, simply a basic test |
1351 | * against the target. A full test is not performed, simply a basic test |
… | |
… | |
1388 | } |
1374 | } |
1389 | } |
1375 | } |
1390 | else if (arrow->type == ARROW && arrow->race == type) |
1376 | else if (arrow->type == ARROW && arrow->race == type) |
1391 | { |
1377 | { |
1392 | /* allways prefer assasination/slaying */ |
1378 | /* allways prefer assasination/slaying */ |
1393 | if (target->race != NULL && arrow->slaying != NULL && strstr (arrow->slaying, target->race)) |
1379 | if (target->race && arrow->slaying && strstr (arrow->slaying, target->race)) |
1394 | { |
1380 | { |
1395 | if (arrow->attacktype & AT_DEATH) |
1381 | if (arrow->attacktype & AT_DEATH) |
1396 | { |
1382 | { |
1397 | *better = 100; |
1383 | *better = 100; |
1398 | return arrow; |
1384 | return arrow; |
… | |
… | |
1426 | betterby = 1 + arrow->magic + arrow->stats.dam; |
1412 | betterby = 1 + arrow->magic + arrow->stats.dam; |
1427 | } |
1413 | } |
1428 | } |
1414 | } |
1429 | } |
1415 | } |
1430 | } |
1416 | } |
|
|
1417 | |
1431 | if (tmp == NULL && arrow == NULL) |
1418 | if (tmp == NULL && arrow == NULL) |
1432 | return find_arrow (op, type); |
1419 | return find_arrow (op, type); |
1433 | |
1420 | |
1434 | *better = betterby; |
1421 | *better = betterby; |
1435 | return tmp; |
1422 | return tmp; |
… | |
… | |
1465 | for (i = 0, found = 0; i < 20; i++) |
1452 | for (i = 0, found = 0; i < 20; i++) |
1466 | { |
1453 | { |
1467 | x += freearr_x[dir]; |
1454 | x += freearr_x[dir]; |
1468 | y += freearr_y[dir]; |
1455 | y += freearr_y[dir]; |
1469 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1456 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
|
|
1457 | |
1470 | if (mflags & P_OUT_OF_MAP || mflags & P_BLOCKSVIEW) |
1458 | if (mflags & P_OUT_OF_MAP || mflags & P_BLOCKSVIEW) |
1471 | { |
1459 | { |
1472 | tmp = NULL; |
1460 | tmp = 0; |
1473 | break; |
1461 | break; |
1474 | } |
1462 | } |
1475 | else if (GET_MAP_MOVE_BLOCK (m, x, y) == MOVE_FLY_LOW) |
1463 | else if (GET_MAP_MOVE_BLOCK (m, x, y) == MOVE_FLY_LOW) |
1476 | { |
1464 | { |
1477 | /* This block presumes arrows and the like are MOVE_FLY_SLOW - |
1465 | /* This block presumes arrows and the like are MOVE_FLY_SLOW - |
1478 | * perhaps a bad assumption. |
1466 | * perhaps a bad assumption. |
1479 | */ |
1467 | */ |
1480 | tmp = NULL; |
1468 | tmp = 0; |
1481 | break; |
1469 | break; |
1482 | } |
1470 | } |
|
|
1471 | |
1483 | if (mflags & P_IS_ALIVE) |
1472 | if (mflags & P_IS_ALIVE) |
1484 | { |
|
|
1485 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1473 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1486 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
1474 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
1487 | { |
|
|
1488 | found++; |
|
|
1489 | break; |
|
|
1490 | } |
|
|
1491 | if (found) |
|
|
1492 | break; |
1475 | break; |
1493 | } |
|
|
1494 | } |
1476 | } |
1495 | if (tmp == NULL) |
1477 | |
|
|
1478 | if (!tmp) |
1496 | return find_arrow (op, type); |
1479 | return find_arrow (op, type); |
1497 | |
1480 | |
1498 | if (tmp->head) |
1481 | if (tmp->head) |
1499 | tmp = tmp->head; |
1482 | tmp = tmp->head; |
1500 | |
1483 | |
… | |
… | |
1545 | if (bow->below) |
1528 | if (bow->below) |
1546 | { |
1529 | { |
1547 | bow->remove (); |
1530 | bow->remove (); |
1548 | op->insert (bow); |
1531 | op->insert (bow); |
1549 | } |
1532 | } |
1550 | |
|
|
1551 | } |
1533 | } |
1552 | |
1534 | |
1553 | if (!bow->race || !bow->skill) |
1535 | if (!bow->race || !bow->skill) |
1554 | { |
1536 | { |
1555 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", &bow->name); |
1537 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", &bow->name); |
… | |
… | |
1581 | } |
1563 | } |
1582 | |
1564 | |
1583 | /* this should not happen, but sometimes does */ |
1565 | /* this should not happen, but sometimes does */ |
1584 | if (arrow->nrof == 0) |
1566 | if (arrow->nrof == 0) |
1585 | { |
1567 | { |
|
|
1568 | LOG (llevError | logBacktrace, "arrow (%s) has nrof 0\n", arrow->debug_desc ()); |
1586 | arrow->destroy (); |
1569 | arrow->destroy (); |
1587 | return 0; |
1570 | return 0; |
1588 | } |
1571 | } |
1589 | |
1572 | |
1590 | left = arrow; /* these are arrows left to the player */ |
1573 | left = arrow; /* these are arrows left to the player */ |
1591 | arrow = get_split_ob (arrow, 1); |
1574 | arrow = arrow->split (); |
1592 | if (!arrow) |
1575 | if (!arrow) |
1593 | { |
1576 | { |
1594 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1577 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1595 | return 0; |
1578 | return 0; |
1596 | } |
1579 | } |
… | |
… | |
1663 | op->play_sound (sound_find ("fire_arrow")); |
1646 | op->play_sound (sound_find ("fire_arrow")); |
1664 | m->insert (arrow, sx, sy, op); |
1647 | m->insert (arrow, sx, sy, op); |
1665 | |
1648 | |
1666 | if (!arrow->destroyed ()) |
1649 | if (!arrow->destroyed ()) |
1667 | move_arrow (arrow); |
1650 | move_arrow (arrow); |
1668 | |
|
|
1669 | if (op->type == PLAYER) |
|
|
1670 | { |
|
|
1671 | if (left->destroyed ()) |
|
|
1672 | esrv_del_item (op->contr, left->count); |
|
|
1673 | else |
|
|
1674 | esrv_send_item (op, left); |
|
|
1675 | } |
|
|
1676 | |
1651 | |
1677 | return 1; |
1652 | return 1; |
1678 | } |
1653 | } |
1679 | |
1654 | |
1680 | /* Special fire code for players - this takes into |
1655 | /* Special fire code for players - this takes into |
… | |
… | |
1685 | * hence the function name. |
1660 | * hence the function name. |
1686 | */ |
1661 | */ |
1687 | int |
1662 | int |
1688 | player_fire_bow (object *op, int dir) |
1663 | player_fire_bow (object *op, int dir) |
1689 | { |
1664 | { |
1690 | int ret = 0, wcmod = 0; |
1665 | int ret; |
1691 | |
1666 | |
1692 | if (op->contr->bowtype == bow_bestarrow) |
1667 | if (op->contr->bowtype == bow_bestarrow) |
1693 | { |
1668 | { |
1694 | ret = fire_bow (op, op, pick_arrow_target (op, op->contr->ranged_ob->race, dir), dir, 0, op->x, op->y); |
1669 | ret = fire_bow (op, op, pick_arrow_target (op, op->contr->ranged_ob->race, dir), dir, 0, op->x, op->y); |
1695 | } |
1670 | } |
1696 | else if (op->contr->bowtype >= bow_n && op->contr->bowtype <= bow_nw) |
1671 | else if (op->contr->bowtype >= bow_n && op->contr->bowtype <= bow_nw) |
1697 | { |
1672 | { |
1698 | if (!similar_direction (dir, op->contr->bowtype - bow_n + 1)) |
1673 | int wcmod = similar_direction (dir, op->contr->bowtype - bow_n + 1) ? 0 : -1; |
1699 | wcmod = -1; |
|
|
1700 | |
|
|
1701 | ret = fire_bow (op, op, NULL, op->contr->bowtype - bow_n + 1, wcmod, op->x, op->y); |
1674 | ret = fire_bow (op, op, NULL, op->contr->bowtype - bow_n + 1, wcmod, op->x, op->y); |
1702 | } |
1675 | } |
1703 | else if (op->contr->bowtype == bow_threewide) |
1676 | else if (op->contr->bowtype == bow_threewide) |
1704 | { |
1677 | { |
1705 | ret = fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1678 | ret = fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1706 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + freearr_x[absdir (dir + 2)], op->y + freearr_y[absdir (dir + 2)]); |
1679 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + freearr_x[absdir (dir + 2)], op->y + freearr_y[absdir (dir + 2)]); |
1707 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + freearr_x[absdir (dir - 2)], op->y + freearr_y[absdir (dir - 2)]); |
1680 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + freearr_x[absdir (dir - 2)], op->y + freearr_y[absdir (dir - 2)]); |
1708 | } |
1681 | } |
1709 | else if (op->contr->bowtype == bow_spreadshot) |
1682 | else if (op->contr->bowtype == bow_spreadshot) |
1710 | { |
1683 | { |
1711 | ret |= fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1684 | ret = fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1712 | ret |= fire_bow (op, op, NULL, absdir (dir - 1), -5, op->x, op->y); |
1685 | ret |= fire_bow (op, op, NULL, absdir (dir - 1), -5, op->x, op->y); |
1713 | ret |= fire_bow (op, op, NULL, absdir (dir + 1), -5, op->x, op->y); |
1686 | ret |= fire_bow (op, op, NULL, absdir (dir + 1), -5, op->x, op->y); |
1714 | } |
1687 | } |
1715 | else |
1688 | else |
1716 | { |
1689 | { |
… | |
… | |
1754 | return; |
1727 | return; |
1755 | } |
1728 | } |
1756 | } |
1729 | } |
1757 | else if (item->type == ROD || item->type == HORN) |
1730 | else if (item->type == ROD || item->type == HORN) |
1758 | { |
1731 | { |
1759 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1732 | sint16 spell_sp = MAX (item->inv->stats.sp, item->inv->stats.grace); |
|
|
1733 | |
|
|
1734 | // using the maximum of the rods charge allows at least one spell cast |
|
|
1735 | // for a rod or horn, this fixes some broken rods. |
|
|
1736 | if (item->stats.hp < MIN (spell_sp, item->stats.maxhp)) |
1760 | { |
1737 | { |
1761 | op->contr->play_sound (sound_find ("wand_poof")); |
1738 | op->contr->play_sound (sound_find ("wand_poof")); |
1762 | |
1739 | |
1763 | if (item->type == ROD) |
1740 | if (item->type == ROD) |
1764 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1741 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
… | |
… | |
1769 | } |
1746 | } |
1770 | } |
1747 | } |
1771 | |
1748 | |
1772 | if (cast_spell (op, item, dir, item->inv, NULL)) |
1749 | if (cast_spell (op, item, dir, item->inv, NULL)) |
1773 | { |
1750 | { |
1774 | SET_FLAG (op, FLAG_BEEN_APPLIED); /* You now know something about it */ |
1751 | item->flag [FLAG_BEEN_APPLIED] = true; /* You now know something about it */ |
|
|
1752 | |
1775 | if (item->type == WAND) |
1753 | if (item->type == WAND) |
1776 | { |
1754 | { |
1777 | if (!(--item->stats.food)) |
1755 | if (!(--item->stats.food)) |
1778 | { |
1756 | { |
1779 | object *tmp; |
1757 | object *tmp; |
… | |
… | |
1783 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1761 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1784 | item->face = item->arch->face; |
1762 | item->face = item->arch->face; |
1785 | item->set_speed (0); |
1763 | item->set_speed (0); |
1786 | } |
1764 | } |
1787 | |
1765 | |
1788 | if ((tmp = item->in_player ())) |
1766 | if (object *pl = item->visible_to ()) |
1789 | esrv_update_item (UPD_ANIM, tmp, item); |
1767 | esrv_update_item (UPD_ANIM, pl, item); |
1790 | } |
1768 | } |
1791 | } |
1769 | } |
1792 | else if (item->type == ROD || item->type == HORN) |
1770 | else if (item->type == ROD || item->type == HORN) |
1793 | drain_rod_charge (item); |
1771 | drain_rod_charge (item); |
1794 | } |
1772 | } |
… | |
… | |
1799 | bool |
1777 | bool |
1800 | fire (object *op, int dir) |
1778 | fire (object *op, int dir) |
1801 | { |
1779 | { |
1802 | int spellcost = 0; |
1780 | int spellcost = 0; |
1803 | |
1781 | |
1804 | /* check for loss of invisiblity/hide */ |
|
|
1805 | if (action_makes_visible (op)) |
|
|
1806 | make_visible (op); |
|
|
1807 | |
|
|
1808 | player *pl = op->contr; |
1782 | player *pl = op->contr; |
1809 | |
1783 | |
1810 | if (pl->golem) |
1784 | if (pl->golem) |
1811 | { |
1785 | { |
1812 | control_golem (op->contr->golem, dir); |
1786 | control_golem (op->contr->golem, dir); |
… | |
… | |
1814 | } |
1788 | } |
1815 | |
1789 | |
1816 | object *ob = pl->ranged_ob; |
1790 | object *ob = pl->ranged_ob; |
1817 | |
1791 | |
1818 | if (!ob) |
1792 | if (!ob) |
1819 | return false; |
|
|
1820 | |
|
|
1821 | if (!op->change_weapon (ob)) |
|
|
1822 | return false; |
1793 | return false; |
1823 | |
1794 | |
1824 | if (op->speed_left > 0.f) |
1795 | if (op->speed_left > 0.f) |
1825 | --op->speed_left; |
1796 | --op->speed_left; |
1826 | else |
1797 | else |
1827 | return false; |
1798 | return false; |
|
|
1799 | |
|
|
1800 | if (!op->change_weapon (ob)) |
|
|
1801 | return false; |
|
|
1802 | |
|
|
1803 | /* check for loss of invisiblity/hide */ |
|
|
1804 | if (action_makes_visible (op)) |
|
|
1805 | make_visible (op); |
1828 | |
1806 | |
1829 | switch (ob->type) |
1807 | switch (ob->type) |
1830 | { |
1808 | { |
1831 | case BOW: |
1809 | case BOW: |
1832 | player_fire_bow (op, dir); |
1810 | player_fire_bow (op, dir); |
… | |
… | |
1970 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
1948 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
1971 | remove_door2 (door); /* remove door without violence ;-) */ |
1949 | remove_door2 (door); /* remove door without violence ;-) */ |
1972 | } |
1950 | } |
1973 | |
1951 | |
1974 | /* Do this after we print the message */ |
1952 | /* Do this after we print the message */ |
1975 | decrease_ob (key); /* Use up one of the keys */ |
1953 | key->decrease (); /* Use up one of the keys */ |
1976 | /* Need to update the weight the container the key was in */ |
|
|
1977 | if (container != op) |
|
|
1978 | esrv_update_item (UPD_WEIGHT, op, container); |
|
|
1979 | |
1954 | |
1980 | return 1; /* Nothing more to do below */ |
1955 | return 1; /* Nothing more to do below */ |
1981 | } |
1956 | } |
1982 | else if (door->type == LOCKED_DOOR) |
1957 | else if (door->type == LOCKED_DOOR) |
1983 | { |
1958 | { |
… | |
… | |
2080 | --op->speed_left; |
2055 | --op->speed_left; |
2081 | |
2056 | |
2082 | op->play_sound (sound_find ("push_player")); |
2057 | op->play_sound (sound_find ("push_player")); |
2083 | push_ob (mon, dir, op); |
2058 | push_ob (mon, dir, op); |
2084 | |
2059 | |
2085 | if (op->contr->tmp_invis || op->hide) |
2060 | if (action_makes_visible (op)) |
2086 | make_visible (op); |
2061 | make_visible (op); |
2087 | |
2062 | |
2088 | return true; |
2063 | return true; |
2089 | } |
2064 | } |
2090 | else |
2065 | else |
… | |
… | |
2112 | push_ob (mon, dir, op); |
2087 | push_ob (mon, dir, op); |
2113 | } |
2088 | } |
2114 | else |
2089 | else |
2115 | op->statusmsg ("You withhold your attack"); |
2090 | op->statusmsg ("You withhold your attack"); |
2116 | |
2091 | |
2117 | if (op->contr->tmp_invis || op->hide) |
2092 | if (op->contr->tmp_invis || op->flag [FLAG_HIDDEN]) |
2118 | make_visible (op); |
2093 | make_visible (op); |
2119 | |
2094 | |
2120 | return true; |
2095 | return true; |
2121 | } |
2096 | } |
2122 | } |
2097 | } |
… | |
… | |
2164 | bool |
2139 | bool |
2165 | move_player (object *op, int dir) |
2140 | move_player (object *op, int dir) |
2166 | { |
2141 | { |
2167 | int pick; |
2142 | int pick; |
2168 | |
2143 | |
2169 | if (!op->map || op->map->in_memory != MAP_IN_MEMORY) |
2144 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2170 | return 0; |
2145 | return 0; |
2171 | |
2146 | |
2172 | /* Sanity check: make sure dir is valid */ |
2147 | /* Sanity check: make sure dir is valid */ |
2173 | if ((dir < 0) || (dir >= 9)) |
2148 | if ((dir < 0) || (dir >= 9)) |
2174 | { |
2149 | { |
… | |
… | |
2180 | if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) |
2155 | if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) |
2181 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2156 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2182 | |
2157 | |
2183 | op->facing = dir; |
2158 | op->facing = dir; |
2184 | |
2159 | |
2185 | if (op->hide) |
2160 | if (op->flag [FLAG_HIDDEN]) |
2186 | do_hidden_move (op); |
2161 | do_hidden_move (op); |
2187 | |
2162 | |
2188 | bool retval; |
2163 | bool retval; |
2189 | |
2164 | |
2190 | if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir))) |
2165 | if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir))) |
… | |
… | |
2262 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2237 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2263 | { |
2238 | { |
2264 | op->play_sound (sound_find ("ob_evaporate")); |
2239 | op->play_sound (sound_find ("ob_evaporate")); |
2265 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2240 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2266 | |
2241 | |
2267 | if (op->contr) |
|
|
2268 | esrv_del_item (op->contr, tmp->count); |
|
|
2269 | |
|
|
2270 | tmp->destroy (); |
2242 | tmp->destroy (); |
2271 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2243 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2272 | |
2244 | |
2273 | if (op->stats.hp < 0) |
2245 | if (op->stats.hp < 0) |
2274 | op->stats.hp = op->stats.maxhp; |
2246 | op->stats.hp = op->stats.maxhp; |
… | |
… | |
2286 | return 0; |
2258 | return 0; |
2287 | } |
2259 | } |
2288 | |
2260 | |
2289 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2261 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2290 | * back in the map (location and map determined by values of env). This |
2262 | * back in the map (location and map determined by values of env). This |
2291 | * function will descend into containers. op is the object to start the search |
2263 | * function will descend into containers. op is the object to start the search |
2292 | * from. |
2264 | * from. |
2293 | */ |
2265 | */ |
2294 | static void |
2266 | static void |
2295 | drop_unpaid_items (object *op, object *env) |
2267 | drop_unpaid_items (object *op, object *env) |
2296 | { |
2268 | { |
2297 | while (op) |
2269 | while (op) |
2298 | { |
2270 | { |
2299 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2271 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2300 | |
2272 | |
2301 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2273 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2302 | { |
|
|
2303 | if (env->type == PLAYER) |
|
|
2304 | esrv_del_item (env->contr, op->count); |
|
|
2305 | |
|
|
2306 | op->insert_at (env); |
2274 | op->insert_at (env); |
2307 | } |
|
|
2308 | else if (op->inv) |
2275 | else if (op->inv) |
2309 | drop_unpaid_items (op->inv, env); |
2276 | drop_unpaid_items (op->inv, env); |
2310 | |
2277 | |
2311 | op = next; |
2278 | op = next; |
2312 | } |
2279 | } |
… | |
… | |
2324 | * Moved from apply.c to player.c - player.c is what |
2291 | * Moved from apply.c to player.c - player.c is what |
2325 | * actually uses this function. player.c may not be quite the |
2292 | * actually uses this function. player.c may not be quite the |
2326 | * best, a misc file for object actions is probably better, |
2293 | * best, a misc file for object actions is probably better, |
2327 | * but there isn't one in the server directory. |
2294 | * but there isn't one in the server directory. |
2328 | */ |
2295 | */ |
2329 | char * |
2296 | const char * |
2330 | gravestone_text (object *op) |
2297 | gravestone_text (object *op) |
2331 | { |
2298 | { |
2332 | static char buf2[MAX_BUF]; |
2299 | static dynbuf_text buf; |
2333 | char buf[MAX_BUF]; |
|
|
2334 | time_t now = time (NULL); |
|
|
2335 | |
2300 | |
2336 | strcpy (buf2, " R.I.P.\n\n"); |
2301 | buf << "---- R.I.P. ----\n\n" |
|
|
2302 | << op->name; |
|
|
2303 | |
2337 | if (op->type == PLAYER) |
2304 | if (op->type == PLAYER) |
2338 | sprintf (buf, "%s the %s\n", &op->name, op->contr->title); |
2305 | buf << " the " << op->contr->title; |
2339 | else |
|
|
2340 | sprintf (buf, "%s\n", &op->name); |
|
|
2341 | |
2306 | |
2342 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2307 | buf << "\n\n"; |
2343 | strcat (buf2, buf); |
2308 | |
|
|
2309 | buf << "who was level "; |
|
|
2310 | buf << (sint32)op->level << "\n\n" // OO breakdown |
|
|
2311 | << " when " << (op->contr ? "killed" : "died") << "\n\n"; |
|
|
2312 | |
2344 | if (op->type == PLAYER) |
2313 | if (op->type == PLAYER) |
2345 | sprintf (buf, "who was in level %d when killed\n", op->level); |
2314 | buf << "by " << op->contr->killer_name () << ".\n\n"; |
2346 | else |
|
|
2347 | sprintf (buf, "who was in level %d when died.\n\n", op->level); |
|
|
2348 | |
2315 | |
2349 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
|
|
2350 | strcat (buf2, buf); |
|
|
2351 | if (op->type == PLAYER) |
|
|
2352 | { |
2316 | { |
2353 | sprintf (buf, "by %s.\n\n", op->contr->killer); |
2317 | static char buf2[128]; |
2354 | strncat (buf2, " ", 21 - strlen (buf) / 2); |
2318 | time_t now = time (NULL); |
2355 | strcat (buf2, buf); |
|
|
2356 | } |
|
|
2357 | |
|
|
2358 | strftime (buf, MAX_BUF, "%b %d %Y\n", localtime (&now)); |
2319 | strftime (buf2, 128, "%b %d %Y\n\n", localtime (&now)); |
2359 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2320 | buf << buf2; |
2360 | strcat (buf2, buf); |
2321 | } |
2361 | |
2322 | |
2362 | return buf2; |
2323 | return buf; |
2363 | } |
2324 | } |
2364 | |
2325 | |
2365 | void |
2326 | void |
2366 | do_some_living (object *op) |
2327 | do_some_living (object *op) |
2367 | { |
2328 | { |
… | |
… | |
2548 | op->stats.food--; |
2509 | op->stats.food--; |
2549 | } |
2510 | } |
2550 | |
2511 | |
2551 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2512 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2552 | { |
2513 | { |
2553 | object *tmp, *flesh = 0; |
2514 | object *flesh = 0; |
2554 | |
2515 | |
2555 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2516 | for_inv_removable (op, tmp) |
2556 | { |
2517 | { |
2557 | if (!QUERY_FLAG (tmp, FLAG_UNPAID)) |
2518 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
2519 | continue; |
|
|
2520 | |
|
|
2521 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2558 | { |
2522 | { |
2559 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2523 | op->statusmsg ("You blindly grab for a bite of food. " |
2560 | { |
2524 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2561 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
|
|
2562 | manual_apply (op, tmp, 0); |
2525 | manual_apply (op, tmp, 0); |
|
|
2526 | |
2563 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2527 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2564 | break; |
2528 | break; |
2565 | } |
2529 | } |
2566 | else if (tmp->type == FLESH) |
2530 | else if (tmp->type == FLESH) |
2567 | flesh = tmp; |
2531 | flesh = tmp; |
2568 | } /* End if paid for object */ |
2532 | } |
2569 | } /* end of for loop */ |
|
|
2570 | |
2533 | |
2571 | /* If player is still starving, it means they don't have any food, so |
2534 | /* If player is still starving, it means they don't have any food, so |
2572 | * eat flesh instead. |
2535 | * eat flesh instead. |
2573 | */ |
2536 | */ |
2574 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2537 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2575 | { |
2538 | { |
2576 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2539 | op->statusmsg ("You blindly grab for a bite of food. " |
|
|
2540 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2577 | manual_apply (op, flesh, 0); |
2541 | manual_apply (op, flesh, 0); |
2578 | } |
2542 | } |
|
|
2543 | |
|
|
2544 | // If player is still starving, alert him! |
|
|
2545 | if (op->stats.food < 0) |
|
|
2546 | op->failmsg ("You are starving! " |
|
|
2547 | "H<Eat some food to increase your food and prevent you from an untimely death.>"); |
2579 | } |
2548 | } |
2580 | |
2549 | |
2581 | if (op->stats.food < 0) |
2550 | if (op->stats.food < 0) |
2582 | { |
2551 | { |
2583 | op->stats.hp += op->stats.food; |
2552 | op->stats.hp += op->stats.food; |
2584 | op->stats.food = 0; |
2553 | op->stats.food = 0; |
|
|
2554 | |
|
|
2555 | if (op->stats.hp < 0) |
|
|
2556 | { |
|
|
2557 | op->contr->killer = archetype::get ("killer_starvation"); |
|
|
2558 | op->contr->killer->destroy (); |
2585 | } |
2559 | } |
|
|
2560 | } |
2586 | |
2561 | |
|
|
2562 | /* killer should be set here already */ |
2587 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2563 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2588 | kill_player (op); |
2564 | kill_player (op); |
2589 | } |
2565 | } |
2590 | } |
2566 | } |
2591 | |
2567 | |
… | |
… | |
2641 | { |
2617 | { |
2642 | tmp->name = format ("%s's finger" , &op->name); |
2618 | tmp->name = format ("%s's finger" , &op->name); |
2643 | tmp->name_pl = format ("%s's fingers", &op->name); |
2619 | tmp->name_pl = format ("%s's fingers", &op->name); |
2644 | tmp->msg = format ( |
2620 | tmp->msg = format ( |
2645 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2621 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2646 | &op->name, op->contr->title, (int) (op->level), op->contr->killer |
2622 | &op->name, op->contr->title, |
|
|
2623 | (int)op->level, |
|
|
2624 | op->contr->killer_name () |
2647 | ); |
2625 | ); |
2648 | tmp->value = 0, tmp->type = 0; |
2626 | tmp->value = 0, tmp->type = 0; |
2649 | tmp->materialname = "organics"; |
2627 | tmp->materialname = "organics"; |
2650 | tmp->insert_at (op, tmp); |
2628 | tmp->insert_at (op, tmp); |
2651 | } |
2629 | } |
… | |
… | |
2657 | } |
2635 | } |
2658 | |
2636 | |
2659 | INVOKE_PLAYER (DEATH, op->contr); |
2637 | INVOKE_PLAYER (DEATH, op->contr); |
2660 | |
2638 | |
2661 | command_kill_pets (op, 0); |
2639 | command_kill_pets (op, 0); |
2662 | |
|
|
2663 | if (op->stats.food < 0) |
|
|
2664 | strcpy (op->contr->killer, "starvation"); |
|
|
2665 | |
2640 | |
2666 | op->contr->play_sound (sound_find ("player_dies")); |
2641 | op->contr->play_sound (sound_find ("player_dies")); |
2667 | |
2642 | |
2668 | /* save the map location for corpse, gravestone */ |
2643 | /* save the map location for corpse, gravestone */ |
2669 | x = op->x; |
2644 | x = op->x; |
… | |
… | |
2778 | lost_a_stat = 1; |
2753 | lost_a_stat = 1; |
2779 | } |
2754 | } |
2780 | } |
2755 | } |
2781 | } |
2756 | } |
2782 | } |
2757 | } |
|
|
2758 | |
2783 | /* If no stat lost, tell the player. */ |
2759 | /* If no stat lost, tell the player. */ |
2784 | if (!lost_a_stat) |
2760 | if (!lost_a_stat) |
2785 | { |
2761 | { |
2786 | /* determine_god() seems to not work sometimes... why is this? |
2762 | /* determine_god() seems to not work sometimes... why is this? |
2787 | Should I be using something else? GD */ |
2763 | Should I be using something else? GD */ |
… | |
… | |
2791 | new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief moment you feel the holy presence of %s protecting" " you.", god); |
2767 | new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief moment you feel the holy presence of %s protecting" " you.", god); |
2792 | else |
2768 | else |
2793 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you."); |
2769 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you."); |
2794 | } |
2770 | } |
2795 | #else |
2771 | #else |
2796 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you from losing yourself completely."); |
2772 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you from losing yourself completely."); |
2797 | #endif |
2773 | #endif |
2798 | |
2774 | |
2799 | /* Put a gravestone up where the character 'almost' died. List the |
2775 | /* Put a gravestone up where the character 'almost' died. List the |
2800 | * exp loss on the stone. |
2776 | * exp loss on the stone. |
2801 | */ |
2777 | */ |
2802 | tmp = arch_to_object (archetype::find ("gravestone")); |
2778 | tmp = arch_to_object (archetype::find ("gravestone")); |
2803 | sprintf (buf, "%s's gravestone", &op->name); |
2779 | tmp->name = format ("%s's gravestone", &op->name); |
2804 | tmp->name = buf; |
2780 | tmp->name_pl = format ("%s's gravestones", &op->name); |
2805 | sprintf (buf, "%s's gravestones", &op->name); |
2781 | tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n", |
2806 | tmp->name_pl = buf; |
2782 | &op->name, op->contr->title, op->contr->killer_name ()); |
2807 | sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer); |
|
|
2808 | tmp->msg = buf; |
|
|
2809 | tmp->x = op->x, tmp->y = op->y; |
2783 | tmp->x = op->x, tmp->y = op->y; |
2810 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2784 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2811 | |
2785 | |
2812 | /**************************************/ |
2786 | /**************************************/ |
2813 | /* */ |
2787 | /* */ |
… | |
… | |
2836 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2810 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2837 | } |
2811 | } |
2838 | |
2812 | |
2839 | cure_disease (op, 0, 0); /* remove any disease */ |
2813 | cure_disease (op, 0, 0); /* remove any disease */ |
2840 | |
2814 | |
|
|
2815 | // remove all spell effects that are active |
|
|
2816 | // to avoid long-term effects such as word-of-recall |
|
|
2817 | for (object *item = op->inv; item; ) |
|
|
2818 | { |
|
|
2819 | object *next = item->below; |
|
|
2820 | |
|
|
2821 | if (item->type == SPELL_EFFECT && item->active) |
|
|
2822 | item->destroy (); |
|
|
2823 | |
|
|
2824 | item = next; |
|
|
2825 | } |
|
|
2826 | |
2841 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2827 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2842 | apply_death_exp_penalty (op); |
2828 | apply_death_exp_penalty (op); |
|
|
2829 | |
2843 | if (op->stats.food < 100) |
2830 | if (op->stats.food < 100) |
2844 | op->stats.food = 900; |
2831 | op->stats.food = 900; |
|
|
2832 | |
2845 | op->stats.hp = op->stats.maxhp; |
2833 | op->stats.hp = op->stats.maxhp; |
2846 | op->stats.sp = MAX (op->stats.sp, op->stats.maxsp); |
2834 | op->stats.sp = MAX (op->stats.sp, op->stats.maxsp); |
2847 | op->stats.grace = MAX (op->stats.grace, op->stats.maxgrace); |
2835 | op->stats.grace = MAX (op->stats.grace, op->stats.maxgrace); |
2848 | |
2836 | |
2849 | /* |
2837 | /* |
… | |
… | |
2887 | if (will_kill_again & (1 << at)) |
2875 | if (will_kill_again & (1 << at)) |
2888 | force->resist[at] = 100; |
2876 | force->resist[at] = 100; |
2889 | |
2877 | |
2890 | insert_ob_in_ob (force, op); |
2878 | insert_ob_in_ob (force, op); |
2891 | op->update_stats (); |
2879 | op->update_stats (); |
2892 | |
|
|
2893 | } |
2880 | } |
2894 | |
2881 | |
2895 | new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED."); |
2882 | new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED."); |
2896 | } |
2883 | } |
2897 | |
2884 | |
… | |
… | |
2917 | |
2904 | |
2918 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2905 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2919 | { |
2906 | { |
2920 | if (tmp->nrof > 1) |
2907 | if (tmp->nrof > 1) |
2921 | { |
2908 | { |
2922 | tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); |
2909 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2923 | tmp2->destroy (); |
|
|
2924 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2910 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2925 | } |
2911 | } |
2926 | else |
2912 | else |
2927 | tmp->destroy (); |
2913 | tmp->destroy (); |
2928 | } |
2914 | } |
… | |
… | |
2939 | void |
2925 | void |
2940 | fix_weight (void) |
2926 | fix_weight (void) |
2941 | { |
2927 | { |
2942 | for_all_players (pl) |
2928 | for_all_players (pl) |
2943 | { |
2929 | { |
2944 | int old = pl->ob->carrying, sum = sum_weight (pl->ob); |
2930 | sint32 old = pl->ob->carrying; |
2945 | |
2931 | |
2946 | if (old == sum) |
2932 | pl->ob->update_weight (); |
2947 | continue; |
2933 | |
|
|
2934 | if (old != pl->ob->carrying) |
|
|
2935 | { |
2948 | pl->ob->update_stats (); |
2936 | pl->ob->update_stats (); |
2949 | LOG (llevDebug, "Fixed inventory in %s (%d -> %d)\n", &pl->ob->name, old, sum); |
2937 | LOG (llevDebug, "Fixed inventory in %s (%d -> %d)\n", &pl->ob->name, (int)old, (int)pl->ob->carrying); |
|
|
2938 | } |
2950 | } |
2939 | } |
2951 | } |
2940 | } |
2952 | |
2941 | |
2953 | void |
2942 | void |
2954 | fix_luck (void) |
2943 | fix_luck (void) |
… | |
… | |
2996 | } |
2985 | } |
2997 | |
2986 | |
2998 | void |
2987 | void |
2999 | make_visible (object *op) |
2988 | make_visible (object *op) |
3000 | { |
2989 | { |
3001 | op->hide = 0; |
2990 | op->flag [FLAG_HIDDEN] = 0; |
3002 | op->invisible = 0; |
2991 | op->invisible = 0; |
3003 | |
2992 | |
3004 | if (op->type == PLAYER) |
2993 | if (op->type == PLAYER) |
3005 | { |
2994 | { |
3006 | op->contr->tmp_invis = 0; |
2995 | op->contr->tmp_invis = 0; |
… | |
… | |
3040 | * as bad as carrying a light on a pitch dark map */ |
3029 | * as bad as carrying a light on a pitch dark map */ |
3041 | if (has_carried_lights (ob)) |
3030 | if (has_carried_lights (ob)) |
3042 | level = -(10 + (2 * ob->map->darkness)); |
3031 | level = -(10 + (2 * ob->map->darkness)); |
3043 | |
3032 | |
3044 | /* scan through all nearby squares for terrain to hide in */ |
3033 | /* scan through all nearby squares for terrain to hide in */ |
3045 | for (i = 0, x = ob->x, y = ob->y; i < 9; i++, x = ob->x + freearr_x[i], y = ob->y + freearr_y[i]) |
3034 | for (i = 0, x = ob->x, y = ob->y; |
|
|
3035 | i <= SIZEOFFREE1; |
|
|
3036 | i++, x = ob->x + freearr_x[i], y = ob->y + freearr_y[i]) |
3046 | { |
3037 | { |
3047 | mflag = get_map_flags (ob->map, NULL, x, y, NULL, NULL); |
3038 | mflag = get_map_flags (ob->map, NULL, x, y, NULL, NULL); |
3048 | if (mflag & P_OUT_OF_MAP) |
3039 | if (mflag & P_OUT_OF_MAP) |
3049 | { |
|
|
3050 | continue; |
3040 | continue; |
3051 | } |
3041 | |
3052 | if (mflag & P_BLOCKSVIEW) /* something to hide near! */ |
3042 | if (mflag & P_BLOCKSVIEW) /* something to hide near! */ |
3053 | level += 2; |
3043 | level += 2; |
3054 | else /* open terrain! */ |
3044 | else /* open terrain! */ |
3055 | level -= 1; |
3045 | level -= 1; |
3056 | } |
3046 | } |
… | |
… | |
3067 | * spot (surrounded by clear terrain in broad daylight). -b.t. |
3057 | * spot (surrounded by clear terrain in broad daylight). -b.t. |
3068 | */ |
3058 | */ |
3069 | void |
3059 | void |
3070 | do_hidden_move (object *op) |
3060 | do_hidden_move (object *op) |
3071 | { |
3061 | { |
3072 | int hide = 0, num = random_roll (0, 19, op, PREFER_LOW); |
3062 | int hide = 0; |
3073 | object *skop; |
|
|
3074 | |
3063 | |
3075 | if (!op || !op->map) |
3064 | if (!op || !op->map) |
3076 | return; |
3065 | return; |
3077 | |
3066 | |
3078 | skop = find_obj_by_type_subtype (op, SKILL, SK_HIDING); |
3067 | object *skop = find_obj_by_type_subtype (op, SKILL, SK_HIDING); |
|
|
3068 | int num = random_roll (0, 19, op, PREFER_LOW); |
3079 | |
3069 | |
3080 | /* its *extremely* hard to run and sneak/hide at the same time! */ |
3070 | /* its *extremely* hard to run and sneak/hide at the same time! */ |
3081 | if (op->type == PLAYER && op->contr->run_on) |
3071 | if (op->type == PLAYER && op->contr->run_on) |
3082 | if (!skop || num >= skop->level) |
3072 | if (!skop || num >= skop->level) |
3083 | { |
3073 | { |
… | |
… | |
3093 | num -= hide; |
3083 | num -= hide; |
3094 | |
3084 | |
3095 | if ((op->type == PLAYER && hide < -10) || ((op->invisible -= num) <= 0)) |
3085 | if ((op->type == PLAYER && hide < -10) || ((op->invisible -= num) <= 0)) |
3096 | { |
3086 | { |
3097 | make_visible (op); |
3087 | make_visible (op); |
|
|
3088 | |
3098 | if (op->type == PLAYER) |
3089 | if (op->type == PLAYER) |
3099 | new_draw_info (NDI_UNIQUE, 0, op, "You moved out of hiding! You are visible!"); |
3090 | new_draw_info (NDI_UNIQUE, 0, op, "You moved out of hiding! You are visible!"); |
3100 | } |
3091 | } |
3101 | else if (op->type == PLAYER && skop) |
3092 | else if (op->type == PLAYER && skop) |
3102 | change_exp (op, calc_skill_exp (op, NULL, skop), skop->skill, 0); |
3093 | change_exp (op, calc_skill_exp (op, NULL, skop), skop->skill, 0); |
… | |
… | |
3196 | |
3187 | |
3197 | /* only the viewable area the player sees is updated by LOS |
3188 | /* only the viewable area the player sees is updated by LOS |
3198 | * code, so we need to restrict ourselves to that range of values |
3189 | * code, so we need to restrict ourselves to that range of values |
3199 | * for any meaningful values. |
3190 | * for any meaningful values. |
3200 | */ |
3191 | */ |
3201 | if (abs (dx) <= (pl->contr->ns->mapx / 2) && |
3192 | if (pl->contr->blocked_los (dx, dy) != LOS_BLOCKED) |
3202 | abs (dy) <= (pl->contr->ns->mapy / 2) && |
|
|
3203 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
|
|
3204 | return 1; |
3193 | return 1; |
3205 | |
3194 | |
3206 | op = op->more; |
3195 | op = op->more; |
3207 | } |
3196 | } |
3208 | |
3197 | |
3209 | return 0; |
3198 | return 0; |
3210 | } |
3199 | } |
3211 | |
3200 | |
3212 | /* routine for both players and monsters. We call this when |
3201 | /* routine for both players and monsters. We call this when |
3213 | * there is a possibility for our action distrubing our hiding |
3202 | * there is a possibility for our action distrubing our hiding |
3214 | * place or invisiblity spell. Artefact invisiblity is not |
3203 | * place or invisiblity spell. Artefact invisiblity causes |
3215 | * effected by this. If we arent invisible to begin with, we |
3204 | * "noise" instead. If we arent invisible to begin with, we |
3216 | * return 0. |
3205 | * return 0. |
3217 | */ |
3206 | */ |
3218 | int |
3207 | int |
3219 | action_makes_visible (object *op) |
3208 | action_makes_visible (object *op) |
3220 | { |
3209 | { |
3221 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3210 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3222 | { |
3211 | { |
3223 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3212 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
|
|
3213 | { |
|
|
3214 | // artefact invisibility is permanent, but we still make noise |
|
|
3215 | // this is important for game-balance. |
|
|
3216 | if (op->contr) |
|
|
3217 | op->make_noise (); |
|
|
3218 | |
3224 | return 0; |
3219 | return 0; |
|
|
3220 | } |
3225 | |
3221 | |
3226 | if (op->contr && op->contr->tmp_invis == 0) |
3222 | if (op->contr && op->contr->tmp_invis == 0) |
3227 | return 0; |
3223 | return 0; |
3228 | |
3224 | |
3229 | /* If monsters, they should become visible */ |
3225 | /* If monsters, they should become visible */ |
3230 | if (op->hide || !op->contr || (op->contr && op->contr->tmp_invis)) |
3226 | if (op->flag [FLAG_HIDDEN] || !op->contr || (op->contr && op->contr->tmp_invis)) |
3231 | { |
3227 | { |
3232 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3228 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->flag [FLAG_HIDDEN] ? "unhidden" : "visible"); |
3233 | return 1; |
3229 | return 1; |
3234 | } |
3230 | } |
3235 | } |
3231 | } |
3236 | |
3232 | |
3237 | return 0; |
3233 | return 0; |
… | |
… | |
3443 | else |
3439 | else |
3444 | { |
3440 | { |
3445 | /* generate misc. treasure */ |
3441 | /* generate misc. treasure */ |
3446 | tmp = arch_to_object (tr->item); |
3442 | tmp = arch_to_object (tr->item); |
3447 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3443 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3448 | tmp = insert_ob_in_ob (tmp, who); |
3444 | who->insert (tmp); |
3449 | if (who->type == PLAYER) |
|
|
3450 | esrv_send_item (who, tmp); |
|
|
3451 | } |
3445 | } |
3452 | } |
3446 | } |
3453 | |
3447 | |
3454 | /** |
3448 | /** |
3455 | * Unready an object for a player. This function does nothing if the object was |
3449 | * Unready an object for a player. This function does nothing if the object was |
… | |
… | |
3476 | |
3470 | |
3477 | int dx, dy; |
3471 | int dx, dy; |
3478 | if (!adjacent_map (map, ns->current_map, &dx, &dy)) |
3472 | if (!adjacent_map (map, ns->current_map, &dx, &dy)) |
3479 | return 0; |
3473 | return 0; |
3480 | |
3474 | |
3481 | x += dx - ns->current_x + ns->mapx / 2; |
3475 | x += dx - ns->current_x; |
3482 | y += dy - ns->current_y + ns->mapy / 2; |
3476 | y += dy - ns->current_y; |
3483 | |
3477 | |
3484 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
|
|
3485 | return 0; |
|
|
3486 | |
|
|
3487 | return 100 - blocked_los [x][y]; |
3478 | return 100 - blocked_los (x, y); |
3488 | } |
3479 | } |
3489 | |
3480 | |
3490 | void |
3481 | void |
3491 | player::infobox (const char *title, const char *msg, int color) |
3482 | player::infobox (const char *title, const char *msg, int color) |
3492 | { |
3483 | { |