1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <sproto.h> |
25 | #include <sproto.h> |
26 | #include <sounds.h> |
26 | #include <sounds.h> |
… | |
… | |
215 | |
215 | |
216 | /* make sure he's a player -- needed because of class change. */ |
216 | /* make sure he's a player -- needed because of class change. */ |
217 | ob->type = PLAYER; // we are paranoid |
217 | ob->type = PLAYER; // we are paranoid |
218 | ob->race = ob->arch->race; |
218 | ob->race = ob->arch->race; |
219 | |
219 | |
220 | ob->carrying = sum_weight (ob); |
220 | ob->update_weight (); |
221 | link_player_skills (ob); |
221 | link_player_skills (ob); |
222 | |
222 | |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
224 | |
224 | |
225 | assign (title, ob->arch->object::name); |
225 | assign (title, ob->arch->object::name); |
… | |
… | |
321 | combat_ob = op; |
321 | combat_ob = op; |
322 | break; |
322 | break; |
323 | } |
323 | } |
324 | |
324 | |
325 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
325 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
|
|
326 | ob->deactivate (); // change_Weapon activates, fix this better |
326 | } |
327 | } |
327 | |
328 | |
328 | void |
329 | void |
329 | player::set_observe (object *op) |
330 | player::set_observe (object *op) |
330 | { |
331 | { |
… | |
… | |
403 | * Note: there MUST be at least one player archetype! |
404 | * Note: there MUST be at least one player archetype! |
404 | */ |
405 | */ |
405 | archetype * |
406 | archetype * |
406 | get_player_archetype (archetype *at) |
407 | get_player_archetype (archetype *at) |
407 | { |
408 | { |
|
|
409 | // archetypes could have been reloaded |
|
|
410 | archetype *nat = at ? archetype::find (at->archname) : archetypes [0]; |
|
|
411 | |
|
|
412 | if (!nat) |
|
|
413 | return at; |
|
|
414 | |
408 | archvec::iterator i = at ? archetypes.find (at) : archetypes.begin (); |
415 | archvec::iterator i = archetypes.find (nat); |
409 | |
416 | |
410 | for (;;) |
417 | for (;;) |
411 | { |
418 | { |
412 | if (++i == archetypes.end ()) |
419 | if (++i == archetypes.end ()) |
413 | i = archetypes.begin (); |
420 | i = archetypes.begin (); |
… | |
… | |
631 | |
638 | |
632 | return firstdir; |
639 | return firstdir; |
633 | } |
640 | } |
634 | |
641 | |
635 | void |
642 | void |
636 | give_initial_items (object *pl, treasurelist * items) |
643 | give_initial_items (object *pl, treasurelist *items) |
637 | { |
644 | { |
638 | object *op, *next = NULL; |
|
|
639 | |
|
|
640 | if (pl->randomitems != NULL) |
645 | if (pl->randomitems) |
641 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
646 | create_treasure (items, pl, GT_STARTEQUIP | GT_ONLY_GOOD, 1, 0); |
642 | |
647 | |
643 | for (op = pl->inv; op; op = next) |
648 | for (object *next, *op = pl->inv; op; op = next) |
644 | { |
649 | { |
645 | next = op->below; |
650 | next = op->below; |
646 | |
651 | |
647 | /* Forces get applied per default, unless they have the |
652 | /* Forces get applied per default, unless they have the |
648 | * flag "neutral" set. Sorry but I can't think of a better way |
653 | * flag "neutral" set. Sorry but I can't think of a better way |
… | |
… | |
653 | /* we never give weapons/armour if these cannot be used |
658 | /* we never give weapons/armour if these cannot be used |
654 | * by this player due to race restrictions |
659 | * by this player due to race restrictions |
655 | */ |
660 | */ |
656 | if (pl->type == PLAYER) |
661 | if (pl->type == PLAYER) |
657 | { |
662 | { |
658 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) && |
663 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) |
|
|
664 | && |
659 | (op->type == ARMOUR || op->type == BOOTS || |
665 | (op->type == ARMOUR || op->type == BOOTS |
660 | op->type == CLOAK || op->type == HELMET || |
666 | || op->type == CLOAK || op->type == HELMET |
661 | op->type == SHIELD || op->type == GLOVES || |
667 | || op->type == SHIELD || op->type == GLOVES |
|
|
668 | || op->type == BRACERS || op->type == GIRDLE)) |
662 | op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
669 | || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
663 | { |
670 | { |
664 | op->destroy (); |
671 | op->destroy (); |
665 | continue; |
672 | continue; |
666 | } |
673 | } |
667 | } |
674 | } |
… | |
… | |
690 | if (op->nrof > 1) |
697 | if (op->nrof > 1) |
691 | op->nrof = 1; |
698 | op->nrof = 1; |
692 | } |
699 | } |
693 | |
700 | |
694 | if (op->type == SPELLBOOK && op->inv) |
701 | if (op->type == SPELLBOOK && op->inv) |
695 | { |
|
|
696 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
702 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
697 | } |
|
|
698 | |
703 | |
699 | /* Give starting characters identified, uncursed, and undamned |
704 | /* Give starting characters identified, uncursed, and undamned |
700 | * items. Just don't identify gold or silver, or it won't be |
705 | * items. Just don't identify gold or silver, or it won't be |
701 | * merged properly. |
706 | * merged properly. |
702 | */ |
707 | */ |
703 | if (need_identify (op)) |
708 | if (need_identify (op)) |
704 | { |
709 | { |
705 | SET_FLAG (op, FLAG_IDENTIFIED); |
710 | SET_FLAG (op, FLAG_IDENTIFIED); |
706 | CLEAR_FLAG (op, FLAG_CURSED); |
711 | CLEAR_FLAG (op, FLAG_CURSED); |
707 | CLEAR_FLAG (op, FLAG_DAMNED); |
712 | CLEAR_FLAG (op, FLAG_DAMNED); |
708 | } |
713 | } |
|
|
714 | |
709 | if (op->type == SPELL) |
715 | if (op->type == SPELL) |
710 | { |
716 | { |
711 | op->destroy (); |
717 | op->destroy (); |
712 | continue; |
718 | continue; |
713 | } |
719 | } |
… | |
… | |
715 | { |
721 | { |
716 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
722 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
717 | op->stats.exp = 0; |
723 | op->stats.exp = 0; |
718 | op->level = 1; |
724 | op->level = 1; |
719 | } |
725 | } |
720 | /* lock all 'normal items by default */ |
726 | else /* lock all 'normal items by default */ |
721 | else |
|
|
722 | SET_FLAG (op, FLAG_INV_LOCKED); |
727 | SET_FLAG (op, FLAG_INV_LOCKED); |
723 | } /* for loop of objects in player inv */ |
728 | } /* for loop of objects in player inv */ |
724 | |
729 | |
725 | /* Need to set up the skill pointers */ |
730 | /* Need to set up the skill pointers */ |
726 | link_player_skills (pl); |
731 | link_player_skills (pl); |
… | |
… | |
832 | static void |
837 | static void |
833 | start_info (object *op) |
838 | start_info (object *op) |
834 | { |
839 | { |
835 | char buf[MAX_BUF]; |
840 | char buf[MAX_BUF]; |
836 | |
841 | |
837 | sprintf (buf, "Welcome to Crossfire v%s!", VERSION); |
842 | sprintf (buf, "Welcome to Deliantra v%s!", VERSION); |
838 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
843 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
839 | //new_draw_info (NDI_UNIQUE, 0, op, "Press `?' for help"); |
|
|
840 | //new_draw_info (NDI_UNIQUE, 0, op, " "); |
|
|
841 | } |
844 | } |
842 | |
845 | |
843 | /* This function takes the key that is passed, and does the |
846 | /* This function takes the key that is passed, and does the |
844 | * appropriate action with it (change race, or other things). |
847 | * appropriate action with it (change race, or other things). |
845 | * The function name is for historical reasons - now we have |
848 | * The function name is for historical reasons - now we have |
… | |
… | |
1008 | if (op->move_type & MOVE_FLYING) |
1011 | if (op->move_type & MOVE_FLYING) |
1009 | return 1; |
1012 | return 1; |
1010 | |
1013 | |
1011 | next = op->below; |
1014 | next = op->below; |
1012 | |
1015 | |
|
|
1016 | int cnt = MAX_ITEM_PER_DROP; |
|
|
1017 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
|
|
1018 | |
1013 | /* loop while there are items on the floor that are not marked as |
1019 | /* loop while there are items on the floor that are not marked as |
1014 | * destroyed */ |
1020 | * destroyed */ |
1015 | while (next && !next->destroyed ()) |
1021 | while (next && !next->destroyed ()) |
1016 | { |
1022 | { |
1017 | tmp = next; |
1023 | tmp = next; |
1018 | next = tmp->below; |
1024 | next = tmp->below; |
1019 | |
1025 | |
|
|
1026 | if (cnt <= 0) |
|
|
1027 | { |
|
|
1028 | op->failmsg ("Couldn't pickup all items at once."); |
|
|
1029 | return 0; |
|
|
1030 | } |
|
|
1031 | |
1020 | if (op->destroyed ()) |
1032 | if (op->destroyed ()) |
1021 | return 0; |
1033 | return 0; |
1022 | |
1034 | |
1023 | if (!can_pick (op, tmp)) |
1035 | if (!can_pick (op, tmp)) |
1024 | continue; |
1036 | continue; |
1025 | |
1037 | |
1026 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1038 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1027 | { |
1039 | { |
1028 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1040 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1029 | pick_up (op, tmp); |
1041 | CHK_PICK_PICKUP; |
1030 | continue; |
1042 | continue; |
1031 | } |
1043 | } |
1032 | |
1044 | |
1033 | /* high not bit set? We're using the old autopickup model */ |
1045 | /* high not bit set? We're using the old autopickup model */ |
1034 | if (!(op->contr->mode & PU_NEWMODE)) |
1046 | if (!(op->contr->mode & PU_NEWMODE)) |
… | |
… | |
1036 | switch (op->contr->mode) |
1048 | switch (op->contr->mode) |
1037 | { |
1049 | { |
1038 | case 0: |
1050 | case 0: |
1039 | return 1; /* don't pick up */ |
1051 | return 1; /* don't pick up */ |
1040 | case 1: |
1052 | case 1: |
1041 | pick_up (op, tmp); |
1053 | CHK_PICK_PICKUP; |
1042 | return 1; |
1054 | return 1; |
1043 | case 2: |
1055 | case 2: |
1044 | pick_up (op, tmp); |
1056 | CHK_PICK_PICKUP; |
1045 | return 0; |
1057 | return 0; |
1046 | case 3: |
1058 | case 3: |
1047 | return 0; /* stop before pickup */ |
1059 | return 0; /* stop before pickup */ |
1048 | case 4: |
1060 | case 4: |
1049 | pick_up (op, tmp); |
1061 | CHK_PICK_PICKUP; |
1050 | break; |
1062 | break; |
1051 | case 5: |
1063 | case 5: |
1052 | pick_up (op, tmp); |
1064 | CHK_PICK_PICKUP; |
1053 | stop = 1; |
1065 | stop = 1; |
1054 | break; |
1066 | break; |
1055 | case 6: |
1067 | case 6: |
1056 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1068 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
1057 | pick_up (op, tmp); |
1069 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
|
|
1070 | CHK_PICK_PICKUP; |
1058 | break; |
1071 | break; |
1059 | |
1072 | |
1060 | case 7: |
1073 | case 7: |
1061 | if (tmp->type == MONEY || tmp->type == GEM) |
1074 | if (tmp->type == MONEY || tmp->type == GEM) |
1062 | pick_up (op, tmp); |
1075 | CHK_PICK_PICKUP; |
1063 | break; |
1076 | break; |
1064 | |
1077 | |
1065 | default: |
1078 | default: |
1066 | /* use value density */ |
1079 | /* use value density */ |
1067 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1080 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
1068 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1081 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1069 | pick_up (op, tmp); |
1082 | CHK_PICK_PICKUP; |
1070 | } |
1083 | } |
1071 | } |
1084 | } |
1072 | else |
1085 | else |
1073 | { /* old model */ |
1086 | { /* old model */ |
1074 | /* NEW pickup handling */ |
1087 | /* NEW pickup handling */ |
… | |
… | |
1129 | /* all food and drink if desired */ |
1142 | /* all food and drink if desired */ |
1130 | /* question: don't pick up known-poisonous stuff? */ |
1143 | /* question: don't pick up known-poisonous stuff? */ |
1131 | if (op->contr->mode & PU_FOOD) |
1144 | if (op->contr->mode & PU_FOOD) |
1132 | if (tmp->type == FOOD) |
1145 | if (tmp->type == FOOD) |
1133 | { |
1146 | { |
1134 | pick_up (op, tmp); |
1147 | CHK_PICK_PICKUP; |
1135 | continue; |
1148 | continue; |
1136 | } |
1149 | } |
1137 | |
1150 | |
1138 | if (op->contr->mode & PU_DRINK) |
1151 | if (op->contr->mode & PU_DRINK) |
1139 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1152 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1140 | { |
1153 | { |
1141 | pick_up (op, tmp); |
1154 | CHK_PICK_PICKUP; |
1142 | continue; |
1155 | continue; |
1143 | } |
1156 | } |
1144 | |
1157 | |
1145 | if (op->contr->mode & PU_POTION) |
1158 | if (op->contr->mode & PU_POTION) |
1146 | if (tmp->type == POTION) |
1159 | if (tmp->type == POTION) |
1147 | { |
1160 | { |
1148 | pick_up (op, tmp); |
1161 | CHK_PICK_PICKUP; |
1149 | continue; |
1162 | continue; |
1150 | } |
1163 | } |
1151 | |
1164 | |
1152 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1165 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1153 | if (op->contr->mode & PU_SPELLBOOK) |
1166 | if (op->contr->mode & PU_SPELLBOOK) |
1154 | if (tmp->type == SPELLBOOK) |
1167 | if (tmp->type == SPELLBOOK) |
1155 | { |
1168 | { |
1156 | pick_up (op, tmp); |
1169 | CHK_PICK_PICKUP; |
1157 | continue; |
1170 | continue; |
1158 | } |
1171 | } |
1159 | |
1172 | |
1160 | if (op->contr->mode & PU_SKILLSCROLL) |
1173 | if (op->contr->mode & PU_SKILLSCROLL) |
1161 | if (tmp->type == SKILLSCROLL) |
1174 | if (tmp->type == SKILLSCROLL) |
1162 | { |
1175 | { |
1163 | pick_up (op, tmp); |
1176 | CHK_PICK_PICKUP; |
1164 | continue; |
1177 | continue; |
1165 | } |
1178 | } |
1166 | |
1179 | |
1167 | if (op->contr->mode & PU_READABLES) |
1180 | if (op->contr->mode & PU_READABLES) |
1168 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1181 | if (tmp->type == BOOK || tmp->type == SCROLL || tmp->type == INSCRIBABLE) |
1169 | { |
1182 | { |
1170 | pick_up (op, tmp); |
1183 | CHK_PICK_PICKUP; |
1171 | continue; |
1184 | continue; |
1172 | } |
1185 | } |
1173 | |
1186 | |
1174 | /* wands/staves/rods/horns */ |
1187 | /* wands/staves/rods/horns */ |
1175 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1188 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1176 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1189 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1177 | { |
1190 | { |
1178 | pick_up (op, tmp); |
1191 | CHK_PICK_PICKUP; |
1179 | continue; |
1192 | continue; |
1180 | } |
1193 | } |
1181 | |
1194 | |
1182 | /* pick up all magical items */ |
1195 | /* pick up all magical items */ |
1183 | if (op->contr->mode & PU_MAGICAL) |
1196 | if (op->contr->mode & PU_MAGICAL) |
1184 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1197 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1185 | { |
1198 | { |
1186 | pick_up (op, tmp); |
1199 | CHK_PICK_PICKUP; |
1187 | continue; |
1200 | continue; |
1188 | } |
1201 | } |
1189 | |
1202 | |
1190 | if (op->contr->mode & PU_VALUABLES) |
1203 | if (op->contr->mode & PU_VALUABLES) |
1191 | { |
1204 | { |
1192 | if (tmp->type == MONEY || tmp->type == GEM) |
1205 | if (tmp->type == MONEY || tmp->type == GEM) |
1193 | { |
1206 | { |
1194 | pick_up (op, tmp); |
1207 | CHK_PICK_PICKUP; |
1195 | continue; |
1208 | continue; |
1196 | } |
1209 | } |
1197 | } |
1210 | } |
1198 | |
1211 | |
1199 | /* rings & amulets - talismans seems to be typed AMULET */ |
1212 | /* rings & amulets - talismans seems to be typed AMULET */ |
1200 | if (op->contr->mode & PU_JEWELS) |
1213 | if (op->contr->mode & PU_JEWELS) |
1201 | if (tmp->type == RING || tmp->type == AMULET) |
1214 | if (tmp->type == RING || tmp->type == AMULET) |
1202 | { |
1215 | { |
1203 | pick_up (op, tmp); |
1216 | CHK_PICK_PICKUP; |
1204 | continue; |
1217 | continue; |
1205 | } |
1218 | } |
1206 | |
1219 | |
1207 | /* we don't forget dragon food */ |
1220 | /* we don't forget dragon food */ |
1208 | if (op->contr->mode & PU_FLESH) |
1221 | if (op->contr->mode & PU_FLESH) |
1209 | if (tmp->type == FLESH) |
1222 | if (tmp->type == FLESH) |
1210 | { |
1223 | { |
1211 | pick_up (op, tmp); |
1224 | CHK_PICK_PICKUP; |
1212 | continue; |
1225 | continue; |
1213 | } |
1226 | } |
1214 | |
1227 | |
1215 | /* bows and arrows. Bows are good for selling! */ |
1228 | /* bows and arrows. Bows are good for selling! */ |
1216 | if (op->contr->mode & PU_BOW) |
1229 | if (op->contr->mode & PU_BOW) |
1217 | if (tmp->type == BOW) |
1230 | if (tmp->type == BOW) |
1218 | { |
1231 | { |
1219 | pick_up (op, tmp); |
1232 | CHK_PICK_PICKUP; |
1220 | continue; |
1233 | continue; |
1221 | } |
1234 | } |
1222 | |
1235 | |
1223 | if (op->contr->mode & PU_ARROW) |
1236 | if (op->contr->mode & PU_ARROW) |
1224 | if (tmp->type == ARROW) |
1237 | if (tmp->type == ARROW) |
1225 | { |
1238 | { |
1226 | pick_up (op, tmp); |
1239 | CHK_PICK_PICKUP; |
1227 | continue; |
1240 | continue; |
1228 | } |
1241 | } |
1229 | |
1242 | |
1230 | /* all kinds of armor etc. */ |
1243 | /* all kinds of armor etc. */ |
1231 | if (op->contr->mode & PU_ARMOUR) |
1244 | if (op->contr->mode & PU_ARMOUR) |
1232 | if (tmp->type == ARMOUR) |
1245 | if (tmp->type == ARMOUR) |
1233 | { |
1246 | { |
1234 | pick_up (op, tmp); |
1247 | CHK_PICK_PICKUP; |
1235 | continue; |
1248 | continue; |
1236 | } |
1249 | } |
1237 | |
1250 | |
1238 | if (op->contr->mode & PU_HELMET) |
1251 | if (op->contr->mode & PU_HELMET) |
1239 | if (tmp->type == HELMET) |
1252 | if (tmp->type == HELMET) |
1240 | { |
1253 | { |
1241 | pick_up (op, tmp); |
1254 | CHK_PICK_PICKUP; |
1242 | continue; |
1255 | continue; |
1243 | } |
1256 | } |
1244 | |
1257 | |
1245 | if (op->contr->mode & PU_SHIELD) |
1258 | if (op->contr->mode & PU_SHIELD) |
1246 | if (tmp->type == SHIELD) |
1259 | if (tmp->type == SHIELD) |
1247 | { |
1260 | { |
1248 | pick_up (op, tmp); |
1261 | CHK_PICK_PICKUP; |
1249 | continue; |
1262 | continue; |
1250 | } |
1263 | } |
1251 | |
1264 | |
1252 | if (op->contr->mode & PU_BOOTS) |
1265 | if (op->contr->mode & PU_BOOTS) |
1253 | if (tmp->type == BOOTS) |
1266 | if (tmp->type == BOOTS) |
1254 | { |
1267 | { |
1255 | pick_up (op, tmp); |
1268 | CHK_PICK_PICKUP; |
1256 | continue; |
1269 | continue; |
1257 | } |
1270 | } |
1258 | |
1271 | |
1259 | if (op->contr->mode & PU_GLOVES) |
1272 | if (op->contr->mode & PU_GLOVES) |
1260 | if (tmp->type == GLOVES) |
1273 | if (tmp->type == GLOVES) |
1261 | { |
1274 | { |
1262 | pick_up (op, tmp); |
1275 | CHK_PICK_PICKUP; |
1263 | continue; |
1276 | continue; |
1264 | } |
1277 | } |
1265 | |
1278 | |
1266 | if (op->contr->mode & PU_CLOAK) |
1279 | if (op->contr->mode & PU_CLOAK) |
1267 | if (tmp->type == CLOAK) |
1280 | if (tmp->type == CLOAK) |
1268 | { |
1281 | { |
1269 | pick_up (op, tmp); |
1282 | CHK_PICK_PICKUP; |
1270 | continue; |
1283 | continue; |
1271 | } |
1284 | } |
1272 | |
1285 | |
1273 | /* hoping to catch throwing daggers here */ |
1286 | /* hoping to catch throwing daggers here */ |
1274 | if (op->contr->mode & PU_MISSILEWEAPON) |
1287 | if (op->contr->mode & PU_MISSILEWEAPON) |
1275 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1288 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1276 | { |
1289 | { |
1277 | pick_up (op, tmp); |
1290 | CHK_PICK_PICKUP; |
1278 | continue; |
1291 | continue; |
1279 | } |
1292 | } |
1280 | |
1293 | |
1281 | /* careful: chairs and tables are weapons! */ |
1294 | /* careful: chairs and tables are weapons! */ |
1282 | if (op->contr->mode & PU_ALLWEAPON) |
1295 | if (op->contr->mode & PU_ALLWEAPON) |
… | |
… | |
1284 | if (tmp->type == WEAPON && tmp->name != NULL) |
1297 | if (tmp->type == WEAPON && tmp->name != NULL) |
1285 | { |
1298 | { |
1286 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1299 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->archname, "table") == NULL && |
1287 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1300 | strstr (tmp->name, "chair") && strstr (tmp->arch->archname, "chair") == NULL) |
1288 | { |
1301 | { |
1289 | pick_up (op, tmp); |
1302 | CHK_PICK_PICKUP; |
1290 | continue; |
1303 | continue; |
1291 | } |
1304 | } |
1292 | } |
1305 | } |
1293 | |
1306 | |
1294 | if (tmp->type == WEAPON && tmp->name == NULL) |
1307 | if (tmp->type == WEAPON && tmp->name == NULL) |
1295 | { |
1308 | { |
1296 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1309 | if (strstr (tmp->arch->archname, "table") == NULL && strstr (tmp->arch->archname, "chair") == NULL) |
1297 | { |
1310 | { |
1298 | pick_up (op, tmp); |
1311 | CHK_PICK_PICKUP; |
1299 | continue; |
1312 | continue; |
1300 | } |
1313 | } |
1301 | } |
1314 | } |
1302 | } |
1315 | } |
1303 | |
1316 | |
1304 | /* misc stuff that's useful */ |
1317 | /* misc stuff that's useful */ |
1305 | if (op->contr->mode & PU_KEY) |
1318 | if (op->contr->mode & PU_KEY) |
1306 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1319 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1307 | { |
1320 | { |
1308 | pick_up (op, tmp); |
1321 | CHK_PICK_PICKUP; |
1309 | continue; |
1322 | continue; |
1310 | } |
1323 | } |
1311 | |
1324 | |
1312 | /* any of the last 4 bits set means we use the ratio for value |
1325 | /* any of the last 4 bits set means we use the ratio for value |
1313 | * pickups */ |
1326 | * pickups */ |
… | |
… | |
1318 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1331 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1319 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1332 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1320 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1333 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1321 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1334 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1322 | { |
1335 | { |
1323 | pick_up (op, tmp); |
1336 | CHK_PICK_PICKUP; |
1324 | #if 0 |
1337 | #if 0 |
1325 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1338 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1326 | if (tmp->name != NULL) |
1339 | if (tmp->name != NULL) |
1327 | { |
1340 | { |
1328 | fprintf (stderr, "%s", tmp->name); |
1341 | fprintf (stderr, "%s", tmp->name); |
… | |
… | |
1347 | * found object is returned. |
1360 | * found object is returned. |
1348 | */ |
1361 | */ |
1349 | object * |
1362 | object * |
1350 | find_arrow (object *op, const char *type) |
1363 | find_arrow (object *op, const char *type) |
1351 | { |
1364 | { |
1352 | object *tmp = 0; |
|
|
1353 | |
|
|
1354 | for (op = op->inv; op; op = op->below) |
1365 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1355 | if (!tmp && op->type == CONTAINER && op->race == type && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
1356 | tmp = find_arrow (splay (op), type); |
|
|
1357 | else if (op->type == ARROW && op->race == type) |
1366 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
1358 | return splay (op); |
1367 | return splay (tmp); |
1359 | |
1368 | |
|
|
1369 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1370 | if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && !strcmp (&tmp->race, type)) |
|
|
1371 | if (object *arrow = find_arrow (tmp, type)) |
|
|
1372 | { |
|
|
1373 | splay (tmp); |
|
|
1374 | return arrow; |
|
|
1375 | } |
|
|
1376 | |
1360 | return tmp; |
1377 | return 0; |
1361 | } |
1378 | } |
1362 | |
1379 | |
1363 | /* |
1380 | /* |
1364 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1381 | * Similar to find_arrow, but looks for (roughly) the best arrow to use |
1365 | * against the target. A full test is not performed, simply a basic test |
1382 | * against the target. A full test is not performed, simply a basic test |
… | |
… | |
1586 | arrow->destroy (); |
1603 | arrow->destroy (); |
1587 | return 0; |
1604 | return 0; |
1588 | } |
1605 | } |
1589 | |
1606 | |
1590 | left = arrow; /* these are arrows left to the player */ |
1607 | left = arrow; /* these are arrows left to the player */ |
1591 | arrow = get_split_ob (arrow, 1); |
1608 | arrow = arrow->split (); |
1592 | if (!arrow) |
1609 | if (!arrow) |
1593 | { |
1610 | { |
1594 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1611 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1595 | return 0; |
1612 | return 0; |
1596 | } |
1613 | } |
… | |
… | |
1663 | op->play_sound (sound_find ("fire_arrow")); |
1680 | op->play_sound (sound_find ("fire_arrow")); |
1664 | m->insert (arrow, sx, sy, op); |
1681 | m->insert (arrow, sx, sy, op); |
1665 | |
1682 | |
1666 | if (!arrow->destroyed ()) |
1683 | if (!arrow->destroyed ()) |
1667 | move_arrow (arrow); |
1684 | move_arrow (arrow); |
1668 | |
|
|
1669 | if (op->type == PLAYER) |
|
|
1670 | { |
|
|
1671 | if (left->destroyed ()) |
|
|
1672 | esrv_del_item (op->contr, left->count); |
|
|
1673 | else |
|
|
1674 | esrv_send_item (op, left); |
|
|
1675 | } |
|
|
1676 | |
1685 | |
1677 | return 1; |
1686 | return 1; |
1678 | } |
1687 | } |
1679 | |
1688 | |
1680 | /* Special fire code for players - this takes into |
1689 | /* Special fire code for players - this takes into |
… | |
… | |
1970 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
1979 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
1971 | remove_door2 (door); /* remove door without violence ;-) */ |
1980 | remove_door2 (door); /* remove door without violence ;-) */ |
1972 | } |
1981 | } |
1973 | |
1982 | |
1974 | /* Do this after we print the message */ |
1983 | /* Do this after we print the message */ |
1975 | decrease_ob (key); /* Use up one of the keys */ |
1984 | key->decrease (); /* Use up one of the keys */ |
1976 | /* Need to update the weight the container the key was in */ |
1985 | /* Need to update the weight the container the key was in */ |
1977 | if (container != op) |
1986 | if (container != op) |
1978 | esrv_update_item (UPD_WEIGHT, op, container); |
1987 | esrv_update_item (UPD_WEIGHT, op, container); |
1979 | |
1988 | |
1980 | return 1; /* Nothing more to do below */ |
1989 | return 1; /* Nothing more to do below */ |
… | |
… | |
2164 | bool |
2173 | bool |
2165 | move_player (object *op, int dir) |
2174 | move_player (object *op, int dir) |
2166 | { |
2175 | { |
2167 | int pick; |
2176 | int pick; |
2168 | |
2177 | |
2169 | if (!op->map || op->map->in_memory != MAP_IN_MEMORY) |
2178 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2170 | return 0; |
2179 | return 0; |
2171 | |
2180 | |
2172 | /* Sanity check: make sure dir is valid */ |
2181 | /* Sanity check: make sure dir is valid */ |
2173 | if ((dir < 0) || (dir >= 9)) |
2182 | if ((dir < 0) || (dir >= 9)) |
2174 | { |
2183 | { |
… | |
… | |
2917 | |
2926 | |
2918 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2927 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2919 | { |
2928 | { |
2920 | if (tmp->nrof > 1) |
2929 | if (tmp->nrof > 1) |
2921 | { |
2930 | { |
2922 | tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); |
2931 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2923 | tmp2->destroy (); |
|
|
2924 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2932 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2925 | } |
2933 | } |
2926 | else |
2934 | else |
2927 | tmp->destroy (); |
2935 | tmp->destroy (); |
2928 | } |
2936 | } |
… | |
… | |
2939 | void |
2947 | void |
2940 | fix_weight (void) |
2948 | fix_weight (void) |
2941 | { |
2949 | { |
2942 | for_all_players (pl) |
2950 | for_all_players (pl) |
2943 | { |
2951 | { |
2944 | int old = pl->ob->carrying, sum = sum_weight (pl->ob); |
2952 | sint32 old = pl->ob->carrying; |
2945 | |
2953 | |
2946 | if (old == sum) |
2954 | pl->ob->update_weight (); |
2947 | continue; |
2955 | |
|
|
2956 | if (old != pl->ob->carrying) |
|
|
2957 | { |
2948 | pl->ob->update_stats (); |
2958 | pl->ob->update_stats (); |
2949 | LOG (llevDebug, "Fixed inventory in %s (%d -> %d)\n", &pl->ob->name, old, sum); |
2959 | LOG (llevDebug, "Fixed inventory in %s (%d -> %d)\n", &pl->ob->name, (int)old, (int)pl->ob->carrying); |
|
|
2960 | } |
2950 | } |
2961 | } |
2951 | } |
2962 | } |
2952 | |
2963 | |
2953 | void |
2964 | void |
2954 | fix_luck (void) |
2965 | fix_luck (void) |
… | |
… | |
3040 | * as bad as carrying a light on a pitch dark map */ |
3051 | * as bad as carrying a light on a pitch dark map */ |
3041 | if (has_carried_lights (ob)) |
3052 | if (has_carried_lights (ob)) |
3042 | level = -(10 + (2 * ob->map->darkness)); |
3053 | level = -(10 + (2 * ob->map->darkness)); |
3043 | |
3054 | |
3044 | /* scan through all nearby squares for terrain to hide in */ |
3055 | /* scan through all nearby squares for terrain to hide in */ |
3045 | for (i = 0, x = ob->x, y = ob->y; i < 9; i++, x = ob->x + freearr_x[i], y = ob->y + freearr_y[i]) |
3056 | for (i = 0, x = ob->x, y = ob->y; |
|
|
3057 | i <= SIZEOFFREE1; |
|
|
3058 | i++, x = ob->x + freearr_x[i], y = ob->y + freearr_y[i]) |
3046 | { |
3059 | { |
3047 | mflag = get_map_flags (ob->map, NULL, x, y, NULL, NULL); |
3060 | mflag = get_map_flags (ob->map, NULL, x, y, NULL, NULL); |
3048 | if (mflag & P_OUT_OF_MAP) |
3061 | if (mflag & P_OUT_OF_MAP) |
3049 | { |
|
|
3050 | continue; |
3062 | continue; |
3051 | } |
3063 | |
3052 | if (mflag & P_BLOCKSVIEW) /* something to hide near! */ |
3064 | if (mflag & P_BLOCKSVIEW) /* something to hide near! */ |
3053 | level += 2; |
3065 | level += 2; |
3054 | else /* open terrain! */ |
3066 | else /* open terrain! */ |
3055 | level -= 1; |
3067 | level -= 1; |
3056 | } |
3068 | } |