… | |
… | |
215 | |
215 | |
216 | /* make sure he's a player -- needed because of class change. */ |
216 | /* make sure he's a player -- needed because of class change. */ |
217 | ob->type = PLAYER; // we are paranoid |
217 | ob->type = PLAYER; // we are paranoid |
218 | ob->race = ob->arch->race; |
218 | ob->race = ob->arch->race; |
219 | |
219 | |
220 | ob->carrying = sum_weight (ob); |
220 | ob->update_weight (); |
221 | link_player_skills (ob); |
221 | link_player_skills (ob); |
222 | |
222 | |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
224 | |
224 | |
225 | assign (title, ob->arch->object::name); |
225 | assign (title, ob->arch->object::name); |
… | |
… | |
404 | * Note: there MUST be at least one player archetype! |
404 | * Note: there MUST be at least one player archetype! |
405 | */ |
405 | */ |
406 | archetype * |
406 | archetype * |
407 | get_player_archetype (archetype *at) |
407 | get_player_archetype (archetype *at) |
408 | { |
408 | { |
|
|
409 | // archetypes could have been reloaded |
|
|
410 | archetype *nat = at ? archetype::find (at->archname) : archetypes [0]; |
|
|
411 | |
|
|
412 | if (!nat) |
|
|
413 | return at; |
|
|
414 | |
409 | archvec::iterator i = at ? archetypes.find (at) : archetypes.begin (); |
415 | archvec::iterator i = archetypes.find (nat); |
410 | |
416 | |
411 | for (;;) |
417 | for (;;) |
412 | { |
418 | { |
413 | if (++i == archetypes.end ()) |
419 | if (++i == archetypes.end ()) |
414 | i = archetypes.begin (); |
420 | i = archetypes.begin (); |
… | |
… | |
1597 | arrow->destroy (); |
1603 | arrow->destroy (); |
1598 | return 0; |
1604 | return 0; |
1599 | } |
1605 | } |
1600 | |
1606 | |
1601 | left = arrow; /* these are arrows left to the player */ |
1607 | left = arrow; /* these are arrows left to the player */ |
1602 | arrow = get_split_ob (arrow, 1); |
1608 | arrow = arrow->split (); |
1603 | if (!arrow) |
1609 | if (!arrow) |
1604 | { |
1610 | { |
1605 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1611 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1606 | return 0; |
1612 | return 0; |
1607 | } |
1613 | } |
… | |
… | |
1674 | op->play_sound (sound_find ("fire_arrow")); |
1680 | op->play_sound (sound_find ("fire_arrow")); |
1675 | m->insert (arrow, sx, sy, op); |
1681 | m->insert (arrow, sx, sy, op); |
1676 | |
1682 | |
1677 | if (!arrow->destroyed ()) |
1683 | if (!arrow->destroyed ()) |
1678 | move_arrow (arrow); |
1684 | move_arrow (arrow); |
1679 | |
|
|
1680 | if (op->type == PLAYER) |
|
|
1681 | { |
|
|
1682 | if (left->destroyed ()) |
|
|
1683 | esrv_del_item (op->contr, left->count); |
|
|
1684 | else |
|
|
1685 | esrv_send_item (op, left); |
|
|
1686 | } |
|
|
1687 | |
1685 | |
1688 | return 1; |
1686 | return 1; |
1689 | } |
1687 | } |
1690 | |
1688 | |
1691 | /* Special fire code for players - this takes into |
1689 | /* Special fire code for players - this takes into |
… | |
… | |
1981 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
1979 | op->statusmsg (format ("You open the door with the %s", query_short_name (key)), NDI_BROWN); |
1982 | remove_door2 (door); /* remove door without violence ;-) */ |
1980 | remove_door2 (door); /* remove door without violence ;-) */ |
1983 | } |
1981 | } |
1984 | |
1982 | |
1985 | /* Do this after we print the message */ |
1983 | /* Do this after we print the message */ |
1986 | decrease_ob (key); /* Use up one of the keys */ |
1984 | key->decrease (); /* Use up one of the keys */ |
1987 | /* Need to update the weight the container the key was in */ |
1985 | /* Need to update the weight the container the key was in */ |
1988 | if (container != op) |
1986 | if (container != op) |
1989 | esrv_update_item (UPD_WEIGHT, op, container); |
1987 | esrv_update_item (UPD_WEIGHT, op, container); |
1990 | |
1988 | |
1991 | return 1; /* Nothing more to do below */ |
1989 | return 1; /* Nothing more to do below */ |
… | |
… | |
2928 | |
2926 | |
2929 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2927 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2930 | { |
2928 | { |
2931 | if (tmp->nrof > 1) |
2929 | if (tmp->nrof > 1) |
2932 | { |
2930 | { |
2933 | tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); |
2931 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2934 | tmp2->destroy (); |
|
|
2935 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2932 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2936 | } |
2933 | } |
2937 | else |
2934 | else |
2938 | tmp->destroy (); |
2935 | tmp->destroy (); |
2939 | } |
2936 | } |
… | |
… | |
2950 | void |
2947 | void |
2951 | fix_weight (void) |
2948 | fix_weight (void) |
2952 | { |
2949 | { |
2953 | for_all_players (pl) |
2950 | for_all_players (pl) |
2954 | { |
2951 | { |
2955 | int old = pl->ob->carrying, sum = sum_weight (pl->ob); |
2952 | sint32 old = pl->ob->carrying; |
2956 | |
2953 | |
2957 | if (old == sum) |
2954 | pl->ob->update_weight (); |
2958 | continue; |
2955 | |
|
|
2956 | if (old != pl->ob->carrying) |
|
|
2957 | { |
2959 | pl->ob->update_stats (); |
2958 | pl->ob->update_stats (); |
2960 | LOG (llevDebug, "Fixed inventory in %s (%d -> %d)\n", &pl->ob->name, old, sum); |
2959 | LOG (llevDebug, "Fixed inventory in %s (%d -> %d)\n", &pl->ob->name, (int)old, (int)pl->ob->carrying); |
|
|
2960 | } |
2961 | } |
2961 | } |
2962 | } |
2962 | } |
2963 | |
2963 | |
2964 | void |
2964 | void |
2965 | fix_luck (void) |
2965 | fix_luck (void) |