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Comparing deliantra/server/server/player.C (file contents):
Revision 1.187 by root, Mon Apr 21 07:07:36 2008 UTC vs.
Revision 1.189 by root, Tue Apr 22 07:01:47 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
239 set_dragon_name (ob, abil, skin); 239 set_dragon_name (ob, abil, skin);
240 } 240 }
241 241
242 new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); 242 new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!");
243 243
244 esrv_new_player (this, ob->weight + ob->carrying); 244 esrv_new_player (this);
245 245
246 ob->update_stats (); 246 ob->update_stats ();
247 247
248 ns->floorbox_update (); 248 ns->floorbox_update ();
249 esrv_send_inventory (ob, ob); 249 esrv_send_inventory (ob, ob);
851 */ 851 */
852void 852void
853player::chargen_race_done () 853player::chargen_race_done ()
854{ 854{
855 /* this must before then initial items are given */ 855 /* this must before then initial items are given */
856 esrv_new_player (ob->contr, ob->weight + ob->carrying); 856 esrv_new_player (ob->contr);
857 857
858 treasurelist *tl = treasurelist::find ("starting_wealth"); 858 treasurelist *tl = treasurelist::find ("starting_wealth");
859 if (tl) 859 if (tl)
860 create_treasure (tl, ob, 0, 0, 0); 860 create_treasure (tl, ob, 0, 0, 0);
861 861
1792 CLEAR_FLAG (item, FLAG_ANIMATE); 1792 CLEAR_FLAG (item, FLAG_ANIMATE);
1793 item->face = item->arch->face; 1793 item->face = item->arch->face;
1794 item->set_speed (0); 1794 item->set_speed (0);
1795 } 1795 }
1796 1796
1797 if ((tmp = item->in_player ())) 1797 if (object *pl = item->visible_to ())
1798 esrv_update_item (UPD_ANIM, tmp, item); 1798 esrv_update_item (UPD_ANIM, pl, item);
1799 } 1799 }
1800 } 1800 }
1801 else if (item->type == ROD || item->type == HORN) 1801 else if (item->type == ROD || item->type == HORN)
1802 drain_rod_charge (item); 1802 drain_rod_charge (item);
1803 } 1803 }
1980 remove_door2 (door); /* remove door without violence ;-) */ 1980 remove_door2 (door); /* remove door without violence ;-) */
1981 } 1981 }
1982 1982
1983 /* Do this after we print the message */ 1983 /* Do this after we print the message */
1984 key->decrease (); /* Use up one of the keys */ 1984 key->decrease (); /* Use up one of the keys */
1985 /* Need to update the weight the container the key was in */
1986 if (container != op)
1987 esrv_update_item (UPD_WEIGHT, op, container);
1988 1985
1989 return 1; /* Nothing more to do below */ 1986 return 1; /* Nothing more to do below */
1990 } 1987 }
1991 else if (door->type == LOCKED_DOOR) 1988 else if (door->type == LOCKED_DOOR)
1992 { 1989 {
2271 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) 2268 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE))
2272 { 2269 {
2273 op->play_sound (sound_find ("ob_evaporate")); 2270 op->play_sound (sound_find ("ob_evaporate"));
2274 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); 2271 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp));
2275 2272
2276 if (op->contr)
2277 esrv_del_item (op->contr, tmp->count);
2278
2279 tmp->destroy (); 2273 tmp->destroy ();
2280 CLEAR_FLAG (op, FLAG_LIFESAVE); 2274 CLEAR_FLAG (op, FLAG_LIFESAVE);
2281 2275
2282 if (op->stats.hp < 0) 2276 if (op->stats.hp < 0)
2283 op->stats.hp = op->stats.maxhp; 2277 op->stats.hp = op->stats.maxhp;
2295 return 0; 2289 return 0;
2296} 2290}
2297 2291
2298/* This goes throws the inventory and removes unpaid objects, and puts them 2292/* This goes throws the inventory and removes unpaid objects, and puts them
2299 * back in the map (location and map determined by values of env). This 2293 * back in the map (location and map determined by values of env). This
2300 * function will descend into containers. op is the object to start the search 2294 * function will descend into containers. op is the object to start the search
2301 * from. 2295 * from.
2302 */ 2296 */
2303static void 2297static void
2304drop_unpaid_items (object *op, object *env) 2298drop_unpaid_items (object *op, object *env)
2305{ 2299{
2306 while (op) 2300 while (op)
2307 { 2301 {
2308 object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ 2302 object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */
2309 2303
2310 if (QUERY_FLAG (op, FLAG_UNPAID)) 2304 if (QUERY_FLAG (op, FLAG_UNPAID))
2311 {
2312 if (env->type == PLAYER)
2313 esrv_del_item (env->contr, op->count);
2314
2315 op->insert_at (env); 2305 op->insert_at (env);
2316 }
2317 else if (op->inv) 2306 else if (op->inv)
2318 drop_unpaid_items (op->inv, env); 2307 drop_unpaid_items (op->inv, env);
2319 2308
2320 op = next; 2309 op = next;
2321 } 2310 }
3455 else 3444 else
3456 { 3445 {
3457 /* generate misc. treasure */ 3446 /* generate misc. treasure */
3458 tmp = arch_to_object (tr->item); 3447 tmp = arch_to_object (tr->item);
3459 new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); 3448 new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp));
3460 tmp = insert_ob_in_ob (tmp, who); 3449 who->insert (tmp);
3461 if (who->type == PLAYER)
3462 esrv_send_item (who, tmp);
3463 } 3450 }
3464} 3451}
3465 3452
3466/** 3453/**
3467 * Unready an object for a player. This function does nothing if the object was 3454 * Unready an object for a player. This function does nothing if the object was

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