1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
239 | set_dragon_name (ob, abil, skin); |
239 | set_dragon_name (ob, abil, skin); |
240 | } |
240 | } |
241 | |
241 | |
242 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
242 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
243 | |
243 | |
244 | esrv_new_player (this, ob->weight + ob->carrying); |
244 | esrv_new_player (this); |
245 | |
245 | |
246 | ob->update_stats (); |
246 | ob->update_stats (); |
247 | |
247 | |
248 | ns->floorbox_update (); |
248 | ns->floorbox_update (); |
249 | esrv_send_inventory (ob, ob); |
249 | esrv_send_inventory (ob, ob); |
… | |
… | |
291 | player::set_object (object *op) |
291 | player::set_object (object *op) |
292 | { |
292 | { |
293 | ob = observe = op; |
293 | ob = observe = op; |
294 | ob->contr = this; /* this aren't yet in archetype */ |
294 | ob->contr = this; /* this aren't yet in archetype */ |
295 | |
295 | |
296 | ob->speed = 1.0f; |
296 | ob->speed = 1.0f; |
297 | ob->speed_left = 0.5f; |
297 | ob->speed_left = 0.5f; |
298 | |
298 | |
299 | ob->direction = 5; /* So player faces south */ |
299 | ob->direction = 5; /* So player faces south */ |
300 | |
300 | |
301 | ob->flag [FLAG_READY_WEAPON] = false; |
301 | ob->flag [FLAG_READY_WEAPON] = false; |
302 | ob->flag [FLAG_READY_SKILL] = false; |
302 | ob->flag [FLAG_READY_SKILL] = false; |
303 | ob->flag [FLAG_READY_BOW] = false; |
303 | ob->flag [FLAG_READY_BOW] = false; |
304 | |
304 | |
… | |
… | |
851 | */ |
851 | */ |
852 | void |
852 | void |
853 | player::chargen_race_done () |
853 | player::chargen_race_done () |
854 | { |
854 | { |
855 | /* this must before then initial items are given */ |
855 | /* this must before then initial items are given */ |
856 | esrv_new_player (ob->contr, ob->weight + ob->carrying); |
856 | esrv_new_player (ob->contr); |
857 | |
857 | |
858 | treasurelist *tl = treasurelist::find ("starting_wealth"); |
858 | treasurelist *tl = treasurelist::find ("starting_wealth"); |
859 | if (tl) |
859 | if (tl) |
860 | create_treasure (tl, ob, 0, 0, 0); |
860 | create_treasure (tl, ob, 0, 0, 0); |
861 | |
861 | |
… | |
… | |
1405 | } |
1405 | } |
1406 | } |
1406 | } |
1407 | else if (arrow->type == ARROW && arrow->race == type) |
1407 | else if (arrow->type == ARROW && arrow->race == type) |
1408 | { |
1408 | { |
1409 | /* allways prefer assasination/slaying */ |
1409 | /* allways prefer assasination/slaying */ |
1410 | if (target->race != NULL && arrow->slaying != NULL && strstr (arrow->slaying, target->race)) |
1410 | if (target->race && arrow->slaying && strstr (arrow->slaying, target->race)) |
1411 | { |
1411 | { |
1412 | if (arrow->attacktype & AT_DEATH) |
1412 | if (arrow->attacktype & AT_DEATH) |
1413 | { |
1413 | { |
1414 | *better = 100; |
1414 | *better = 100; |
1415 | return arrow; |
1415 | return arrow; |
… | |
… | |
1763 | return; |
1763 | return; |
1764 | } |
1764 | } |
1765 | } |
1765 | } |
1766 | else if (item->type == ROD || item->type == HORN) |
1766 | else if (item->type == ROD || item->type == HORN) |
1767 | { |
1767 | { |
1768 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1768 | sint16 spell_sp = MAX (item->inv->stats.sp, item->inv->stats.grace); |
|
|
1769 | |
|
|
1770 | // using the maximum of the rods charge allows at least one spell cast |
|
|
1771 | // for a rod or horn, this fixes some broken rods. |
|
|
1772 | if (item->stats.hp < MIN (spell_sp, item->stats.maxhp)) |
1769 | { |
1773 | { |
1770 | op->contr->play_sound (sound_find ("wand_poof")); |
1774 | op->contr->play_sound (sound_find ("wand_poof")); |
1771 | |
1775 | |
1772 | if (item->type == ROD) |
1776 | if (item->type == ROD) |
1773 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1777 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
… | |
… | |
1792 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1796 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1793 | item->face = item->arch->face; |
1797 | item->face = item->arch->face; |
1794 | item->set_speed (0); |
1798 | item->set_speed (0); |
1795 | } |
1799 | } |
1796 | |
1800 | |
1797 | if ((tmp = item->in_player ())) |
1801 | if (object *pl = item->visible_to ()) |
1798 | esrv_update_item (UPD_ANIM, tmp, item); |
1802 | esrv_update_item (UPD_ANIM, pl, item); |
1799 | } |
1803 | } |
1800 | } |
1804 | } |
1801 | else if (item->type == ROD || item->type == HORN) |
1805 | else if (item->type == ROD || item->type == HORN) |
1802 | drain_rod_charge (item); |
1806 | drain_rod_charge (item); |
1803 | } |
1807 | } |
… | |
… | |
1980 | remove_door2 (door); /* remove door without violence ;-) */ |
1984 | remove_door2 (door); /* remove door without violence ;-) */ |
1981 | } |
1985 | } |
1982 | |
1986 | |
1983 | /* Do this after we print the message */ |
1987 | /* Do this after we print the message */ |
1984 | key->decrease (); /* Use up one of the keys */ |
1988 | key->decrease (); /* Use up one of the keys */ |
1985 | /* Need to update the weight the container the key was in */ |
|
|
1986 | if (container != op) |
|
|
1987 | esrv_update_item (UPD_WEIGHT, op, container); |
|
|
1988 | |
1989 | |
1989 | return 1; /* Nothing more to do below */ |
1990 | return 1; /* Nothing more to do below */ |
1990 | } |
1991 | } |
1991 | else if (door->type == LOCKED_DOOR) |
1992 | else if (door->type == LOCKED_DOOR) |
1992 | { |
1993 | { |
… | |
… | |
2271 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2272 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2272 | { |
2273 | { |
2273 | op->play_sound (sound_find ("ob_evaporate")); |
2274 | op->play_sound (sound_find ("ob_evaporate")); |
2274 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2275 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2275 | |
2276 | |
2276 | if (op->contr) |
|
|
2277 | esrv_del_item (op->contr, tmp->count); |
|
|
2278 | |
|
|
2279 | tmp->destroy (); |
2277 | tmp->destroy (); |
2280 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2278 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2281 | |
2279 | |
2282 | if (op->stats.hp < 0) |
2280 | if (op->stats.hp < 0) |
2283 | op->stats.hp = op->stats.maxhp; |
2281 | op->stats.hp = op->stats.maxhp; |
… | |
… | |
2295 | return 0; |
2293 | return 0; |
2296 | } |
2294 | } |
2297 | |
2295 | |
2298 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2296 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2299 | * back in the map (location and map determined by values of env). This |
2297 | * back in the map (location and map determined by values of env). This |
2300 | * function will descend into containers. op is the object to start the search |
2298 | * function will descend into containers. op is the object to start the search |
2301 | * from. |
2299 | * from. |
2302 | */ |
2300 | */ |
2303 | static void |
2301 | static void |
2304 | drop_unpaid_items (object *op, object *env) |
2302 | drop_unpaid_items (object *op, object *env) |
2305 | { |
2303 | { |
2306 | while (op) |
2304 | while (op) |
2307 | { |
2305 | { |
2308 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2306 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2309 | |
2307 | |
2310 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2308 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2311 | { |
|
|
2312 | if (env->type == PLAYER) |
|
|
2313 | esrv_del_item (env->contr, op->count); |
|
|
2314 | |
|
|
2315 | op->insert_at (env); |
2309 | op->insert_at (env); |
2316 | } |
|
|
2317 | else if (op->inv) |
2310 | else if (op->inv) |
2318 | drop_unpaid_items (op->inv, env); |
2311 | drop_unpaid_items (op->inv, env); |
2319 | |
2312 | |
2320 | op = next; |
2313 | op = next; |
2321 | } |
2314 | } |
… | |
… | |
2333 | * Moved from apply.c to player.c - player.c is what |
2326 | * Moved from apply.c to player.c - player.c is what |
2334 | * actually uses this function. player.c may not be quite the |
2327 | * actually uses this function. player.c may not be quite the |
2335 | * best, a misc file for object actions is probably better, |
2328 | * best, a misc file for object actions is probably better, |
2336 | * but there isn't one in the server directory. |
2329 | * but there isn't one in the server directory. |
2337 | */ |
2330 | */ |
2338 | char * |
2331 | const char * |
2339 | gravestone_text (object *op) |
2332 | gravestone_text (object *op) |
2340 | { |
2333 | { |
2341 | static char buf2[MAX_BUF]; |
2334 | static dynbuf_text buf; |
2342 | char buf[MAX_BUF]; |
|
|
2343 | time_t now = time (NULL); |
|
|
2344 | |
2335 | |
2345 | strcpy (buf2, " R.I.P.\n\n"); |
2336 | buf << "---- R.I.P. ----\n\n"; |
|
|
2337 | op->name; |
|
|
2338 | |
2346 | if (op->type == PLAYER) |
2339 | if (op->type == PLAYER) |
2347 | sprintf (buf, "%s the %s\n", &op->name, op->contr->title); |
2340 | buf << " the " << op->contr->title; |
2348 | else |
|
|
2349 | sprintf (buf, "%s\n", &op->name); |
|
|
2350 | |
2341 | |
2351 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2342 | buf << "\n\n"; |
2352 | strcat (buf2, buf); |
2343 | |
|
|
2344 | buf << "who was level "; |
|
|
2345 | buf << (sint32)op->level << "\n\n" // OO breakdown |
|
|
2346 | << " when " << (op->contr ? "killed" : "died") << "\n\n"; |
|
|
2347 | |
2353 | if (op->type == PLAYER) |
2348 | if (op->type == PLAYER) |
2354 | sprintf (buf, "who was in level %d when killed\n", op->level); |
2349 | buf << "by " << op->contr->killer_name () << ".\n\n"; |
2355 | else |
|
|
2356 | sprintf (buf, "who was in level %d when died.\n\n", op->level); |
|
|
2357 | |
2350 | |
2358 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
|
|
2359 | strcat (buf2, buf); |
|
|
2360 | if (op->type == PLAYER) |
|
|
2361 | { |
2351 | { |
2362 | sprintf (buf, "by %s.\n\n", op->contr->killer); |
2352 | static char buf2[128]; |
2363 | strncat (buf2, " ", 21 - strlen (buf) / 2); |
2353 | time_t now = time (NULL); |
2364 | strcat (buf2, buf); |
|
|
2365 | } |
|
|
2366 | |
|
|
2367 | strftime (buf, MAX_BUF, "%b %d %Y\n", localtime (&now)); |
2354 | strftime (buf2, 128, "%b %d %Y\n\n", localtime (&now)); |
2368 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2355 | buf << buf2; |
2369 | strcat (buf2, buf); |
2356 | } |
2370 | |
2357 | |
2371 | return buf2; |
2358 | return buf; |
2372 | } |
2359 | } |
2373 | |
2360 | |
2374 | void |
2361 | void |
2375 | do_some_living (object *op) |
2362 | do_some_living (object *op) |
2376 | { |
2363 | { |
… | |
… | |
2585 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2572 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2586 | manual_apply (op, flesh, 0); |
2573 | manual_apply (op, flesh, 0); |
2587 | } |
2574 | } |
2588 | } |
2575 | } |
2589 | |
2576 | |
2590 | if (op->stats.food < 0) |
2577 | if (op->stats.food < 0 && op->stats.hp >= -op->stats.food) |
2591 | { |
2578 | { |
2592 | op->stats.hp += op->stats.food; |
2579 | op->stats.hp += op->stats.food; |
2593 | op->stats.food = 0; |
2580 | op->stats.food = 0; |
2594 | } |
2581 | } |
2595 | |
2582 | |
… | |
… | |
2650 | { |
2637 | { |
2651 | tmp->name = format ("%s's finger" , &op->name); |
2638 | tmp->name = format ("%s's finger" , &op->name); |
2652 | tmp->name_pl = format ("%s's fingers", &op->name); |
2639 | tmp->name_pl = format ("%s's fingers", &op->name); |
2653 | tmp->msg = format ( |
2640 | tmp->msg = format ( |
2654 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2641 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2655 | &op->name, op->contr->title, (int) (op->level), op->contr->killer |
2642 | &op->name, op->contr->title, |
|
|
2643 | (int)op->level, |
|
|
2644 | op->contr->killer_name () |
2656 | ); |
2645 | ); |
2657 | tmp->value = 0, tmp->type = 0; |
2646 | tmp->value = 0, tmp->type = 0; |
2658 | tmp->materialname = "organics"; |
2647 | tmp->materialname = "organics"; |
2659 | tmp->insert_at (op, tmp); |
2648 | tmp->insert_at (op, tmp); |
2660 | } |
2649 | } |
… | |
… | |
2668 | INVOKE_PLAYER (DEATH, op->contr); |
2657 | INVOKE_PLAYER (DEATH, op->contr); |
2669 | |
2658 | |
2670 | command_kill_pets (op, 0); |
2659 | command_kill_pets (op, 0); |
2671 | |
2660 | |
2672 | if (op->stats.food < 0) |
2661 | if (op->stats.food < 0) |
2673 | strcpy (op->contr->killer, "starvation"); |
2662 | { |
|
|
2663 | op->contr->killer = archetype::get ("killer_starvation"); |
|
|
2664 | op->contr->killer->destroy (); |
|
|
2665 | } |
2674 | |
2666 | |
2675 | op->contr->play_sound (sound_find ("player_dies")); |
2667 | op->contr->play_sound (sound_find ("player_dies")); |
2676 | |
2668 | |
2677 | /* save the map location for corpse, gravestone */ |
2669 | /* save the map location for corpse, gravestone */ |
2678 | x = op->x; |
2670 | x = op->x; |
… | |
… | |
2811 | tmp = arch_to_object (archetype::find ("gravestone")); |
2803 | tmp = arch_to_object (archetype::find ("gravestone")); |
2812 | sprintf (buf, "%s's gravestone", &op->name); |
2804 | sprintf (buf, "%s's gravestone", &op->name); |
2813 | tmp->name = buf; |
2805 | tmp->name = buf; |
2814 | sprintf (buf, "%s's gravestones", &op->name); |
2806 | sprintf (buf, "%s's gravestones", &op->name); |
2815 | tmp->name_pl = buf; |
2807 | tmp->name_pl = buf; |
2816 | sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer); |
2808 | sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer_name ()); |
2817 | tmp->msg = buf; |
2809 | tmp->msg = buf; |
2818 | tmp->x = op->x, tmp->y = op->y; |
2810 | tmp->x = op->x, tmp->y = op->y; |
2819 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2811 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2820 | |
2812 | |
2821 | /**************************************/ |
2813 | /**************************************/ |
… | |
… | |
3079 | * spot (surrounded by clear terrain in broad daylight). -b.t. |
3071 | * spot (surrounded by clear terrain in broad daylight). -b.t. |
3080 | */ |
3072 | */ |
3081 | void |
3073 | void |
3082 | do_hidden_move (object *op) |
3074 | do_hidden_move (object *op) |
3083 | { |
3075 | { |
3084 | int hide = 0, num = random_roll (0, 19, op, PREFER_LOW); |
3076 | int hide = 0; |
3085 | object *skop; |
|
|
3086 | |
3077 | |
3087 | if (!op || !op->map) |
3078 | if (!op || !op->map) |
3088 | return; |
3079 | return; |
3089 | |
3080 | |
3090 | skop = find_obj_by_type_subtype (op, SKILL, SK_HIDING); |
3081 | object *skop = find_obj_by_type_subtype (op, SKILL, SK_HIDING); |
|
|
3082 | int num = random_roll (0, 19, op, PREFER_LOW); |
3091 | |
3083 | |
3092 | /* its *extremely* hard to run and sneak/hide at the same time! */ |
3084 | /* its *extremely* hard to run and sneak/hide at the same time! */ |
3093 | if (op->type == PLAYER && op->contr->run_on) |
3085 | if (op->type == PLAYER && op->contr->run_on) |
3094 | if (!skop || num >= skop->level) |
3086 | if (!skop || num >= skop->level) |
3095 | { |
3087 | { |
… | |
… | |
3105 | num -= hide; |
3097 | num -= hide; |
3106 | |
3098 | |
3107 | if ((op->type == PLAYER && hide < -10) || ((op->invisible -= num) <= 0)) |
3099 | if ((op->type == PLAYER && hide < -10) || ((op->invisible -= num) <= 0)) |
3108 | { |
3100 | { |
3109 | make_visible (op); |
3101 | make_visible (op); |
|
|
3102 | |
3110 | if (op->type == PLAYER) |
3103 | if (op->type == PLAYER) |
3111 | new_draw_info (NDI_UNIQUE, 0, op, "You moved out of hiding! You are visible!"); |
3104 | new_draw_info (NDI_UNIQUE, 0, op, "You moved out of hiding! You are visible!"); |
3112 | } |
3105 | } |
3113 | else if (op->type == PLAYER && skop) |
3106 | else if (op->type == PLAYER && skop) |
3114 | change_exp (op, calc_skill_exp (op, NULL, skop), skop->skill, 0); |
3107 | change_exp (op, calc_skill_exp (op, NULL, skop), skop->skill, 0); |
… | |
… | |
3455 | else |
3448 | else |
3456 | { |
3449 | { |
3457 | /* generate misc. treasure */ |
3450 | /* generate misc. treasure */ |
3458 | tmp = arch_to_object (tr->item); |
3451 | tmp = arch_to_object (tr->item); |
3459 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3452 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3460 | tmp = insert_ob_in_ob (tmp, who); |
3453 | who->insert (tmp); |
3461 | if (who->type == PLAYER) |
|
|
3462 | esrv_send_item (who, tmp); |
|
|
3463 | } |
3454 | } |
3464 | } |
3455 | } |
3465 | |
3456 | |
3466 | /** |
3457 | /** |
3467 | * Unready an object for a player. This function does nothing if the object was |
3458 | * Unready an object for a player. This function does nothing if the object was |