1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
122 | continue; |
122 | continue; |
123 | |
123 | |
124 | if (*buf == '%') |
124 | if (*buf == '%') |
125 | { /* send one news */ |
125 | { /* send one news */ |
126 | if (size > 0) |
126 | if (size > 0) |
127 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", (char *)"%s\n%s", subject, news); /*send previously read news */ |
127 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, |
|
|
128 | MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, |
|
|
129 | "INFORMATION: %s\n%s", (char *)"%s\n%s", |
|
|
130 | subject, news); /*send previously read news */ |
128 | |
131 | |
129 | strcpy (subject, buf + 1); |
132 | strcpy (subject, buf + 1); |
130 | strip_endline (subject); |
133 | strip_endline (subject); |
131 | size = 0; |
134 | size = 0; |
132 | news[0] = '\0'; |
135 | news[0] = '\0'; |
… | |
… | |
207 | ob->close_container (); //TODO: client-specific |
210 | ob->close_container (); //TODO: client-specific |
208 | |
211 | |
209 | ns->update_look = 0; |
212 | ns->update_look = 0; |
210 | ns->look_position = 0; |
213 | ns->look_position = 0; |
211 | |
214 | |
212 | clear_los (this); |
215 | clear_los (); |
213 | |
216 | |
214 | ns->reset_stats (); |
217 | ns->reset_stats (); |
215 | |
218 | |
216 | /* make sure he's a player -- needed because of class change. */ |
219 | /* make sure he's a player -- needed because of class change. */ |
217 | ob->type = PLAYER; // we are paranoid |
220 | ob->type = PLAYER; // we are paranoid |
218 | ob->race = ob->arch->race; |
221 | ob->race = ob->arch->race; |
219 | |
222 | |
220 | ob->update_weight (); |
223 | ob->update_weight (); |
221 | link_player_skills (ob); |
224 | link_skills (); |
222 | |
225 | |
223 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
226 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
224 | |
227 | |
225 | assign (title, ob->arch->object::name); |
228 | assign (title, ob->arch->object::name); |
226 | |
229 | |
… | |
… | |
239 | set_dragon_name (ob, abil, skin); |
242 | set_dragon_name (ob, abil, skin); |
240 | } |
243 | } |
241 | |
244 | |
242 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
245 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
243 | |
246 | |
244 | esrv_new_player (this, ob->weight + ob->carrying); |
247 | esrv_new_player (this); |
245 | |
248 | |
246 | ob->update_stats (); |
249 | ob->update_stats (); |
247 | |
250 | |
248 | ns->floorbox_update (); |
251 | ns->floorbox_update (); |
249 | esrv_send_inventory (ob, ob); |
252 | esrv_send_inventory (ob, ob); |
… | |
… | |
291 | player::set_object (object *op) |
294 | player::set_object (object *op) |
292 | { |
295 | { |
293 | ob = observe = op; |
296 | ob = observe = op; |
294 | ob->contr = this; /* this aren't yet in archetype */ |
297 | ob->contr = this; /* this aren't yet in archetype */ |
295 | |
298 | |
296 | ob->speed = 1.0f; |
299 | ob->speed = 1.0f; |
297 | ob->speed_left = 0.5f; |
300 | ob->speed_left = 0.5f; |
298 | |
301 | |
299 | ob->direction = 5; /* So player faces south */ |
302 | ob->direction = 5; /* So player faces south */ |
300 | |
303 | |
301 | ob->flag [FLAG_READY_WEAPON] = false; |
304 | ob->flag [FLAG_READY_WEAPON] = false; |
302 | ob->flag [FLAG_READY_SKILL] = false; |
305 | ob->flag [FLAG_READY_SKILL] = false; |
303 | ob->flag [FLAG_READY_BOW] = false; |
306 | ob->flag [FLAG_READY_BOW] = false; |
304 | |
307 | |
… | |
… | |
321 | combat_ob = op; |
324 | combat_ob = op; |
322 | break; |
325 | break; |
323 | } |
326 | } |
324 | |
327 | |
325 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
328 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
326 | ob->deactivate (); // change_Weapon activates, fix this better |
329 | ob->deactivate (); // change_weapon activates, fix this better |
327 | } |
330 | } |
328 | |
331 | |
329 | void |
332 | void |
330 | player::set_observe (object *op) |
333 | player::set_observe (object *op) |
331 | { |
334 | { |
… | |
… | |
345 | savebed_map = first_map_path; /* Init. respawn position */ |
348 | savebed_map = first_map_path; /* Init. respawn position */ |
346 | |
349 | |
347 | gen_sp_armour = 10; |
350 | gen_sp_armour = 10; |
348 | bowtype = bow_normal; |
351 | bowtype = bow_normal; |
349 | petmode = pet_normal; |
352 | petmode = pet_normal; |
350 | listening = 10; |
|
|
351 | usekeys = containers; |
353 | usekeys = containers; |
352 | peaceful = 1; /* default peaceful */ |
354 | peaceful = 1; /* default peaceful */ |
353 | do_los = 1; |
355 | do_los = 1; |
354 | |
356 | |
355 | weapon_sp = 1.0f; |
357 | weapon_sp = 1.0f; |
… | |
… | |
726 | else /* lock all 'normal items by default */ |
728 | else /* lock all 'normal items by default */ |
727 | SET_FLAG (op, FLAG_INV_LOCKED); |
729 | SET_FLAG (op, FLAG_INV_LOCKED); |
728 | } /* for loop of objects in player inv */ |
730 | } /* for loop of objects in player inv */ |
729 | |
731 | |
730 | /* Need to set up the skill pointers */ |
732 | /* Need to set up the skill pointers */ |
731 | link_player_skills (pl); |
733 | pl->contr->link_skills (); |
732 | } |
734 | } |
733 | |
735 | |
734 | void |
736 | void |
735 | get_party_password (object *op, partylist *party) |
737 | get_party_password (object *op, partylist *party) |
736 | { |
738 | { |
… | |
… | |
851 | */ |
853 | */ |
852 | void |
854 | void |
853 | player::chargen_race_done () |
855 | player::chargen_race_done () |
854 | { |
856 | { |
855 | /* this must before then initial items are given */ |
857 | /* this must before then initial items are given */ |
856 | esrv_new_player (ob->contr, ob->weight + ob->carrying); |
858 | esrv_new_player (ob->contr); |
857 | |
859 | |
858 | treasurelist *tl = treasurelist::find ("starting_wealth"); |
860 | treasurelist *tl = treasurelist::find ("starting_wealth"); |
859 | if (tl) |
861 | if (tl) |
860 | create_treasure (tl, ob, 0, 0, 0); |
862 | create_treasure (tl, ob, 0, 0, 0); |
861 | |
863 | |
… | |
… | |
865 | ob->contr->ns->state = ST_PLAYING; |
867 | ob->contr->ns->state = ST_PLAYING; |
866 | |
868 | |
867 | if (ob->msg) |
869 | if (ob->msg) |
868 | ob->msg = 0; |
870 | ob->msg = 0; |
869 | |
871 | |
870 | /* We create this now because some of the unique maps will need it |
|
|
871 | * to save here. |
|
|
872 | */ |
|
|
873 | { |
|
|
874 | char buf[MAX_BUF]; |
|
|
875 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &ob->name); |
|
|
876 | make_path_to_file (buf); |
|
|
877 | } |
|
|
878 | |
|
|
879 | start_info (ob); |
872 | start_info (ob); |
880 | CLEAR_FLAG (ob, FLAG_WIZ); |
873 | CLEAR_FLAG (ob, FLAG_WIZ); |
881 | give_initial_items (ob, ob->randomitems); |
874 | give_initial_items (ob, ob->randomitems); |
882 | link_player_skills (ob); |
|
|
883 | esrv_send_inventory (ob, ob); |
875 | esrv_send_inventory (ob, ob); |
884 | ob->update_stats (); |
876 | ob->update_stats (); |
885 | |
877 | |
886 | /* This moves the player to a different start map, if there |
878 | /* This moves the player to a different start map, if there |
887 | * is one for this race |
879 | * is one for this race |
888 | */ |
880 | */ |
889 | if (*first_map_ext_path) |
881 | if (*first_map_ext_path) |
890 | { |
882 | ob->player_goto (format ("%s/%s", &first_map_ext_path, &ob->arch->archname), ob->x, ob->y); |
891 | object *tmp; |
|
|
892 | char mapname[MAX_BUF]; |
|
|
893 | |
|
|
894 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->archname); |
|
|
895 | tmp = object::create (); |
|
|
896 | EXIT_PATH (tmp) = mapname; |
|
|
897 | EXIT_X (tmp) = ob->x; |
|
|
898 | EXIT_Y (tmp) = ob->y; |
|
|
899 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
|
|
900 | * if the map isn't there, then stay on the |
|
|
901 | * default initial map */ |
|
|
902 | tmp->destroy (); |
|
|
903 | } |
|
|
904 | else |
883 | else |
905 | LOG (llevDebug, "first_map_ext_path not set\n"); |
884 | LOG (llevDebug, "first_map_ext_path not set\n"); |
906 | } |
885 | } |
907 | |
886 | |
908 | void |
887 | void |
… | |
… | |
952 | LOG (llevDebug, "Fleeing player is dead.\n"); |
931 | LOG (llevDebug, "Fleeing player is dead.\n"); |
953 | CLEAR_FLAG (op, FLAG_SCARED); |
932 | CLEAR_FLAG (op, FLAG_SCARED); |
954 | return; |
933 | return; |
955 | } |
934 | } |
956 | |
935 | |
957 | if (op->enemy == NULL) |
936 | if (!op->enemy) |
958 | { |
937 | { |
959 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
938 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
960 | CLEAR_FLAG (op, FLAG_SCARED); |
939 | CLEAR_FLAG (op, FLAG_SCARED); |
961 | return; |
940 | return; |
962 | } |
941 | } |
963 | |
942 | |
964 | /* Seen some crashes here. Since we don't store an |
|
|
965 | * op->enemy_count, it is possible that something destroys the |
|
|
966 | * actual enemy, and the object is recycled. |
|
|
967 | */ |
|
|
968 | if (op->enemy->map == NULL) |
|
|
969 | { |
|
|
970 | CLEAR_FLAG (op, FLAG_SCARED); |
|
|
971 | op->enemy = NULL; |
|
|
972 | return; |
|
|
973 | } |
|
|
974 | |
|
|
975 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
943 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
976 | { |
944 | { |
977 | op->enemy = NULL; |
945 | op->enemy = NULL; |
978 | CLEAR_FLAG (op, FLAG_SCARED); |
946 | CLEAR_FLAG (op, FLAG_SCARED); |
979 | return; |
947 | return; |
… | |
… | |
982 | get_rangevector (op, op->enemy, &rv, 0); |
950 | get_rangevector (op, op->enemy, &rv, 0); |
983 | |
951 | |
984 | dir = absdir (4 + rv.direction); |
952 | dir = absdir (4 + rv.direction); |
985 | for (diff = 0; diff < 3; diff++) |
953 | for (diff = 0; diff < 3; diff++) |
986 | { |
954 | { |
987 | int m = 1 - (RANDOM () & 2); |
955 | int m = 1 - rndm (2) * 2; |
988 | |
956 | |
989 | if (move_ob (op, absdir (dir + diff * m), op) || (diff == 0 && move_ob (op, absdir (dir - diff * m), op))) |
957 | if (move_ob (op, absdir (dir + diff * m), op) || (diff == 0 && move_ob (op, absdir (dir - diff * m), op))) |
990 | return; |
958 | return; |
991 | } |
959 | } |
992 | |
960 | |
… | |
… | |
1037 | |
1005 | |
1038 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1006 | if (op->contr->search_str[0] != '\0' && settings.search_items == TRUE) |
1039 | { |
1007 | { |
1040 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1008 | if (item_matched_string (op, tmp, op->contr->search_str)) |
1041 | CHK_PICK_PICKUP; |
1009 | CHK_PICK_PICKUP; |
|
|
1010 | |
1042 | continue; |
1011 | continue; |
1043 | } |
1012 | } |
1044 | |
1013 | |
1045 | /* high not bit set? We're using the old autopickup model */ |
1014 | /* high not bit set? We're using the old autopickup model */ |
1046 | if (!(op->contr->mode & PU_NEWMODE)) |
1015 | if (!(op->contr->mode & PU_NEWMODE)) |
… | |
… | |
1327 | if (op->contr->mode & PU_RATIO) |
1296 | if (op->contr->mode & PU_RATIO) |
1328 | { |
1297 | { |
1329 | /* use value density to decide what else to grab */ |
1298 | /* use value density to decide what else to grab */ |
1330 | /* >=7 was >= op->contr->mode */ |
1299 | /* >=7 was >= op->contr->mode */ |
1331 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1300 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1332 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1301 | */ |
1333 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1302 | wvratio = op->contr->mode & PU_RATIO; |
1334 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1303 | if (1000 * query_cost (tmp, op, F_TRUE) / tmp->total_weight () >= wvratio * 100) |
1335 | { |
1304 | { |
1336 | CHK_PICK_PICKUP; |
1305 | CHK_PICK_PICKUP; |
1337 | #if 0 |
1306 | #if 0 |
1338 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1307 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1339 | if (tmp->name != NULL) |
1308 | if (tmp->name != NULL) |
… | |
… | |
1405 | } |
1374 | } |
1406 | } |
1375 | } |
1407 | else if (arrow->type == ARROW && arrow->race == type) |
1376 | else if (arrow->type == ARROW && arrow->race == type) |
1408 | { |
1377 | { |
1409 | /* allways prefer assasination/slaying */ |
1378 | /* allways prefer assasination/slaying */ |
1410 | if (target->race != NULL && arrow->slaying != NULL && strstr (arrow->slaying, target->race)) |
1379 | if (target->race && arrow->slaying && strstr (arrow->slaying, target->race)) |
1411 | { |
1380 | { |
1412 | if (arrow->attacktype & AT_DEATH) |
1381 | if (arrow->attacktype & AT_DEATH) |
1413 | { |
1382 | { |
1414 | *better = 100; |
1383 | *better = 100; |
1415 | return arrow; |
1384 | return arrow; |
… | |
… | |
1443 | betterby = 1 + arrow->magic + arrow->stats.dam; |
1412 | betterby = 1 + arrow->magic + arrow->stats.dam; |
1444 | } |
1413 | } |
1445 | } |
1414 | } |
1446 | } |
1415 | } |
1447 | } |
1416 | } |
|
|
1417 | |
1448 | if (tmp == NULL && arrow == NULL) |
1418 | if (tmp == NULL && arrow == NULL) |
1449 | return find_arrow (op, type); |
1419 | return find_arrow (op, type); |
1450 | |
1420 | |
1451 | *better = betterby; |
1421 | *better = betterby; |
1452 | return tmp; |
1422 | return tmp; |
… | |
… | |
1482 | for (i = 0, found = 0; i < 20; i++) |
1452 | for (i = 0, found = 0; i < 20; i++) |
1483 | { |
1453 | { |
1484 | x += freearr_x[dir]; |
1454 | x += freearr_x[dir]; |
1485 | y += freearr_y[dir]; |
1455 | y += freearr_y[dir]; |
1486 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1456 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
|
|
1457 | |
1487 | if (mflags & P_OUT_OF_MAP || mflags & P_BLOCKSVIEW) |
1458 | if (mflags & P_OUT_OF_MAP || mflags & P_BLOCKSVIEW) |
1488 | { |
1459 | { |
1489 | tmp = NULL; |
1460 | tmp = 0; |
1490 | break; |
1461 | break; |
1491 | } |
1462 | } |
1492 | else if (GET_MAP_MOVE_BLOCK (m, x, y) == MOVE_FLY_LOW) |
1463 | else if (GET_MAP_MOVE_BLOCK (m, x, y) == MOVE_FLY_LOW) |
1493 | { |
1464 | { |
1494 | /* This block presumes arrows and the like are MOVE_FLY_SLOW - |
1465 | /* This block presumes arrows and the like are MOVE_FLY_SLOW - |
1495 | * perhaps a bad assumption. |
1466 | * perhaps a bad assumption. |
1496 | */ |
1467 | */ |
1497 | tmp = NULL; |
1468 | tmp = 0; |
1498 | break; |
1469 | break; |
1499 | } |
1470 | } |
|
|
1471 | |
1500 | if (mflags & P_IS_ALIVE) |
1472 | if (mflags & P_IS_ALIVE) |
1501 | { |
|
|
1502 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1473 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1503 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
1474 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
1504 | { |
|
|
1505 | found++; |
|
|
1506 | break; |
|
|
1507 | } |
|
|
1508 | if (found) |
|
|
1509 | break; |
1475 | break; |
1510 | } |
|
|
1511 | } |
1476 | } |
1512 | if (tmp == NULL) |
1477 | |
|
|
1478 | if (!tmp) |
1513 | return find_arrow (op, type); |
1479 | return find_arrow (op, type); |
1514 | |
1480 | |
1515 | if (tmp->head) |
1481 | if (tmp->head) |
1516 | tmp = tmp->head; |
1482 | tmp = tmp->head; |
1517 | |
1483 | |
… | |
… | |
1562 | if (bow->below) |
1528 | if (bow->below) |
1563 | { |
1529 | { |
1564 | bow->remove (); |
1530 | bow->remove (); |
1565 | op->insert (bow); |
1531 | op->insert (bow); |
1566 | } |
1532 | } |
1567 | |
|
|
1568 | } |
1533 | } |
1569 | |
1534 | |
1570 | if (!bow->race || !bow->skill) |
1535 | if (!bow->race || !bow->skill) |
1571 | { |
1536 | { |
1572 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", &bow->name); |
1537 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", &bow->name); |
… | |
… | |
1598 | } |
1563 | } |
1599 | |
1564 | |
1600 | /* this should not happen, but sometimes does */ |
1565 | /* this should not happen, but sometimes does */ |
1601 | if (arrow->nrof == 0) |
1566 | if (arrow->nrof == 0) |
1602 | { |
1567 | { |
|
|
1568 | LOG (llevError | logBacktrace, "arrow (%s) has nrof 0\n", arrow->debug_desc ()); |
1603 | arrow->destroy (); |
1569 | arrow->destroy (); |
1604 | return 0; |
1570 | return 0; |
1605 | } |
1571 | } |
1606 | |
1572 | |
1607 | left = arrow; /* these are arrows left to the player */ |
1573 | left = arrow; /* these are arrows left to the player */ |
… | |
… | |
1694 | * hence the function name. |
1660 | * hence the function name. |
1695 | */ |
1661 | */ |
1696 | int |
1662 | int |
1697 | player_fire_bow (object *op, int dir) |
1663 | player_fire_bow (object *op, int dir) |
1698 | { |
1664 | { |
1699 | int ret = 0, wcmod = 0; |
1665 | int ret; |
1700 | |
1666 | |
1701 | if (op->contr->bowtype == bow_bestarrow) |
1667 | if (op->contr->bowtype == bow_bestarrow) |
1702 | { |
1668 | { |
1703 | ret = fire_bow (op, op, pick_arrow_target (op, op->contr->ranged_ob->race, dir), dir, 0, op->x, op->y); |
1669 | ret = fire_bow (op, op, pick_arrow_target (op, op->contr->ranged_ob->race, dir), dir, 0, op->x, op->y); |
1704 | } |
1670 | } |
1705 | else if (op->contr->bowtype >= bow_n && op->contr->bowtype <= bow_nw) |
1671 | else if (op->contr->bowtype >= bow_n && op->contr->bowtype <= bow_nw) |
1706 | { |
1672 | { |
1707 | if (!similar_direction (dir, op->contr->bowtype - bow_n + 1)) |
1673 | int wcmod = similar_direction (dir, op->contr->bowtype - bow_n + 1) ? 0 : -1; |
1708 | wcmod = -1; |
|
|
1709 | |
|
|
1710 | ret = fire_bow (op, op, NULL, op->contr->bowtype - bow_n + 1, wcmod, op->x, op->y); |
1674 | ret = fire_bow (op, op, NULL, op->contr->bowtype - bow_n + 1, wcmod, op->x, op->y); |
1711 | } |
1675 | } |
1712 | else if (op->contr->bowtype == bow_threewide) |
1676 | else if (op->contr->bowtype == bow_threewide) |
1713 | { |
1677 | { |
1714 | ret = fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1678 | ret = fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1715 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + freearr_x[absdir (dir + 2)], op->y + freearr_y[absdir (dir + 2)]); |
1679 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + freearr_x[absdir (dir + 2)], op->y + freearr_y[absdir (dir + 2)]); |
1716 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + freearr_x[absdir (dir - 2)], op->y + freearr_y[absdir (dir - 2)]); |
1680 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + freearr_x[absdir (dir - 2)], op->y + freearr_y[absdir (dir - 2)]); |
1717 | } |
1681 | } |
1718 | else if (op->contr->bowtype == bow_spreadshot) |
1682 | else if (op->contr->bowtype == bow_spreadshot) |
1719 | { |
1683 | { |
1720 | ret |= fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1684 | ret = fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1721 | ret |= fire_bow (op, op, NULL, absdir (dir - 1), -5, op->x, op->y); |
1685 | ret |= fire_bow (op, op, NULL, absdir (dir - 1), -5, op->x, op->y); |
1722 | ret |= fire_bow (op, op, NULL, absdir (dir + 1), -5, op->x, op->y); |
1686 | ret |= fire_bow (op, op, NULL, absdir (dir + 1), -5, op->x, op->y); |
1723 | } |
1687 | } |
1724 | else |
1688 | else |
1725 | { |
1689 | { |
… | |
… | |
1763 | return; |
1727 | return; |
1764 | } |
1728 | } |
1765 | } |
1729 | } |
1766 | else if (item->type == ROD || item->type == HORN) |
1730 | else if (item->type == ROD || item->type == HORN) |
1767 | { |
1731 | { |
1768 | if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) |
1732 | sint16 spell_sp = MAX (item->inv->stats.sp, item->inv->stats.grace); |
|
|
1733 | |
|
|
1734 | // using the maximum of the rods charge allows at least one spell cast |
|
|
1735 | // for a rod or horn, this fixes some broken rods. |
|
|
1736 | if (item->stats.hp < MIN (spell_sp, item->stats.maxhp)) |
1769 | { |
1737 | { |
1770 | op->contr->play_sound (sound_find ("wand_poof")); |
1738 | op->contr->play_sound (sound_find ("wand_poof")); |
1771 | |
1739 | |
1772 | if (item->type == ROD) |
1740 | if (item->type == ROD) |
1773 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1741 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
… | |
… | |
1778 | } |
1746 | } |
1779 | } |
1747 | } |
1780 | |
1748 | |
1781 | if (cast_spell (op, item, dir, item->inv, NULL)) |
1749 | if (cast_spell (op, item, dir, item->inv, NULL)) |
1782 | { |
1750 | { |
1783 | SET_FLAG (op, FLAG_BEEN_APPLIED); /* You now know something about it */ |
1751 | item->flag [FLAG_BEEN_APPLIED] = true; /* You now know something about it */ |
|
|
1752 | |
1784 | if (item->type == WAND) |
1753 | if (item->type == WAND) |
1785 | { |
1754 | { |
1786 | if (!(--item->stats.food)) |
1755 | if (!(--item->stats.food)) |
1787 | { |
1756 | { |
1788 | object *tmp; |
1757 | object *tmp; |
… | |
… | |
1792 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1761 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1793 | item->face = item->arch->face; |
1762 | item->face = item->arch->face; |
1794 | item->set_speed (0); |
1763 | item->set_speed (0); |
1795 | } |
1764 | } |
1796 | |
1765 | |
1797 | if ((tmp = item->in_player ())) |
1766 | if (object *pl = item->visible_to ()) |
1798 | esrv_update_item (UPD_ANIM, tmp, item); |
1767 | esrv_update_item (UPD_ANIM, pl, item); |
1799 | } |
1768 | } |
1800 | } |
1769 | } |
1801 | else if (item->type == ROD || item->type == HORN) |
1770 | else if (item->type == ROD || item->type == HORN) |
1802 | drain_rod_charge (item); |
1771 | drain_rod_charge (item); |
1803 | } |
1772 | } |
… | |
… | |
1808 | bool |
1777 | bool |
1809 | fire (object *op, int dir) |
1778 | fire (object *op, int dir) |
1810 | { |
1779 | { |
1811 | int spellcost = 0; |
1780 | int spellcost = 0; |
1812 | |
1781 | |
1813 | /* check for loss of invisiblity/hide */ |
|
|
1814 | if (action_makes_visible (op)) |
|
|
1815 | make_visible (op); |
|
|
1816 | |
|
|
1817 | player *pl = op->contr; |
1782 | player *pl = op->contr; |
1818 | |
1783 | |
1819 | if (pl->golem) |
1784 | if (pl->golem) |
1820 | { |
1785 | { |
1821 | control_golem (op->contr->golem, dir); |
1786 | control_golem (op->contr->golem, dir); |
… | |
… | |
1823 | } |
1788 | } |
1824 | |
1789 | |
1825 | object *ob = pl->ranged_ob; |
1790 | object *ob = pl->ranged_ob; |
1826 | |
1791 | |
1827 | if (!ob) |
1792 | if (!ob) |
1828 | return false; |
|
|
1829 | |
|
|
1830 | if (!op->change_weapon (ob)) |
|
|
1831 | return false; |
1793 | return false; |
1832 | |
1794 | |
1833 | if (op->speed_left > 0.f) |
1795 | if (op->speed_left > 0.f) |
1834 | --op->speed_left; |
1796 | --op->speed_left; |
1835 | else |
1797 | else |
1836 | return false; |
1798 | return false; |
|
|
1799 | |
|
|
1800 | if (!op->change_weapon (ob)) |
|
|
1801 | return false; |
|
|
1802 | |
|
|
1803 | /* check for loss of invisiblity/hide */ |
|
|
1804 | if (action_makes_visible (op)) |
|
|
1805 | make_visible (op); |
1837 | |
1806 | |
1838 | switch (ob->type) |
1807 | switch (ob->type) |
1839 | { |
1808 | { |
1840 | case BOW: |
1809 | case BOW: |
1841 | player_fire_bow (op, dir); |
1810 | player_fire_bow (op, dir); |
… | |
… | |
1980 | remove_door2 (door); /* remove door without violence ;-) */ |
1949 | remove_door2 (door); /* remove door without violence ;-) */ |
1981 | } |
1950 | } |
1982 | |
1951 | |
1983 | /* Do this after we print the message */ |
1952 | /* Do this after we print the message */ |
1984 | key->decrease (); /* Use up one of the keys */ |
1953 | key->decrease (); /* Use up one of the keys */ |
1985 | /* Need to update the weight the container the key was in */ |
|
|
1986 | if (container != op) |
|
|
1987 | esrv_update_item (UPD_WEIGHT, op, container); |
|
|
1988 | |
1954 | |
1989 | return 1; /* Nothing more to do below */ |
1955 | return 1; /* Nothing more to do below */ |
1990 | } |
1956 | } |
1991 | else if (door->type == LOCKED_DOOR) |
1957 | else if (door->type == LOCKED_DOOR) |
1992 | { |
1958 | { |
… | |
… | |
2089 | --op->speed_left; |
2055 | --op->speed_left; |
2090 | |
2056 | |
2091 | op->play_sound (sound_find ("push_player")); |
2057 | op->play_sound (sound_find ("push_player")); |
2092 | push_ob (mon, dir, op); |
2058 | push_ob (mon, dir, op); |
2093 | |
2059 | |
2094 | if (op->contr->tmp_invis || op->hide) |
2060 | if (action_makes_visible (op)) |
2095 | make_visible (op); |
2061 | make_visible (op); |
2096 | |
2062 | |
2097 | return true; |
2063 | return true; |
2098 | } |
2064 | } |
2099 | else |
2065 | else |
… | |
… | |
2121 | push_ob (mon, dir, op); |
2087 | push_ob (mon, dir, op); |
2122 | } |
2088 | } |
2123 | else |
2089 | else |
2124 | op->statusmsg ("You withhold your attack"); |
2090 | op->statusmsg ("You withhold your attack"); |
2125 | |
2091 | |
2126 | if (op->contr->tmp_invis || op->hide) |
2092 | if (op->contr->tmp_invis || op->flag [FLAG_HIDDEN]) |
2127 | make_visible (op); |
2093 | make_visible (op); |
2128 | |
2094 | |
2129 | return true; |
2095 | return true; |
2130 | } |
2096 | } |
2131 | } |
2097 | } |
… | |
… | |
2189 | if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) |
2155 | if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) |
2190 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2156 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2191 | |
2157 | |
2192 | op->facing = dir; |
2158 | op->facing = dir; |
2193 | |
2159 | |
2194 | if (op->hide) |
2160 | if (op->flag [FLAG_HIDDEN]) |
2195 | do_hidden_move (op); |
2161 | do_hidden_move (op); |
2196 | |
2162 | |
2197 | bool retval; |
2163 | bool retval; |
2198 | |
2164 | |
2199 | if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir))) |
2165 | if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir))) |
… | |
… | |
2271 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2237 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2272 | { |
2238 | { |
2273 | op->play_sound (sound_find ("ob_evaporate")); |
2239 | op->play_sound (sound_find ("ob_evaporate")); |
2274 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2240 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2275 | |
2241 | |
2276 | if (op->contr) |
|
|
2277 | esrv_del_item (op->contr, tmp->count); |
|
|
2278 | |
|
|
2279 | tmp->destroy (); |
2242 | tmp->destroy (); |
2280 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2243 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2281 | |
2244 | |
2282 | if (op->stats.hp < 0) |
2245 | if (op->stats.hp < 0) |
2283 | op->stats.hp = op->stats.maxhp; |
2246 | op->stats.hp = op->stats.maxhp; |
… | |
… | |
2295 | return 0; |
2258 | return 0; |
2296 | } |
2259 | } |
2297 | |
2260 | |
2298 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2261 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2299 | * back in the map (location and map determined by values of env). This |
2262 | * back in the map (location and map determined by values of env). This |
2300 | * function will descend into containers. op is the object to start the search |
2263 | * function will descend into containers. op is the object to start the search |
2301 | * from. |
2264 | * from. |
2302 | */ |
2265 | */ |
2303 | static void |
2266 | static void |
2304 | drop_unpaid_items (object *op, object *env) |
2267 | drop_unpaid_items (object *op, object *env) |
2305 | { |
2268 | { |
2306 | while (op) |
2269 | while (op) |
2307 | { |
2270 | { |
2308 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2271 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2309 | |
2272 | |
2310 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2273 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2311 | { |
|
|
2312 | if (env->type == PLAYER) |
|
|
2313 | esrv_del_item (env->contr, op->count); |
|
|
2314 | |
|
|
2315 | op->insert_at (env); |
2274 | op->insert_at (env); |
2316 | } |
|
|
2317 | else if (op->inv) |
2275 | else if (op->inv) |
2318 | drop_unpaid_items (op->inv, env); |
2276 | drop_unpaid_items (op->inv, env); |
2319 | |
2277 | |
2320 | op = next; |
2278 | op = next; |
2321 | } |
2279 | } |
… | |
… | |
2333 | * Moved from apply.c to player.c - player.c is what |
2291 | * Moved from apply.c to player.c - player.c is what |
2334 | * actually uses this function. player.c may not be quite the |
2292 | * actually uses this function. player.c may not be quite the |
2335 | * best, a misc file for object actions is probably better, |
2293 | * best, a misc file for object actions is probably better, |
2336 | * but there isn't one in the server directory. |
2294 | * but there isn't one in the server directory. |
2337 | */ |
2295 | */ |
2338 | char * |
2296 | const char * |
2339 | gravestone_text (object *op) |
2297 | gravestone_text (object *op) |
2340 | { |
2298 | { |
2341 | static char buf2[MAX_BUF]; |
2299 | static dynbuf_text buf; |
2342 | char buf[MAX_BUF]; |
|
|
2343 | time_t now = time (NULL); |
|
|
2344 | |
2300 | |
2345 | strcpy (buf2, " R.I.P.\n\n"); |
2301 | buf << "---- R.I.P. ----\n\n" |
|
|
2302 | << op->name; |
|
|
2303 | |
2346 | if (op->type == PLAYER) |
2304 | if (op->type == PLAYER) |
2347 | sprintf (buf, "%s the %s\n", &op->name, op->contr->title); |
2305 | buf << " the " << op->contr->title; |
2348 | else |
|
|
2349 | sprintf (buf, "%s\n", &op->name); |
|
|
2350 | |
2306 | |
2351 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2307 | buf << "\n\n"; |
2352 | strcat (buf2, buf); |
2308 | |
|
|
2309 | buf << "who was level "; |
|
|
2310 | buf << (sint32)op->level << "\n\n" // OO breakdown |
|
|
2311 | << " when " << (op->contr ? "killed" : "died") << "\n\n"; |
|
|
2312 | |
2353 | if (op->type == PLAYER) |
2313 | if (op->type == PLAYER) |
2354 | sprintf (buf, "who was in level %d when killed\n", op->level); |
2314 | buf << "by " << op->contr->killer_name () << ".\n\n"; |
2355 | else |
|
|
2356 | sprintf (buf, "who was in level %d when died.\n\n", op->level); |
|
|
2357 | |
2315 | |
2358 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
|
|
2359 | strcat (buf2, buf); |
|
|
2360 | if (op->type == PLAYER) |
|
|
2361 | { |
2316 | { |
2362 | sprintf (buf, "by %s.\n\n", op->contr->killer); |
2317 | static char buf2[128]; |
2363 | strncat (buf2, " ", 21 - strlen (buf) / 2); |
2318 | time_t now = time (NULL); |
2364 | strcat (buf2, buf); |
|
|
2365 | } |
|
|
2366 | |
|
|
2367 | strftime (buf, MAX_BUF, "%b %d %Y\n", localtime (&now)); |
2319 | strftime (buf2, 128, "%b %d %Y\n\n", localtime (&now)); |
2368 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2320 | buf << buf2; |
2369 | strcat (buf2, buf); |
2321 | } |
2370 | |
2322 | |
2371 | return buf2; |
2323 | return buf; |
2372 | } |
2324 | } |
2373 | |
2325 | |
2374 | void |
2326 | void |
2375 | do_some_living (object *op) |
2327 | do_some_living (object *op) |
2376 | { |
2328 | { |
… | |
… | |
2531 | { |
2483 | { |
2532 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
2484 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
2533 | |
2485 | |
2534 | if (over_hp > 0) |
2486 | if (over_hp > 0) |
2535 | { |
2487 | { |
2536 | op->stats.sp += over_hp + (RANDOM () % rate_hp > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2488 | op->stats.sp += over_hp + (rndm (rate_hp) > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2537 | op->last_heal = 0; |
2489 | op->last_heal = 0; |
2538 | } |
2490 | } |
2539 | else |
2491 | else |
2540 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2492 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2541 | } |
2493 | } |
… | |
… | |
2557 | op->stats.food--; |
2509 | op->stats.food--; |
2558 | } |
2510 | } |
2559 | |
2511 | |
2560 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2512 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2561 | { |
2513 | { |
2562 | object *tmp, *flesh = 0; |
2514 | object *flesh = 0; |
2563 | |
2515 | |
2564 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2516 | for_inv_removable (op, tmp) |
2565 | { |
2517 | { |
2566 | if (!QUERY_FLAG (tmp, FLAG_UNPAID)) |
2518 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
2519 | continue; |
|
|
2520 | |
|
|
2521 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2567 | { |
2522 | { |
2568 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2523 | op->statusmsg ("You blindly grab for a bite of food. " |
2569 | { |
2524 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2570 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
|
|
2571 | manual_apply (op, tmp, 0); |
2525 | manual_apply (op, tmp, 0); |
|
|
2526 | |
2572 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2527 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2573 | break; |
2528 | break; |
2574 | } |
2529 | } |
2575 | else if (tmp->type == FLESH) |
2530 | else if (tmp->type == FLESH) |
2576 | flesh = tmp; |
2531 | flesh = tmp; |
2577 | } /* End if paid for object */ |
2532 | } |
2578 | } /* end of for loop */ |
|
|
2579 | |
2533 | |
2580 | /* If player is still starving, it means they don't have any food, so |
2534 | /* If player is still starving, it means they don't have any food, so |
2581 | * eat flesh instead. |
2535 | * eat flesh instead. |
2582 | */ |
2536 | */ |
2583 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2537 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2584 | { |
2538 | { |
2585 | new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); |
2539 | op->statusmsg ("You blindly grab for a bite of food. " |
|
|
2540 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2586 | manual_apply (op, flesh, 0); |
2541 | manual_apply (op, flesh, 0); |
2587 | } |
2542 | } |
|
|
2543 | |
|
|
2544 | // If player is still starving, alert him! |
|
|
2545 | if (op->stats.food < 0) |
|
|
2546 | op->failmsg ("You are starving! " |
|
|
2547 | "H<Eat some food to increase your food and prevent you from an untimely death.>"); |
2588 | } |
2548 | } |
2589 | |
2549 | |
2590 | if (op->stats.food < 0) |
2550 | if (op->stats.food < 0) |
2591 | { |
2551 | { |
2592 | op->stats.hp += op->stats.food; |
2552 | op->stats.hp += op->stats.food; |
2593 | op->stats.food = 0; |
2553 | op->stats.food = 0; |
|
|
2554 | |
|
|
2555 | if (op->stats.hp < 0) |
|
|
2556 | { |
|
|
2557 | op->contr->killer = archetype::get ("killer_starvation"); |
|
|
2558 | op->contr->killer->destroy (); |
2594 | } |
2559 | } |
|
|
2560 | } |
2595 | |
2561 | |
|
|
2562 | /* killer should be set here already */ |
2596 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2563 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2597 | kill_player (op); |
2564 | kill_player (op); |
2598 | } |
2565 | } |
2599 | } |
2566 | } |
2600 | |
2567 | |
… | |
… | |
2650 | { |
2617 | { |
2651 | tmp->name = format ("%s's finger" , &op->name); |
2618 | tmp->name = format ("%s's finger" , &op->name); |
2652 | tmp->name_pl = format ("%s's fingers", &op->name); |
2619 | tmp->name_pl = format ("%s's fingers", &op->name); |
2653 | tmp->msg = format ( |
2620 | tmp->msg = format ( |
2654 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2621 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2655 | &op->name, op->contr->title, (int) (op->level), op->contr->killer |
2622 | &op->name, op->contr->title, |
|
|
2623 | (int)op->level, |
|
|
2624 | op->contr->killer_name () |
2656 | ); |
2625 | ); |
2657 | tmp->value = 0, tmp->type = 0; |
2626 | tmp->value = 0, tmp->type = 0; |
2658 | tmp->materialname = "organics"; |
2627 | tmp->materialname = "organics"; |
2659 | tmp->insert_at (op, tmp); |
2628 | tmp->insert_at (op, tmp); |
2660 | } |
2629 | } |
… | |
… | |
2666 | } |
2635 | } |
2667 | |
2636 | |
2668 | INVOKE_PLAYER (DEATH, op->contr); |
2637 | INVOKE_PLAYER (DEATH, op->contr); |
2669 | |
2638 | |
2670 | command_kill_pets (op, 0); |
2639 | command_kill_pets (op, 0); |
2671 | |
|
|
2672 | if (op->stats.food < 0) |
|
|
2673 | strcpy (op->contr->killer, "starvation"); |
|
|
2674 | |
2640 | |
2675 | op->contr->play_sound (sound_find ("player_dies")); |
2641 | op->contr->play_sound (sound_find ("player_dies")); |
2676 | |
2642 | |
2677 | /* save the map location for corpse, gravestone */ |
2643 | /* save the map location for corpse, gravestone */ |
2678 | x = op->x; |
2644 | x = op->x; |
… | |
… | |
2708 | |
2674 | |
2709 | lost_a_stat = 0; |
2675 | lost_a_stat = 0; |
2710 | |
2676 | |
2711 | for (z = 0; z < num_stats_lose; z++) |
2677 | for (z = 0; z < num_stats_lose; z++) |
2712 | { |
2678 | { |
2713 | i = RANDOM () % NUM_STATS; |
2679 | i = rndm (NUM_STATS); |
2714 | |
2680 | |
2715 | if (settings.stat_loss_on_death) |
2681 | if (settings.stat_loss_on_death) |
2716 | { |
2682 | { |
2717 | /* Pick a random stat and take a point off it. Tell the player |
2683 | /* Pick a random stat and take a point off it. Tell the player |
2718 | * what he lost. |
2684 | * what he lost. |
… | |
… | |
2787 | lost_a_stat = 1; |
2753 | lost_a_stat = 1; |
2788 | } |
2754 | } |
2789 | } |
2755 | } |
2790 | } |
2756 | } |
2791 | } |
2757 | } |
|
|
2758 | |
2792 | /* If no stat lost, tell the player. */ |
2759 | /* If no stat lost, tell the player. */ |
2793 | if (!lost_a_stat) |
2760 | if (!lost_a_stat) |
2794 | { |
2761 | { |
2795 | /* determine_god() seems to not work sometimes... why is this? |
2762 | /* determine_god() seems to not work sometimes... why is this? |
2796 | Should I be using something else? GD */ |
2763 | Should I be using something else? GD */ |
… | |
… | |
2800 | new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief moment you feel the holy presence of %s protecting" " you.", god); |
2767 | new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief moment you feel the holy presence of %s protecting" " you.", god); |
2801 | else |
2768 | else |
2802 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you."); |
2769 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you."); |
2803 | } |
2770 | } |
2804 | #else |
2771 | #else |
2805 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you from losing yourself completely."); |
2772 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you from losing yourself completely."); |
2806 | #endif |
2773 | #endif |
2807 | |
2774 | |
2808 | /* Put a gravestone up where the character 'almost' died. List the |
2775 | /* Put a gravestone up where the character 'almost' died. List the |
2809 | * exp loss on the stone. |
2776 | * exp loss on the stone. |
2810 | */ |
2777 | */ |
2811 | tmp = arch_to_object (archetype::find ("gravestone")); |
2778 | tmp = arch_to_object (archetype::find ("gravestone")); |
2812 | sprintf (buf, "%s's gravestone", &op->name); |
2779 | tmp->name = format ("%s's gravestone", &op->name); |
2813 | tmp->name = buf; |
2780 | tmp->name_pl = format ("%s's gravestones", &op->name); |
2814 | sprintf (buf, "%s's gravestones", &op->name); |
2781 | tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n", |
2815 | tmp->name_pl = buf; |
2782 | &op->name, op->contr->title, op->contr->killer_name ()); |
2816 | sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer); |
|
|
2817 | tmp->msg = buf; |
|
|
2818 | tmp->x = op->x, tmp->y = op->y; |
2783 | tmp->x = op->x, tmp->y = op->y; |
2819 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2784 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2820 | |
2785 | |
2821 | /**************************************/ |
2786 | /**************************************/ |
2822 | /* */ |
2787 | /* */ |
… | |
… | |
2845 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2810 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2846 | } |
2811 | } |
2847 | |
2812 | |
2848 | cure_disease (op, 0, 0); /* remove any disease */ |
2813 | cure_disease (op, 0, 0); /* remove any disease */ |
2849 | |
2814 | |
|
|
2815 | // remove all spell effects that are active |
|
|
2816 | // to avoid long-term effects such as word-of-recall |
|
|
2817 | for (object *item = op->inv; item; ) |
|
|
2818 | { |
|
|
2819 | object *next = item->below; |
|
|
2820 | |
|
|
2821 | if (item->type == SPELL_EFFECT && item->active) |
|
|
2822 | item->destroy (); |
|
|
2823 | |
|
|
2824 | item = next; |
|
|
2825 | } |
|
|
2826 | |
2850 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2827 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
2851 | apply_death_exp_penalty (op); |
2828 | apply_death_exp_penalty (op); |
|
|
2829 | |
2852 | if (op->stats.food < 100) |
2830 | if (op->stats.food < 100) |
2853 | op->stats.food = 900; |
2831 | op->stats.food = 900; |
|
|
2832 | |
2854 | op->stats.hp = op->stats.maxhp; |
2833 | op->stats.hp = op->stats.maxhp; |
2855 | op->stats.sp = MAX (op->stats.sp, op->stats.maxsp); |
2834 | op->stats.sp = MAX (op->stats.sp, op->stats.maxsp); |
2856 | op->stats.grace = MAX (op->stats.grace, op->stats.maxgrace); |
2835 | op->stats.grace = MAX (op->stats.grace, op->stats.maxgrace); |
2857 | |
2836 | |
2858 | /* |
2837 | /* |
… | |
… | |
2896 | if (will_kill_again & (1 << at)) |
2875 | if (will_kill_again & (1 << at)) |
2897 | force->resist[at] = 100; |
2876 | force->resist[at] = 100; |
2898 | |
2877 | |
2899 | insert_ob_in_ob (force, op); |
2878 | insert_ob_in_ob (force, op); |
2900 | op->update_stats (); |
2879 | op->update_stats (); |
2901 | |
|
|
2902 | } |
2880 | } |
2903 | |
2881 | |
2904 | new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED."); |
2882 | new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED."); |
2905 | } |
2883 | } |
2906 | |
2884 | |
… | |
… | |
3007 | } |
2985 | } |
3008 | |
2986 | |
3009 | void |
2987 | void |
3010 | make_visible (object *op) |
2988 | make_visible (object *op) |
3011 | { |
2989 | { |
3012 | op->hide = 0; |
2990 | op->flag [FLAG_HIDDEN] = 0; |
3013 | op->invisible = 0; |
2991 | op->invisible = 0; |
3014 | |
2992 | |
3015 | if (op->type == PLAYER) |
2993 | if (op->type == PLAYER) |
3016 | { |
2994 | { |
3017 | op->contr->tmp_invis = 0; |
2995 | op->contr->tmp_invis = 0; |
… | |
… | |
3042 | |
3020 | |
3043 | if (!ob || !ob->map) |
3021 | if (!ob || !ob->map) |
3044 | return 0; |
3022 | return 0; |
3045 | |
3023 | |
3046 | /* so, on normal lighted maps, its hard to hide */ |
3024 | /* so, on normal lighted maps, its hard to hide */ |
3047 | level = ob->map->darkness - 2; |
3025 | level = ob->map->darklevel () - 2; |
3048 | |
3026 | |
3049 | /* this also picks up whether the object is glowing. |
3027 | /* this also picks up whether the object is glowing. |
3050 | * If you carry a light on a non-dark map, its not |
3028 | * If you carry a light on a non-dark map, its not |
3051 | * as bad as carrying a light on a pitch dark map */ |
3029 | * as bad as carrying a light on a pitch dark map */ |
3052 | if (has_carried_lights (ob)) |
3030 | if (has_carried_lights (ob)) |
3053 | level = -(10 + (2 * ob->map->darkness)); |
3031 | level = -(10 + (2 * ob->map->darklevel ())); |
3054 | |
3032 | |
3055 | /* scan through all nearby squares for terrain to hide in */ |
3033 | /* scan through all nearby squares for terrain to hide in */ |
3056 | for (i = 0, x = ob->x, y = ob->y; |
3034 | for (i = 0, x = ob->x, y = ob->y; |
3057 | i <= SIZEOFFREE1; |
3035 | i <= SIZEOFFREE1; |
3058 | i++, x = ob->x + freearr_x[i], y = ob->y + freearr_y[i]) |
3036 | i++, x = ob->x + freearr_x[i], y = ob->y + freearr_y[i]) |
… | |
… | |
3079 | * spot (surrounded by clear terrain in broad daylight). -b.t. |
3057 | * spot (surrounded by clear terrain in broad daylight). -b.t. |
3080 | */ |
3058 | */ |
3081 | void |
3059 | void |
3082 | do_hidden_move (object *op) |
3060 | do_hidden_move (object *op) |
3083 | { |
3061 | { |
3084 | int hide = 0, num = random_roll (0, 19, op, PREFER_LOW); |
3062 | int hide = 0; |
3085 | object *skop; |
|
|
3086 | |
3063 | |
3087 | if (!op || !op->map) |
3064 | if (!op || !op->map) |
3088 | return; |
3065 | return; |
3089 | |
3066 | |
3090 | skop = find_obj_by_type_subtype (op, SKILL, SK_HIDING); |
3067 | object *skop = find_obj_by_type_subtype (op, SKILL, SK_HIDING); |
|
|
3068 | int num = random_roll (0, 19, op, PREFER_LOW); |
3091 | |
3069 | |
3092 | /* its *extremely* hard to run and sneak/hide at the same time! */ |
3070 | /* its *extremely* hard to run and sneak/hide at the same time! */ |
3093 | if (op->type == PLAYER && op->contr->run_on) |
3071 | if (op->type == PLAYER && op->contr->run_on) |
3094 | if (!skop || num >= skop->level) |
3072 | if (!skop || num >= skop->level) |
3095 | { |
3073 | { |
… | |
… | |
3105 | num -= hide; |
3083 | num -= hide; |
3106 | |
3084 | |
3107 | if ((op->type == PLAYER && hide < -10) || ((op->invisible -= num) <= 0)) |
3085 | if ((op->type == PLAYER && hide < -10) || ((op->invisible -= num) <= 0)) |
3108 | { |
3086 | { |
3109 | make_visible (op); |
3087 | make_visible (op); |
|
|
3088 | |
3110 | if (op->type == PLAYER) |
3089 | if (op->type == PLAYER) |
3111 | new_draw_info (NDI_UNIQUE, 0, op, "You moved out of hiding! You are visible!"); |
3090 | new_draw_info (NDI_UNIQUE, 0, op, "You moved out of hiding! You are visible!"); |
3112 | } |
3091 | } |
3113 | else if (op->type == PLAYER && skop) |
3092 | else if (op->type == PLAYER && skop) |
3114 | change_exp (op, calc_skill_exp (op, NULL, skop), skop->skill, 0); |
3093 | change_exp (op, calc_skill_exp (op, NULL, skop), skop->skill, 0); |
… | |
… | |
3208 | |
3187 | |
3209 | /* only the viewable area the player sees is updated by LOS |
3188 | /* only the viewable area the player sees is updated by LOS |
3210 | * code, so we need to restrict ourselves to that range of values |
3189 | * code, so we need to restrict ourselves to that range of values |
3211 | * for any meaningful values. |
3190 | * for any meaningful values. |
3212 | */ |
3191 | */ |
3213 | if (abs (dx) <= (pl->contr->ns->mapx / 2) && |
3192 | if (pl->contr->blocked_los (dx, dy) != LOS_BLOCKED) |
3214 | abs (dy) <= (pl->contr->ns->mapy / 2) && |
|
|
3215 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
|
|
3216 | return 1; |
3193 | return 1; |
3217 | |
3194 | |
3218 | op = op->more; |
3195 | op = op->more; |
3219 | } |
3196 | } |
3220 | |
3197 | |
3221 | return 0; |
3198 | return 0; |
3222 | } |
3199 | } |
3223 | |
3200 | |
3224 | /* routine for both players and monsters. We call this when |
3201 | /* routine for both players and monsters. We call this when |
3225 | * there is a possibility for our action distrubing our hiding |
3202 | * there is a possibility for our action distrubing our hiding |
3226 | * place or invisiblity spell. Artefact invisiblity is not |
3203 | * place or invisiblity spell. Artefact invisiblity causes |
3227 | * effected by this. If we arent invisible to begin with, we |
3204 | * "noise" instead. If we arent invisible to begin with, we |
3228 | * return 0. |
3205 | * return 0. |
3229 | */ |
3206 | */ |
3230 | int |
3207 | int |
3231 | action_makes_visible (object *op) |
3208 | action_makes_visible (object *op) |
3232 | { |
3209 | { |
3233 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3210 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
3234 | { |
3211 | { |
3235 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
3212 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
|
|
3213 | { |
|
|
3214 | // artefact invisibility is permanent, but we still make noise |
|
|
3215 | // this is important for game-balance. |
|
|
3216 | if (op->contr) |
|
|
3217 | op->make_noise (); |
|
|
3218 | |
3236 | return 0; |
3219 | return 0; |
|
|
3220 | } |
3237 | |
3221 | |
3238 | if (op->contr && op->contr->tmp_invis == 0) |
3222 | if (op->contr && op->contr->tmp_invis == 0) |
3239 | return 0; |
3223 | return 0; |
3240 | |
3224 | |
3241 | /* If monsters, they should become visible */ |
3225 | /* If monsters, they should become visible */ |
3242 | if (op->hide || !op->contr || (op->contr && op->contr->tmp_invis)) |
3226 | if (op->flag [FLAG_HIDDEN] || !op->contr || (op->contr && op->contr->tmp_invis)) |
3243 | { |
3227 | { |
3244 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3228 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->flag [FLAG_HIDDEN] ? "unhidden" : "visible"); |
3245 | return 1; |
3229 | return 1; |
3246 | } |
3230 | } |
3247 | } |
3231 | } |
3248 | |
3232 | |
3249 | return 0; |
3233 | return 0; |
… | |
… | |
3455 | else |
3439 | else |
3456 | { |
3440 | { |
3457 | /* generate misc. treasure */ |
3441 | /* generate misc. treasure */ |
3458 | tmp = arch_to_object (tr->item); |
3442 | tmp = arch_to_object (tr->item); |
3459 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3443 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3460 | tmp = insert_ob_in_ob (tmp, who); |
3444 | who->insert (tmp); |
3461 | if (who->type == PLAYER) |
|
|
3462 | esrv_send_item (who, tmp); |
|
|
3463 | } |
3445 | } |
3464 | } |
3446 | } |
3465 | |
3447 | |
3466 | /** |
3448 | /** |
3467 | * Unready an object for a player. This function does nothing if the object was |
3449 | * Unready an object for a player. This function does nothing if the object was |
… | |
… | |
3479 | if (pl->ranged_ob == ob) |
3461 | if (pl->ranged_ob == ob) |
3480 | pl->ranged_ob = 0; |
3462 | pl->ranged_ob = 0; |
3481 | } |
3463 | } |
3482 | |
3464 | |
3483 | sint8 |
3465 | sint8 |
3484 | player::visibility_at (maptile *map, int x, int y) const |
3466 | player::darkness_at (maptile *map, int x, int y) const |
3485 | { |
3467 | { |
3486 | if (!ns) |
3468 | if (ns) |
3487 | return 0; |
3469 | return LOS_BLOCKED; |
3488 | |
3470 | |
3489 | int dx, dy; |
3471 | int dx, dy; |
3490 | if (!adjacent_map (map, ns->current_map, &dx, &dy)) |
3472 | if (!adjacent_map (map, ns->current_map, &dx, &dy)) |
3491 | return 0; |
3473 | return LOS_BLOCKED; |
3492 | |
3474 | |
3493 | x += dx - ns->current_x + ns->mapx / 2; |
3475 | x += dx - ns->current_x; |
3494 | y += dy - ns->current_y + ns->mapy / 2; |
3476 | y += dy - ns->current_y; |
3495 | |
3477 | |
3496 | if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy)) |
|
|
3497 | return 0; |
|
|
3498 | |
|
|
3499 | return 100 - blocked_los [x][y]; |
3478 | return blocked_los (x, y); |
3500 | } |
3479 | } |
3501 | |
3480 | |
3502 | void |
3481 | void |
3503 | player::infobox (const char *title, const char *msg, int color) |
3482 | player::infobox (const char *title, const char *msg, int color) |
3504 | { |
3483 | { |