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/cvs/deliantra/server/server/player.C
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Comparing deliantra/server/server/player.C (file contents):
Revision 1.195 by root, Mon May 5 15:21:50 2008 UTC vs.
Revision 1.198 by root, Sat May 17 00:17:02 2008 UTC

321 combat_ob = op; 321 combat_ob = op;
322 break; 322 break;
323 } 323 }
324 324
325 ob->change_weapon (combat_ob ? combat_ob : ranged_ob); 325 ob->change_weapon (combat_ob ? combat_ob : ranged_ob);
326 ob->deactivate (); // change_Weapon activates, fix this better 326 ob->deactivate (); // change_weapon activates, fix this better
327} 327}
328 328
329void 329void
330player::set_observe (object *op) 330player::set_observe (object *op)
331{ 331{
865 ob->contr->ns->state = ST_PLAYING; 865 ob->contr->ns->state = ST_PLAYING;
866 866
867 if (ob->msg) 867 if (ob->msg)
868 ob->msg = 0; 868 ob->msg = 0;
869 869
870 /* We create this now because some of the unique maps will need it
871 * to save here.
872 */
873 {
874 char buf[MAX_BUF];
875 sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &ob->name);
876 make_path_to_file (buf);
877 }
878
879 start_info (ob); 870 start_info (ob);
880 CLEAR_FLAG (ob, FLAG_WIZ); 871 CLEAR_FLAG (ob, FLAG_WIZ);
881 give_initial_items (ob, ob->randomitems); 872 give_initial_items (ob, ob->randomitems);
882 link_player_skills (ob); 873 link_player_skills (ob);
883 esrv_send_inventory (ob, ob); 874 esrv_send_inventory (ob, ob);
885 876
886 /* This moves the player to a different start map, if there 877 /* This moves the player to a different start map, if there
887 * is one for this race 878 * is one for this race
888 */ 879 */
889 if (*first_map_ext_path) 880 if (*first_map_ext_path)
890 { 881 ob->player_goto (format ("%s/%s", &first_map_ext_path, &ob->arch->archname), ob->x, ob->y);
891 object *tmp;
892 char mapname[MAX_BUF];
893
894 snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->archname);
895 tmp = object::create ();
896 EXIT_PATH (tmp) = mapname;
897 EXIT_X (tmp) = ob->x;
898 EXIT_Y (tmp) = ob->y;
899 ob->enter_exit (tmp); /* we don't really care if it succeeded;
900 * if the map isn't there, then stay on the
901 * default initial map */
902 tmp->destroy ();
903 }
904 else 882 else
905 LOG (llevDebug, "first_map_ext_path not set\n"); 883 LOG (llevDebug, "first_map_ext_path not set\n");
906} 884}
907 885
908void 886void
2545 op->stats.food--; 2523 op->stats.food--;
2546 } 2524 }
2547 2525
2548 if (op->stats.food < 0 && op->stats.hp >= 0) 2526 if (op->stats.food < 0 && op->stats.hp >= 0)
2549 { 2527 {
2550 object *tmp, *flesh = 0; 2528 object *flesh = 0;
2551 2529
2552 for (tmp = op->inv; tmp; tmp = tmp->below) 2530 for_inv_removable (op, tmp)
2553 { 2531 {
2554 if (!QUERY_FLAG (tmp, FLAG_UNPAID)) 2532 if (QUERY_FLAG (tmp, FLAG_UNPAID))
2533 continue;
2534
2535 if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON)
2555 { 2536 {
2556 if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) 2537 op->statusmsg ("You blindly grab for a bite of food. "
2557 { 2538 "H<To prevent you from starving, you ate some random item from your backpack.>");
2558 new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food.");
2559 manual_apply (op, tmp, 0); 2539 manual_apply (op, tmp, 0);
2540
2560 if (op->stats.food >= 0 || op->stats.hp < 0) 2541 if (op->stats.food >= 0 || op->stats.hp < 0)
2561 break; 2542 break;
2562 } 2543 }
2563 else if (tmp->type == FLESH) 2544 else if (tmp->type == FLESH)
2564 flesh = tmp; 2545 flesh = tmp;
2565 } /* End if paid for object */ 2546 }
2566 } /* end of for loop */
2567 2547
2568 /* If player is still starving, it means they don't have any food, so 2548 /* If player is still starving, it means they don't have any food, so
2569 * eat flesh instead. 2549 * eat flesh instead.
2570 */ 2550 */
2571 if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) 2551 if (op->stats.food < 0 && op->stats.hp >= 0 && flesh)
2572 { 2552 {
2573 new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); 2553 op->statusmsg ("You blindly grab for a bite of food. "
2554 "H<To prevent you from starving, you ate some random item from your backpack.>");
2574 manual_apply (op, flesh, 0); 2555 manual_apply (op, flesh, 0);
2575 } 2556 }
2576 }
2577 2557
2578 if (op->stats.food < 0 && op->stats.hp >= -op->stats.food) 2558 // If player is still starving, alert him!
2559 if (op->stats.food < 0)
2560 op->failmsg ("You are starving! "
2561 "H<Eat some food to increase your food and prevent you from an untimely death.>");
2579 { 2562 }
2563
2564 if (op->stats.food < 0)
2565 {
2580 op->stats.hp += op->stats.food; 2566 op->stats.hp += op->stats.food;
2581 op->stats.food = 0; 2567 op->stats.food = 0;
2582 } 2568 }
2583 2569
2584 if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) 2570 if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ))
2585 kill_player (op); 2571 kill_player (op);

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