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Comparing deliantra/server/server/player.C (file contents):
Revision 1.198 by root, Sat May 17 00:17:02 2008 UTC vs.
Revision 1.206 by root, Mon Sep 29 10:20:49 2008 UTC

122 continue; 122 continue;
123 123
124 if (*buf == '%') 124 if (*buf == '%')
125 { /* send one news */ 125 { /* send one news */
126 if (size > 0) 126 if (size > 0)
127 draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", (char *)"%s\n%s", subject, news); /*send previously read news */ 127 draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op,
128 MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS,
129 "INFORMATION: %s\n%s", (char *)"%s\n%s",
130 subject, news); /*send previously read news */
128 131
129 strcpy (subject, buf + 1); 132 strcpy (subject, buf + 1);
130 strip_endline (subject); 133 strip_endline (subject);
131 size = 0; 134 size = 0;
132 news[0] = '\0'; 135 news[0] = '\0';
216 /* make sure he's a player -- needed because of class change. */ 219 /* make sure he's a player -- needed because of class change. */
217 ob->type = PLAYER; // we are paranoid 220 ob->type = PLAYER; // we are paranoid
218 ob->race = ob->arch->race; 221 ob->race = ob->arch->race;
219 222
220 ob->update_weight (); 223 ob->update_weight ();
221 link_player_skills (ob); 224 link_skills ();
222 225
223 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); 226 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
224 227
225 assign (title, ob->arch->object::name); 228 assign (title, ob->arch->object::name);
226 229
345 savebed_map = first_map_path; /* Init. respawn position */ 348 savebed_map = first_map_path; /* Init. respawn position */
346 349
347 gen_sp_armour = 10; 350 gen_sp_armour = 10;
348 bowtype = bow_normal; 351 bowtype = bow_normal;
349 petmode = pet_normal; 352 petmode = pet_normal;
350 listening = 10;
351 usekeys = containers; 353 usekeys = containers;
352 peaceful = 1; /* default peaceful */ 354 peaceful = 1; /* default peaceful */
353 do_los = 1; 355 do_los = 1;
354 356
355 weapon_sp = 1.0f; 357 weapon_sp = 1.0f;
364 attachable::do_destroy (); 366 attachable::do_destroy ();
365 367
366 if (ob) 368 if (ob)
367 { 369 {
368 ob->destroy_inv (false); 370 ob->destroy_inv (false);
369 ob->destroy (); 371 ob->destroy (true);
370 } 372 }
371 373
372 ob = observe = 0; 374 ob = observe = 0;
373} 375}
374 376
666 || op->type == CLOAK || op->type == HELMET 668 || op->type == CLOAK || op->type == HELMET
667 || op->type == SHIELD || op->type == GLOVES 669 || op->type == SHIELD || op->type == GLOVES
668 || op->type == BRACERS || op->type == GIRDLE)) 670 || op->type == BRACERS || op->type == GIRDLE))
669 || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) 671 || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON))
670 { 672 {
671 op->destroy (); 673 op->destroy (true);
672 continue; 674 continue;
673 } 675 }
674 } 676 }
675 677
676 /* This really needs to be better - we should really give 678 /* This really needs to be better - we should really give
687 if (tmp->type == op->type && tmp->name == op->name) 689 if (tmp->type == op->type && tmp->name == op->name)
688 break; 690 break;
689 691
690 if (tmp) 692 if (tmp)
691 { 693 {
692 op->destroy (); 694 op->destroy (true);
693 LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name); 695 LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name);
694 continue; 696 continue;
695 } 697 }
696 698
697 if (op->nrof > 1) 699 if (op->nrof > 1)
712 CLEAR_FLAG (op, FLAG_DAMNED); 714 CLEAR_FLAG (op, FLAG_DAMNED);
713 } 715 }
714 716
715 if (op->type == SPELL) 717 if (op->type == SPELL)
716 { 718 {
717 op->destroy (); 719 op->destroy (true);
718 continue; 720 continue;
719 } 721 }
720 else if (op->type == SKILL) 722 else if (op->type == SKILL)
721 { 723 {
722 SET_FLAG (op, FLAG_CAN_USE_SKILL); 724 SET_FLAG (op, FLAG_CAN_USE_SKILL);
726 else /* lock all 'normal items by default */ 728 else /* lock all 'normal items by default */
727 SET_FLAG (op, FLAG_INV_LOCKED); 729 SET_FLAG (op, FLAG_INV_LOCKED);
728 } /* for loop of objects in player inv */ 730 } /* for loop of objects in player inv */
729 731
730 /* Need to set up the skill pointers */ 732 /* Need to set up the skill pointers */
731 link_player_skills (pl); 733 pl->contr->link_skills ();
732} 734}
733 735
734void 736void
735get_party_password (object *op, partylist *party) 737get_party_password (object *op, partylist *party)
736{ 738{
868 ob->msg = 0; 870 ob->msg = 0;
869 871
870 start_info (ob); 872 start_info (ob);
871 CLEAR_FLAG (ob, FLAG_WIZ); 873 CLEAR_FLAG (ob, FLAG_WIZ);
872 give_initial_items (ob, ob->randomitems); 874 give_initial_items (ob, ob->randomitems);
873 link_player_skills (ob);
874 esrv_send_inventory (ob, ob); 875 esrv_send_inventory (ob, ob);
875 ob->update_stats (); 876 ob->update_stats ();
876 877
877 /* This moves the player to a different start map, if there 878 /* This moves the player to a different start map, if there
878 * is one for this race 879 * is one for this race
1305 if (op->contr->mode & PU_RATIO) 1306 if (op->contr->mode & PU_RATIO)
1306 { 1307 {
1307 /* use value density to decide what else to grab */ 1308 /* use value density to decide what else to grab */
1308 /* >=7 was >= op->contr->mode */ 1309 /* >=7 was >= op->contr->mode */
1309 /* >=7 is the old standard setting. Now we take the last 4 bits 1310 /* >=7 is the old standard setting. Now we take the last 4 bits
1310 * and multiply them by 5, giving 0..15*5== 5..75 */ 1311 */
1311 wvratio = (op->contr->mode & PU_RATIO) * 5; 1312 wvratio = op->contr->mode & PU_RATIO;
1312 if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) 1313 if (1000 * query_cost (tmp, op, F_TRUE) / tmp->total_weight () >= wvratio * 100)
1313 { 1314 {
1314 CHK_PICK_PICKUP; 1315 CHK_PICK_PICKUP;
1315#if 0 1316#if 0
1316 fprintf (stderr, "HIGH WEIGHT/VALUE ["); 1317 fprintf (stderr, "HIGH WEIGHT/VALUE [");
1317 if (tmp->name != NULL) 1318 if (tmp->name != NULL)
1577 } 1578 }
1578 1579
1579 /* this should not happen, but sometimes does */ 1580 /* this should not happen, but sometimes does */
1580 if (arrow->nrof == 0) 1581 if (arrow->nrof == 0)
1581 { 1582 {
1583 LOG (llevError | logBacktrace, "arrow (%s) has nrof 0\n", arrow->debug_desc ());
1582 arrow->destroy (); 1584 arrow->destroy (true);
1583 return 0; 1585 return 0;
1584 } 1586 }
1585 1587
1586 left = arrow; /* these are arrows left to the player */ 1588 left = arrow; /* these are arrows left to the player */
1587 arrow = arrow->split (); 1589 arrow = arrow->split ();
2251 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) 2253 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE))
2252 { 2254 {
2253 op->play_sound (sound_find ("ob_evaporate")); 2255 op->play_sound (sound_find ("ob_evaporate"));
2254 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); 2256 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp));
2255 2257
2256 tmp->destroy (); 2258 tmp->destroy (true);
2257 CLEAR_FLAG (op, FLAG_LIFESAVE); 2259 CLEAR_FLAG (op, FLAG_LIFESAVE);
2258 2260
2259 if (op->stats.hp < 0) 2261 if (op->stats.hp < 0)
2260 op->stats.hp = op->stats.maxhp; 2262 op->stats.hp = op->stats.maxhp;
2261 2263
2310const char * 2312const char *
2311gravestone_text (object *op) 2313gravestone_text (object *op)
2312{ 2314{
2313 static dynbuf_text buf; 2315 static dynbuf_text buf;
2314 2316
2315 buf << "---- R.I.P. ----\n\n"; 2317 buf << "---- R.I.P. ----\n\n"
2316 op->name; 2318 << op->name;
2317 2319
2318 if (op->type == PLAYER) 2320 if (op->type == PLAYER)
2319 buf << " the " << op->contr->title; 2321 buf << " the " << op->contr->title;
2320 2322
2321 buf << "\n\n"; 2323 buf << "\n\n";
2563 2565
2564 if (op->stats.food < 0) 2566 if (op->stats.food < 0)
2565 { 2567 {
2566 op->stats.hp += op->stats.food; 2568 op->stats.hp += op->stats.food;
2567 op->stats.food = 0; 2569 op->stats.food = 0;
2570
2571 if (op->stats.hp < 0)
2572 {
2573 op->contr->killer = archetype::get ("killer_starvation");
2574 op->contr->killer->destroy (true);
2568 } 2575 }
2576 }
2569 2577
2578 /* killer should be set here already */
2570 if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) 2579 if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ))
2571 kill_player (op); 2580 kill_player (op);
2572 } 2581 }
2573} 2582}
2574 2583
2601 2610
2602 /* restore player */ 2611 /* restore player */
2603 at = archetype::find ("poisoning"); 2612 at = archetype::find ("poisoning");
2604 if (object *tmp = present_arch_in_ob (at, op)) 2613 if (object *tmp = present_arch_in_ob (at, op))
2605 { 2614 {
2606 tmp->destroy (); 2615 tmp->destroy (true);
2607 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); 2616 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed");
2608 } 2617 }
2609 2618
2610 at = archetype::find ("confusion"); 2619 at = archetype::find ("confusion");
2611 if (object *tmp = present_arch_in_ob (at, op)) 2620 if (object *tmp = present_arch_in_ob (at, op))
2612 { 2621 {
2613 tmp->destroy (); 2622 tmp->destroy (true);
2614 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); 2623 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer");
2615 } 2624 }
2616 2625
2617 cure_disease (op, 0, 0); /* remove any disease */ 2626 cure_disease (op, 0, 0); /* remove any disease */
2618 op->stats.hp = op->stats.maxhp; 2627 op->stats.hp = op->stats.maxhp;
2642 } 2651 }
2643 2652
2644 INVOKE_PLAYER (DEATH, op->contr); 2653 INVOKE_PLAYER (DEATH, op->contr);
2645 2654
2646 command_kill_pets (op, 0); 2655 command_kill_pets (op, 0);
2647
2648 if (op->stats.food < 0)
2649 {
2650 op->contr->killer = archetype::get ("killer_starvation");
2651 op->contr->killer->destroy ();
2652 }
2653 2656
2654 op->contr->play_sound (sound_find ("player_dies")); 2657 op->contr->play_sound (sound_find ("player_dies"));
2655 2658
2656 /* save the map location for corpse, gravestone */ 2659 /* save the map location for corpse, gravestone */
2657 x = op->x; 2660 x = op->x;
2789 * exp loss on the stone. 2792 * exp loss on the stone.
2790 */ 2793 */
2791 tmp = arch_to_object (archetype::find ("gravestone")); 2794 tmp = arch_to_object (archetype::find ("gravestone"));
2792 tmp->name = format ("%s's gravestone", &op->name); 2795 tmp->name = format ("%s's gravestone", &op->name);
2793 tmp->name_pl = format ("%s's gravestones", &op->name); 2796 tmp->name_pl = format ("%s's gravestones", &op->name);
2794 tmp->msg = format ("RIP\nHere rests the hero %s the %s,\nwho was killed\nby %s.\n", &op->name, op->contr->title, op->contr->killer_name ()); 2797 tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n",
2798 &op->name, op->contr->title, op->contr->killer_name ());
2795 tmp->x = op->x, tmp->y = op->y; 2799 tmp->x = op->x, tmp->y = op->y;
2796 insert_ob_in_map (tmp, op->map, NULL, 0); 2800 insert_ob_in_map (tmp, op->map, NULL, 0);
2797 2801
2798 /**************************************/ 2802 /**************************************/
2799 /* */ 2803 /* */
2808 at = archetype::find ("poisoning"); 2812 at = archetype::find ("poisoning");
2809 tmp = present_arch_in_ob (at, op); 2813 tmp = present_arch_in_ob (at, op);
2810 2814
2811 if (tmp) 2815 if (tmp)
2812 { 2816 {
2813 tmp->destroy (); 2817 tmp->destroy (true);
2814 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); 2818 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed");
2815 } 2819 }
2816 2820
2817 at = archetype::find ("confusion"); 2821 at = archetype::find ("confusion");
2818 tmp = present_arch_in_ob (at, op); 2822 tmp = present_arch_in_ob (at, op);
2819 if (tmp) 2823 if (tmp)
2820 { 2824 {
2821 tmp->destroy (); 2825 tmp->destroy (true);
2822 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); 2826 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer");
2823 } 2827 }
2824 2828
2825 cure_disease (op, 0, 0); /* remove any disease */ 2829 cure_disease (op, 0, 0); /* remove any disease */
2826 2830
2829 for (object *item = op->inv; item; ) 2833 for (object *item = op->inv; item; )
2830 { 2834 {
2831 object *next = item->below; 2835 object *next = item->below;
2832 2836
2833 if (item->type == SPELL_EFFECT && item->active) 2837 if (item->type == SPELL_EFFECT && item->active)
2834 item->destroy (); 2838 item->destroy (true);
2835 2839
2836 item = next; 2840 item = next;
2837 } 2841 }
2838 2842
2839 /*add_exp(op, (op->stats.exp * -0.20)); */ 2843 /*add_exp(op, (op->stats.exp * -0.20)); */
2887 if (will_kill_again & (1 << at)) 2891 if (will_kill_again & (1 << at))
2888 force->resist[at] = 100; 2892 force->resist[at] = 100;
2889 2893
2890 insert_ob_in_ob (force, op); 2894 insert_ob_in_ob (force, op);
2891 op->update_stats (); 2895 op->update_stats ();
2892
2893 } 2896 }
2894 2897
2895 new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED."); 2898 new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED.");
2896} 2899}
2897 2900
2921 { 2924 {
2922 tmp->decrease (rndm (1, tmp->nrof - 1)); 2925 tmp->decrease (rndm (1, tmp->nrof - 1));
2923 insert_ob_in_map (tmp, op->map, NULL, 0); 2926 insert_ob_in_map (tmp, op->map, NULL, 0);
2924 } 2927 }
2925 else 2928 else
2926 tmp->destroy (); 2929 tmp->destroy (true);
2927 } 2930 }
2928 else 2931 else
2929 insert_ob_in_map (tmp, op->map, NULL, 0); 2932 insert_ob_in_map (tmp, op->map, NULL, 0);
2930 } 2933 }
2931} 2934}
2992 if (op->type == PLAYER) 2995 if (op->type == PLAYER)
2993 new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name); 2996 new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name);
2994 2997
2995 cast_spell (op, throw_ob, dir, spob, NULL); 2998 cast_spell (op, throw_ob, dir, spob, NULL);
2996 2999
2997 throw_ob->destroy (); 3000 throw_ob->destroy (true);
2998} 3001}
2999 3002
3000void 3003void
3001make_visible (object *op) 3004make_visible (object *op)
3002{ 3005{

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