… | |
… | |
122 | continue; |
122 | continue; |
123 | |
123 | |
124 | if (*buf == '%') |
124 | if (*buf == '%') |
125 | { /* send one news */ |
125 | { /* send one news */ |
126 | if (size > 0) |
126 | if (size > 0) |
127 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", (char *)"%s\n%s", subject, news); /*send previously read news */ |
127 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, |
|
|
128 | MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, |
|
|
129 | "INFORMATION: %s\n%s", (char *)"%s\n%s", |
|
|
130 | subject, news); /*send previously read news */ |
128 | |
131 | |
129 | strcpy (subject, buf + 1); |
132 | strcpy (subject, buf + 1); |
130 | strip_endline (subject); |
133 | strip_endline (subject); |
131 | size = 0; |
134 | size = 0; |
132 | news[0] = '\0'; |
135 | news[0] = '\0'; |
… | |
… | |
321 | combat_ob = op; |
324 | combat_ob = op; |
322 | break; |
325 | break; |
323 | } |
326 | } |
324 | |
327 | |
325 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
328 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
326 | ob->deactivate (); // change_Weapon activates, fix this better |
329 | ob->deactivate (); // change_weapon activates, fix this better |
327 | } |
330 | } |
328 | |
331 | |
329 | void |
332 | void |
330 | player::set_observe (object *op) |
333 | player::set_observe (object *op) |
331 | { |
334 | { |
… | |
… | |
345 | savebed_map = first_map_path; /* Init. respawn position */ |
348 | savebed_map = first_map_path; /* Init. respawn position */ |
346 | |
349 | |
347 | gen_sp_armour = 10; |
350 | gen_sp_armour = 10; |
348 | bowtype = bow_normal; |
351 | bowtype = bow_normal; |
349 | petmode = pet_normal; |
352 | petmode = pet_normal; |
350 | listening = 10; |
|
|
351 | usekeys = containers; |
353 | usekeys = containers; |
352 | peaceful = 1; /* default peaceful */ |
354 | peaceful = 1; /* default peaceful */ |
353 | do_los = 1; |
355 | do_los = 1; |
354 | |
356 | |
355 | weapon_sp = 1.0f; |
357 | weapon_sp = 1.0f; |
… | |
… | |
865 | ob->contr->ns->state = ST_PLAYING; |
867 | ob->contr->ns->state = ST_PLAYING; |
866 | |
868 | |
867 | if (ob->msg) |
869 | if (ob->msg) |
868 | ob->msg = 0; |
870 | ob->msg = 0; |
869 | |
871 | |
870 | /* We create this now because some of the unique maps will need it |
|
|
871 | * to save here. |
|
|
872 | */ |
|
|
873 | { |
|
|
874 | char buf[MAX_BUF]; |
|
|
875 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &ob->name); |
|
|
876 | make_path_to_file (buf); |
|
|
877 | } |
|
|
878 | |
|
|
879 | start_info (ob); |
872 | start_info (ob); |
880 | CLEAR_FLAG (ob, FLAG_WIZ); |
873 | CLEAR_FLAG (ob, FLAG_WIZ); |
881 | give_initial_items (ob, ob->randomitems); |
874 | give_initial_items (ob, ob->randomitems); |
882 | link_player_skills (ob); |
875 | link_player_skills (ob); |
883 | esrv_send_inventory (ob, ob); |
876 | esrv_send_inventory (ob, ob); |
… | |
… | |
885 | |
878 | |
886 | /* This moves the player to a different start map, if there |
879 | /* This moves the player to a different start map, if there |
887 | * is one for this race |
880 | * is one for this race |
888 | */ |
881 | */ |
889 | if (*first_map_ext_path) |
882 | if (*first_map_ext_path) |
890 | { |
883 | ob->player_goto (format ("%s/%s", &first_map_ext_path, &ob->arch->archname), ob->x, ob->y); |
891 | object *tmp; |
|
|
892 | char mapname[MAX_BUF]; |
|
|
893 | |
|
|
894 | snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->archname); |
|
|
895 | tmp = object::create (); |
|
|
896 | EXIT_PATH (tmp) = mapname; |
|
|
897 | EXIT_X (tmp) = ob->x; |
|
|
898 | EXIT_Y (tmp) = ob->y; |
|
|
899 | ob->enter_exit (tmp); /* we don't really care if it succeeded; |
|
|
900 | * if the map isn't there, then stay on the |
|
|
901 | * default initial map */ |
|
|
902 | tmp->destroy (); |
|
|
903 | } |
|
|
904 | else |
884 | else |
905 | LOG (llevDebug, "first_map_ext_path not set\n"); |
885 | LOG (llevDebug, "first_map_ext_path not set\n"); |
906 | } |
886 | } |
907 | |
887 | |
908 | void |
888 | void |
… | |
… | |
1327 | if (op->contr->mode & PU_RATIO) |
1307 | if (op->contr->mode & PU_RATIO) |
1328 | { |
1308 | { |
1329 | /* use value density to decide what else to grab */ |
1309 | /* use value density to decide what else to grab */ |
1330 | /* >=7 was >= op->contr->mode */ |
1310 | /* >=7 was >= op->contr->mode */ |
1331 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1311 | /* >=7 is the old standard setting. Now we take the last 4 bits |
1332 | * and multiply them by 5, giving 0..15*5== 5..75 */ |
1312 | */ |
1333 | wvratio = (op->contr->mode & PU_RATIO) * 5; |
1313 | wvratio = op->contr->mode & PU_RATIO; |
1334 | if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) |
1314 | if (1000 * query_cost (tmp, op, F_TRUE) / tmp->total_weight () >= wvratio * 100) |
1335 | { |
1315 | { |
1336 | CHK_PICK_PICKUP; |
1316 | CHK_PICK_PICKUP; |
1337 | #if 0 |
1317 | #if 0 |
1338 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1318 | fprintf (stderr, "HIGH WEIGHT/VALUE ["); |
1339 | if (tmp->name != NULL) |
1319 | if (tmp->name != NULL) |
… | |
… | |
2585 | |
2565 | |
2586 | if (op->stats.food < 0) |
2566 | if (op->stats.food < 0) |
2587 | { |
2567 | { |
2588 | op->stats.hp += op->stats.food; |
2568 | op->stats.hp += op->stats.food; |
2589 | op->stats.food = 0; |
2569 | op->stats.food = 0; |
|
|
2570 | |
|
|
2571 | if (op->stats.hp < 0) |
|
|
2572 | { |
|
|
2573 | op->contr->killer = archetype::get ("killer_starvation"); |
|
|
2574 | op->contr->killer->destroy (); |
2590 | } |
2575 | } |
|
|
2576 | } |
2591 | |
2577 | |
|
|
2578 | /* killer should be set here already */ |
2592 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2579 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2593 | kill_player (op); |
2580 | kill_player (op); |
2594 | } |
2581 | } |
2595 | } |
2582 | } |
2596 | |
2583 | |
… | |
… | |
2664 | } |
2651 | } |
2665 | |
2652 | |
2666 | INVOKE_PLAYER (DEATH, op->contr); |
2653 | INVOKE_PLAYER (DEATH, op->contr); |
2667 | |
2654 | |
2668 | command_kill_pets (op, 0); |
2655 | command_kill_pets (op, 0); |
2669 | |
|
|
2670 | if (op->stats.food < 0) |
|
|
2671 | { |
|
|
2672 | op->contr->killer = archetype::get ("killer_starvation"); |
|
|
2673 | op->contr->killer->destroy (); |
|
|
2674 | } |
|
|
2675 | |
2656 | |
2676 | op->contr->play_sound (sound_find ("player_dies")); |
2657 | op->contr->play_sound (sound_find ("player_dies")); |
2677 | |
2658 | |
2678 | /* save the map location for corpse, gravestone */ |
2659 | /* save the map location for corpse, gravestone */ |
2679 | x = op->x; |
2660 | x = op->x; |