… | |
… | |
219 | /* make sure he's a player -- needed because of class change. */ |
219 | /* make sure he's a player -- needed because of class change. */ |
220 | ob->type = PLAYER; // we are paranoid |
220 | ob->type = PLAYER; // we are paranoid |
221 | ob->race = ob->arch->race; |
221 | ob->race = ob->arch->race; |
222 | |
222 | |
223 | ob->update_weight (); |
223 | ob->update_weight (); |
224 | link_player_skills (ob); |
224 | link_skills (); |
225 | |
225 | |
226 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
226 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
227 | |
227 | |
228 | assign (title, ob->arch->object::name); |
228 | assign (title, ob->arch->object::name); |
229 | |
229 | |
… | |
… | |
728 | else /* lock all 'normal items by default */ |
728 | else /* lock all 'normal items by default */ |
729 | SET_FLAG (op, FLAG_INV_LOCKED); |
729 | SET_FLAG (op, FLAG_INV_LOCKED); |
730 | } /* for loop of objects in player inv */ |
730 | } /* for loop of objects in player inv */ |
731 | |
731 | |
732 | /* Need to set up the skill pointers */ |
732 | /* Need to set up the skill pointers */ |
733 | link_player_skills (pl); |
733 | pl->contr->link_skills (); |
734 | } |
734 | } |
735 | |
735 | |
736 | void |
736 | void |
737 | get_party_password (object *op, partylist *party) |
737 | get_party_password (object *op, partylist *party) |
738 | { |
738 | { |
… | |
… | |
870 | ob->msg = 0; |
870 | ob->msg = 0; |
871 | |
871 | |
872 | start_info (ob); |
872 | start_info (ob); |
873 | CLEAR_FLAG (ob, FLAG_WIZ); |
873 | CLEAR_FLAG (ob, FLAG_WIZ); |
874 | give_initial_items (ob, ob->randomitems); |
874 | give_initial_items (ob, ob->randomitems); |
875 | link_player_skills (ob); |
|
|
876 | esrv_send_inventory (ob, ob); |
875 | esrv_send_inventory (ob, ob); |
877 | ob->update_stats (); |
876 | ob->update_stats (); |
878 | |
877 | |
879 | /* This moves the player to a different start map, if there |
878 | /* This moves the player to a different start map, if there |
880 | * is one for this race |
879 | * is one for this race |
… | |
… | |
1579 | } |
1578 | } |
1580 | |
1579 | |
1581 | /* this should not happen, but sometimes does */ |
1580 | /* this should not happen, but sometimes does */ |
1582 | if (arrow->nrof == 0) |
1581 | if (arrow->nrof == 0) |
1583 | { |
1582 | { |
|
|
1583 | LOG (llevError | logBacktrace, "arrow (%s) has nrof 0\n", arrow->debug_desc ()); |
1584 | arrow->destroy (); |
1584 | arrow->destroy (); |
1585 | return 0; |
1585 | return 0; |
1586 | } |
1586 | } |
1587 | |
1587 | |
1588 | left = arrow; /* these are arrows left to the player */ |
1588 | left = arrow; /* these are arrows left to the player */ |
… | |
… | |
2312 | const char * |
2312 | const char * |
2313 | gravestone_text (object *op) |
2313 | gravestone_text (object *op) |
2314 | { |
2314 | { |
2315 | static dynbuf_text buf; |
2315 | static dynbuf_text buf; |
2316 | |
2316 | |
2317 | buf << "---- R.I.P. ----\n\n"; |
2317 | buf << "---- R.I.P. ----\n\n" |
2318 | op->name; |
2318 | << op->name; |
2319 | |
2319 | |
2320 | if (op->type == PLAYER) |
2320 | if (op->type == PLAYER) |
2321 | buf << " the " << op->contr->title; |
2321 | buf << " the " << op->contr->title; |
2322 | |
2322 | |
2323 | buf << "\n\n"; |
2323 | buf << "\n\n"; |
… | |
… | |
2792 | * exp loss on the stone. |
2792 | * exp loss on the stone. |
2793 | */ |
2793 | */ |
2794 | tmp = arch_to_object (archetype::find ("gravestone")); |
2794 | tmp = arch_to_object (archetype::find ("gravestone")); |
2795 | tmp->name = format ("%s's gravestone", &op->name); |
2795 | tmp->name = format ("%s's gravestone", &op->name); |
2796 | tmp->name_pl = format ("%s's gravestones", &op->name); |
2796 | tmp->name_pl = format ("%s's gravestones", &op->name); |
2797 | tmp->msg = format ("RIP\nHere rests the hero %s the %s,\nwho was killed\nby %s.\n", &op->name, op->contr->title, op->contr->killer_name ()); |
2797 | tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n", |
|
|
2798 | &op->name, op->contr->title, op->contr->killer_name ()); |
2798 | tmp->x = op->x, tmp->y = op->y; |
2799 | tmp->x = op->x, tmp->y = op->y; |
2799 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2800 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2800 | |
2801 | |
2801 | /**************************************/ |
2802 | /**************************************/ |
2802 | /* */ |
2803 | /* */ |
… | |
… | |
2890 | if (will_kill_again & (1 << at)) |
2891 | if (will_kill_again & (1 << at)) |
2891 | force->resist[at] = 100; |
2892 | force->resist[at] = 100; |
2892 | |
2893 | |
2893 | insert_ob_in_ob (force, op); |
2894 | insert_ob_in_ob (force, op); |
2894 | op->update_stats (); |
2895 | op->update_stats (); |
2895 | |
|
|
2896 | } |
2896 | } |
2897 | |
2897 | |
2898 | new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED."); |
2898 | new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED."); |
2899 | } |
2899 | } |
2900 | |
2900 | |