ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/player.C
(Generate patch)

Comparing deliantra/server/server/player.C (file contents):
Revision 1.190 by root, Tue Apr 22 23:50:24 2008 UTC vs.
Revision 1.206 by root, Mon Sep 29 10:20:49 2008 UTC

122 continue; 122 continue;
123 123
124 if (*buf == '%') 124 if (*buf == '%')
125 { /* send one news */ 125 { /* send one news */
126 if (size > 0) 126 if (size > 0)
127 draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", (char *)"%s\n%s", subject, news); /*send previously read news */ 127 draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op,
128 MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS,
129 "INFORMATION: %s\n%s", (char *)"%s\n%s",
130 subject, news); /*send previously read news */
128 131
129 strcpy (subject, buf + 1); 132 strcpy (subject, buf + 1);
130 strip_endline (subject); 133 strip_endline (subject);
131 size = 0; 134 size = 0;
132 news[0] = '\0'; 135 news[0] = '\0';
216 /* make sure he's a player -- needed because of class change. */ 219 /* make sure he's a player -- needed because of class change. */
217 ob->type = PLAYER; // we are paranoid 220 ob->type = PLAYER; // we are paranoid
218 ob->race = ob->arch->race; 221 ob->race = ob->arch->race;
219 222
220 ob->update_weight (); 223 ob->update_weight ();
221 link_player_skills (ob); 224 link_skills ();
222 225
223 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); 226 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
224 227
225 assign (title, ob->arch->object::name); 228 assign (title, ob->arch->object::name);
226 229
321 combat_ob = op; 324 combat_ob = op;
322 break; 325 break;
323 } 326 }
324 327
325 ob->change_weapon (combat_ob ? combat_ob : ranged_ob); 328 ob->change_weapon (combat_ob ? combat_ob : ranged_ob);
326 ob->deactivate (); // change_Weapon activates, fix this better 329 ob->deactivate (); // change_weapon activates, fix this better
327} 330}
328 331
329void 332void
330player::set_observe (object *op) 333player::set_observe (object *op)
331{ 334{
345 savebed_map = first_map_path; /* Init. respawn position */ 348 savebed_map = first_map_path; /* Init. respawn position */
346 349
347 gen_sp_armour = 10; 350 gen_sp_armour = 10;
348 bowtype = bow_normal; 351 bowtype = bow_normal;
349 petmode = pet_normal; 352 petmode = pet_normal;
350 listening = 10;
351 usekeys = containers; 353 usekeys = containers;
352 peaceful = 1; /* default peaceful */ 354 peaceful = 1; /* default peaceful */
353 do_los = 1; 355 do_los = 1;
354 356
355 weapon_sp = 1.0f; 357 weapon_sp = 1.0f;
364 attachable::do_destroy (); 366 attachable::do_destroy ();
365 367
366 if (ob) 368 if (ob)
367 { 369 {
368 ob->destroy_inv (false); 370 ob->destroy_inv (false);
369 ob->destroy (); 371 ob->destroy (true);
370 } 372 }
371 373
372 ob = observe = 0; 374 ob = observe = 0;
373} 375}
374 376
666 || op->type == CLOAK || op->type == HELMET 668 || op->type == CLOAK || op->type == HELMET
667 || op->type == SHIELD || op->type == GLOVES 669 || op->type == SHIELD || op->type == GLOVES
668 || op->type == BRACERS || op->type == GIRDLE)) 670 || op->type == BRACERS || op->type == GIRDLE))
669 || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) 671 || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON))
670 { 672 {
671 op->destroy (); 673 op->destroy (true);
672 continue; 674 continue;
673 } 675 }
674 } 676 }
675 677
676 /* This really needs to be better - we should really give 678 /* This really needs to be better - we should really give
687 if (tmp->type == op->type && tmp->name == op->name) 689 if (tmp->type == op->type && tmp->name == op->name)
688 break; 690 break;
689 691
690 if (tmp) 692 if (tmp)
691 { 693 {
692 op->destroy (); 694 op->destroy (true);
693 LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name); 695 LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name);
694 continue; 696 continue;
695 } 697 }
696 698
697 if (op->nrof > 1) 699 if (op->nrof > 1)
712 CLEAR_FLAG (op, FLAG_DAMNED); 714 CLEAR_FLAG (op, FLAG_DAMNED);
713 } 715 }
714 716
715 if (op->type == SPELL) 717 if (op->type == SPELL)
716 { 718 {
717 op->destroy (); 719 op->destroy (true);
718 continue; 720 continue;
719 } 721 }
720 else if (op->type == SKILL) 722 else if (op->type == SKILL)
721 { 723 {
722 SET_FLAG (op, FLAG_CAN_USE_SKILL); 724 SET_FLAG (op, FLAG_CAN_USE_SKILL);
726 else /* lock all 'normal items by default */ 728 else /* lock all 'normal items by default */
727 SET_FLAG (op, FLAG_INV_LOCKED); 729 SET_FLAG (op, FLAG_INV_LOCKED);
728 } /* for loop of objects in player inv */ 730 } /* for loop of objects in player inv */
729 731
730 /* Need to set up the skill pointers */ 732 /* Need to set up the skill pointers */
731 link_player_skills (pl); 733 pl->contr->link_skills ();
732} 734}
733 735
734void 736void
735get_party_password (object *op, partylist *party) 737get_party_password (object *op, partylist *party)
736{ 738{
865 ob->contr->ns->state = ST_PLAYING; 867 ob->contr->ns->state = ST_PLAYING;
866 868
867 if (ob->msg) 869 if (ob->msg)
868 ob->msg = 0; 870 ob->msg = 0;
869 871
870 /* We create this now because some of the unique maps will need it
871 * to save here.
872 */
873 {
874 char buf[MAX_BUF];
875 sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &ob->name);
876 make_path_to_file (buf);
877 }
878
879 start_info (ob); 872 start_info (ob);
880 CLEAR_FLAG (ob, FLAG_WIZ); 873 CLEAR_FLAG (ob, FLAG_WIZ);
881 give_initial_items (ob, ob->randomitems); 874 give_initial_items (ob, ob->randomitems);
882 link_player_skills (ob);
883 esrv_send_inventory (ob, ob); 875 esrv_send_inventory (ob, ob);
884 ob->update_stats (); 876 ob->update_stats ();
885 877
886 /* This moves the player to a different start map, if there 878 /* This moves the player to a different start map, if there
887 * is one for this race 879 * is one for this race
888 */ 880 */
889 if (*first_map_ext_path) 881 if (*first_map_ext_path)
890 { 882 ob->player_goto (format ("%s/%s", &first_map_ext_path, &ob->arch->archname), ob->x, ob->y);
891 object *tmp;
892 char mapname[MAX_BUF];
893
894 snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->archname);
895 tmp = object::create ();
896 EXIT_PATH (tmp) = mapname;
897 EXIT_X (tmp) = ob->x;
898 EXIT_Y (tmp) = ob->y;
899 ob->enter_exit (tmp); /* we don't really care if it succeeded;
900 * if the map isn't there, then stay on the
901 * default initial map */
902 tmp->destroy ();
903 }
904 else 883 else
905 LOG (llevDebug, "first_map_ext_path not set\n"); 884 LOG (llevDebug, "first_map_ext_path not set\n");
906} 885}
907 886
908void 887void
1327 if (op->contr->mode & PU_RATIO) 1306 if (op->contr->mode & PU_RATIO)
1328 { 1307 {
1329 /* use value density to decide what else to grab */ 1308 /* use value density to decide what else to grab */
1330 /* >=7 was >= op->contr->mode */ 1309 /* >=7 was >= op->contr->mode */
1331 /* >=7 is the old standard setting. Now we take the last 4 bits 1310 /* >=7 is the old standard setting. Now we take the last 4 bits
1332 * and multiply them by 5, giving 0..15*5== 5..75 */ 1311 */
1333 wvratio = (op->contr->mode & PU_RATIO) * 5; 1312 wvratio = op->contr->mode & PU_RATIO;
1334 if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) 1313 if (1000 * query_cost (tmp, op, F_TRUE) / tmp->total_weight () >= wvratio * 100)
1335 { 1314 {
1336 CHK_PICK_PICKUP; 1315 CHK_PICK_PICKUP;
1337#if 0 1316#if 0
1338 fprintf (stderr, "HIGH WEIGHT/VALUE ["); 1317 fprintf (stderr, "HIGH WEIGHT/VALUE [");
1339 if (tmp->name != NULL) 1318 if (tmp->name != NULL)
1405 } 1384 }
1406 } 1385 }
1407 else if (arrow->type == ARROW && arrow->race == type) 1386 else if (arrow->type == ARROW && arrow->race == type)
1408 { 1387 {
1409 /* allways prefer assasination/slaying */ 1388 /* allways prefer assasination/slaying */
1410 if (target->race != NULL && arrow->slaying != NULL && strstr (arrow->slaying, target->race)) 1389 if (target->race && arrow->slaying && strstr (arrow->slaying, target->race))
1411 { 1390 {
1412 if (arrow->attacktype & AT_DEATH) 1391 if (arrow->attacktype & AT_DEATH)
1413 { 1392 {
1414 *better = 100; 1393 *better = 100;
1415 return arrow; 1394 return arrow;
1443 betterby = 1 + arrow->magic + arrow->stats.dam; 1422 betterby = 1 + arrow->magic + arrow->stats.dam;
1444 } 1423 }
1445 } 1424 }
1446 } 1425 }
1447 } 1426 }
1427
1448 if (tmp == NULL && arrow == NULL) 1428 if (tmp == NULL && arrow == NULL)
1449 return find_arrow (op, type); 1429 return find_arrow (op, type);
1450 1430
1451 *better = betterby; 1431 *better = betterby;
1452 return tmp; 1432 return tmp;
1598 } 1578 }
1599 1579
1600 /* this should not happen, but sometimes does */ 1580 /* this should not happen, but sometimes does */
1601 if (arrow->nrof == 0) 1581 if (arrow->nrof == 0)
1602 { 1582 {
1583 LOG (llevError | logBacktrace, "arrow (%s) has nrof 0\n", arrow->debug_desc ());
1603 arrow->destroy (); 1584 arrow->destroy (true);
1604 return 0; 1585 return 0;
1605 } 1586 }
1606 1587
1607 left = arrow; /* these are arrows left to the player */ 1588 left = arrow; /* these are arrows left to the player */
1608 arrow = arrow->split (); 1589 arrow = arrow->split ();
1763 return; 1744 return;
1764 } 1745 }
1765 } 1746 }
1766 else if (item->type == ROD || item->type == HORN) 1747 else if (item->type == ROD || item->type == HORN)
1767 { 1748 {
1768 if (item->stats.hp < MAX (item->inv->stats.sp, item->inv->stats.grace)) 1749 sint16 spell_sp = MAX (item->inv->stats.sp, item->inv->stats.grace);
1750
1751 // using the maximum of the rods charge allows at least one spell cast
1752 // for a rod or horn, this fixes some broken rods.
1753 if (item->stats.hp < MIN (spell_sp, item->stats.maxhp))
1769 { 1754 {
1770 op->contr->play_sound (sound_find ("wand_poof")); 1755 op->contr->play_sound (sound_find ("wand_poof"));
1771 1756
1772 if (item->type == ROD) 1757 if (item->type == ROD)
1773 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); 1758 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0));
2268 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) 2253 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE))
2269 { 2254 {
2270 op->play_sound (sound_find ("ob_evaporate")); 2255 op->play_sound (sound_find ("ob_evaporate"));
2271 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); 2256 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp));
2272 2257
2273 tmp->destroy (); 2258 tmp->destroy (true);
2274 CLEAR_FLAG (op, FLAG_LIFESAVE); 2259 CLEAR_FLAG (op, FLAG_LIFESAVE);
2275 2260
2276 if (op->stats.hp < 0) 2261 if (op->stats.hp < 0)
2277 op->stats.hp = op->stats.maxhp; 2262 op->stats.hp = op->stats.maxhp;
2278 2263
2322 * Moved from apply.c to player.c - player.c is what 2307 * Moved from apply.c to player.c - player.c is what
2323 * actually uses this function. player.c may not be quite the 2308 * actually uses this function. player.c may not be quite the
2324 * best, a misc file for object actions is probably better, 2309 * best, a misc file for object actions is probably better,
2325 * but there isn't one in the server directory. 2310 * but there isn't one in the server directory.
2326 */ 2311 */
2327char * 2312const char *
2328gravestone_text (object *op) 2313gravestone_text (object *op)
2329{ 2314{
2330 static char buf2[MAX_BUF]; 2315 static dynbuf_text buf;
2331 char buf[MAX_BUF];
2332 time_t now = time (NULL);
2333 2316
2334 strcpy (buf2, " R.I.P.\n\n"); 2317 buf << "---- R.I.P. ----\n\n"
2318 << op->name;
2319
2335 if (op->type == PLAYER) 2320 if (op->type == PLAYER)
2336 sprintf (buf, "%s the %s\n", &op->name, op->contr->title); 2321 buf << " the " << op->contr->title;
2337 else
2338 sprintf (buf, "%s\n", &op->name);
2339 2322
2340 strncat (buf2, " ", 20 - strlen (buf) / 2); 2323 buf << "\n\n";
2341 strcat (buf2, buf); 2324
2325 buf << "who was level ";
2326 buf << (sint32)op->level << "\n\n" // OO breakdown
2327 << " when " << (op->contr ? "killed" : "died") << "\n\n";
2328
2342 if (op->type == PLAYER) 2329 if (op->type == PLAYER)
2343 sprintf (buf, "who was in level %d when killed\n", op->level); 2330 buf << "by " << op->contr->killer_name () << ".\n\n";
2344 else
2345 sprintf (buf, "who was in level %d when died.\n\n", op->level);
2346 2331
2347 strncat (buf2, " ", 20 - strlen (buf) / 2);
2348 strcat (buf2, buf);
2349 if (op->type == PLAYER)
2350 { 2332 {
2351 sprintf (buf, "by %s.\n\n", op->contr->killer); 2333 static char buf2[128];
2352 strncat (buf2, " ", 21 - strlen (buf) / 2); 2334 time_t now = time (NULL);
2353 strcat (buf2, buf);
2354 }
2355
2356 strftime (buf, MAX_BUF, "%b %d %Y\n", localtime (&now)); 2335 strftime (buf2, 128, "%b %d %Y\n\n", localtime (&now));
2357 strncat (buf2, " ", 20 - strlen (buf) / 2); 2336 buf << buf2;
2358 strcat (buf2, buf); 2337 }
2359 2338
2360 return buf2; 2339 return buf;
2361} 2340}
2362 2341
2363void 2342void
2364do_some_living (object *op) 2343do_some_living (object *op)
2365{ 2344{
2546 op->stats.food--; 2525 op->stats.food--;
2547 } 2526 }
2548 2527
2549 if (op->stats.food < 0 && op->stats.hp >= 0) 2528 if (op->stats.food < 0 && op->stats.hp >= 0)
2550 { 2529 {
2551 object *tmp, *flesh = 0; 2530 object *flesh = 0;
2552 2531
2553 for (tmp = op->inv; tmp; tmp = tmp->below) 2532 for_inv_removable (op, tmp)
2554 { 2533 {
2555 if (!QUERY_FLAG (tmp, FLAG_UNPAID)) 2534 if (QUERY_FLAG (tmp, FLAG_UNPAID))
2535 continue;
2536
2537 if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON)
2556 { 2538 {
2557 if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) 2539 op->statusmsg ("You blindly grab for a bite of food. "
2558 { 2540 "H<To prevent you from starving, you ate some random item from your backpack.>");
2559 new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food.");
2560 manual_apply (op, tmp, 0); 2541 manual_apply (op, tmp, 0);
2542
2561 if (op->stats.food >= 0 || op->stats.hp < 0) 2543 if (op->stats.food >= 0 || op->stats.hp < 0)
2562 break; 2544 break;
2563 } 2545 }
2564 else if (tmp->type == FLESH) 2546 else if (tmp->type == FLESH)
2565 flesh = tmp; 2547 flesh = tmp;
2566 } /* End if paid for object */ 2548 }
2567 } /* end of for loop */
2568 2549
2569 /* If player is still starving, it means they don't have any food, so 2550 /* If player is still starving, it means they don't have any food, so
2570 * eat flesh instead. 2551 * eat flesh instead.
2571 */ 2552 */
2572 if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) 2553 if (op->stats.food < 0 && op->stats.hp >= 0 && flesh)
2573 { 2554 {
2574 new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); 2555 op->statusmsg ("You blindly grab for a bite of food. "
2556 "H<To prevent you from starving, you ate some random item from your backpack.>");
2575 manual_apply (op, flesh, 0); 2557 manual_apply (op, flesh, 0);
2576 } 2558 }
2559
2560 // If player is still starving, alert him!
2561 if (op->stats.food < 0)
2562 op->failmsg ("You are starving! "
2563 "H<Eat some food to increase your food and prevent you from an untimely death.>");
2577 } 2564 }
2578 2565
2579 if (op->stats.food < 0) 2566 if (op->stats.food < 0)
2580 { 2567 {
2581 op->stats.hp += op->stats.food; 2568 op->stats.hp += op->stats.food;
2582 op->stats.food = 0; 2569 op->stats.food = 0;
2570
2571 if (op->stats.hp < 0)
2572 {
2573 op->contr->killer = archetype::get ("killer_starvation");
2574 op->contr->killer->destroy (true);
2583 } 2575 }
2576 }
2584 2577
2578 /* killer should be set here already */
2585 if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) 2579 if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ))
2586 kill_player (op); 2580 kill_player (op);
2587 } 2581 }
2588} 2582}
2589 2583
2616 2610
2617 /* restore player */ 2611 /* restore player */
2618 at = archetype::find ("poisoning"); 2612 at = archetype::find ("poisoning");
2619 if (object *tmp = present_arch_in_ob (at, op)) 2613 if (object *tmp = present_arch_in_ob (at, op))
2620 { 2614 {
2621 tmp->destroy (); 2615 tmp->destroy (true);
2622 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); 2616 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed");
2623 } 2617 }
2624 2618
2625 at = archetype::find ("confusion"); 2619 at = archetype::find ("confusion");
2626 if (object *tmp = present_arch_in_ob (at, op)) 2620 if (object *tmp = present_arch_in_ob (at, op))
2627 { 2621 {
2628 tmp->destroy (); 2622 tmp->destroy (true);
2629 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); 2623 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer");
2630 } 2624 }
2631 2625
2632 cure_disease (op, 0, 0); /* remove any disease */ 2626 cure_disease (op, 0, 0); /* remove any disease */
2633 op->stats.hp = op->stats.maxhp; 2627 op->stats.hp = op->stats.maxhp;
2639 { 2633 {
2640 tmp->name = format ("%s's finger" , &op->name); 2634 tmp->name = format ("%s's finger" , &op->name);
2641 tmp->name_pl = format ("%s's fingers", &op->name); 2635 tmp->name_pl = format ("%s's fingers", &op->name);
2642 tmp->msg = format ( 2636 tmp->msg = format (
2643 "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", 2637 "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n",
2644 &op->name, op->contr->title, (int) (op->level), op->contr->killer 2638 &op->name, op->contr->title,
2639 (int)op->level,
2640 op->contr->killer_name ()
2645 ); 2641 );
2646 tmp->value = 0, tmp->type = 0; 2642 tmp->value = 0, tmp->type = 0;
2647 tmp->materialname = "organics"; 2643 tmp->materialname = "organics";
2648 tmp->insert_at (op, tmp); 2644 tmp->insert_at (op, tmp);
2649 } 2645 }
2655 } 2651 }
2656 2652
2657 INVOKE_PLAYER (DEATH, op->contr); 2653 INVOKE_PLAYER (DEATH, op->contr);
2658 2654
2659 command_kill_pets (op, 0); 2655 command_kill_pets (op, 0);
2660
2661 if (op->stats.food < 0)
2662 strcpy (op->contr->killer, "starvation");
2663 2656
2664 op->contr->play_sound (sound_find ("player_dies")); 2657 op->contr->play_sound (sound_find ("player_dies"));
2665 2658
2666 /* save the map location for corpse, gravestone */ 2659 /* save the map location for corpse, gravestone */
2667 x = op->x; 2660 x = op->x;
2776 lost_a_stat = 1; 2769 lost_a_stat = 1;
2777 } 2770 }
2778 } 2771 }
2779 } 2772 }
2780 } 2773 }
2774
2781 /* If no stat lost, tell the player. */ 2775 /* If no stat lost, tell the player. */
2782 if (!lost_a_stat) 2776 if (!lost_a_stat)
2783 { 2777 {
2784 /* determine_god() seems to not work sometimes... why is this? 2778 /* determine_god() seems to not work sometimes... why is this?
2785 Should I be using something else? GD */ 2779 Should I be using something else? GD */
2789 new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief moment you feel the holy presence of %s protecting" " you.", god); 2783 new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief moment you feel the holy presence of %s protecting" " you.", god);
2790 else 2784 else
2791 new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you."); 2785 new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you.");
2792 } 2786 }
2793#else 2787#else
2794 new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you from losing yourself completely."); 2788 new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you from losing yourself completely.");
2795#endif 2789#endif
2796 2790
2797 /* Put a gravestone up where the character 'almost' died. List the 2791 /* Put a gravestone up where the character 'almost' died. List the
2798 * exp loss on the stone. 2792 * exp loss on the stone.
2799 */ 2793 */
2800 tmp = arch_to_object (archetype::find ("gravestone")); 2794 tmp = arch_to_object (archetype::find ("gravestone"));
2801 sprintf (buf, "%s's gravestone", &op->name); 2795 tmp->name = format ("%s's gravestone", &op->name);
2802 tmp->name = buf; 2796 tmp->name_pl = format ("%s's gravestones", &op->name);
2803 sprintf (buf, "%s's gravestones", &op->name); 2797 tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n",
2804 tmp->name_pl = buf; 2798 &op->name, op->contr->title, op->contr->killer_name ());
2805 sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer);
2806 tmp->msg = buf;
2807 tmp->x = op->x, tmp->y = op->y; 2799 tmp->x = op->x, tmp->y = op->y;
2808 insert_ob_in_map (tmp, op->map, NULL, 0); 2800 insert_ob_in_map (tmp, op->map, NULL, 0);
2809 2801
2810 /**************************************/ 2802 /**************************************/
2811 /* */ 2803 /* */
2820 at = archetype::find ("poisoning"); 2812 at = archetype::find ("poisoning");
2821 tmp = present_arch_in_ob (at, op); 2813 tmp = present_arch_in_ob (at, op);
2822 2814
2823 if (tmp) 2815 if (tmp)
2824 { 2816 {
2825 tmp->destroy (); 2817 tmp->destroy (true);
2826 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); 2818 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed");
2827 } 2819 }
2828 2820
2829 at = archetype::find ("confusion"); 2821 at = archetype::find ("confusion");
2830 tmp = present_arch_in_ob (at, op); 2822 tmp = present_arch_in_ob (at, op);
2831 if (tmp) 2823 if (tmp)
2832 { 2824 {
2833 tmp->destroy (); 2825 tmp->destroy (true);
2834 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); 2826 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer");
2835 } 2827 }
2836 2828
2837 cure_disease (op, 0, 0); /* remove any disease */ 2829 cure_disease (op, 0, 0); /* remove any disease */
2830
2831 // remove all spell effects that are active
2832 // to avoid long-term effects such as word-of-recall
2833 for (object *item = op->inv; item; )
2834 {
2835 object *next = item->below;
2836
2837 if (item->type == SPELL_EFFECT && item->active)
2838 item->destroy (true);
2839
2840 item = next;
2841 }
2838 2842
2839 /*add_exp(op, (op->stats.exp * -0.20)); */ 2843 /*add_exp(op, (op->stats.exp * -0.20)); */
2840 apply_death_exp_penalty (op); 2844 apply_death_exp_penalty (op);
2845
2841 if (op->stats.food < 100) 2846 if (op->stats.food < 100)
2842 op->stats.food = 900; 2847 op->stats.food = 900;
2848
2843 op->stats.hp = op->stats.maxhp; 2849 op->stats.hp = op->stats.maxhp;
2844 op->stats.sp = MAX (op->stats.sp, op->stats.maxsp); 2850 op->stats.sp = MAX (op->stats.sp, op->stats.maxsp);
2845 op->stats.grace = MAX (op->stats.grace, op->stats.maxgrace); 2851 op->stats.grace = MAX (op->stats.grace, op->stats.maxgrace);
2846 2852
2847 /* 2853 /*
2885 if (will_kill_again & (1 << at)) 2891 if (will_kill_again & (1 << at))
2886 force->resist[at] = 100; 2892 force->resist[at] = 100;
2887 2893
2888 insert_ob_in_ob (force, op); 2894 insert_ob_in_ob (force, op);
2889 op->update_stats (); 2895 op->update_stats ();
2890
2891 } 2896 }
2892 2897
2893 new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED."); 2898 new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED.");
2894} 2899}
2895 2900
2919 { 2924 {
2920 tmp->decrease (rndm (1, tmp->nrof - 1)); 2925 tmp->decrease (rndm (1, tmp->nrof - 1));
2921 insert_ob_in_map (tmp, op->map, NULL, 0); 2926 insert_ob_in_map (tmp, op->map, NULL, 0);
2922 } 2927 }
2923 else 2928 else
2924 tmp->destroy (); 2929 tmp->destroy (true);
2925 } 2930 }
2926 else 2931 else
2927 insert_ob_in_map (tmp, op->map, NULL, 0); 2932 insert_ob_in_map (tmp, op->map, NULL, 0);
2928 } 2933 }
2929} 2934}
2990 if (op->type == PLAYER) 2995 if (op->type == PLAYER)
2991 new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name); 2996 new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name);
2992 2997
2993 cast_spell (op, throw_ob, dir, spob, NULL); 2998 cast_spell (op, throw_ob, dir, spob, NULL);
2994 2999
2995 throw_ob->destroy (); 3000 throw_ob->destroy (true);
2996} 3001}
2997 3002
2998void 3003void
2999make_visible (object *op) 3004make_visible (object *op)
3000{ 3005{
3068 * spot (surrounded by clear terrain in broad daylight). -b.t. 3073 * spot (surrounded by clear terrain in broad daylight). -b.t.
3069 */ 3074 */
3070void 3075void
3071do_hidden_move (object *op) 3076do_hidden_move (object *op)
3072{ 3077{
3073 int hide = 0, num = random_roll (0, 19, op, PREFER_LOW); 3078 int hide = 0;
3074 object *skop;
3075 3079
3076 if (!op || !op->map) 3080 if (!op || !op->map)
3077 return; 3081 return;
3078 3082
3079 skop = find_obj_by_type_subtype (op, SKILL, SK_HIDING); 3083 object *skop = find_obj_by_type_subtype (op, SKILL, SK_HIDING);
3084 int num = random_roll (0, 19, op, PREFER_LOW);
3080 3085
3081 /* its *extremely* hard to run and sneak/hide at the same time! */ 3086 /* its *extremely* hard to run and sneak/hide at the same time! */
3082 if (op->type == PLAYER && op->contr->run_on) 3087 if (op->type == PLAYER && op->contr->run_on)
3083 if (!skop || num >= skop->level) 3088 if (!skop || num >= skop->level)
3084 { 3089 {
3094 num -= hide; 3099 num -= hide;
3095 3100
3096 if ((op->type == PLAYER && hide < -10) || ((op->invisible -= num) <= 0)) 3101 if ((op->type == PLAYER && hide < -10) || ((op->invisible -= num) <= 0))
3097 { 3102 {
3098 make_visible (op); 3103 make_visible (op);
3104
3099 if (op->type == PLAYER) 3105 if (op->type == PLAYER)
3100 new_draw_info (NDI_UNIQUE, 0, op, "You moved out of hiding! You are visible!"); 3106 new_draw_info (NDI_UNIQUE, 0, op, "You moved out of hiding! You are visible!");
3101 } 3107 }
3102 else if (op->type == PLAYER && skop) 3108 else if (op->type == PLAYER && skop)
3103 change_exp (op, calc_skill_exp (op, NULL, skop), skop->skill, 0); 3109 change_exp (op, calc_skill_exp (op, NULL, skop), skop->skill, 0);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines