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Comparing deliantra/server/server/player.C (file contents):
Revision 1.206 by root, Mon Sep 29 10:20:49 2008 UTC vs.
Revision 1.210 by root, Fri Dec 19 22:47:30 2008 UTC

366 attachable::do_destroy (); 366 attachable::do_destroy ();
367 367
368 if (ob) 368 if (ob)
369 { 369 {
370 ob->destroy_inv (false); 370 ob->destroy_inv (false);
371 ob->destroy (true); 371 ob->destroy ();
372 } 372 }
373 373
374 ob = observe = 0; 374 ob = observe = 0;
375} 375}
376 376
668 || op->type == CLOAK || op->type == HELMET 668 || op->type == CLOAK || op->type == HELMET
669 || op->type == SHIELD || op->type == GLOVES 669 || op->type == SHIELD || op->type == GLOVES
670 || op->type == BRACERS || op->type == GIRDLE)) 670 || op->type == BRACERS || op->type == GIRDLE))
671 || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) 671 || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON))
672 { 672 {
673 op->destroy (true); 673 op->destroy ();
674 continue; 674 continue;
675 } 675 }
676 } 676 }
677 677
678 /* This really needs to be better - we should really give 678 /* This really needs to be better - we should really give
689 if (tmp->type == op->type && tmp->name == op->name) 689 if (tmp->type == op->type && tmp->name == op->name)
690 break; 690 break;
691 691
692 if (tmp) 692 if (tmp)
693 { 693 {
694 op->destroy (true); 694 op->destroy ();
695 LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name); 695 LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name);
696 continue; 696 continue;
697 } 697 }
698 698
699 if (op->nrof > 1) 699 if (op->nrof > 1)
714 CLEAR_FLAG (op, FLAG_DAMNED); 714 CLEAR_FLAG (op, FLAG_DAMNED);
715 } 715 }
716 716
717 if (op->type == SPELL) 717 if (op->type == SPELL)
718 { 718 {
719 op->destroy (true); 719 op->destroy ();
720 continue; 720 continue;
721 } 721 }
722 else if (op->type == SKILL) 722 else if (op->type == SKILL)
723 { 723 {
724 SET_FLAG (op, FLAG_CAN_USE_SKILL); 724 SET_FLAG (op, FLAG_CAN_USE_SKILL);
1579 1579
1580 /* this should not happen, but sometimes does */ 1580 /* this should not happen, but sometimes does */
1581 if (arrow->nrof == 0) 1581 if (arrow->nrof == 0)
1582 { 1582 {
1583 LOG (llevError | logBacktrace, "arrow (%s) has nrof 0\n", arrow->debug_desc ()); 1583 LOG (llevError | logBacktrace, "arrow (%s) has nrof 0\n", arrow->debug_desc ());
1584 arrow->destroy (true); 1584 arrow->destroy ();
1585 return 0; 1585 return 0;
1586 } 1586 }
1587 1587
1588 left = arrow; /* these are arrows left to the player */ 1588 left = arrow; /* these are arrows left to the player */
1589 arrow = arrow->split (); 1589 arrow = arrow->split ();
1793bool 1793bool
1794fire (object *op, int dir) 1794fire (object *op, int dir)
1795{ 1795{
1796 int spellcost = 0; 1796 int spellcost = 0;
1797 1797
1798 /* check for loss of invisiblity/hide */
1799 if (action_makes_visible (op))
1800 make_visible (op);
1801
1802 player *pl = op->contr; 1798 player *pl = op->contr;
1803 1799
1804 if (pl->golem) 1800 if (pl->golem)
1805 { 1801 {
1806 control_golem (op->contr->golem, dir); 1802 control_golem (op->contr->golem, dir);
1808 } 1804 }
1809 1805
1810 object *ob = pl->ranged_ob; 1806 object *ob = pl->ranged_ob;
1811 1807
1812 if (!ob) 1808 if (!ob)
1813 return false;
1814
1815 if (!op->change_weapon (ob))
1816 return false; 1809 return false;
1817 1810
1818 if (op->speed_left > 0.f) 1811 if (op->speed_left > 0.f)
1819 --op->speed_left; 1812 --op->speed_left;
1820 else 1813 else
1821 return false; 1814 return false;
1815
1816 if (!op->change_weapon (ob))
1817 return false;
1818
1819 /* check for loss of invisiblity/hide */
1820 if (action_makes_visible (op))
1821 make_visible (op);
1822 1822
1823 switch (ob->type) 1823 switch (ob->type)
1824 { 1824 {
1825 case BOW: 1825 case BOW:
1826 player_fire_bow (op, dir); 1826 player_fire_bow (op, dir);
2071 --op->speed_left; 2071 --op->speed_left;
2072 2072
2073 op->play_sound (sound_find ("push_player")); 2073 op->play_sound (sound_find ("push_player"));
2074 push_ob (mon, dir, op); 2074 push_ob (mon, dir, op);
2075 2075
2076 if (op->contr->tmp_invis || op->hide) 2076 if (op->contr->tmp_invis || op->flag [FLAG_HIDDEN])
2077 make_visible (op); 2077 make_visible (op);
2078 2078
2079 return true; 2079 return true;
2080 } 2080 }
2081 else 2081 else
2103 push_ob (mon, dir, op); 2103 push_ob (mon, dir, op);
2104 } 2104 }
2105 else 2105 else
2106 op->statusmsg ("You withhold your attack"); 2106 op->statusmsg ("You withhold your attack");
2107 2107
2108 if (op->contr->tmp_invis || op->hide) 2108 if (op->contr->tmp_invis || op->flag [FLAG_HIDDEN])
2109 make_visible (op); 2109 make_visible (op);
2110 2110
2111 return true; 2111 return true;
2112 } 2112 }
2113 } 2113 }
2171 if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) 2171 if (QUERY_FLAG (op, FLAG_CONFUSED) && dir)
2172 dir = absdir (dir + rndm (3) + rndm (3) - 2); 2172 dir = absdir (dir + rndm (3) + rndm (3) - 2);
2173 2173
2174 op->facing = dir; 2174 op->facing = dir;
2175 2175
2176 if (op->hide) 2176 if (op->flag [FLAG_HIDDEN])
2177 do_hidden_move (op); 2177 do_hidden_move (op);
2178 2178
2179 bool retval; 2179 bool retval;
2180 2180
2181 if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir))) 2181 if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir)))
2253 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) 2253 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE))
2254 { 2254 {
2255 op->play_sound (sound_find ("ob_evaporate")); 2255 op->play_sound (sound_find ("ob_evaporate"));
2256 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); 2256 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp));
2257 2257
2258 tmp->destroy (true); 2258 tmp->destroy ();
2259 CLEAR_FLAG (op, FLAG_LIFESAVE); 2259 CLEAR_FLAG (op, FLAG_LIFESAVE);
2260 2260
2261 if (op->stats.hp < 0) 2261 if (op->stats.hp < 0)
2262 op->stats.hp = op->stats.maxhp; 2262 op->stats.hp = op->stats.maxhp;
2263 2263
2569 op->stats.food = 0; 2569 op->stats.food = 0;
2570 2570
2571 if (op->stats.hp < 0) 2571 if (op->stats.hp < 0)
2572 { 2572 {
2573 op->contr->killer = archetype::get ("killer_starvation"); 2573 op->contr->killer = archetype::get ("killer_starvation");
2574 op->contr->killer->destroy (true); 2574 op->contr->killer->destroy ();
2575 } 2575 }
2576 } 2576 }
2577 2577
2578 /* killer should be set here already */ 2578 /* killer should be set here already */
2579 if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) 2579 if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ))
2610 2610
2611 /* restore player */ 2611 /* restore player */
2612 at = archetype::find ("poisoning"); 2612 at = archetype::find ("poisoning");
2613 if (object *tmp = present_arch_in_ob (at, op)) 2613 if (object *tmp = present_arch_in_ob (at, op))
2614 { 2614 {
2615 tmp->destroy (true); 2615 tmp->destroy ();
2616 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); 2616 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed");
2617 } 2617 }
2618 2618
2619 at = archetype::find ("confusion"); 2619 at = archetype::find ("confusion");
2620 if (object *tmp = present_arch_in_ob (at, op)) 2620 if (object *tmp = present_arch_in_ob (at, op))
2621 { 2621 {
2622 tmp->destroy (true); 2622 tmp->destroy ();
2623 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); 2623 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer");
2624 } 2624 }
2625 2625
2626 cure_disease (op, 0, 0); /* remove any disease */ 2626 cure_disease (op, 0, 0); /* remove any disease */
2627 op->stats.hp = op->stats.maxhp; 2627 op->stats.hp = op->stats.maxhp;
2812 at = archetype::find ("poisoning"); 2812 at = archetype::find ("poisoning");
2813 tmp = present_arch_in_ob (at, op); 2813 tmp = present_arch_in_ob (at, op);
2814 2814
2815 if (tmp) 2815 if (tmp)
2816 { 2816 {
2817 tmp->destroy (true); 2817 tmp->destroy ();
2818 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); 2818 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed");
2819 } 2819 }
2820 2820
2821 at = archetype::find ("confusion"); 2821 at = archetype::find ("confusion");
2822 tmp = present_arch_in_ob (at, op); 2822 tmp = present_arch_in_ob (at, op);
2823 if (tmp) 2823 if (tmp)
2824 { 2824 {
2825 tmp->destroy (true); 2825 tmp->destroy ();
2826 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); 2826 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer");
2827 } 2827 }
2828 2828
2829 cure_disease (op, 0, 0); /* remove any disease */ 2829 cure_disease (op, 0, 0); /* remove any disease */
2830 2830
2833 for (object *item = op->inv; item; ) 2833 for (object *item = op->inv; item; )
2834 { 2834 {
2835 object *next = item->below; 2835 object *next = item->below;
2836 2836
2837 if (item->type == SPELL_EFFECT && item->active) 2837 if (item->type == SPELL_EFFECT && item->active)
2838 item->destroy (true); 2838 item->destroy ();
2839 2839
2840 item = next; 2840 item = next;
2841 } 2841 }
2842 2842
2843 /*add_exp(op, (op->stats.exp * -0.20)); */ 2843 /*add_exp(op, (op->stats.exp * -0.20)); */
2924 { 2924 {
2925 tmp->decrease (rndm (1, tmp->nrof - 1)); 2925 tmp->decrease (rndm (1, tmp->nrof - 1));
2926 insert_ob_in_map (tmp, op->map, NULL, 0); 2926 insert_ob_in_map (tmp, op->map, NULL, 0);
2927 } 2927 }
2928 else 2928 else
2929 tmp->destroy (true); 2929 tmp->destroy ();
2930 } 2930 }
2931 else 2931 else
2932 insert_ob_in_map (tmp, op->map, NULL, 0); 2932 insert_ob_in_map (tmp, op->map, NULL, 0);
2933 } 2933 }
2934} 2934}
2995 if (op->type == PLAYER) 2995 if (op->type == PLAYER)
2996 new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name); 2996 new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name);
2997 2997
2998 cast_spell (op, throw_ob, dir, spob, NULL); 2998 cast_spell (op, throw_ob, dir, spob, NULL);
2999 2999
3000 throw_ob->destroy (true); 3000 throw_ob->destroy ();
3001} 3001}
3002 3002
3003void 3003void
3004make_visible (object *op) 3004make_visible (object *op)
3005{ 3005{
3006 op->hide = 0; 3006 op->flag [FLAG_HIDDEN] = 0;
3007 op->invisible = 0; 3007 op->invisible = 0;
3008 3008
3009 if (op->type == PLAYER) 3009 if (op->type == PLAYER)
3010 { 3010 {
3011 op->contr->tmp_invis = 0; 3011 op->contr->tmp_invis = 0;
3203 3203
3204 /* only the viewable area the player sees is updated by LOS 3204 /* only the viewable area the player sees is updated by LOS
3205 * code, so we need to restrict ourselves to that range of values 3205 * code, so we need to restrict ourselves to that range of values
3206 * for any meaningful values. 3206 * for any meaningful values.
3207 */ 3207 */
3208 if (abs (dx) <= (pl->contr->ns->mapx / 2) && 3208 if (pl->contr->blocked_los (dx, dy) != LOS_BLOCKED)
3209 abs (dy) <= (pl->contr->ns->mapy / 2) &&
3210 !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)])
3211 return 1; 3209 return 1;
3212 3210
3213 op = op->more; 3211 op = op->more;
3214 } 3212 }
3215 3213
3232 3230
3233 if (op->contr && op->contr->tmp_invis == 0) 3231 if (op->contr && op->contr->tmp_invis == 0)
3234 return 0; 3232 return 0;
3235 3233
3236 /* If monsters, they should become visible */ 3234 /* If monsters, they should become visible */
3237 if (op->hide || !op->contr || (op->contr && op->contr->tmp_invis)) 3235 if (op->flag [FLAG_HIDDEN] || !op->contr || (op->contr && op->contr->tmp_invis))
3238 { 3236 {
3239 new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); 3237 new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->flag [FLAG_HIDDEN] ? "unhidden" : "visible");
3240 return 1; 3238 return 1;
3241 } 3239 }
3242 } 3240 }
3243 3241
3244 return 0; 3242 return 0;
3481 3479
3482 int dx, dy; 3480 int dx, dy;
3483 if (!adjacent_map (map, ns->current_map, &dx, &dy)) 3481 if (!adjacent_map (map, ns->current_map, &dx, &dy))
3484 return 0; 3482 return 0;
3485 3483
3486 x += dx - ns->current_x + ns->mapx / 2; 3484 x += dx - ns->current_x;
3487 y += dy - ns->current_y + ns->mapy / 2; 3485 y += dy - ns->current_y;
3488 3486
3489 if (!IN_RANGE_EXC (x, 0, ns->mapx) || !IN_RANGE_EXC (y, 0, ns->mapy))
3490 return 0;
3491
3492 return 100 - blocked_los [x][y]; 3487 return 100 - blocked_los (x, y);
3493} 3488}
3494 3489
3495void 3490void
3496player::infobox (const char *title, const char *msg, int color) 3491player::infobox (const char *title, const char *msg, int color)
3497{ 3492{

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