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Comparing deliantra/server/server/player.C (file contents):
Revision 1.194 by root, Sun May 4 19:41:51 2008 UTC vs.
Revision 1.209 by root, Thu Dec 18 05:13:38 2008 UTC

122 continue; 122 continue;
123 123
124 if (*buf == '%') 124 if (*buf == '%')
125 { /* send one news */ 125 { /* send one news */
126 if (size > 0) 126 if (size > 0)
127 draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", (char *)"%s\n%s", subject, news); /*send previously read news */ 127 draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op,
128 MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS,
129 "INFORMATION: %s\n%s", (char *)"%s\n%s",
130 subject, news); /*send previously read news */
128 131
129 strcpy (subject, buf + 1); 132 strcpy (subject, buf + 1);
130 strip_endline (subject); 133 strip_endline (subject);
131 size = 0; 134 size = 0;
132 news[0] = '\0'; 135 news[0] = '\0';
216 /* make sure he's a player -- needed because of class change. */ 219 /* make sure he's a player -- needed because of class change. */
217 ob->type = PLAYER; // we are paranoid 220 ob->type = PLAYER; // we are paranoid
218 ob->race = ob->arch->race; 221 ob->race = ob->arch->race;
219 222
220 ob->update_weight (); 223 ob->update_weight ();
221 link_player_skills (ob); 224 link_skills ();
222 225
223 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); 226 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
224 227
225 assign (title, ob->arch->object::name); 228 assign (title, ob->arch->object::name);
226 229
321 combat_ob = op; 324 combat_ob = op;
322 break; 325 break;
323 } 326 }
324 327
325 ob->change_weapon (combat_ob ? combat_ob : ranged_ob); 328 ob->change_weapon (combat_ob ? combat_ob : ranged_ob);
326 ob->deactivate (); // change_Weapon activates, fix this better 329 ob->deactivate (); // change_weapon activates, fix this better
327} 330}
328 331
329void 332void
330player::set_observe (object *op) 333player::set_observe (object *op)
331{ 334{
345 savebed_map = first_map_path; /* Init. respawn position */ 348 savebed_map = first_map_path; /* Init. respawn position */
346 349
347 gen_sp_armour = 10; 350 gen_sp_armour = 10;
348 bowtype = bow_normal; 351 bowtype = bow_normal;
349 petmode = pet_normal; 352 petmode = pet_normal;
350 listening = 10;
351 usekeys = containers; 353 usekeys = containers;
352 peaceful = 1; /* default peaceful */ 354 peaceful = 1; /* default peaceful */
353 do_los = 1; 355 do_los = 1;
354 356
355 weapon_sp = 1.0f; 357 weapon_sp = 1.0f;
726 else /* lock all 'normal items by default */ 728 else /* lock all 'normal items by default */
727 SET_FLAG (op, FLAG_INV_LOCKED); 729 SET_FLAG (op, FLAG_INV_LOCKED);
728 } /* for loop of objects in player inv */ 730 } /* for loop of objects in player inv */
729 731
730 /* Need to set up the skill pointers */ 732 /* Need to set up the skill pointers */
731 link_player_skills (pl); 733 pl->contr->link_skills ();
732} 734}
733 735
734void 736void
735get_party_password (object *op, partylist *party) 737get_party_password (object *op, partylist *party)
736{ 738{
865 ob->contr->ns->state = ST_PLAYING; 867 ob->contr->ns->state = ST_PLAYING;
866 868
867 if (ob->msg) 869 if (ob->msg)
868 ob->msg = 0; 870 ob->msg = 0;
869 871
870 /* We create this now because some of the unique maps will need it
871 * to save here.
872 */
873 {
874 char buf[MAX_BUF];
875 sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &ob->name);
876 make_path_to_file (buf);
877 }
878
879 start_info (ob); 872 start_info (ob);
880 CLEAR_FLAG (ob, FLAG_WIZ); 873 CLEAR_FLAG (ob, FLAG_WIZ);
881 give_initial_items (ob, ob->randomitems); 874 give_initial_items (ob, ob->randomitems);
882 link_player_skills (ob);
883 esrv_send_inventory (ob, ob); 875 esrv_send_inventory (ob, ob);
884 ob->update_stats (); 876 ob->update_stats ();
885 877
886 /* This moves the player to a different start map, if there 878 /* This moves the player to a different start map, if there
887 * is one for this race 879 * is one for this race
888 */ 880 */
889 if (*first_map_ext_path) 881 if (*first_map_ext_path)
890 { 882 ob->player_goto (format ("%s/%s", &first_map_ext_path, &ob->arch->archname), ob->x, ob->y);
891 object *tmp;
892 char mapname[MAX_BUF];
893
894 snprintf (mapname, MAX_BUF - 1, "%s/%s", &first_map_ext_path, &ob->arch->archname);
895 tmp = object::create ();
896 EXIT_PATH (tmp) = mapname;
897 EXIT_X (tmp) = ob->x;
898 EXIT_Y (tmp) = ob->y;
899 ob->enter_exit (tmp); /* we don't really care if it succeeded;
900 * if the map isn't there, then stay on the
901 * default initial map */
902 tmp->destroy ();
903 }
904 else 883 else
905 LOG (llevDebug, "first_map_ext_path not set\n"); 884 LOG (llevDebug, "first_map_ext_path not set\n");
906} 885}
907 886
908void 887void
1327 if (op->contr->mode & PU_RATIO) 1306 if (op->contr->mode & PU_RATIO)
1328 { 1307 {
1329 /* use value density to decide what else to grab */ 1308 /* use value density to decide what else to grab */
1330 /* >=7 was >= op->contr->mode */ 1309 /* >=7 was >= op->contr->mode */
1331 /* >=7 is the old standard setting. Now we take the last 4 bits 1310 /* >=7 is the old standard setting. Now we take the last 4 bits
1332 * and multiply them by 5, giving 0..15*5== 5..75 */ 1311 */
1333 wvratio = (op->contr->mode & PU_RATIO) * 5; 1312 wvratio = op->contr->mode & PU_RATIO;
1334 if ((query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= (unsigned int) wvratio) 1313 if (1000 * query_cost (tmp, op, F_TRUE) / tmp->total_weight () >= wvratio * 100)
1335 { 1314 {
1336 CHK_PICK_PICKUP; 1315 CHK_PICK_PICKUP;
1337#if 0 1316#if 0
1338 fprintf (stderr, "HIGH WEIGHT/VALUE ["); 1317 fprintf (stderr, "HIGH WEIGHT/VALUE [");
1339 if (tmp->name != NULL) 1318 if (tmp->name != NULL)
1443 betterby = 1 + arrow->magic + arrow->stats.dam; 1422 betterby = 1 + arrow->magic + arrow->stats.dam;
1444 } 1423 }
1445 } 1424 }
1446 } 1425 }
1447 } 1426 }
1427
1448 if (tmp == NULL && arrow == NULL) 1428 if (tmp == NULL && arrow == NULL)
1449 return find_arrow (op, type); 1429 return find_arrow (op, type);
1450 1430
1451 *better = betterby; 1431 *better = betterby;
1452 return tmp; 1432 return tmp;
1598 } 1578 }
1599 1579
1600 /* this should not happen, but sometimes does */ 1580 /* this should not happen, but sometimes does */
1601 if (arrow->nrof == 0) 1581 if (arrow->nrof == 0)
1602 { 1582 {
1583 LOG (llevError | logBacktrace, "arrow (%s) has nrof 0\n", arrow->debug_desc ());
1603 arrow->destroy (); 1584 arrow->destroy ();
1604 return 0; 1585 return 0;
1605 } 1586 }
1606 1587
1607 left = arrow; /* these are arrows left to the player */ 1588 left = arrow; /* these are arrows left to the player */
1812bool 1793bool
1813fire (object *op, int dir) 1794fire (object *op, int dir)
1814{ 1795{
1815 int spellcost = 0; 1796 int spellcost = 0;
1816 1797
1817 /* check for loss of invisiblity/hide */
1818 if (action_makes_visible (op))
1819 make_visible (op);
1820
1821 player *pl = op->contr; 1798 player *pl = op->contr;
1822 1799
1823 if (pl->golem) 1800 if (pl->golem)
1824 { 1801 {
1825 control_golem (op->contr->golem, dir); 1802 control_golem (op->contr->golem, dir);
1827 } 1804 }
1828 1805
1829 object *ob = pl->ranged_ob; 1806 object *ob = pl->ranged_ob;
1830 1807
1831 if (!ob) 1808 if (!ob)
1832 return false;
1833
1834 if (!op->change_weapon (ob))
1835 return false; 1809 return false;
1836 1810
1837 if (op->speed_left > 0.f) 1811 if (op->speed_left > 0.f)
1838 --op->speed_left; 1812 --op->speed_left;
1839 else 1813 else
1840 return false; 1814 return false;
1815
1816 if (!op->change_weapon (ob))
1817 return false;
1818
1819 /* check for loss of invisiblity/hide */
1820 if (action_makes_visible (op))
1821 make_visible (op);
1841 1822
1842 switch (ob->type) 1823 switch (ob->type)
1843 { 1824 {
1844 case BOW: 1825 case BOW:
1845 player_fire_bow (op, dir); 1826 player_fire_bow (op, dir);
2090 --op->speed_left; 2071 --op->speed_left;
2091 2072
2092 op->play_sound (sound_find ("push_player")); 2073 op->play_sound (sound_find ("push_player"));
2093 push_ob (mon, dir, op); 2074 push_ob (mon, dir, op);
2094 2075
2095 if (op->contr->tmp_invis || op->hide) 2076 if (op->contr->tmp_invis || op->flag [FLAG_HIDDEN])
2096 make_visible (op); 2077 make_visible (op);
2097 2078
2098 return true; 2079 return true;
2099 } 2080 }
2100 else 2081 else
2122 push_ob (mon, dir, op); 2103 push_ob (mon, dir, op);
2123 } 2104 }
2124 else 2105 else
2125 op->statusmsg ("You withhold your attack"); 2106 op->statusmsg ("You withhold your attack");
2126 2107
2127 if (op->contr->tmp_invis || op->hide) 2108 if (op->contr->tmp_invis || op->flag [FLAG_HIDDEN])
2128 make_visible (op); 2109 make_visible (op);
2129 2110
2130 return true; 2111 return true;
2131 } 2112 }
2132 } 2113 }
2190 if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) 2171 if (QUERY_FLAG (op, FLAG_CONFUSED) && dir)
2191 dir = absdir (dir + rndm (3) + rndm (3) - 2); 2172 dir = absdir (dir + rndm (3) + rndm (3) - 2);
2192 2173
2193 op->facing = dir; 2174 op->facing = dir;
2194 2175
2195 if (op->hide) 2176 if (op->flag [FLAG_HIDDEN])
2196 do_hidden_move (op); 2177 do_hidden_move (op);
2197 2178
2198 bool retval; 2179 bool retval;
2199 2180
2200 if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir))) 2181 if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir)))
2331const char * 2312const char *
2332gravestone_text (object *op) 2313gravestone_text (object *op)
2333{ 2314{
2334 static dynbuf_text buf; 2315 static dynbuf_text buf;
2335 2316
2336 buf << "---- R.I.P. ----\n\n"; 2317 buf << "---- R.I.P. ----\n\n"
2337 op->name; 2318 << op->name;
2338 2319
2339 if (op->type == PLAYER) 2320 if (op->type == PLAYER)
2340 buf << " the " << op->contr->title; 2321 buf << " the " << op->contr->title;
2341 2322
2342 buf << "\n\n"; 2323 buf << "\n\n";
2544 op->stats.food--; 2525 op->stats.food--;
2545 } 2526 }
2546 2527
2547 if (op->stats.food < 0 && op->stats.hp >= 0) 2528 if (op->stats.food < 0 && op->stats.hp >= 0)
2548 { 2529 {
2549 object *tmp, *flesh = 0; 2530 object *flesh = 0;
2550 2531
2551 for (tmp = op->inv; tmp; tmp = tmp->below) 2532 for_inv_removable (op, tmp)
2552 { 2533 {
2553 if (!QUERY_FLAG (tmp, FLAG_UNPAID)) 2534 if (QUERY_FLAG (tmp, FLAG_UNPAID))
2535 continue;
2536
2537 if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON)
2554 { 2538 {
2555 if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) 2539 op->statusmsg ("You blindly grab for a bite of food. "
2556 { 2540 "H<To prevent you from starving, you ate some random item from your backpack.>");
2557 new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food.");
2558 manual_apply (op, tmp, 0); 2541 manual_apply (op, tmp, 0);
2542
2559 if (op->stats.food >= 0 || op->stats.hp < 0) 2543 if (op->stats.food >= 0 || op->stats.hp < 0)
2560 break; 2544 break;
2561 } 2545 }
2562 else if (tmp->type == FLESH) 2546 else if (tmp->type == FLESH)
2563 flesh = tmp; 2547 flesh = tmp;
2564 } /* End if paid for object */ 2548 }
2565 } /* end of for loop */
2566 2549
2567 /* If player is still starving, it means they don't have any food, so 2550 /* If player is still starving, it means they don't have any food, so
2568 * eat flesh instead. 2551 * eat flesh instead.
2569 */ 2552 */
2570 if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) 2553 if (op->stats.food < 0 && op->stats.hp >= 0 && flesh)
2571 { 2554 {
2572 new_draw_info (NDI_UNIQUE, 0, op, "You blindly grab for a bite of food."); 2555 op->statusmsg ("You blindly grab for a bite of food. "
2556 "H<To prevent you from starving, you ate some random item from your backpack.>");
2573 manual_apply (op, flesh, 0); 2557 manual_apply (op, flesh, 0);
2574 } 2558 }
2575 }
2576 2559
2577 if (op->stats.food < 0 && op->stats.hp >= -op->stats.food) 2560 // If player is still starving, alert him!
2561 if (op->stats.food < 0)
2562 op->failmsg ("You are starving! "
2563 "H<Eat some food to increase your food and prevent you from an untimely death.>");
2578 { 2564 }
2565
2566 if (op->stats.food < 0)
2567 {
2579 op->stats.hp += op->stats.food; 2568 op->stats.hp += op->stats.food;
2580 op->stats.food = 0; 2569 op->stats.food = 0;
2570
2571 if (op->stats.hp < 0)
2572 {
2573 op->contr->killer = archetype::get ("killer_starvation");
2574 op->contr->killer->destroy ();
2581 } 2575 }
2576 }
2582 2577
2578 /* killer should be set here already */
2583 if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) 2579 if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ))
2584 kill_player (op); 2580 kill_player (op);
2585 } 2581 }
2586} 2582}
2587 2583
2655 } 2651 }
2656 2652
2657 INVOKE_PLAYER (DEATH, op->contr); 2653 INVOKE_PLAYER (DEATH, op->contr);
2658 2654
2659 command_kill_pets (op, 0); 2655 command_kill_pets (op, 0);
2660
2661 if (op->stats.food < 0)
2662 {
2663 op->contr->killer = archetype::get ("killer_starvation");
2664 op->contr->killer->destroy ();
2665 }
2666 2656
2667 op->contr->play_sound (sound_find ("player_dies")); 2657 op->contr->play_sound (sound_find ("player_dies"));
2668 2658
2669 /* save the map location for corpse, gravestone */ 2659 /* save the map location for corpse, gravestone */
2670 x = op->x; 2660 x = op->x;
2779 lost_a_stat = 1; 2769 lost_a_stat = 1;
2780 } 2770 }
2781 } 2771 }
2782 } 2772 }
2783 } 2773 }
2774
2784 /* If no stat lost, tell the player. */ 2775 /* If no stat lost, tell the player. */
2785 if (!lost_a_stat) 2776 if (!lost_a_stat)
2786 { 2777 {
2787 /* determine_god() seems to not work sometimes... why is this? 2778 /* determine_god() seems to not work sometimes... why is this?
2788 Should I be using something else? GD */ 2779 Should I be using something else? GD */
2792 new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief moment you feel the holy presence of %s protecting" " you.", god); 2783 new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief moment you feel the holy presence of %s protecting" " you.", god);
2793 else 2784 else
2794 new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you."); 2785 new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you.");
2795 } 2786 }
2796#else 2787#else
2797 new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you from losing yourself completely."); 2788 new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you from losing yourself completely.");
2798#endif 2789#endif
2799 2790
2800 /* Put a gravestone up where the character 'almost' died. List the 2791 /* Put a gravestone up where the character 'almost' died. List the
2801 * exp loss on the stone. 2792 * exp loss on the stone.
2802 */ 2793 */
2803 tmp = arch_to_object (archetype::find ("gravestone")); 2794 tmp = arch_to_object (archetype::find ("gravestone"));
2804 sprintf (buf, "%s's gravestone", &op->name); 2795 tmp->name = format ("%s's gravestone", &op->name);
2805 tmp->name = buf; 2796 tmp->name_pl = format ("%s's gravestones", &op->name);
2806 sprintf (buf, "%s's gravestones", &op->name); 2797 tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n",
2807 tmp->name_pl = buf; 2798 &op->name, op->contr->title, op->contr->killer_name ());
2808 sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer_name ());
2809 tmp->msg = buf;
2810 tmp->x = op->x, tmp->y = op->y; 2799 tmp->x = op->x, tmp->y = op->y;
2811 insert_ob_in_map (tmp, op->map, NULL, 0); 2800 insert_ob_in_map (tmp, op->map, NULL, 0);
2812 2801
2813 /**************************************/ 2802 /**************************************/
2814 /* */ 2803 /* */
2837 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); 2826 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer");
2838 } 2827 }
2839 2828
2840 cure_disease (op, 0, 0); /* remove any disease */ 2829 cure_disease (op, 0, 0); /* remove any disease */
2841 2830
2831 // remove all spell effects that are active
2832 // to avoid long-term effects such as word-of-recall
2833 for (object *item = op->inv; item; )
2834 {
2835 object *next = item->below;
2836
2837 if (item->type == SPELL_EFFECT && item->active)
2838 item->destroy ();
2839
2840 item = next;
2841 }
2842
2842 /*add_exp(op, (op->stats.exp * -0.20)); */ 2843 /*add_exp(op, (op->stats.exp * -0.20)); */
2843 apply_death_exp_penalty (op); 2844 apply_death_exp_penalty (op);
2845
2844 if (op->stats.food < 100) 2846 if (op->stats.food < 100)
2845 op->stats.food = 900; 2847 op->stats.food = 900;
2848
2846 op->stats.hp = op->stats.maxhp; 2849 op->stats.hp = op->stats.maxhp;
2847 op->stats.sp = MAX (op->stats.sp, op->stats.maxsp); 2850 op->stats.sp = MAX (op->stats.sp, op->stats.maxsp);
2848 op->stats.grace = MAX (op->stats.grace, op->stats.maxgrace); 2851 op->stats.grace = MAX (op->stats.grace, op->stats.maxgrace);
2849 2852
2850 /* 2853 /*
2888 if (will_kill_again & (1 << at)) 2891 if (will_kill_again & (1 << at))
2889 force->resist[at] = 100; 2892 force->resist[at] = 100;
2890 2893
2891 insert_ob_in_ob (force, op); 2894 insert_ob_in_ob (force, op);
2892 op->update_stats (); 2895 op->update_stats ();
2893
2894 } 2896 }
2895 2897
2896 new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED."); 2898 new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED.");
2897} 2899}
2898 2900
2999} 3001}
3000 3002
3001void 3003void
3002make_visible (object *op) 3004make_visible (object *op)
3003{ 3005{
3004 op->hide = 0; 3006 op->flag [FLAG_HIDDEN] = 0;
3005 op->invisible = 0; 3007 op->invisible = 0;
3006 3008
3007 if (op->type == PLAYER) 3009 if (op->type == PLAYER)
3008 { 3010 {
3009 op->contr->tmp_invis = 0; 3011 op->contr->tmp_invis = 0;
3230 3232
3231 if (op->contr && op->contr->tmp_invis == 0) 3233 if (op->contr && op->contr->tmp_invis == 0)
3232 return 0; 3234 return 0;
3233 3235
3234 /* If monsters, they should become visible */ 3236 /* If monsters, they should become visible */
3235 if (op->hide || !op->contr || (op->contr && op->contr->tmp_invis)) 3237 if (op->flag [FLAG_HIDDEN] || !op->contr || (op->contr && op->contr->tmp_invis))
3236 { 3238 {
3237 new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); 3239 new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->flag [FLAG_HIDDEN] ? "unhidden" : "visible");
3238 return 1; 3240 return 1;
3239 } 3241 }
3240 } 3242 }
3241 3243
3242 return 0; 3244 return 0;

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