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/cvs/deliantra/server/server/player.C
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Comparing deliantra/server/server/player.C (file contents):
Revision 1.203 by root, Sun Sep 7 21:31:23 2008 UTC vs.
Revision 1.209 by root, Thu Dec 18 05:13:38 2008 UTC

219 /* make sure he's a player -- needed because of class change. */ 219 /* make sure he's a player -- needed because of class change. */
220 ob->type = PLAYER; // we are paranoid 220 ob->type = PLAYER; // we are paranoid
221 ob->race = ob->arch->race; 221 ob->race = ob->arch->race;
222 222
223 ob->update_weight (); 223 ob->update_weight ();
224 link_player_skills (ob); 224 link_skills ();
225 225
226 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); 226 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
227 227
228 assign (title, ob->arch->object::name); 228 assign (title, ob->arch->object::name);
229 229
728 else /* lock all 'normal items by default */ 728 else /* lock all 'normal items by default */
729 SET_FLAG (op, FLAG_INV_LOCKED); 729 SET_FLAG (op, FLAG_INV_LOCKED);
730 } /* for loop of objects in player inv */ 730 } /* for loop of objects in player inv */
731 731
732 /* Need to set up the skill pointers */ 732 /* Need to set up the skill pointers */
733 link_player_skills (pl); 733 pl->contr->link_skills ();
734} 734}
735 735
736void 736void
737get_party_password (object *op, partylist *party) 737get_party_password (object *op, partylist *party)
738{ 738{
870 ob->msg = 0; 870 ob->msg = 0;
871 871
872 start_info (ob); 872 start_info (ob);
873 CLEAR_FLAG (ob, FLAG_WIZ); 873 CLEAR_FLAG (ob, FLAG_WIZ);
874 give_initial_items (ob, ob->randomitems); 874 give_initial_items (ob, ob->randomitems);
875 link_player_skills (ob);
876 esrv_send_inventory (ob, ob); 875 esrv_send_inventory (ob, ob);
877 ob->update_stats (); 876 ob->update_stats ();
878 877
879 /* This moves the player to a different start map, if there 878 /* This moves the player to a different start map, if there
880 * is one for this race 879 * is one for this race
1579 } 1578 }
1580 1579
1581 /* this should not happen, but sometimes does */ 1580 /* this should not happen, but sometimes does */
1582 if (arrow->nrof == 0) 1581 if (arrow->nrof == 0)
1583 { 1582 {
1583 LOG (llevError | logBacktrace, "arrow (%s) has nrof 0\n", arrow->debug_desc ());
1584 arrow->destroy (); 1584 arrow->destroy ();
1585 return 0; 1585 return 0;
1586 } 1586 }
1587 1587
1588 left = arrow; /* these are arrows left to the player */ 1588 left = arrow; /* these are arrows left to the player */
1793bool 1793bool
1794fire (object *op, int dir) 1794fire (object *op, int dir)
1795{ 1795{
1796 int spellcost = 0; 1796 int spellcost = 0;
1797 1797
1798 /* check for loss of invisiblity/hide */
1799 if (action_makes_visible (op))
1800 make_visible (op);
1801
1802 player *pl = op->contr; 1798 player *pl = op->contr;
1803 1799
1804 if (pl->golem) 1800 if (pl->golem)
1805 { 1801 {
1806 control_golem (op->contr->golem, dir); 1802 control_golem (op->contr->golem, dir);
1808 } 1804 }
1809 1805
1810 object *ob = pl->ranged_ob; 1806 object *ob = pl->ranged_ob;
1811 1807
1812 if (!ob) 1808 if (!ob)
1813 return false;
1814
1815 if (!op->change_weapon (ob))
1816 return false; 1809 return false;
1817 1810
1818 if (op->speed_left > 0.f) 1811 if (op->speed_left > 0.f)
1819 --op->speed_left; 1812 --op->speed_left;
1820 else 1813 else
1821 return false; 1814 return false;
1815
1816 if (!op->change_weapon (ob))
1817 return false;
1818
1819 /* check for loss of invisiblity/hide */
1820 if (action_makes_visible (op))
1821 make_visible (op);
1822 1822
1823 switch (ob->type) 1823 switch (ob->type)
1824 { 1824 {
1825 case BOW: 1825 case BOW:
1826 player_fire_bow (op, dir); 1826 player_fire_bow (op, dir);
2071 --op->speed_left; 2071 --op->speed_left;
2072 2072
2073 op->play_sound (sound_find ("push_player")); 2073 op->play_sound (sound_find ("push_player"));
2074 push_ob (mon, dir, op); 2074 push_ob (mon, dir, op);
2075 2075
2076 if (op->contr->tmp_invis || op->hide) 2076 if (op->contr->tmp_invis || op->flag [FLAG_HIDDEN])
2077 make_visible (op); 2077 make_visible (op);
2078 2078
2079 return true; 2079 return true;
2080 } 2080 }
2081 else 2081 else
2103 push_ob (mon, dir, op); 2103 push_ob (mon, dir, op);
2104 } 2104 }
2105 else 2105 else
2106 op->statusmsg ("You withhold your attack"); 2106 op->statusmsg ("You withhold your attack");
2107 2107
2108 if (op->contr->tmp_invis || op->hide) 2108 if (op->contr->tmp_invis || op->flag [FLAG_HIDDEN])
2109 make_visible (op); 2109 make_visible (op);
2110 2110
2111 return true; 2111 return true;
2112 } 2112 }
2113 } 2113 }
2171 if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) 2171 if (QUERY_FLAG (op, FLAG_CONFUSED) && dir)
2172 dir = absdir (dir + rndm (3) + rndm (3) - 2); 2172 dir = absdir (dir + rndm (3) + rndm (3) - 2);
2173 2173
2174 op->facing = dir; 2174 op->facing = dir;
2175 2175
2176 if (op->hide) 2176 if (op->flag [FLAG_HIDDEN])
2177 do_hidden_move (op); 2177 do_hidden_move (op);
2178 2178
2179 bool retval; 2179 bool retval;
2180 2180
2181 if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir))) 2181 if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir)))
2792 * exp loss on the stone. 2792 * exp loss on the stone.
2793 */ 2793 */
2794 tmp = arch_to_object (archetype::find ("gravestone")); 2794 tmp = arch_to_object (archetype::find ("gravestone"));
2795 tmp->name = format ("%s's gravestone", &op->name); 2795 tmp->name = format ("%s's gravestone", &op->name);
2796 tmp->name_pl = format ("%s's gravestones", &op->name); 2796 tmp->name_pl = format ("%s's gravestones", &op->name);
2797 tmp->msg = format ("RIP\nHere rests the hero %s the %s,\nwho was killed\nby %s.\n", &op->name, op->contr->title, op->contr->killer_name ()); 2797 tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n",
2798 &op->name, op->contr->title, op->contr->killer_name ());
2798 tmp->x = op->x, tmp->y = op->y; 2799 tmp->x = op->x, tmp->y = op->y;
2799 insert_ob_in_map (tmp, op->map, NULL, 0); 2800 insert_ob_in_map (tmp, op->map, NULL, 0);
2800 2801
2801 /**************************************/ 2802 /**************************************/
2802 /* */ 2803 /* */
2890 if (will_kill_again & (1 << at)) 2891 if (will_kill_again & (1 << at))
2891 force->resist[at] = 100; 2892 force->resist[at] = 100;
2892 2893
2893 insert_ob_in_ob (force, op); 2894 insert_ob_in_ob (force, op);
2894 op->update_stats (); 2895 op->update_stats ();
2895
2896 } 2896 }
2897 2897
2898 new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED."); 2898 new_draw_info (NDI_UNIQUE, 0, op, "YOU HAVE DIED.");
2899} 2899}
2900 2900
3001} 3001}
3002 3002
3003void 3003void
3004make_visible (object *op) 3004make_visible (object *op)
3005{ 3005{
3006 op->hide = 0; 3006 op->flag [FLAG_HIDDEN] = 0;
3007 op->invisible = 0; 3007 op->invisible = 0;
3008 3008
3009 if (op->type == PLAYER) 3009 if (op->type == PLAYER)
3010 { 3010 {
3011 op->contr->tmp_invis = 0; 3011 op->contr->tmp_invis = 0;
3232 3232
3233 if (op->contr && op->contr->tmp_invis == 0) 3233 if (op->contr && op->contr->tmp_invis == 0)
3234 return 0; 3234 return 0;
3235 3235
3236 /* If monsters, they should become visible */ 3236 /* If monsters, they should become visible */
3237 if (op->hide || !op->contr || (op->contr && op->contr->tmp_invis)) 3237 if (op->flag [FLAG_HIDDEN] || !op->contr || (op->contr && op->contr->tmp_invis))
3238 { 3238 {
3239 new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); 3239 new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->flag [FLAG_HIDDEN] ? "unhidden" : "visible");
3240 return 1; 3240 return 1;
3241 } 3241 }
3242 } 3242 }
3243 3243
3244 return 0; 3244 return 0;

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