… | |
… | |
1578 | } |
1578 | } |
1579 | |
1579 | |
1580 | /* this should not happen, but sometimes does */ |
1580 | /* this should not happen, but sometimes does */ |
1581 | if (arrow->nrof == 0) |
1581 | if (arrow->nrof == 0) |
1582 | { |
1582 | { |
|
|
1583 | LOG (llevError | logBacktrace, "arrow (%s) has nrof 0\n", arrow->debug_desc ()); |
1583 | arrow->destroy (); |
1584 | arrow->destroy (); |
1584 | return 0; |
1585 | return 0; |
1585 | } |
1586 | } |
1586 | |
1587 | |
1587 | left = arrow; /* these are arrows left to the player */ |
1588 | left = arrow; /* these are arrows left to the player */ |
… | |
… | |
1792 | bool |
1793 | bool |
1793 | fire (object *op, int dir) |
1794 | fire (object *op, int dir) |
1794 | { |
1795 | { |
1795 | int spellcost = 0; |
1796 | int spellcost = 0; |
1796 | |
1797 | |
1797 | /* check for loss of invisiblity/hide */ |
|
|
1798 | if (action_makes_visible (op)) |
|
|
1799 | make_visible (op); |
|
|
1800 | |
|
|
1801 | player *pl = op->contr; |
1798 | player *pl = op->contr; |
1802 | |
1799 | |
1803 | if (pl->golem) |
1800 | if (pl->golem) |
1804 | { |
1801 | { |
1805 | control_golem (op->contr->golem, dir); |
1802 | control_golem (op->contr->golem, dir); |
… | |
… | |
1807 | } |
1804 | } |
1808 | |
1805 | |
1809 | object *ob = pl->ranged_ob; |
1806 | object *ob = pl->ranged_ob; |
1810 | |
1807 | |
1811 | if (!ob) |
1808 | if (!ob) |
1812 | return false; |
|
|
1813 | |
|
|
1814 | if (!op->change_weapon (ob)) |
|
|
1815 | return false; |
1809 | return false; |
1816 | |
1810 | |
1817 | if (op->speed_left > 0.f) |
1811 | if (op->speed_left > 0.f) |
1818 | --op->speed_left; |
1812 | --op->speed_left; |
1819 | else |
1813 | else |
1820 | return false; |
1814 | return false; |
|
|
1815 | |
|
|
1816 | if (!op->change_weapon (ob)) |
|
|
1817 | return false; |
|
|
1818 | |
|
|
1819 | /* check for loss of invisiblity/hide */ |
|
|
1820 | if (action_makes_visible (op)) |
|
|
1821 | make_visible (op); |
1821 | |
1822 | |
1822 | switch (ob->type) |
1823 | switch (ob->type) |
1823 | { |
1824 | { |
1824 | case BOW: |
1825 | case BOW: |
1825 | player_fire_bow (op, dir); |
1826 | player_fire_bow (op, dir); |
… | |
… | |
2070 | --op->speed_left; |
2071 | --op->speed_left; |
2071 | |
2072 | |
2072 | op->play_sound (sound_find ("push_player")); |
2073 | op->play_sound (sound_find ("push_player")); |
2073 | push_ob (mon, dir, op); |
2074 | push_ob (mon, dir, op); |
2074 | |
2075 | |
2075 | if (op->contr->tmp_invis || op->hide) |
2076 | if (op->contr->tmp_invis || op->flag [FLAG_HIDDEN]) |
2076 | make_visible (op); |
2077 | make_visible (op); |
2077 | |
2078 | |
2078 | return true; |
2079 | return true; |
2079 | } |
2080 | } |
2080 | else |
2081 | else |
… | |
… | |
2102 | push_ob (mon, dir, op); |
2103 | push_ob (mon, dir, op); |
2103 | } |
2104 | } |
2104 | else |
2105 | else |
2105 | op->statusmsg ("You withhold your attack"); |
2106 | op->statusmsg ("You withhold your attack"); |
2106 | |
2107 | |
2107 | if (op->contr->tmp_invis || op->hide) |
2108 | if (op->contr->tmp_invis || op->flag [FLAG_HIDDEN]) |
2108 | make_visible (op); |
2109 | make_visible (op); |
2109 | |
2110 | |
2110 | return true; |
2111 | return true; |
2111 | } |
2112 | } |
2112 | } |
2113 | } |
… | |
… | |
2170 | if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) |
2171 | if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) |
2171 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2172 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2172 | |
2173 | |
2173 | op->facing = dir; |
2174 | op->facing = dir; |
2174 | |
2175 | |
2175 | if (op->hide) |
2176 | if (op->flag [FLAG_HIDDEN]) |
2176 | do_hidden_move (op); |
2177 | do_hidden_move (op); |
2177 | |
2178 | |
2178 | bool retval; |
2179 | bool retval; |
2179 | |
2180 | |
2180 | if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir))) |
2181 | if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir))) |
… | |
… | |
3000 | } |
3001 | } |
3001 | |
3002 | |
3002 | void |
3003 | void |
3003 | make_visible (object *op) |
3004 | make_visible (object *op) |
3004 | { |
3005 | { |
3005 | op->hide = 0; |
3006 | op->flag [FLAG_HIDDEN] = 0; |
3006 | op->invisible = 0; |
3007 | op->invisible = 0; |
3007 | |
3008 | |
3008 | if (op->type == PLAYER) |
3009 | if (op->type == PLAYER) |
3009 | { |
3010 | { |
3010 | op->contr->tmp_invis = 0; |
3011 | op->contr->tmp_invis = 0; |
… | |
… | |
3231 | |
3232 | |
3232 | if (op->contr && op->contr->tmp_invis == 0) |
3233 | if (op->contr && op->contr->tmp_invis == 0) |
3233 | return 0; |
3234 | return 0; |
3234 | |
3235 | |
3235 | /* If monsters, they should become visible */ |
3236 | /* If monsters, they should become visible */ |
3236 | if (op->hide || !op->contr || (op->contr && op->contr->tmp_invis)) |
3237 | if (op->flag [FLAG_HIDDEN] || !op->contr || (op->contr && op->contr->tmp_invis)) |
3237 | { |
3238 | { |
3238 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->hide ? "unhidden" : "visible"); |
3239 | new_draw_info_format (NDI_UNIQUE, 0, op, "You become %s!", op->flag [FLAG_HIDDEN] ? "unhidden" : "visible"); |
3239 | return 1; |
3240 | return 1; |
3240 | } |
3241 | } |
3241 | } |
3242 | } |
3242 | |
3243 | |
3243 | return 0; |
3244 | return 0; |