… | |
… | |
329 | player *p; |
329 | player *p; |
330 | |
330 | |
331 | p = get_player (NULL); |
331 | p = get_player (NULL); |
332 | p->socket = *ns; |
332 | p->socket = *ns; |
333 | p->socket.faces_sent = (uint8 *) malloc (p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
333 | p->socket.faces_sent = (uint8 *) malloc (p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
|
|
334 | |
334 | if (p->socket.faces_sent == NULL) |
335 | if (p->socket.faces_sent == NULL) |
335 | fatal (OUT_OF_MEMORY); |
336 | fatal (OUT_OF_MEMORY); |
|
|
337 | |
336 | memcpy (p->socket.faces_sent, ns->faces_sent, p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
338 | memcpy (p->socket.faces_sent, ns->faces_sent, p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
337 | /* Needed because the socket we just copied over needs to be cleared. |
339 | /* Needed because the socket we just copied over needs to be cleared. |
338 | * Note that this can result in a client reset if there is partial data |
340 | * Note that this can result in a client reset if there is partial data |
339 | * on the uncoming socket. |
341 | * on the uncoming socket. |
340 | */ |
342 | */ |
… | |
… | |
345 | add_friendly_object (p->ob); |
347 | add_friendly_object (p->ob); |
346 | send_rules (p->ob); |
348 | send_rules (p->ob); |
347 | send_news (p->ob); |
349 | send_news (p->ob); |
348 | display_motd (p->ob); |
350 | display_motd (p->ob); |
349 | get_name (p->ob); |
351 | get_name (p->ob); |
|
|
352 | |
350 | return 0; |
353 | return 0; |
351 | } |
354 | } |
352 | |
355 | |
353 | /* |
356 | /* |
354 | * get_player_archetype() return next player archetype from archetype |
357 | * get_player_archetype() return next player archetype from archetype |
… | |
… | |
489 | path_to_player (object *mon, object *pl, unsigned mindiff) |
492 | path_to_player (object *mon, object *pl, unsigned mindiff) |
490 | { |
493 | { |
491 | rv_vector rv; |
494 | rv_vector rv; |
492 | sint16 x, y; |
495 | sint16 x, y; |
493 | int lastx, lasty, dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
496 | int lastx, lasty, dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
494 | mapstruct *m, *lastmap; |
497 | maptile *m, *lastmap; |
495 | |
498 | |
496 | get_rangevector (mon, pl, &rv, 0); |
499 | get_rangevector (mon, pl, &rv, 0); |
497 | |
500 | |
498 | if (rv.distance < mindiff) |
501 | if (rv.distance < mindiff) |
499 | return 0; |
502 | return 0; |
… | |
… | |
765 | player *pl = op->contr; |
768 | player *pl = op->contr; |
766 | shstr name = op->name; |
769 | shstr name = op->name; |
767 | |
770 | |
768 | op->contr = 0; |
771 | op->contr = 0; |
769 | op->type = 0; |
772 | op->type = 0; |
770 | op->free (1); |
773 | op->destroy (1); |
771 | pl = get_player (pl); |
774 | pl = get_player (pl); |
772 | op = pl->ob; |
775 | op = pl->ob; |
773 | add_friendly_object (op); |
776 | add_friendly_object (op); |
774 | op->contr->password[0] = '~'; |
777 | op->contr->password[0] = '~'; |
775 | op->name = op->name_pl = 0; |
778 | op->name = op->name_pl = 0; |
… | |
… | |
1180 | if (settings.set_title == TRUE) |
1183 | if (settings.set_title == TRUE) |
1181 | op->contr->own_title[0] = '\0'; |
1184 | op->contr->own_title[0] = '\0'; |
1182 | |
1185 | |
1183 | if (!QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1186 | if (!QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1184 | { |
1187 | { |
1185 | mapstruct *mp, *next; |
1188 | maptile *mp, *next; |
1186 | |
1189 | |
1187 | /* We need to hunt for any per player unique maps in memory and |
1190 | /* We need to hunt for any per player unique maps in memory and |
1188 | * get rid of them. The trailing slash in the path is intentional, |
1191 | * get rid of them. The trailing slash in the path is intentional, |
1189 | * so that players named 'Ab' won't match against players 'Abe' pathname |
1192 | * so that players named 'Ab' won't match against players 'Abe' pathname |
1190 | */ |
1193 | */ |
… | |
… | |
1264 | */ |
1267 | */ |
1265 | int |
1268 | int |
1266 | check_pick (object *op) |
1269 | check_pick (object *op) |
1267 | { |
1270 | { |
1268 | object *tmp, *next; |
1271 | object *tmp, *next; |
1269 | tag_t next_tag = 0, op_tag; |
|
|
1270 | int stop = 0; |
1272 | int stop = 0; |
1271 | int j, k, wvratio; |
1273 | int j, k, wvratio; |
1272 | char putstring[128], tmpstr[16]; |
1274 | char putstring[128], tmpstr[16]; |
1273 | |
1275 | |
1274 | |
|
|
1275 | /* if you're flying, you cna't pick up anything */ |
1276 | /* if you're flying, you cna't pick up anything */ |
1276 | if (op->move_type & MOVE_FLYING) |
1277 | if (op->move_type & MOVE_FLYING) |
1277 | return 1; |
1278 | return 1; |
1278 | |
1279 | |
1279 | op_tag = op->count; |
|
|
1280 | |
|
|
1281 | next = op->below; |
1280 | next = op->below; |
1282 | if (next) |
|
|
1283 | next_tag = next->count; |
|
|
1284 | |
1281 | |
1285 | /* loop while there are items on the floor that are not marked as |
1282 | /* loop while there are items on the floor that are not marked as |
1286 | * destroyed */ |
1283 | * destroyed */ |
1287 | while (next && !was_destroyed (next, next_tag)) |
1284 | while (next && !next->destroyed ()) |
1288 | { |
1285 | { |
1289 | tmp = next; |
1286 | tmp = next; |
1290 | next = tmp->below; |
1287 | next = tmp->below; |
1291 | if (next) |
|
|
1292 | next_tag = next->count; |
|
|
1293 | |
1288 | |
1294 | if (was_destroyed (op, op_tag)) |
1289 | if (op->destroyed ()) |
1295 | return 0; |
1290 | return 0; |
1296 | |
1291 | |
1297 | if (!can_pick (op, tmp)) |
1292 | if (!can_pick (op, tmp)) |
1298 | continue; |
1293 | continue; |
1299 | |
1294 | |
… | |
… | |
1770 | |
1765 | |
1771 | object * |
1766 | object * |
1772 | pick_arrow_target (object *op, const char *type, int dir) |
1767 | pick_arrow_target (object *op, const char *type, int dir) |
1773 | { |
1768 | { |
1774 | object *tmp = NULL; |
1769 | object *tmp = NULL; |
1775 | mapstruct *m; |
1770 | maptile *m; |
1776 | int i, mflags, found, number; |
1771 | int i, mflags, found, number; |
1777 | sint16 x, y; |
1772 | sint16 x, y; |
1778 | |
1773 | |
1779 | if (op->map == NULL) |
1774 | if (op->map == NULL) |
1780 | return find_arrow (op, type); |
1775 | return find_arrow (op, type); |
… | |
… | |
1840 | */ |
1835 | */ |
1841 | int |
1836 | int |
1842 | fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy) |
1837 | fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy) |
1843 | { |
1838 | { |
1844 | object *left, *bow; |
1839 | object *left, *bow; |
1845 | tag_t left_tag, tag; |
|
|
1846 | int bowspeed, mflags; |
1840 | int bowspeed, mflags; |
1847 | mapstruct *m; |
1841 | maptile *m; |
1848 | |
1842 | |
1849 | if (!dir) |
1843 | if (!dir) |
1850 | { |
1844 | { |
1851 | new_draw_info (NDI_UNIQUE, 0, op, "You can't shoot yourself!"); |
1845 | new_draw_info (NDI_UNIQUE, 0, op, "You can't shoot yourself!"); |
1852 | return 0; |
1846 | return 0; |
… | |
… | |
1912 | free_object (arrow); |
1906 | free_object (arrow); |
1913 | return 0; |
1907 | return 0; |
1914 | } |
1908 | } |
1915 | |
1909 | |
1916 | left = arrow; /* these are arrows left to the player */ |
1910 | left = arrow; /* these are arrows left to the player */ |
1917 | left_tag = left->count; |
|
|
1918 | arrow = get_split_ob (arrow, 1); |
1911 | arrow = get_split_ob (arrow, 1); |
1919 | if (arrow == NULL) |
1912 | if (arrow == NULL) |
1920 | { |
1913 | { |
1921 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1914 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1922 | return 0; |
1915 | return 0; |
… | |
… | |
1965 | arrow->level = op->chosen_skill ? op->chosen_skill->level : op->level; |
1958 | arrow->level = op->chosen_skill ? op->chosen_skill->level : op->level; |
1966 | } |
1959 | } |
1967 | else |
1960 | else |
1968 | { |
1961 | { |
1969 | arrow->stats.wc = op->stats.wc - bow->magic - arrow->magic - arrow->stats.wc + wc_mod; |
1962 | arrow->stats.wc = op->stats.wc - bow->magic - arrow->magic - arrow->stats.wc + wc_mod; |
1970 | |
|
|
1971 | arrow->level = op->level; |
1963 | arrow->level = op->level; |
1972 | } |
1964 | } |
|
|
1965 | |
1973 | if (arrow->attacktype == AT_PHYSICAL) |
1966 | if (arrow->attacktype == AT_PHYSICAL) |
1974 | arrow->attacktype |= bow->attacktype; |
1967 | arrow->attacktype |= bow->attacktype; |
|
|
1968 | |
1975 | if (bow->slaying != NULL) |
1969 | if (bow->slaying != NULL) |
1976 | arrow->slaying = bow->slaying; |
1970 | arrow->slaying = bow->slaying; |
1977 | |
1971 | |
1978 | arrow->map = m; |
1972 | arrow->map = m; |
1979 | arrow->move_type = MOVE_FLY_LOW; |
1973 | arrow->move_type = MOVE_FLY_LOW; |
1980 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1974 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1981 | |
1975 | |
1982 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1976 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1983 | tag = arrow->count; |
|
|
1984 | insert_ob_in_map (arrow, m, op, 0); |
1977 | insert_ob_in_map (arrow, m, op, 0); |
1985 | |
1978 | |
1986 | if (!was_destroyed (arrow, tag)) |
1979 | if (!arrow->destroyed ()) |
1987 | move_arrow (arrow); |
1980 | move_arrow (arrow); |
1988 | |
1981 | |
1989 | if (op->type == PLAYER) |
1982 | if (op->type == PLAYER) |
1990 | { |
1983 | { |
1991 | if (was_destroyed (left, left_tag)) |
1984 | if (left->destroyed ()) |
1992 | esrv_del_item (op->contr, left_tag); |
1985 | esrv_del_item (op->contr, left->count); |
1993 | else |
1986 | else |
1994 | esrv_send_item (op, left); |
1987 | esrv_send_item (op, left); |
1995 | } |
1988 | } |
|
|
1989 | |
1996 | return 1; |
1990 | return 1; |
1997 | } |
1991 | } |
1998 | |
1992 | |
1999 | /* Special fire code for players - this takes into |
1993 | /* Special fire code for players - this takes into |
2000 | * account the special fire modes players can have |
1994 | * account the special fire modes players can have |
… | |
… | |
2312 | move_player_attack (object *op, int dir) |
2306 | move_player_attack (object *op, int dir) |
2313 | { |
2307 | { |
2314 | object *tmp, *mon; |
2308 | object *tmp, *mon; |
2315 | sint16 nx, ny; |
2309 | sint16 nx, ny; |
2316 | int on_battleground; |
2310 | int on_battleground; |
2317 | mapstruct *m; |
2311 | maptile *m; |
2318 | |
2312 | |
2319 | nx = freearr_x[dir] + op->x; |
2313 | nx = freearr_x[dir] + op->x; |
2320 | ny = freearr_y[dir] + op->y; |
2314 | ny = freearr_y[dir] + op->y; |
2321 | |
2315 | |
2322 | on_battleground = op_on_battleground (op, NULL, NULL); |
2316 | on_battleground = op_on_battleground (op, NULL, NULL); |
… | |
… | |
2358 | if (tmp == op) |
2352 | if (tmp == op) |
2359 | { |
2353 | { |
2360 | tmp = tmp->above; |
2354 | tmp = tmp->above; |
2361 | continue; |
2355 | continue; |
2362 | } |
2356 | } |
|
|
2357 | |
2363 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
2358 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
2364 | { |
2359 | { |
2365 | mon = tmp; |
2360 | mon = tmp; |
2366 | break; |
2361 | break; |
2367 | } |
2362 | } |
|
|
2363 | |
2368 | if (tmp->type == LOCKED_DOOR || QUERY_FLAG (tmp, FLAG_CAN_ROLL)) |
2364 | if (tmp->type == LOCKED_DOOR || QUERY_FLAG (tmp, FLAG_CAN_ROLL)) |
2369 | mon = tmp; |
2365 | mon = tmp; |
|
|
2366 | |
2370 | tmp = tmp->above; |
2367 | tmp = tmp->above; |
2371 | } |
2368 | } |
2372 | |
2369 | |
2373 | if (mon == NULL) /* This happens anytime the player tries to move */ |
2370 | if (mon == NULL) /* This happens anytime the player tries to move */ |
2374 | return; /* into a wall */ |
2371 | return; /* into a wall */ |
… | |
… | |
2952 | { |
2949 | { |
2953 | char buf[MAX_BUF]; |
2950 | char buf[MAX_BUF]; |
2954 | int x, y; |
2951 | int x, y; |
2955 | |
2952 | |
2956 | //int i; |
2953 | //int i; |
2957 | mapstruct *map; /* this is for resurrection */ |
2954 | maptile *map; /* this is for resurrection */ |
2958 | |
2955 | |
2959 | /* int z; |
2956 | /* int z; |
2960 | int num_stats_lose; |
2957 | int num_stats_lose; |
2961 | int lost_a_stat; |
2958 | int lost_a_stat; |
2962 | int lose_this_stat; |
2959 | int lose_this_stat; |
… | |
… | |
3178 | /* determine_god() seems to not work sometimes... why is this? |
3175 | /* determine_god() seems to not work sometimes... why is this? |
3179 | Should I be using something else? GD */ |
3176 | Should I be using something else? GD */ |
3180 | const char *god = determine_god (op); |
3177 | const char *god = determine_god (op); |
3181 | |
3178 | |
3182 | if (god && (strcmp (god, "none"))) |
3179 | if (god && (strcmp (god, "none"))) |
3183 | new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief " "moment you feel the holy presence of %s protecting" " you.", god); |
3180 | new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief moment you feel the holy presence of %s protecting" " you.", god); |
3184 | else |
3181 | else |
3185 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you."); |
3182 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you."); |
3186 | } |
3183 | } |
|
|
3184 | #else |
|
|
3185 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you from losing yourself completely."); |
3187 | #endif |
3186 | #endif |
3188 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you from losing yourself completely."); |
|
|
3189 | |
3187 | |
3190 | /* Put a gravestone up where the character 'almost' died. List the |
3188 | /* Put a gravestone up where the character 'almost' died. List the |
3191 | * exp loss on the stone. |
3189 | * exp loss on the stone. |
3192 | */ |
3190 | */ |
3193 | tmp = arch_to_object (archetype::find ("gravestone")); |
3191 | tmp = arch_to_object (archetype::find ("gravestone")); |
… | |
… | |
3198 | sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer); |
3196 | sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer); |
3199 | tmp->msg = buf; |
3197 | tmp->msg = buf; |
3200 | tmp->x = op->x, tmp->y = op->y; |
3198 | tmp->x = op->x, tmp->y = op->y; |
3201 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3199 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3202 | |
3200 | |
3203 | /**************************************/ |
3201 | /**************************************/ |
3204 | /* */ |
3202 | /* */ |
3205 | /* Subtract the experience points, */ |
3203 | /* Subtract the experience points, */ |
3206 | /* if we died cause of food, give us */ |
3204 | /* if we died cause of food, give us */ |
3207 | /* food, and reset HP's... */ |
3205 | /* food, and reset HP's... */ |
3208 | /* */ |
3206 | /* */ |
3209 | |
|
|
3210 | /**************************************/ |
3207 | /**************************************/ |
3211 | |
3208 | |
3212 | /* remove any poisoning and confusion the character may be suffering. */ |
3209 | /* remove any poisoning and confusion the character may be suffering. */ |
3213 | /* restore player */ |
3210 | /* restore player */ |
3214 | at = archetype::find ("poisoning"); |
3211 | at = archetype::find ("poisoning"); |
3215 | tmp = present_arch_in_ob (at, op); |
3212 | tmp = present_arch_in_ob (at, op); |
… | |
… | |
3226 | { |
3223 | { |
3227 | remove_ob (tmp); |
3224 | remove_ob (tmp); |
3228 | free_object (tmp); |
3225 | free_object (tmp); |
3229 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
3226 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
3230 | } |
3227 | } |
|
|
3228 | |
3231 | cure_disease (op, 0); /* remove any disease */ |
3229 | cure_disease (op, 0); /* remove any disease */ |
3232 | |
3230 | |
3233 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
3231 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
3234 | apply_death_exp_penalty (op); |
3232 | apply_death_exp_penalty (op); |
3235 | if (op->stats.food < 100) |
3233 | if (op->stats.food < 100) |
… | |
… | |
3245 | */ |
3243 | */ |
3246 | |
3244 | |
3247 | if (is_in_shop (op)) |
3245 | if (is_in_shop (op)) |
3248 | remove_unpaid_objects (op->inv, op); |
3246 | remove_unpaid_objects (op->inv, op); |
3249 | |
3247 | |
3250 | /****************************************/ |
3248 | /****************************************/ |
3251 | /* */ |
3249 | /* */ |
3252 | /* Move player to his current respawn- */ |
3250 | /* Move player to his current respawn- */ |
3253 | /* position (usually last savebed) */ |
3251 | /* position (usually last savebed) */ |
3254 | /* */ |
3252 | /* */ |
3255 | |
|
|
3256 | /****************************************/ |
3253 | /****************************************/ |
3257 | |
3254 | |
3258 | enter_player_savebed (op); |
3255 | enter_player_savebed (op); |
3259 | |
3256 | |
3260 | /* Save the player before inserting the force to reduce |
3257 | /* Save the player before inserting the force to reduce |
3261 | * chance of abuse. |
3258 | * chance of abuse. |
… | |
… | |
3268 | * spell effects. So first see if there is a spell effect |
3265 | * spell effects. So first see if there is a spell effect |
3269 | * on the space that might harm the player. |
3266 | * on the space that might harm the player. |
3270 | */ |
3267 | */ |
3271 | will_kill_again = 0; |
3268 | will_kill_again = 0; |
3272 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp; tmp = tmp->above) |
3269 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp; tmp = tmp->above) |
3273 | { |
|
|
3274 | if (tmp->type == SPELL_EFFECT) |
3270 | if (tmp->type == SPELL_EFFECT) |
3275 | will_kill_again |= tmp->attacktype; |
3271 | will_kill_again |= tmp->attacktype; |
3276 | } |
3272 | |
3277 | if (will_kill_again) |
3273 | if (will_kill_again) |
3278 | { |
3274 | { |
3279 | object *force; |
3275 | object *force; |
3280 | int at; |
3276 | int at; |
3281 | |
3277 | |
… | |
… | |
3283 | /* 50 ticks should be enough time for the spell to abate */ |
3279 | /* 50 ticks should be enough time for the spell to abate */ |
3284 | force->speed = 0.1; |
3280 | force->speed = 0.1; |
3285 | force->speed_left = -5.0; |
3281 | force->speed_left = -5.0; |
3286 | SET_FLAG (force, FLAG_APPLIED); |
3282 | SET_FLAG (force, FLAG_APPLIED); |
3287 | for (at = 0; at < NROFATTACKS; at++) |
3283 | for (at = 0; at < NROFATTACKS; at++) |
3288 | { |
|
|
3289 | if (will_kill_again & (1 << at)) |
3284 | if (will_kill_again & (1 << at)) |
3290 | force->resist[at] = 100; |
3285 | force->resist[at] = 100; |
3291 | } |
3286 | |
3292 | insert_ob_in_ob (force, op); |
3287 | insert_ob_in_ob (force, op); |
3293 | fix_player (op); |
3288 | fix_player (op); |
3294 | |
3289 | |
3295 | } |
3290 | } |
3296 | |
3291 | |
… | |
… | |
3596 | int |
3591 | int |
3597 | stand_near_hostile (object *who) |
3592 | stand_near_hostile (object *who) |
3598 | { |
3593 | { |
3599 | object *tmp = NULL; |
3594 | object *tmp = NULL; |
3600 | int i, friendly = 0, player = 0, mflags; |
3595 | int i, friendly = 0, player = 0, mflags; |
3601 | mapstruct *m; |
3596 | maptile *m; |
3602 | sint16 x, y; |
3597 | sint16 x, y; |
3603 | |
3598 | |
3604 | if (!who) |
3599 | if (!who) |
3605 | return 0; |
3600 | return 0; |
3606 | |
3601 | |