… | |
… | |
20 | |
20 | |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #ifndef WIN32 /* ---win32 remove headers */ |
|
|
26 | # include <pwd.h> |
25 | #include <pwd.h> |
27 | #endif |
|
|
28 | #ifndef __CEXTRACT__ |
|
|
29 | # include <sproto.h> |
26 | #include <sproto.h> |
30 | #endif |
|
|
31 | #include <sounds.h> |
27 | #include <sounds.h> |
32 | #include <living.h> |
28 | #include <living.h> |
33 | #include <object.h> |
29 | #include <object.h> |
34 | #include <spells.h> |
30 | #include <spells.h> |
35 | #include <skills.h> |
31 | #include <skills.h> |
36 | #include <newclient.h> |
|
|
37 | |
32 | |
38 | #ifdef COZY_SERVER |
33 | #ifdef COZY_SERVER |
39 | extern int same_party (partylist *a, partylist *b); |
34 | extern int same_party (partylist *a, partylist *b); |
40 | #endif |
35 | #endif |
41 | |
36 | |
42 | player * |
37 | player * |
43 | find_player (const char *plname) |
38 | find_player (const char *plname) |
44 | { |
39 | { |
45 | player *pl; |
40 | player *pl; |
46 | |
41 | |
47 | for (pl = first_player; pl != NULL; pl = pl->next) |
42 | for (pl = first_player; pl; pl = pl->next) |
48 | { |
43 | { |
49 | if (pl->ob != NULL && !strcmp (query_name (pl->ob), plname)) |
44 | if (pl->obL && !strcmp (query_name (pl->ob), plname)) |
50 | return pl; |
45 | return pl; |
51 | }; |
46 | }; |
|
|
47 | |
52 | return NULL; |
48 | return 0; |
53 | } |
49 | } |
54 | |
50 | |
55 | player * |
51 | player * |
56 | find_player_partial_name (const char *plname) |
52 | find_player_partial_name (const char *plname) |
57 | { |
53 | { |
58 | player *pl; |
54 | player *pl; |
59 | player *found = NULL; |
55 | player *found = NULL; |
60 | size_t namelen = strlen (plname); |
56 | size_t namelen = strlen (plname); |
61 | |
57 | |
62 | for (pl = first_player; pl != NULL; pl = pl->next) |
58 | for (pl = first_player; pl; pl = pl->next) |
63 | { |
59 | { |
64 | if ((size_t) strlen (pl->ob->name) < namelen) |
60 | if ((size_t) strlen (pl->ob->name) < namelen) |
65 | continue; |
61 | continue; |
66 | |
62 | |
67 | if (!strcmp (pl->ob->name, plname)) |
63 | if (!strcmp (pl->ob->name, plname)) |
68 | return pl; |
64 | return pl; |
69 | |
65 | |
70 | if (!strncasecmp (pl->ob->name, plname, namelen)) |
66 | if (!strncasecmp (pl->ob->name, plname, namelen)) |
71 | { |
67 | { |
72 | if (found) |
68 | if (found) |
73 | return NULL; |
69 | return 0; |
74 | |
70 | |
75 | found = pl; |
71 | found = pl; |
76 | } |
72 | } |
77 | } |
73 | } |
|
|
74 | |
78 | return found; |
75 | return found; |
79 | } |
76 | } |
80 | |
77 | |
81 | void |
78 | void |
82 | display_motd (const object *op) |
79 | display_motd (const object *op) |
… | |
… | |
87 | int comp; |
84 | int comp; |
88 | int size; |
85 | int size; |
89 | |
86 | |
90 | sprintf (buf, "%s/%s", settings.confdir, settings.motd); |
87 | sprintf (buf, "%s/%s", settings.confdir, settings.motd); |
91 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
88 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
92 | { |
|
|
93 | return; |
89 | return; |
94 | } |
90 | |
95 | motd[0] = '\0'; |
91 | motd[0] = '\0'; |
96 | size = 0; |
92 | size = 0; |
|
|
93 | |
97 | while (fgets (buf, MAX_BUF, fp) != NULL) |
94 | while (fgets (buf, MAX_BUF, fp)) |
98 | { |
95 | { |
99 | if (*buf == '#') |
96 | if (*buf == '#') |
100 | continue; |
97 | continue; |
|
|
98 | |
101 | strncat (motd + size, buf, HUGE_BUF - size); |
99 | strncat (motd + size, buf, HUGE_BUF - size); |
102 | size += strlen (buf); |
100 | size += strlen (buf); |
103 | } |
101 | } |
|
|
102 | |
104 | draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_MOTD, MSG_SUBTYPE_NONE, motd, NULL); |
103 | draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_MOTD, MSG_SUBTYPE_NONE, motd, NULL); |
105 | close_and_delete (fp, comp); |
104 | close_and_delete (fp, comp); |
106 | } |
105 | } |
107 | |
106 | |
108 | void |
107 | void |
… | |
… | |
114 | int comp; |
113 | int comp; |
115 | int size; |
114 | int size; |
116 | |
115 | |
117 | sprintf (buf, "%s/%s", settings.confdir, settings.rules); |
116 | sprintf (buf, "%s/%s", settings.confdir, settings.rules); |
118 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
117 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
119 | { |
|
|
120 | return; |
118 | return; |
121 | } |
119 | |
122 | rules[0] = '\0'; |
120 | rules[0] = '\0'; |
123 | size = 0; |
121 | size = 0; |
|
|
122 | |
124 | while (fgets (buf, MAX_BUF, fp) != NULL) |
123 | while (fgets (buf, MAX_BUF, fp)) |
125 | { |
124 | { |
126 | if (*buf == '#') |
125 | if (*buf == '#') |
127 | continue; |
126 | continue; |
|
|
127 | |
128 | if (size + strlen (buf) >= HUGE_BUF) |
128 | if (size + strlen (buf) >= HUGE_BUF) |
129 | { |
129 | { |
130 | LOG (llevDebug, "Warning, rules size is > %d bytes.\n", HUGE_BUF); |
130 | LOG (llevDebug, "Warning, rules size is > %d bytes.\n", HUGE_BUF); |
131 | break; |
131 | break; |
132 | } |
132 | } |
|
|
133 | |
133 | strncat (rules + size, buf, HUGE_BUF - size); |
134 | strncat (rules + size, buf, HUGE_BUF - size); |
134 | size += strlen (buf); |
135 | size += strlen (buf); |
135 | } |
136 | } |
|
|
137 | |
136 | draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_RULES, rules, NULL); |
138 | draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_RULES, rules, NULL); |
137 | close_and_delete (fp, comp); |
139 | close_and_delete (fp, comp); |
138 | } |
140 | } |
139 | |
141 | |
140 | void |
142 | void |
… | |
… | |
148 | int size; |
150 | int size; |
149 | |
151 | |
150 | sprintf (buf, "%s/%s", settings.confdir, settings.news); |
152 | sprintf (buf, "%s/%s", settings.confdir, settings.news); |
151 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
153 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
152 | return; |
154 | return; |
|
|
155 | |
153 | news[0] = '\0'; |
156 | news[0] = '\0'; |
154 | subject[0] = '\0'; |
157 | subject[0] = '\0'; |
155 | size = 0; |
158 | size = 0; |
|
|
159 | |
156 | while (fgets (buf, MAX_BUF, fp) != NULL) |
160 | while (fgets (buf, MAX_BUF, fp) != NULL) |
157 | { |
161 | { |
158 | if (*buf == '#') |
162 | if (*buf == '#') |
159 | continue; |
163 | continue; |
|
|
164 | |
160 | if (*buf == '%') |
165 | if (*buf == '%') |
161 | { /* send one news */ |
166 | { /* send one news */ |
162 | if (size > 0) |
167 | if (size > 0) |
163 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", "%s\n%s", subject, news); /*send previously read news */ |
168 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", "%s\n%s", subject, news); /*send previously read news */ |
164 | strcpy (subject, buf + 1); |
169 | strcpy (subject, buf + 1); |
… | |
… | |
191 | return 0; |
196 | return 0; |
192 | |
197 | |
193 | for (; *cp != '\0'; cp++) |
198 | for (; *cp != '\0'; cp++) |
194 | if (!((*cp >= 'a' && *cp <= 'z') || (*cp >= 'A' && *cp <= 'Z')) && *cp != '-' && *cp != '_') |
199 | if (!((*cp >= 'a' && *cp <= 'z') || (*cp >= 'A' && *cp <= 'Z')) && *cp != '-' && *cp != '_') |
195 | return 0; |
200 | return 0; |
|
|
201 | |
196 | return 1; |
202 | return 1; |
197 | } |
203 | } |
198 | |
204 | |
199 | /* This no longer sets the player map. Also, it now updates |
205 | /* This no longer sets the player map. Also, it now updates |
200 | * all the pointers so the caller doesn't need to do that. |
206 | * all the pointers so the caller doesn't need to do that. |
… | |
… | |
208 | * the one that is passed. |
214 | * the one that is passed. |
209 | */ |
215 | */ |
210 | static player * |
216 | static player * |
211 | get_player (player *p) |
217 | get_player (player *p) |
212 | { |
218 | { |
213 | object *op = arch_to_object (get_player_archetype (NULL)); |
219 | object *op = arch_to_object (get_player_archetype (0)); |
214 | int i; |
220 | int i; |
215 | |
|
|
216 | if (!p) |
|
|
217 | { |
|
|
218 | p = new player; |
|
|
219 | |
|
|
220 | /* This adds the player in the linked list. There is extra |
|
|
221 | * complexity here because we want to add the new player at the |
|
|
222 | * end of the list - there is in fact no compelling reason that |
|
|
223 | * that needs to be done except for things like output of |
|
|
224 | * 'who'. |
|
|
225 | */ |
|
|
226 | player *tmp = first_player; |
|
|
227 | |
|
|
228 | while (tmp != NULL && tmp->next != NULL) |
|
|
229 | tmp = tmp->next; |
|
|
230 | if (tmp != NULL) |
|
|
231 | tmp->next = p; |
|
|
232 | else |
|
|
233 | first_player = p; |
|
|
234 | |
|
|
235 | p->next = NULL; |
|
|
236 | } |
|
|
237 | |
221 | |
238 | /* Clears basically the entire player structure except |
222 | /* Clears basically the entire player structure except |
239 | * for next and socket. |
223 | * for next and socket. |
240 | */ |
224 | */ |
241 | p->clear (); |
225 | p->clear (); |
… | |
… | |
260 | op->speed_left = 0.5; |
244 | op->speed_left = 0.5; |
261 | op->speed = 1.0; |
245 | op->speed = 1.0; |
262 | op->direction = 5; /* So player faces south */ |
246 | op->direction = 5; /* So player faces south */ |
263 | op->stats.wc = 2; |
247 | op->stats.wc = 2; |
264 | op->run_away = 25; /* Then we panick... */ |
248 | op->run_away = 25; /* Then we panick... */ |
|
|
249 | |
|
|
250 | { |
|
|
251 | int oldmon = p->ns->monitor_spells; // what a hack |
265 | p->socket.monitor_spells = 0; /* Needed because esrv_update_spells( ) gets called by roll_stats */ |
252 | p->ns->monitor_spells = 0; /* Needed because esrv_update_spells( ) gets called by roll_stats */ |
266 | |
|
|
267 | roll_stats (op); |
253 | roll_stats (op); |
|
|
254 | p->ns->monitor_spells = oldmon; |
|
|
255 | } |
268 | p->state = ST_ROLL_STAT; |
256 | p->ns->state = ST_ROLL_STAT; |
269 | clear_los (op); |
257 | clear_los (op); |
270 | |
258 | |
271 | p->gen_sp_armour = 10; |
259 | p->gen_sp_armour = 10; |
272 | p->last_speed = -1; |
260 | p->last_speed = -1; |
273 | p->shoottype = range_none; |
261 | p->shoottype = range_none; |
… | |
… | |
277 | p->usekeys = containers; |
265 | p->usekeys = containers; |
278 | p->last_weapon_sp = -1; |
266 | p->last_weapon_sp = -1; |
279 | p->peaceful = 1; /* default peaceful */ |
267 | p->peaceful = 1; /* default peaceful */ |
280 | p->do_los = 1; |
268 | p->do_los = 1; |
281 | p->explore = 0; |
269 | p->explore = 0; |
282 | p->no_shout = 0; /* default can shout */ |
|
|
283 | |
270 | |
284 | assign (p->title, op->arch->clone.name); |
271 | assign (p->title, op->arch->clone.name); |
285 | op->race = op->arch->clone.race; |
272 | op->race = op->arch->clone.race; |
286 | |
273 | |
287 | CLEAR_FLAG (op, FLAG_READY_SKILL); |
274 | CLEAR_FLAG (op, FLAG_READY_SKILL); |
… | |
… | |
294 | for (i = 0; i < NUM_SKILLS; i++) |
281 | for (i = 0; i < NUM_SKILLS; i++) |
295 | { |
282 | { |
296 | p->last_skill_exp[i] = -1; |
283 | p->last_skill_exp[i] = -1; |
297 | p->last_skill_ob[i] = NULL; |
284 | p->last_skill_ob[i] = NULL; |
298 | } |
285 | } |
|
|
286 | |
299 | for (i = 0; i < NROFATTACKS; i++) |
287 | for (i = 0; i < NROFATTACKS; i++) |
300 | { |
|
|
301 | p->last_resist[i] = -1; |
288 | p->last_resist[i] = -1; |
302 | } |
289 | |
303 | p->last_stats.exp = -1; |
290 | p->last_stats.exp = -1; |
304 | p->last_weight = (uint32) - 1; |
291 | p->last_weight = (uint32) - 1; |
305 | |
292 | |
306 | p->socket.update_look = 0; |
293 | p->ns->update_look = 0; |
307 | p->socket.look_position = 0; |
294 | p->ns->look_position = 0; |
|
|
295 | |
308 | return p; |
296 | return p; |
309 | } |
297 | } |
310 | |
298 | |
311 | /* This loads the first map an puts the player on it. */ |
299 | /* This loads the first map an puts the player on it. */ |
312 | static void |
300 | static void |
313 | set_first_map (object *op) |
301 | set_first_map (object *op) |
314 | { |
302 | { |
315 | strcpy (op->contr->maplevel, first_map_path); |
303 | strcpy (op->contr->maplevel, first_map_path); |
316 | op->x = -1; |
304 | op->x = -1; |
317 | op->y = -1; |
305 | op->y = -1; |
318 | enter_exit (op, NULL); |
306 | enter_exit (op, 0); |
319 | } |
307 | } |
320 | |
308 | |
321 | /* Tries to add player on the connection passwd in ns. |
309 | /* Tries to add player on the connection passwd in ns. |
322 | * All we can really get in this is some settings like host and display |
310 | * All we can really get in this is some settings like host and display |
323 | * mode. |
311 | * mode. |
324 | */ |
312 | */ |
325 | |
313 | |
326 | int |
314 | int |
327 | add_player (NewSocket * ns) |
315 | add_player (client *ns) |
328 | { |
316 | { |
329 | player *p; |
317 | player *p = new player; |
330 | |
318 | |
|
|
319 | p->ns = ns; |
|
|
320 | ns->pl = p; |
|
|
321 | |
|
|
322 | p->next = first_player; |
|
|
323 | first_player = p; |
|
|
324 | |
331 | p = get_player (NULL); |
325 | p = get_player (p); |
332 | p->socket = *ns; |
326 | |
333 | p->socket.faces_sent = (uint8 *) malloc (p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
|
|
334 | if (p->socket.faces_sent == NULL) |
|
|
335 | fatal (OUT_OF_MEMORY); |
|
|
336 | memcpy (p->socket.faces_sent, ns->faces_sent, p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
|
|
337 | /* Needed because the socket we just copied over needs to be cleared. |
|
|
338 | * Note that this can result in a client reset if there is partial data |
|
|
339 | * on the uncoming socket. |
|
|
340 | */ |
|
|
341 | p->socket.inbuf.len = 0; |
|
|
342 | set_first_map (p->ob); |
327 | set_first_map (p->ob); |
343 | |
328 | |
344 | CLEAR_FLAG (p->ob, FLAG_FRIENDLY); |
329 | CLEAR_FLAG (p->ob, FLAG_FRIENDLY); |
345 | add_friendly_object (p->ob); |
330 | add_friendly_object (p->ob); |
346 | send_rules (p->ob); |
331 | send_rules (p->ob); |
347 | send_news (p->ob); |
332 | send_news (p->ob); |
348 | display_motd (p->ob); |
333 | display_motd (p->ob); |
|
|
334 | |
349 | get_name (p->ob); |
335 | get_name (p->ob); |
|
|
336 | |
350 | return 0; |
337 | return 0; |
351 | } |
338 | } |
352 | |
339 | |
353 | /* |
340 | /* |
354 | * get_player_archetype() return next player archetype from archetype |
341 | * get_player_archetype() return next player archetype from archetype |
… | |
… | |
364 | { |
351 | { |
365 | if (at == NULL || at->next == NULL) |
352 | if (at == NULL || at->next == NULL) |
366 | at = first_archetype; |
353 | at = first_archetype; |
367 | else |
354 | else |
368 | at = at->next; |
355 | at = at->next; |
|
|
356 | |
369 | if (at->clone.type == PLAYER) |
357 | if (at->clone.type == PLAYER) |
370 | return at; |
358 | return at; |
|
|
359 | |
371 | if (at == start) |
360 | if (at == start) |
372 | { |
361 | { |
373 | LOG (llevError, "No Player archetypes\n"); |
362 | LOG (llevError, "No Player archetypes\n"); |
374 | exit (-1); |
363 | exit (-1); |
375 | } |
364 | } |
376 | } |
365 | } |
377 | } |
366 | } |
378 | |
|
|
379 | |
367 | |
380 | object * |
368 | object * |
381 | get_nearest_player (object *mon) |
369 | get_nearest_player (object *mon) |
382 | { |
370 | { |
383 | object *op = NULL; |
371 | object *op = NULL; |
… | |
… | |
489 | path_to_player (object *mon, object *pl, unsigned mindiff) |
477 | path_to_player (object *mon, object *pl, unsigned mindiff) |
490 | { |
478 | { |
491 | rv_vector rv; |
479 | rv_vector rv; |
492 | sint16 x, y; |
480 | sint16 x, y; |
493 | int lastx, lasty, dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
481 | int lastx, lasty, dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
494 | mapstruct *m, *lastmap; |
482 | maptile *m, *lastmap; |
495 | |
483 | |
496 | get_rangevector (mon, pl, &rv, 0); |
484 | get_rangevector (mon, pl, &rv, 0); |
497 | |
485 | |
498 | if (rv.distance < mindiff) |
486 | if (rv.distance < mindiff) |
499 | return 0; |
487 | return 0; |
… | |
… | |
643 | (op->type == ARMOUR || op->type == BOOTS || |
631 | (op->type == ARMOUR || op->type == BOOTS || |
644 | op->type == CLOAK || op->type == HELMET || |
632 | op->type == CLOAK || op->type == HELMET || |
645 | op->type == SHIELD || op->type == GLOVES || |
633 | op->type == SHIELD || op->type == GLOVES || |
646 | op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
634 | op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
647 | { |
635 | { |
648 | remove_ob (op); |
636 | op->destroy (); |
649 | free_object (op); |
|
|
650 | continue; |
637 | continue; |
651 | } |
638 | } |
652 | } |
639 | } |
653 | |
640 | |
654 | /* This really needs to be better - we should really give |
641 | /* This really needs to be better - we should really give |
… | |
… | |
665 | if (tmp->type == op->type && tmp->name == op->name) |
652 | if (tmp->type == op->type && tmp->name == op->name) |
666 | break; |
653 | break; |
667 | |
654 | |
668 | if (tmp) |
655 | if (tmp) |
669 | { |
656 | { |
670 | remove_ob (op); |
657 | op->destroy (); |
671 | free_object (op); |
|
|
672 | LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name); |
658 | LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name); |
673 | continue; |
659 | continue; |
674 | } |
660 | } |
|
|
661 | |
675 | if (op->nrof > 1) |
662 | if (op->nrof > 1) |
676 | op->nrof = 1; |
663 | op->nrof = 1; |
677 | } |
664 | } |
678 | |
665 | |
679 | if (op->type == SPELLBOOK && op->inv) |
666 | if (op->type == SPELLBOOK && op->inv) |
… | |
… | |
691 | CLEAR_FLAG (op, FLAG_CURSED); |
678 | CLEAR_FLAG (op, FLAG_CURSED); |
692 | CLEAR_FLAG (op, FLAG_DAMNED); |
679 | CLEAR_FLAG (op, FLAG_DAMNED); |
693 | } |
680 | } |
694 | if (op->type == SPELL) |
681 | if (op->type == SPELL) |
695 | { |
682 | { |
696 | remove_ob (op); |
683 | op->destroy (); |
697 | free_object (op); |
|
|
698 | continue; |
684 | continue; |
699 | } |
685 | } |
700 | else if (op->type == SKILL) |
686 | else if (op->type == SKILL) |
701 | { |
687 | { |
702 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
688 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
… | |
… | |
714 | |
700 | |
715 | void |
701 | void |
716 | get_name (object *op) |
702 | get_name (object *op) |
717 | { |
703 | { |
718 | op->contr->write_buf[0] = '\0'; |
704 | op->contr->write_buf[0] = '\0'; |
719 | op->contr->state = ST_GET_NAME; |
705 | op->contr->ns->state = ST_GET_NAME; |
720 | send_query (&op->contr->socket, 0, "What is your name?\n:"); |
706 | send_query (op->contr->ns, 0, "What is your name?\n:"); |
721 | } |
707 | } |
722 | |
708 | |
723 | void |
709 | void |
724 | get_password (object *op) |
710 | get_password (object *op) |
725 | { |
711 | { |
726 | op->contr->write_buf[0] = '\0'; |
712 | op->contr->write_buf[0] = '\0'; |
727 | op->contr->state = ST_GET_PASSWORD; |
713 | op->contr->ns->state = ST_GET_PASSWORD; |
728 | send_query (&op->contr->socket, CS_QUERY_HIDEINPUT, "What is your password?\n:"); |
714 | send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "What is your password?\n:"); |
729 | } |
715 | } |
730 | |
716 | |
731 | void |
717 | void |
732 | play_again (object *op) |
718 | play_again (object *op) |
733 | { |
719 | { |
734 | op->contr->state = ST_PLAY_AGAIN; |
720 | op->contr->ns->state = ST_PLAY_AGAIN; |
735 | op->chosen_skill = NULL; |
721 | op->chosen_skill = NULL; |
736 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Do you want to play again (a/q)?"); |
722 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Do you want to play again (a/q)?"); |
737 | /* a bit of a hack, but there are various places early in th |
723 | /* a bit of a hack, but there are various places early in th |
738 | * player creation process that a user can quit (eg, roll |
724 | * player creation process that a user can quit (eg, roll |
739 | * stats) that isn't removing the player. Taking a quick |
725 | * stats) that isn't removing the player. Taking a quick |
740 | * look, there are many places that call play_again without |
726 | * look, there are many places that call play_again without |
741 | * removing the player - it probably makes more sense |
727 | * removing the player - it probably makes more sense |
742 | * to leave it to play_again to remove the object in all |
728 | * to leave it to play_again to remove the object in all |
743 | * cases. |
729 | * cases. |
744 | */ |
730 | */ |
745 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
731 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
746 | remove_ob (op); |
732 | op->remove (); |
|
|
733 | |
747 | /* Need to set this to null - otherwise, it could point to garbage, |
734 | /* Need to set this to null - otherwise, it could point to garbage, |
748 | * and draw() doesn't check to see if the player is removed, only if |
735 | * and draw() doesn't check to see if the player is removed, only if |
749 | * the map is null or not swapped out. |
736 | * the map is null or not swapped out. |
750 | */ |
737 | */ |
751 | op->map = NULL; |
738 | op->map = NULL; |
… | |
… | |
765 | player *pl = op->contr; |
752 | player *pl = op->contr; |
766 | shstr name = op->name; |
753 | shstr name = op->name; |
767 | |
754 | |
768 | op->contr = 0; |
755 | op->contr = 0; |
769 | op->type = 0; |
756 | op->type = 0; |
770 | op->free (1); |
757 | op->destroy (1); |
771 | pl = get_player (pl); |
758 | pl = get_player (pl); |
772 | op = pl->ob; |
759 | op = pl->ob; |
773 | add_friendly_object (op); |
760 | add_friendly_object (op); |
774 | op->contr->password[0] = '~'; |
761 | op->contr->password[0] = '~'; |
775 | op->name = op->name_pl = 0; |
762 | op->name = op->name_pl = 0; |
… | |
… | |
789 | void |
776 | void |
790 | confirm_password (object *op) |
777 | confirm_password (object *op) |
791 | { |
778 | { |
792 | |
779 | |
793 | op->contr->write_buf[0] = '\0'; |
780 | op->contr->write_buf[0] = '\0'; |
794 | op->contr->state = ST_CONFIRM_PASSWORD; |
781 | op->contr->ns->state = ST_CONFIRM_PASSWORD; |
795 | send_query (&op->contr->socket, CS_QUERY_HIDEINPUT, "Please type your password again.\n:"); |
782 | send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "Please type your password again.\n:"); |
796 | } |
783 | } |
797 | |
784 | |
798 | void |
785 | void |
799 | get_party_password (object *op, partylist *party) |
786 | get_party_password (object *op, partylist *party) |
800 | { |
787 | { |
… | |
… | |
802 | { |
789 | { |
803 | LOG (llevError, "get_party_password(): tried to make player %s join a NULL party", &op->name); |
790 | LOG (llevError, "get_party_password(): tried to make player %s join a NULL party", &op->name); |
804 | return; |
791 | return; |
805 | } |
792 | } |
806 | op->contr->write_buf[0] = '\0'; |
793 | op->contr->write_buf[0] = '\0'; |
807 | op->contr->state = ST_GET_PARTY_PASSWORD; |
794 | op->contr->ns->state = ST_GET_PARTY_PASSWORD; |
808 | op->contr->party_to_join = party; |
795 | op->contr->party_to_join = party; |
809 | send_query (&op->contr->socket, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
796 | send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
810 | } |
797 | } |
811 | |
798 | |
812 | |
799 | |
813 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
800 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
814 | int |
801 | int |
… | |
… | |
911 | |
898 | |
912 | void |
899 | void |
913 | Roll_Again (object *op) |
900 | Roll_Again (object *op) |
914 | { |
901 | { |
915 | esrv_new_player (op->contr, 0); |
902 | esrv_new_player (op->contr, 0); |
916 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, |
903 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, |
917 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)? "); |
904 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)? "); |
918 | } |
905 | } |
919 | |
906 | |
920 | void |
907 | void |
921 | Swap_Stat (object *op, int Swap_Second) |
908 | Swap_Stat (object *op, int Swap_Second) |
… | |
… | |
988 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
975 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
989 | } |
976 | } |
990 | else |
977 | else |
991 | Swap_Stat (op, stat_trans[keynum]); |
978 | Swap_Stat (op, stat_trans[keynum]); |
992 | |
979 | |
993 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
980 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, ""); |
994 | return 1; |
981 | return 1; |
995 | } |
982 | } |
996 | switch (key) |
983 | switch (key) |
997 | { |
984 | { |
998 | case 'n': |
985 | case 'n': |
… | |
… | |
1012 | enter_exit (op, NULL); |
999 | enter_exit (op, NULL); |
1013 | #endif |
1000 | #endif |
1014 | SET_ANIMATION (op, 2); /* So player faces south */ |
1001 | SET_ANIMATION (op, 2); /* So player faces south */ |
1015 | /* Enter exit adds a player otherwise */ |
1002 | /* Enter exit adds a player otherwise */ |
1016 | add_statbonus (op); |
1003 | add_statbonus (op); |
1017 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, |
1004 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, |
1018 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
1005 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
1019 | op->contr->state = ST_CHANGE_CLASS; |
1006 | op->contr->ns->state = ST_CHANGE_CLASS; |
1020 | if (op->msg) |
1007 | if (op->msg) |
1021 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1008 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1022 | return 0; |
1009 | return 0; |
1023 | } |
1010 | } |
1024 | case 'y': |
1011 | case 'y': |
1025 | case 'Y': |
1012 | case 'Y': |
1026 | roll_stats (op); |
1013 | roll_stats (op); |
1027 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
1014 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, ""); |
1028 | return 1; |
1015 | return 1; |
1029 | |
1016 | |
1030 | case 'q': |
1017 | case 'q': |
1031 | case 'Q': |
1018 | case 'Q': |
1032 | play_again (op); |
1019 | play_again (op); |
1033 | return 1; |
1020 | return 1; |
1034 | |
1021 | |
1035 | default: |
1022 | default: |
1036 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Yes, No, Quit or 1-6. Roll again?"); |
1023 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Yes, No, Quit or 1-6. Roll again?"); |
1037 | return 0; |
1024 | return 0; |
1038 | } |
1025 | } |
1039 | return 0; |
1026 | return 0; |
1040 | } |
1027 | } |
1041 | |
1028 | |
… | |
… | |
1051 | { |
1038 | { |
1052 | int tmp_loop; |
1039 | int tmp_loop; |
1053 | |
1040 | |
1054 | if (key == 'q' || key == 'Q') |
1041 | if (key == 'q' || key == 'Q') |
1055 | { |
1042 | { |
1056 | remove_ob (op); |
1043 | op->remove (); |
1057 | play_again (op); |
1044 | play_again (op); |
1058 | return 0; |
1045 | return 0; |
1059 | } |
1046 | } |
1060 | if (key == 'd' || key == 'D') |
1047 | if (key == 'd' || key == 'D') |
1061 | { |
1048 | { |
1062 | char buf[MAX_BUF]; |
1049 | char buf[MAX_BUF]; |
1063 | |
1050 | |
1064 | /* this must before then initial items are given */ |
1051 | /* this must before then initial items are given */ |
1065 | esrv_new_player (op->contr, op->weight + op->carrying); |
1052 | esrv_new_player (op->contr, op->weight + op->carrying); |
|
|
1053 | |
1066 | create_treasure (find_treasurelist ("starting_wealth"), op, 0, 0, 0); |
1054 | treasurelist *tl = find_treasurelist ("starting_wealth"); |
|
|
1055 | if (tl) |
|
|
1056 | create_treasure (tl, op, 0, 0, 0); |
1067 | |
1057 | |
1068 | INVOKE_PLAYER (BIRTH, op->contr); |
1058 | INVOKE_PLAYER (BIRTH, op->contr); |
1069 | INVOKE_PLAYER (LOGIN, op->contr); |
1059 | INVOKE_PLAYER (LOGIN, op->contr); |
1070 | |
1060 | |
1071 | op->contr->state = ST_PLAYING; |
1061 | op->contr->ns->state = ST_PLAYING; |
1072 | |
1062 | |
1073 | if (op->msg) |
1063 | if (op->msg) |
1074 | op->msg = NULL; |
1064 | op->msg = NULL; |
1075 | |
1065 | |
1076 | /* We create this now because some of the unique maps will need it |
1066 | /* We create this now because some of the unique maps will need it |
… | |
… | |
1096 | { |
1086 | { |
1097 | object *tmp; |
1087 | object *tmp; |
1098 | char mapname[MAX_BUF]; |
1088 | char mapname[MAX_BUF]; |
1099 | |
1089 | |
1100 | snprintf (mapname, MAX_BUF - 1, "%s/%s", first_map_ext_path, &op->arch->name); |
1090 | snprintf (mapname, MAX_BUF - 1, "%s/%s", first_map_ext_path, &op->arch->name); |
1101 | tmp = get_object (); |
1091 | tmp = object::create (); |
1102 | EXIT_PATH (tmp) = mapname; |
1092 | EXIT_PATH (tmp) = mapname; |
1103 | EXIT_X (tmp) = op->x; |
1093 | EXIT_X (tmp) = op->x; |
1104 | EXIT_Y (tmp) = op->y; |
1094 | EXIT_Y (tmp) = op->y; |
1105 | enter_exit (op, tmp); /* we don't really care if it succeeded; |
1095 | enter_exit (op, tmp); /* we don't really care if it succeeded; |
1106 | * if the map isn't there, then stay on the |
1096 | * if the map isn't there, then stay on the |
1107 | * default initial map */ |
1097 | * default initial map */ |
1108 | free_object (tmp); |
1098 | tmp->destroy (); |
1109 | } |
1099 | } |
1110 | else |
1100 | else |
1111 | { |
|
|
1112 | LOG (llevDebug, "first_map_ext_path not set\n"); |
1101 | LOG (llevDebug, "first_map_ext_path not set\n"); |
1113 | } |
1102 | |
1114 | return 0; |
1103 | return 0; |
1115 | } |
1104 | } |
1116 | |
1105 | |
1117 | /* Following actually changes the race - this is the default command |
1106 | /* Following actually changes the race - this is the default command |
1118 | * if we don't match with one of the options above. |
1107 | * if we don't match with one of the options above. |
… | |
… | |
1123 | { |
1112 | { |
1124 | shstr name = op->name; |
1113 | shstr name = op->name; |
1125 | int x = op->x, y = op->y; |
1114 | int x = op->x, y = op->y; |
1126 | |
1115 | |
1127 | remove_statbonus (op); |
1116 | remove_statbonus (op); |
1128 | remove_ob (op); |
1117 | op->remove (); |
1129 | op->arch = get_player_archetype (op->arch); |
1118 | op->arch = get_player_archetype (op->arch); |
1130 | copy_object (&op->arch->clone, op); |
1119 | op->arch->clone.copy_to (op); |
1131 | op->instantiate (); |
1120 | op->instantiate (); |
1132 | op->stats = op->contr->orig_stats; |
1121 | op->stats = op->contr->orig_stats; |
1133 | op->name = op->name_pl = name; |
1122 | op->name = op->name_pl = name; |
1134 | op->x = x; |
1123 | op->x = x; |
1135 | op->y = y; |
1124 | op->y = y; |
… | |
… | |
1148 | op->stats.grace = 0; |
1137 | op->stats.grace = 0; |
1149 | |
1138 | |
1150 | if (op->msg) |
1139 | if (op->msg) |
1151 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1140 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1152 | |
1141 | |
1153 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); |
1142 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); |
1154 | return 0; |
1143 | return 0; |
1155 | } |
1144 | } |
1156 | |
1145 | |
1157 | int |
1146 | int |
1158 | key_confirm_quit (object *op, char key) |
1147 | key_confirm_quit (object *op, char key) |
1159 | { |
1148 | { |
1160 | char buf[MAX_BUF]; |
1149 | char buf[MAX_BUF]; |
1161 | |
1150 | |
1162 | if (key != 'y' && key != 'Y' && key != 'q' && key != 'Q') |
1151 | if (key != 'y' && key != 'Y' && key != 'q' && key != 'Q') |
1163 | { |
1152 | { |
1164 | op->contr->state = ST_PLAYING; |
1153 | op->contr->ns->state = ST_PLAYING; |
1165 | new_draw_info (NDI_UNIQUE, 0, op, "OK, continuing to play."); |
1154 | new_draw_info (NDI_UNIQUE, 0, op, "OK, continuing to play."); |
1166 | return 1; |
1155 | return 1; |
1167 | } |
1156 | } |
1168 | |
1157 | |
1169 | INVOKE_PLAYER (LOGOUT, op->contr); |
1158 | INVOKE_PLAYER (LOGOUT, op->contr); |
… | |
… | |
1180 | if (settings.set_title == TRUE) |
1169 | if (settings.set_title == TRUE) |
1181 | op->contr->own_title[0] = '\0'; |
1170 | op->contr->own_title[0] = '\0'; |
1182 | |
1171 | |
1183 | if (!QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1172 | if (!QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1184 | { |
1173 | { |
1185 | mapstruct *mp, *next; |
1174 | maptile *mp, *next; |
1186 | |
1175 | |
1187 | /* We need to hunt for any per player unique maps in memory and |
1176 | /* We need to hunt for any per player unique maps in memory and |
1188 | * get rid of them. The trailing slash in the path is intentional, |
1177 | * get rid of them. The trailing slash in the path is intentional, |
1189 | * so that players named 'Ab' won't match against players 'Abe' pathname |
1178 | * so that players named 'Ab' won't match against players 'Abe' pathname |
1190 | */ |
1179 | */ |
… | |
… | |
1238 | { |
1227 | { |
1239 | op->enemy = NULL; |
1228 | op->enemy = NULL; |
1240 | CLEAR_FLAG (op, FLAG_SCARED); |
1229 | CLEAR_FLAG (op, FLAG_SCARED); |
1241 | return; |
1230 | return; |
1242 | } |
1231 | } |
|
|
1232 | |
1243 | get_rangevector (op, op->enemy, &rv, 0); |
1233 | get_rangevector (op, op->enemy, &rv, 0); |
1244 | |
1234 | |
1245 | dir = absdir (4 + rv.direction); |
1235 | dir = absdir (4 + rv.direction); |
1246 | for (diff = 0; diff < 3; diff++) |
1236 | for (diff = 0; diff < 3; diff++) |
1247 | { |
1237 | { |
1248 | int m = 1 - (RANDOM () & 2); |
1238 | int m = 1 - (RANDOM () & 2); |
1249 | |
1239 | |
1250 | if (move_ob (op, absdir (dir + diff * m), op) || (diff == 0 && move_ob (op, absdir (dir - diff * m), op))) |
1240 | if (move_ob (op, absdir (dir + diff * m), op) || (diff == 0 && move_ob (op, absdir (dir - diff * m), op))) |
1251 | { |
|
|
1252 | return; |
1241 | return; |
1253 | } |
|
|
1254 | } |
1242 | } |
|
|
1243 | |
1255 | /* Cornered, get rid of scared */ |
1244 | /* Cornered, get rid of scared */ |
1256 | CLEAR_FLAG (op, FLAG_SCARED); |
1245 | CLEAR_FLAG (op, FLAG_SCARED); |
1257 | op->enemy = NULL; |
1246 | op->enemy = NULL; |
1258 | } |
1247 | } |
1259 | |
1248 | |
… | |
… | |
1264 | */ |
1253 | */ |
1265 | int |
1254 | int |
1266 | check_pick (object *op) |
1255 | check_pick (object *op) |
1267 | { |
1256 | { |
1268 | object *tmp, *next; |
1257 | object *tmp, *next; |
1269 | tag_t next_tag = 0, op_tag; |
|
|
1270 | int stop = 0; |
1258 | int stop = 0; |
1271 | int j, k, wvratio; |
1259 | int j, k, wvratio; |
1272 | char putstring[128], tmpstr[16]; |
1260 | char putstring[128], tmpstr[16]; |
1273 | |
1261 | |
1274 | |
|
|
1275 | /* if you're flying, you cna't pick up anything */ |
1262 | /* if you're flying, you cna't pick up anything */ |
1276 | if (op->move_type & MOVE_FLYING) |
1263 | if (op->move_type & MOVE_FLYING) |
1277 | return 1; |
1264 | return 1; |
1278 | |
1265 | |
1279 | op_tag = op->count; |
|
|
1280 | |
|
|
1281 | next = op->below; |
1266 | next = op->below; |
1282 | if (next) |
|
|
1283 | next_tag = next->count; |
|
|
1284 | |
1267 | |
1285 | /* loop while there are items on the floor that are not marked as |
1268 | /* loop while there are items on the floor that are not marked as |
1286 | * destroyed */ |
1269 | * destroyed */ |
1287 | while (next && !was_destroyed (next, next_tag)) |
1270 | while (next && !next->destroyed ()) |
1288 | { |
1271 | { |
1289 | tmp = next; |
1272 | tmp = next; |
1290 | next = tmp->below; |
1273 | next = tmp->below; |
1291 | if (next) |
|
|
1292 | next_tag = next->count; |
|
|
1293 | |
1274 | |
1294 | if (was_destroyed (op, op_tag)) |
1275 | if (op->destroyed ()) |
1295 | return 0; |
1276 | return 0; |
1296 | |
1277 | |
1297 | if (!can_pick (op, tmp)) |
1278 | if (!can_pick (op, tmp)) |
1298 | continue; |
1279 | continue; |
1299 | |
1280 | |
… | |
… | |
1431 | /* question: don't pick up known-poisonous stuff? */ |
1412 | /* question: don't pick up known-poisonous stuff? */ |
1432 | if (op->contr->mode & PU_FOOD) |
1413 | if (op->contr->mode & PU_FOOD) |
1433 | if (tmp->type == FOOD) |
1414 | if (tmp->type == FOOD) |
1434 | { |
1415 | { |
1435 | pick_up (op, tmp); |
1416 | pick_up (op, tmp); |
1436 | if (0) |
|
|
1437 | fprintf (stderr, "FOOD\n"); |
|
|
1438 | continue; |
1417 | continue; |
1439 | } |
1418 | } |
|
|
1419 | |
1440 | if (op->contr->mode & PU_DRINK) |
1420 | if (op->contr->mode & PU_DRINK) |
1441 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1421 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1442 | { |
1422 | { |
1443 | pick_up (op, tmp); |
1423 | pick_up (op, tmp); |
1444 | if (0) |
|
|
1445 | fprintf (stderr, "DRINK\n"); |
|
|
1446 | continue; |
1424 | continue; |
1447 | } |
1425 | } |
1448 | |
1426 | |
1449 | if (op->contr->mode & PU_POTION) |
1427 | if (op->contr->mode & PU_POTION) |
1450 | if (tmp->type == POTION) |
1428 | if (tmp->type == POTION) |
1451 | { |
1429 | { |
1452 | pick_up (op, tmp); |
1430 | pick_up (op, tmp); |
1453 | if (0) |
|
|
1454 | fprintf (stderr, "POTION\n"); |
|
|
1455 | continue; |
1431 | continue; |
1456 | } |
1432 | } |
1457 | |
1433 | |
1458 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1434 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1459 | if (op->contr->mode & PU_SPELLBOOK) |
1435 | if (op->contr->mode & PU_SPELLBOOK) |
1460 | if (tmp->type == SPELLBOOK) |
1436 | if (tmp->type == SPELLBOOK) |
1461 | { |
1437 | { |
1462 | pick_up (op, tmp); |
1438 | pick_up (op, tmp); |
1463 | if (0) |
|
|
1464 | fprintf (stderr, "SPELLBOOK\n"); |
|
|
1465 | continue; |
1439 | continue; |
1466 | } |
1440 | } |
|
|
1441 | |
1467 | if (op->contr->mode & PU_SKILLSCROLL) |
1442 | if (op->contr->mode & PU_SKILLSCROLL) |
1468 | if (tmp->type == SKILLSCROLL) |
1443 | if (tmp->type == SKILLSCROLL) |
1469 | { |
1444 | { |
1470 | pick_up (op, tmp); |
1445 | pick_up (op, tmp); |
1471 | if (0) |
|
|
1472 | fprintf (stderr, "SKILLSCROLL\n"); |
|
|
1473 | continue; |
1446 | continue; |
1474 | } |
1447 | } |
|
|
1448 | |
1475 | if (op->contr->mode & PU_READABLES) |
1449 | if (op->contr->mode & PU_READABLES) |
1476 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1450 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1477 | { |
1451 | { |
1478 | pick_up (op, tmp); |
1452 | pick_up (op, tmp); |
1479 | if (0) |
|
|
1480 | fprintf (stderr, "READABLES\n"); |
|
|
1481 | continue; |
1453 | continue; |
1482 | } |
1454 | } |
1483 | |
1455 | |
1484 | /* wands/staves/rods/horns */ |
1456 | /* wands/staves/rods/horns */ |
1485 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1457 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1486 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1458 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1487 | { |
1459 | { |
1488 | pick_up (op, tmp); |
1460 | pick_up (op, tmp); |
1489 | if (0) |
|
|
1490 | fprintf (stderr, "MAGIC_DEVICE\n"); |
|
|
1491 | continue; |
1461 | continue; |
1492 | } |
1462 | } |
1493 | |
1463 | |
1494 | /* pick up all magical items */ |
1464 | /* pick up all magical items */ |
1495 | if (op->contr->mode & PU_MAGICAL) |
1465 | if (op->contr->mode & PU_MAGICAL) |
1496 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1466 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1497 | { |
1467 | { |
1498 | pick_up (op, tmp); |
1468 | pick_up (op, tmp); |
1499 | if (0) |
|
|
1500 | fprintf (stderr, "MAGICAL\n"); |
|
|
1501 | continue; |
1469 | continue; |
1502 | } |
1470 | } |
1503 | |
1471 | |
1504 | if (op->contr->mode & PU_VALUABLES) |
1472 | if (op->contr->mode & PU_VALUABLES) |
1505 | { |
1473 | { |
1506 | if (tmp->type == MONEY || tmp->type == GEM) |
1474 | if (tmp->type == MONEY || tmp->type == GEM) |
1507 | { |
1475 | { |
1508 | pick_up (op, tmp); |
1476 | pick_up (op, tmp); |
1509 | if (0) |
|
|
1510 | fprintf (stderr, "MONEY/GEM\n"); |
|
|
1511 | continue; |
1477 | continue; |
1512 | } |
1478 | } |
1513 | } |
1479 | } |
1514 | |
1480 | |
1515 | /* rings & amulets - talismans seems to be typed AMULET */ |
1481 | /* rings & amulets - talismans seems to be typed AMULET */ |
1516 | if (op->contr->mode & PU_JEWELS) |
1482 | if (op->contr->mode & PU_JEWELS) |
1517 | if (tmp->type == RING || tmp->type == AMULET) |
1483 | if (tmp->type == RING || tmp->type == AMULET) |
1518 | { |
1484 | { |
1519 | pick_up (op, tmp); |
1485 | pick_up (op, tmp); |
|
|
1486 | continue; |
1520 | if (0) |
1487 | } |
1521 | fprintf (stderr, "JEWELS\n"); |
1488 | |
|
|
1489 | /* we don't forget dragon food */ |
|
|
1490 | if (op->contr->mode & PU_FLESH) |
|
|
1491 | if (tmp->type == FLESH) |
|
|
1492 | { |
|
|
1493 | pick_up (op, tmp); |
1522 | continue; |
1494 | continue; |
1523 | } |
1495 | } |
1524 | |
1496 | |
1525 | /* bows and arrows. Bows are good for selling! */ |
1497 | /* bows and arrows. Bows are good for selling! */ |
1526 | if (op->contr->mode & PU_BOW) |
1498 | if (op->contr->mode & PU_BOW) |
1527 | if (tmp->type == BOW) |
1499 | if (tmp->type == BOW) |
1528 | { |
1500 | { |
1529 | pick_up (op, tmp); |
1501 | pick_up (op, tmp); |
1530 | if (0) |
|
|
1531 | fprintf (stderr, "BOW\n"); |
|
|
1532 | continue; |
1502 | continue; |
1533 | } |
1503 | } |
|
|
1504 | |
1534 | if (op->contr->mode & PU_ARROW) |
1505 | if (op->contr->mode & PU_ARROW) |
1535 | if (tmp->type == ARROW) |
1506 | if (tmp->type == ARROW) |
1536 | { |
1507 | { |
1537 | pick_up (op, tmp); |
1508 | pick_up (op, tmp); |
1538 | if (0) |
|
|
1539 | fprintf (stderr, "ARROW\n"); |
|
|
1540 | continue; |
1509 | continue; |
1541 | } |
1510 | } |
1542 | |
1511 | |
1543 | /* all kinds of armor etc. */ |
1512 | /* all kinds of armor etc. */ |
1544 | if (op->contr->mode & PU_ARMOUR) |
1513 | if (op->contr->mode & PU_ARMOUR) |
1545 | if (tmp->type == ARMOUR) |
1514 | if (tmp->type == ARMOUR) |
1546 | { |
1515 | { |
1547 | pick_up (op, tmp); |
1516 | pick_up (op, tmp); |
1548 | if (0) |
|
|
1549 | fprintf (stderr, "ARMOUR\n"); |
|
|
1550 | continue; |
1517 | continue; |
1551 | } |
1518 | } |
|
|
1519 | |
1552 | if (op->contr->mode & PU_HELMET) |
1520 | if (op->contr->mode & PU_HELMET) |
1553 | if (tmp->type == HELMET) |
1521 | if (tmp->type == HELMET) |
1554 | { |
1522 | { |
1555 | pick_up (op, tmp); |
1523 | pick_up (op, tmp); |
1556 | if (0) |
|
|
1557 | fprintf (stderr, "HELMET\n"); |
|
|
1558 | continue; |
1524 | continue; |
1559 | } |
1525 | } |
|
|
1526 | |
1560 | if (op->contr->mode & PU_SHIELD) |
1527 | if (op->contr->mode & PU_SHIELD) |
1561 | if (tmp->type == SHIELD) |
1528 | if (tmp->type == SHIELD) |
1562 | { |
1529 | { |
1563 | pick_up (op, tmp); |
1530 | pick_up (op, tmp); |
1564 | if (0) |
|
|
1565 | fprintf (stderr, "SHIELD\n"); |
|
|
1566 | continue; |
1531 | continue; |
1567 | } |
1532 | } |
|
|
1533 | |
1568 | if (op->contr->mode & PU_BOOTS) |
1534 | if (op->contr->mode & PU_BOOTS) |
1569 | if (tmp->type == BOOTS) |
1535 | if (tmp->type == BOOTS) |
1570 | { |
1536 | { |
1571 | pick_up (op, tmp); |
1537 | pick_up (op, tmp); |
1572 | if (0) |
|
|
1573 | fprintf (stderr, "BOOTS\n"); |
|
|
1574 | continue; |
1538 | continue; |
1575 | } |
1539 | } |
|
|
1540 | |
1576 | if (op->contr->mode & PU_GLOVES) |
1541 | if (op->contr->mode & PU_GLOVES) |
1577 | if (tmp->type == GLOVES) |
1542 | if (tmp->type == GLOVES) |
1578 | { |
1543 | { |
1579 | pick_up (op, tmp); |
1544 | pick_up (op, tmp); |
1580 | if (0) |
|
|
1581 | fprintf (stderr, "GLOVES\n"); |
|
|
1582 | continue; |
1545 | continue; |
1583 | } |
1546 | } |
|
|
1547 | |
1584 | if (op->contr->mode & PU_CLOAK) |
1548 | if (op->contr->mode & PU_CLOAK) |
1585 | if (tmp->type == CLOAK) |
1549 | if (tmp->type == CLOAK) |
1586 | { |
1550 | { |
1587 | pick_up (op, tmp); |
1551 | pick_up (op, tmp); |
1588 | if (0) |
|
|
1589 | fprintf (stderr, "GLOVES\n"); |
|
|
1590 | continue; |
1552 | continue; |
1591 | } |
1553 | } |
1592 | |
1554 | |
1593 | /* hoping to catch throwing daggers here */ |
1555 | /* hoping to catch throwing daggers here */ |
1594 | if (op->contr->mode & PU_MISSILEWEAPON) |
1556 | if (op->contr->mode & PU_MISSILEWEAPON) |
1595 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1557 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1596 | { |
1558 | { |
1597 | pick_up (op, tmp); |
1559 | pick_up (op, tmp); |
1598 | if (0) |
|
|
1599 | fprintf (stderr, "MISSILEWEAPON\n"); |
|
|
1600 | continue; |
1560 | continue; |
1601 | } |
1561 | } |
1602 | |
1562 | |
1603 | /* careful: chairs and tables are weapons! */ |
1563 | /* careful: chairs and tables are weapons! */ |
1604 | if (op->contr->mode & PU_ALLWEAPON) |
1564 | if (op->contr->mode & PU_ALLWEAPON) |
… | |
… | |
1607 | { |
1567 | { |
1608 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->name, "table") == NULL && |
1568 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->name, "table") == NULL && |
1609 | strstr (tmp->name, "chair") && strstr (tmp->arch->name, "chair") == NULL) |
1569 | strstr (tmp->name, "chair") && strstr (tmp->arch->name, "chair") == NULL) |
1610 | { |
1570 | { |
1611 | pick_up (op, tmp); |
1571 | pick_up (op, tmp); |
1612 | if (0) |
|
|
1613 | fprintf (stderr, "WEAPON\n"); |
|
|
1614 | continue; |
1572 | continue; |
1615 | } |
1573 | } |
1616 | } |
1574 | } |
|
|
1575 | |
1617 | if (tmp->type == WEAPON && tmp->name == NULL) |
1576 | if (tmp->type == WEAPON && tmp->name == NULL) |
1618 | { |
1577 | { |
1619 | if (strstr (tmp->arch->name, "table") == NULL && strstr (tmp->arch->name, "chair") == NULL) |
1578 | if (strstr (tmp->arch->name, "table") == NULL && strstr (tmp->arch->name, "chair") == NULL) |
1620 | { |
1579 | { |
1621 | pick_up (op, tmp); |
1580 | pick_up (op, tmp); |
1622 | if (0) |
|
|
1623 | fprintf (stderr, "WEAPON\n"); |
|
|
1624 | continue; |
1581 | continue; |
1625 | } |
1582 | } |
1626 | } |
1583 | } |
1627 | } |
1584 | } |
1628 | |
1585 | |
1629 | /* misc stuff that's useful */ |
1586 | /* misc stuff that's useful */ |
1630 | if (op->contr->mode & PU_KEY) |
1587 | if (op->contr->mode & PU_KEY) |
1631 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1588 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1632 | { |
1589 | { |
1633 | pick_up (op, tmp); |
1590 | pick_up (op, tmp); |
1634 | if (0) |
|
|
1635 | fprintf (stderr, "KEY\n"); |
|
|
1636 | continue; |
1591 | continue; |
1637 | } |
1592 | } |
1638 | |
1593 | |
1639 | /* any of the last 4 bits set means we use the ratio for value |
1594 | /* any of the last 4 bits set means we use the ratio for value |
1640 | * pickups */ |
1595 | * pickups */ |
… | |
… | |
1662 | continue; |
1617 | continue; |
1663 | } |
1618 | } |
1664 | } |
1619 | } |
1665 | } /* the new pickup model */ |
1620 | } /* the new pickup model */ |
1666 | } |
1621 | } |
|
|
1622 | |
1667 | return !stop; |
1623 | return !stop; |
1668 | } |
1624 | } |
1669 | |
1625 | |
1670 | /* |
1626 | /* |
1671 | * Find an arrow in the inventory and after that |
1627 | * Find an arrow in the inventory and after that |
… | |
… | |
1770 | |
1726 | |
1771 | object * |
1727 | object * |
1772 | pick_arrow_target (object *op, const char *type, int dir) |
1728 | pick_arrow_target (object *op, const char *type, int dir) |
1773 | { |
1729 | { |
1774 | object *tmp = NULL; |
1730 | object *tmp = NULL; |
1775 | mapstruct *m; |
1731 | maptile *m; |
1776 | int i, mflags, found, number; |
1732 | int i, mflags, found, number; |
1777 | sint16 x, y; |
1733 | sint16 x, y; |
1778 | |
1734 | |
1779 | if (op->map == NULL) |
1735 | if (op->map == NULL) |
1780 | return find_arrow (op, type); |
1736 | return find_arrow (op, type); |
… | |
… | |
1840 | */ |
1796 | */ |
1841 | int |
1797 | int |
1842 | fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy) |
1798 | fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy) |
1843 | { |
1799 | { |
1844 | object *left, *bow; |
1800 | object *left, *bow; |
1845 | tag_t left_tag, tag; |
|
|
1846 | int bowspeed, mflags; |
1801 | int bowspeed, mflags; |
1847 | mapstruct *m; |
1802 | maptile *m; |
1848 | |
1803 | |
1849 | if (!dir) |
1804 | if (!dir) |
1850 | { |
1805 | { |
1851 | new_draw_info (NDI_UNIQUE, 0, op, "You can't shoot yourself!"); |
1806 | new_draw_info (NDI_UNIQUE, 0, op, "You can't shoot yourself!"); |
1852 | return 0; |
1807 | return 0; |
1853 | } |
1808 | } |
|
|
1809 | |
1854 | if (op->type == PLAYER) |
1810 | if (op->type == PLAYER) |
1855 | bow = op->contr->ranges[range_bow]; |
1811 | bow = op->contr->ranges[range_bow]; |
1856 | else |
1812 | else |
1857 | { |
1813 | { |
1858 | for (bow = op->inv; bow; bow = bow->below) |
1814 | for (bow = op->inv; bow; bow = bow->below) |
… | |
… | |
1866 | { |
1822 | { |
1867 | LOG (llevError, "Range: bow without activated bow (%s).\n", &op->name); |
1823 | LOG (llevError, "Range: bow without activated bow (%s).\n", &op->name); |
1868 | return 0; |
1824 | return 0; |
1869 | } |
1825 | } |
1870 | } |
1826 | } |
|
|
1827 | |
1871 | if (!bow->race || !bow->skill) |
1828 | if (!bow->race || !bow->skill) |
1872 | { |
1829 | { |
1873 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", &bow->name); |
1830 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", &bow->name); |
1874 | return 0; |
1831 | return 0; |
1875 | } |
1832 | } |
… | |
… | |
1877 | bowspeed = bow->stats.sp + dex_bonus[op->stats.Dex]; |
1834 | bowspeed = bow->stats.sp + dex_bonus[op->stats.Dex]; |
1878 | |
1835 | |
1879 | /* penalize ROF for bestarrow */ |
1836 | /* penalize ROF for bestarrow */ |
1880 | if (op->type == PLAYER && op->contr->bowtype == bow_bestarrow) |
1837 | if (op->type == PLAYER && op->contr->bowtype == bow_bestarrow) |
1881 | bowspeed -= dex_bonus[op->stats.Dex] + 5; |
1838 | bowspeed -= dex_bonus[op->stats.Dex] + 5; |
|
|
1839 | |
1882 | if (bowspeed < 1) |
1840 | if (bowspeed < 1) |
1883 | bowspeed = 1; |
1841 | bowspeed = 1; |
1884 | |
1842 | |
1885 | if (arrow == NULL) |
1843 | if (arrow == NULL) |
1886 | { |
1844 | { |
… | |
… | |
1892 | else |
1850 | else |
1893 | CLEAR_FLAG (op, FLAG_READY_BOW); |
1851 | CLEAR_FLAG (op, FLAG_READY_BOW); |
1894 | return 0; |
1852 | return 0; |
1895 | } |
1853 | } |
1896 | } |
1854 | } |
|
|
1855 | |
1897 | mflags = get_map_flags (op->map, &m, sx, sy, &sx, &sy); |
1856 | mflags = get_map_flags (op->map, &m, sx, sy, &sx, &sy); |
1898 | if (mflags & P_OUT_OF_MAP) |
1857 | if (mflags & P_OUT_OF_MAP) |
1899 | { |
|
|
1900 | return 0; |
1858 | return 0; |
1901 | } |
1859 | |
1902 | if (GET_MAP_MOVE_BLOCK (m, sx, sy) == MOVE_FLY_LOW) |
1860 | if (GET_MAP_MOVE_BLOCK (m, sx, sy) == MOVE_FLY_LOW) |
1903 | { |
1861 | { |
1904 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1862 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1905 | return 0; |
1863 | return 0; |
1906 | } |
1864 | } |
1907 | |
1865 | |
1908 | /* this should not happen, but sometimes does */ |
1866 | /* this should not happen, but sometimes does */ |
1909 | if (arrow->nrof == 0) |
1867 | if (arrow->nrof == 0) |
1910 | { |
1868 | { |
1911 | remove_ob (arrow); |
1869 | arrow->destroy (); |
1912 | free_object (arrow); |
|
|
1913 | return 0; |
1870 | return 0; |
1914 | } |
1871 | } |
1915 | |
1872 | |
1916 | left = arrow; /* these are arrows left to the player */ |
1873 | left = arrow; /* these are arrows left to the player */ |
1917 | left_tag = left->count; |
|
|
1918 | arrow = get_split_ob (arrow, 1); |
1874 | arrow = get_split_ob (arrow, 1); |
1919 | if (arrow == NULL) |
1875 | if (!arrow) |
1920 | { |
1876 | { |
1921 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1877 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1922 | return 0; |
1878 | return 0; |
1923 | } |
1879 | } |
1924 | set_owner (arrow, op); |
1880 | |
|
|
1881 | arrow->set_owner (op); |
1925 | arrow->skill = bow->skill; |
1882 | arrow->skill = bow->skill; |
1926 | |
1883 | |
1927 | arrow->direction = dir; |
1884 | arrow->direction = dir; |
1928 | arrow->x = sx; |
1885 | arrow->x = sx; |
1929 | arrow->y = sy; |
1886 | arrow->y = sy; |
… | |
… | |
1937 | SET_ANIMATION (arrow, arrow->direction); |
1894 | SET_ANIMATION (arrow, arrow->direction); |
1938 | arrow->stats.sp = arrow->stats.wc; /* save original wc and dam */ |
1895 | arrow->stats.sp = arrow->stats.wc; /* save original wc and dam */ |
1939 | arrow->stats.hp = arrow->stats.dam; |
1896 | arrow->stats.hp = arrow->stats.dam; |
1940 | arrow->stats.grace = arrow->attacktype; |
1897 | arrow->stats.grace = arrow->attacktype; |
1941 | if (arrow->slaying != NULL) |
1898 | if (arrow->slaying != NULL) |
1942 | arrow->spellarg = strdup_local (arrow->slaying); |
1899 | arrow->spellarg = strdup (arrow->slaying); |
1943 | |
1900 | |
1944 | /* Note that this was different for monsters - they got their level |
1901 | /* Note that this was different for monsters - they got their level |
1945 | * added to the damage. I think the strength bonus is more proper. |
1902 | * added to the damage. I think the strength bonus is more proper. |
1946 | */ |
1903 | */ |
1947 | |
1904 | |
… | |
… | |
1965 | arrow->level = op->chosen_skill ? op->chosen_skill->level : op->level; |
1922 | arrow->level = op->chosen_skill ? op->chosen_skill->level : op->level; |
1966 | } |
1923 | } |
1967 | else |
1924 | else |
1968 | { |
1925 | { |
1969 | arrow->stats.wc = op->stats.wc - bow->magic - arrow->magic - arrow->stats.wc + wc_mod; |
1926 | arrow->stats.wc = op->stats.wc - bow->magic - arrow->magic - arrow->stats.wc + wc_mod; |
1970 | |
|
|
1971 | arrow->level = op->level; |
1927 | arrow->level = op->level; |
1972 | } |
1928 | } |
|
|
1929 | |
1973 | if (arrow->attacktype == AT_PHYSICAL) |
1930 | if (arrow->attacktype == AT_PHYSICAL) |
1974 | arrow->attacktype |= bow->attacktype; |
1931 | arrow->attacktype |= bow->attacktype; |
|
|
1932 | |
1975 | if (bow->slaying != NULL) |
1933 | if (bow->slaying) |
1976 | arrow->slaying = bow->slaying; |
1934 | arrow->slaying = bow->slaying; |
1977 | |
1935 | |
1978 | arrow->map = m; |
1936 | arrow->map = m; |
1979 | arrow->move_type = MOVE_FLY_LOW; |
1937 | arrow->move_type = MOVE_FLY_LOW; |
1980 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1938 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1981 | |
1939 | |
1982 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1940 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1983 | tag = arrow->count; |
|
|
1984 | insert_ob_in_map (arrow, m, op, 0); |
1941 | insert_ob_in_map (arrow, m, op, 0); |
1985 | |
1942 | |
1986 | if (!was_destroyed (arrow, tag)) |
1943 | if (!arrow->destroyed ()) |
1987 | move_arrow (arrow); |
1944 | move_arrow (arrow); |
1988 | |
1945 | |
1989 | if (op->type == PLAYER) |
1946 | if (op->type == PLAYER) |
1990 | { |
1947 | { |
1991 | if (was_destroyed (left, left_tag)) |
1948 | if (left->destroyed ()) |
1992 | esrv_del_item (op->contr, left_tag); |
1949 | esrv_del_item (op->contr, left->count); |
1993 | else |
1950 | else |
1994 | esrv_send_item (op, left); |
1951 | esrv_send_item (op, left); |
1995 | } |
1952 | } |
|
|
1953 | |
1996 | return 1; |
1954 | return 1; |
1997 | } |
1955 | } |
1998 | |
1956 | |
1999 | /* Special fire code for players - this takes into |
1957 | /* Special fire code for players - this takes into |
2000 | * account the special fire modes players can have |
1958 | * account the special fire modes players can have |
… | |
… | |
2096 | CLEAR_FLAG (item, FLAG_ANIMATE); |
2054 | CLEAR_FLAG (item, FLAG_ANIMATE); |
2097 | item->face = item->arch->clone.face; |
2055 | item->face = item->arch->clone.face; |
2098 | item->speed = 0; |
2056 | item->speed = 0; |
2099 | update_ob_speed (item); |
2057 | update_ob_speed (item); |
2100 | } |
2058 | } |
2101 | if ((tmp = is_player_inv (item))) |
2059 | if ((tmp = item->in_player ())) |
2102 | esrv_update_item (UPD_ANIM, tmp, item); |
2060 | esrv_update_item (UPD_ANIM, tmp, item); |
2103 | } |
2061 | } |
2104 | } |
2062 | } |
2105 | else if (item->type == ROD || item->type == HORN) |
2063 | else if (item->type == ROD || item->type == HORN) |
2106 | { |
2064 | { |
… | |
… | |
2136 | case range_misc: |
2094 | case range_misc: |
2137 | fire_misc_object (op, dir); |
2095 | fire_misc_object (op, dir); |
2138 | return; |
2096 | return; |
2139 | |
2097 | |
2140 | case range_golem: /* Control summoned monsters from scrolls */ |
2098 | case range_golem: /* Control summoned monsters from scrolls */ |
2141 | if (op->contr->ranges[range_golem] == NULL || op->contr->golem_count != op->contr->ranges[range_golem]->count) |
2099 | if (QUERY_FLAG (op->contr->ranges[range_golem], FLAG_REMOVED)) |
2142 | { |
2100 | { |
2143 | op->contr->ranges[range_golem] = NULL; |
2101 | op->contr->ranges[range_golem] = 0; |
2144 | op->contr->shoottype = range_none; |
2102 | op->contr->shoottype = range_none; |
2145 | op->contr->golem_count = 0; |
|
|
2146 | } |
2103 | } |
2147 | else |
2104 | else |
2148 | control_golem (op->contr->ranges[range_golem], dir); |
2105 | control_golem (op->contr->ranges[range_golem], dir); |
2149 | return; |
2106 | return; |
2150 | |
2107 | |
… | |
… | |
2257 | * 0 otherwise |
2214 | * 0 otherwise |
2258 | */ |
2215 | */ |
2259 | static int |
2216 | static int |
2260 | player_attack_door (object *op, object *door) |
2217 | player_attack_door (object *op, object *door) |
2261 | { |
2218 | { |
2262 | |
|
|
2263 | /* If its a door, try to find a use a key. If we do destroy the door, |
2219 | /* If its a door, try to find a use a key. If we do destroy the door, |
2264 | * might as well return immediately as there is nothing more to do - |
2220 | * might as well return immediately as there is nothing more to do - |
2265 | * otherwise, we fall through to the rest of the code. |
2221 | * otherwise, we fall through to the rest of the code. |
2266 | */ |
2222 | */ |
2267 | object *key = find_key (op, op, door); |
2223 | object *key = find_key (op, op, door); |
… | |
… | |
2305 | * It should keep the code cleaner. |
2261 | * It should keep the code cleaner. |
2306 | * When this is called, the players direction has been updated |
2262 | * When this is called, the players direction has been updated |
2307 | * (taking into account confusion.) The player is also actually |
2263 | * (taking into account confusion.) The player is also actually |
2308 | * going to try and move (not fire weapons). |
2264 | * going to try and move (not fire weapons). |
2309 | */ |
2265 | */ |
2310 | |
|
|
2311 | void |
2266 | void |
2312 | move_player_attack (object *op, int dir) |
2267 | move_player_attack (object *op, int dir) |
2313 | { |
2268 | { |
2314 | object *tmp, *mon; |
2269 | object *tmp, *mon; |
2315 | sint16 nx, ny; |
2270 | sint16 nx, ny; |
2316 | int on_battleground; |
2271 | int on_battleground; |
2317 | mapstruct *m; |
2272 | maptile *m; |
2318 | |
2273 | |
2319 | nx = freearr_x[dir] + op->x; |
2274 | nx = freearr_x[dir] + op->x; |
2320 | ny = freearr_y[dir] + op->y; |
2275 | ny = freearr_y[dir] + op->y; |
2321 | |
2276 | |
2322 | on_battleground = op_on_battleground (op, NULL, NULL); |
2277 | on_battleground = op_on_battleground (op, 0, 0); |
2323 | |
2278 | |
2324 | /* If braced, or can't move to the square, and it is not out of the |
2279 | /* If braced, or can't move to the square, and it is not out of the |
2325 | * map, attack it. Note order of if statement is important - don't |
2280 | * map, attack it. Note order of if statement is important - don't |
2326 | * want to be calling move_ob if braced, because move_ob will move the |
2281 | * want to be calling move_ob if braced, because move_ob will move the |
2327 | * player. This is a pretty nasty hack, because if we could |
2282 | * player. This is a pretty nasty hack, because if we could |
… | |
… | |
2339 | return; /* Don't think this should happen */ |
2294 | return; /* Don't think this should happen */ |
2340 | } |
2295 | } |
2341 | else |
2296 | else |
2342 | m = op->map; |
2297 | m = op->map; |
2343 | |
2298 | |
2344 | if ((tmp = get_map_ob (m, nx, ny)) == NULL) |
2299 | if ((tmp = GET_MAP_OB (m, nx, ny)) == NULL) |
2345 | { |
2300 | { |
2346 | /* LOG(llevError,"player_move_attack: get_map_ob returns NULL, but player can not more there.\n"); */ |
2301 | /* LOG(llevError,"player_move_attack: GET_MAP_OB returns NULL, but player can not move there.\n"); */ |
2347 | return; |
2302 | return; |
2348 | } |
2303 | } |
2349 | |
2304 | |
2350 | mon = NULL; |
2305 | mon = 0; |
2351 | /* Go through all the objects, and find ones of interest. Only stop if |
2306 | /* Go through all the objects, and find ones of interest. Only stop if |
2352 | * we find a monster - that is something we know we want to attack. |
2307 | * we find a monster - that is something we know we want to attack. |
2353 | * if its a door or barrel (can roll) see if there may be monsters |
2308 | * if its a door or barrel (can roll) see if there may be monsters |
2354 | * on the space |
2309 | * on the space |
2355 | */ |
2310 | */ |
2356 | while (tmp != NULL) |
2311 | while (tmp) |
2357 | { |
2312 | { |
2358 | if (tmp == op) |
2313 | if (tmp == op) |
2359 | { |
2314 | { |
2360 | tmp = tmp->above; |
2315 | tmp = tmp->above; |
2361 | continue; |
2316 | continue; |
2362 | } |
2317 | } |
|
|
2318 | |
2363 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
2319 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
2364 | { |
2320 | { |
2365 | mon = tmp; |
2321 | mon = tmp; |
2366 | break; |
2322 | break; |
2367 | } |
2323 | } |
|
|
2324 | |
2368 | if (tmp->type == LOCKED_DOOR || QUERY_FLAG (tmp, FLAG_CAN_ROLL)) |
2325 | if (tmp->type == LOCKED_DOOR || QUERY_FLAG (tmp, FLAG_CAN_ROLL)) |
2369 | mon = tmp; |
2326 | mon = tmp; |
|
|
2327 | |
2370 | tmp = tmp->above; |
2328 | tmp = tmp->above; |
2371 | } |
2329 | } |
2372 | |
2330 | |
2373 | if (mon == NULL) /* This happens anytime the player tries to move */ |
2331 | if (!mon) /* This happens anytime the player tries to move */ |
2374 | return; /* into a wall */ |
2332 | return; /* into a wall */ |
2375 | |
2333 | |
2376 | if (mon->head != NULL) |
2334 | if (mon->head) |
2377 | mon = mon->head; |
2335 | mon = mon->head; |
2378 | |
2336 | |
2379 | if ((mon->type == DOOR && mon->stats.hp >= 0) || (mon->type == LOCKED_DOOR)) |
2337 | if ((mon->type == DOOR && mon->stats.hp >= 0) || (mon->type == LOCKED_DOOR)) |
2380 | if (player_attack_door (op, mon)) |
2338 | if (player_attack_door (op, mon)) |
2381 | return; |
2339 | return; |
… | |
… | |
2393 | * player owns it and it is either friendly or unagressive. |
2351 | * player owns it and it is either friendly or unagressive. |
2394 | */ |
2352 | */ |
2395 | if ((op->type == PLAYER) |
2353 | if ((op->type == PLAYER) |
2396 | #if COZY_SERVER |
2354 | #if COZY_SERVER |
2397 | && |
2355 | && |
2398 | ((get_owner (mon) && get_owner (mon)->contr |
2356 | ((mon->owner && mon->owner->contr |
2399 | && same_party (get_owner (mon)->contr->party, op->contr->party)) || get_owner (mon) == op) |
2357 | && same_party (mon->owner->contr->party, op->contr->party)) || mon->owner == op) |
2400 | #else |
2358 | #else |
2401 | && get_owner (mon) == op |
2359 | && mon->owner == op |
2402 | #endif |
2360 | #endif |
2403 | && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))) |
2361 | && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))) |
2404 | { |
2362 | { |
2405 | /* If we're braced, we don't want to switch places with it */ |
2363 | /* If we're braced, we don't want to switch places with it */ |
2406 | if (op->contr->braced) |
2364 | if (op->contr->braced) |
… | |
… | |
2418 | * attack them either. |
2376 | * attack them either. |
2419 | */ |
2377 | */ |
2420 | if ((mon->type == PLAYER || mon->enemy != op) && |
2378 | if ((mon->type == PLAYER || mon->enemy != op) && |
2421 | (mon->type == PLAYER || QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY)) && ( |
2379 | (mon->type == PLAYER || QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY)) && ( |
2422 | #ifdef PROHIBIT_PLAYERKILL |
2380 | #ifdef PROHIBIT_PLAYERKILL |
2423 | (op->contr->peaceful |
2381 | (op->contr->peaceful |
2424 | || (mon->type == PLAYER |
2382 | || (mon->type == PLAYER |
2425 | && mon->contr-> |
2383 | && mon->contr-> |
2426 | peaceful)) && |
2384 | peaceful)) && |
2427 | #else |
2385 | #else |
2428 | op->contr->peaceful && |
2386 | op->contr->peaceful && |
2429 | #endif |
2387 | #endif |
2430 | !on_battleground)) |
2388 | !on_battleground)) |
2431 | { |
2389 | { |
2432 | if (!op->contr->braced) |
2390 | if (!op->contr->braced) |
2433 | { |
2391 | { |
2434 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2392 | play_sound_map (op->map, op->x, op->y, SOUND_PUSH_PLAYER); |
2435 | (void) push_ob (mon, dir, op); |
2393 | (void) push_ob (mon, dir, op); |
2436 | } |
2394 | } |
2437 | else |
2395 | else |
2438 | { |
|
|
2439 | new_draw_info (0, 0, op, "You withhold your attack"); |
2396 | new_draw_info (0, 0, op, "You withhold your attack"); |
2440 | } |
2397 | |
2441 | if (op->contr->tmp_invis || op->hide) |
2398 | if (op->contr->tmp_invis || op->hide) |
2442 | make_visible (op); |
2399 | make_visible (op); |
2443 | } |
2400 | } |
2444 | |
2401 | |
2445 | /* If the object is a boulder or other rollable object, then |
2402 | /* If the object is a boulder or other rollable object, then |
… | |
… | |
2473 | op->speed_left += op->speed / op->contr->weapon_sp; |
2430 | op->speed_left += op->speed / op->contr->weapon_sp; |
2474 | |
2431 | |
2475 | op->contr->has_hit = 1; /* The last action was to hit, so use weapon_sp */ |
2432 | op->contr->has_hit = 1; /* The last action was to hit, so use weapon_sp */ |
2476 | } |
2433 | } |
2477 | |
2434 | |
2478 | skill_attack (mon, op, 0, NULL, NULL); |
2435 | skill_attack (mon, op, 0, 0, 0); |
2479 | |
2436 | |
2480 | /* If attacking another player, that player gets automatic |
2437 | /* If attacking another player, that player gets automatic |
2481 | * hitback, and doesn't loose luck either. |
2438 | * hitback, and doesn't loose luck either. |
2482 | * Disable hitback on the battleground or if the target is |
2439 | * Disable hitback on the battleground or if the target is |
2483 | * the wiz. |
2440 | * the wiz. |
… | |
… | |
2485 | if (mon->type == PLAYER && mon->stats.hp >= 0 && !mon->contr->has_hit && !on_battleground && !QUERY_FLAG (mon, FLAG_WIZ)) |
2442 | if (mon->type == PLAYER && mon->stats.hp >= 0 && !mon->contr->has_hit && !on_battleground && !QUERY_FLAG (mon, FLAG_WIZ)) |
2486 | { |
2443 | { |
2487 | short luck = mon->stats.luck; |
2444 | short luck = mon->stats.luck; |
2488 | |
2445 | |
2489 | mon->contr->has_hit = 1; |
2446 | mon->contr->has_hit = 1; |
2490 | skill_attack (op, mon, 0, NULL, NULL); |
2447 | skill_attack (op, mon, 0, 0, 0); |
2491 | mon->stats.luck = luck; |
2448 | mon->stats.luck = luck; |
2492 | } |
2449 | } |
|
|
2450 | |
2493 | if (action_makes_visible (op)) |
2451 | if (action_makes_visible (op)) |
2494 | make_visible (op); |
2452 | make_visible (op); |
2495 | } |
2453 | } |
2496 | } /* if player should attack something */ |
2454 | } /* if player should attack something */ |
2497 | } |
2455 | } |
… | |
… | |
2532 | |
2490 | |
2533 | /* Add special check for newcs players and fire on - this way, the |
2491 | /* Add special check for newcs players and fire on - this way, the |
2534 | * server can handle repeat firing. |
2492 | * server can handle repeat firing. |
2535 | */ |
2493 | */ |
2536 | if (op->contr->fire_on || (op->contr->run_on && pick != 0)) |
2494 | if (op->contr->fire_on || (op->contr->run_on && pick != 0)) |
2537 | { |
|
|
2538 | op->direction = dir; |
2495 | op->direction = dir; |
2539 | } |
|
|
2540 | else |
2496 | else |
2541 | { |
|
|
2542 | op->direction = 0; |
2497 | op->direction = 0; |
2543 | } |
2498 | |
2544 | /* Update how the player looks. Use the facing, so direction may |
2499 | /* Update how the player looks. Use the facing, so direction may |
2545 | * get reset to zero. This allows for full animation capabilities |
2500 | * get reset to zero. This allows for full animation capabilities |
2546 | * for players. |
2501 | * for players. |
2547 | */ |
2502 | */ |
2548 | animate_object (op, op->facing); |
2503 | animate_object (op, op->facing); |
… | |
… | |
2593 | /* I've been seeing crashes where the golem has been destroyed, but |
2548 | /* I've been seeing crashes where the golem has been destroyed, but |
2594 | * the player object still points to the defunct golem. The code that |
2549 | * the player object still points to the defunct golem. The code that |
2595 | * destroys the golem looks correct, and it doesn't always happen, so |
2550 | * destroys the golem looks correct, and it doesn't always happen, so |
2596 | * put this in a a workaround to clean up the golem pointer. |
2551 | * put this in a a workaround to clean up the golem pointer. |
2597 | */ |
2552 | */ |
2598 | if (op->contr->ranges[range_golem] && |
|
|
2599 | ((op->contr->golem_count != op->contr->ranges[range_golem]->count) || QUERY_FLAG (op->contr->ranges[range_golem], FLAG_REMOVED))) |
2553 | if (op->contr->ranges[range_golem] && QUERY_FLAG (op->contr->ranges[range_golem], FLAG_REMOVED)) |
2600 | { |
|
|
2601 | op->contr->ranges[range_golem] = NULL; |
2554 | op->contr->ranges[range_golem] = 0; |
2602 | op->contr->golem_count = 0; |
|
|
2603 | } |
|
|
2604 | |
2555 | |
2605 | /* call this here - we also will call this in do_ericserver, but |
2556 | /* call this here - we also will call this in do_ericserver, but |
2606 | * the players time has been increased when doericserver has been |
2557 | * the players time has been increased when doericserver has been |
2607 | * called, so we recheck it here. |
2558 | * called, so we recheck it here. |
2608 | */ |
2559 | */ |
2609 | HandleClient (&op->contr->socket, op->contr); |
2560 | //TODO: better than handling 8 commands, use some more intelligent rate-limiting |
|
|
2561 | for (int rep = 8; --rep && op->contr->ns->handle_command (); ) |
|
|
2562 | ; |
|
|
2563 | |
2610 | if (op->speed_left < 0) |
2564 | if (op->speed_left < 0) |
2611 | return 0; |
2565 | return 0; |
2612 | |
2566 | |
2613 | if (op->direction && (op->contr->run_on || op->contr->fire_on)) |
2567 | if (op->direction && (op->contr->run_on || op->contr->fire_on)) |
2614 | { |
2568 | { |
… | |
… | |
2623 | if (op->speed_left > 0) |
2577 | if (op->speed_left > 0) |
2624 | return 1; |
2578 | return 1; |
2625 | else |
2579 | else |
2626 | return 0; |
2580 | return 0; |
2627 | } |
2581 | } |
|
|
2582 | |
2628 | return 0; |
2583 | return 0; |
2629 | } |
2584 | } |
2630 | |
2585 | |
2631 | int |
2586 | int |
2632 | save_life (object *op) |
2587 | save_life (object *op) |
2633 | { |
2588 | { |
2634 | object *tmp; |
|
|
2635 | |
|
|
2636 | if (!QUERY_FLAG (op, FLAG_LIFESAVE)) |
2589 | if (!QUERY_FLAG (op, FLAG_LIFESAVE)) |
2637 | return 0; |
2590 | return 0; |
2638 | |
2591 | |
2639 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2592 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2640 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2593 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2641 | { |
2594 | { |
2642 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2595 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2643 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2596 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
|
|
2597 | |
2644 | if (op->contr) |
2598 | if (op->contr) |
2645 | esrv_del_item (op->contr, tmp->count); |
2599 | esrv_del_item (op->contr, tmp->count); |
2646 | remove_ob (tmp); |
2600 | |
2647 | free_object (tmp); |
2601 | tmp->destroy (); |
2648 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2602 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
|
|
2603 | |
2649 | if (op->stats.hp < 0) |
2604 | if (op->stats.hp < 0) |
2650 | op->stats.hp = op->stats.maxhp; |
2605 | op->stats.hp = op->stats.maxhp; |
|
|
2606 | |
2651 | if (op->stats.food < 0) |
2607 | if (op->stats.food < 0) |
2652 | op->stats.food = 999; |
2608 | op->stats.food = 999; |
|
|
2609 | |
2653 | fix_player (op); |
2610 | fix_player (op); |
2654 | return 1; |
2611 | return 1; |
2655 | } |
2612 | } |
|
|
2613 | |
2656 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2614 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2657 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2615 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2658 | enter_player_savebed (op); /* bring him home. */ |
2616 | enter_player_savebed (op); /* bring him home. */ |
2659 | return 0; |
2617 | return 0; |
2660 | } |
2618 | } |
… | |
… | |
2674 | next = op->below; /* Make sure we have a good value, in case |
2632 | next = op->below; /* Make sure we have a good value, in case |
2675 | * we remove object 'op' |
2633 | * we remove object 'op' |
2676 | */ |
2634 | */ |
2677 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2635 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2678 | { |
2636 | { |
2679 | remove_ob (op); |
2637 | op->remove (); |
2680 | op->x = env->x; |
2638 | op->x = env->x; |
2681 | op->y = env->y; |
2639 | op->y = env->y; |
2682 | if (env->type == PLAYER) |
2640 | if (env->type == PLAYER) |
2683 | esrv_del_item (env->contr, op->count); |
2641 | esrv_del_item (env->contr, op->count); |
2684 | insert_ob_in_map (op, env->map, NULL, 0); |
2642 | insert_ob_in_map (op, env->map, NULL, 0); |
2685 | } |
2643 | } |
2686 | else if (op->inv) |
2644 | else if (op->inv) |
2687 | remove_unpaid_objects (op->inv, env); |
2645 | remove_unpaid_objects (op->inv, env); |
|
|
2646 | |
2688 | op = next; |
2647 | op = next; |
2689 | } |
2648 | } |
2690 | } |
2649 | } |
2691 | |
2650 | |
2692 | |
2651 | |
… | |
… | |
2707 | strcpy (buf2, " R.I.P.\n\n"); |
2666 | strcpy (buf2, " R.I.P.\n\n"); |
2708 | if (op->type == PLAYER) |
2667 | if (op->type == PLAYER) |
2709 | sprintf (buf, "%s the %s\n", &op->name, op->contr->title); |
2668 | sprintf (buf, "%s the %s\n", &op->name, op->contr->title); |
2710 | else |
2669 | else |
2711 | sprintf (buf, "%s\n", &op->name); |
2670 | sprintf (buf, "%s\n", &op->name); |
|
|
2671 | |
2712 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2672 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2713 | strcat (buf2, buf); |
2673 | strcat (buf2, buf); |
2714 | if (op->type == PLAYER) |
2674 | if (op->type == PLAYER) |
2715 | sprintf (buf, "who was in level %d when killed\n", op->level); |
2675 | sprintf (buf, "who was in level %d when killed\n", op->level); |
2716 | else |
2676 | else |
2717 | sprintf (buf, "who was in level %d when died.\n\n", op->level); |
2677 | sprintf (buf, "who was in level %d when died.\n\n", op->level); |
|
|
2678 | |
2718 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2679 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2719 | strcat (buf2, buf); |
2680 | strcat (buf2, buf); |
2720 | if (op->type == PLAYER) |
2681 | if (op->type == PLAYER) |
2721 | { |
2682 | { |
2722 | sprintf (buf, "by %s.\n\n", op->contr->killer); |
2683 | sprintf (buf, "by %s.\n\n", op->contr->killer); |
2723 | strncat (buf2, " ", 21 - strlen (buf) / 2); |
2684 | strncat (buf2, " ", 21 - strlen (buf) / 2); |
2724 | strcat (buf2, buf); |
2685 | strcat (buf2, buf); |
2725 | } |
2686 | } |
|
|
2687 | |
2726 | strftime (buf, MAX_BUF, "%b %d %Y\n", localtime (&now)); |
2688 | strftime (buf, MAX_BUF, "%b %d %Y\n", localtime (&now)); |
2727 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2689 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2728 | strcat (buf2, buf); |
2690 | strcat (buf2, buf); |
|
|
2691 | |
2729 | return buf2; |
2692 | return buf2; |
2730 | } |
2693 | } |
2731 | |
2694 | |
2732 | |
2695 | |
2733 | |
2696 | |
… | |
… | |
2750 | for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
2713 | for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
2751 | if (op->contr->outputs[i].buf != NULL && (op->contr->outputs[i].first_update + op->contr->outputs_sync) < (uint16) pticks) |
2714 | if (op->contr->outputs[i].buf != NULL && (op->contr->outputs[i].first_update + op->contr->outputs_sync) < (uint16) pticks) |
2752 | flush_output_element (op, &op->contr->outputs[i]); |
2715 | flush_output_element (op, &op->contr->outputs[i]); |
2753 | } |
2716 | } |
2754 | |
2717 | |
2755 | if (op->contr->state == ST_PLAYING) |
2718 | if (op->contr->ns->state == ST_PLAYING) |
2756 | { |
2719 | { |
2757 | |
2720 | |
2758 | /* these next three if clauses make it possible to SLOW DOWN |
2721 | /* these next three if clauses make it possible to SLOW DOWN |
2759 | hp/grace/spellpoint regeneration. */ |
2722 | hp/grace/spellpoint regeneration. */ |
2760 | if (op->contr->gen_hp >= 0) |
2723 | if (op->contr->gen_hp >= 0) |
… | |
… | |
2902 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2865 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2903 | op->stats.food--; |
2866 | op->stats.food--; |
2904 | } |
2867 | } |
2905 | } |
2868 | } |
2906 | |
2869 | |
2907 | if (op->contr->state == ST_PLAYING && op->stats.food < 0 && op->stats.hp >= 0) |
2870 | if (op->contr->ns->state == ST_PLAYING && op->stats.food < 0 && op->stats.hp >= 0) |
2908 | { |
2871 | { |
2909 | object *tmp, *flesh = NULL; |
2872 | object *tmp, *flesh = NULL; |
2910 | |
2873 | |
2911 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2874 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2912 | { |
2875 | { |
… | |
… | |
2934 | } /* end if player is starving */ |
2897 | } /* end if player is starving */ |
2935 | |
2898 | |
2936 | while (op->stats.food < 0 && op->stats.hp > 0) |
2899 | while (op->stats.food < 0 && op->stats.hp > 0) |
2937 | op->stats.food++, op->stats.hp--; |
2900 | op->stats.food++, op->stats.hp--; |
2938 | |
2901 | |
2939 | if (!op->contr->state && !QUERY_FLAG (op, FLAG_WIZ) && (op->stats.hp < 0 || op->stats.food < 0)) |
2902 | if (!op->contr->ns->state && !QUERY_FLAG (op, FLAG_WIZ) && (op->stats.hp < 0 || op->stats.food < 0)) |
2940 | kill_player (op); |
2903 | kill_player (op); |
2941 | } |
2904 | } |
2942 | |
2905 | |
2943 | |
2906 | |
2944 | |
2907 | |
… | |
… | |
2952 | { |
2915 | { |
2953 | char buf[MAX_BUF]; |
2916 | char buf[MAX_BUF]; |
2954 | int x, y; |
2917 | int x, y; |
2955 | |
2918 | |
2956 | //int i; |
2919 | //int i; |
2957 | mapstruct *map; /* this is for resurrection */ |
2920 | maptile *map; /* this is for resurrection */ |
2958 | |
2921 | |
2959 | /* int z; |
2922 | /* int z; |
2960 | int num_stats_lose; |
2923 | int num_stats_lose; |
2961 | int lost_a_stat; |
2924 | int lost_a_stat; |
2962 | int lose_this_stat; |
2925 | int lose_this_stat; |
… | |
… | |
2981 | /* restore player */ |
2944 | /* restore player */ |
2982 | at = archetype::find ("poisoning"); |
2945 | at = archetype::find ("poisoning"); |
2983 | tmp = present_arch_in_ob (at, op); |
2946 | tmp = present_arch_in_ob (at, op); |
2984 | if (tmp) |
2947 | if (tmp) |
2985 | { |
2948 | { |
2986 | remove_ob (tmp); |
2949 | tmp->destroy (); |
2987 | free_object (tmp); |
|
|
2988 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
2950 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
2989 | } |
2951 | } |
2990 | |
2952 | |
2991 | at = archetype::find ("confusion"); |
2953 | at = archetype::find ("confusion"); |
2992 | tmp = present_arch_in_ob (at, op); |
2954 | tmp = present_arch_in_ob (at, op); |
2993 | if (tmp) |
2955 | if (tmp) |
2994 | { |
2956 | { |
2995 | remove_ob (tmp); |
2957 | tmp->destroy (); |
2996 | free_object (tmp); |
|
|
2997 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2958 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2998 | } |
2959 | } |
2999 | |
2960 | |
3000 | cure_disease (op, 0); /* remove any disease */ |
2961 | cure_disease (op, 0); /* remove any disease */ |
3001 | op->stats.hp = op->stats.maxhp; |
2962 | op->stats.hp = op->stats.maxhp; |
… | |
… | |
3178 | /* determine_god() seems to not work sometimes... why is this? |
3139 | /* determine_god() seems to not work sometimes... why is this? |
3179 | Should I be using something else? GD */ |
3140 | Should I be using something else? GD */ |
3180 | const char *god = determine_god (op); |
3141 | const char *god = determine_god (op); |
3181 | |
3142 | |
3182 | if (god && (strcmp (god, "none"))) |
3143 | if (god && (strcmp (god, "none"))) |
3183 | new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief " "moment you feel the holy presence of %s protecting" " you.", god); |
3144 | new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief moment you feel the holy presence of %s protecting" " you.", god); |
3184 | else |
3145 | else |
3185 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you."); |
3146 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you."); |
3186 | } |
3147 | } |
|
|
3148 | #else |
|
|
3149 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you from losing yourself completely."); |
3187 | #endif |
3150 | #endif |
3188 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you from losing yourself completely."); |
|
|
3189 | |
3151 | |
3190 | /* Put a gravestone up where the character 'almost' died. List the |
3152 | /* Put a gravestone up where the character 'almost' died. List the |
3191 | * exp loss on the stone. |
3153 | * exp loss on the stone. |
3192 | */ |
3154 | */ |
3193 | tmp = arch_to_object (archetype::find ("gravestone")); |
3155 | tmp = arch_to_object (archetype::find ("gravestone")); |
… | |
… | |
3198 | sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer); |
3160 | sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer); |
3199 | tmp->msg = buf; |
3161 | tmp->msg = buf; |
3200 | tmp->x = op->x, tmp->y = op->y; |
3162 | tmp->x = op->x, tmp->y = op->y; |
3201 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3163 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3202 | |
3164 | |
3203 | /**************************************/ |
3165 | /**************************************/ |
3204 | /* */ |
3166 | /* */ |
3205 | /* Subtract the experience points, */ |
3167 | /* Subtract the experience points, */ |
3206 | /* if we died cause of food, give us */ |
3168 | /* if we died cause of food, give us */ |
3207 | /* food, and reset HP's... */ |
3169 | /* food, and reset HP's... */ |
3208 | /* */ |
3170 | /* */ |
3209 | |
|
|
3210 | /**************************************/ |
3171 | /**************************************/ |
3211 | |
3172 | |
3212 | /* remove any poisoning and confusion the character may be suffering. */ |
3173 | /* remove any poisoning and confusion the character may be suffering. */ |
3213 | /* restore player */ |
3174 | /* restore player */ |
3214 | at = archetype::find ("poisoning"); |
3175 | at = archetype::find ("poisoning"); |
3215 | tmp = present_arch_in_ob (at, op); |
3176 | tmp = present_arch_in_ob (at, op); |
|
|
3177 | |
3216 | if (tmp) |
3178 | if (tmp) |
3217 | { |
3179 | { |
3218 | remove_ob (tmp); |
3180 | tmp->destroy (); |
3219 | free_object (tmp); |
|
|
3220 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
3181 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
3221 | } |
3182 | } |
3222 | |
3183 | |
3223 | at = archetype::find ("confusion"); |
3184 | at = archetype::find ("confusion"); |
3224 | tmp = present_arch_in_ob (at, op); |
3185 | tmp = present_arch_in_ob (at, op); |
3225 | if (tmp) |
3186 | if (tmp) |
3226 | { |
3187 | { |
3227 | remove_ob (tmp); |
3188 | tmp->destroy (); |
3228 | free_object (tmp); |
|
|
3229 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
3189 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
3230 | } |
3190 | } |
|
|
3191 | |
3231 | cure_disease (op, 0); /* remove any disease */ |
3192 | cure_disease (op, 0); /* remove any disease */ |
3232 | |
3193 | |
3233 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
3194 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
3234 | apply_death_exp_penalty (op); |
3195 | apply_death_exp_penalty (op); |
3235 | if (op->stats.food < 100) |
3196 | if (op->stats.food < 100) |
… | |
… | |
3245 | */ |
3206 | */ |
3246 | |
3207 | |
3247 | if (is_in_shop (op)) |
3208 | if (is_in_shop (op)) |
3248 | remove_unpaid_objects (op->inv, op); |
3209 | remove_unpaid_objects (op->inv, op); |
3249 | |
3210 | |
3250 | /****************************************/ |
3211 | /****************************************/ |
3251 | /* */ |
3212 | /* */ |
3252 | /* Move player to his current respawn- */ |
3213 | /* Move player to his current respawn- */ |
3253 | /* position (usually last savebed) */ |
3214 | /* position (usually last savebed) */ |
3254 | /* */ |
3215 | /* */ |
3255 | |
|
|
3256 | /****************************************/ |
3216 | /****************************************/ |
3257 | |
3217 | |
3258 | enter_player_savebed (op); |
3218 | enter_player_savebed (op); |
3259 | |
3219 | |
3260 | /* Save the player before inserting the force to reduce |
3220 | /* Save the player before inserting the force to reduce |
3261 | * chance of abuse. |
3221 | * chance of abuse. |
… | |
… | |
3267 | * at his savebed location, and that can have long lasting |
3227 | * at his savebed location, and that can have long lasting |
3268 | * spell effects. So first see if there is a spell effect |
3228 | * spell effects. So first see if there is a spell effect |
3269 | * on the space that might harm the player. |
3229 | * on the space that might harm the player. |
3270 | */ |
3230 | */ |
3271 | will_kill_again = 0; |
3231 | will_kill_again = 0; |
3272 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp; tmp = tmp->above) |
3232 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = tmp->above) |
3273 | { |
|
|
3274 | if (tmp->type == SPELL_EFFECT) |
3233 | if (tmp->type == SPELL_EFFECT) |
3275 | will_kill_again |= tmp->attacktype; |
3234 | will_kill_again |= tmp->attacktype; |
3276 | } |
3235 | |
3277 | if (will_kill_again) |
3236 | if (will_kill_again) |
3278 | { |
3237 | { |
3279 | object *force; |
3238 | object *force; |
3280 | int at; |
3239 | int at; |
3281 | |
3240 | |
… | |
… | |
3283 | /* 50 ticks should be enough time for the spell to abate */ |
3242 | /* 50 ticks should be enough time for the spell to abate */ |
3284 | force->speed = 0.1; |
3243 | force->speed = 0.1; |
3285 | force->speed_left = -5.0; |
3244 | force->speed_left = -5.0; |
3286 | SET_FLAG (force, FLAG_APPLIED); |
3245 | SET_FLAG (force, FLAG_APPLIED); |
3287 | for (at = 0; at < NROFATTACKS; at++) |
3246 | for (at = 0; at < NROFATTACKS; at++) |
3288 | { |
|
|
3289 | if (will_kill_again & (1 << at)) |
3247 | if (will_kill_again & (1 << at)) |
3290 | force->resist[at] = 100; |
3248 | force->resist[at] = 100; |
3291 | } |
3249 | |
3292 | insert_ob_in_ob (force, op); |
3250 | insert_ob_in_ob (force, op); |
3293 | fix_player (op); |
3251 | fix_player (op); |
3294 | |
3252 | |
3295 | } |
3253 | } |
3296 | |
3254 | |
… | |
… | |
3306 | op->contr->party = NULL; |
3264 | op->contr->party = NULL; |
3307 | if (settings.set_title == TRUE) |
3265 | if (settings.set_title == TRUE) |
3308 | op->contr->own_title[0] = '\0'; |
3266 | op->contr->own_title[0] = '\0'; |
3309 | new_draw_info (NDI_UNIQUE | NDI_ALL, 0, NULL, buf); |
3267 | new_draw_info (NDI_UNIQUE | NDI_ALL, 0, NULL, buf); |
3310 | check_score (op); |
3268 | check_score (op); |
|
|
3269 | |
3311 | if (op->contr->ranges[range_golem] != NULL) |
3270 | if (op->contr->ranges[range_golem]) |
3312 | { |
3271 | { |
3313 | remove_friendly_object (op->contr->ranges[range_golem]); |
3272 | remove_friendly_object (op->contr->ranges[range_golem]); |
3314 | remove_ob (op->contr->ranges[range_golem]); |
3273 | op->contr->ranges[range_golem]->destroy (); |
3315 | free_object (op->contr->ranges[range_golem]); |
|
|
3316 | op->contr->ranges[range_golem] = NULL; |
3274 | op->contr->ranges[range_golem] = 0; |
3317 | op->contr->golem_count = 0; |
|
|
3318 | } |
3275 | } |
|
|
3276 | |
3319 | loot_object (op); /* Remove some of the items for good */ |
3277 | loot_object (op); /* Remove some of the items for good */ |
3320 | remove_ob (op); |
3278 | op->remove (); |
3321 | op->direction = 0; |
3279 | op->direction = 0; |
3322 | |
3280 | |
3323 | if (!QUERY_FLAG (op, FLAG_WAS_WIZ) && op->stats.exp) |
3281 | if (!QUERY_FLAG (op, FLAG_WAS_WIZ) && op->stats.exp) |
3324 | { |
3282 | { |
3325 | delete_character (op->name, 0); |
3283 | delete_character (op->name, 0); |
… | |
… | |
3376 | } |
3334 | } |
3377 | |
3335 | |
3378 | for (tmp = op->inv; tmp != NULL; tmp = next) |
3336 | for (tmp = op->inv; tmp != NULL; tmp = next) |
3379 | { |
3337 | { |
3380 | next = tmp->below; |
3338 | next = tmp->below; |
3381 | if (tmp->type == EXPERIENCE || tmp->invisible) |
3339 | if (tmp->invisible) |
3382 | continue; |
3340 | continue; |
3383 | remove_ob (tmp); |
3341 | tmp->remove (); |
3384 | tmp->x = op->x, tmp->y = op->y; |
3342 | tmp->x = op->x, tmp->y = op->y; |
3385 | if (tmp->type == CONTAINER) |
3343 | if (tmp->type == CONTAINER) |
3386 | { /* empty container to ground */ |
3344 | { /* empty container to ground */ |
3387 | loot_object (tmp); |
3345 | loot_object (tmp); |
3388 | } |
3346 | } |
3389 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(RANDOM () % 3))) |
3347 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(RANDOM () % 3))) |
3390 | { |
3348 | { |
3391 | if (tmp->nrof > 1) |
3349 | if (tmp->nrof > 1) |
3392 | { |
3350 | { |
3393 | tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); |
3351 | tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); |
3394 | free_object (tmp2); |
3352 | tmp2->destroy (); |
3395 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3353 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3396 | } |
3354 | } |
3397 | else |
3355 | else |
3398 | free_object (tmp); |
3356 | tmp->destroy (); |
3399 | } |
3357 | } |
3400 | else |
3358 | else |
3401 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3359 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3402 | } |
3360 | } |
3403 | } |
3361 | } |
… | |
… | |
3428 | fix_luck (void) |
3386 | fix_luck (void) |
3429 | { |
3387 | { |
3430 | player *pl; |
3388 | player *pl; |
3431 | |
3389 | |
3432 | for (pl = first_player; pl != NULL; pl = pl->next) |
3390 | for (pl = first_player; pl != NULL; pl = pl->next) |
3433 | if (!pl->ob->contr->state) |
3391 | if (!pl->ob->contr->ns->state) |
3434 | change_luck (pl->ob, 0); |
3392 | change_luck (pl->ob, 0); |
3435 | } |
3393 | } |
3436 | |
3394 | |
3437 | |
3395 | |
3438 | /* cast_dust() - handles op throwing objects of type 'DUST'. |
3396 | /* cast_dust() - handles op throwing objects of type 'DUST'. |
… | |
… | |
3468 | if (op->type == PLAYER) |
3426 | if (op->type == PLAYER) |
3469 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name); |
3427 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name); |
3470 | |
3428 | |
3471 | cast_spell (op, throw_ob, dir, spob, NULL); |
3429 | cast_spell (op, throw_ob, dir, spob, NULL); |
3472 | |
3430 | |
3473 | if (!QUERY_FLAG (throw_ob, FLAG_REMOVED)) |
3431 | throw_ob->destroy (); |
3474 | remove_ob (throw_ob); |
|
|
3475 | free_object (throw_ob); |
|
|
3476 | } |
3432 | } |
3477 | |
3433 | |
3478 | void |
3434 | void |
3479 | make_visible (object *op) |
3435 | make_visible (object *op) |
3480 | { |
3436 | { |
… | |
… | |
3494 | object *tmp = NULL; |
3450 | object *tmp = NULL; |
3495 | |
3451 | |
3496 | if (QUERY_FLAG (&op->arch->clone, FLAG_UNDEAD)) |
3452 | if (QUERY_FLAG (&op->arch->clone, FLAG_UNDEAD)) |
3497 | return 1; |
3453 | return 1; |
3498 | |
3454 | |
3499 | if (op->type == PLAYER) |
|
|
3500 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
3501 | if (tmp->type == EXPERIENCE && tmp->stats.Wis) |
|
|
3502 | if (QUERY_FLAG (tmp, FLAG_UNDEAD)) |
|
|
3503 | return 1; |
|
|
3504 | return 0; |
3455 | return 0; |
3505 | } |
3456 | } |
3506 | |
3457 | |
3507 | /* look at the surrounding terrain to determine |
3458 | /* look at the surrounding terrain to determine |
3508 | * the hideability of this object. Positive levels |
3459 | * the hideability of this object. Positive levels |
… | |
… | |
3596 | int |
3547 | int |
3597 | stand_near_hostile (object *who) |
3548 | stand_near_hostile (object *who) |
3598 | { |
3549 | { |
3599 | object *tmp = NULL; |
3550 | object *tmp = NULL; |
3600 | int i, friendly = 0, player = 0, mflags; |
3551 | int i, friendly = 0, player = 0, mflags; |
3601 | mapstruct *m; |
3552 | maptile *m; |
3602 | sint16 x, y; |
3553 | sint16 x, y; |
3603 | |
3554 | |
3604 | if (!who) |
3555 | if (!who) |
3605 | return 0; |
3556 | return 0; |
3606 | |
3557 | |
… | |
… | |
3623 | if (mflags & P_OUT_OF_MAP) |
3574 | if (mflags & P_OUT_OF_MAP) |
3624 | continue; |
3575 | continue; |
3625 | if (OB_TYPE_MOVE_BLOCK (who, GET_MAP_MOVE_BLOCK (m, x, y))) |
3576 | if (OB_TYPE_MOVE_BLOCK (who, GET_MAP_MOVE_BLOCK (m, x, y))) |
3626 | continue; |
3577 | continue; |
3627 | |
3578 | |
3628 | for (tmp = get_map_ob (m, x, y); tmp; tmp = tmp->above) |
3579 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
3629 | { |
3580 | { |
3630 | if ((player ||friendly) &&QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
3581 | if ((player ||friendly) &&QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
3631 | return 1; |
3582 | return 1; |
3632 | else if (tmp->type == PLAYER) |
3583 | else if (tmp->type == PLAYER) |
3633 | { |
3584 | { |
… | |
… | |
3687 | |
3638 | |
3688 | /* only the viewable area the player sees is updated by LOS |
3639 | /* only the viewable area the player sees is updated by LOS |
3689 | * code, so we need to restrict ourselves to that range of values |
3640 | * code, so we need to restrict ourselves to that range of values |
3690 | * for any meaningful values. |
3641 | * for any meaningful values. |
3691 | */ |
3642 | */ |
3692 | if (FABS (dx) <= (pl->contr->socket.mapx / 2) && |
3643 | if (FABS (dx) <= (pl->contr->ns->mapx / 2) && |
3693 | FABS (dy) <= (pl->contr->socket.mapy / 2) && |
3644 | FABS (dy) <= (pl->contr->ns->mapy / 2) && |
3694 | !pl->contr->blocked_los[dx + (pl->contr->socket.mapx / 2)][dy + (pl->contr->socket.mapy / 2)]) |
3645 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3695 | return 1; |
3646 | return 1; |
3696 | op = op->more; |
3647 | op = op->more; |
3697 | } |
3648 | } |
3698 | return 0; |
3649 | return 0; |
3699 | } |
3650 | } |
… | |
… | |
3885 | { |
3836 | { |
3886 | /* forces in the treasurelist can alter the player's stats */ |
3837 | /* forces in the treasurelist can alter the player's stats */ |
3887 | object *skin; |
3838 | object *skin; |
3888 | |
3839 | |
3889 | /* first get the dragon skin force */ |
3840 | /* first get the dragon skin force */ |
|
|
3841 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
3890 | for (skin = who->inv; skin != NULL && strcmp (skin->arch->name, "dragon_skin_force") != 0; skin = skin->below); |
3842 | for (skin = who->inv; skin && !(skin->arch->name == dragon_skin_force); skin = skin->below) |
|
|
3843 | ; |
|
|
3844 | |
3891 | if (skin == NULL) |
3845 | if (!skin) |
3892 | return; |
3846 | return; |
3893 | |
3847 | |
3894 | /* adding new spellpath attunements */ |
3848 | /* adding new spellpath attunements */ |
3895 | if (item->path_attuned > 0 && !(skin->path_attuned & item->path_attuned)) |
3849 | if (item->path_attuned > 0 && !(skin->path_attuned & item->path_attuned)) |
3896 | { |
3850 | { |