ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/player.C
(Generate patch)

Comparing deliantra/server/server/player.C (file contents):
Revision 1.243 by root, Sat Nov 7 18:30:06 2009 UTC vs.
Revision 1.247 by elmex, Fri Nov 13 16:01:30 2009 UTC

106 ob->type = PLAYER; // we are paranoid 106 ob->type = PLAYER; // we are paranoid
107 ob->race = ob->arch->race; 107 ob->race = ob->arch->race;
108 108
109 ob->update_weight (); 109 ob->update_weight ();
110 link_skills (); 110 link_skills ();
111
112 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
113 111
114 assign (title, ob->arch->object::name); 112 assign (title, ob->arch->object::name);
115 113
116 /* if it's a dragon player, set the correct title here */ 114 /* if it's a dragon player, set the correct title here */
117 if (is_dragon_pl (ob)) 115 if (is_dragon_pl (ob))
867 if (op->move_type & MOVE_FLYING) 865 if (op->move_type & MOVE_FLYING)
868 return 1; 866 return 1;
869 867
870 next = op->below; 868 next = op->below;
871 869
872 int cnt = MAX_ITEM_PER_DROP; 870 int cnt = MAX_ITEM_PER_ACTION;
873#define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) 871#define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0)
874 872
875 /* loop while there are items on the floor that are not marked as 873 /* loop while there are items on the floor that are not marked as
876 * destroyed */ 874 * destroyed */
877 while (next && !next->destroyed ()) 875 while (next && !next->destroyed ())
1002 continue; 1000 continue;
1003 } 1001 }
1004 1002
1005 /* wands/staves/rods/horns */ 1003 /* wands/staves/rods/horns */
1006 if (op->contr->mode & PU_MAGIC_DEVICE) 1004 if (op->contr->mode & PU_MAGIC_DEVICE)
1007 if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) 1005 if (tmp->type == WAND
1006 || tmp->type == ROD
1007 || tmp->type == HORN
1008 || tmp->type == POWER_CRYSTAL)
1008 { 1009 {
1009 CHK_PICK_PICKUP; 1010 CHK_PICK_PICKUP;
1010 continue; 1011 continue;
1011 } 1012 }
1012 1013
1013 /* pick up all magical items */ 1014 /* pick up all magical items */
1014 if (op->contr->mode & PU_MAGICAL) 1015 if (op->contr->mode & PU_MAGICAL)
1015 if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) 1016 if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)
1017 && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))
1016 { 1018 {
1017 CHK_PICK_PICKUP; 1019 CHK_PICK_PICKUP;
1018 continue; 1020 continue;
1019 } 1021 }
1020 1022
1027 } 1029 }
1028 } 1030 }
1029 1031
1030 /* rings & amulets - talismans seems to be typed AMULET */ 1032 /* rings & amulets - talismans seems to be typed AMULET */
1031 if (op->contr->mode & PU_JEWELS) 1033 if (op->contr->mode & PU_JEWELS)
1032 if (tmp->type == RING || tmp->type == AMULET) 1034 if (tmp->type == RING
1035 || tmp->type == AMULET
1036 || tmp->type == GIRDLE
1037 || tmp->type == SKILL_TOOL)
1033 { 1038 {
1034 CHK_PICK_PICKUP; 1039 CHK_PICK_PICKUP;
1035 continue; 1040 continue;
1036 } 1041 }
1037 1042
1086 CHK_PICK_PICKUP; 1091 CHK_PICK_PICKUP;
1087 continue; 1092 continue;
1088 } 1093 }
1089 1094
1090 if (op->contr->mode & PU_GLOVES) 1095 if (op->contr->mode & PU_GLOVES)
1091 if (tmp->type == GLOVES) 1096 if (tmp->type == GLOVES || tmp->type == BRACERS)
1092 { 1097 {
1093 CHK_PICK_PICKUP; 1098 CHK_PICK_PICKUP;
1094 continue; 1099 continue;
1095 } 1100 }
1096 1101
2481 &op->name, op->contr->title, 2486 &op->name, op->contr->title,
2482 (int)op->level, 2487 (int)op->level,
2483 op->contr->killer_name () 2488 op->contr->killer_name ()
2484 ); 2489 );
2485 tmp->value = 0, tmp->type = 0; 2490 tmp->value = 0, tmp->type = 0;
2486 tmp->materialname = "organics"; 2491 tmp->material = name_to_material (shstr_organic);
2487 tmp->insert_at (op, tmp); 2492 tmp->insert_at (op, tmp);
2488 } 2493 }
2489 2494
2490 /* teleport defeated player to new destination */ 2495 /* teleport defeated player to new destination */
2491 transfer_ob (op, x, y, 0, NULL); 2496 transfer_ob (op, x, y, 0, NULL);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines