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/cvs/deliantra/server/server/player.C
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Comparing deliantra/server/server/player.C (file contents):
Revision 1.243 by root, Sat Nov 7 18:30:06 2009 UTC vs.
Revision 1.249 by root, Sun Nov 29 17:41:08 2009 UTC

107 ob->race = ob->arch->race; 107 ob->race = ob->arch->race;
108 108
109 ob->update_weight (); 109 ob->update_weight ();
110 link_skills (); 110 link_skills ();
111 111
112 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
113
114 assign (title, ob->arch->object::name); 112 assign (title, ob->arch->object::name);
115 113
116 /* if it's a dragon player, set the correct title here */ 114 /* if it's a dragon player, set the correct title here */
117 if (is_dragon_pl (ob)) 115 if (is_dragon_pl (ob))
118 { 116 {
310player * 308player *
311player::create () 309player::create ()
312{ 310{
313 player *pl = new player; 311 player *pl = new player;
314 312
315 pl->set_object (arch_to_object (get_player_archetype (0))); 313 pl->set_object (get_player_archetype (0)->instance ());
316 314
317 pl->ob->roll_stats (); 315 pl->ob->roll_stats ();
318 pl->ob->stats.wc = 2; 316 pl->ob->stats.wc = 2;
319 pl->ob->run_away = 25; /* Then we panick... */ 317 pl->ob->run_away = 25; /* Then we panick... */
320 318
637 send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "What is the password?\n:"); 635 send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "What is the password?\n:");
638} 636}
639 637
640/* This rolls four 1-6 rolls and sums the best 3 of the 4. */ 638/* This rolls four 1-6 rolls and sums the best 3 of the 4. */
641static int 639static int
642roll_stat (void) 640roll_stat ()
643{ 641{
644 int a[4], i, j, k; 642 int a[4], i, j, k;
645 643
646 for (i = 0; i < 4; i++) 644 for (i = 0; i < 4; i++)
647 a[i] = (int) rndm (6) + 1; 645 a[i] = (int) rndm (6) + 1;
867 if (op->move_type & MOVE_FLYING) 865 if (op->move_type & MOVE_FLYING)
868 return 1; 866 return 1;
869 867
870 next = op->below; 868 next = op->below;
871 869
872 int cnt = MAX_ITEM_PER_DROP; 870 int cnt = MAX_ITEM_PER_ACTION;
873#define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) 871#define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0)
874 872
875 /* loop while there are items on the floor that are not marked as 873 /* loop while there are items on the floor that are not marked as
876 * destroyed */ 874 * destroyed */
877 while (next && !next->destroyed ()) 875 while (next && !next->destroyed ())
1002 continue; 1000 continue;
1003 } 1001 }
1004 1002
1005 /* wands/staves/rods/horns */ 1003 /* wands/staves/rods/horns */
1006 if (op->contr->mode & PU_MAGIC_DEVICE) 1004 if (op->contr->mode & PU_MAGIC_DEVICE)
1007 if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) 1005 if (tmp->type == WAND
1006 || tmp->type == ROD
1007 || tmp->type == HORN
1008 || tmp->type == POWER_CRYSTAL)
1008 { 1009 {
1009 CHK_PICK_PICKUP; 1010 CHK_PICK_PICKUP;
1010 continue; 1011 continue;
1011 } 1012 }
1012 1013
1013 /* pick up all magical items */ 1014 /* pick up all magical items */
1014 if (op->contr->mode & PU_MAGICAL) 1015 if (op->contr->mode & PU_MAGICAL)
1015 if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) 1016 if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL)
1017 && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))
1016 { 1018 {
1017 CHK_PICK_PICKUP; 1019 CHK_PICK_PICKUP;
1018 continue; 1020 continue;
1019 } 1021 }
1020 1022
1027 } 1029 }
1028 } 1030 }
1029 1031
1030 /* rings & amulets - talismans seems to be typed AMULET */ 1032 /* rings & amulets - talismans seems to be typed AMULET */
1031 if (op->contr->mode & PU_JEWELS) 1033 if (op->contr->mode & PU_JEWELS)
1032 if (tmp->type == RING || tmp->type == AMULET) 1034 if (tmp->type == RING
1035 || tmp->type == AMULET
1036 || tmp->type == GIRDLE
1037 || tmp->type == SKILL_TOOL)
1033 { 1038 {
1034 CHK_PICK_PICKUP; 1039 CHK_PICK_PICKUP;
1035 continue; 1040 continue;
1036 } 1041 }
1037 1042
1086 CHK_PICK_PICKUP; 1091 CHK_PICK_PICKUP;
1087 continue; 1092 continue;
1088 } 1093 }
1089 1094
1090 if (op->contr->mode & PU_GLOVES) 1095 if (op->contr->mode & PU_GLOVES)
1091 if (tmp->type == GLOVES) 1096 if (tmp->type == GLOVES || tmp->type == BRACERS)
1092 { 1097 {
1093 CHK_PICK_PICKUP; 1098 CHK_PICK_PICKUP;
1094 continue; 1099 continue;
1095 } 1100 }
1096 1101
2470 if (op_on_battleground (op, &x, &y)) 2475 if (op_on_battleground (op, &x, &y))
2471 { 2476 {
2472 deathtab << "You almost died in combat, but local medics have saved your life...\r"; 2477 deathtab << "You almost died in combat, but local medics have saved your life...\r";
2473 2478
2474 /* create a bodypart-trophy to make the winner happy */ 2479 /* create a bodypart-trophy to make the winner happy */
2475 if (object *tmp = arch_to_object (archetype::find (shstr_finger))) 2480 object *tmp = archetype::find (shstr_finger)->instance ();
2476 { 2481
2477 tmp->name = format ("%s's finger" , &op->name); 2482 tmp->name = format ("%s's finger" , &op->name);
2478 tmp->name_pl = format ("%s's fingers", &op->name); 2483 tmp->name_pl = format ("%s's fingers", &op->name);
2479 tmp->msg = format ( 2484 tmp->msg = format (
2480 "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", 2485 "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n",
2481 &op->name, op->contr->title, 2486 &op->name, op->contr->title,
2482 (int)op->level, 2487 (int)op->level,
2483 op->contr->killer_name () 2488 op->contr->killer_name ()
2484 ); 2489 );
2485 tmp->value = 0, tmp->type = 0; 2490 tmp->value = 0, tmp->type = 0;
2486 tmp->materialname = "organics"; 2491 tmp->material = name_to_material (shstr_organic);
2487 tmp->insert_at (op, tmp); 2492 tmp->insert_at (op, tmp);
2488 }
2489 2493
2490 /* teleport defeated player to new destination */ 2494 /* teleport defeated player to new destination */
2491 transfer_ob (op, x, y, 0, NULL); 2495 transfer_ob (op, x, y, 0, NULL);
2492 op->contr->braced = 0; 2496 op->contr->braced = 0;
2493 2497
2561 object *dep; 2565 object *dep;
2562 2566
2563 dep = present_arch_in_ob (deparch, op); 2567 dep = present_arch_in_ob (deparch, op);
2564 if (!dep) 2568 if (!dep)
2565 { 2569 {
2566 dep = arch_to_object (deparch); 2570 dep = deparch->instance ();
2567 insert_ob_in_ob (dep, op); 2571 insert_ob_in_ob (dep, op);
2568 } 2572 }
2569 lose_this_stat = 1; 2573 lose_this_stat = 1;
2570 if (settings.balanced_stat_loss) 2574 if (settings.balanced_stat_loss)
2571 { 2575 {
2637#endif 2641#endif
2638 2642
2639 /* Put a gravestone up where the character 'almost' died. List the 2643 /* Put a gravestone up where the character 'almost' died. List the
2640 * exp loss on the stone. 2644 * exp loss on the stone.
2641 */ 2645 */
2642 tmp = arch_to_object (archetype::find (shstr_gravestone)); 2646 tmp = archetype::find (shstr_gravestone)->instance ();
2643 tmp->name = format ("%s's gravestone", &op->name); 2647 tmp->name = format ("%s's gravestone", &op->name);
2644 tmp->name_pl = format ("%s's gravestones", &op->name); 2648 tmp->name_pl = format ("%s's gravestones", &op->name);
2645 tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n", 2649 tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n",
2646 &op->name, op->contr->title, op->contr->killer_name ()); 2650 &op->name, op->contr->title, op->contr->killer_name ());
2647 tmp->x = op->x, tmp->y = op->y; 2651 tmp->x = op->x, tmp->y = op->y;
2743 * fix_weight(): Check recursively the weight of all players, and fix 2747 * fix_weight(): Check recursively the weight of all players, and fix
2744 * what needs to be fixed. Refresh windows and fix speed if anything 2748 * what needs to be fixed. Refresh windows and fix speed if anything
2745 * was changed. 2749 * was changed.
2746 */ 2750 */
2747void 2751void
2748fix_weight (void) 2752fix_weight ()
2749{ 2753{
2750 for_all_players (pl) 2754 for_all_players (pl)
2751 { 2755 {
2752 sint32 old = pl->ob->carrying; 2756 sint32 old = pl->ob->carrying;
2753 2757
2760 } 2764 }
2761 } 2765 }
2762} 2766}
2763 2767
2764void 2768void
2765fix_luck (void) 2769fix_luck ()
2766{ 2770{
2767 for_all_players (pl) 2771 for_all_players (pl)
2768 if (!pl->ob->contr->ns->state) 2772 if (!pl->ob->contr->ns->state)
2769 pl->ob->change_luck (0); 2773 pl->ob->change_luck (0);
2770} 2774}
3220 new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); 3224 new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg);
3221 } 3225 }
3222 else 3226 else
3223 { 3227 {
3224 /* generate misc. treasure */ 3228 /* generate misc. treasure */
3225 tmp = arch_to_object (tr->item); 3229 tmp = tr->item->instance ();
3226 new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); 3230 new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp));
3227 who->insert (tmp); 3231 who->insert (tmp);
3228 } 3232 }
3229} 3233}
3230 3234

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