1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
54 | |
54 | |
55 | players.insert (this); |
55 | players.insert (this); |
56 | ob->remove (); |
56 | ob->remove (); |
57 | ob->map = 0; |
57 | ob->map = 0; |
58 | ob->activate_recursive (); |
58 | ob->activate_recursive (); |
59 | CLEAR_FLAG (ob, FLAG_FRIENDLY); |
59 | ob->clr_flag (FLAG_FRIENDLY); |
60 | add_friendly_object (ob); |
60 | add_friendly_object (ob); |
61 | } |
61 | } |
62 | |
62 | |
63 | void |
63 | void |
64 | player::deactivate () |
64 | player::deactivate () |
… | |
… | |
76 | ob->remove (); |
76 | ob->remove (); |
77 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
77 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
78 | ob->map = 0; |
78 | ob->map = 0; |
79 | party = 0; |
79 | party = 0; |
80 | |
80 | |
81 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
|
|
82 | |
|
|
83 | players.erase (this); |
81 | players.erase (this); |
84 | } |
82 | } |
85 | |
83 | |
86 | // connect the player with a specific client |
84 | // connect the player with a specific client |
87 | // also changes, rationalises, and fixes some incorrect settings |
85 | // also changes, rationalises, and fixes some incorrect settings |
… | |
… | |
107 | ob->race = ob->arch->race; |
105 | ob->race = ob->arch->race; |
108 | |
106 | |
109 | ob->update_weight (); |
107 | ob->update_weight (); |
110 | link_skills (); |
108 | link_skills (); |
111 | |
109 | |
112 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
|
|
113 | |
|
|
114 | assign (title, ob->arch->object::name); |
110 | assign (title, ob->arch->object::name); |
115 | |
111 | |
116 | /* if it's a dragon player, set the correct title here */ |
112 | /* if it's a dragon player, set the correct title here */ |
117 | if (is_dragon_pl (ob)) |
113 | if (ob->is_dragon ()) |
118 | { |
114 | { |
119 | object *tmp, *abil = 0, *skin = 0; |
115 | object *tmp, *abil = 0, *skin = 0; |
120 | |
116 | |
121 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
117 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
122 | if (tmp->type == FORCE) |
118 | if (tmp->type == FORCE) |
… | |
… | |
136 | |
132 | |
137 | ns->floorbox_update (); |
133 | ns->floorbox_update (); |
138 | esrv_send_inventory (ob, ob); |
134 | esrv_send_inventory (ob, ob); |
139 | esrv_add_spells (this, 0); |
135 | esrv_add_spells (this, 0); |
140 | |
136 | |
|
|
137 | ob->flag [FLAG_READY_WEAPON] = false; |
|
|
138 | ob->flag [FLAG_READY_SKILL] = false; |
|
|
139 | ob->flag [FLAG_READY_RANGE] = false; |
|
|
140 | ob->flag [FLAG_READY_BOW] = false; |
|
|
141 | |
|
|
142 | ob->update_stats (); // we unapplied stuff above |
141 | activate (); |
143 | activate (); |
142 | |
144 | |
143 | INVOKE_PLAYER (CONNECT, this); |
145 | INVOKE_PLAYER (CONNECT, this); |
144 | INVOKE_PLAYER (LOGIN, this); |
146 | INVOKE_PLAYER (LOGIN, this); |
145 | } |
147 | } |
… | |
… | |
184 | |
186 | |
185 | ob->speed = 1.0f; |
187 | ob->speed = 1.0f; |
186 | ob->speed_left = 0.5f; |
188 | ob->speed_left = 0.5f; |
187 | |
189 | |
188 | ob->direction = 5; /* So player faces south */ |
190 | ob->direction = 5; /* So player faces south */ |
189 | |
|
|
190 | ob->flag [FLAG_READY_WEAPON] = false; |
|
|
191 | ob->flag [FLAG_READY_SKILL] = false; |
|
|
192 | ob->flag [FLAG_READY_BOW] = false; |
|
|
193 | |
|
|
194 | for (object *op = ob->inv; op; op = op->below) |
|
|
195 | if (op->flag [FLAG_APPLIED]) |
|
|
196 | switch (op->type) |
|
|
197 | { |
|
|
198 | case SKILL: |
|
|
199 | ob->flag [FLAG_APPLIED] = false; |
|
|
200 | break; |
|
|
201 | |
|
|
202 | case WAND: |
|
|
203 | case ROD: |
|
|
204 | case HORN: |
|
|
205 | case BOW: |
|
|
206 | ranged_ob = op; |
|
|
207 | break; |
|
|
208 | |
|
|
209 | case WEAPON: |
|
|
210 | combat_ob = op; |
|
|
211 | break; |
|
|
212 | } |
|
|
213 | |
|
|
214 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
|
|
215 | ob->deactivate (); // change_weapon activates, fix this better |
|
|
216 | } |
191 | } |
217 | |
192 | |
218 | void |
193 | void |
219 | player::set_observe (object *op) |
194 | player::set_observe (object *op) |
220 | { |
195 | { |
… | |
… | |
259 | disconnect (); |
234 | disconnect (); |
260 | |
235 | |
261 | attachable::do_destroy (); |
236 | attachable::do_destroy (); |
262 | |
237 | |
263 | if (ob) |
238 | if (ob) |
264 | { |
|
|
265 | ob->destroy_inv (false); |
|
|
266 | ob->destroy (); |
239 | ob->destroy (); |
267 | } |
|
|
268 | |
240 | |
269 | ob = observe = viewpoint = 0; |
241 | ob = observe = viewpoint = 0; |
270 | } |
242 | } |
271 | |
243 | |
272 | player::~player () |
244 | player::~player () |
… | |
… | |
310 | player * |
282 | player * |
311 | player::create () |
283 | player::create () |
312 | { |
284 | { |
313 | player *pl = new player; |
285 | player *pl = new player; |
314 | |
286 | |
315 | pl->set_object (arch_to_object (get_player_archetype (0))); |
287 | pl->set_object (get_player_archetype (0)->instance ()); |
316 | |
288 | |
317 | pl->ob->roll_stats (); |
289 | pl->ob->roll_stats (); |
318 | pl->ob->stats.wc = 2; |
290 | pl->ob->stats.wc = 2; |
319 | pl->ob->run_away = 25; /* Then we panick... */ |
291 | pl->ob->run_away = 25; /* Then we panick... */ |
320 | |
292 | |
… | |
… | |
402 | */ |
374 | */ |
403 | int |
375 | int |
404 | path_to_player (object *mon, object *pl, unsigned mindiff) |
376 | path_to_player (object *mon, object *pl, unsigned mindiff) |
405 | { |
377 | { |
406 | rv_vector rv; |
378 | rv_vector rv; |
407 | sint16 x, y; |
|
|
408 | int lastx, lasty, dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
379 | int dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
409 | maptile *m, *lastmap; |
|
|
410 | |
380 | |
411 | get_rangevector (mon, pl, &rv, 0); |
381 | get_rangevector (mon, pl, &rv, 0); |
412 | |
382 | |
413 | if (rv.distance < mindiff) |
383 | if (rv.distance < mindiff) |
414 | return 0; |
384 | return 0; |
415 | |
385 | |
416 | x = mon->x; |
386 | mapxy pos (mon); |
417 | y = mon->y; |
|
|
418 | m = mon->map; |
|
|
419 | dir = rv.direction; |
387 | dir = rv.direction; |
420 | lastdir = firstdir = rv.direction; /* perhaps we stand next to pl, init firstdir too */ |
388 | lastdir = firstdir = rv.direction; /* perhaps we stand next to pl, init firstdir too */ |
421 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
389 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
422 | |
390 | |
423 | /* If we can't solve it within the search distance, return now. */ |
391 | /* If we can't solve it within the search distance, return now. */ |
424 | if (diff > max) |
392 | if (diff > max) |
425 | return 0; |
393 | return 0; |
426 | |
394 | |
427 | while (diff > 1 && max > 0) |
395 | while (diff > 1 && max > 0) |
428 | { |
396 | { |
429 | lastx = x; |
397 | mapxy lastpos = pos; |
430 | lasty = y; |
398 | pos.move (dir); |
431 | lastmap = m; |
|
|
432 | x = lastx + freearr_x[dir]; |
|
|
433 | y = lasty + freearr_y[dir]; |
|
|
434 | |
399 | |
435 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
400 | MoveType blocked; |
436 | blocked = (mflags & P_OUT_OF_MAP) ? MOVE_ALL : GET_MAP_MOVE_BLOCK (m, x, y); |
401 | bool blocksview; |
|
|
402 | |
|
|
403 | if (pos.normalise ()) |
|
|
404 | { |
|
|
405 | mapspace &ms = *pos; |
|
|
406 | |
|
|
407 | blocksview = ms.flags () & P_BLOCKSVIEW; |
|
|
408 | blocked = ms.move_block; |
|
|
409 | } |
|
|
410 | else |
|
|
411 | { |
|
|
412 | blocksview = true; |
|
|
413 | blocked = MOVE_ALL; |
|
|
414 | } |
437 | |
415 | |
438 | /* Space is blocked - try changing direction a little */ |
416 | /* Space is blocked - try changing direction a little */ |
439 | if ((mflags & P_OUT_OF_MAP) || ((OB_TYPE_MOVE_BLOCK (mon, blocked) || (mflags & P_BLOCKSVIEW)) |
417 | if ((blocksview || OB_TYPE_MOVE_BLOCK (mon, blocked)) |
440 | && (m == mon->map && blocked_link (mon, m, x, y)))) |
418 | && (blocked_link (mon, pos.m, pos.x, pos.y))) |
441 | { |
419 | { |
442 | /* recalculate direction from last good location. Possible |
420 | /* recalculate direction from last good location. Possible |
443 | * we were not traversing ideal location before. |
421 | * we were not traversing ideal location before. |
444 | */ |
422 | */ |
445 | get_rangevector_from_mapcoord (lastmap, lastx, lasty, pl, &rv, 0); |
423 | get_rangevector_from_mapcoord (lastpos.m, lastpos.x, lastpos.y, pl, &rv, 0); |
446 | if (rv.direction != dir) |
424 | if (rv.direction != dir) |
447 | { |
425 | { |
448 | /* OK - says direction should be different - lets reset the |
426 | /* OK - says direction should be different - lets reset the |
449 | * the values so it will try again. |
427 | * the values so it will try again. |
450 | */ |
428 | */ |
451 | x = lastx; |
|
|
452 | y = lasty; |
|
|
453 | m = lastmap; |
429 | pos = lastpos; |
454 | dir = firstdir = rv.direction; |
430 | dir = firstdir = rv.direction; |
455 | } |
431 | } |
456 | else |
432 | else |
457 | { |
433 | { |
458 | /* direct path is blocked - try taking a side step to |
434 | /* direct path is blocked - try taking a side step to |
… | |
… | |
465 | */ |
441 | */ |
466 | for (i = -DETOUR_AMOUNT; i <= DETOUR_AMOUNT; i++) |
442 | for (i = -DETOUR_AMOUNT; i <= DETOUR_AMOUNT; i++) |
467 | { |
443 | { |
468 | if (i == 0) |
444 | if (i == 0) |
469 | continue; /* already did this, so skip it */ |
445 | continue; /* already did this, so skip it */ |
|
|
446 | |
470 | /* Use lastdir here - otherwise, |
447 | /* Use lastdir here - otherwise, |
471 | * since the direction that the creature should move in |
448 | * since the direction that the creature should move in |
472 | * may change, you could get infinite loops. |
449 | * may change, you could get infinite loops. |
473 | * ie, player is northwest, but monster can only |
450 | * ie, player is northwest, but monster can only |
474 | * move west, so it does that. It goes some distance, |
451 | * move west, so it does that. It goes some distance, |
… | |
… | |
476 | * can't do that, but now finds it can move east, and |
453 | * can't do that, but now finds it can move east, and |
477 | * gets back to its original point. lastdir contains |
454 | * gets back to its original point. lastdir contains |
478 | * the last direction the creature has successfully |
455 | * the last direction the creature has successfully |
479 | * moved. |
456 | * moved. |
480 | */ |
457 | */ |
481 | |
|
|
482 | x = lastx + freearr_x[absdir (lastdir + i)]; |
|
|
483 | y = lasty + freearr_y[absdir (lastdir + i)]; |
|
|
484 | m = lastmap; |
458 | pos = lastpos; |
485 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
459 | pos.move (absdir (lastdir + i)); |
486 | if (mflags & P_OUT_OF_MAP) |
460 | |
|
|
461 | if (!pos.normalise ()) |
487 | continue; |
462 | continue; |
488 | blocked = GET_MAP_MOVE_BLOCK (m, x, y); |
463 | |
489 | if (OB_TYPE_MOVE_BLOCK (mon, blocked)) |
464 | mapspace &ms = *pos; |
|
|
465 | |
|
|
466 | if (ms.flags () & P_BLOCKSVIEW) |
490 | continue; |
467 | continue; |
491 | if (mflags & P_BLOCKSVIEW) |
468 | |
|
|
469 | if (OB_TYPE_MOVE_BLOCK (mon, ms.move_block)) |
492 | continue; |
470 | continue; |
493 | |
471 | |
494 | if (m == mon->map && blocked_link (mon, m, x, y)) |
472 | if (blocked_link (mon, pos.m, pos.x, pos.y)) |
495 | break; |
473 | break; |
496 | } |
474 | } |
|
|
475 | |
497 | /* go through entire loop without finding a valid |
476 | /* go through entire loop without finding a valid |
498 | * sidestep to take - thus, no valid path. |
477 | * sidestep to take - thus, no valid path. |
499 | */ |
478 | */ |
500 | if (i == (DETOUR_AMOUNT + 1)) |
479 | if (i == DETOUR_AMOUNT + 1) |
501 | return 0; |
480 | return 0; |
|
|
481 | |
502 | diff--; |
482 | diff--; |
503 | lastdir = dir; |
483 | lastdir = dir; |
504 | max--; |
484 | max--; |
505 | if (!firstdir) |
485 | if (!firstdir) |
506 | firstdir = dir + i; |
486 | firstdir = dir + i; |
… | |
… | |
510 | { |
490 | { |
511 | /* we moved towards creature, so diff is less */ |
491 | /* we moved towards creature, so diff is less */ |
512 | diff--; |
492 | diff--; |
513 | max--; |
493 | max--; |
514 | lastdir = dir; |
494 | lastdir = dir; |
|
|
495 | |
515 | if (!firstdir) |
496 | if (!firstdir) |
516 | firstdir = dir; |
497 | firstdir = dir; |
517 | } |
498 | } |
518 | |
499 | |
519 | if (diff <= 1) |
500 | if (diff <= 1) |
520 | { |
501 | { |
521 | /* Recalculate diff (distance) because we may not have actually |
502 | /* Recalculate diff (distance) because we may not have actually |
522 | * headed toward player for entire distance. |
503 | * headed toward player for entire distance. |
523 | */ |
504 | */ |
524 | get_rangevector_from_mapcoord (m, x, y, pl, &rv, 0); |
505 | get_rangevector_from_mapcoord (pos.m, pos.x, pos.y, pl, &rv, 0); |
525 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
506 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
526 | } |
507 | } |
527 | |
508 | |
528 | if (diff > max) |
509 | if (diff > max) |
529 | return 0; |
510 | return 0; |
… | |
… | |
547 | next = op->below; |
528 | next = op->below; |
548 | |
529 | |
549 | /* Forces get applied per default, unless they have the |
530 | /* Forces get applied per default, unless they have the |
550 | * flag "neutral" set. Sorry but I can't think of a better way |
531 | * flag "neutral" set. Sorry but I can't think of a better way |
551 | */ |
532 | */ |
552 | if (op->type == FORCE && !QUERY_FLAG (op, FLAG_NEUTRAL)) |
533 | if (op->type == FORCE && !op->flag [FLAG_NEUTRAL]) |
553 | SET_FLAG (op, FLAG_APPLIED); |
534 | op->set_flag (FLAG_APPLIED); |
554 | |
535 | |
555 | /* we never give weapons/armour if these cannot be used |
536 | /* we never give weapons/armour if these cannot be used |
556 | * by this player due to race restrictions |
537 | * by this player due to race restrictions |
557 | */ |
538 | */ |
558 | if (pl->type == PLAYER) |
539 | if (pl->type == PLAYER) |
559 | { |
540 | { |
560 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) |
541 | if ((!pl->flag [FLAG_USE_ARMOUR] |
561 | && |
542 | && |
562 | (op->type == ARMOUR || op->type == BOOTS |
543 | (op->type == ARMOUR || op->type == BOOTS |
563 | || op->type == CLOAK || op->type == HELMET |
544 | || op->type == CLOAK || op->type == HELMET |
564 | || op->type == SHIELD || op->type == GLOVES |
545 | || op->type == SHIELD || op->type == GLOVES |
565 | || op->type == BRACERS || op->type == GIRDLE)) |
546 | || op->type == BRACERS || op->type == GIRDLE)) |
566 | || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
547 | || (!pl->flag [FLAG_USE_WEAPON] && op->type == WEAPON)) |
567 | { |
548 | { |
568 | op->destroy (); |
549 | op->destroy (); |
569 | continue; |
550 | continue; |
570 | } |
551 | } |
571 | } |
552 | } |
… | |
… | |
588 | if (op->nrof > 1) |
569 | if (op->nrof > 1) |
589 | op->nrof = 1; |
570 | op->nrof = 1; |
590 | } |
571 | } |
591 | |
572 | |
592 | if (op->type == SPELLBOOK && op->inv) |
573 | if (op->type == SPELLBOOK && op->inv) |
593 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
574 | op->inv->clr_flag (FLAG_STARTEQUIP); |
594 | |
575 | |
595 | /* Give starting characters identified, uncursed, and undamned |
576 | /* Give starting characters identified, uncursed, and undamned |
596 | * items. Just don't identify gold or silver, or it won't be |
577 | * items. Just don't identify gold or silver, or it won't be |
597 | * merged properly. |
578 | * merged properly. |
598 | */ |
579 | */ |
599 | if (need_identify (op)) |
580 | if (op->need_identify ()) |
600 | { |
581 | { |
601 | SET_FLAG (op, FLAG_IDENTIFIED); |
582 | op->set_flag (FLAG_IDENTIFIED); |
602 | CLEAR_FLAG (op, FLAG_CURSED); |
583 | op->clr_flag (FLAG_CURSED); |
603 | CLEAR_FLAG (op, FLAG_DAMNED); |
584 | op->clr_flag (FLAG_DAMNED); |
604 | } |
585 | } |
605 | |
586 | |
606 | if (op->type == SPELL) |
587 | if (op->type == SPELL) |
607 | { |
588 | { |
608 | op->destroy (); |
589 | op->destroy (); |
609 | continue; |
590 | continue; |
610 | } |
591 | } |
611 | else if (op->type == SKILL) |
592 | else if (op->type == SKILL) |
612 | { |
593 | { |
613 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
594 | op->set_flag (FLAG_CAN_USE_SKILL); |
614 | op->stats.exp = 0; |
595 | op->stats.exp = 0; |
615 | op->level = 1; |
596 | op->level = 1; |
616 | } |
597 | } |
617 | else /* lock all 'normal items by default */ |
598 | else /* lock all 'normal items by default */ |
618 | SET_FLAG (op, FLAG_INV_LOCKED); |
599 | op->set_flag (FLAG_INV_LOCKED); |
619 | } /* for loop of objects in player inv */ |
600 | } /* for loop of objects in player inv */ |
620 | |
601 | |
621 | /* Need to set up the skill pointers */ |
602 | /* Need to set up the skill pointers */ |
622 | pl->contr->link_skills (); |
603 | pl->contr->link_skills (); |
623 | } |
604 | } |
… | |
… | |
637 | send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
618 | send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
638 | } |
619 | } |
639 | |
620 | |
640 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
621 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
641 | static int |
622 | static int |
642 | roll_stat (void) |
623 | roll_stat () |
643 | { |
624 | { |
644 | int a[4], i, j, k; |
625 | int a[4], i, j, k; |
645 | |
626 | |
646 | for (i = 0; i < 4; i++) |
627 | for (i = 0; i < 4; i++) |
647 | a[i] = (int) rndm (6) + 1; |
628 | a[i] = (int) rndm (6) + 1; |
… | |
… | |
757 | |
738 | |
758 | if (ob->msg) |
739 | if (ob->msg) |
759 | ob->msg = 0; |
740 | ob->msg = 0; |
760 | |
741 | |
761 | start_info (ob); |
742 | start_info (ob); |
762 | CLEAR_FLAG (ob, FLAG_WIZ); |
743 | ob->clr_flag (FLAG_WIZ); |
763 | give_initial_items (ob, ob->randomitems); |
744 | give_initial_items (ob, ob->randomitems); |
764 | esrv_send_inventory (ob, ob); |
745 | esrv_send_inventory (ob, ob); |
765 | ob->update_stats (); |
746 | ob->update_stats (); |
766 | |
747 | |
767 | /* This moves the player to a different start map, if there |
748 | /* This moves the player to a different start map, if there |
… | |
… | |
816 | rv_vector rv; |
797 | rv_vector rv; |
817 | |
798 | |
818 | if (op->stats.hp < 0) |
799 | if (op->stats.hp < 0) |
819 | { |
800 | { |
820 | LOG (llevDebug, "Fleeing player is dead.\n"); |
801 | LOG (llevDebug, "Fleeing player is dead.\n"); |
821 | CLEAR_FLAG (op, FLAG_SCARED); |
802 | op->clr_flag (FLAG_SCARED); |
822 | return; |
803 | return; |
823 | } |
804 | } |
824 | |
805 | |
825 | if (!op->enemy) |
806 | if (!op->enemy) |
826 | { |
807 | { |
827 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
808 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
828 | CLEAR_FLAG (op, FLAG_SCARED); |
809 | op->clr_flag (FLAG_SCARED); |
829 | return; |
810 | return; |
830 | } |
811 | } |
831 | |
812 | |
832 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
813 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
833 | { |
814 | { |
834 | op->enemy = NULL; |
815 | op->enemy = NULL; |
835 | CLEAR_FLAG (op, FLAG_SCARED); |
816 | op->clr_flag (FLAG_SCARED); |
836 | return; |
817 | return; |
837 | } |
818 | } |
838 | |
819 | |
839 | get_rangevector (op, op->enemy, &rv, 0); |
820 | get_rangevector (op, op->enemy, &rv, 0); |
840 | |
821 | |
841 | dir = absdir (4 + rv.direction); |
822 | dir = absdir (4 + rv.direction); |
842 | for (diff = 0; diff < 3; diff++) |
823 | for (diff = 0; diff < 3; diff++) |
843 | { |
824 | { |
844 | int m = 1 - rndm (2) * 2; |
825 | int m = 1 - rndm (2) * 2; |
845 | |
826 | |
846 | if (move_ob (op, absdir (dir + diff * m), op) || (diff == 0 && move_ob (op, absdir (dir - diff * m), op))) |
827 | if (op->move (absdir (dir + diff * m)) || (diff == 0 && op->move (absdir (dir - diff * m)))) |
847 | return; |
828 | return; |
848 | } |
829 | } |
849 | |
830 | |
850 | /* Cornered, get rid of scared */ |
831 | /* Cornered, get rid of scared */ |
851 | CLEAR_FLAG (op, FLAG_SCARED); |
832 | op->clr_flag (FLAG_SCARED); |
852 | op->enemy = NULL; |
833 | op->enemy = NULL; |
853 | } |
834 | } |
854 | |
835 | |
855 | /* check_pick sees if there is stuff to be picked up/picks up stuff. |
836 | /* check_pick sees if there is stuff to be picked up/picks up stuff. |
856 | * It returns 1 if the player should keep on moving, 0 if he should |
837 | * It returns 1 if the player should keep on moving, 0 if he should |
… | |
… | |
861 | { |
842 | { |
862 | object *tmp, *next; |
843 | object *tmp, *next; |
863 | int stop = 0; |
844 | int stop = 0; |
864 | int wvratio; |
845 | int wvratio; |
865 | |
846 | |
866 | /* if you're flying, you cna't pick up anything */ |
847 | /* if you're flying, you can't pick up anything */ |
867 | if (op->move_type & MOVE_FLYING) |
848 | if (op->move_type & MOVE_FLYING) |
868 | return 1; |
849 | return 1; |
869 | |
850 | |
870 | next = op->below; |
851 | next = op->below; |
871 | |
852 | |
872 | int cnt = MAX_ITEM_PER_DROP; |
853 | int cnt = MAX_ITEM_PER_ACTION; |
873 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
854 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
874 | |
855 | |
875 | /* loop while there are items on the floor that are not marked as |
856 | /* loop while there are items on the floor that are not marked as |
876 | * destroyed */ |
857 | * destroyed */ |
877 | while (next && !next->destroyed ()) |
858 | while (next && !next->destroyed ()) |
… | |
… | |
948 | * fighting */ |
929 | * fighting */ |
949 | if (op->contr->mode & PU_INHIBIT) |
930 | if (op->contr->mode & PU_INHIBIT) |
950 | return 1; |
931 | return 1; |
951 | |
932 | |
952 | /* prevent us from turning into auto-thieves :) */ |
933 | /* prevent us from turning into auto-thieves :) */ |
953 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
934 | if (tmp->flag [FLAG_UNPAID]) |
954 | continue; |
935 | continue; |
955 | |
936 | |
956 | /* ignore known cursed objects */ |
937 | /* ignore known cursed objects */ |
957 | if (QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && op->contr->mode & PU_NOT_CURSED) |
938 | if (tmp->flag [FLAG_KNOWN_CURSED] && op->contr->mode & PU_NOT_CURSED) |
958 | continue; |
939 | continue; |
959 | |
940 | |
960 | /* all food and drink if desired */ |
941 | /* all food and drink if desired */ |
961 | /* question: don't pick up known-poisonous stuff? */ |
942 | /* question: don't pick up known-poisonous stuff? */ |
962 | if (op->contr->mode & PU_FOOD) |
943 | if (op->contr->mode & PU_FOOD) |
… | |
… | |
965 | CHK_PICK_PICKUP; |
946 | CHK_PICK_PICKUP; |
966 | continue; |
947 | continue; |
967 | } |
948 | } |
968 | |
949 | |
969 | if (op->contr->mode & PU_DRINK) |
950 | if (op->contr->mode & PU_DRINK) |
970 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
951 | if (tmp->type == DRINK || (tmp->type == POISON && !tmp->flag [FLAG_KNOWN_CURSED])) |
971 | { |
952 | { |
972 | CHK_PICK_PICKUP; |
953 | CHK_PICK_PICKUP; |
973 | continue; |
954 | continue; |
974 | } |
955 | } |
975 | |
956 | |
… | |
… | |
1002 | continue; |
983 | continue; |
1003 | } |
984 | } |
1004 | |
985 | |
1005 | /* wands/staves/rods/horns */ |
986 | /* wands/staves/rods/horns */ |
1006 | if (op->contr->mode & PU_MAGIC_DEVICE) |
987 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1007 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
988 | if (tmp->type == WAND |
|
|
989 | || tmp->type == ROD |
|
|
990 | || tmp->type == HORN |
|
|
991 | || tmp->type == POWER_CRYSTAL) |
1008 | { |
992 | { |
1009 | CHK_PICK_PICKUP; |
993 | CHK_PICK_PICKUP; |
1010 | continue; |
994 | continue; |
1011 | } |
995 | } |
1012 | |
996 | |
1013 | /* pick up all magical items */ |
997 | /* pick up all magical items */ |
1014 | if (op->contr->mode & PU_MAGICAL) |
998 | if (op->contr->mode & PU_MAGICAL) |
1015 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
999 | if (tmp->flag [FLAG_KNOWN_MAGICAL] |
|
|
1000 | && !tmp->flag [FLAG_KNOWN_CURSED]) |
1016 | { |
1001 | { |
1017 | CHK_PICK_PICKUP; |
1002 | CHK_PICK_PICKUP; |
1018 | continue; |
1003 | continue; |
1019 | } |
1004 | } |
1020 | |
1005 | |
… | |
… | |
1027 | } |
1012 | } |
1028 | } |
1013 | } |
1029 | |
1014 | |
1030 | /* rings & amulets - talismans seems to be typed AMULET */ |
1015 | /* rings & amulets - talismans seems to be typed AMULET */ |
1031 | if (op->contr->mode & PU_JEWELS) |
1016 | if (op->contr->mode & PU_JEWELS) |
1032 | if (tmp->type == RING || tmp->type == AMULET) |
1017 | if (tmp->type == RING |
|
|
1018 | || tmp->type == AMULET |
|
|
1019 | || tmp->type == GIRDLE |
|
|
1020 | || tmp->type == SKILL_TOOL) |
1033 | { |
1021 | { |
1034 | CHK_PICK_PICKUP; |
1022 | CHK_PICK_PICKUP; |
1035 | continue; |
1023 | continue; |
1036 | } |
1024 | } |
1037 | |
1025 | |
… | |
… | |
1086 | CHK_PICK_PICKUP; |
1074 | CHK_PICK_PICKUP; |
1087 | continue; |
1075 | continue; |
1088 | } |
1076 | } |
1089 | |
1077 | |
1090 | if (op->contr->mode & PU_GLOVES) |
1078 | if (op->contr->mode & PU_GLOVES) |
1091 | if (tmp->type == GLOVES) |
1079 | if (tmp->type == GLOVES || tmp->type == BRACERS) |
1092 | { |
1080 | { |
1093 | CHK_PICK_PICKUP; |
1081 | CHK_PICK_PICKUP; |
1094 | continue; |
1082 | continue; |
1095 | } |
1083 | } |
1096 | |
1084 | |
… | |
… | |
1101 | continue; |
1089 | continue; |
1102 | } |
1090 | } |
1103 | |
1091 | |
1104 | /* hoping to catch throwing daggers here */ |
1092 | /* hoping to catch throwing daggers here */ |
1105 | if (op->contr->mode & PU_MISSILEWEAPON) |
1093 | if (op->contr->mode & PU_MISSILEWEAPON) |
1106 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1094 | if (tmp->type == WEAPON && tmp->flag [FLAG_IS_THROWN]) |
1107 | { |
1095 | { |
1108 | CHK_PICK_PICKUP; |
1096 | CHK_PICK_PICKUP; |
1109 | continue; |
1097 | continue; |
1110 | } |
1098 | } |
1111 | |
1099 | |
… | |
… | |
1166 | * return 0. |
1154 | * return 0. |
1167 | */ |
1155 | */ |
1168 | static int |
1156 | static int |
1169 | action_makes_visible (object *op) |
1157 | action_makes_visible (object *op) |
1170 | { |
1158 | { |
1171 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
1159 | if (op->invisible && op->flag [FLAG_ALIVE]) |
1172 | { |
1160 | { |
1173 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
1161 | if (op->flag [FLAG_MAKE_INVIS]) |
1174 | { |
1162 | { |
1175 | // artefact invisibility is permanent, but we still make noise |
1163 | // artefact invisibility is permanent, but we still make noise |
1176 | // this is important for game-balance. |
1164 | // this is important for game-balance. |
1177 | if (op->contr) |
1165 | if (op->contr) |
1178 | op->make_noise (); |
1166 | op->make_noise (); |
… | |
… | |
1205 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1193 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1206 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
1194 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
1207 | return splay (tmp); |
1195 | return splay (tmp); |
1208 | |
1196 | |
1209 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1197 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1210 | if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && !strcmp (&tmp->race, type)) |
1198 | if (tmp->type == CONTAINER && tmp->flag [FLAG_APPLIED] && !strcmp (&tmp->race, type)) |
1211 | if (object *arrow = find_arrow (tmp, type)) |
1199 | if (object *arrow = find_arrow (tmp, type)) |
1212 | { |
1200 | { |
1213 | splay (tmp); |
1201 | splay (tmp); |
1214 | return arrow; |
1202 | return arrow; |
1215 | } |
1203 | } |
… | |
… | |
1232 | if (!type) |
1220 | if (!type) |
1233 | return NULL; |
1221 | return NULL; |
1234 | |
1222 | |
1235 | for (arrow = op->inv; arrow; arrow = arrow->below) |
1223 | for (arrow = op->inv; arrow; arrow = arrow->below) |
1236 | { |
1224 | { |
1237 | if (arrow->type == CONTAINER && arrow->race == type && QUERY_FLAG (arrow, FLAG_APPLIED)) |
1225 | if (arrow->type == CONTAINER && arrow->race == type && arrow->flag [FLAG_APPLIED]) |
1238 | { |
1226 | { |
1239 | i = 0; |
1227 | i = 0; |
1240 | ntmp = find_better_arrow (arrow, target, type, &i); |
1228 | ntmp = find_better_arrow (arrow, target, type, &i); |
1241 | |
1229 | |
1242 | if (i > betterby) |
1230 | if (i > betterby) |
… | |
… | |
1343 | break; |
1331 | break; |
1344 | } |
1332 | } |
1345 | |
1333 | |
1346 | if (mflags & P_IS_ALIVE) |
1334 | if (mflags & P_IS_ALIVE) |
1347 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1335 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1348 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
1336 | if (tmp->flag [FLAG_ALIVE]) |
1349 | break; |
1337 | break; |
1350 | } |
1338 | } |
1351 | |
1339 | |
1352 | if (!tmp) |
1340 | if (!tmp) |
1353 | return find_arrow (op, type); |
1341 | return find_arrow (op, type); |
… | |
… | |
1414 | { |
1402 | { |
1415 | if (op->type == PLAYER) |
1403 | if (op->type == PLAYER) |
1416 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1404 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1417 | /* FLAG_READY_BOW will get reset if the monsters picks up some arrows */ |
1405 | /* FLAG_READY_BOW will get reset if the monsters picks up some arrows */ |
1418 | else |
1406 | else |
1419 | CLEAR_FLAG (op, FLAG_READY_BOW); |
1407 | op->clr_flag (FLAG_READY_BOW); |
1420 | |
1408 | |
1421 | return 0; |
1409 | return 0; |
1422 | } |
1410 | } |
1423 | } |
1411 | } |
1424 | |
1412 | |
… | |
… | |
1580 | { |
1568 | { |
1581 | LOG (llevError, "Object %s lacks a spell\n", &item->name); |
1569 | LOG (llevError, "Object %s lacks a spell\n", &item->name); |
1582 | return; |
1570 | return; |
1583 | } |
1571 | } |
1584 | |
1572 | |
1585 | if (!op->change_weapon (item)) |
1573 | if (!op->apply (item)) |
1586 | return; |
1574 | return; |
1587 | |
1575 | |
1588 | if (item->type == WAND) |
1576 | if (item->type == WAND) |
1589 | { |
1577 | { |
1590 | if (item->stats.food <= 0) |
1578 | if (item->stats.food <= 0) |
… | |
… | |
1624 | { |
1612 | { |
1625 | object *tmp; |
1613 | object *tmp; |
1626 | |
1614 | |
1627 | if (item->arch) |
1615 | if (item->arch) |
1628 | { |
1616 | { |
1629 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1617 | item->clr_flag (FLAG_ANIMATE); |
1630 | item->face = item->arch->face; |
1618 | item->face = item->arch->face; |
1631 | item->set_speed (0); |
1619 | item->set_speed (0); |
1632 | } |
1620 | } |
1633 | |
1621 | |
1634 | if (object *pl = item->visible_to ()) |
1622 | if (object *pl = item->visible_to ()) |
… | |
… | |
1641 | } |
1629 | } |
1642 | |
1630 | |
1643 | /* Received a fire command for the player - go and do it. |
1631 | /* Received a fire command for the player - go and do it. |
1644 | */ |
1632 | */ |
1645 | bool |
1633 | bool |
1646 | fire (object *op, int dir) |
1634 | fire (object *who, int dir) |
1647 | { |
1635 | { |
1648 | int spellcost = 0; |
1636 | int spellcost = 0; |
1649 | |
1637 | |
1650 | player *pl = op->contr; |
1638 | player *pl = who->contr; |
1651 | |
1639 | |
1652 | if (pl->golem) |
1640 | if (pl->golem) |
1653 | { |
1641 | { |
1654 | control_golem (op->contr->golem, dir); |
1642 | control_golem (who->contr->golem, dir); |
1655 | return false; |
1643 | return false; |
1656 | } |
1644 | } |
1657 | |
1645 | |
1658 | object *ob = pl->ranged_ob; |
1646 | object *ob = pl->ranged_ob; |
1659 | |
1647 | |
1660 | if (!ob) |
1648 | if (!ob) |
1661 | return false; |
1649 | return false; |
1662 | |
1650 | |
1663 | if (op->speed_left > 0.f) |
1651 | if (who->speed_left > 0.f) |
1664 | --op->speed_left; |
1652 | --who->speed_left; |
1665 | else |
1653 | else |
1666 | return false; |
1654 | return false; |
1667 | |
1655 | |
1668 | if (!op->change_weapon (ob)) |
1656 | if (!who->apply (ob)) |
1669 | return false; |
1657 | return false; |
1670 | |
1658 | |
1671 | /* check for loss of invisiblity/hide */ |
1659 | /* check for loss of invisiblity/hide */ |
1672 | if (action_makes_visible (op)) |
1660 | if (action_makes_visible (who)) |
1673 | make_visible (op); |
1661 | make_visible (who); |
1674 | |
1662 | |
1675 | switch (ob->type) |
1663 | switch (ob->type) |
1676 | { |
1664 | { |
1677 | case BOW: |
1665 | case BOW: |
1678 | player_fire_bow (op, dir); |
1666 | player_fire_bow (who, dir); |
1679 | break; |
1667 | break; |
1680 | |
1668 | |
1681 | case SPELL: |
1669 | case SPELL: |
1682 | spellcost = cast_spell (op, op, dir, ob, *pl->spellparam ? pl->spellparam : 0); |
1670 | spellcost = cast_spell (who, who, dir, ob, *pl->spellparam ? pl->spellparam : 0); |
1683 | break; |
1671 | break; |
1684 | |
1672 | |
1685 | case BUILDER: |
1673 | case BUILDER: |
1686 | apply_map_builder (op, dir); |
1674 | apply_map_builder (who, dir); |
1687 | break; |
1675 | break; |
1688 | |
1676 | |
1689 | case SKILL: |
1677 | case SKILL: |
1690 | do_skill (op, op, ob, dir, 0); |
1678 | do_skill (who, who, ob, dir, 0); |
1691 | break; |
1679 | break; |
1692 | |
1680 | |
|
|
1681 | case RANGED: |
|
|
1682 | do_skill (who, ob, who->chosen_skill, dir, 0); |
|
|
1683 | break; |
|
|
1684 | |
1693 | default: |
1685 | default: |
1694 | fire_misc_object (op, dir); |
1686 | fire_misc_object (who, dir); |
1695 | break; |
1687 | break; |
1696 | } |
1688 | } |
1697 | |
1689 | |
1698 | return true; |
1690 | return true; |
1699 | } |
1691 | } |
… | |
… | |
1758 | * |
1750 | * |
1759 | * Change the color so that the message doesn't disappear with |
1751 | * Change the color so that the message doesn't disappear with |
1760 | * all the others. |
1752 | * all the others. |
1761 | */ |
1753 | */ |
1762 | if (pl->contr->usekeys == key_inventory |
1754 | if (pl->contr->usekeys == key_inventory |
1763 | || !QUERY_FLAG (container, FLAG_APPLIED) |
1755 | || !container->flag [FLAG_APPLIED] |
1764 | || (pl->contr->usekeys == keyrings && container->race != shstr_keys)) |
1756 | || (pl->contr->usekeys == keyrings && container->race != shstr_keys)) |
1765 | { |
1757 | { |
1766 | new_draw_info_format (NDI_UNIQUE | NDI_BROWN, 0, pl, |
1758 | new_draw_info_format (NDI_UNIQUE | NDI_BROWN, 0, pl, |
1767 | "The %s in your %s vibrates as you approach the door", query_name (tmp), query_name (container)); |
1759 | "The %s in your %s vibrates as you approach the door", query_name (tmp), query_name (container)); |
1768 | return NULL; |
1760 | return NULL; |
… | |
… | |
1852 | * going to try and move (not fire weapons). |
1844 | * going to try and move (not fire weapons). |
1853 | */ |
1845 | */ |
1854 | bool |
1846 | bool |
1855 | move_player_attack (object *op, int dir) |
1847 | move_player_attack (object *op, int dir) |
1856 | { |
1848 | { |
1857 | if (!op->contr->braced && op->speed_left > 0.f && move_ob (op, dir, op)) |
1849 | if (!op->contr->braced && op->speed_left > 0.f && op->move (dir)) |
1858 | { |
1850 | { |
1859 | --op->speed_left; |
1851 | --op->speed_left; |
1860 | return true; |
1852 | return true; |
1861 | } |
1853 | } |
1862 | |
1854 | |
1863 | int on_battleground; |
|
|
1864 | |
|
|
1865 | sint16 nx = freearr_x[dir] + op->x; |
1855 | sint16 nx = freearr_x[dir] + op->x; |
1866 | sint16 ny = freearr_y[dir] + op->y; |
1856 | sint16 ny = freearr_y[dir] + op->y; |
1867 | |
|
|
1868 | on_battleground = op_on_battleground (op, 0, 0); |
|
|
1869 | |
1857 | |
1870 | if (out_of_map (op->map, nx, ny)) |
1858 | if (out_of_map (op->map, nx, ny)) |
1871 | return false; |
1859 | return false; |
1872 | |
1860 | |
1873 | /* If braced, or can't move to the square, and it is not out of the |
1861 | /* If braced, or can't move to the square, and it is not out of the |
… | |
… | |
1923 | */ |
1911 | */ |
1924 | if (op->type == PLAYER |
1912 | if (op->type == PLAYER |
1925 | && ((mon->owner && mon->owner->contr |
1913 | && ((mon->owner && mon->owner->contr |
1926 | && same_party (mon->owner->contr->party, op->contr->party)) |
1914 | && same_party (mon->owner->contr->party, op->contr->party)) |
1927 | || mon->owner == op) |
1915 | || mon->owner == op) |
1928 | && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))) |
1916 | && (mon->flag [FLAG_UNAGGRESSIVE] || mon->flag [FLAG_FRIENDLY])) |
1929 | { |
1917 | { |
1930 | /* If we're braced, we don't want to switch places with it */ |
1918 | /* If we're braced, we don't want to switch places with it */ |
1931 | if (op->contr->braced) |
1919 | if (op->contr->braced) |
1932 | return false; |
1920 | return false; |
1933 | |
1921 | |
… | |
… | |
1944 | return true; |
1932 | return true; |
1945 | } |
1933 | } |
1946 | else |
1934 | else |
1947 | return false; |
1935 | return false; |
1948 | } |
1936 | } |
|
|
1937 | |
|
|
1938 | bool on_battleground = op_on_battleground (op, 0, 0); |
1949 | |
1939 | |
1950 | /* in certain circumstances, you shouldn't attack friendly |
1940 | /* in certain circumstances, you shouldn't attack friendly |
1951 | * creatures. Note that if you are braced, you can't push |
1941 | * creatures. Note that if you are braced, you can't push |
1952 | * someone, but put it inside this loop so that you won't |
1942 | * someone, but put it inside this loop so that you won't |
1953 | * attack them either. |
1943 | * attack them either. |
1954 | */ |
1944 | */ |
1955 | if ((mon->type == PLAYER || mon->enemy != op) |
1945 | if ((mon->type == PLAYER || mon->enemy != op) |
1956 | && (mon->type == PLAYER || QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY)) |
1946 | && (mon->type == PLAYER || mon->flag [FLAG_UNAGGRESSIVE] || mon->flag [FLAG_FRIENDLY]) |
1957 | && ((op->contr->peaceful |
1947 | && ((op->contr->peaceful |
1958 | || (mon->type == PLAYER && mon->contr->peaceful)) |
1948 | || (mon->type == PLAYER && mon->contr->peaceful)) |
1959 | && !on_battleground)) |
1949 | && !on_battleground)) |
1960 | { |
1950 | { |
1961 | if (op->speed_left > 0.f) |
1951 | if (op->speed_left > 0.f) |
… | |
… | |
1977 | } |
1967 | } |
1978 | } |
1968 | } |
1979 | /* If the object is a boulder or other rollable object, then |
1969 | /* If the object is a boulder or other rollable object, then |
1980 | * roll it if not braced. You can't roll it if you are braced. |
1970 | * roll it if not braced. You can't roll it if you are braced. |
1981 | */ |
1971 | */ |
1982 | else if (QUERY_FLAG (mon, FLAG_CAN_ROLL) && (!op->contr->braced)) |
1972 | else if (mon->flag [FLAG_CAN_ROLL] && (!op->contr->braced)) |
1983 | { |
1973 | { |
1984 | if (op->speed_left > 0.f) |
1974 | if (op->speed_left > 0.f) |
1985 | { |
1975 | { |
1986 | --op->speed_left; |
1976 | --op->speed_left; |
1987 | |
1977 | |
… | |
… | |
1996 | * Way it works is like this: First, it must have some hit points |
1986 | * Way it works is like this: First, it must have some hit points |
1997 | * and be living. Then, it must be one of the following: |
1987 | * and be living. Then, it must be one of the following: |
1998 | * 1) Not a player, 2) A player, but of a different party. Note |
1988 | * 1) Not a player, 2) A player, but of a different party. Note |
1999 | * that party_number -1 is no party, so attacks can still happen. |
1989 | * that party_number -1 is no party, so attacks can still happen. |
2000 | */ |
1990 | */ |
2001 | else if ((mon->stats.hp >= 0) && QUERY_FLAG (mon, FLAG_ALIVE) && |
1991 | else if ((mon->stats.hp >= 0) && mon->flag [FLAG_ALIVE] && |
2002 | ((mon->type != PLAYER || op->contr->party == NULL || op->contr->party != mon->contr->party))) |
1992 | ((mon->type != PLAYER || op->contr->party == NULL || op->contr->party != mon->contr->party))) |
2003 | { |
1993 | { |
2004 | if (op->contr->weapon_sp_left > 0.f && !op->flag [FLAG_WIZPASS]) |
1994 | if (op->contr->weapon_sp_left > 0.f && !op->flag [FLAG_WIZPASS]) |
2005 | { |
1995 | { |
2006 | --op->contr->weapon_sp_left; |
1996 | --op->contr->weapon_sp_left; |
… | |
… | |
2022 | { |
2012 | { |
2023 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2013 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2024 | return 0; |
2014 | return 0; |
2025 | |
2015 | |
2026 | /* Sanity check: make sure dir is valid */ |
2016 | /* Sanity check: make sure dir is valid */ |
2027 | if ((dir < 0) || (dir >= 9)) |
2017 | if (dir < 0 || dir > 8) |
2028 | { |
2018 | { |
2029 | LOG (llevError, "move_player: invalid direction %d\n", dir); |
2019 | LOG (llevError, "move_player: invalid direction %d\n", dir); |
2030 | return 0; |
2020 | return 0; |
2031 | } |
2021 | } |
2032 | |
2022 | |
2033 | /* peterm: added following line */ |
2023 | /* peterm: added following line */ |
2034 | if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) |
2024 | if (op->flag [FLAG_CONFUSED] && dir) |
2035 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2025 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2036 | |
2026 | |
2037 | op->facing = dir; |
2027 | op->facing = dir; |
2038 | |
2028 | |
2039 | if (op->flag [FLAG_HIDDEN]) |
2029 | if (op->flag [FLAG_HIDDEN]) |
… | |
… | |
2079 | * players. |
2069 | * players. |
2080 | */ |
2070 | */ |
2081 | bool |
2071 | bool |
2082 | handle_newcs_player (object *op) |
2072 | handle_newcs_player (object *op) |
2083 | { |
2073 | { |
2084 | if (QUERY_FLAG (op, FLAG_SCARED)) |
2074 | if (op->flag [FLAG_SCARED]) |
2085 | { |
2075 | { |
2086 | if (op->speed_left > 0.f) |
2076 | if (op->speed_left > 0.f) |
2087 | { |
2077 | { |
2088 | --op->speed_left; |
2078 | --op->speed_left; |
2089 | flee_player (op); |
2079 | flee_player (op); |
… | |
… | |
2108 | } |
2098 | } |
2109 | |
2099 | |
2110 | static int |
2100 | static int |
2111 | save_life (object *op) |
2101 | save_life (object *op) |
2112 | { |
2102 | { |
2113 | if (!QUERY_FLAG (op, FLAG_LIFESAVE)) |
2103 | if (!op->flag [FLAG_LIFESAVE]) |
2114 | return 0; |
2104 | return 0; |
2115 | |
2105 | |
2116 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2106 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2117 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2107 | if (tmp->flag [FLAG_APPLIED] && tmp->flag [FLAG_LIFESAVE]) |
2118 | { |
2108 | { |
2119 | op->play_sound (sound_find ("ob_evaporate")); |
2109 | op->play_sound (sound_find ("ob_evaporate")); |
2120 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2110 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2121 | |
2111 | |
2122 | tmp->destroy (); |
2112 | tmp->destroy (); |
2123 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2113 | op->clr_flag (FLAG_LIFESAVE); |
2124 | |
2114 | |
2125 | if (op->stats.hp < 0) |
2115 | if (op->stats.hp < 0) |
2126 | op->stats.hp = op->stats.maxhp; |
2116 | op->stats.hp = op->stats.maxhp; |
2127 | |
2117 | |
2128 | if (op->stats.food < 0) |
2118 | if (op->stats.food < 0) |
2129 | op->stats.food = 999; |
2119 | op->stats.food = MAX_FOOD; |
2130 | |
2120 | |
2131 | op->update_stats (); |
2121 | op->update_stats (); |
2132 | return 1; |
2122 | return 1; |
2133 | } |
2123 | } |
2134 | |
2124 | |
2135 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2125 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2136 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2126 | op->clr_flag (FLAG_LIFESAVE); |
2137 | enter_player_savebed (op); /* bring him home. */ |
2127 | enter_player_savebed (op); /* bring him home. */ |
2138 | return 0; |
2128 | return 0; |
2139 | } |
2129 | } |
2140 | |
2130 | |
2141 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2131 | /* This goes throws the inventory and removes unpaid objects, and puts them |
… | |
… | |
2148 | { |
2138 | { |
2149 | while (op) |
2139 | while (op) |
2150 | { |
2140 | { |
2151 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2141 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2152 | |
2142 | |
2153 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2143 | if (op->flag [FLAG_UNPAID]) |
2154 | op->insert_at (env); |
2144 | op->insert_at (env); |
2155 | else if (op->inv) |
2145 | else if (op->inv) |
2156 | drop_unpaid_items (op->inv, env); |
2146 | drop_unpaid_items (op->inv, env); |
2157 | |
2147 | |
2158 | op = next; |
2148 | op = next; |
… | |
… | |
2188 | * alternate it here for it to work correctly. |
2178 | * alternate it here for it to work correctly. |
2189 | */ |
2179 | */ |
2190 | if (pticks & 2) |
2180 | if (pticks & 2) |
2191 | op->invisible--; |
2181 | op->invisible--; |
2192 | } |
2182 | } |
2193 | else if (op->invisible && !(QUERY_FLAG (op, FLAG_MAKE_INVIS))) |
2183 | else if (op->invisible && !(op->flag [FLAG_MAKE_INVIS])) |
2194 | { |
2184 | { |
2195 | if (!op->invisible--) |
2185 | if (!op->invisible--) |
2196 | { |
2186 | { |
2197 | make_visible (op); |
2187 | make_visible (op); |
2198 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
2188 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
… | |
… | |
2265 | if (op->stats.sp < op->stats.maxsp) |
2255 | if (op->stats.sp < op->stats.maxsp) |
2266 | { |
2256 | { |
2267 | op->stats.sp++; |
2257 | op->stats.sp++; |
2268 | |
2258 | |
2269 | /* dms do not consume food */ |
2259 | /* dms do not consume food */ |
2270 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2260 | if (!op->flag [FLAG_WIZ]) |
2271 | { |
2261 | { |
2272 | op->stats.food--; |
2262 | op->stats.food--; |
2273 | |
2263 | |
2274 | if (op->contr->digestion < 0) |
2264 | if (op->contr->digestion < 0) |
2275 | op->stats.food += op->contr->digestion; |
2265 | op->stats.food += op->contr->digestion; |
… | |
… | |
2309 | if (op->stats.hp < op->stats.maxhp) |
2299 | if (op->stats.hp < op->stats.maxhp) |
2310 | { |
2300 | { |
2311 | op->stats.hp++; |
2301 | op->stats.hp++; |
2312 | |
2302 | |
2313 | /* dms do not consume food */ |
2303 | /* dms do not consume food */ |
2314 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2304 | if (!op->flag [FLAG_WIZ]) |
2315 | { |
2305 | { |
2316 | op->stats.food--; |
2306 | op->stats.food--; |
2317 | |
2307 | |
2318 | if (op->contr->digestion < 0) |
2308 | if (op->contr->digestion < 0) |
2319 | op->stats.food += op->contr->digestion; |
2309 | op->stats.food += op->contr->digestion; |
… | |
… | |
2346 | penalty = max (0, -op->contr->digestion); |
2336 | penalty = max (0, -op->contr->digestion); |
2347 | |
2337 | |
2348 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2338 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2349 | |
2339 | |
2350 | /* dms do not consume food */ |
2340 | /* dms do not consume food */ |
2351 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2341 | if (!op->flag [FLAG_WIZ]) |
2352 | op->stats.food--; |
2342 | op->stats.food--; |
2353 | } |
2343 | } |
2354 | |
2344 | |
2355 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2345 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2356 | { |
2346 | { |
2357 | object *flesh = 0; |
2347 | object *flesh = 0; |
2358 | |
2348 | |
2359 | for_inv_removable (op, tmp) |
2349 | for_inv_removable (op, tmp) |
2360 | { |
2350 | { |
2361 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
2351 | if (tmp->flag [FLAG_UNPAID]) |
2362 | continue; |
2352 | continue; |
2363 | |
2353 | |
2364 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2354 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2365 | { |
2355 | { |
2366 | op->statusmsg ("You blindly grab for a bite of food. " |
2356 | op->statusmsg ("You blindly grab for a bite of food. " |
2367 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2357 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2368 | manual_apply (op, tmp, 0); |
2358 | op->apply (tmp); |
2369 | |
2359 | |
2370 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2360 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2371 | break; |
2361 | break; |
2372 | } |
2362 | } |
2373 | else if (tmp->type == FLESH) |
2363 | else if (tmp->type == FLESH) |
… | |
… | |
2379 | */ |
2369 | */ |
2380 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2370 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2381 | { |
2371 | { |
2382 | op->statusmsg ("You blindly grab for a bite of food. " |
2372 | op->statusmsg ("You blindly grab for a bite of food. " |
2383 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2373 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2384 | manual_apply (op, flesh, 0); |
2374 | op->apply (flesh); |
2385 | } |
2375 | } |
2386 | |
2376 | |
2387 | // If player is still starving, alert him! |
2377 | // If player is still starving, alert him! |
2388 | if (op->stats.food < 0) |
2378 | if (op->stats.food < 0) |
2389 | op->failmsg ("You are starving! " |
2379 | op->failmsg ("You are starving! " |
… | |
… | |
2401 | op->contr->killer->destroy (); |
2391 | op->contr->killer->destroy (); |
2402 | } |
2392 | } |
2403 | } |
2393 | } |
2404 | |
2394 | |
2405 | /* killer should be set here already */ |
2395 | /* killer should be set here already */ |
2406 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2396 | if (op->stats.hp < 0 && !op->flag [FLAG_WIZ]) |
2407 | kill_player (op); |
2397 | kill_player (op); |
2408 | } |
2398 | } |
2409 | } |
2399 | } |
2410 | |
2400 | |
2411 | /* If the player should die (lack of hp, food, etc), we call this. |
2401 | /* If the player should die (lack of hp, food, etc), we call this. |
… | |
… | |
2445 | cure_disease (op, 0, 0); /* remove any disease */ |
2435 | cure_disease (op, 0, 0); /* remove any disease */ |
2446 | |
2436 | |
2447 | max_it (op->stats.hp , op->stats.maxhp); |
2437 | max_it (op->stats.hp , op->stats.maxhp); |
2448 | max_it (op->stats.sp , op->stats.maxsp); |
2438 | max_it (op->stats.sp , op->stats.maxsp); |
2449 | max_it (op->stats.grace, op->stats.maxgrace); |
2439 | max_it (op->stats.grace, op->stats.maxgrace); |
2450 | |
|
|
2451 | if (op->stats.food <= 0) |
2440 | max_it (op->stats.food , 200); |
2452 | op->stats.food = 999; |
|
|
2453 | |
2441 | |
2454 | // remove all spell effects that are active |
2442 | // remove all spell effects that are active |
2455 | // to avoid long-term effects such as word-of-recall |
2443 | // to avoid long-term effects such as word-of-recall |
2456 | for (object *item = op->inv; item; ) |
2444 | for (object *item = op->inv; item; ) |
2457 | { |
2445 | { |
… | |
… | |
2470 | if (op_on_battleground (op, &x, &y)) |
2458 | if (op_on_battleground (op, &x, &y)) |
2471 | { |
2459 | { |
2472 | deathtab << "You almost died in combat, but local medics have saved your life...\r"; |
2460 | deathtab << "You almost died in combat, but local medics have saved your life...\r"; |
2473 | |
2461 | |
2474 | /* create a bodypart-trophy to make the winner happy */ |
2462 | /* create a bodypart-trophy to make the winner happy */ |
2475 | if (object *tmp = arch_to_object (archetype::find (shstr_finger))) |
2463 | object *tmp = archetype::find (shstr_finger)->instance (); |
2476 | { |
2464 | |
2477 | tmp->name = format ("%s's finger" , &op->name); |
2465 | tmp->name = format ("%s's finger" , &op->name); |
2478 | tmp->name_pl = format ("%s's fingers", &op->name); |
2466 | tmp->name_pl = format ("%s's fingers", &op->name); |
2479 | tmp->msg = format ( |
2467 | tmp->msg = format ( |
2480 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2468 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2481 | &op->name, op->contr->title, |
2469 | &op->name, op->contr->title, |
2482 | (int)op->level, |
2470 | (int)op->level, |
2483 | op->contr->killer_name () |
2471 | op->contr->killer_name () |
2484 | ); |
2472 | ); |
2485 | tmp->value = 0, tmp->type = 0; |
2473 | tmp->value = 0, tmp->type = 0; |
2486 | tmp->materialname = "organics"; |
2474 | tmp->material = name_to_material (shstr_organic); |
2487 | tmp->insert_at (op, tmp); |
2475 | tmp->insert_at (op, tmp); |
2488 | } |
|
|
2489 | |
2476 | |
2490 | /* teleport defeated player to new destination */ |
2477 | /* teleport defeated player to new destination */ |
2491 | transfer_ob (op, x, y, 0, NULL); |
2478 | transfer_ob (op, x, y, 0, NULL); |
2492 | op->contr->braced = 0; |
2479 | op->contr->braced = 0; |
2493 | |
2480 | |
… | |
… | |
2561 | object *dep; |
2548 | object *dep; |
2562 | |
2549 | |
2563 | dep = present_arch_in_ob (deparch, op); |
2550 | dep = present_arch_in_ob (deparch, op); |
2564 | if (!dep) |
2551 | if (!dep) |
2565 | { |
2552 | { |
2566 | dep = arch_to_object (deparch); |
2553 | dep = deparch->instance (); |
2567 | insert_ob_in_ob (dep, op); |
2554 | insert_ob_in_ob (dep, op); |
2568 | } |
2555 | } |
2569 | lose_this_stat = 1; |
2556 | lose_this_stat = 1; |
2570 | if (settings.balanced_stat_loss) |
2557 | if (settings.balanced_stat_loss) |
2571 | { |
2558 | { |
… | |
… | |
2609 | * difference. |
2596 | * difference. |
2610 | */ |
2597 | */ |
2611 | if (this_stat >= -50) |
2598 | if (this_stat >= -50) |
2612 | { |
2599 | { |
2613 | change_attr_value (&(dep->stats), i, -1); |
2600 | change_attr_value (&(dep->stats), i, -1); |
2614 | SET_FLAG (dep, FLAG_APPLIED); |
2601 | dep->set_flag (FLAG_APPLIED); |
2615 | new_draw_info (NDI_UNIQUE, 0, op, lose_msg[i]); |
2602 | new_draw_info (NDI_UNIQUE, 0, op, lose_msg[i]); |
2616 | op->update_stats (); |
2603 | op->update_stats (); |
2617 | lost_a_stat = 1; |
2604 | lost_a_stat = 1; |
2618 | } |
2605 | } |
2619 | } |
2606 | } |
… | |
… | |
2637 | #endif |
2624 | #endif |
2638 | |
2625 | |
2639 | /* Put a gravestone up where the character 'almost' died. List the |
2626 | /* Put a gravestone up where the character 'almost' died. List the |
2640 | * exp loss on the stone. |
2627 | * exp loss on the stone. |
2641 | */ |
2628 | */ |
2642 | tmp = arch_to_object (archetype::find (shstr_gravestone)); |
2629 | tmp = archetype::find (shstr_gravestone)->instance (); |
2643 | tmp->name = format ("%s's gravestone", &op->name); |
2630 | tmp->name = format ("%s's gravestone", &op->name); |
2644 | tmp->name_pl = format ("%s's gravestones", &op->name); |
2631 | tmp->name_pl = format ("%s's gravestones", &op->name); |
2645 | tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n", |
2632 | tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n", |
2646 | &op->name, op->contr->title, op->contr->killer_name ()); |
2633 | &op->name, op->contr->title, op->contr->killer_name ()); |
2647 | tmp->x = op->x, tmp->y = op->y; |
2634 | tmp->x = op->x, tmp->y = op->y; |
… | |
… | |
2690 | |
2677 | |
2691 | force = get_archetype (FORCE_NAME); |
2678 | force = get_archetype (FORCE_NAME); |
2692 | /* 50 ticks should be enough time for the spell to abate */ |
2679 | /* 50 ticks should be enough time for the spell to abate */ |
2693 | force->speed = 0.1f; |
2680 | force->speed = 0.1f; |
2694 | force->speed_left = -5.f; |
2681 | force->speed_left = -5.f; |
2695 | SET_FLAG (force, FLAG_APPLIED); |
2682 | force->set_flag (FLAG_APPLIED); |
2696 | for (at = 0; at < NROFATTACKS; at++) |
2683 | for (at = 0; at < NROFATTACKS; at++) |
2697 | if (will_kill_again & (1 << at)) |
2684 | if (will_kill_again & (1 << at)) |
2698 | force->resist[at] = 100; |
2685 | force->resist[at] = 100; |
2699 | |
2686 | |
2700 | insert_ob_in_ob (force, op); |
2687 | insert_ob_in_ob (force, op); |
… | |
… | |
2722 | tmp->x = op->x, tmp->y = op->y; |
2709 | tmp->x = op->x, tmp->y = op->y; |
2723 | |
2710 | |
2724 | if (tmp->type == CONTAINER) |
2711 | if (tmp->type == CONTAINER) |
2725 | loot_object (tmp); /* empty container to ground */ |
2712 | loot_object (tmp); /* empty container to ground */ |
2726 | |
2713 | |
2727 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2714 | if (!tmp->flag [FLAG_UNIQUE] && (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP] || !(rndm (3)))) |
2728 | { |
2715 | { |
2729 | if (tmp->nrof > 1) |
2716 | if (tmp->nrof > 1) |
2730 | { |
2717 | { |
2731 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2718 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2732 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2719 | insert_ob_in_map (tmp, op->map, NULL, 0); |
… | |
… | |
2743 | * fix_weight(): Check recursively the weight of all players, and fix |
2730 | * fix_weight(): Check recursively the weight of all players, and fix |
2744 | * what needs to be fixed. Refresh windows and fix speed if anything |
2731 | * what needs to be fixed. Refresh windows and fix speed if anything |
2745 | * was changed. |
2732 | * was changed. |
2746 | */ |
2733 | */ |
2747 | void |
2734 | void |
2748 | fix_weight (void) |
2735 | fix_weight () |
2749 | { |
2736 | { |
2750 | for_all_players (pl) |
2737 | for_all_players (pl) |
2751 | { |
2738 | { |
2752 | sint32 old = pl->ob->carrying; |
2739 | sint32 old = pl->ob->carrying; |
2753 | |
2740 | |
… | |
… | |
2760 | } |
2747 | } |
2761 | } |
2748 | } |
2762 | } |
2749 | } |
2763 | |
2750 | |
2764 | void |
2751 | void |
2765 | fix_luck (void) |
2752 | fix_luck () |
2766 | { |
2753 | { |
2767 | for_all_players (pl) |
2754 | for_all_players (pl) |
2768 | if (!pl->ob->contr->ns->state) |
2755 | if (!pl->ob->contr->ns->state) |
2769 | pl->ob->change_luck (0); |
2756 | pl->ob->change_luck (0); |
2770 | } |
2757 | } |
… | |
… | |
2822 | } |
2809 | } |
2823 | |
2810 | |
2824 | int |
2811 | int |
2825 | is_true_undead (object *op) |
2812 | is_true_undead (object *op) |
2826 | { |
2813 | { |
2827 | if (QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
2814 | if (op->arch->flag [FLAG_UNDEAD]) |
2828 | return 1; |
2815 | return 1; |
2829 | |
2816 | |
2830 | return 0; |
2817 | return 0; |
2831 | } |
2818 | } |
2832 | |
2819 | |
… | |
… | |
2930 | |
2917 | |
2931 | if (who->type == PLAYER) |
2918 | if (who->type == PLAYER) |
2932 | player = 1; |
2919 | player = 1; |
2933 | |
2920 | |
2934 | else |
2921 | else |
2935 | friendly = QUERY_FLAG (who, FLAG_FRIENDLY); |
2922 | friendly = who->flag [FLAG_FRIENDLY]; |
2936 | |
2923 | |
2937 | /* search adjacent squares */ |
2924 | /* search adjacent squares */ |
2938 | for (i = 1; i < 9; i++) |
2925 | for (i = 1; i < 9; i++) |
2939 | { |
2926 | { |
2940 | x = who->x + freearr_x[i]; |
2927 | x = who->x + freearr_x[i]; |
… | |
… | |
2949 | if (OB_TYPE_MOVE_BLOCK (who, GET_MAP_MOVE_BLOCK (m, x, y))) |
2936 | if (OB_TYPE_MOVE_BLOCK (who, GET_MAP_MOVE_BLOCK (m, x, y))) |
2950 | continue; |
2937 | continue; |
2951 | |
2938 | |
2952 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
2939 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
2953 | { |
2940 | { |
2954 | if ((player ||friendly) &&QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
2941 | if ((player ||friendly) &&tmp->flag [FLAG_MONSTER] && !tmp->flag [FLAG_UNAGGRESSIVE]) |
2955 | return 1; |
2942 | return 1; |
2956 | else if (tmp->type == PLAYER) |
2943 | else if (tmp->type == PLAYER) |
2957 | { |
2944 | { |
2958 | /*don't let a hidden DM prevent you from hiding */ |
2945 | /*don't let a hidden DM prevent you from hiding */ |
2959 | if (!QUERY_FLAG (tmp, FLAG_WIZ) || tmp->contr->hidden == 0) |
2946 | if (!tmp->flag [FLAG_WIZ] || tmp->contr->hidden == 0) |
2960 | return 1; |
2947 | return 1; |
2961 | } |
2948 | } |
2962 | } |
2949 | } |
2963 | } |
2950 | } |
2964 | return 0; |
2951 | return 0; |
… | |
… | |
3033 | * and the exit-coordinates sp/hp must both be > 0. |
3020 | * and the exit-coordinates sp/hp must both be > 0. |
3034 | * => The intention here is to prevent abuse of the battleground- |
3021 | * => The intention here is to prevent abuse of the battleground- |
3035 | * feature (like pickable or hidden battleground tiles). */ |
3022 | * feature (like pickable or hidden battleground tiles). */ |
3036 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3023 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3037 | { |
3024 | { |
3038 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3025 | if (tmp->flag [FLAG_IS_FLOOR]) |
3039 | { |
3026 | { |
3040 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3027 | if (tmp->flag [FLAG_NO_PICK] |
3041 | && tmp->type == BATTLEGROUND |
3028 | && tmp->type == BATTLEGROUND |
3042 | && tmp->name == shstr_battleground |
3029 | && tmp->name == shstr_battleground |
3043 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3030 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3044 | { |
3031 | { |
3045 | /* before we assign the exit, check if this is a teambattle */ |
3032 | /* before we assign the exit, check if this is a teambattle */ |
3046 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3033 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3047 | { |
|
|
3048 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
3034 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
|
|
3035 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
3049 | { |
3036 | { |
3050 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
|
|
3051 | { |
|
|
3052 | if (x && y) |
3037 | if (x && y) |
3053 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3038 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3054 | |
3039 | |
3055 | return 1; |
3040 | return 1; |
3056 | } |
|
|
3057 | } |
3041 | } |
3058 | } |
|
|
3059 | |
3042 | |
3060 | if (x && y) |
3043 | if (x && y) |
3061 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3044 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3062 | |
3045 | |
3063 | return 1; |
3046 | return 1; |
… | |
… | |
3201 | else |
3184 | else |
3202 | j = 1; |
3185 | j = 1; |
3203 | strcat (buf, spellpathnames[i]); |
3186 | strcat (buf, spellpathnames[i]); |
3204 | } |
3187 | } |
3205 | } |
3188 | } |
|
|
3189 | |
3206 | strcat (buf, "."); |
3190 | strcat (buf, "."); |
3207 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, buf); |
3191 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, buf); |
3208 | } |
3192 | } |
3209 | |
3193 | |
3210 | /* evtl. adding flags: */ |
3194 | /* evtl. adding flags: */ |
3211 | if (QUERY_FLAG (item, FLAG_XRAYS)) |
3195 | if (item->flag [FLAG_XRAYS]) |
3212 | SET_FLAG (skin, FLAG_XRAYS); |
3196 | skin->set_flag (FLAG_XRAYS); |
3213 | if (QUERY_FLAG (item, FLAG_STEALTH)) |
3197 | if (item->flag [FLAG_STEALTH]) |
3214 | SET_FLAG (skin, FLAG_STEALTH); |
3198 | skin->set_flag (FLAG_STEALTH); |
3215 | if (QUERY_FLAG (item, FLAG_SEE_IN_DARK)) |
3199 | if (item->flag [FLAG_SEE_IN_DARK]) |
3216 | SET_FLAG (skin, FLAG_SEE_IN_DARK); |
3200 | skin->set_flag (FLAG_SEE_IN_DARK); |
3217 | |
3201 | |
3218 | /* print message if there is one */ |
3202 | /* print message if there is one */ |
3219 | if (item->msg != NULL) |
3203 | if (item->msg != NULL) |
3220 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3204 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3221 | } |
3205 | } |
3222 | else |
3206 | else |
3223 | { |
3207 | { |
3224 | /* generate misc. treasure */ |
3208 | /* generate misc. treasure */ |
3225 | tmp = arch_to_object (tr->item); |
3209 | tmp = tr->item->instance (); |
3226 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3210 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3227 | who->insert (tmp); |
3211 | who->insert (tmp); |
3228 | } |
3212 | } |
3229 | } |
|
|
3230 | |
|
|
3231 | /** |
|
|
3232 | * Unready an object for a player. This function does nothing if the object was |
|
|
3233 | * not readied. |
|
|
3234 | */ |
|
|
3235 | void |
|
|
3236 | player_unready_range_ob (player *pl, object *ob) |
|
|
3237 | { |
|
|
3238 | if (pl->ob->current_weapon == ob) |
|
|
3239 | pl->ob->current_weapon = 0; |
|
|
3240 | |
|
|
3241 | if (pl->combat_ob == ob) |
|
|
3242 | pl->combat_ob = 0; |
|
|
3243 | |
|
|
3244 | if (pl->ranged_ob == ob) |
|
|
3245 | pl->ranged_ob = 0; |
|
|
3246 | } |
3213 | } |
3247 | |
3214 | |
3248 | //-GPL |
3215 | //-GPL |
3249 | |
3216 | |
3250 | sint8 |
3217 | sint8 |
… | |
… | |
3280 | { |
3247 | { |
3281 | play_sound (sound_find ("generic_failure")); |
3248 | play_sound (sound_find ("generic_failure")); |
3282 | statusmsg (msg, color); |
3249 | statusmsg (msg, color); |
3283 | } |
3250 | } |
3284 | |
3251 | |
|
|
3252 | void |
|
|
3253 | object::failmsgf (const char *format, ...) |
|
|
3254 | { |
|
|
3255 | if (!contr) |
|
|
3256 | return; |
|
|
3257 | |
|
|
3258 | va_list ap; |
|
|
3259 | va_start (ap, format); |
|
|
3260 | contr->failmsg (vformat (format, ap)); |
|
|
3261 | va_end (ap); |
|
|
3262 | } |
|
|
3263 | |
|
|
3264 | void |
|
|
3265 | player::failmsgf (const char *format, ...) |
|
|
3266 | { |
|
|
3267 | va_list ap; |
|
|
3268 | va_start (ap, format); |
|
|
3269 | failmsg (vformat (format, ap)); |
|
|
3270 | va_end (ap); |
|
|
3271 | } |
|
|
3272 | |