… | |
… | |
107 | ob->race = ob->arch->race; |
107 | ob->race = ob->arch->race; |
108 | |
108 | |
109 | ob->update_weight (); |
109 | ob->update_weight (); |
110 | link_skills (); |
110 | link_skills (); |
111 | |
111 | |
112 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
|
|
113 | |
|
|
114 | assign (title, ob->arch->object::name); |
112 | assign (title, ob->arch->object::name); |
115 | |
113 | |
116 | /* if it's a dragon player, set the correct title here */ |
114 | /* if it's a dragon player, set the correct title here */ |
117 | if (is_dragon_pl (ob)) |
115 | if (is_dragon_pl (ob)) |
118 | { |
116 | { |
… | |
… | |
136 | |
134 | |
137 | ns->floorbox_update (); |
135 | ns->floorbox_update (); |
138 | esrv_send_inventory (ob, ob); |
136 | esrv_send_inventory (ob, ob); |
139 | esrv_add_spells (this, 0); |
137 | esrv_add_spells (this, 0); |
140 | |
138 | |
141 | activate (); |
|
|
142 | |
|
|
143 | INVOKE_PLAYER (CONNECT, this); |
|
|
144 | INVOKE_PLAYER (LOGIN, this); |
|
|
145 | } |
|
|
146 | |
|
|
147 | void |
|
|
148 | player::disconnect () |
|
|
149 | { |
|
|
150 | if (ob) |
|
|
151 | { |
|
|
152 | ob->close_container (); //TODO: client-specific |
|
|
153 | ob->drop_unpaid_items (); |
|
|
154 | } |
|
|
155 | |
|
|
156 | if (ns) |
|
|
157 | { |
|
|
158 | if (active) |
|
|
159 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
|
|
160 | |
|
|
161 | INVOKE_PLAYER (DISCONNECT, this); |
|
|
162 | |
|
|
163 | ns->reset_stats (); |
|
|
164 | ns->pl = 0; |
|
|
165 | ns = 0; |
|
|
166 | } |
|
|
167 | |
|
|
168 | // this is important for the player scheduler to get the correct refcount |
|
|
169 | // when ns = 0 |
|
|
170 | observe = viewpoint = ob; |
|
|
171 | |
|
|
172 | deactivate (); |
|
|
173 | } |
|
|
174 | |
|
|
175 | //-GPL |
|
|
176 | |
|
|
177 | // the need for this function can be explained |
|
|
178 | // by load_object not returning the object |
|
|
179 | void |
|
|
180 | player::set_object (object *op) |
|
|
181 | { |
|
|
182 | ob = observe = viewpoint = op; |
|
|
183 | ob->contr = this; /* this aren't yet in archetype */ |
|
|
184 | |
|
|
185 | ob->speed = 1.0f; |
|
|
186 | ob->speed_left = 0.5f; |
|
|
187 | |
|
|
188 | ob->direction = 5; /* So player faces south */ |
|
|
189 | |
|
|
190 | ob->flag [FLAG_READY_WEAPON] = false; |
139 | ob->flag [FLAG_READY_WEAPON] = false; |
191 | ob->flag [FLAG_READY_SKILL] = false; |
140 | ob->flag [FLAG_READY_SKILL] = false; |
192 | ob->flag [FLAG_READY_BOW] = false; |
141 | ob->flag [FLAG_READY_BOW] = false; |
193 | |
142 | |
194 | for (object *op = ob->inv; op; op = op->below) |
143 | for (object *op = ob->inv; op; op = op->below) |
195 | if (op->flag [FLAG_APPLIED]) |
144 | if (op->flag [FLAG_APPLIED]) |
196 | switch (op->type) |
145 | switch (op->type) |
197 | { |
146 | { |
198 | case SKILL: |
147 | case SKILL: |
199 | ob->flag [FLAG_APPLIED] = false; |
148 | op->flag [FLAG_APPLIED] = false; |
200 | break; |
149 | break; |
201 | |
150 | |
202 | case WAND: |
151 | case WAND: |
203 | case ROD: |
152 | case ROD: |
204 | case HORN: |
153 | case HORN: |
… | |
… | |
209 | case WEAPON: |
158 | case WEAPON: |
210 | combat_ob = op; |
159 | combat_ob = op; |
211 | break; |
160 | break; |
212 | } |
161 | } |
213 | |
162 | |
|
|
163 | ob->current_weapon = 0; |
214 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
164 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
215 | ob->deactivate (); // change_weapon activates, fix this better |
165 | activate (); // change_weapon also activates, but this doesn't hurt |
|
|
166 | |
|
|
167 | INVOKE_PLAYER (CONNECT, this); |
|
|
168 | INVOKE_PLAYER (LOGIN, this); |
|
|
169 | } |
|
|
170 | |
|
|
171 | void |
|
|
172 | player::disconnect () |
|
|
173 | { |
|
|
174 | if (ob) |
|
|
175 | { |
|
|
176 | ob->close_container (); //TODO: client-specific |
|
|
177 | ob->drop_unpaid_items (); |
|
|
178 | } |
|
|
179 | |
|
|
180 | if (ns) |
|
|
181 | { |
|
|
182 | if (active) |
|
|
183 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
|
|
184 | |
|
|
185 | INVOKE_PLAYER (DISCONNECT, this); |
|
|
186 | |
|
|
187 | ns->reset_stats (); |
|
|
188 | ns->pl = 0; |
|
|
189 | ns = 0; |
|
|
190 | } |
|
|
191 | |
|
|
192 | // this is important for the player scheduler to get the correct refcount |
|
|
193 | // when ns = 0 |
|
|
194 | observe = viewpoint = ob; |
|
|
195 | |
|
|
196 | deactivate (); |
|
|
197 | } |
|
|
198 | |
|
|
199 | //-GPL |
|
|
200 | |
|
|
201 | // the need for this function can be explained |
|
|
202 | // by load_object not returning the object |
|
|
203 | void |
|
|
204 | player::set_object (object *op) |
|
|
205 | { |
|
|
206 | ob = observe = viewpoint = op; |
|
|
207 | ob->contr = this; /* this aren't yet in archetype */ |
|
|
208 | |
|
|
209 | ob->speed = 1.0f; |
|
|
210 | ob->speed_left = 0.5f; |
|
|
211 | |
|
|
212 | ob->direction = 5; /* So player faces south */ |
216 | } |
213 | } |
217 | |
214 | |
218 | void |
215 | void |
219 | player::set_observe (object *op) |
216 | player::set_observe (object *op) |
220 | { |
217 | { |
… | |
… | |
310 | player * |
307 | player * |
311 | player::create () |
308 | player::create () |
312 | { |
309 | { |
313 | player *pl = new player; |
310 | player *pl = new player; |
314 | |
311 | |
315 | pl->set_object (arch_to_object (get_player_archetype (0))); |
312 | pl->set_object (get_player_archetype (0)->instance ()); |
316 | |
313 | |
317 | pl->ob->roll_stats (); |
314 | pl->ob->roll_stats (); |
318 | pl->ob->stats.wc = 2; |
315 | pl->ob->stats.wc = 2; |
319 | pl->ob->run_away = 25; /* Then we panick... */ |
316 | pl->ob->run_away = 25; /* Then we panick... */ |
320 | |
317 | |
… | |
… | |
637 | send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
634 | send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
638 | } |
635 | } |
639 | |
636 | |
640 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
637 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
641 | static int |
638 | static int |
642 | roll_stat (void) |
639 | roll_stat () |
643 | { |
640 | { |
644 | int a[4], i, j, k; |
641 | int a[4], i, j, k; |
645 | |
642 | |
646 | for (i = 0; i < 4; i++) |
643 | for (i = 0; i < 4; i++) |
647 | a[i] = (int) rndm (6) + 1; |
644 | a[i] = (int) rndm (6) + 1; |
… | |
… | |
744 | player::chargen_race_done () |
741 | player::chargen_race_done () |
745 | { |
742 | { |
746 | /* this must before then initial items are given */ |
743 | /* this must before then initial items are given */ |
747 | esrv_new_player (ob->contr); |
744 | esrv_new_player (ob->contr); |
748 | |
745 | |
749 | treasurelist *tl = treasurelist::find ("starting_wealth"); |
746 | treasurelist *tl = treasurelist::find (shstr_starting_wealth); |
750 | if (tl) |
747 | if (tl) |
751 | create_treasure (tl, ob, 0, 0, 0); |
748 | create_treasure (tl, ob, 0, 0, 0); |
752 | |
749 | |
753 | INVOKE_PLAYER (BIRTH, ob->contr); |
750 | INVOKE_PLAYER (BIRTH, ob->contr); |
754 | INVOKE_PLAYER (LOGIN, ob->contr); |
751 | INVOKE_PLAYER (LOGIN, ob->contr); |
… | |
… | |
807 | ob->stats.hp = ob->stats.maxhp; |
804 | ob->stats.hp = ob->stats.maxhp; |
808 | ob->stats.sp = ob->stats.maxsp; |
805 | ob->stats.sp = ob->stats.maxsp; |
809 | ob->stats.grace = 0; |
806 | ob->stats.grace = 0; |
810 | } |
807 | } |
811 | |
808 | |
812 | void |
809 | static void |
813 | flee_player (object *op) |
810 | flee_player (object *op) |
814 | { |
811 | { |
815 | int dir, diff; |
812 | int dir, diff; |
816 | rv_vector rv; |
813 | rv_vector rv; |
817 | |
814 | |
… | |
… | |
867 | if (op->move_type & MOVE_FLYING) |
864 | if (op->move_type & MOVE_FLYING) |
868 | return 1; |
865 | return 1; |
869 | |
866 | |
870 | next = op->below; |
867 | next = op->below; |
871 | |
868 | |
872 | int cnt = MAX_ITEM_PER_DROP; |
869 | int cnt = MAX_ITEM_PER_ACTION; |
873 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
870 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
874 | |
871 | |
875 | /* loop while there are items on the floor that are not marked as |
872 | /* loop while there are items on the floor that are not marked as |
876 | * destroyed */ |
873 | * destroyed */ |
877 | while (next && !next->destroyed ()) |
874 | while (next && !next->destroyed ()) |
… | |
… | |
903 | if (op->contr->mode & PU_DEBUG) |
900 | if (op->contr->mode & PU_DEBUG) |
904 | { |
901 | { |
905 | /* some debugging code to figure out item information */ |
902 | /* some debugging code to figure out item information */ |
906 | const char *str = tmp->name |
903 | const char *str = tmp->name |
907 | ? format ("item name: %s item type: %d weight/value: %d", |
904 | ? format ("item name: %s item type: %d weight/value: %d", |
908 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))) |
905 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * max (tmp->nrof, 1)))) |
909 | : format ("item name: %s item type: %d weight/value: %d", |
906 | : format ("item name: %s item type: %d weight/value: %d", |
910 | &tmp->arch->archname, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
907 | &tmp->arch->archname, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * max (tmp->nrof, 1)))); |
911 | |
908 | |
912 | new_draw_info (NDI_UNIQUE, 0, op, str); |
909 | new_draw_info (NDI_UNIQUE, 0, op, str); |
913 | } |
910 | } |
914 | |
911 | |
915 | if (op->contr->mode & PU_INHIBIT) |
912 | if (op->contr->mode & PU_INHIBIT) |
… | |
… | |
1002 | continue; |
999 | continue; |
1003 | } |
1000 | } |
1004 | |
1001 | |
1005 | /* wands/staves/rods/horns */ |
1002 | /* wands/staves/rods/horns */ |
1006 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1003 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1007 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1004 | if (tmp->type == WAND |
|
|
1005 | || tmp->type == ROD |
|
|
1006 | || tmp->type == HORN |
|
|
1007 | || tmp->type == POWER_CRYSTAL) |
1008 | { |
1008 | { |
1009 | CHK_PICK_PICKUP; |
1009 | CHK_PICK_PICKUP; |
1010 | continue; |
1010 | continue; |
1011 | } |
1011 | } |
1012 | |
1012 | |
1013 | /* pick up all magical items */ |
1013 | /* pick up all magical items */ |
1014 | if (op->contr->mode & PU_MAGICAL) |
1014 | if (op->contr->mode & PU_MAGICAL) |
1015 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1015 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
|
|
1016 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1016 | { |
1017 | { |
1017 | CHK_PICK_PICKUP; |
1018 | CHK_PICK_PICKUP; |
1018 | continue; |
1019 | continue; |
1019 | } |
1020 | } |
1020 | |
1021 | |
… | |
… | |
1027 | } |
1028 | } |
1028 | } |
1029 | } |
1029 | |
1030 | |
1030 | /* rings & amulets - talismans seems to be typed AMULET */ |
1031 | /* rings & amulets - talismans seems to be typed AMULET */ |
1031 | if (op->contr->mode & PU_JEWELS) |
1032 | if (op->contr->mode & PU_JEWELS) |
1032 | if (tmp->type == RING || tmp->type == AMULET) |
1033 | if (tmp->type == RING |
|
|
1034 | || tmp->type == AMULET |
|
|
1035 | || tmp->type == GIRDLE |
|
|
1036 | || tmp->type == SKILL_TOOL) |
1033 | { |
1037 | { |
1034 | CHK_PICK_PICKUP; |
1038 | CHK_PICK_PICKUP; |
1035 | continue; |
1039 | continue; |
1036 | } |
1040 | } |
1037 | |
1041 | |
… | |
… | |
1086 | CHK_PICK_PICKUP; |
1090 | CHK_PICK_PICKUP; |
1087 | continue; |
1091 | continue; |
1088 | } |
1092 | } |
1089 | |
1093 | |
1090 | if (op->contr->mode & PU_GLOVES) |
1094 | if (op->contr->mode & PU_GLOVES) |
1091 | if (tmp->type == GLOVES) |
1095 | if (tmp->type == GLOVES || tmp->type == BRACERS) |
1092 | { |
1096 | { |
1093 | CHK_PICK_PICKUP; |
1097 | CHK_PICK_PICKUP; |
1094 | continue; |
1098 | continue; |
1095 | } |
1099 | } |
1096 | |
1100 | |
… | |
… | |
1146 | fprintf (stderr, "%s", tmp->name); |
1150 | fprintf (stderr, "%s", tmp->name); |
1147 | } |
1151 | } |
1148 | else |
1152 | else |
1149 | fprintf (stderr, "%s", tmp->arch->archname); |
1153 | fprintf (stderr, "%s", tmp->arch->archname); |
1150 | fprintf (stderr, ",%d] = ", tmp->type); |
1154 | fprintf (stderr, ",%d] = ", tmp->type); |
1151 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1155 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * max (tmp->nrof, 1)))); |
1152 | #endif |
1156 | #endif |
1153 | CHK_PICK_PICKUP; |
1157 | CHK_PICK_PICKUP; |
1154 | continue; |
1158 | continue; |
1155 | } |
1159 | } |
1156 | } /* the new pickup model */ |
1160 | } /* the new pickup model */ |
… | |
… | |
1300 | * find_better_arrow to find a decent arrow to use. |
1304 | * find_better_arrow to find a decent arrow to use. |
1301 | * op = the shooter |
1305 | * op = the shooter |
1302 | * type = bow->race |
1306 | * type = bow->race |
1303 | * dir = fire direction |
1307 | * dir = fire direction |
1304 | */ |
1308 | */ |
1305 | object * |
1309 | static object * |
1306 | pick_arrow_target (object *op, shstr_cmp type, int dir) |
1310 | pick_arrow_target (object *op, shstr_cmp type, int dir) |
1307 | { |
1311 | { |
1308 | object *tmp = NULL; |
1312 | object *tmp = NULL; |
1309 | maptile *m; |
1313 | maptile *m; |
1310 | int i, mflags, found, number; |
1314 | int i, mflags, found, number; |
… | |
… | |
1525 | * but monsters can't. Putting that code here |
1529 | * but monsters can't. Putting that code here |
1526 | * makes the fire_bow code much cleaner. |
1530 | * makes the fire_bow code much cleaner. |
1527 | * this function should only be called if 'op' is a player, |
1531 | * this function should only be called if 'op' is a player, |
1528 | * hence the function name. |
1532 | * hence the function name. |
1529 | */ |
1533 | */ |
1530 | int |
1534 | static int |
1531 | player_fire_bow (object *op, int dir) |
1535 | player_fire_bow (object *op, int dir) |
1532 | { |
1536 | { |
1533 | int ret; |
1537 | int ret; |
1534 | |
1538 | |
1535 | if (op->contr->bowtype == bow_bestarrow) |
1539 | if (op->contr->bowtype == bow_bestarrow) |
… | |
… | |
1563 | } |
1567 | } |
1564 | |
1568 | |
1565 | /* Fires a misc (wand/rod/horn) object in 'dir'. |
1569 | /* Fires a misc (wand/rod/horn) object in 'dir'. |
1566 | * Broken apart from 'fire' to keep it more readable. |
1570 | * Broken apart from 'fire' to keep it more readable. |
1567 | */ |
1571 | */ |
1568 | void |
1572 | static void |
1569 | fire_misc_object (object *op, int dir) |
1573 | fire_misc_object (object *op, int dir) |
1570 | { |
1574 | { |
1571 | object *item = op->contr->ranged_ob; |
1575 | object *item = op->contr->ranged_ob; |
1572 | |
1576 | |
1573 | if (!item) |
1577 | if (!item) |
… | |
… | |
1595 | return; |
1599 | return; |
1596 | } |
1600 | } |
1597 | } |
1601 | } |
1598 | else if (item->type == ROD || item->type == HORN) |
1602 | else if (item->type == ROD || item->type == HORN) |
1599 | { |
1603 | { |
1600 | sint16 spell_sp = MAX (item->inv->stats.sp, item->inv->stats.grace); |
1604 | sint16 spell_sp = max (item->inv->stats.sp, item->inv->stats.grace); |
1601 | |
1605 | |
1602 | // using the maximum of the rods charge allows at least one spell cast |
1606 | // using the maximum of the rods charge allows at least one spell cast |
1603 | // for a rod or horn, this fixes some broken rods. |
1607 | // for a rod or horn, this fixes some broken rods. |
1604 | if (item->stats.hp < MIN (spell_sp, item->stats.maxhp)) |
1608 | if (item->stats.hp < min (spell_sp, item->stats.maxhp)) |
1605 | { |
1609 | { |
1606 | op->contr->play_sound (sound_find ("wand_poof")); |
1610 | op->contr->play_sound (sound_find ("wand_poof")); |
1607 | |
1611 | |
1608 | if (item->type == ROD) |
1612 | if (item->type == ROD) |
1609 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1613 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
… | |
… | |
2018 | } |
2022 | } |
2019 | |
2023 | |
2020 | bool |
2024 | bool |
2021 | move_player (object *op, int dir) |
2025 | move_player (object *op, int dir) |
2022 | { |
2026 | { |
2023 | int pick; |
|
|
2024 | |
|
|
2025 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2027 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2026 | return 0; |
2028 | return 0; |
2027 | |
2029 | |
2028 | /* Sanity check: make sure dir is valid */ |
2030 | /* Sanity check: make sure dir is valid */ |
2029 | if ((dir < 0) || (dir >= 9)) |
2031 | if ((dir < 0) || (dir >= 9)) |
… | |
… | |
2040 | |
2042 | |
2041 | if (op->flag [FLAG_HIDDEN]) |
2043 | if (op->flag [FLAG_HIDDEN]) |
2042 | do_hidden_move (op); |
2044 | do_hidden_move (op); |
2043 | |
2045 | |
2044 | bool retval; |
2046 | bool retval; |
|
|
2047 | int pick = 0; |
2045 | |
2048 | |
2046 | if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir))) |
2049 | if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir))) |
2047 | retval = RESULT_INT (0); |
2050 | retval = RESULT_INT (0); |
2048 | else if (op->contr->fire_on) |
2051 | else if (op->contr->fire_on) |
2049 | retval = fire (op, dir); |
2052 | retval = fire (op, dir); |
… | |
… | |
2106 | return move_player (op, op->direction); |
2109 | return move_player (op, op->direction); |
2107 | |
2110 | |
2108 | return false; |
2111 | return false; |
2109 | } |
2112 | } |
2110 | |
2113 | |
2111 | int |
2114 | static int |
2112 | save_life (object *op) |
2115 | save_life (object *op) |
2113 | { |
2116 | { |
2114 | if (!QUERY_FLAG (op, FLAG_LIFESAVE)) |
2117 | if (!QUERY_FLAG (op, FLAG_LIFESAVE)) |
2115 | return 0; |
2118 | return 0; |
2116 | |
2119 | |
… | |
… | |
2163 | void |
2166 | void |
2164 | object::drop_unpaid_items () |
2167 | object::drop_unpaid_items () |
2165 | { |
2168 | { |
2166 | if (!flag [FLAG_REMOVED]) |
2169 | if (!flag [FLAG_REMOVED]) |
2167 | ::drop_unpaid_items (inv, this); |
2170 | ::drop_unpaid_items (inv, this); |
2168 | } |
|
|
2169 | |
|
|
2170 | /* |
|
|
2171 | * Returns pointer a static string containing gravestone text |
|
|
2172 | * Moved from apply.c to player.c - player.c is what |
|
|
2173 | * actually uses this function. player.c may not be quite the |
|
|
2174 | * best, a misc file for object actions is probably better, |
|
|
2175 | * but there isn't one in the server directory. |
|
|
2176 | */ |
|
|
2177 | const char * |
|
|
2178 | gravestone_text (object *op) |
|
|
2179 | { |
|
|
2180 | static dynbuf_text buf; |
|
|
2181 | |
|
|
2182 | buf << "---- R.I.P. ----\n\n" |
|
|
2183 | << op->name; |
|
|
2184 | |
|
|
2185 | if (op->type == PLAYER) |
|
|
2186 | buf << " the " << op->contr->title; |
|
|
2187 | |
|
|
2188 | buf << "\n\n"; |
|
|
2189 | |
|
|
2190 | buf << "who was level "; |
|
|
2191 | buf << (sint32)op->level << "\n\n" // OO breakdown |
|
|
2192 | << " when " << (op->contr ? "killed" : "died") << "\n\n"; |
|
|
2193 | |
|
|
2194 | if (op->type == PLAYER) |
|
|
2195 | buf << "by " << op->contr->killer_name () << ".\n\n"; |
|
|
2196 | |
|
|
2197 | { |
|
|
2198 | static char buf2[128]; |
|
|
2199 | time_t now = time (NULL); |
|
|
2200 | strftime (buf2, 128, "%b %d %Y\n\n", localtime (&now)); |
|
|
2201 | buf << buf2; |
|
|
2202 | } |
|
|
2203 | |
|
|
2204 | return buf; |
|
|
2205 | } |
2171 | } |
2206 | |
2172 | |
2207 | void |
2173 | void |
2208 | do_some_living (object *op) |
2174 | do_some_living (object *op) |
2209 | { |
2175 | { |
… | |
… | |
2464 | return; |
2430 | return; |
2465 | |
2431 | |
2466 | dynbuf_text deathtab; |
2432 | dynbuf_text deathtab; |
2467 | |
2433 | |
2468 | /* restore player */ |
2434 | /* restore player */ |
2469 | at = archetype::find ("poisoning"); |
2435 | at = archetype::find (shstr_poisoning); |
2470 | if (object *tmp = present_arch_in_ob (at, op)) |
2436 | if (object *tmp = present_arch_in_ob (at, op)) |
2471 | { |
2437 | { |
2472 | tmp->destroy (); |
2438 | tmp->destroy (); |
2473 | deathtab << "Your body feels cleansed...\r"; |
2439 | deathtab << "Your body feels cleansed...\r"; |
2474 | } |
2440 | } |
2475 | |
2441 | |
2476 | at = archetype::find ("confusion"); |
2442 | at = archetype::find (shstr_confusion); |
2477 | if (object *tmp = present_arch_in_ob (at, op)) |
2443 | if (object *tmp = present_arch_in_ob (at, op)) |
2478 | { |
2444 | { |
2479 | tmp->destroy (); |
2445 | tmp->destroy (); |
2480 | deathtab << "Your mind feels clearer...\r"; |
2446 | deathtab << "Your mind feels clearer...\r"; |
2481 | } |
2447 | } |
… | |
… | |
2508 | if (op_on_battleground (op, &x, &y)) |
2474 | if (op_on_battleground (op, &x, &y)) |
2509 | { |
2475 | { |
2510 | deathtab << "You almost died in combat, but local medics have saved your life...\r"; |
2476 | deathtab << "You almost died in combat, but local medics have saved your life...\r"; |
2511 | |
2477 | |
2512 | /* create a bodypart-trophy to make the winner happy */ |
2478 | /* create a bodypart-trophy to make the winner happy */ |
2513 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2479 | object *tmp = archetype::find (shstr_finger)->instance (); |
2514 | { |
2480 | |
2515 | tmp->name = format ("%s's finger" , &op->name); |
2481 | tmp->name = format ("%s's finger" , &op->name); |
2516 | tmp->name_pl = format ("%s's fingers", &op->name); |
2482 | tmp->name_pl = format ("%s's fingers", &op->name); |
2517 | tmp->msg = format ( |
2483 | tmp->msg = format ( |
2518 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2484 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2519 | &op->name, op->contr->title, |
2485 | &op->name, op->contr->title, |
2520 | (int)op->level, |
2486 | (int)op->level, |
2521 | op->contr->killer_name () |
2487 | op->contr->killer_name () |
2522 | ); |
2488 | ); |
2523 | tmp->value = 0, tmp->type = 0; |
2489 | tmp->value = 0, tmp->type = 0; |
2524 | tmp->materialname = "organics"; |
2490 | tmp->material = name_to_material (shstr_organic); |
2525 | tmp->insert_at (op, tmp); |
2491 | tmp->insert_at (op, tmp); |
2526 | } |
|
|
2527 | |
2492 | |
2528 | /* teleport defeated player to new destination */ |
2493 | /* teleport defeated player to new destination */ |
2529 | transfer_ob (op, x, y, 0, NULL); |
2494 | transfer_ob (op, x, y, 0, NULL); |
2530 | op->contr->braced = 0; |
2495 | op->contr->braced = 0; |
2531 | |
2496 | |
… | |
… | |
2593 | lost_a_stat = 1; |
2558 | lost_a_stat = 1; |
2594 | } |
2559 | } |
2595 | else |
2560 | else |
2596 | { |
2561 | { |
2597 | /* deplete a stat */ |
2562 | /* deplete a stat */ |
2598 | archetype *deparch = archetype::find ("depletion"); |
2563 | archetype *deparch = archetype::find (shstr_depletion); |
2599 | object *dep; |
2564 | object *dep; |
2600 | |
2565 | |
2601 | dep = present_arch_in_ob (deparch, op); |
2566 | dep = present_arch_in_ob (deparch, op); |
2602 | if (!dep) |
2567 | if (!dep) |
2603 | { |
2568 | { |
2604 | dep = arch_to_object (deparch); |
2569 | dep = deparch->instance (); |
2605 | insert_ob_in_ob (dep, op); |
2570 | insert_ob_in_ob (dep, op); |
2606 | } |
2571 | } |
2607 | lose_this_stat = 1; |
2572 | lose_this_stat = 1; |
2608 | if (settings.balanced_stat_loss) |
2573 | if (settings.balanced_stat_loss) |
2609 | { |
2574 | { |
… | |
… | |
2675 | #endif |
2640 | #endif |
2676 | |
2641 | |
2677 | /* Put a gravestone up where the character 'almost' died. List the |
2642 | /* Put a gravestone up where the character 'almost' died. List the |
2678 | * exp loss on the stone. |
2643 | * exp loss on the stone. |
2679 | */ |
2644 | */ |
2680 | tmp = arch_to_object (archetype::find ("gravestone")); |
2645 | tmp = archetype::find (shstr_gravestone)->instance (); |
2681 | tmp->name = format ("%s's gravestone", &op->name); |
2646 | tmp->name = format ("%s's gravestone", &op->name); |
2682 | tmp->name_pl = format ("%s's gravestones", &op->name); |
2647 | tmp->name_pl = format ("%s's gravestones", &op->name); |
2683 | tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n", |
2648 | tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n", |
2684 | &op->name, op->contr->title, op->contr->killer_name ()); |
2649 | &op->name, op->contr->title, op->contr->killer_name ()); |
2685 | tmp->x = op->x, tmp->y = op->y; |
2650 | tmp->x = op->x, tmp->y = op->y; |
… | |
… | |
2740 | } |
2705 | } |
2741 | |
2706 | |
2742 | op->contr->infobox (MSG_CHANNEL ("death"), deathtab); |
2707 | op->contr->infobox (MSG_CHANNEL ("death"), deathtab); |
2743 | } |
2708 | } |
2744 | |
2709 | |
2745 | void |
2710 | static void |
2746 | loot_object (object *op) |
2711 | loot_object (object *op) |
2747 | { /* Grab and destroy some treasure */ |
2712 | { /* Grab and destroy some treasure */ |
2748 | object *tmp, *tmp2, *next; |
2713 | object *tmp, *tmp2, *next; |
2749 | |
2714 | |
2750 | op->close_container (); /* close open sack first */ |
2715 | op->close_container (); /* close open sack first */ |
… | |
… | |
2781 | * fix_weight(): Check recursively the weight of all players, and fix |
2746 | * fix_weight(): Check recursively the weight of all players, and fix |
2782 | * what needs to be fixed. Refresh windows and fix speed if anything |
2747 | * what needs to be fixed. Refresh windows and fix speed if anything |
2783 | * was changed. |
2748 | * was changed. |
2784 | */ |
2749 | */ |
2785 | void |
2750 | void |
2786 | fix_weight (void) |
2751 | fix_weight () |
2787 | { |
2752 | { |
2788 | for_all_players (pl) |
2753 | for_all_players (pl) |
2789 | { |
2754 | { |
2790 | sint32 old = pl->ob->carrying; |
2755 | sint32 old = pl->ob->carrying; |
2791 | |
2756 | |
… | |
… | |
2798 | } |
2763 | } |
2799 | } |
2764 | } |
2800 | } |
2765 | } |
2801 | |
2766 | |
2802 | void |
2767 | void |
2803 | fix_luck (void) |
2768 | fix_luck () |
2804 | { |
2769 | { |
2805 | for_all_players (pl) |
2770 | for_all_players (pl) |
2806 | if (!pl->ob->contr->ns->state) |
2771 | if (!pl->ob->contr->ns->state) |
2807 | pl->ob->change_luck (0); |
2772 | pl->ob->change_luck (0); |
2808 | } |
2773 | } |
… | |
… | |
3258 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3223 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3259 | } |
3224 | } |
3260 | else |
3225 | else |
3261 | { |
3226 | { |
3262 | /* generate misc. treasure */ |
3227 | /* generate misc. treasure */ |
3263 | tmp = arch_to_object (tr->item); |
3228 | tmp = tr->item->instance (); |
3264 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3229 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3265 | who->insert (tmp); |
3230 | who->insert (tmp); |
3266 | } |
3231 | } |
3267 | } |
3232 | } |
3268 | |
3233 | |