1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
54 | |
54 | |
55 | players.insert (this); |
55 | players.insert (this); |
56 | ob->remove (); |
56 | ob->remove (); |
57 | ob->map = 0; |
57 | ob->map = 0; |
58 | ob->activate_recursive (); |
58 | ob->activate_recursive (); |
59 | CLEAR_FLAG (ob, FLAG_FRIENDLY); |
59 | ob->clr_flag (FLAG_FRIENDLY); |
60 | add_friendly_object (ob); |
60 | add_friendly_object (ob); |
61 | } |
61 | } |
62 | |
62 | |
63 | void |
63 | void |
64 | player::deactivate () |
64 | player::deactivate () |
… | |
… | |
76 | ob->remove (); |
76 | ob->remove (); |
77 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
77 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
78 | ob->map = 0; |
78 | ob->map = 0; |
79 | party = 0; |
79 | party = 0; |
80 | |
80 | |
81 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
|
|
82 | |
|
|
83 | players.erase (this); |
81 | players.erase (this); |
84 | } |
82 | } |
85 | |
83 | |
86 | // connect the player with a specific client |
84 | // connect the player with a specific client |
87 | // also changes, rationalises, and fixes some incorrect settings |
85 | // also changes, rationalises, and fixes some incorrect settings |
… | |
… | |
110 | link_skills (); |
108 | link_skills (); |
111 | |
109 | |
112 | assign (title, ob->arch->object::name); |
110 | assign (title, ob->arch->object::name); |
113 | |
111 | |
114 | /* if it's a dragon player, set the correct title here */ |
112 | /* if it's a dragon player, set the correct title here */ |
115 | if (is_dragon_pl (ob)) |
113 | if (ob->is_dragon ()) |
116 | { |
114 | { |
117 | object *tmp, *abil = 0, *skin = 0; |
115 | object *tmp, *abil = 0, *skin = 0; |
118 | |
116 | |
119 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
117 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
120 | if (tmp->type == FORCE) |
118 | if (tmp->type == FORCE) |
… | |
… | |
136 | esrv_send_inventory (ob, ob); |
134 | esrv_send_inventory (ob, ob); |
137 | esrv_add_spells (this, 0); |
135 | esrv_add_spells (this, 0); |
138 | |
136 | |
139 | ob->flag [FLAG_READY_WEAPON] = false; |
137 | ob->flag [FLAG_READY_WEAPON] = false; |
140 | ob->flag [FLAG_READY_SKILL] = false; |
138 | ob->flag [FLAG_READY_SKILL] = false; |
|
|
139 | ob->flag [FLAG_READY_RANGE] = false; |
141 | ob->flag [FLAG_READY_BOW] = false; |
140 | ob->flag [FLAG_READY_BOW] = false; |
142 | |
141 | |
143 | for (object *op = ob->inv; op; op = op->below) |
142 | ob->update_stats (); // we unapplied stuff above |
144 | if (op->flag [FLAG_APPLIED]) |
143 | activate (); |
145 | switch (op->type) |
|
|
146 | { |
|
|
147 | case SKILL: |
|
|
148 | op->flag [FLAG_APPLIED] = false; |
|
|
149 | break; |
|
|
150 | |
|
|
151 | case WAND: |
|
|
152 | case ROD: |
|
|
153 | case HORN: |
|
|
154 | case BOW: |
|
|
155 | ranged_ob = op; |
|
|
156 | break; |
|
|
157 | |
|
|
158 | case WEAPON: |
|
|
159 | combat_ob = op; |
|
|
160 | break; |
|
|
161 | } |
|
|
162 | |
|
|
163 | ob->current_weapon = 0; |
|
|
164 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
|
|
165 | activate (); // change_weapon also activates, but this doesn't hurt |
|
|
166 | |
144 | |
167 | INVOKE_PLAYER (CONNECT, this); |
145 | INVOKE_PLAYER (CONNECT, this); |
168 | INVOKE_PLAYER (LOGIN, this); |
146 | INVOKE_PLAYER (LOGIN, this); |
169 | } |
147 | } |
170 | |
148 | |
… | |
… | |
256 | disconnect (); |
234 | disconnect (); |
257 | |
235 | |
258 | attachable::do_destroy (); |
236 | attachable::do_destroy (); |
259 | |
237 | |
260 | if (ob) |
238 | if (ob) |
261 | { |
|
|
262 | ob->destroy_inv (false); |
|
|
263 | ob->destroy (); |
239 | ob->destroy (); |
264 | } |
|
|
265 | |
240 | |
266 | ob = observe = viewpoint = 0; |
241 | ob = observe = viewpoint = 0; |
267 | } |
242 | } |
268 | |
243 | |
269 | player::~player () |
244 | player::~player () |
… | |
… | |
544 | next = op->below; |
519 | next = op->below; |
545 | |
520 | |
546 | /* Forces get applied per default, unless they have the |
521 | /* Forces get applied per default, unless they have the |
547 | * flag "neutral" set. Sorry but I can't think of a better way |
522 | * flag "neutral" set. Sorry but I can't think of a better way |
548 | */ |
523 | */ |
549 | if (op->type == FORCE && !QUERY_FLAG (op, FLAG_NEUTRAL)) |
524 | if (op->type == FORCE && !op->flag [FLAG_NEUTRAL]) |
550 | SET_FLAG (op, FLAG_APPLIED); |
525 | op->set_flag (FLAG_APPLIED); |
551 | |
526 | |
552 | /* we never give weapons/armour if these cannot be used |
527 | /* we never give weapons/armour if these cannot be used |
553 | * by this player due to race restrictions |
528 | * by this player due to race restrictions |
554 | */ |
529 | */ |
555 | if (pl->type == PLAYER) |
530 | if (pl->type == PLAYER) |
556 | { |
531 | { |
557 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) |
532 | if ((!pl->flag [FLAG_USE_ARMOUR] |
558 | && |
533 | && |
559 | (op->type == ARMOUR || op->type == BOOTS |
534 | (op->type == ARMOUR || op->type == BOOTS |
560 | || op->type == CLOAK || op->type == HELMET |
535 | || op->type == CLOAK || op->type == HELMET |
561 | || op->type == SHIELD || op->type == GLOVES |
536 | || op->type == SHIELD || op->type == GLOVES |
562 | || op->type == BRACERS || op->type == GIRDLE)) |
537 | || op->type == BRACERS || op->type == GIRDLE)) |
563 | || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
538 | || (!pl->flag [FLAG_USE_WEAPON] && op->type == WEAPON)) |
564 | { |
539 | { |
565 | op->destroy (); |
540 | op->destroy (); |
566 | continue; |
541 | continue; |
567 | } |
542 | } |
568 | } |
543 | } |
… | |
… | |
585 | if (op->nrof > 1) |
560 | if (op->nrof > 1) |
586 | op->nrof = 1; |
561 | op->nrof = 1; |
587 | } |
562 | } |
588 | |
563 | |
589 | if (op->type == SPELLBOOK && op->inv) |
564 | if (op->type == SPELLBOOK && op->inv) |
590 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
565 | op->inv->clr_flag (FLAG_STARTEQUIP); |
591 | |
566 | |
592 | /* Give starting characters identified, uncursed, and undamned |
567 | /* Give starting characters identified, uncursed, and undamned |
593 | * items. Just don't identify gold or silver, or it won't be |
568 | * items. Just don't identify gold or silver, or it won't be |
594 | * merged properly. |
569 | * merged properly. |
595 | */ |
570 | */ |
596 | if (need_identify (op)) |
571 | if (need_identify (op)) |
597 | { |
572 | { |
598 | SET_FLAG (op, FLAG_IDENTIFIED); |
573 | op->set_flag (FLAG_IDENTIFIED); |
599 | CLEAR_FLAG (op, FLAG_CURSED); |
574 | op->clr_flag (FLAG_CURSED); |
600 | CLEAR_FLAG (op, FLAG_DAMNED); |
575 | op->clr_flag (FLAG_DAMNED); |
601 | } |
576 | } |
602 | |
577 | |
603 | if (op->type == SPELL) |
578 | if (op->type == SPELL) |
604 | { |
579 | { |
605 | op->destroy (); |
580 | op->destroy (); |
606 | continue; |
581 | continue; |
607 | } |
582 | } |
608 | else if (op->type == SKILL) |
583 | else if (op->type == SKILL) |
609 | { |
584 | { |
610 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
585 | op->set_flag (FLAG_CAN_USE_SKILL); |
611 | op->stats.exp = 0; |
586 | op->stats.exp = 0; |
612 | op->level = 1; |
587 | op->level = 1; |
613 | } |
588 | } |
614 | else /* lock all 'normal items by default */ |
589 | else /* lock all 'normal items by default */ |
615 | SET_FLAG (op, FLAG_INV_LOCKED); |
590 | op->set_flag (FLAG_INV_LOCKED); |
616 | } /* for loop of objects in player inv */ |
591 | } /* for loop of objects in player inv */ |
617 | |
592 | |
618 | /* Need to set up the skill pointers */ |
593 | /* Need to set up the skill pointers */ |
619 | pl->contr->link_skills (); |
594 | pl->contr->link_skills (); |
620 | } |
595 | } |
… | |
… | |
754 | |
729 | |
755 | if (ob->msg) |
730 | if (ob->msg) |
756 | ob->msg = 0; |
731 | ob->msg = 0; |
757 | |
732 | |
758 | start_info (ob); |
733 | start_info (ob); |
759 | CLEAR_FLAG (ob, FLAG_WIZ); |
734 | ob->clr_flag (FLAG_WIZ); |
760 | give_initial_items (ob, ob->randomitems); |
735 | give_initial_items (ob, ob->randomitems); |
761 | esrv_send_inventory (ob, ob); |
736 | esrv_send_inventory (ob, ob); |
762 | ob->update_stats (); |
737 | ob->update_stats (); |
763 | |
738 | |
764 | /* This moves the player to a different start map, if there |
739 | /* This moves the player to a different start map, if there |
… | |
… | |
813 | rv_vector rv; |
788 | rv_vector rv; |
814 | |
789 | |
815 | if (op->stats.hp < 0) |
790 | if (op->stats.hp < 0) |
816 | { |
791 | { |
817 | LOG (llevDebug, "Fleeing player is dead.\n"); |
792 | LOG (llevDebug, "Fleeing player is dead.\n"); |
818 | CLEAR_FLAG (op, FLAG_SCARED); |
793 | op->clr_flag (FLAG_SCARED); |
819 | return; |
794 | return; |
820 | } |
795 | } |
821 | |
796 | |
822 | if (!op->enemy) |
797 | if (!op->enemy) |
823 | { |
798 | { |
824 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
799 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
825 | CLEAR_FLAG (op, FLAG_SCARED); |
800 | op->clr_flag (FLAG_SCARED); |
826 | return; |
801 | return; |
827 | } |
802 | } |
828 | |
803 | |
829 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
804 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
830 | { |
805 | { |
831 | op->enemy = NULL; |
806 | op->enemy = NULL; |
832 | CLEAR_FLAG (op, FLAG_SCARED); |
807 | op->clr_flag (FLAG_SCARED); |
833 | return; |
808 | return; |
834 | } |
809 | } |
835 | |
810 | |
836 | get_rangevector (op, op->enemy, &rv, 0); |
811 | get_rangevector (op, op->enemy, &rv, 0); |
837 | |
812 | |
838 | dir = absdir (4 + rv.direction); |
813 | dir = absdir (4 + rv.direction); |
839 | for (diff = 0; diff < 3; diff++) |
814 | for (diff = 0; diff < 3; diff++) |
840 | { |
815 | { |
841 | int m = 1 - rndm (2) * 2; |
816 | int m = 1 - rndm (2) * 2; |
842 | |
817 | |
843 | if (move_ob (op, absdir (dir + diff * m), op) || (diff == 0 && move_ob (op, absdir (dir - diff * m), op))) |
818 | if (op->move (absdir (dir + diff * m)) || (diff == 0 && op->move (absdir (dir - diff * m)))) |
844 | return; |
819 | return; |
845 | } |
820 | } |
846 | |
821 | |
847 | /* Cornered, get rid of scared */ |
822 | /* Cornered, get rid of scared */ |
848 | CLEAR_FLAG (op, FLAG_SCARED); |
823 | op->clr_flag (FLAG_SCARED); |
849 | op->enemy = NULL; |
824 | op->enemy = NULL; |
850 | } |
825 | } |
851 | |
826 | |
852 | /* check_pick sees if there is stuff to be picked up/picks up stuff. |
827 | /* check_pick sees if there is stuff to be picked up/picks up stuff. |
853 | * It returns 1 if the player should keep on moving, 0 if he should |
828 | * It returns 1 if the player should keep on moving, 0 if he should |
… | |
… | |
858 | { |
833 | { |
859 | object *tmp, *next; |
834 | object *tmp, *next; |
860 | int stop = 0; |
835 | int stop = 0; |
861 | int wvratio; |
836 | int wvratio; |
862 | |
837 | |
863 | /* if you're flying, you cna't pick up anything */ |
838 | /* if you're flying, you can't pick up anything */ |
864 | if (op->move_type & MOVE_FLYING) |
839 | if (op->move_type & MOVE_FLYING) |
865 | return 1; |
840 | return 1; |
866 | |
841 | |
867 | next = op->below; |
842 | next = op->below; |
868 | |
843 | |
… | |
… | |
945 | * fighting */ |
920 | * fighting */ |
946 | if (op->contr->mode & PU_INHIBIT) |
921 | if (op->contr->mode & PU_INHIBIT) |
947 | return 1; |
922 | return 1; |
948 | |
923 | |
949 | /* prevent us from turning into auto-thieves :) */ |
924 | /* prevent us from turning into auto-thieves :) */ |
950 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
925 | if (tmp->flag [FLAG_UNPAID]) |
951 | continue; |
926 | continue; |
952 | |
927 | |
953 | /* ignore known cursed objects */ |
928 | /* ignore known cursed objects */ |
954 | if (QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && op->contr->mode & PU_NOT_CURSED) |
929 | if (tmp->flag [FLAG_KNOWN_CURSED] && op->contr->mode & PU_NOT_CURSED) |
955 | continue; |
930 | continue; |
956 | |
931 | |
957 | /* all food and drink if desired */ |
932 | /* all food and drink if desired */ |
958 | /* question: don't pick up known-poisonous stuff? */ |
933 | /* question: don't pick up known-poisonous stuff? */ |
959 | if (op->contr->mode & PU_FOOD) |
934 | if (op->contr->mode & PU_FOOD) |
… | |
… | |
962 | CHK_PICK_PICKUP; |
937 | CHK_PICK_PICKUP; |
963 | continue; |
938 | continue; |
964 | } |
939 | } |
965 | |
940 | |
966 | if (op->contr->mode & PU_DRINK) |
941 | if (op->contr->mode & PU_DRINK) |
967 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
942 | if (tmp->type == DRINK || (tmp->type == POISON && !tmp->flag [FLAG_KNOWN_CURSED])) |
968 | { |
943 | { |
969 | CHK_PICK_PICKUP; |
944 | CHK_PICK_PICKUP; |
970 | continue; |
945 | continue; |
971 | } |
946 | } |
972 | |
947 | |
… | |
… | |
1010 | continue; |
985 | continue; |
1011 | } |
986 | } |
1012 | |
987 | |
1013 | /* pick up all magical items */ |
988 | /* pick up all magical items */ |
1014 | if (op->contr->mode & PU_MAGICAL) |
989 | if (op->contr->mode & PU_MAGICAL) |
1015 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
990 | if (tmp->flag [FLAG_KNOWN_MAGICAL] |
1016 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
991 | && !tmp->flag [FLAG_KNOWN_CURSED]) |
1017 | { |
992 | { |
1018 | CHK_PICK_PICKUP; |
993 | CHK_PICK_PICKUP; |
1019 | continue; |
994 | continue; |
1020 | } |
995 | } |
1021 | |
996 | |
… | |
… | |
1105 | continue; |
1080 | continue; |
1106 | } |
1081 | } |
1107 | |
1082 | |
1108 | /* hoping to catch throwing daggers here */ |
1083 | /* hoping to catch throwing daggers here */ |
1109 | if (op->contr->mode & PU_MISSILEWEAPON) |
1084 | if (op->contr->mode & PU_MISSILEWEAPON) |
1110 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1085 | if (tmp->type == WEAPON && tmp->flag [FLAG_IS_THROWN]) |
1111 | { |
1086 | { |
1112 | CHK_PICK_PICKUP; |
1087 | CHK_PICK_PICKUP; |
1113 | continue; |
1088 | continue; |
1114 | } |
1089 | } |
1115 | |
1090 | |
… | |
… | |
1170 | * return 0. |
1145 | * return 0. |
1171 | */ |
1146 | */ |
1172 | static int |
1147 | static int |
1173 | action_makes_visible (object *op) |
1148 | action_makes_visible (object *op) |
1174 | { |
1149 | { |
1175 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
1150 | if (op->invisible && op->flag [FLAG_ALIVE]) |
1176 | { |
1151 | { |
1177 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
1152 | if (op->flag [FLAG_MAKE_INVIS]) |
1178 | { |
1153 | { |
1179 | // artefact invisibility is permanent, but we still make noise |
1154 | // artefact invisibility is permanent, but we still make noise |
1180 | // this is important for game-balance. |
1155 | // this is important for game-balance. |
1181 | if (op->contr) |
1156 | if (op->contr) |
1182 | op->make_noise (); |
1157 | op->make_noise (); |
… | |
… | |
1209 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1184 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1210 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
1185 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
1211 | return splay (tmp); |
1186 | return splay (tmp); |
1212 | |
1187 | |
1213 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1188 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1214 | if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && !strcmp (&tmp->race, type)) |
1189 | if (tmp->type == CONTAINER && tmp->flag [FLAG_APPLIED] && !strcmp (&tmp->race, type)) |
1215 | if (object *arrow = find_arrow (tmp, type)) |
1190 | if (object *arrow = find_arrow (tmp, type)) |
1216 | { |
1191 | { |
1217 | splay (tmp); |
1192 | splay (tmp); |
1218 | return arrow; |
1193 | return arrow; |
1219 | } |
1194 | } |
… | |
… | |
1236 | if (!type) |
1211 | if (!type) |
1237 | return NULL; |
1212 | return NULL; |
1238 | |
1213 | |
1239 | for (arrow = op->inv; arrow; arrow = arrow->below) |
1214 | for (arrow = op->inv; arrow; arrow = arrow->below) |
1240 | { |
1215 | { |
1241 | if (arrow->type == CONTAINER && arrow->race == type && QUERY_FLAG (arrow, FLAG_APPLIED)) |
1216 | if (arrow->type == CONTAINER && arrow->race == type && arrow->flag [FLAG_APPLIED]) |
1242 | { |
1217 | { |
1243 | i = 0; |
1218 | i = 0; |
1244 | ntmp = find_better_arrow (arrow, target, type, &i); |
1219 | ntmp = find_better_arrow (arrow, target, type, &i); |
1245 | |
1220 | |
1246 | if (i > betterby) |
1221 | if (i > betterby) |
… | |
… | |
1347 | break; |
1322 | break; |
1348 | } |
1323 | } |
1349 | |
1324 | |
1350 | if (mflags & P_IS_ALIVE) |
1325 | if (mflags & P_IS_ALIVE) |
1351 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1326 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1352 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
1327 | if (tmp->flag [FLAG_ALIVE]) |
1353 | break; |
1328 | break; |
1354 | } |
1329 | } |
1355 | |
1330 | |
1356 | if (!tmp) |
1331 | if (!tmp) |
1357 | return find_arrow (op, type); |
1332 | return find_arrow (op, type); |
… | |
… | |
1418 | { |
1393 | { |
1419 | if (op->type == PLAYER) |
1394 | if (op->type == PLAYER) |
1420 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1395 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1421 | /* FLAG_READY_BOW will get reset if the monsters picks up some arrows */ |
1396 | /* FLAG_READY_BOW will get reset if the monsters picks up some arrows */ |
1422 | else |
1397 | else |
1423 | CLEAR_FLAG (op, FLAG_READY_BOW); |
1398 | op->clr_flag (FLAG_READY_BOW); |
1424 | |
1399 | |
1425 | return 0; |
1400 | return 0; |
1426 | } |
1401 | } |
1427 | } |
1402 | } |
1428 | |
1403 | |
… | |
… | |
1584 | { |
1559 | { |
1585 | LOG (llevError, "Object %s lacks a spell\n", &item->name); |
1560 | LOG (llevError, "Object %s lacks a spell\n", &item->name); |
1586 | return; |
1561 | return; |
1587 | } |
1562 | } |
1588 | |
1563 | |
1589 | if (!op->change_weapon (item)) |
1564 | if (!op->apply (item)) |
1590 | return; |
1565 | return; |
1591 | |
1566 | |
1592 | if (item->type == WAND) |
1567 | if (item->type == WAND) |
1593 | { |
1568 | { |
1594 | if (item->stats.food <= 0) |
1569 | if (item->stats.food <= 0) |
… | |
… | |
1628 | { |
1603 | { |
1629 | object *tmp; |
1604 | object *tmp; |
1630 | |
1605 | |
1631 | if (item->arch) |
1606 | if (item->arch) |
1632 | { |
1607 | { |
1633 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1608 | item->clr_flag (FLAG_ANIMATE); |
1634 | item->face = item->arch->face; |
1609 | item->face = item->arch->face; |
1635 | item->set_speed (0); |
1610 | item->set_speed (0); |
1636 | } |
1611 | } |
1637 | |
1612 | |
1638 | if (object *pl = item->visible_to ()) |
1613 | if (object *pl = item->visible_to ()) |
… | |
… | |
1645 | } |
1620 | } |
1646 | |
1621 | |
1647 | /* Received a fire command for the player - go and do it. |
1622 | /* Received a fire command for the player - go and do it. |
1648 | */ |
1623 | */ |
1649 | bool |
1624 | bool |
1650 | fire (object *op, int dir) |
1625 | fire (object *who, int dir) |
1651 | { |
1626 | { |
1652 | int spellcost = 0; |
1627 | int spellcost = 0; |
1653 | |
1628 | |
1654 | player *pl = op->contr; |
1629 | player *pl = who->contr; |
1655 | |
1630 | |
1656 | if (pl->golem) |
1631 | if (pl->golem) |
1657 | { |
1632 | { |
1658 | control_golem (op->contr->golem, dir); |
1633 | control_golem (who->contr->golem, dir); |
1659 | return false; |
1634 | return false; |
1660 | } |
1635 | } |
1661 | |
1636 | |
1662 | object *ob = pl->ranged_ob; |
1637 | object *ob = pl->ranged_ob; |
1663 | |
1638 | |
1664 | if (!ob) |
1639 | if (!ob) |
1665 | return false; |
1640 | return false; |
1666 | |
1641 | |
1667 | if (op->speed_left > 0.f) |
1642 | if (who->speed_left > 0.f) |
1668 | --op->speed_left; |
1643 | --who->speed_left; |
1669 | else |
1644 | else |
1670 | return false; |
1645 | return false; |
1671 | |
1646 | |
1672 | if (!op->change_weapon (ob)) |
1647 | if (!who->apply (ob)) |
1673 | return false; |
1648 | return false; |
1674 | |
1649 | |
1675 | /* check for loss of invisiblity/hide */ |
1650 | /* check for loss of invisiblity/hide */ |
1676 | if (action_makes_visible (op)) |
1651 | if (action_makes_visible (who)) |
1677 | make_visible (op); |
1652 | make_visible (who); |
1678 | |
1653 | |
1679 | switch (ob->type) |
1654 | switch (ob->type) |
1680 | { |
1655 | { |
1681 | case BOW: |
1656 | case BOW: |
1682 | player_fire_bow (op, dir); |
1657 | player_fire_bow (who, dir); |
1683 | break; |
1658 | break; |
1684 | |
1659 | |
1685 | case SPELL: |
1660 | case SPELL: |
1686 | spellcost = cast_spell (op, op, dir, ob, *pl->spellparam ? pl->spellparam : 0); |
1661 | spellcost = cast_spell (who, who, dir, ob, *pl->spellparam ? pl->spellparam : 0); |
1687 | break; |
1662 | break; |
1688 | |
1663 | |
1689 | case BUILDER: |
1664 | case BUILDER: |
1690 | apply_map_builder (op, dir); |
1665 | apply_map_builder (who, dir); |
1691 | break; |
1666 | break; |
1692 | |
1667 | |
1693 | case SKILL: |
1668 | case SKILL: |
1694 | do_skill (op, op, ob, dir, 0); |
1669 | do_skill (who, who, ob, dir, 0); |
1695 | break; |
1670 | break; |
1696 | |
1671 | |
|
|
1672 | case RANGED: |
|
|
1673 | do_skill (who, ob, who->chosen_skill, dir, 0); |
|
|
1674 | break; |
|
|
1675 | |
1697 | default: |
1676 | default: |
1698 | fire_misc_object (op, dir); |
1677 | fire_misc_object (who, dir); |
1699 | break; |
1678 | break; |
1700 | } |
1679 | } |
1701 | |
1680 | |
1702 | return true; |
1681 | return true; |
1703 | } |
1682 | } |
… | |
… | |
1762 | * |
1741 | * |
1763 | * Change the color so that the message doesn't disappear with |
1742 | * Change the color so that the message doesn't disappear with |
1764 | * all the others. |
1743 | * all the others. |
1765 | */ |
1744 | */ |
1766 | if (pl->contr->usekeys == key_inventory |
1745 | if (pl->contr->usekeys == key_inventory |
1767 | || !QUERY_FLAG (container, FLAG_APPLIED) |
1746 | || !container->flag [FLAG_APPLIED] |
1768 | || (pl->contr->usekeys == keyrings && container->race != shstr_keys)) |
1747 | || (pl->contr->usekeys == keyrings && container->race != shstr_keys)) |
1769 | { |
1748 | { |
1770 | new_draw_info_format (NDI_UNIQUE | NDI_BROWN, 0, pl, |
1749 | new_draw_info_format (NDI_UNIQUE | NDI_BROWN, 0, pl, |
1771 | "The %s in your %s vibrates as you approach the door", query_name (tmp), query_name (container)); |
1750 | "The %s in your %s vibrates as you approach the door", query_name (tmp), query_name (container)); |
1772 | return NULL; |
1751 | return NULL; |
… | |
… | |
1856 | * going to try and move (not fire weapons). |
1835 | * going to try and move (not fire weapons). |
1857 | */ |
1836 | */ |
1858 | bool |
1837 | bool |
1859 | move_player_attack (object *op, int dir) |
1838 | move_player_attack (object *op, int dir) |
1860 | { |
1839 | { |
1861 | if (!op->contr->braced && op->speed_left > 0.f && move_ob (op, dir, op)) |
1840 | if (!op->contr->braced && op->speed_left > 0.f && op->move (dir)) |
1862 | { |
1841 | { |
1863 | --op->speed_left; |
1842 | --op->speed_left; |
1864 | return true; |
1843 | return true; |
1865 | } |
1844 | } |
1866 | |
1845 | |
1867 | int on_battleground; |
|
|
1868 | |
|
|
1869 | sint16 nx = freearr_x[dir] + op->x; |
1846 | sint16 nx = freearr_x[dir] + op->x; |
1870 | sint16 ny = freearr_y[dir] + op->y; |
1847 | sint16 ny = freearr_y[dir] + op->y; |
1871 | |
|
|
1872 | on_battleground = op_on_battleground (op, 0, 0); |
|
|
1873 | |
1848 | |
1874 | if (out_of_map (op->map, nx, ny)) |
1849 | if (out_of_map (op->map, nx, ny)) |
1875 | return false; |
1850 | return false; |
1876 | |
1851 | |
1877 | /* If braced, or can't move to the square, and it is not out of the |
1852 | /* If braced, or can't move to the square, and it is not out of the |
… | |
… | |
1927 | */ |
1902 | */ |
1928 | if (op->type == PLAYER |
1903 | if (op->type == PLAYER |
1929 | && ((mon->owner && mon->owner->contr |
1904 | && ((mon->owner && mon->owner->contr |
1930 | && same_party (mon->owner->contr->party, op->contr->party)) |
1905 | && same_party (mon->owner->contr->party, op->contr->party)) |
1931 | || mon->owner == op) |
1906 | || mon->owner == op) |
1932 | && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))) |
1907 | && (mon->flag [FLAG_UNAGGRESSIVE] || mon->flag [FLAG_FRIENDLY])) |
1933 | { |
1908 | { |
1934 | /* If we're braced, we don't want to switch places with it */ |
1909 | /* If we're braced, we don't want to switch places with it */ |
1935 | if (op->contr->braced) |
1910 | if (op->contr->braced) |
1936 | return false; |
1911 | return false; |
1937 | |
1912 | |
… | |
… | |
1948 | return true; |
1923 | return true; |
1949 | } |
1924 | } |
1950 | else |
1925 | else |
1951 | return false; |
1926 | return false; |
1952 | } |
1927 | } |
|
|
1928 | |
|
|
1929 | bool on_battleground = op_on_battleground (op, 0, 0); |
1953 | |
1930 | |
1954 | /* in certain circumstances, you shouldn't attack friendly |
1931 | /* in certain circumstances, you shouldn't attack friendly |
1955 | * creatures. Note that if you are braced, you can't push |
1932 | * creatures. Note that if you are braced, you can't push |
1956 | * someone, but put it inside this loop so that you won't |
1933 | * someone, but put it inside this loop so that you won't |
1957 | * attack them either. |
1934 | * attack them either. |
1958 | */ |
1935 | */ |
1959 | if ((mon->type == PLAYER || mon->enemy != op) |
1936 | if ((mon->type == PLAYER || mon->enemy != op) |
1960 | && (mon->type == PLAYER || QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY)) |
1937 | && (mon->type == PLAYER || mon->flag [FLAG_UNAGGRESSIVE] || mon->flag [FLAG_FRIENDLY]) |
1961 | && ((op->contr->peaceful |
1938 | && ((op->contr->peaceful |
1962 | || (mon->type == PLAYER && mon->contr->peaceful)) |
1939 | || (mon->type == PLAYER && mon->contr->peaceful)) |
1963 | && !on_battleground)) |
1940 | && !on_battleground)) |
1964 | { |
1941 | { |
1965 | if (op->speed_left > 0.f) |
1942 | if (op->speed_left > 0.f) |
… | |
… | |
1981 | } |
1958 | } |
1982 | } |
1959 | } |
1983 | /* If the object is a boulder or other rollable object, then |
1960 | /* If the object is a boulder or other rollable object, then |
1984 | * roll it if not braced. You can't roll it if you are braced. |
1961 | * roll it if not braced. You can't roll it if you are braced. |
1985 | */ |
1962 | */ |
1986 | else if (QUERY_FLAG (mon, FLAG_CAN_ROLL) && (!op->contr->braced)) |
1963 | else if (mon->flag [FLAG_CAN_ROLL] && (!op->contr->braced)) |
1987 | { |
1964 | { |
1988 | if (op->speed_left > 0.f) |
1965 | if (op->speed_left > 0.f) |
1989 | { |
1966 | { |
1990 | --op->speed_left; |
1967 | --op->speed_left; |
1991 | |
1968 | |
… | |
… | |
2000 | * Way it works is like this: First, it must have some hit points |
1977 | * Way it works is like this: First, it must have some hit points |
2001 | * and be living. Then, it must be one of the following: |
1978 | * and be living. Then, it must be one of the following: |
2002 | * 1) Not a player, 2) A player, but of a different party. Note |
1979 | * 1) Not a player, 2) A player, but of a different party. Note |
2003 | * that party_number -1 is no party, so attacks can still happen. |
1980 | * that party_number -1 is no party, so attacks can still happen. |
2004 | */ |
1981 | */ |
2005 | else if ((mon->stats.hp >= 0) && QUERY_FLAG (mon, FLAG_ALIVE) && |
1982 | else if ((mon->stats.hp >= 0) && mon->flag [FLAG_ALIVE] && |
2006 | ((mon->type != PLAYER || op->contr->party == NULL || op->contr->party != mon->contr->party))) |
1983 | ((mon->type != PLAYER || op->contr->party == NULL || op->contr->party != mon->contr->party))) |
2007 | { |
1984 | { |
2008 | if (op->contr->weapon_sp_left > 0.f && !op->flag [FLAG_WIZPASS]) |
1985 | if (op->contr->weapon_sp_left > 0.f && !op->flag [FLAG_WIZPASS]) |
2009 | { |
1986 | { |
2010 | --op->contr->weapon_sp_left; |
1987 | --op->contr->weapon_sp_left; |
… | |
… | |
2026 | { |
2003 | { |
2027 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2004 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2028 | return 0; |
2005 | return 0; |
2029 | |
2006 | |
2030 | /* Sanity check: make sure dir is valid */ |
2007 | /* Sanity check: make sure dir is valid */ |
2031 | if ((dir < 0) || (dir >= 9)) |
2008 | if (dir < 0 || dir > 8) |
2032 | { |
2009 | { |
2033 | LOG (llevError, "move_player: invalid direction %d\n", dir); |
2010 | LOG (llevError, "move_player: invalid direction %d\n", dir); |
2034 | return 0; |
2011 | return 0; |
2035 | } |
2012 | } |
2036 | |
2013 | |
2037 | /* peterm: added following line */ |
2014 | /* peterm: added following line */ |
2038 | if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) |
2015 | if (op->flag [FLAG_CONFUSED] && dir) |
2039 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2016 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2040 | |
2017 | |
2041 | op->facing = dir; |
2018 | op->facing = dir; |
2042 | |
2019 | |
2043 | if (op->flag [FLAG_HIDDEN]) |
2020 | if (op->flag [FLAG_HIDDEN]) |
… | |
… | |
2083 | * players. |
2060 | * players. |
2084 | */ |
2061 | */ |
2085 | bool |
2062 | bool |
2086 | handle_newcs_player (object *op) |
2063 | handle_newcs_player (object *op) |
2087 | { |
2064 | { |
2088 | if (QUERY_FLAG (op, FLAG_SCARED)) |
2065 | if (op->flag [FLAG_SCARED]) |
2089 | { |
2066 | { |
2090 | if (op->speed_left > 0.f) |
2067 | if (op->speed_left > 0.f) |
2091 | { |
2068 | { |
2092 | --op->speed_left; |
2069 | --op->speed_left; |
2093 | flee_player (op); |
2070 | flee_player (op); |
… | |
… | |
2112 | } |
2089 | } |
2113 | |
2090 | |
2114 | static int |
2091 | static int |
2115 | save_life (object *op) |
2092 | save_life (object *op) |
2116 | { |
2093 | { |
2117 | if (!QUERY_FLAG (op, FLAG_LIFESAVE)) |
2094 | if (!op->flag [FLAG_LIFESAVE]) |
2118 | return 0; |
2095 | return 0; |
2119 | |
2096 | |
2120 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2097 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2121 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2098 | if (tmp->flag [FLAG_APPLIED] && tmp->flag [FLAG_LIFESAVE]) |
2122 | { |
2099 | { |
2123 | op->play_sound (sound_find ("ob_evaporate")); |
2100 | op->play_sound (sound_find ("ob_evaporate")); |
2124 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2101 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2125 | |
2102 | |
2126 | tmp->destroy (); |
2103 | tmp->destroy (); |
2127 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2104 | op->clr_flag (FLAG_LIFESAVE); |
2128 | |
2105 | |
2129 | if (op->stats.hp < 0) |
2106 | if (op->stats.hp < 0) |
2130 | op->stats.hp = op->stats.maxhp; |
2107 | op->stats.hp = op->stats.maxhp; |
2131 | |
2108 | |
2132 | if (op->stats.food < 0) |
2109 | if (op->stats.food < 0) |
2133 | op->stats.food = 999; |
2110 | op->stats.food = MAX_FOOD; |
2134 | |
2111 | |
2135 | op->update_stats (); |
2112 | op->update_stats (); |
2136 | return 1; |
2113 | return 1; |
2137 | } |
2114 | } |
2138 | |
2115 | |
2139 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2116 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2140 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2117 | op->clr_flag (FLAG_LIFESAVE); |
2141 | enter_player_savebed (op); /* bring him home. */ |
2118 | enter_player_savebed (op); /* bring him home. */ |
2142 | return 0; |
2119 | return 0; |
2143 | } |
2120 | } |
2144 | |
2121 | |
2145 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2122 | /* This goes throws the inventory and removes unpaid objects, and puts them |
… | |
… | |
2152 | { |
2129 | { |
2153 | while (op) |
2130 | while (op) |
2154 | { |
2131 | { |
2155 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2132 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2156 | |
2133 | |
2157 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2134 | if (op->flag [FLAG_UNPAID]) |
2158 | op->insert_at (env); |
2135 | op->insert_at (env); |
2159 | else if (op->inv) |
2136 | else if (op->inv) |
2160 | drop_unpaid_items (op->inv, env); |
2137 | drop_unpaid_items (op->inv, env); |
2161 | |
2138 | |
2162 | op = next; |
2139 | op = next; |
… | |
… | |
2192 | * alternate it here for it to work correctly. |
2169 | * alternate it here for it to work correctly. |
2193 | */ |
2170 | */ |
2194 | if (pticks & 2) |
2171 | if (pticks & 2) |
2195 | op->invisible--; |
2172 | op->invisible--; |
2196 | } |
2173 | } |
2197 | else if (op->invisible && !(QUERY_FLAG (op, FLAG_MAKE_INVIS))) |
2174 | else if (op->invisible && !(op->flag [FLAG_MAKE_INVIS])) |
2198 | { |
2175 | { |
2199 | if (!op->invisible--) |
2176 | if (!op->invisible--) |
2200 | { |
2177 | { |
2201 | make_visible (op); |
2178 | make_visible (op); |
2202 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
2179 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
… | |
… | |
2269 | if (op->stats.sp < op->stats.maxsp) |
2246 | if (op->stats.sp < op->stats.maxsp) |
2270 | { |
2247 | { |
2271 | op->stats.sp++; |
2248 | op->stats.sp++; |
2272 | |
2249 | |
2273 | /* dms do not consume food */ |
2250 | /* dms do not consume food */ |
2274 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2251 | if (!op->flag [FLAG_WIZ]) |
2275 | { |
2252 | { |
2276 | op->stats.food--; |
2253 | op->stats.food--; |
2277 | |
2254 | |
2278 | if (op->contr->digestion < 0) |
2255 | if (op->contr->digestion < 0) |
2279 | op->stats.food += op->contr->digestion; |
2256 | op->stats.food += op->contr->digestion; |
… | |
… | |
2313 | if (op->stats.hp < op->stats.maxhp) |
2290 | if (op->stats.hp < op->stats.maxhp) |
2314 | { |
2291 | { |
2315 | op->stats.hp++; |
2292 | op->stats.hp++; |
2316 | |
2293 | |
2317 | /* dms do not consume food */ |
2294 | /* dms do not consume food */ |
2318 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2295 | if (!op->flag [FLAG_WIZ]) |
2319 | { |
2296 | { |
2320 | op->stats.food--; |
2297 | op->stats.food--; |
2321 | |
2298 | |
2322 | if (op->contr->digestion < 0) |
2299 | if (op->contr->digestion < 0) |
2323 | op->stats.food += op->contr->digestion; |
2300 | op->stats.food += op->contr->digestion; |
… | |
… | |
2350 | penalty = max (0, -op->contr->digestion); |
2327 | penalty = max (0, -op->contr->digestion); |
2351 | |
2328 | |
2352 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2329 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2353 | |
2330 | |
2354 | /* dms do not consume food */ |
2331 | /* dms do not consume food */ |
2355 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2332 | if (!op->flag [FLAG_WIZ]) |
2356 | op->stats.food--; |
2333 | op->stats.food--; |
2357 | } |
2334 | } |
2358 | |
2335 | |
2359 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2336 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2360 | { |
2337 | { |
2361 | object *flesh = 0; |
2338 | object *flesh = 0; |
2362 | |
2339 | |
2363 | for_inv_removable (op, tmp) |
2340 | for_inv_removable (op, tmp) |
2364 | { |
2341 | { |
2365 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
2342 | if (tmp->flag [FLAG_UNPAID]) |
2366 | continue; |
2343 | continue; |
2367 | |
2344 | |
2368 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2345 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2369 | { |
2346 | { |
2370 | op->statusmsg ("You blindly grab for a bite of food. " |
2347 | op->statusmsg ("You blindly grab for a bite of food. " |
2371 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2348 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2372 | manual_apply (op, tmp, 0); |
2349 | op->apply (tmp); |
2373 | |
2350 | |
2374 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2351 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2375 | break; |
2352 | break; |
2376 | } |
2353 | } |
2377 | else if (tmp->type == FLESH) |
2354 | else if (tmp->type == FLESH) |
… | |
… | |
2383 | */ |
2360 | */ |
2384 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2361 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2385 | { |
2362 | { |
2386 | op->statusmsg ("You blindly grab for a bite of food. " |
2363 | op->statusmsg ("You blindly grab for a bite of food. " |
2387 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2364 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2388 | manual_apply (op, flesh, 0); |
2365 | op->apply (flesh); |
2389 | } |
2366 | } |
2390 | |
2367 | |
2391 | // If player is still starving, alert him! |
2368 | // If player is still starving, alert him! |
2392 | if (op->stats.food < 0) |
2369 | if (op->stats.food < 0) |
2393 | op->failmsg ("You are starving! " |
2370 | op->failmsg ("You are starving! " |
… | |
… | |
2405 | op->contr->killer->destroy (); |
2382 | op->contr->killer->destroy (); |
2406 | } |
2383 | } |
2407 | } |
2384 | } |
2408 | |
2385 | |
2409 | /* killer should be set here already */ |
2386 | /* killer should be set here already */ |
2410 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2387 | if (op->stats.hp < 0 && !op->flag [FLAG_WIZ]) |
2411 | kill_player (op); |
2388 | kill_player (op); |
2412 | } |
2389 | } |
2413 | } |
2390 | } |
2414 | |
2391 | |
2415 | /* If the player should die (lack of hp, food, etc), we call this. |
2392 | /* If the player should die (lack of hp, food, etc), we call this. |
… | |
… | |
2449 | cure_disease (op, 0, 0); /* remove any disease */ |
2426 | cure_disease (op, 0, 0); /* remove any disease */ |
2450 | |
2427 | |
2451 | max_it (op->stats.hp , op->stats.maxhp); |
2428 | max_it (op->stats.hp , op->stats.maxhp); |
2452 | max_it (op->stats.sp , op->stats.maxsp); |
2429 | max_it (op->stats.sp , op->stats.maxsp); |
2453 | max_it (op->stats.grace, op->stats.maxgrace); |
2430 | max_it (op->stats.grace, op->stats.maxgrace); |
2454 | |
|
|
2455 | if (op->stats.food <= 0) |
2431 | max_it (op->stats.food , 200); |
2456 | op->stats.food = 999; |
|
|
2457 | |
2432 | |
2458 | // remove all spell effects that are active |
2433 | // remove all spell effects that are active |
2459 | // to avoid long-term effects such as word-of-recall |
2434 | // to avoid long-term effects such as word-of-recall |
2460 | for (object *item = op->inv; item; ) |
2435 | for (object *item = op->inv; item; ) |
2461 | { |
2436 | { |
… | |
… | |
2612 | * difference. |
2587 | * difference. |
2613 | */ |
2588 | */ |
2614 | if (this_stat >= -50) |
2589 | if (this_stat >= -50) |
2615 | { |
2590 | { |
2616 | change_attr_value (&(dep->stats), i, -1); |
2591 | change_attr_value (&(dep->stats), i, -1); |
2617 | SET_FLAG (dep, FLAG_APPLIED); |
2592 | dep->set_flag (FLAG_APPLIED); |
2618 | new_draw_info (NDI_UNIQUE, 0, op, lose_msg[i]); |
2593 | new_draw_info (NDI_UNIQUE, 0, op, lose_msg[i]); |
2619 | op->update_stats (); |
2594 | op->update_stats (); |
2620 | lost_a_stat = 1; |
2595 | lost_a_stat = 1; |
2621 | } |
2596 | } |
2622 | } |
2597 | } |
… | |
… | |
2693 | |
2668 | |
2694 | force = get_archetype (FORCE_NAME); |
2669 | force = get_archetype (FORCE_NAME); |
2695 | /* 50 ticks should be enough time for the spell to abate */ |
2670 | /* 50 ticks should be enough time for the spell to abate */ |
2696 | force->speed = 0.1f; |
2671 | force->speed = 0.1f; |
2697 | force->speed_left = -5.f; |
2672 | force->speed_left = -5.f; |
2698 | SET_FLAG (force, FLAG_APPLIED); |
2673 | force->set_flag (FLAG_APPLIED); |
2699 | for (at = 0; at < NROFATTACKS; at++) |
2674 | for (at = 0; at < NROFATTACKS; at++) |
2700 | if (will_kill_again & (1 << at)) |
2675 | if (will_kill_again & (1 << at)) |
2701 | force->resist[at] = 100; |
2676 | force->resist[at] = 100; |
2702 | |
2677 | |
2703 | insert_ob_in_ob (force, op); |
2678 | insert_ob_in_ob (force, op); |
… | |
… | |
2725 | tmp->x = op->x, tmp->y = op->y; |
2700 | tmp->x = op->x, tmp->y = op->y; |
2726 | |
2701 | |
2727 | if (tmp->type == CONTAINER) |
2702 | if (tmp->type == CONTAINER) |
2728 | loot_object (tmp); /* empty container to ground */ |
2703 | loot_object (tmp); /* empty container to ground */ |
2729 | |
2704 | |
2730 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2705 | if (!tmp->flag [FLAG_UNIQUE] && (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP] || !(rndm (3)))) |
2731 | { |
2706 | { |
2732 | if (tmp->nrof > 1) |
2707 | if (tmp->nrof > 1) |
2733 | { |
2708 | { |
2734 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2709 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2735 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2710 | insert_ob_in_map (tmp, op->map, NULL, 0); |
… | |
… | |
2825 | } |
2800 | } |
2826 | |
2801 | |
2827 | int |
2802 | int |
2828 | is_true_undead (object *op) |
2803 | is_true_undead (object *op) |
2829 | { |
2804 | { |
2830 | if (QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
2805 | if (op->arch->flag [FLAG_UNDEAD]) |
2831 | return 1; |
2806 | return 1; |
2832 | |
2807 | |
2833 | return 0; |
2808 | return 0; |
2834 | } |
2809 | } |
2835 | |
2810 | |
… | |
… | |
2933 | |
2908 | |
2934 | if (who->type == PLAYER) |
2909 | if (who->type == PLAYER) |
2935 | player = 1; |
2910 | player = 1; |
2936 | |
2911 | |
2937 | else |
2912 | else |
2938 | friendly = QUERY_FLAG (who, FLAG_FRIENDLY); |
2913 | friendly = who->flag [FLAG_FRIENDLY]; |
2939 | |
2914 | |
2940 | /* search adjacent squares */ |
2915 | /* search adjacent squares */ |
2941 | for (i = 1; i < 9; i++) |
2916 | for (i = 1; i < 9; i++) |
2942 | { |
2917 | { |
2943 | x = who->x + freearr_x[i]; |
2918 | x = who->x + freearr_x[i]; |
… | |
… | |
2952 | if (OB_TYPE_MOVE_BLOCK (who, GET_MAP_MOVE_BLOCK (m, x, y))) |
2927 | if (OB_TYPE_MOVE_BLOCK (who, GET_MAP_MOVE_BLOCK (m, x, y))) |
2953 | continue; |
2928 | continue; |
2954 | |
2929 | |
2955 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
2930 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
2956 | { |
2931 | { |
2957 | if ((player ||friendly) &&QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
2932 | if ((player ||friendly) &&tmp->flag [FLAG_MONSTER] && !tmp->flag [FLAG_UNAGGRESSIVE]) |
2958 | return 1; |
2933 | return 1; |
2959 | else if (tmp->type == PLAYER) |
2934 | else if (tmp->type == PLAYER) |
2960 | { |
2935 | { |
2961 | /*don't let a hidden DM prevent you from hiding */ |
2936 | /*don't let a hidden DM prevent you from hiding */ |
2962 | if (!QUERY_FLAG (tmp, FLAG_WIZ) || tmp->contr->hidden == 0) |
2937 | if (!tmp->flag [FLAG_WIZ] || tmp->contr->hidden == 0) |
2963 | return 1; |
2938 | return 1; |
2964 | } |
2939 | } |
2965 | } |
2940 | } |
2966 | } |
2941 | } |
2967 | return 0; |
2942 | return 0; |
… | |
… | |
3036 | * and the exit-coordinates sp/hp must both be > 0. |
3011 | * and the exit-coordinates sp/hp must both be > 0. |
3037 | * => The intention here is to prevent abuse of the battleground- |
3012 | * => The intention here is to prevent abuse of the battleground- |
3038 | * feature (like pickable or hidden battleground tiles). */ |
3013 | * feature (like pickable or hidden battleground tiles). */ |
3039 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3014 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3040 | { |
3015 | { |
3041 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3016 | if (tmp->flag [FLAG_IS_FLOOR]) |
3042 | { |
3017 | { |
3043 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3018 | if (tmp->flag [FLAG_NO_PICK] |
3044 | && tmp->type == BATTLEGROUND |
3019 | && tmp->type == BATTLEGROUND |
3045 | && tmp->name == shstr_battleground |
3020 | && tmp->name == shstr_battleground |
3046 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3021 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3047 | { |
3022 | { |
3048 | /* before we assign the exit, check if this is a teambattle */ |
3023 | /* before we assign the exit, check if this is a teambattle */ |
3049 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3024 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3050 | { |
|
|
3051 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
3025 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
|
|
3026 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
3052 | { |
3027 | { |
3053 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
|
|
3054 | { |
|
|
3055 | if (x && y) |
3028 | if (x && y) |
3056 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3029 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3057 | |
3030 | |
3058 | return 1; |
3031 | return 1; |
3059 | } |
|
|
3060 | } |
3032 | } |
3061 | } |
|
|
3062 | |
3033 | |
3063 | if (x && y) |
3034 | if (x && y) |
3064 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3035 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3065 | |
3036 | |
3066 | return 1; |
3037 | return 1; |
… | |
… | |
3204 | else |
3175 | else |
3205 | j = 1; |
3176 | j = 1; |
3206 | strcat (buf, spellpathnames[i]); |
3177 | strcat (buf, spellpathnames[i]); |
3207 | } |
3178 | } |
3208 | } |
3179 | } |
|
|
3180 | |
3209 | strcat (buf, "."); |
3181 | strcat (buf, "."); |
3210 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, buf); |
3182 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, buf); |
3211 | } |
3183 | } |
3212 | |
3184 | |
3213 | /* evtl. adding flags: */ |
3185 | /* evtl. adding flags: */ |
3214 | if (QUERY_FLAG (item, FLAG_XRAYS)) |
3186 | if (item->flag [FLAG_XRAYS]) |
3215 | SET_FLAG (skin, FLAG_XRAYS); |
3187 | skin->set_flag (FLAG_XRAYS); |
3216 | if (QUERY_FLAG (item, FLAG_STEALTH)) |
3188 | if (item->flag [FLAG_STEALTH]) |
3217 | SET_FLAG (skin, FLAG_STEALTH); |
3189 | skin->set_flag (FLAG_STEALTH); |
3218 | if (QUERY_FLAG (item, FLAG_SEE_IN_DARK)) |
3190 | if (item->flag [FLAG_SEE_IN_DARK]) |
3219 | SET_FLAG (skin, FLAG_SEE_IN_DARK); |
3191 | skin->set_flag (FLAG_SEE_IN_DARK); |
3220 | |
3192 | |
3221 | /* print message if there is one */ |
3193 | /* print message if there is one */ |
3222 | if (item->msg != NULL) |
3194 | if (item->msg != NULL) |
3223 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3195 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3224 | } |
3196 | } |
… | |
… | |
3229 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3201 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3230 | who->insert (tmp); |
3202 | who->insert (tmp); |
3231 | } |
3203 | } |
3232 | } |
3204 | } |
3233 | |
3205 | |
3234 | /** |
|
|
3235 | * Unready an object for a player. This function does nothing if the object was |
|
|
3236 | * not readied. |
|
|
3237 | */ |
|
|
3238 | void |
|
|
3239 | player_unready_range_ob (player *pl, object *ob) |
|
|
3240 | { |
|
|
3241 | if (pl->ob->current_weapon == ob) |
|
|
3242 | pl->ob->current_weapon = 0; |
|
|
3243 | |
|
|
3244 | if (pl->combat_ob == ob) |
|
|
3245 | pl->combat_ob = 0; |
|
|
3246 | |
|
|
3247 | if (pl->ranged_ob == ob) |
|
|
3248 | pl->ranged_ob = 0; |
|
|
3249 | } |
|
|
3250 | |
|
|
3251 | //-GPL |
3206 | //-GPL |
3252 | |
3207 | |
3253 | sint8 |
3208 | sint8 |
3254 | player::darkness_at (maptile *map, int x, int y) const |
3209 | player::darkness_at (maptile *map, int x, int y) const |
3255 | { |
3210 | { |
… | |
… | |
3283 | { |
3238 | { |
3284 | play_sound (sound_find ("generic_failure")); |
3239 | play_sound (sound_find ("generic_failure")); |
3285 | statusmsg (msg, color); |
3240 | statusmsg (msg, color); |
3286 | } |
3241 | } |
3287 | |
3242 | |
|
|
3243 | void |
|
|
3244 | object::failmsgf (const char *format, ...) |
|
|
3245 | { |
|
|
3246 | if (!contr) |
|
|
3247 | return; |
|
|
3248 | |
|
|
3249 | va_list ap; |
|
|
3250 | va_start (ap, format); |
|
|
3251 | contr->failmsg (vformat (format, ap)); |
|
|
3252 | va_end (ap); |
|
|
3253 | } |
|
|
3254 | |
|
|
3255 | void |
|
|
3256 | player::failmsgf (const char *format, ...) |
|
|
3257 | { |
|
|
3258 | va_list ap; |
|
|
3259 | va_start (ap, format); |
|
|
3260 | failmsg (vformat (format, ap)); |
|
|
3261 | va_end (ap); |
|
|
3262 | } |
|
|
3263 | |