1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | //+GPL |
25 | //+GPL |
26 | |
26 | |
|
|
27 | #include <algorithm> |
|
|
28 | #include <functional> |
|
|
29 | |
27 | #include <global.h> |
30 | #include <global.h> |
28 | #include <sproto.h> |
31 | #include <sproto.h> |
29 | #include <sounds.h> |
32 | #include <sounds.h> |
30 | #include <living.h> |
33 | #include <living.h> |
31 | #include <object.h> |
34 | #include <object.h> |
32 | #include <spells.h> |
35 | #include <spells.h> |
33 | #include <skills.h> |
36 | #include <skills.h> |
34 | |
37 | |
35 | #include <algorithm> |
|
|
36 | #include <functional> |
|
|
37 | |
|
|
38 | playervec players; |
38 | playervec players; |
39 | |
39 | |
40 | /* This loads the first map an puts the player on it. */ |
40 | /* This loads the first map an puts the player on it. */ |
41 | static void |
41 | static void |
42 | set_first_map (object *op) |
42 | set_first_map (object *op) |
… | |
… | |
54 | |
54 | |
55 | players.insert (this); |
55 | players.insert (this); |
56 | ob->remove (); |
56 | ob->remove (); |
57 | ob->map = 0; |
57 | ob->map = 0; |
58 | ob->activate_recursive (); |
58 | ob->activate_recursive (); |
59 | CLEAR_FLAG (ob, FLAG_FRIENDLY); |
59 | ob->clr_flag (FLAG_FRIENDLY); |
60 | add_friendly_object (ob); |
60 | add_friendly_object (ob); |
61 | } |
61 | } |
62 | |
62 | |
63 | void |
63 | void |
64 | player::deactivate () |
64 | player::deactivate () |
… | |
… | |
76 | ob->remove (); |
76 | ob->remove (); |
77 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
77 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
78 | ob->map = 0; |
78 | ob->map = 0; |
79 | party = 0; |
79 | party = 0; |
80 | |
80 | |
81 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
|
|
82 | |
|
|
83 | players.erase (this); |
81 | players.erase (this); |
84 | } |
82 | } |
85 | |
83 | |
86 | // connect the player with a specific client |
84 | // connect the player with a specific client |
87 | // also changes, rationalises, and fixes some incorrect settings |
85 | // also changes, rationalises, and fixes some incorrect settings |
… | |
… | |
110 | link_skills (); |
108 | link_skills (); |
111 | |
109 | |
112 | assign (title, ob->arch->object::name); |
110 | assign (title, ob->arch->object::name); |
113 | |
111 | |
114 | /* if it's a dragon player, set the correct title here */ |
112 | /* if it's a dragon player, set the correct title here */ |
115 | if (is_dragon_pl (ob)) |
113 | if (ob->is_dragon ()) |
116 | { |
114 | { |
117 | object *tmp, *abil = 0, *skin = 0; |
115 | object *tmp, *abil = 0, *skin = 0; |
118 | |
116 | |
119 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
117 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
120 | if (tmp->type == FORCE) |
118 | if (tmp->type == FORCE) |
… | |
… | |
128 | |
126 | |
129 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
127 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
130 | |
128 | |
131 | esrv_new_player (this); |
129 | esrv_new_player (this); |
132 | |
130 | |
|
|
131 | ob->flag [FLAG_READY_WEAPON] = false; |
|
|
132 | ob->flag [FLAG_READY_SKILL] = false; |
|
|
133 | ob->flag [FLAG_READY_RANGE] = false; |
|
|
134 | ob->flag [FLAG_READY_BOW] = false; |
|
|
135 | |
133 | ob->update_stats (); |
136 | ob->update_stats (); |
134 | |
137 | |
135 | ns->floorbox_update (); |
138 | ns->floorbox_update (); |
136 | esrv_send_inventory (ob, ob); |
139 | esrv_send_inventory (ob, ob); |
137 | esrv_add_spells (this, 0); |
140 | esrv_add_spells (this, 0); |
138 | |
141 | |
139 | ob->flag [FLAG_READY_WEAPON] = false; |
142 | activate (); |
140 | ob->flag [FLAG_READY_SKILL] = false; |
|
|
141 | ob->flag [FLAG_READY_BOW] = false; |
|
|
142 | |
|
|
143 | for (object *op = ob->inv; op; op = op->below) |
|
|
144 | if (op->flag [FLAG_APPLIED]) |
|
|
145 | switch (op->type) |
|
|
146 | { |
|
|
147 | case SKILL: |
|
|
148 | op->flag [FLAG_APPLIED] = false; |
|
|
149 | break; |
|
|
150 | |
|
|
151 | case WAND: |
|
|
152 | case ROD: |
|
|
153 | case HORN: |
|
|
154 | case BOW: |
|
|
155 | ranged_ob = op; |
|
|
156 | break; |
|
|
157 | |
|
|
158 | case WEAPON: |
|
|
159 | combat_ob = op; |
|
|
160 | break; |
|
|
161 | } |
|
|
162 | |
|
|
163 | ob->current_weapon = 0; |
|
|
164 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
|
|
165 | activate (); // change_weapon also activates, but this doesn't hurt |
|
|
166 | |
143 | |
167 | INVOKE_PLAYER (CONNECT, this); |
144 | INVOKE_PLAYER (CONNECT, this); |
168 | INVOKE_PLAYER (LOGIN, this); |
145 | INVOKE_PLAYER (LOGIN, this); |
169 | } |
146 | } |
170 | |
147 | |
… | |
… | |
204 | player::set_object (object *op) |
181 | player::set_object (object *op) |
205 | { |
182 | { |
206 | ob = observe = viewpoint = op; |
183 | ob = observe = viewpoint = op; |
207 | ob->contr = this; /* this aren't yet in archetype */ |
184 | ob->contr = this; /* this aren't yet in archetype */ |
208 | |
185 | |
209 | ob->speed = 1.0f; |
186 | ob->speed = 1.0f; // object still inactive, keep it that way |
210 | ob->speed_left = 0.5f; |
187 | ob->speed_left = 0.5f; |
211 | |
188 | |
212 | ob->direction = 5; /* So player faces south */ |
189 | ob->direction = 5; /* So player faces south */ |
213 | } |
190 | } |
214 | |
191 | |
… | |
… | |
256 | disconnect (); |
233 | disconnect (); |
257 | |
234 | |
258 | attachable::do_destroy (); |
235 | attachable::do_destroy (); |
259 | |
236 | |
260 | if (ob) |
237 | if (ob) |
261 | { |
|
|
262 | ob->destroy_inv (false); |
|
|
263 | ob->destroy (); |
238 | ob->destroy (); |
264 | } |
|
|
265 | |
239 | |
266 | ob = observe = viewpoint = 0; |
240 | ob = observe = viewpoint = 0; |
267 | } |
241 | } |
268 | |
242 | |
269 | player::~player () |
243 | player::~player () |
… | |
… | |
399 | */ |
373 | */ |
400 | int |
374 | int |
401 | path_to_player (object *mon, object *pl, unsigned mindiff) |
375 | path_to_player (object *mon, object *pl, unsigned mindiff) |
402 | { |
376 | { |
403 | rv_vector rv; |
377 | rv_vector rv; |
404 | sint16 x, y; |
|
|
405 | int lastx, lasty, dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
378 | int dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
406 | maptile *m, *lastmap; |
|
|
407 | |
379 | |
408 | get_rangevector (mon, pl, &rv, 0); |
380 | get_rangevector (mon, pl, &rv, 0); |
409 | |
381 | |
410 | if (rv.distance < mindiff) |
382 | if (rv.distance < mindiff) |
411 | return 0; |
383 | return 0; |
412 | |
384 | |
413 | x = mon->x; |
385 | mapxy pos (mon); |
414 | y = mon->y; |
|
|
415 | m = mon->map; |
|
|
416 | dir = rv.direction; |
386 | dir = rv.direction; |
417 | lastdir = firstdir = rv.direction; /* perhaps we stand next to pl, init firstdir too */ |
387 | lastdir = firstdir = rv.direction; /* perhaps we stand next to pl, init firstdir too */ |
418 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
388 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
419 | |
389 | |
420 | /* If we can't solve it within the search distance, return now. */ |
390 | /* If we can't solve it within the search distance, return now. */ |
421 | if (diff > max) |
391 | if (diff > max) |
422 | return 0; |
392 | return 0; |
423 | |
393 | |
424 | while (diff > 1 && max > 0) |
394 | while (diff > 1 && max > 0) |
425 | { |
395 | { |
426 | lastx = x; |
396 | mapxy lastpos = pos; |
427 | lasty = y; |
|
|
428 | lastmap = m; |
|
|
429 | x = lastx + freearr_x[dir]; |
|
|
430 | y = lasty + freearr_y[dir]; |
|
|
431 | |
397 | |
432 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
398 | pos.move (dir); |
433 | blocked = (mflags & P_OUT_OF_MAP) ? MOVE_ALL : GET_MAP_MOVE_BLOCK (m, x, y); |
|
|
434 | |
399 | |
435 | /* Space is blocked - try changing direction a little */ |
400 | /* Space is blocked - try changing direction a little */ |
436 | if ((mflags & P_OUT_OF_MAP) || ((OB_TYPE_MOVE_BLOCK (mon, blocked) || (mflags & P_BLOCKSVIEW)) |
401 | if (!pos.normalise () |
437 | && (m == mon->map && blocked_link (mon, m, x, y)))) |
402 | || (((pos->flags () & P_BLOCKSVIEW) || OB_TYPE_MOVE_BLOCK (mon, pos->move_block)) |
|
|
403 | && blocked_link (mon, pos.m, pos.x, pos.y))) |
438 | { |
404 | { |
439 | /* recalculate direction from last good location. Possible |
405 | /* recalculate direction from last good location. Possible |
440 | * we were not traversing ideal location before. |
406 | * we were not traversing ideal location before. |
441 | */ |
407 | */ |
442 | get_rangevector_from_mapcoord (lastmap, lastx, lasty, pl, &rv, 0); |
408 | get_rangevector_from_mapcoord (lastpos.m, lastpos.x, lastpos.y, pl, &rv, 0); |
443 | if (rv.direction != dir) |
409 | if (rv.direction != dir) |
444 | { |
410 | { |
445 | /* OK - says direction should be different - lets reset the |
411 | /* OK - says direction should be different - lets reset the |
446 | * the values so it will try again. |
412 | * the values so it will try again. |
447 | */ |
413 | */ |
448 | x = lastx; |
|
|
449 | y = lasty; |
|
|
450 | m = lastmap; |
414 | pos = lastpos; |
451 | dir = firstdir = rv.direction; |
415 | dir = firstdir = rv.direction; |
452 | } |
416 | } |
453 | else |
417 | else |
454 | { |
418 | { |
455 | /* direct path is blocked - try taking a side step to |
419 | /* direct path is blocked - try taking a side step to |
… | |
… | |
462 | */ |
426 | */ |
463 | for (i = -DETOUR_AMOUNT; i <= DETOUR_AMOUNT; i++) |
427 | for (i = -DETOUR_AMOUNT; i <= DETOUR_AMOUNT; i++) |
464 | { |
428 | { |
465 | if (i == 0) |
429 | if (i == 0) |
466 | continue; /* already did this, so skip it */ |
430 | continue; /* already did this, so skip it */ |
|
|
431 | |
467 | /* Use lastdir here - otherwise, |
432 | /* Use lastdir here - otherwise, |
468 | * since the direction that the creature should move in |
433 | * since the direction that the creature should move in |
469 | * may change, you could get infinite loops. |
434 | * may change, you could get infinite loops. |
470 | * ie, player is northwest, but monster can only |
435 | * ie, player is northwest, but monster can only |
471 | * move west, so it does that. It goes some distance, |
436 | * move west, so it does that. It goes some distance, |
… | |
… | |
473 | * can't do that, but now finds it can move east, and |
438 | * can't do that, but now finds it can move east, and |
474 | * gets back to its original point. lastdir contains |
439 | * gets back to its original point. lastdir contains |
475 | * the last direction the creature has successfully |
440 | * the last direction the creature has successfully |
476 | * moved. |
441 | * moved. |
477 | */ |
442 | */ |
478 | |
|
|
479 | x = lastx + freearr_x[absdir (lastdir + i)]; |
|
|
480 | y = lasty + freearr_y[absdir (lastdir + i)]; |
|
|
481 | m = lastmap; |
443 | pos = lastpos; |
482 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
444 | pos.move (absdir (lastdir + i)); |
483 | if (mflags & P_OUT_OF_MAP) |
445 | |
|
|
446 | if (!pos.normalise ()) |
484 | continue; |
447 | continue; |
485 | blocked = GET_MAP_MOVE_BLOCK (m, x, y); |
448 | |
486 | if (OB_TYPE_MOVE_BLOCK (mon, blocked)) |
449 | mapspace &ms = *pos; |
|
|
450 | |
|
|
451 | if (ms.flags () & P_BLOCKSVIEW) |
487 | continue; |
452 | continue; |
488 | if (mflags & P_BLOCKSVIEW) |
453 | |
|
|
454 | if (OB_TYPE_MOVE_BLOCK (mon, ms.move_block)) |
489 | continue; |
455 | continue; |
490 | |
456 | |
491 | if (m == mon->map && blocked_link (mon, m, x, y)) |
457 | if (blocked_link (mon, pos.m, pos.x, pos.y)) |
492 | break; |
458 | break; |
493 | } |
459 | } |
|
|
460 | |
494 | /* go through entire loop without finding a valid |
461 | /* go through entire loop without finding a valid |
495 | * sidestep to take - thus, no valid path. |
462 | * sidestep to take - thus, no valid path. |
496 | */ |
463 | */ |
497 | if (i == (DETOUR_AMOUNT + 1)) |
464 | if (i == DETOUR_AMOUNT + 1) |
498 | return 0; |
465 | return 0; |
|
|
466 | |
499 | diff--; |
467 | diff--; |
500 | lastdir = dir; |
468 | lastdir = dir; |
501 | max--; |
469 | max--; |
502 | if (!firstdir) |
470 | if (!firstdir) |
503 | firstdir = dir + i; |
471 | firstdir = dir + i; |
… | |
… | |
507 | { |
475 | { |
508 | /* we moved towards creature, so diff is less */ |
476 | /* we moved towards creature, so diff is less */ |
509 | diff--; |
477 | diff--; |
510 | max--; |
478 | max--; |
511 | lastdir = dir; |
479 | lastdir = dir; |
|
|
480 | |
512 | if (!firstdir) |
481 | if (!firstdir) |
513 | firstdir = dir; |
482 | firstdir = dir; |
514 | } |
483 | } |
515 | |
484 | |
516 | if (diff <= 1) |
485 | if (diff <= 1) |
517 | { |
486 | { |
518 | /* Recalculate diff (distance) because we may not have actually |
487 | /* Recalculate diff (distance) because we may not have actually |
519 | * headed toward player for entire distance. |
488 | * headed toward player for entire distance. |
520 | */ |
489 | */ |
521 | get_rangevector_from_mapcoord (m, x, y, pl, &rv, 0); |
490 | get_rangevector_from_mapcoord (pos.m, pos.x, pos.y, pl, &rv, 0); |
522 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
491 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
523 | } |
492 | } |
524 | |
493 | |
525 | if (diff > max) |
494 | if (diff > max) |
526 | return 0; |
495 | return 0; |
… | |
… | |
544 | next = op->below; |
513 | next = op->below; |
545 | |
514 | |
546 | /* Forces get applied per default, unless they have the |
515 | /* Forces get applied per default, unless they have the |
547 | * flag "neutral" set. Sorry but I can't think of a better way |
516 | * flag "neutral" set. Sorry but I can't think of a better way |
548 | */ |
517 | */ |
549 | if (op->type == FORCE && !QUERY_FLAG (op, FLAG_NEUTRAL)) |
518 | if (op->type == FORCE && !op->flag [FLAG_NEUTRAL]) |
550 | SET_FLAG (op, FLAG_APPLIED); |
519 | op->set_flag (FLAG_APPLIED); |
551 | |
520 | |
552 | /* we never give weapons/armour if these cannot be used |
521 | /* we never give weapons/armour if these cannot be used |
553 | * by this player due to race restrictions |
522 | * by this player due to race restrictions |
554 | */ |
523 | */ |
555 | if (pl->type == PLAYER) |
524 | if (pl->type == PLAYER) |
556 | { |
525 | { |
557 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) |
526 | if ((!pl->flag [FLAG_USE_ARMOUR] |
558 | && |
527 | && |
559 | (op->type == ARMOUR || op->type == BOOTS |
528 | (op->type == ARMOUR || op->type == BOOTS |
560 | || op->type == CLOAK || op->type == HELMET |
529 | || op->type == CLOAK || op->type == HELMET |
561 | || op->type == SHIELD || op->type == GLOVES |
530 | || op->type == SHIELD || op->type == GLOVES |
562 | || op->type == BRACERS || op->type == GIRDLE)) |
531 | || op->type == BRACERS || op->type == GIRDLE)) |
563 | || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
532 | || (!pl->flag [FLAG_USE_WEAPON] && op->type == WEAPON)) |
564 | { |
533 | { |
565 | op->destroy (); |
534 | op->destroy (); |
566 | continue; |
535 | continue; |
567 | } |
536 | } |
568 | } |
537 | } |
569 | |
538 | |
570 | /* Here we remove duplicated skills (as duplicated spell objects have |
539 | /* Here we remove duplicated skills (as duplicated spell objects have |
571 | * _very_ confusing effects for players), which could for instance be |
540 | * _very_ confusing effects for players), which could for instance be |
572 | * generated by bad treasurelists. - elmex |
541 | * generated by multiple treasurelists specifying the same skills. |
573 | */ |
542 | */ |
574 | if (op->type == SKILL) |
543 | if (op->type == SKILL) |
575 | { |
544 | { |
576 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
545 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
577 | if (tmp->type == op->type && tmp->name == op->name) |
546 | if (tmp->type == op->type && tmp->name == op->name) |
578 | { |
547 | { |
579 | op->destroy (); |
548 | op->destroy (); |
580 | LOG (llevError, |
|
|
581 | "give_initial_items: Removing duplicate skill %s\n", &tmp->name); |
|
|
582 | break; |
549 | break; |
583 | } |
550 | } |
584 | |
551 | |
585 | if (op->nrof > 1) |
552 | if (op->nrof > 1) |
586 | op->nrof = 1; |
553 | op->nrof = 1; |
587 | } |
554 | } |
588 | |
555 | |
589 | if (op->type == SPELLBOOK && op->inv) |
556 | if (op->type == SPELLBOOK && op->inv) |
590 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
557 | op->inv->clr_flag (FLAG_STARTEQUIP); |
591 | |
558 | |
592 | /* Give starting characters identified, uncursed, and undamned |
559 | /* Give starting characters identified, uncursed, and undamned |
593 | * items. Just don't identify gold or silver, or it won't be |
560 | * items. Just don't identify gold or silver, or it won't be |
594 | * merged properly. |
561 | * merged properly. |
595 | */ |
562 | */ |
596 | if (need_identify (op)) |
563 | if (op->need_identify ()) |
597 | { |
564 | { |
598 | SET_FLAG (op, FLAG_IDENTIFIED); |
565 | op->set_flag (FLAG_IDENTIFIED); |
599 | CLEAR_FLAG (op, FLAG_CURSED); |
566 | op->clr_flag (FLAG_CURSED); |
600 | CLEAR_FLAG (op, FLAG_DAMNED); |
567 | op->clr_flag (FLAG_DAMNED); |
601 | } |
568 | } |
602 | |
569 | |
603 | if (op->type == SPELL) |
570 | if (op->type == SPELL) |
604 | { |
571 | { |
605 | op->destroy (); |
572 | op->destroy (); |
606 | continue; |
573 | continue; |
607 | } |
574 | } |
608 | else if (op->type == SKILL) |
575 | else if (op->type == SKILL) |
609 | { |
576 | { |
610 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
577 | op->set_flag (FLAG_CAN_USE_SKILL); |
611 | op->stats.exp = 0; |
578 | op->stats.exp = 0; |
612 | op->level = 1; |
579 | op->level = 1; |
613 | } |
580 | } |
614 | else /* lock all 'normal items by default */ |
581 | else /* lock all 'normal items by default */ |
615 | SET_FLAG (op, FLAG_INV_LOCKED); |
582 | op->set_flag (FLAG_INV_LOCKED); |
616 | } /* for loop of objects in player inv */ |
583 | } /* for loop of objects in player inv */ |
617 | |
584 | |
618 | /* Need to set up the skill pointers */ |
585 | /* Need to set up the skill pointers */ |
619 | pl->contr->link_skills (); |
586 | pl->contr->link_skills (); |
620 | } |
587 | } |
… | |
… | |
639 | roll_stat () |
606 | roll_stat () |
640 | { |
607 | { |
641 | int a[4], i, j, k; |
608 | int a[4], i, j, k; |
642 | |
609 | |
643 | for (i = 0; i < 4; i++) |
610 | for (i = 0; i < 4; i++) |
644 | a[i] = (int) rndm (6) + 1; |
611 | a[i] = rndm (1, 6); |
645 | |
612 | |
646 | for (i = 0, j = 0, k = 7; i < 4; i++) |
613 | for (i = 0, j = 0, k = 7; i < 4; i++) |
647 | if (a[i] < k) |
614 | if (a[i] < k) |
648 | k = a[i], j = i; |
615 | k = a[i], j = i; |
649 | |
616 | |
… | |
… | |
746 | treasurelist *tl = treasurelist::find (shstr_starting_wealth); |
713 | treasurelist *tl = treasurelist::find (shstr_starting_wealth); |
747 | if (tl) |
714 | if (tl) |
748 | create_treasure (tl, ob, 0, 0, 0); |
715 | create_treasure (tl, ob, 0, 0, 0); |
749 | |
716 | |
750 | INVOKE_PLAYER (BIRTH, ob->contr); |
717 | INVOKE_PLAYER (BIRTH, ob->contr); |
751 | INVOKE_PLAYER (LOGIN, ob->contr); |
|
|
752 | |
718 | |
753 | ob->contr->ns->state = ST_PLAYING; |
719 | ob->contr->ns->state = ST_PLAYING; |
754 | |
720 | |
755 | if (ob->msg) |
721 | if (ob->msg) |
756 | ob->msg = 0; |
722 | ob->msg = 0; |
757 | |
723 | |
758 | start_info (ob); |
724 | start_info (ob); |
759 | CLEAR_FLAG (ob, FLAG_WIZ); |
725 | ob->clr_flag (FLAG_WIZ); |
760 | give_initial_items (ob, ob->randomitems); |
726 | give_initial_items (ob, ob->randomitems); |
761 | esrv_send_inventory (ob, ob); |
727 | esrv_send_inventory (ob, ob); |
762 | ob->update_stats (); |
728 | ob->update_stats (); |
763 | |
729 | |
764 | /* This moves the player to a different start map, if there |
730 | /* This moves the player to a different start map, if there |
… | |
… | |
813 | rv_vector rv; |
779 | rv_vector rv; |
814 | |
780 | |
815 | if (op->stats.hp < 0) |
781 | if (op->stats.hp < 0) |
816 | { |
782 | { |
817 | LOG (llevDebug, "Fleeing player is dead.\n"); |
783 | LOG (llevDebug, "Fleeing player is dead.\n"); |
818 | CLEAR_FLAG (op, FLAG_SCARED); |
784 | op->clr_flag (FLAG_SCARED); |
819 | return; |
785 | return; |
820 | } |
786 | } |
821 | |
787 | |
822 | if (!op->enemy) |
788 | if (!op->enemy) |
823 | { |
789 | { |
824 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
790 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
825 | CLEAR_FLAG (op, FLAG_SCARED); |
791 | op->clr_flag (FLAG_SCARED); |
826 | return; |
792 | return; |
827 | } |
793 | } |
828 | |
794 | |
829 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
795 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
830 | { |
796 | { |
831 | op->enemy = NULL; |
797 | op->enemy = NULL; |
832 | CLEAR_FLAG (op, FLAG_SCARED); |
798 | op->clr_flag (FLAG_SCARED); |
833 | return; |
799 | return; |
834 | } |
800 | } |
835 | |
801 | |
836 | get_rangevector (op, op->enemy, &rv, 0); |
802 | get_rangevector (op, op->enemy, &rv, 0); |
837 | |
803 | |
838 | dir = absdir (4 + rv.direction); |
804 | dir = absdir (4 + rv.direction); |
839 | for (diff = 0; diff < 3; diff++) |
805 | for (diff = 0; diff < 3; diff++) |
840 | { |
806 | { |
841 | int m = 1 - rndm (2) * 2; |
807 | int m = 1 - rndm (2) * 2; |
842 | |
808 | |
843 | if (move_ob (op, absdir (dir + diff * m), op) || (diff == 0 && move_ob (op, absdir (dir - diff * m), op))) |
809 | if (op->move (absdir (dir + diff * m)) || (diff == 0 && op->move (absdir (dir - diff * m)))) |
844 | return; |
810 | return; |
845 | } |
811 | } |
846 | |
812 | |
847 | /* Cornered, get rid of scared */ |
813 | /* Cornered, get rid of scared */ |
848 | CLEAR_FLAG (op, FLAG_SCARED); |
814 | op->clr_flag (FLAG_SCARED); |
849 | op->enemy = NULL; |
815 | op->enemy = NULL; |
850 | } |
816 | } |
851 | |
817 | |
852 | /* check_pick sees if there is stuff to be picked up/picks up stuff. |
818 | /* check_pick sees if there is stuff to be picked up/picks up stuff. |
853 | * It returns 1 if the player should keep on moving, 0 if he should |
819 | * It returns 1 if the player should keep on moving, 0 if he should |
… | |
… | |
858 | { |
824 | { |
859 | object *tmp, *next; |
825 | object *tmp, *next; |
860 | int stop = 0; |
826 | int stop = 0; |
861 | int wvratio; |
827 | int wvratio; |
862 | |
828 | |
863 | /* if you're flying, you cna't pick up anything */ |
829 | /* if you're flying, you can't pick up anything */ |
864 | if (op->move_type & MOVE_FLYING) |
830 | if (op->move_type & MOVE_FLYING) |
865 | return 1; |
831 | return 1; |
866 | |
832 | |
867 | next = op->below; |
833 | next = op->below; |
868 | |
834 | |
… | |
… | |
945 | * fighting */ |
911 | * fighting */ |
946 | if (op->contr->mode & PU_INHIBIT) |
912 | if (op->contr->mode & PU_INHIBIT) |
947 | return 1; |
913 | return 1; |
948 | |
914 | |
949 | /* prevent us from turning into auto-thieves :) */ |
915 | /* prevent us from turning into auto-thieves :) */ |
950 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
916 | if (tmp->flag [FLAG_UNPAID]) |
951 | continue; |
917 | continue; |
952 | |
918 | |
953 | /* ignore known cursed objects */ |
919 | /* ignore known cursed objects */ |
954 | if (QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && op->contr->mode & PU_NOT_CURSED) |
920 | if (tmp->flag [FLAG_KNOWN_CURSED] && op->contr->mode & PU_NOT_CURSED) |
955 | continue; |
921 | continue; |
956 | |
922 | |
957 | /* all food and drink if desired */ |
923 | /* all food and drink if desired */ |
958 | /* question: don't pick up known-poisonous stuff? */ |
924 | /* question: don't pick up known-poisonous stuff? */ |
959 | if (op->contr->mode & PU_FOOD) |
925 | if (op->contr->mode & PU_FOOD) |
… | |
… | |
962 | CHK_PICK_PICKUP; |
928 | CHK_PICK_PICKUP; |
963 | continue; |
929 | continue; |
964 | } |
930 | } |
965 | |
931 | |
966 | if (op->contr->mode & PU_DRINK) |
932 | if (op->contr->mode & PU_DRINK) |
967 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
933 | if (tmp->type == DRINK || (tmp->type == POISON && !tmp->flag [FLAG_KNOWN_CURSED])) |
968 | { |
934 | { |
969 | CHK_PICK_PICKUP; |
935 | CHK_PICK_PICKUP; |
970 | continue; |
936 | continue; |
971 | } |
937 | } |
972 | |
938 | |
… | |
… | |
1010 | continue; |
976 | continue; |
1011 | } |
977 | } |
1012 | |
978 | |
1013 | /* pick up all magical items */ |
979 | /* pick up all magical items */ |
1014 | if (op->contr->mode & PU_MAGICAL) |
980 | if (op->contr->mode & PU_MAGICAL) |
1015 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
981 | if (tmp->flag [FLAG_KNOWN_MAGICAL] |
1016 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
982 | && !tmp->flag [FLAG_KNOWN_CURSED]) |
1017 | { |
983 | { |
1018 | CHK_PICK_PICKUP; |
984 | CHK_PICK_PICKUP; |
1019 | continue; |
985 | continue; |
1020 | } |
986 | } |
1021 | |
987 | |
… | |
… | |
1105 | continue; |
1071 | continue; |
1106 | } |
1072 | } |
1107 | |
1073 | |
1108 | /* hoping to catch throwing daggers here */ |
1074 | /* hoping to catch throwing daggers here */ |
1109 | if (op->contr->mode & PU_MISSILEWEAPON) |
1075 | if (op->contr->mode & PU_MISSILEWEAPON) |
1110 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1076 | if (tmp->type == WEAPON && tmp->flag [FLAG_IS_THROWN]) |
1111 | { |
1077 | { |
1112 | CHK_PICK_PICKUP; |
1078 | CHK_PICK_PICKUP; |
1113 | continue; |
1079 | continue; |
1114 | } |
1080 | } |
1115 | |
1081 | |
… | |
… | |
1170 | * return 0. |
1136 | * return 0. |
1171 | */ |
1137 | */ |
1172 | static int |
1138 | static int |
1173 | action_makes_visible (object *op) |
1139 | action_makes_visible (object *op) |
1174 | { |
1140 | { |
1175 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
1141 | if (op->invisible && op->flag [FLAG_ALIVE]) |
1176 | { |
1142 | { |
1177 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
1143 | if (op->flag [FLAG_MAKE_INVIS]) |
1178 | { |
1144 | { |
1179 | // artefact invisibility is permanent, but we still make noise |
1145 | // artefact invisibility is permanent, but we still make noise |
1180 | // this is important for game-balance. |
1146 | // this is important for game-balance. |
1181 | if (op->contr) |
1147 | if (op->contr) |
1182 | op->make_noise (); |
1148 | op->make_noise (); |
… | |
… | |
1209 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1175 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1210 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
1176 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
1211 | return splay (tmp); |
1177 | return splay (tmp); |
1212 | |
1178 | |
1213 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1179 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1214 | if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && !strcmp (&tmp->race, type)) |
1180 | if (tmp->type == CONTAINER && tmp->flag [FLAG_APPLIED] && !strcmp (&tmp->race, type)) |
1215 | if (object *arrow = find_arrow (tmp, type)) |
1181 | if (object *arrow = find_arrow (tmp, type)) |
1216 | { |
1182 | { |
1217 | splay (tmp); |
1183 | splay (tmp); |
1218 | return arrow; |
1184 | return arrow; |
1219 | } |
1185 | } |
… | |
… | |
1236 | if (!type) |
1202 | if (!type) |
1237 | return NULL; |
1203 | return NULL; |
1238 | |
1204 | |
1239 | for (arrow = op->inv; arrow; arrow = arrow->below) |
1205 | for (arrow = op->inv; arrow; arrow = arrow->below) |
1240 | { |
1206 | { |
1241 | if (arrow->type == CONTAINER && arrow->race == type && QUERY_FLAG (arrow, FLAG_APPLIED)) |
1207 | if (arrow->type == CONTAINER && arrow->race == type && arrow->flag [FLAG_APPLIED]) |
1242 | { |
1208 | { |
1243 | i = 0; |
1209 | i = 0; |
1244 | ntmp = find_better_arrow (arrow, target, type, &i); |
1210 | ntmp = find_better_arrow (arrow, target, type, &i); |
1245 | |
1211 | |
1246 | if (i > betterby) |
1212 | if (i > betterby) |
… | |
… | |
1347 | break; |
1313 | break; |
1348 | } |
1314 | } |
1349 | |
1315 | |
1350 | if (mflags & P_IS_ALIVE) |
1316 | if (mflags & P_IS_ALIVE) |
1351 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1317 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1352 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
1318 | if (tmp->flag [FLAG_ALIVE]) |
1353 | break; |
1319 | break; |
1354 | } |
1320 | } |
1355 | |
1321 | |
1356 | if (!tmp) |
1322 | if (!tmp) |
1357 | return find_arrow (op, type); |
1323 | return find_arrow (op, type); |
… | |
… | |
1418 | { |
1384 | { |
1419 | if (op->type == PLAYER) |
1385 | if (op->type == PLAYER) |
1420 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1386 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1421 | /* FLAG_READY_BOW will get reset if the monsters picks up some arrows */ |
1387 | /* FLAG_READY_BOW will get reset if the monsters picks up some arrows */ |
1422 | else |
1388 | else |
1423 | CLEAR_FLAG (op, FLAG_READY_BOW); |
1389 | op->clr_flag (FLAG_READY_BOW); |
1424 | |
1390 | |
1425 | return 0; |
1391 | return 0; |
1426 | } |
1392 | } |
1427 | } |
1393 | } |
1428 | |
1394 | |
… | |
… | |
1477 | #endif |
1443 | #endif |
1478 | |
1444 | |
1479 | SET_ANIMATION (arrow, arrow->direction); |
1445 | SET_ANIMATION (arrow, arrow->direction); |
1480 | |
1446 | |
1481 | /* update the speed */ |
1447 | /* update the speed */ |
1482 | arrow->speed = ((bow->flag [FLAG_NO_STRENGTH] ? 0 : dam_bonus[op->stats.Str]) + bow->magic + arrow->magic) / 5.f |
|
|
1483 | + bow->stats.dam / 7.f; |
|
|
1484 | |
1448 | |
1485 | arrow->set_speed (max (arrow->speed, 2.f)); |
|
|
1486 | arrow->speed_left = 0; |
1449 | arrow->speed_left = 0; |
|
|
1450 | arrow->set_speed (max (2.f, |
|
|
1451 | ((bow->flag [FLAG_NO_STRENGTH] ? 0 : dam_bonus[op->stats.Str]) + bow->magic + arrow->magic) / 5.f |
|
|
1452 | + bow->stats.dam / 7.f |
|
|
1453 | )); |
1487 | |
1454 | |
1488 | int wc = op->stats.wc + wc_mod - arrow->magic - arrow->stats.wc; |
1455 | int wc = op->stats.wc + wc_mod - arrow->magic - arrow->stats.wc; |
1489 | |
1456 | |
1490 | if (op->type == PLAYER) |
1457 | if (op->type == PLAYER) |
1491 | { |
1458 | { |
… | |
… | |
1584 | { |
1551 | { |
1585 | LOG (llevError, "Object %s lacks a spell\n", &item->name); |
1552 | LOG (llevError, "Object %s lacks a spell\n", &item->name); |
1586 | return; |
1553 | return; |
1587 | } |
1554 | } |
1588 | |
1555 | |
1589 | if (!op->change_weapon (item)) |
1556 | if (!op->apply (item)) |
1590 | return; |
1557 | return; |
1591 | |
1558 | |
1592 | if (item->type == WAND) |
1559 | if (item->type == WAND) |
1593 | { |
1560 | { |
1594 | if (item->stats.food <= 0) |
1561 | if (item->stats.food <= 0) |
… | |
… | |
1628 | { |
1595 | { |
1629 | object *tmp; |
1596 | object *tmp; |
1630 | |
1597 | |
1631 | if (item->arch) |
1598 | if (item->arch) |
1632 | { |
1599 | { |
1633 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1600 | item->clr_flag (FLAG_ANIMATE); |
1634 | item->face = item->arch->face; |
1601 | item->face = item->arch->face; |
1635 | item->set_speed (0); |
1602 | item->set_speed (0); |
1636 | } |
1603 | } |
1637 | |
1604 | |
1638 | if (object *pl = item->visible_to ()) |
1605 | if (object *pl = item->visible_to ()) |
… | |
… | |
1645 | } |
1612 | } |
1646 | |
1613 | |
1647 | /* Received a fire command for the player - go and do it. |
1614 | /* Received a fire command for the player - go and do it. |
1648 | */ |
1615 | */ |
1649 | bool |
1616 | bool |
1650 | fire (object *op, int dir) |
1617 | fire (object *who, int dir) |
1651 | { |
1618 | { |
1652 | int spellcost = 0; |
1619 | int spellcost = 0; |
1653 | |
1620 | |
1654 | player *pl = op->contr; |
1621 | player *pl = who->contr; |
1655 | |
1622 | |
1656 | if (pl->golem) |
1623 | if (pl->golem) |
1657 | { |
1624 | { |
1658 | control_golem (op->contr->golem, dir); |
1625 | control_golem (who->contr->golem, dir); |
1659 | return false; |
1626 | return false; |
1660 | } |
1627 | } |
1661 | |
1628 | |
1662 | object *ob = pl->ranged_ob; |
1629 | object *ob = pl->ranged_ob; |
1663 | |
1630 | |
1664 | if (!ob) |
1631 | if (!ob) |
1665 | return false; |
1632 | return false; |
1666 | |
1633 | |
1667 | if (op->speed_left > 0.f) |
1634 | if (who->speed_left > 0.f) |
1668 | --op->speed_left; |
1635 | --who->speed_left; |
1669 | else |
1636 | else |
1670 | return false; |
1637 | return false; |
1671 | |
1638 | |
1672 | if (!op->change_weapon (ob)) |
1639 | if (!who->apply (ob)) |
1673 | return false; |
1640 | return false; |
1674 | |
1641 | |
1675 | /* check for loss of invisiblity/hide */ |
1642 | /* check for loss of invisiblity/hide */ |
1676 | if (action_makes_visible (op)) |
1643 | if (action_makes_visible (who)) |
1677 | make_visible (op); |
1644 | make_visible (who); |
1678 | |
1645 | |
1679 | switch (ob->type) |
1646 | switch (ob->type) |
1680 | { |
1647 | { |
1681 | case BOW: |
1648 | case BOW: |
1682 | player_fire_bow (op, dir); |
1649 | player_fire_bow (who, dir); |
1683 | break; |
1650 | break; |
1684 | |
1651 | |
1685 | case SPELL: |
1652 | case SPELL: |
1686 | spellcost = cast_spell (op, op, dir, ob, *pl->spellparam ? pl->spellparam : 0); |
1653 | spellcost = cast_spell (who, who, dir, ob, *pl->spellparam ? pl->spellparam : 0); |
1687 | break; |
1654 | break; |
1688 | |
1655 | |
1689 | case BUILDER: |
1656 | case BUILDER: |
1690 | apply_map_builder (op, dir); |
1657 | apply_map_builder (who, dir); |
1691 | break; |
1658 | break; |
1692 | |
1659 | |
1693 | case SKILL: |
1660 | case SKILL: |
1694 | do_skill (op, op, ob, dir, 0); |
1661 | do_skill (who, who, ob, dir, 0); |
1695 | break; |
1662 | break; |
1696 | |
1663 | |
|
|
1664 | case RANGED: |
|
|
1665 | do_skill (who, ob, who->chosen_skill, dir, 0); |
|
|
1666 | break; |
|
|
1667 | |
1697 | default: |
1668 | default: |
1698 | fire_misc_object (op, dir); |
1669 | fire_misc_object (who, dir); |
1699 | break; |
1670 | break; |
1700 | } |
1671 | } |
1701 | |
1672 | |
1702 | return true; |
1673 | return true; |
1703 | } |
1674 | } |
… | |
… | |
1762 | * |
1733 | * |
1763 | * Change the color so that the message doesn't disappear with |
1734 | * Change the color so that the message doesn't disappear with |
1764 | * all the others. |
1735 | * all the others. |
1765 | */ |
1736 | */ |
1766 | if (pl->contr->usekeys == key_inventory |
1737 | if (pl->contr->usekeys == key_inventory |
1767 | || !QUERY_FLAG (container, FLAG_APPLIED) |
1738 | || !container->flag [FLAG_APPLIED] |
1768 | || (pl->contr->usekeys == keyrings && container->race != shstr_keys)) |
1739 | || (pl->contr->usekeys == keyrings && container->race != shstr_keys)) |
1769 | { |
1740 | { |
1770 | new_draw_info_format (NDI_UNIQUE | NDI_BROWN, 0, pl, |
1741 | new_draw_info_format (NDI_UNIQUE | NDI_BROWN, 0, pl, |
1771 | "The %s in your %s vibrates as you approach the door", query_name (tmp), query_name (container)); |
1742 | "The %s in your %s vibrates as you approach the door", query_name (tmp), query_name (container)); |
1772 | return NULL; |
1743 | return NULL; |
… | |
… | |
1856 | * going to try and move (not fire weapons). |
1827 | * going to try and move (not fire weapons). |
1857 | */ |
1828 | */ |
1858 | bool |
1829 | bool |
1859 | move_player_attack (object *op, int dir) |
1830 | move_player_attack (object *op, int dir) |
1860 | { |
1831 | { |
1861 | if (!op->contr->braced && op->speed_left > 0.f && move_ob (op, dir, op)) |
1832 | if (!op->contr->braced && op->speed_left > 0.f && op->move (dir)) |
1862 | { |
1833 | { |
1863 | --op->speed_left; |
1834 | --op->speed_left; |
1864 | return true; |
1835 | return true; |
1865 | } |
1836 | } |
1866 | |
1837 | |
1867 | int on_battleground; |
|
|
1868 | |
|
|
1869 | sint16 nx = freearr_x[dir] + op->x; |
1838 | sint16 nx = freearr_x[dir] + op->x; |
1870 | sint16 ny = freearr_y[dir] + op->y; |
1839 | sint16 ny = freearr_y[dir] + op->y; |
1871 | |
|
|
1872 | on_battleground = op_on_battleground (op, 0, 0); |
|
|
1873 | |
1840 | |
1874 | if (out_of_map (op->map, nx, ny)) |
1841 | if (out_of_map (op->map, nx, ny)) |
1875 | return false; |
1842 | return false; |
1876 | |
1843 | |
1877 | /* If braced, or can't move to the square, and it is not out of the |
1844 | /* If braced, or can't move to the square, and it is not out of the |
… | |
… | |
1898 | || mon->flag [FLAG_CAN_ROLL]) |
1865 | || mon->flag [FLAG_CAN_ROLL]) |
1899 | && mon != op) |
1866 | && mon != op) |
1900 | break; |
1867 | break; |
1901 | } |
1868 | } |
1902 | |
1869 | |
1903 | if (!mon) /* This happens anytime the player tries to move */ |
1870 | /* no monster == player tries to move into a wall or so */ |
1904 | return false; /* into a wall */ |
1871 | if (!mon) |
|
|
1872 | { |
|
|
1873 | for (object *ob = m->at (nx, ny).top; ob; ob = ob->below) |
|
|
1874 | if (op->move_type & ob->move_block) |
|
|
1875 | { |
|
|
1876 | if (ob->move_block == MOVE_ALL) |
|
|
1877 | move_into_wall (op, ob); |
|
|
1878 | else |
|
|
1879 | { |
|
|
1880 | if (op->contr->ns->bumpmsg) |
|
|
1881 | { |
|
|
1882 | op->play_sound (sound_find ("blocked_move")); |
|
|
1883 | |
|
|
1884 | op->statusmsg (ob->invisible |
|
|
1885 | ? "Something blocks you." |
|
|
1886 | : format ("Something blocks you from entering the %s.", query_name (ob)) |
|
|
1887 | ); |
|
|
1888 | } |
|
|
1889 | } |
|
|
1890 | |
|
|
1891 | break; |
|
|
1892 | } |
|
|
1893 | |
|
|
1894 | return false; |
|
|
1895 | } |
1905 | |
1896 | |
1906 | mon = mon->head_ (); |
1897 | mon = mon->head_ (); |
1907 | |
1898 | |
1908 | if ((mon->type == DOOR && mon->stats.hp >= 0) || (mon->type == LOCKED_DOOR)) |
1899 | if ((mon->type == DOOR && mon->stats.hp >= 0) || (mon->type == LOCKED_DOOR)) |
1909 | if (op->contr->weapon_sp_left > 0.f) |
1900 | if (op->contr->weapon_sp_left > 0.f) |
… | |
… | |
1927 | */ |
1918 | */ |
1928 | if (op->type == PLAYER |
1919 | if (op->type == PLAYER |
1929 | && ((mon->owner && mon->owner->contr |
1920 | && ((mon->owner && mon->owner->contr |
1930 | && same_party (mon->owner->contr->party, op->contr->party)) |
1921 | && same_party (mon->owner->contr->party, op->contr->party)) |
1931 | || mon->owner == op) |
1922 | || mon->owner == op) |
1932 | && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))) |
1923 | && (mon->flag [FLAG_UNAGGRESSIVE] || mon->flag [FLAG_FRIENDLY])) |
1933 | { |
1924 | { |
1934 | /* If we're braced, we don't want to switch places with it */ |
1925 | /* If we're braced, we don't want to switch places with it */ |
1935 | if (op->contr->braced) |
1926 | if (op->contr->braced) |
1936 | return false; |
1927 | return false; |
1937 | |
1928 | |
… | |
… | |
1948 | return true; |
1939 | return true; |
1949 | } |
1940 | } |
1950 | else |
1941 | else |
1951 | return false; |
1942 | return false; |
1952 | } |
1943 | } |
|
|
1944 | |
|
|
1945 | bool on_battleground = op_on_battleground (op, 0, 0); |
1953 | |
1946 | |
1954 | /* in certain circumstances, you shouldn't attack friendly |
1947 | /* in certain circumstances, you shouldn't attack friendly |
1955 | * creatures. Note that if you are braced, you can't push |
1948 | * creatures. Note that if you are braced, you can't push |
1956 | * someone, but put it inside this loop so that you won't |
1949 | * someone, but put it inside this loop so that you won't |
1957 | * attack them either. |
1950 | * attack them either. |
1958 | */ |
1951 | */ |
1959 | if ((mon->type == PLAYER || mon->enemy != op) |
1952 | if ((mon->type == PLAYER || mon->enemy != op) |
1960 | && (mon->type == PLAYER || QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY)) |
1953 | && (mon->type == PLAYER || mon->flag [FLAG_UNAGGRESSIVE] || mon->flag [FLAG_FRIENDLY]) |
1961 | && ((op->contr->peaceful |
1954 | && ((op->contr->peaceful |
1962 | || (mon->type == PLAYER && mon->contr->peaceful)) |
1955 | || (mon->type == PLAYER && mon->contr->peaceful)) |
1963 | && !on_battleground)) |
1956 | && !on_battleground)) |
1964 | { |
1957 | { |
1965 | if (op->speed_left > 0.f) |
1958 | if (op->speed_left > 0.f) |
… | |
… | |
1981 | } |
1974 | } |
1982 | } |
1975 | } |
1983 | /* If the object is a boulder or other rollable object, then |
1976 | /* If the object is a boulder or other rollable object, then |
1984 | * roll it if not braced. You can't roll it if you are braced. |
1977 | * roll it if not braced. You can't roll it if you are braced. |
1985 | */ |
1978 | */ |
1986 | else if (QUERY_FLAG (mon, FLAG_CAN_ROLL) && (!op->contr->braced)) |
1979 | else if (mon->flag [FLAG_CAN_ROLL] && (!op->contr->braced)) |
1987 | { |
1980 | { |
1988 | if (op->speed_left > 0.f) |
1981 | if (op->speed_left > 0.f) |
1989 | { |
1982 | { |
1990 | --op->speed_left; |
1983 | --op->speed_left; |
1991 | |
1984 | |
… | |
… | |
2000 | * Way it works is like this: First, it must have some hit points |
1993 | * Way it works is like this: First, it must have some hit points |
2001 | * and be living. Then, it must be one of the following: |
1994 | * and be living. Then, it must be one of the following: |
2002 | * 1) Not a player, 2) A player, but of a different party. Note |
1995 | * 1) Not a player, 2) A player, but of a different party. Note |
2003 | * that party_number -1 is no party, so attacks can still happen. |
1996 | * that party_number -1 is no party, so attacks can still happen. |
2004 | */ |
1997 | */ |
2005 | else if ((mon->stats.hp >= 0) && QUERY_FLAG (mon, FLAG_ALIVE) && |
1998 | else if ((mon->stats.hp >= 0) && mon->flag [FLAG_ALIVE] && |
2006 | ((mon->type != PLAYER || op->contr->party == NULL || op->contr->party != mon->contr->party))) |
1999 | ((mon->type != PLAYER || op->contr->party == NULL || op->contr->party != mon->contr->party))) |
2007 | { |
2000 | { |
2008 | if (op->contr->weapon_sp_left > 0.f && !op->flag [FLAG_WIZPASS]) |
2001 | if (op->contr->weapon_sp_left > 0.f && !op->flag [FLAG_WIZPASS]) |
2009 | { |
2002 | { |
2010 | --op->contr->weapon_sp_left; |
2003 | --op->contr->weapon_sp_left; |
… | |
… | |
2022 | } |
2015 | } |
2023 | |
2016 | |
2024 | bool |
2017 | bool |
2025 | move_player (object *op, int dir) |
2018 | move_player (object *op, int dir) |
2026 | { |
2019 | { |
2027 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2020 | if (!op->map || op->map->state != MAP_ACTIVE) |
2028 | return 0; |
2021 | return 0; |
2029 | |
2022 | |
2030 | /* Sanity check: make sure dir is valid */ |
2023 | /* Sanity check: make sure dir is valid */ |
2031 | if ((dir < 0) || (dir >= 9)) |
2024 | if (dir < 0 || dir > 8) |
2032 | { |
2025 | { |
2033 | LOG (llevError, "move_player: invalid direction %d\n", dir); |
2026 | LOG (llevError, "move_player: invalid direction %d\n", dir); |
2034 | return 0; |
2027 | return 0; |
2035 | } |
2028 | } |
2036 | |
2029 | |
2037 | /* peterm: added following line */ |
2030 | /* peterm: added following line */ |
2038 | if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) |
2031 | if (op->flag [FLAG_CONFUSED] && dir) |
2039 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2032 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2040 | |
2033 | |
2041 | op->facing = dir; |
2034 | op->facing = dir; |
2042 | |
2035 | |
2043 | if (op->flag [FLAG_HIDDEN]) |
2036 | if (op->flag [FLAG_HIDDEN]) |
… | |
… | |
2083 | * players. |
2076 | * players. |
2084 | */ |
2077 | */ |
2085 | bool |
2078 | bool |
2086 | handle_newcs_player (object *op) |
2079 | handle_newcs_player (object *op) |
2087 | { |
2080 | { |
2088 | if (QUERY_FLAG (op, FLAG_SCARED)) |
2081 | if (op->flag [FLAG_SCARED]) |
2089 | { |
2082 | { |
2090 | if (op->speed_left > 0.f) |
2083 | if (op->speed_left > 0.f) |
2091 | { |
2084 | { |
2092 | --op->speed_left; |
2085 | --op->speed_left; |
2093 | flee_player (op); |
2086 | flee_player (op); |
… | |
… | |
2112 | } |
2105 | } |
2113 | |
2106 | |
2114 | static int |
2107 | static int |
2115 | save_life (object *op) |
2108 | save_life (object *op) |
2116 | { |
2109 | { |
2117 | if (!QUERY_FLAG (op, FLAG_LIFESAVE)) |
2110 | if (!op->flag [FLAG_LIFESAVE]) |
2118 | return 0; |
2111 | return 0; |
2119 | |
2112 | |
2120 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2113 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2121 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2114 | if (tmp->flag [FLAG_APPLIED] && tmp->flag [FLAG_LIFESAVE]) |
2122 | { |
2115 | { |
2123 | op->play_sound (sound_find ("ob_evaporate")); |
2116 | op->play_sound (sound_find ("ob_evaporate")); |
2124 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2117 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2125 | |
2118 | |
2126 | tmp->destroy (); |
2119 | tmp->destroy (); |
2127 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2120 | op->clr_flag (FLAG_LIFESAVE); |
2128 | |
2121 | |
2129 | if (op->stats.hp < 0) |
2122 | if (op->stats.hp < 0) |
2130 | op->stats.hp = op->stats.maxhp; |
2123 | op->stats.hp = op->stats.maxhp; |
2131 | |
2124 | |
2132 | if (op->stats.food < 0) |
2125 | if (op->stats.food < 0) |
2133 | op->stats.food = 999; |
2126 | op->stats.food = MAX_FOOD; |
2134 | |
2127 | |
2135 | op->update_stats (); |
2128 | op->update_stats (); |
2136 | return 1; |
2129 | return 1; |
2137 | } |
2130 | } |
2138 | |
2131 | |
2139 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2132 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2140 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2133 | op->clr_flag (FLAG_LIFESAVE); |
2141 | enter_player_savebed (op); /* bring him home. */ |
2134 | enter_player_savebed (op); /* bring him home. */ |
2142 | return 0; |
2135 | return 0; |
2143 | } |
2136 | } |
2144 | |
2137 | |
2145 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2138 | /* This goes throws the inventory and removes unpaid objects, and puts them |
… | |
… | |
2152 | { |
2145 | { |
2153 | while (op) |
2146 | while (op) |
2154 | { |
2147 | { |
2155 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2148 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2156 | |
2149 | |
2157 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2150 | if (op->flag [FLAG_UNPAID]) |
2158 | op->insert_at (env); |
2151 | op->insert_at (env); |
2159 | else if (op->inv) |
2152 | else if (op->inv) |
2160 | drop_unpaid_items (op->inv, env); |
2153 | drop_unpaid_items (op->inv, env); |
2161 | |
2154 | |
2162 | op = next; |
2155 | op = next; |
… | |
… | |
2173 | void |
2166 | void |
2174 | do_some_living (object *op) |
2167 | do_some_living (object *op) |
2175 | { |
2168 | { |
2176 | int last_food = op->stats.food; |
2169 | int last_food = op->stats.food; |
2177 | int gen_hp, gen_sp, gen_grace; |
2170 | int gen_hp, gen_sp, gen_grace; |
2178 | int over_hp, over_sp, over_grace; |
|
|
2179 | int i; |
2171 | int i; |
2180 | int rate_hp = 1200; |
2172 | int rate_hp = 1200; |
2181 | int rate_sp = 2500; |
2173 | int rate_sp = 2500; |
2182 | int rate_grace = 2000; |
2174 | int rate_grace = 2000; |
2183 | const int max_hp = 1; |
2175 | const int max_hp = 1; |
… | |
… | |
2189 | op->invisible = 1000; |
2181 | op->invisible = 1000; |
2190 | /* the socket code flashes the player visible/invisible |
2182 | /* the socket code flashes the player visible/invisible |
2191 | * depending on the value of invisible, so we need to |
2183 | * depending on the value of invisible, so we need to |
2192 | * alternate it here for it to work correctly. |
2184 | * alternate it here for it to work correctly. |
2193 | */ |
2185 | */ |
2194 | if (pticks & 2) |
2186 | if (server_tick & 2) |
2195 | op->invisible--; |
2187 | op->invisible--; |
2196 | } |
2188 | } |
2197 | else if (op->invisible && !(QUERY_FLAG (op, FLAG_MAKE_INVIS))) |
2189 | else if (op->invisible && !(op->flag [FLAG_MAKE_INVIS])) |
2198 | { |
2190 | { |
2199 | if (!op->invisible--) |
2191 | if (!op->invisible--) |
2200 | { |
2192 | { |
2201 | make_visible (op); |
2193 | make_visible (op); |
2202 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
2194 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
… | |
… | |
2236 | if (--op->last_grace < 0) |
2228 | if (--op->last_grace < 0) |
2237 | { |
2229 | { |
2238 | if (op->stats.grace < op->stats.maxgrace / 2) |
2230 | if (op->stats.grace < op->stats.maxgrace / 2) |
2239 | op->stats.grace++; /* no penalty in food for regaining grace */ |
2231 | op->stats.grace++; /* no penalty in food for regaining grace */ |
2240 | |
2232 | |
|
|
2233 | int temp = gen_grace < 20 ? 30 : gen_grace + 10; |
|
|
2234 | |
2241 | if (max_grace > 1) |
2235 | if (max_grace > 1) |
2242 | { |
2236 | { |
2243 | over_grace = (gen_grace < 20 ? 30 : gen_grace + 10) / rate_grace; |
2237 | int over_grace = temp / rate_grace; |
|
|
2238 | |
2244 | if (over_grace > 0) |
2239 | if (over_grace > 0) |
2245 | { |
2240 | { |
2246 | op->stats.sp += over_grace |
2241 | op->stats.sp += over_grace + (random_roll (0, rate_grace - 1, op, PREFER_HIGH) > (temp % rate_grace)) ? -1 : 0; |
2247 | + (random_roll (0, rate_grace - 1, op, PREFER_HIGH) > ((gen_grace < 20 ? 30 : gen_grace + 10) % rate_grace)) ? -1 : 0; |
|
|
2248 | op->last_grace = 0; |
2242 | op->last_grace = 0; |
2249 | } |
2243 | } |
2250 | else |
2244 | else |
2251 | { |
2245 | op->last_grace = rate_grace / temp; |
2252 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
|
|
2253 | } |
|
|
2254 | } |
2246 | } |
2255 | else |
2247 | else |
2256 | { |
2248 | op->last_grace = rate_grace / temp; |
2257 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2249 | |
2258 | } |
|
|
2259 | /* wearing stuff doesn't detract from grace generation. */ |
2250 | /* wearing stuff doesn't detract from grace generation. */ |
2260 | } |
2251 | } |
2261 | |
2252 | |
2262 | if (op->stats.food > 0) |
2253 | if (op->stats.food > 0) |
2263 | { |
2254 | { |
… | |
… | |
2269 | if (op->stats.sp < op->stats.maxsp) |
2260 | if (op->stats.sp < op->stats.maxsp) |
2270 | { |
2261 | { |
2271 | op->stats.sp++; |
2262 | op->stats.sp++; |
2272 | |
2263 | |
2273 | /* dms do not consume food */ |
2264 | /* dms do not consume food */ |
2274 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2265 | if (!op->flag [FLAG_WIZ]) |
2275 | { |
2266 | { |
2276 | op->stats.food--; |
2267 | op->stats.food--; |
2277 | |
2268 | |
2278 | if (op->contr->digestion < 0) |
2269 | if (op->contr->digestion < 0) |
2279 | op->stats.food += op->contr->digestion; |
2270 | op->stats.food += op->contr->digestion; |
… | |
… | |
2282 | } |
2273 | } |
2283 | } |
2274 | } |
2284 | |
2275 | |
2285 | if (max_sp > 1) |
2276 | if (max_sp > 1) |
2286 | { |
2277 | { |
2287 | over_sp = (gen_sp + 10) / rate_sp; |
2278 | int over_sp = (gen_sp + 10) / rate_sp; |
2288 | if (over_sp > 0) |
2279 | if (over_sp > 0) |
2289 | { |
2280 | { |
2290 | if (op->stats.sp < op->stats.maxsp) |
2281 | if (op->stats.sp < op->stats.maxsp) |
2291 | { |
2282 | { |
2292 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
2283 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
… | |
… | |
2313 | if (op->stats.hp < op->stats.maxhp) |
2304 | if (op->stats.hp < op->stats.maxhp) |
2314 | { |
2305 | { |
2315 | op->stats.hp++; |
2306 | op->stats.hp++; |
2316 | |
2307 | |
2317 | /* dms do not consume food */ |
2308 | /* dms do not consume food */ |
2318 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2309 | if (!op->flag [FLAG_WIZ]) |
2319 | { |
2310 | { |
2320 | op->stats.food--; |
2311 | op->stats.food--; |
2321 | |
2312 | |
2322 | if (op->contr->digestion < 0) |
2313 | if (op->contr->digestion < 0) |
2323 | op->stats.food += op->contr->digestion; |
2314 | op->stats.food += op->contr->digestion; |
2324 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2315 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2325 | op->stats.food = last_food; |
2316 | op->stats.food = last_food; |
2326 | } |
2317 | } |
2327 | } |
2318 | } |
2328 | |
2319 | |
|
|
2320 | int temp = gen_hp < 20 ? 30 : gen_hp + 10; |
|
|
2321 | |
2329 | if (max_hp > 1) |
2322 | if (max_hp > 1) |
2330 | { |
2323 | { |
2331 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
2324 | int over_hp = temp / rate_hp; |
2332 | |
2325 | |
2333 | if (over_hp > 0) |
2326 | if (over_hp > 0) |
2334 | { |
2327 | { |
2335 | op->stats.sp += over_hp + (rndm (rate_hp) > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2328 | op->stats.sp += over_hp + (random_roll (0, rate_hp - 1, op, PREFER_HIGH) > (temp % rate_hp)) ? -1 : 0; |
2336 | op->last_heal = 0; |
2329 | op->last_heal = 0; |
2337 | } |
2330 | } |
2338 | else |
2331 | else |
2339 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2332 | op->last_heal = rate_hp / temp; |
2340 | } |
2333 | } |
2341 | else |
2334 | else |
2342 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2335 | op->last_heal = rate_hp / temp; |
2343 | } |
2336 | } |
2344 | } |
2337 | } |
2345 | |
2338 | |
2346 | /* Digestion */ |
2339 | /* Digestion */ |
2347 | if (--op->last_eat < 0) |
2340 | if (--op->last_eat < 0) |
… | |
… | |
2350 | penalty = max (0, -op->contr->digestion); |
2343 | penalty = max (0, -op->contr->digestion); |
2351 | |
2344 | |
2352 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2345 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2353 | |
2346 | |
2354 | /* dms do not consume food */ |
2347 | /* dms do not consume food */ |
2355 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2348 | if (!op->flag [FLAG_WIZ]) |
2356 | op->stats.food--; |
2349 | op->stats.food--; |
2357 | } |
2350 | } |
2358 | |
2351 | |
2359 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2352 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2360 | { |
2353 | { |
2361 | object *flesh = 0; |
2354 | object *flesh = 0; |
2362 | |
2355 | |
2363 | for_inv_removable (op, tmp) |
2356 | for_inv_removable (op, tmp) |
2364 | { |
2357 | { |
2365 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
2358 | if (tmp->flag [FLAG_UNPAID]) |
2366 | continue; |
2359 | continue; |
2367 | |
2360 | |
2368 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2361 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2369 | { |
2362 | { |
2370 | op->statusmsg ("You blindly grab for a bite of food. " |
2363 | op->statusmsg ("You blindly grab for a bite of food. " |
2371 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2364 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2372 | manual_apply (op, tmp, 0); |
2365 | op->apply (tmp); |
2373 | |
2366 | |
2374 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2367 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2375 | break; |
2368 | break; |
2376 | } |
2369 | } |
2377 | else if (tmp->type == FLESH) |
2370 | else if (tmp->type == FLESH) |
… | |
… | |
2383 | */ |
2376 | */ |
2384 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2377 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2385 | { |
2378 | { |
2386 | op->statusmsg ("You blindly grab for a bite of food. " |
2379 | op->statusmsg ("You blindly grab for a bite of food. " |
2387 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2380 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2388 | manual_apply (op, flesh, 0); |
2381 | op->apply (flesh); |
2389 | } |
2382 | } |
2390 | |
2383 | |
2391 | // If player is still starving, alert him! |
2384 | // If player is still starving, alert him! |
2392 | if (op->stats.food < 0) |
2385 | if (op->stats.food < 0) |
2393 | op->failmsg ("You are starving! " |
2386 | op->failmsg ("You are starving! " |
… | |
… | |
2405 | op->contr->killer->destroy (); |
2398 | op->contr->killer->destroy (); |
2406 | } |
2399 | } |
2407 | } |
2400 | } |
2408 | |
2401 | |
2409 | /* killer should be set here already */ |
2402 | /* killer should be set here already */ |
2410 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2403 | if (op->stats.hp < 0 && !op->flag [FLAG_WIZ]) |
2411 | kill_player (op); |
2404 | kill_player (op); |
2412 | } |
2405 | } |
2413 | } |
2406 | } |
2414 | |
2407 | |
2415 | /* If the player should die (lack of hp, food, etc), we call this. |
2408 | /* If the player should die (lack of hp, food, etc), we call this. |
… | |
… | |
2449 | cure_disease (op, 0, 0); /* remove any disease */ |
2442 | cure_disease (op, 0, 0); /* remove any disease */ |
2450 | |
2443 | |
2451 | max_it (op->stats.hp , op->stats.maxhp); |
2444 | max_it (op->stats.hp , op->stats.maxhp); |
2452 | max_it (op->stats.sp , op->stats.maxsp); |
2445 | max_it (op->stats.sp , op->stats.maxsp); |
2453 | max_it (op->stats.grace, op->stats.maxgrace); |
2446 | max_it (op->stats.grace, op->stats.maxgrace); |
2454 | |
|
|
2455 | if (op->stats.food <= 0) |
2447 | max_it (op->stats.food , 200); |
2456 | op->stats.food = 999; |
|
|
2457 | |
2448 | |
2458 | // remove all spell effects that are active |
2449 | // remove all spell effects that are active |
2459 | // to avoid long-term effects such as word-of-recall |
2450 | // to avoid long-term effects such as word-of-recall |
2460 | for (object *item = op->inv; item; ) |
2451 | for (object *item = op->inv; item; ) |
2461 | { |
2452 | { |
… | |
… | |
2612 | * difference. |
2603 | * difference. |
2613 | */ |
2604 | */ |
2614 | if (this_stat >= -50) |
2605 | if (this_stat >= -50) |
2615 | { |
2606 | { |
2616 | change_attr_value (&(dep->stats), i, -1); |
2607 | change_attr_value (&(dep->stats), i, -1); |
2617 | SET_FLAG (dep, FLAG_APPLIED); |
2608 | dep->set_flag (FLAG_APPLIED); |
2618 | new_draw_info (NDI_UNIQUE, 0, op, lose_msg[i]); |
2609 | new_draw_info (NDI_UNIQUE, 0, op, lose_msg[i]); |
2619 | op->update_stats (); |
2610 | op->update_stats (); |
2620 | lost_a_stat = 1; |
2611 | lost_a_stat = 1; |
2621 | } |
2612 | } |
2622 | } |
2613 | } |
… | |
… | |
2689 | if (will_kill_again) |
2680 | if (will_kill_again) |
2690 | { |
2681 | { |
2691 | object *force; |
2682 | object *force; |
2692 | int at; |
2683 | int at; |
2693 | |
2684 | |
2694 | force = get_archetype (FORCE_NAME); |
2685 | force = archetype::get (FORCE_NAME); |
2695 | /* 50 ticks should be enough time for the spell to abate */ |
2686 | /* 50 ticks should be enough time for the spell to abate */ |
2696 | force->speed = 0.1f; |
|
|
2697 | force->speed_left = -5.f; |
2687 | force->speed_left = -5.f; |
2698 | SET_FLAG (force, FLAG_APPLIED); |
2688 | force->set_speed (0.1f); |
|
|
2689 | force->set_flag (FLAG_APPLIED); |
|
|
2690 | |
2699 | for (at = 0; at < NROFATTACKS; at++) |
2691 | for (at = 0; at < NROFATTACKS; at++) |
2700 | if (will_kill_again & (1 << at)) |
2692 | if (will_kill_again & (1 << at)) |
2701 | force->resist[at] = 100; |
2693 | force->resist[at] = 100; |
2702 | |
2694 | |
2703 | insert_ob_in_ob (force, op); |
2695 | insert_ob_in_ob (force, op); |
… | |
… | |
2725 | tmp->x = op->x, tmp->y = op->y; |
2717 | tmp->x = op->x, tmp->y = op->y; |
2726 | |
2718 | |
2727 | if (tmp->type == CONTAINER) |
2719 | if (tmp->type == CONTAINER) |
2728 | loot_object (tmp); /* empty container to ground */ |
2720 | loot_object (tmp); /* empty container to ground */ |
2729 | |
2721 | |
2730 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2722 | if (!tmp->flag [FLAG_UNIQUE] && (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP] || !(rndm (3)))) |
2731 | { |
2723 | { |
2732 | if (tmp->nrof > 1) |
2724 | if (tmp->nrof > 1) |
2733 | { |
2725 | { |
2734 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2726 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2735 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2727 | insert_ob_in_map (tmp, op->map, NULL, 0); |
… | |
… | |
2825 | } |
2817 | } |
2826 | |
2818 | |
2827 | int |
2819 | int |
2828 | is_true_undead (object *op) |
2820 | is_true_undead (object *op) |
2829 | { |
2821 | { |
2830 | if (QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
2822 | if (op->arch->flag [FLAG_UNDEAD]) |
2831 | return 1; |
2823 | return 1; |
2832 | |
2824 | |
2833 | return 0; |
2825 | return 0; |
2834 | } |
2826 | } |
2835 | |
2827 | |
… | |
… | |
2933 | |
2925 | |
2934 | if (who->type == PLAYER) |
2926 | if (who->type == PLAYER) |
2935 | player = 1; |
2927 | player = 1; |
2936 | |
2928 | |
2937 | else |
2929 | else |
2938 | friendly = QUERY_FLAG (who, FLAG_FRIENDLY); |
2930 | friendly = who->flag [FLAG_FRIENDLY]; |
2939 | |
2931 | |
2940 | /* search adjacent squares */ |
2932 | /* search adjacent squares */ |
2941 | for (i = 1; i < 9; i++) |
2933 | for (i = 1; i < 9; i++) |
2942 | { |
2934 | { |
2943 | x = who->x + freearr_x[i]; |
2935 | x = who->x + freearr_x[i]; |
… | |
… | |
2952 | if (OB_TYPE_MOVE_BLOCK (who, GET_MAP_MOVE_BLOCK (m, x, y))) |
2944 | if (OB_TYPE_MOVE_BLOCK (who, GET_MAP_MOVE_BLOCK (m, x, y))) |
2953 | continue; |
2945 | continue; |
2954 | |
2946 | |
2955 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
2947 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
2956 | { |
2948 | { |
2957 | if ((player ||friendly) &&QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
2949 | if ((player ||friendly) &&tmp->flag [FLAG_MONSTER] && !tmp->flag [FLAG_UNAGGRESSIVE]) |
2958 | return 1; |
2950 | return 1; |
2959 | else if (tmp->type == PLAYER) |
2951 | else if (tmp->type == PLAYER) |
2960 | { |
2952 | { |
2961 | /*don't let a hidden DM prevent you from hiding */ |
2953 | /*don't let a hidden DM prevent you from hiding */ |
2962 | if (!QUERY_FLAG (tmp, FLAG_WIZ) || tmp->contr->hidden == 0) |
2954 | if (!tmp->flag [FLAG_WIZ] || tmp->contr->hidden == 0) |
2963 | return 1; |
2955 | return 1; |
2964 | } |
2956 | } |
2965 | } |
2957 | } |
2966 | } |
2958 | } |
2967 | return 0; |
2959 | return 0; |
… | |
… | |
3036 | * and the exit-coordinates sp/hp must both be > 0. |
3028 | * and the exit-coordinates sp/hp must both be > 0. |
3037 | * => The intention here is to prevent abuse of the battleground- |
3029 | * => The intention here is to prevent abuse of the battleground- |
3038 | * feature (like pickable or hidden battleground tiles). */ |
3030 | * feature (like pickable or hidden battleground tiles). */ |
3039 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3031 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3040 | { |
3032 | { |
3041 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3033 | if (tmp->flag [FLAG_IS_FLOOR]) |
3042 | { |
3034 | { |
3043 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3035 | if (tmp->flag [FLAG_NO_PICK] |
3044 | && tmp->type == BATTLEGROUND |
3036 | && tmp->type == BATTLEGROUND |
3045 | && tmp->name == shstr_battleground |
3037 | && tmp->name == shstr_battleground |
3046 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3038 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3047 | { |
3039 | { |
3048 | /* before we assign the exit, check if this is a teambattle */ |
3040 | /* before we assign the exit, check if this is a teambattle */ |
3049 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3041 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3050 | { |
|
|
3051 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
3042 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
|
|
3043 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
3052 | { |
3044 | { |
3053 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
|
|
3054 | { |
|
|
3055 | if (x && y) |
3045 | if (x && y) |
3056 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3046 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3057 | |
3047 | |
3058 | return 1; |
3048 | return 1; |
3059 | } |
|
|
3060 | } |
3049 | } |
3061 | } |
|
|
3062 | |
3050 | |
3063 | if (x && y) |
3051 | if (x && y) |
3064 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3052 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3065 | |
3053 | |
3066 | return 1; |
3054 | return 1; |
… | |
… | |
3204 | else |
3192 | else |
3205 | j = 1; |
3193 | j = 1; |
3206 | strcat (buf, spellpathnames[i]); |
3194 | strcat (buf, spellpathnames[i]); |
3207 | } |
3195 | } |
3208 | } |
3196 | } |
|
|
3197 | |
3209 | strcat (buf, "."); |
3198 | strcat (buf, "."); |
3210 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, buf); |
3199 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, buf); |
3211 | } |
3200 | } |
3212 | |
3201 | |
3213 | /* evtl. adding flags: */ |
3202 | /* evtl. adding flags: */ |
3214 | if (QUERY_FLAG (item, FLAG_XRAYS)) |
3203 | if (item->flag [FLAG_XRAYS]) |
3215 | SET_FLAG (skin, FLAG_XRAYS); |
3204 | skin->set_flag (FLAG_XRAYS); |
3216 | if (QUERY_FLAG (item, FLAG_STEALTH)) |
3205 | if (item->flag [FLAG_STEALTH]) |
3217 | SET_FLAG (skin, FLAG_STEALTH); |
3206 | skin->set_flag (FLAG_STEALTH); |
3218 | if (QUERY_FLAG (item, FLAG_SEE_IN_DARK)) |
3207 | if (item->flag [FLAG_SEE_IN_DARK]) |
3219 | SET_FLAG (skin, FLAG_SEE_IN_DARK); |
3208 | skin->set_flag (FLAG_SEE_IN_DARK); |
3220 | |
3209 | |
3221 | /* print message if there is one */ |
3210 | /* print message if there is one */ |
3222 | if (item->msg != NULL) |
3211 | if (item->msg != NULL) |
3223 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3212 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3224 | } |
3213 | } |
… | |
… | |
3229 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3218 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3230 | who->insert (tmp); |
3219 | who->insert (tmp); |
3231 | } |
3220 | } |
3232 | } |
3221 | } |
3233 | |
3222 | |
3234 | /** |
|
|
3235 | * Unready an object for a player. This function does nothing if the object was |
|
|
3236 | * not readied. |
|
|
3237 | */ |
|
|
3238 | void |
|
|
3239 | player_unready_range_ob (player *pl, object *ob) |
|
|
3240 | { |
|
|
3241 | if (pl->ob->current_weapon == ob) |
|
|
3242 | pl->ob->current_weapon = 0; |
|
|
3243 | |
|
|
3244 | if (pl->combat_ob == ob) |
|
|
3245 | pl->combat_ob = 0; |
|
|
3246 | |
|
|
3247 | if (pl->ranged_ob == ob) |
|
|
3248 | pl->ranged_ob = 0; |
|
|
3249 | } |
|
|
3250 | |
|
|
3251 | //-GPL |
3223 | //-GPL |
3252 | |
3224 | |
3253 | sint8 |
3225 | sint8 |
3254 | player::darkness_at (maptile *map, int x, int y) const |
3226 | player::darkness_at (maptile *map, int x, int y) const |
3255 | { |
3227 | { |
… | |
… | |
3283 | { |
3255 | { |
3284 | play_sound (sound_find ("generic_failure")); |
3256 | play_sound (sound_find ("generic_failure")); |
3285 | statusmsg (msg, color); |
3257 | statusmsg (msg, color); |
3286 | } |
3258 | } |
3287 | |
3259 | |
|
|
3260 | void |
|
|
3261 | object::failmsgf (const char *format, ...) |
|
|
3262 | { |
|
|
3263 | if (!contr) |
|
|
3264 | return; |
|
|
3265 | |
|
|
3266 | va_list ap; |
|
|
3267 | va_start (ap, format); |
|
|
3268 | contr->failmsg (vformat (format, ap)); |
|
|
3269 | va_end (ap); |
|
|
3270 | } |
|
|
3271 | |
|
|
3272 | void |
|
|
3273 | player::failmsgf (const char *format, ...) |
|
|
3274 | { |
|
|
3275 | va_list ap; |
|
|
3276 | va_start (ap, format); |
|
|
3277 | failmsg (vformat (format, ap)); |
|
|
3278 | va_end (ap); |
|
|
3279 | } |
|
|
3280 | |