… | |
… | |
838 | dir = absdir (4 + rv.direction); |
838 | dir = absdir (4 + rv.direction); |
839 | for (diff = 0; diff < 3; diff++) |
839 | for (diff = 0; diff < 3; diff++) |
840 | { |
840 | { |
841 | int m = 1 - rndm (2) * 2; |
841 | int m = 1 - rndm (2) * 2; |
842 | |
842 | |
843 | if (move_ob (op, absdir (dir + diff * m), op) || (diff == 0 && move_ob (op, absdir (dir - diff * m), op))) |
843 | if (op->move (absdir (dir + diff * m)) || (diff == 0 && op->move (absdir (dir - diff * m)))) |
844 | return; |
844 | return; |
845 | } |
845 | } |
846 | |
846 | |
847 | /* Cornered, get rid of scared */ |
847 | /* Cornered, get rid of scared */ |
848 | CLEAR_FLAG (op, FLAG_SCARED); |
848 | CLEAR_FLAG (op, FLAG_SCARED); |
… | |
… | |
1856 | * going to try and move (not fire weapons). |
1856 | * going to try and move (not fire weapons). |
1857 | */ |
1857 | */ |
1858 | bool |
1858 | bool |
1859 | move_player_attack (object *op, int dir) |
1859 | move_player_attack (object *op, int dir) |
1860 | { |
1860 | { |
1861 | if (!op->contr->braced && op->speed_left > 0.f && move_ob (op, dir, op)) |
1861 | if (!op->contr->braced && op->speed_left > 0.f && op->move (dir)) |
1862 | { |
1862 | { |
1863 | --op->speed_left; |
1863 | --op->speed_left; |
1864 | return true; |
1864 | return true; |
1865 | } |
1865 | } |
1866 | |
1866 | |