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Comparing deliantra/server/server/player.C (file contents):
Revision 1.255 by root, Fri Mar 26 00:53:26 2010 UTC vs.
Revision 1.266 by root, Tue Apr 6 23:34:57 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
136 esrv_send_inventory (ob, ob); 136 esrv_send_inventory (ob, ob);
137 esrv_add_spells (this, 0); 137 esrv_add_spells (this, 0);
138 138
139 ob->flag [FLAG_READY_WEAPON] = false; 139 ob->flag [FLAG_READY_WEAPON] = false;
140 ob->flag [FLAG_READY_SKILL] = false; 140 ob->flag [FLAG_READY_SKILL] = false;
141 ob->flag [FLAG_READY_RANGE] = false;
141 ob->flag [FLAG_READY_BOW] = false; 142 ob->flag [FLAG_READY_BOW] = false;
142 143
143 for (object *op = ob->inv; op; op = op->below) 144 ob->update_stats (); // we unapplied stuff above
144 if (op->flag [FLAG_APPLIED]) 145 activate ();
145 switch (op->type)
146 {
147 case SKILL:
148 op->flag [FLAG_APPLIED] = false;
149 break;
150
151 case WAND:
152 case ROD:
153 case HORN:
154 case BOW:
155 ranged_ob = op;
156 break;
157
158 case WEAPON:
159 combat_ob = op;
160 break;
161 }
162
163 ob->current_weapon = 0;
164 ob->change_weapon (combat_ob ? combat_ob : ranged_ob);
165 activate (); // change_weapon also activates, but this doesn't hurt
166 146
167 INVOKE_PLAYER (CONNECT, this); 147 INVOKE_PLAYER (CONNECT, this);
168 INVOKE_PLAYER (LOGIN, this); 148 INVOKE_PLAYER (LOGIN, this);
169} 149}
170 150
858{ 838{
859 object *tmp, *next; 839 object *tmp, *next;
860 int stop = 0; 840 int stop = 0;
861 int wvratio; 841 int wvratio;
862 842
863 /* if you're flying, you cna't pick up anything */ 843 /* if you're flying, you can't pick up anything */
864 if (op->move_type & MOVE_FLYING) 844 if (op->move_type & MOVE_FLYING)
865 return 1; 845 return 1;
866 846
867 next = op->below; 847 next = op->below;
868 848
1584 { 1564 {
1585 LOG (llevError, "Object %s lacks a spell\n", &item->name); 1565 LOG (llevError, "Object %s lacks a spell\n", &item->name);
1586 return; 1566 return;
1587 } 1567 }
1588 1568
1589 if (!op->change_weapon (item)) 1569 if (!op->apply (item))
1590 return; 1570 return;
1591 1571
1592 if (item->type == WAND) 1572 if (item->type == WAND)
1593 { 1573 {
1594 if (item->stats.food <= 0) 1574 if (item->stats.food <= 0)
1645} 1625}
1646 1626
1647/* Received a fire command for the player - go and do it. 1627/* Received a fire command for the player - go and do it.
1648 */ 1628 */
1649bool 1629bool
1650fire (object *op, int dir) 1630fire (object *who, int dir)
1651{ 1631{
1652 int spellcost = 0; 1632 int spellcost = 0;
1653 1633
1654 player *pl = op->contr; 1634 player *pl = who->contr;
1655 1635
1656 if (pl->golem) 1636 if (pl->golem)
1657 { 1637 {
1658 control_golem (op->contr->golem, dir); 1638 control_golem (who->contr->golem, dir);
1659 return false; 1639 return false;
1660 } 1640 }
1661 1641
1662 object *ob = pl->ranged_ob; 1642 object *ob = pl->ranged_ob;
1663 1643
1664 if (!ob) 1644 if (!ob)
1665 return false; 1645 return false;
1666 1646
1667 if (op->speed_left > 0.f) 1647 if (who->speed_left > 0.f)
1668 --op->speed_left; 1648 --who->speed_left;
1669 else 1649 else
1670 return false; 1650 return false;
1671 1651
1672 if (!op->change_weapon (ob)) 1652 if (!who->apply (ob))
1673 return false; 1653 return false;
1674 1654
1675 /* check for loss of invisiblity/hide */ 1655 /* check for loss of invisiblity/hide */
1676 if (action_makes_visible (op)) 1656 if (action_makes_visible (who))
1677 make_visible (op); 1657 make_visible (who);
1678 1658
1679 switch (ob->type) 1659 switch (ob->type)
1680 { 1660 {
1681 case BOW: 1661 case BOW:
1682 player_fire_bow (op, dir); 1662 player_fire_bow (who, dir);
1683 break; 1663 break;
1684 1664
1685 case SPELL: 1665 case SPELL:
1686 spellcost = cast_spell (op, op, dir, ob, *pl->spellparam ? pl->spellparam : 0); 1666 spellcost = cast_spell (who, who, dir, ob, *pl->spellparam ? pl->spellparam : 0);
1687 break; 1667 break;
1688 1668
1689 case BUILDER: 1669 case BUILDER:
1690 apply_map_builder (op, dir); 1670 apply_map_builder (who, dir);
1691 break; 1671 break;
1692 1672
1693 case SKILL: 1673 case SKILL:
1694 do_skill (op, op, ob, dir, 0); 1674 do_skill (who, who, ob, dir, 0);
1695 break; 1675 break;
1696 1676
1677 case RANGED:
1678 do_skill (who, ob, who->chosen_skill, dir, 0);
1679 break;
1680
1697 default: 1681 default:
1698 fire_misc_object (op, dir); 1682 fire_misc_object (who, dir);
1699 break; 1683 break;
1700 } 1684 }
1701 1685
1702 return true; 1686 return true;
1703} 1687}
2126 2110
2127 if (op->stats.hp < 0) 2111 if (op->stats.hp < 0)
2128 op->stats.hp = op->stats.maxhp; 2112 op->stats.hp = op->stats.maxhp;
2129 2113
2130 if (op->stats.food < 0) 2114 if (op->stats.food < 0)
2131 op->stats.food = 999; 2115 op->stats.food = MAX_FOOD;
2132 2116
2133 op->update_stats (); 2117 op->update_stats ();
2134 return 1; 2118 return 1;
2135 } 2119 }
2136 2120
2365 2349
2366 if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) 2350 if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON)
2367 { 2351 {
2368 op->statusmsg ("You blindly grab for a bite of food. " 2352 op->statusmsg ("You blindly grab for a bite of food. "
2369 "H<To prevent you from starving, you ate some random item from your backpack.>"); 2353 "H<To prevent you from starving, you ate some random item from your backpack.>");
2370 manual_apply (op, tmp, 0); 2354 op->apply (tmp);
2371 2355
2372 if (op->stats.food >= 0 || op->stats.hp < 0) 2356 if (op->stats.food >= 0 || op->stats.hp < 0)
2373 break; 2357 break;
2374 } 2358 }
2375 else if (tmp->type == FLESH) 2359 else if (tmp->type == FLESH)
2381 */ 2365 */
2382 if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) 2366 if (op->stats.food < 0 && op->stats.hp >= 0 && flesh)
2383 { 2367 {
2384 op->statusmsg ("You blindly grab for a bite of food. " 2368 op->statusmsg ("You blindly grab for a bite of food. "
2385 "H<To prevent you from starving, you ate some random item from your backpack.>"); 2369 "H<To prevent you from starving, you ate some random item from your backpack.>");
2386 manual_apply (op, flesh, 0); 2370 op->apply (flesh);
2387 } 2371 }
2388 2372
2389 // If player is still starving, alert him! 2373 // If player is still starving, alert him!
2390 if (op->stats.food < 0) 2374 if (op->stats.food < 0)
2391 op->failmsg ("You are starving! " 2375 op->failmsg ("You are starving! "
2447 cure_disease (op, 0, 0); /* remove any disease */ 2431 cure_disease (op, 0, 0); /* remove any disease */
2448 2432
2449 max_it (op->stats.hp , op->stats.maxhp); 2433 max_it (op->stats.hp , op->stats.maxhp);
2450 max_it (op->stats.sp , op->stats.maxsp); 2434 max_it (op->stats.sp , op->stats.maxsp);
2451 max_it (op->stats.grace, op->stats.maxgrace); 2435 max_it (op->stats.grace, op->stats.maxgrace);
2452
2453 if (op->stats.food <= 0) 2436 max_it (op->stats.food , 200);
2454 op->stats.food = 999;
2455 2437
2456 // remove all spell effects that are active 2438 // remove all spell effects that are active
2457 // to avoid long-term effects such as word-of-recall 2439 // to avoid long-term effects such as word-of-recall
2458 for (object *item = op->inv; item; ) 2440 for (object *item = op->inv; item; )
2459 { 2441 {
3198 else 3180 else
3199 j = 1; 3181 j = 1;
3200 strcat (buf, spellpathnames[i]); 3182 strcat (buf, spellpathnames[i]);
3201 } 3183 }
3202 } 3184 }
3185
3203 strcat (buf, "."); 3186 strcat (buf, ".");
3204 new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, buf); 3187 new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, buf);
3205 } 3188 }
3206 3189
3207 /* evtl. adding flags: */ 3190 /* evtl. adding flags: */
3223 new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); 3206 new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp));
3224 who->insert (tmp); 3207 who->insert (tmp);
3225 } 3208 }
3226} 3209}
3227 3210
3228/**
3229 * Unready an object for a player. This function does nothing if the object was
3230 * not readied.
3231 */
3232void
3233player_unready_range_ob (player *pl, object *ob)
3234{
3235 if (pl->ob->current_weapon == ob)
3236 pl->ob->current_weapon = 0;
3237
3238 if (pl->combat_ob == ob)
3239 pl->combat_ob = 0;
3240
3241 if (pl->ranged_ob == ob)
3242 pl->ranged_ob = 0;
3243}
3244
3245//-GPL 3211//-GPL
3246 3212
3247sint8 3213sint8
3248player::darkness_at (maptile *map, int x, int y) const 3214player::darkness_at (maptile *map, int x, int y) const
3249{ 3215{

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