1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
54 | |
54 | |
55 | players.insert (this); |
55 | players.insert (this); |
56 | ob->remove (); |
56 | ob->remove (); |
57 | ob->map = 0; |
57 | ob->map = 0; |
58 | ob->activate_recursive (); |
58 | ob->activate_recursive (); |
59 | CLEAR_FLAG (ob, FLAG_FRIENDLY); |
59 | ob->clr_flag (FLAG_FRIENDLY); |
60 | add_friendly_object (ob); |
60 | add_friendly_object (ob); |
61 | } |
61 | } |
62 | |
62 | |
63 | void |
63 | void |
64 | player::deactivate () |
64 | player::deactivate () |
… | |
… | |
75 | |
75 | |
76 | ob->remove (); |
76 | ob->remove (); |
77 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
77 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
78 | ob->map = 0; |
78 | ob->map = 0; |
79 | party = 0; |
79 | party = 0; |
80 | |
|
|
81 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
|
|
82 | |
80 | |
83 | players.erase (this); |
81 | players.erase (this); |
84 | } |
82 | } |
85 | |
83 | |
86 | // connect the player with a specific client |
84 | // connect the player with a specific client |
… | |
… | |
136 | esrv_send_inventory (ob, ob); |
134 | esrv_send_inventory (ob, ob); |
137 | esrv_add_spells (this, 0); |
135 | esrv_add_spells (this, 0); |
138 | |
136 | |
139 | ob->flag [FLAG_READY_WEAPON] = false; |
137 | ob->flag [FLAG_READY_WEAPON] = false; |
140 | ob->flag [FLAG_READY_SKILL] = false; |
138 | ob->flag [FLAG_READY_SKILL] = false; |
|
|
139 | ob->flag [FLAG_READY_RANGE] = false; |
141 | ob->flag [FLAG_READY_BOW] = false; |
140 | ob->flag [FLAG_READY_BOW] = false; |
142 | |
141 | |
143 | for (object *op = ob->inv; op; op = op->below) |
142 | ob->update_stats (); // we unapplied stuff above |
144 | if (op->flag [FLAG_APPLIED]) |
143 | activate (); |
145 | switch (op->type) |
|
|
146 | { |
|
|
147 | case SKILL: |
|
|
148 | op->flag [FLAG_APPLIED] = false; |
|
|
149 | break; |
|
|
150 | |
|
|
151 | case WAND: |
|
|
152 | case ROD: |
|
|
153 | case HORN: |
|
|
154 | case BOW: |
|
|
155 | ranged_ob = op; |
|
|
156 | break; |
|
|
157 | |
|
|
158 | case WEAPON: |
|
|
159 | combat_ob = op; |
|
|
160 | break; |
|
|
161 | } |
|
|
162 | |
|
|
163 | ob->current_weapon = 0; |
|
|
164 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
|
|
165 | activate (); // change_weapon also activates, but this doesn't hurt |
|
|
166 | |
144 | |
167 | INVOKE_PLAYER (CONNECT, this); |
145 | INVOKE_PLAYER (CONNECT, this); |
168 | INVOKE_PLAYER (LOGIN, this); |
146 | INVOKE_PLAYER (LOGIN, this); |
169 | } |
147 | } |
170 | |
148 | |
… | |
… | |
256 | disconnect (); |
234 | disconnect (); |
257 | |
235 | |
258 | attachable::do_destroy (); |
236 | attachable::do_destroy (); |
259 | |
237 | |
260 | if (ob) |
238 | if (ob) |
261 | { |
|
|
262 | ob->destroy_inv (false); |
|
|
263 | ob->destroy (); |
239 | ob->destroy (); |
264 | } |
|
|
265 | |
240 | |
266 | ob = observe = viewpoint = 0; |
241 | ob = observe = viewpoint = 0; |
267 | } |
242 | } |
268 | |
243 | |
269 | player::~player () |
244 | player::~player () |
… | |
… | |
399 | */ |
374 | */ |
400 | int |
375 | int |
401 | path_to_player (object *mon, object *pl, unsigned mindiff) |
376 | path_to_player (object *mon, object *pl, unsigned mindiff) |
402 | { |
377 | { |
403 | rv_vector rv; |
378 | rv_vector rv; |
404 | sint16 x, y; |
|
|
405 | int lastx, lasty, dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
379 | int dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
406 | maptile *m, *lastmap; |
|
|
407 | |
380 | |
408 | get_rangevector (mon, pl, &rv, 0); |
381 | get_rangevector (mon, pl, &rv, 0); |
409 | |
382 | |
410 | if (rv.distance < mindiff) |
383 | if (rv.distance < mindiff) |
411 | return 0; |
384 | return 0; |
412 | |
385 | |
413 | x = mon->x; |
386 | mapxy pos (mon); |
414 | y = mon->y; |
|
|
415 | m = mon->map; |
|
|
416 | dir = rv.direction; |
387 | dir = rv.direction; |
417 | lastdir = firstdir = rv.direction; /* perhaps we stand next to pl, init firstdir too */ |
388 | lastdir = firstdir = rv.direction; /* perhaps we stand next to pl, init firstdir too */ |
418 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
389 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
419 | |
390 | |
420 | /* If we can't solve it within the search distance, return now. */ |
391 | /* If we can't solve it within the search distance, return now. */ |
421 | if (diff > max) |
392 | if (diff > max) |
422 | return 0; |
393 | return 0; |
423 | |
394 | |
424 | while (diff > 1 && max > 0) |
395 | while (diff > 1 && max > 0) |
425 | { |
396 | { |
426 | lastx = x; |
397 | mapxy lastpos = pos; |
427 | lasty = y; |
398 | pos.move (dir); |
428 | lastmap = m; |
|
|
429 | x = lastx + freearr_x[dir]; |
|
|
430 | y = lasty + freearr_y[dir]; |
|
|
431 | |
399 | |
432 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
400 | MoveType blocked; |
433 | blocked = (mflags & P_OUT_OF_MAP) ? MOVE_ALL : GET_MAP_MOVE_BLOCK (m, x, y); |
401 | bool blocksview; |
|
|
402 | |
|
|
403 | if (pos.normalise ()) |
|
|
404 | { |
|
|
405 | mapspace &ms = *pos; |
|
|
406 | |
|
|
407 | blocksview = ms.flags () & P_BLOCKSVIEW; |
|
|
408 | blocked = ms.move_block; |
|
|
409 | } |
|
|
410 | else |
|
|
411 | { |
|
|
412 | blocksview = true; |
|
|
413 | blocked = MOVE_ALL; |
|
|
414 | } |
434 | |
415 | |
435 | /* Space is blocked - try changing direction a little */ |
416 | /* Space is blocked - try changing direction a little */ |
436 | if ((mflags & P_OUT_OF_MAP) || ((OB_TYPE_MOVE_BLOCK (mon, blocked) || (mflags & P_BLOCKSVIEW)) |
417 | if ((blocksview || OB_TYPE_MOVE_BLOCK (mon, blocked)) |
437 | && (m == mon->map && blocked_link (mon, m, x, y)))) |
418 | && (blocked_link (mon, pos.m, pos.x, pos.y))) |
438 | { |
419 | { |
439 | /* recalculate direction from last good location. Possible |
420 | /* recalculate direction from last good location. Possible |
440 | * we were not traversing ideal location before. |
421 | * we were not traversing ideal location before. |
441 | */ |
422 | */ |
442 | get_rangevector_from_mapcoord (lastmap, lastx, lasty, pl, &rv, 0); |
423 | get_rangevector_from_mapcoord (lastpos.m, lastpos.x, lastpos.y, pl, &rv, 0); |
443 | if (rv.direction != dir) |
424 | if (rv.direction != dir) |
444 | { |
425 | { |
445 | /* OK - says direction should be different - lets reset the |
426 | /* OK - says direction should be different - lets reset the |
446 | * the values so it will try again. |
427 | * the values so it will try again. |
447 | */ |
428 | */ |
448 | x = lastx; |
|
|
449 | y = lasty; |
|
|
450 | m = lastmap; |
429 | pos = lastpos; |
451 | dir = firstdir = rv.direction; |
430 | dir = firstdir = rv.direction; |
452 | } |
431 | } |
453 | else |
432 | else |
454 | { |
433 | { |
455 | /* direct path is blocked - try taking a side step to |
434 | /* direct path is blocked - try taking a side step to |
… | |
… | |
462 | */ |
441 | */ |
463 | for (i = -DETOUR_AMOUNT; i <= DETOUR_AMOUNT; i++) |
442 | for (i = -DETOUR_AMOUNT; i <= DETOUR_AMOUNT; i++) |
464 | { |
443 | { |
465 | if (i == 0) |
444 | if (i == 0) |
466 | continue; /* already did this, so skip it */ |
445 | continue; /* already did this, so skip it */ |
|
|
446 | |
467 | /* Use lastdir here - otherwise, |
447 | /* Use lastdir here - otherwise, |
468 | * since the direction that the creature should move in |
448 | * since the direction that the creature should move in |
469 | * may change, you could get infinite loops. |
449 | * may change, you could get infinite loops. |
470 | * ie, player is northwest, but monster can only |
450 | * ie, player is northwest, but monster can only |
471 | * move west, so it does that. It goes some distance, |
451 | * move west, so it does that. It goes some distance, |
… | |
… | |
473 | * can't do that, but now finds it can move east, and |
453 | * can't do that, but now finds it can move east, and |
474 | * gets back to its original point. lastdir contains |
454 | * gets back to its original point. lastdir contains |
475 | * the last direction the creature has successfully |
455 | * the last direction the creature has successfully |
476 | * moved. |
456 | * moved. |
477 | */ |
457 | */ |
478 | |
|
|
479 | x = lastx + freearr_x[absdir (lastdir + i)]; |
|
|
480 | y = lasty + freearr_y[absdir (lastdir + i)]; |
|
|
481 | m = lastmap; |
458 | pos = lastpos; |
482 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
459 | pos.move (absdir (lastdir + i)); |
483 | if (mflags & P_OUT_OF_MAP) |
460 | |
|
|
461 | if (!pos.normalise ()) |
484 | continue; |
462 | continue; |
485 | blocked = GET_MAP_MOVE_BLOCK (m, x, y); |
463 | |
486 | if (OB_TYPE_MOVE_BLOCK (mon, blocked)) |
464 | mapspace &ms = *pos; |
|
|
465 | |
|
|
466 | if (ms.flags () & P_BLOCKSVIEW) |
487 | continue; |
467 | continue; |
488 | if (mflags & P_BLOCKSVIEW) |
468 | |
|
|
469 | if (OB_TYPE_MOVE_BLOCK (mon, ms.move_block)) |
489 | continue; |
470 | continue; |
490 | |
471 | |
491 | if (m == mon->map && blocked_link (mon, m, x, y)) |
472 | if (blocked_link (mon, pos.m, pos.x, pos.y)) |
492 | break; |
473 | break; |
493 | } |
474 | } |
|
|
475 | |
494 | /* go through entire loop without finding a valid |
476 | /* go through entire loop without finding a valid |
495 | * sidestep to take - thus, no valid path. |
477 | * sidestep to take - thus, no valid path. |
496 | */ |
478 | */ |
497 | if (i == (DETOUR_AMOUNT + 1)) |
479 | if (i == DETOUR_AMOUNT + 1) |
498 | return 0; |
480 | return 0; |
|
|
481 | |
499 | diff--; |
482 | diff--; |
500 | lastdir = dir; |
483 | lastdir = dir; |
501 | max--; |
484 | max--; |
502 | if (!firstdir) |
485 | if (!firstdir) |
503 | firstdir = dir + i; |
486 | firstdir = dir + i; |
… | |
… | |
507 | { |
490 | { |
508 | /* we moved towards creature, so diff is less */ |
491 | /* we moved towards creature, so diff is less */ |
509 | diff--; |
492 | diff--; |
510 | max--; |
493 | max--; |
511 | lastdir = dir; |
494 | lastdir = dir; |
|
|
495 | |
512 | if (!firstdir) |
496 | if (!firstdir) |
513 | firstdir = dir; |
497 | firstdir = dir; |
514 | } |
498 | } |
515 | |
499 | |
516 | if (diff <= 1) |
500 | if (diff <= 1) |
517 | { |
501 | { |
518 | /* Recalculate diff (distance) because we may not have actually |
502 | /* Recalculate diff (distance) because we may not have actually |
519 | * headed toward player for entire distance. |
503 | * headed toward player for entire distance. |
520 | */ |
504 | */ |
521 | get_rangevector_from_mapcoord (m, x, y, pl, &rv, 0); |
505 | get_rangevector_from_mapcoord (pos.m, pos.x, pos.y, pl, &rv, 0); |
522 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
506 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
523 | } |
507 | } |
524 | |
508 | |
525 | if (diff > max) |
509 | if (diff > max) |
526 | return 0; |
510 | return 0; |
… | |
… | |
544 | next = op->below; |
528 | next = op->below; |
545 | |
529 | |
546 | /* Forces get applied per default, unless they have the |
530 | /* Forces get applied per default, unless they have the |
547 | * flag "neutral" set. Sorry but I can't think of a better way |
531 | * flag "neutral" set. Sorry but I can't think of a better way |
548 | */ |
532 | */ |
549 | if (op->type == FORCE && !QUERY_FLAG (op, FLAG_NEUTRAL)) |
533 | if (op->type == FORCE && !op->flag [FLAG_NEUTRAL]) |
550 | SET_FLAG (op, FLAG_APPLIED); |
534 | op->set_flag (FLAG_APPLIED); |
551 | |
535 | |
552 | /* we never give weapons/armour if these cannot be used |
536 | /* we never give weapons/armour if these cannot be used |
553 | * by this player due to race restrictions |
537 | * by this player due to race restrictions |
554 | */ |
538 | */ |
555 | if (pl->type == PLAYER) |
539 | if (pl->type == PLAYER) |
556 | { |
540 | { |
557 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) |
541 | if ((!pl->flag [FLAG_USE_ARMOUR] |
558 | && |
542 | && |
559 | (op->type == ARMOUR || op->type == BOOTS |
543 | (op->type == ARMOUR || op->type == BOOTS |
560 | || op->type == CLOAK || op->type == HELMET |
544 | || op->type == CLOAK || op->type == HELMET |
561 | || op->type == SHIELD || op->type == GLOVES |
545 | || op->type == SHIELD || op->type == GLOVES |
562 | || op->type == BRACERS || op->type == GIRDLE)) |
546 | || op->type == BRACERS || op->type == GIRDLE)) |
563 | || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
547 | || (!pl->flag [FLAG_USE_WEAPON] && op->type == WEAPON)) |
564 | { |
548 | { |
565 | op->destroy (); |
549 | op->destroy (); |
566 | continue; |
550 | continue; |
567 | } |
551 | } |
568 | } |
552 | } |
… | |
… | |
585 | if (op->nrof > 1) |
569 | if (op->nrof > 1) |
586 | op->nrof = 1; |
570 | op->nrof = 1; |
587 | } |
571 | } |
588 | |
572 | |
589 | if (op->type == SPELLBOOK && op->inv) |
573 | if (op->type == SPELLBOOK && op->inv) |
590 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
574 | op->inv->clr_flag (FLAG_STARTEQUIP); |
591 | |
575 | |
592 | /* Give starting characters identified, uncursed, and undamned |
576 | /* Give starting characters identified, uncursed, and undamned |
593 | * items. Just don't identify gold or silver, or it won't be |
577 | * items. Just don't identify gold or silver, or it won't be |
594 | * merged properly. |
578 | * merged properly. |
595 | */ |
579 | */ |
596 | if (need_identify (op)) |
580 | if (op->need_identify ()) |
597 | { |
581 | { |
598 | SET_FLAG (op, FLAG_IDENTIFIED); |
582 | op->set_flag (FLAG_IDENTIFIED); |
599 | CLEAR_FLAG (op, FLAG_CURSED); |
583 | op->clr_flag (FLAG_CURSED); |
600 | CLEAR_FLAG (op, FLAG_DAMNED); |
584 | op->clr_flag (FLAG_DAMNED); |
601 | } |
585 | } |
602 | |
586 | |
603 | if (op->type == SPELL) |
587 | if (op->type == SPELL) |
604 | { |
588 | { |
605 | op->destroy (); |
589 | op->destroy (); |
606 | continue; |
590 | continue; |
607 | } |
591 | } |
608 | else if (op->type == SKILL) |
592 | else if (op->type == SKILL) |
609 | { |
593 | { |
610 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
594 | op->set_flag (FLAG_CAN_USE_SKILL); |
611 | op->stats.exp = 0; |
595 | op->stats.exp = 0; |
612 | op->level = 1; |
596 | op->level = 1; |
613 | } |
597 | } |
614 | else /* lock all 'normal items by default */ |
598 | else /* lock all 'normal items by default */ |
615 | SET_FLAG (op, FLAG_INV_LOCKED); |
599 | op->set_flag (FLAG_INV_LOCKED); |
616 | } /* for loop of objects in player inv */ |
600 | } /* for loop of objects in player inv */ |
617 | |
601 | |
618 | /* Need to set up the skill pointers */ |
602 | /* Need to set up the skill pointers */ |
619 | pl->contr->link_skills (); |
603 | pl->contr->link_skills (); |
620 | } |
604 | } |
… | |
… | |
754 | |
738 | |
755 | if (ob->msg) |
739 | if (ob->msg) |
756 | ob->msg = 0; |
740 | ob->msg = 0; |
757 | |
741 | |
758 | start_info (ob); |
742 | start_info (ob); |
759 | CLEAR_FLAG (ob, FLAG_WIZ); |
743 | ob->clr_flag (FLAG_WIZ); |
760 | give_initial_items (ob, ob->randomitems); |
744 | give_initial_items (ob, ob->randomitems); |
761 | esrv_send_inventory (ob, ob); |
745 | esrv_send_inventory (ob, ob); |
762 | ob->update_stats (); |
746 | ob->update_stats (); |
763 | |
747 | |
764 | /* This moves the player to a different start map, if there |
748 | /* This moves the player to a different start map, if there |
… | |
… | |
813 | rv_vector rv; |
797 | rv_vector rv; |
814 | |
798 | |
815 | if (op->stats.hp < 0) |
799 | if (op->stats.hp < 0) |
816 | { |
800 | { |
817 | LOG (llevDebug, "Fleeing player is dead.\n"); |
801 | LOG (llevDebug, "Fleeing player is dead.\n"); |
818 | CLEAR_FLAG (op, FLAG_SCARED); |
802 | op->clr_flag (FLAG_SCARED); |
819 | return; |
803 | return; |
820 | } |
804 | } |
821 | |
805 | |
822 | if (!op->enemy) |
806 | if (!op->enemy) |
823 | { |
807 | { |
824 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
808 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
825 | CLEAR_FLAG (op, FLAG_SCARED); |
809 | op->clr_flag (FLAG_SCARED); |
826 | return; |
810 | return; |
827 | } |
811 | } |
828 | |
812 | |
829 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
813 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
830 | { |
814 | { |
831 | op->enemy = NULL; |
815 | op->enemy = NULL; |
832 | CLEAR_FLAG (op, FLAG_SCARED); |
816 | op->clr_flag (FLAG_SCARED); |
833 | return; |
817 | return; |
834 | } |
818 | } |
835 | |
819 | |
836 | get_rangevector (op, op->enemy, &rv, 0); |
820 | get_rangevector (op, op->enemy, &rv, 0); |
837 | |
821 | |
… | |
… | |
843 | if (op->move (absdir (dir + diff * m)) || (diff == 0 && op->move (absdir (dir - diff * m)))) |
827 | if (op->move (absdir (dir + diff * m)) || (diff == 0 && op->move (absdir (dir - diff * m)))) |
844 | return; |
828 | return; |
845 | } |
829 | } |
846 | |
830 | |
847 | /* Cornered, get rid of scared */ |
831 | /* Cornered, get rid of scared */ |
848 | CLEAR_FLAG (op, FLAG_SCARED); |
832 | op->clr_flag (FLAG_SCARED); |
849 | op->enemy = NULL; |
833 | op->enemy = NULL; |
850 | } |
834 | } |
851 | |
835 | |
852 | /* check_pick sees if there is stuff to be picked up/picks up stuff. |
836 | /* check_pick sees if there is stuff to be picked up/picks up stuff. |
853 | * It returns 1 if the player should keep on moving, 0 if he should |
837 | * It returns 1 if the player should keep on moving, 0 if he should |
… | |
… | |
858 | { |
842 | { |
859 | object *tmp, *next; |
843 | object *tmp, *next; |
860 | int stop = 0; |
844 | int stop = 0; |
861 | int wvratio; |
845 | int wvratio; |
862 | |
846 | |
863 | /* if you're flying, you cna't pick up anything */ |
847 | /* if you're flying, you can't pick up anything */ |
864 | if (op->move_type & MOVE_FLYING) |
848 | if (op->move_type & MOVE_FLYING) |
865 | return 1; |
849 | return 1; |
866 | |
850 | |
867 | next = op->below; |
851 | next = op->below; |
868 | |
852 | |
… | |
… | |
945 | * fighting */ |
929 | * fighting */ |
946 | if (op->contr->mode & PU_INHIBIT) |
930 | if (op->contr->mode & PU_INHIBIT) |
947 | return 1; |
931 | return 1; |
948 | |
932 | |
949 | /* prevent us from turning into auto-thieves :) */ |
933 | /* prevent us from turning into auto-thieves :) */ |
950 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
934 | if (tmp->flag [FLAG_UNPAID]) |
951 | continue; |
935 | continue; |
952 | |
936 | |
953 | /* ignore known cursed objects */ |
937 | /* ignore known cursed objects */ |
954 | if (QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && op->contr->mode & PU_NOT_CURSED) |
938 | if (tmp->flag [FLAG_KNOWN_CURSED] && op->contr->mode & PU_NOT_CURSED) |
955 | continue; |
939 | continue; |
956 | |
940 | |
957 | /* all food and drink if desired */ |
941 | /* all food and drink if desired */ |
958 | /* question: don't pick up known-poisonous stuff? */ |
942 | /* question: don't pick up known-poisonous stuff? */ |
959 | if (op->contr->mode & PU_FOOD) |
943 | if (op->contr->mode & PU_FOOD) |
… | |
… | |
962 | CHK_PICK_PICKUP; |
946 | CHK_PICK_PICKUP; |
963 | continue; |
947 | continue; |
964 | } |
948 | } |
965 | |
949 | |
966 | if (op->contr->mode & PU_DRINK) |
950 | if (op->contr->mode & PU_DRINK) |
967 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
951 | if (tmp->type == DRINK || (tmp->type == POISON && !tmp->flag [FLAG_KNOWN_CURSED])) |
968 | { |
952 | { |
969 | CHK_PICK_PICKUP; |
953 | CHK_PICK_PICKUP; |
970 | continue; |
954 | continue; |
971 | } |
955 | } |
972 | |
956 | |
… | |
… | |
1010 | continue; |
994 | continue; |
1011 | } |
995 | } |
1012 | |
996 | |
1013 | /* pick up all magical items */ |
997 | /* pick up all magical items */ |
1014 | if (op->contr->mode & PU_MAGICAL) |
998 | if (op->contr->mode & PU_MAGICAL) |
1015 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
999 | if (tmp->flag [FLAG_KNOWN_MAGICAL] |
1016 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1000 | && !tmp->flag [FLAG_KNOWN_CURSED]) |
1017 | { |
1001 | { |
1018 | CHK_PICK_PICKUP; |
1002 | CHK_PICK_PICKUP; |
1019 | continue; |
1003 | continue; |
1020 | } |
1004 | } |
1021 | |
1005 | |
… | |
… | |
1105 | continue; |
1089 | continue; |
1106 | } |
1090 | } |
1107 | |
1091 | |
1108 | /* hoping to catch throwing daggers here */ |
1092 | /* hoping to catch throwing daggers here */ |
1109 | if (op->contr->mode & PU_MISSILEWEAPON) |
1093 | if (op->contr->mode & PU_MISSILEWEAPON) |
1110 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1094 | if (tmp->type == WEAPON && tmp->flag [FLAG_IS_THROWN]) |
1111 | { |
1095 | { |
1112 | CHK_PICK_PICKUP; |
1096 | CHK_PICK_PICKUP; |
1113 | continue; |
1097 | continue; |
1114 | } |
1098 | } |
1115 | |
1099 | |
… | |
… | |
1170 | * return 0. |
1154 | * return 0. |
1171 | */ |
1155 | */ |
1172 | static int |
1156 | static int |
1173 | action_makes_visible (object *op) |
1157 | action_makes_visible (object *op) |
1174 | { |
1158 | { |
1175 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
1159 | if (op->invisible && op->flag [FLAG_ALIVE]) |
1176 | { |
1160 | { |
1177 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
1161 | if (op->flag [FLAG_MAKE_INVIS]) |
1178 | { |
1162 | { |
1179 | // artefact invisibility is permanent, but we still make noise |
1163 | // artefact invisibility is permanent, but we still make noise |
1180 | // this is important for game-balance. |
1164 | // this is important for game-balance. |
1181 | if (op->contr) |
1165 | if (op->contr) |
1182 | op->make_noise (); |
1166 | op->make_noise (); |
… | |
… | |
1209 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1193 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1210 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
1194 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
1211 | return splay (tmp); |
1195 | return splay (tmp); |
1212 | |
1196 | |
1213 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1197 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1214 | if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && !strcmp (&tmp->race, type)) |
1198 | if (tmp->type == CONTAINER && tmp->flag [FLAG_APPLIED] && !strcmp (&tmp->race, type)) |
1215 | if (object *arrow = find_arrow (tmp, type)) |
1199 | if (object *arrow = find_arrow (tmp, type)) |
1216 | { |
1200 | { |
1217 | splay (tmp); |
1201 | splay (tmp); |
1218 | return arrow; |
1202 | return arrow; |
1219 | } |
1203 | } |
… | |
… | |
1236 | if (!type) |
1220 | if (!type) |
1237 | return NULL; |
1221 | return NULL; |
1238 | |
1222 | |
1239 | for (arrow = op->inv; arrow; arrow = arrow->below) |
1223 | for (arrow = op->inv; arrow; arrow = arrow->below) |
1240 | { |
1224 | { |
1241 | if (arrow->type == CONTAINER && arrow->race == type && QUERY_FLAG (arrow, FLAG_APPLIED)) |
1225 | if (arrow->type == CONTAINER && arrow->race == type && arrow->flag [FLAG_APPLIED]) |
1242 | { |
1226 | { |
1243 | i = 0; |
1227 | i = 0; |
1244 | ntmp = find_better_arrow (arrow, target, type, &i); |
1228 | ntmp = find_better_arrow (arrow, target, type, &i); |
1245 | |
1229 | |
1246 | if (i > betterby) |
1230 | if (i > betterby) |
… | |
… | |
1347 | break; |
1331 | break; |
1348 | } |
1332 | } |
1349 | |
1333 | |
1350 | if (mflags & P_IS_ALIVE) |
1334 | if (mflags & P_IS_ALIVE) |
1351 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1335 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1352 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
1336 | if (tmp->flag [FLAG_ALIVE]) |
1353 | break; |
1337 | break; |
1354 | } |
1338 | } |
1355 | |
1339 | |
1356 | if (!tmp) |
1340 | if (!tmp) |
1357 | return find_arrow (op, type); |
1341 | return find_arrow (op, type); |
… | |
… | |
1418 | { |
1402 | { |
1419 | if (op->type == PLAYER) |
1403 | if (op->type == PLAYER) |
1420 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1404 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1421 | /* FLAG_READY_BOW will get reset if the monsters picks up some arrows */ |
1405 | /* FLAG_READY_BOW will get reset if the monsters picks up some arrows */ |
1422 | else |
1406 | else |
1423 | CLEAR_FLAG (op, FLAG_READY_BOW); |
1407 | op->clr_flag (FLAG_READY_BOW); |
1424 | |
1408 | |
1425 | return 0; |
1409 | return 0; |
1426 | } |
1410 | } |
1427 | } |
1411 | } |
1428 | |
1412 | |
… | |
… | |
1584 | { |
1568 | { |
1585 | LOG (llevError, "Object %s lacks a spell\n", &item->name); |
1569 | LOG (llevError, "Object %s lacks a spell\n", &item->name); |
1586 | return; |
1570 | return; |
1587 | } |
1571 | } |
1588 | |
1572 | |
1589 | if (!op->change_weapon (item)) |
1573 | if (!op->apply (item)) |
1590 | return; |
1574 | return; |
1591 | |
1575 | |
1592 | if (item->type == WAND) |
1576 | if (item->type == WAND) |
1593 | { |
1577 | { |
1594 | if (item->stats.food <= 0) |
1578 | if (item->stats.food <= 0) |
… | |
… | |
1628 | { |
1612 | { |
1629 | object *tmp; |
1613 | object *tmp; |
1630 | |
1614 | |
1631 | if (item->arch) |
1615 | if (item->arch) |
1632 | { |
1616 | { |
1633 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1617 | item->clr_flag (FLAG_ANIMATE); |
1634 | item->face = item->arch->face; |
1618 | item->face = item->arch->face; |
1635 | item->set_speed (0); |
1619 | item->set_speed (0); |
1636 | } |
1620 | } |
1637 | |
1621 | |
1638 | if (object *pl = item->visible_to ()) |
1622 | if (object *pl = item->visible_to ()) |
… | |
… | |
1645 | } |
1629 | } |
1646 | |
1630 | |
1647 | /* Received a fire command for the player - go and do it. |
1631 | /* Received a fire command for the player - go and do it. |
1648 | */ |
1632 | */ |
1649 | bool |
1633 | bool |
1650 | fire (object *op, int dir) |
1634 | fire (object *who, int dir) |
1651 | { |
1635 | { |
1652 | int spellcost = 0; |
1636 | int spellcost = 0; |
1653 | |
1637 | |
1654 | player *pl = op->contr; |
1638 | player *pl = who->contr; |
1655 | |
1639 | |
1656 | if (pl->golem) |
1640 | if (pl->golem) |
1657 | { |
1641 | { |
1658 | control_golem (op->contr->golem, dir); |
1642 | control_golem (who->contr->golem, dir); |
1659 | return false; |
1643 | return false; |
1660 | } |
1644 | } |
1661 | |
1645 | |
1662 | object *ob = pl->ranged_ob; |
1646 | object *ob = pl->ranged_ob; |
1663 | |
1647 | |
1664 | if (!ob) |
1648 | if (!ob) |
1665 | return false; |
1649 | return false; |
1666 | |
1650 | |
1667 | if (op->speed_left > 0.f) |
1651 | if (who->speed_left > 0.f) |
1668 | --op->speed_left; |
1652 | --who->speed_left; |
1669 | else |
1653 | else |
1670 | return false; |
1654 | return false; |
1671 | |
1655 | |
1672 | if (!op->change_weapon (ob)) |
1656 | if (!who->apply (ob)) |
1673 | return false; |
1657 | return false; |
1674 | |
1658 | |
1675 | /* check for loss of invisiblity/hide */ |
1659 | /* check for loss of invisiblity/hide */ |
1676 | if (action_makes_visible (op)) |
1660 | if (action_makes_visible (who)) |
1677 | make_visible (op); |
1661 | make_visible (who); |
1678 | |
1662 | |
1679 | switch (ob->type) |
1663 | switch (ob->type) |
1680 | { |
1664 | { |
1681 | case BOW: |
1665 | case BOW: |
1682 | player_fire_bow (op, dir); |
1666 | player_fire_bow (who, dir); |
1683 | break; |
1667 | break; |
1684 | |
1668 | |
1685 | case SPELL: |
1669 | case SPELL: |
1686 | spellcost = cast_spell (op, op, dir, ob, *pl->spellparam ? pl->spellparam : 0); |
1670 | spellcost = cast_spell (who, who, dir, ob, *pl->spellparam ? pl->spellparam : 0); |
1687 | break; |
1671 | break; |
1688 | |
1672 | |
1689 | case BUILDER: |
1673 | case BUILDER: |
1690 | apply_map_builder (op, dir); |
1674 | apply_map_builder (who, dir); |
1691 | break; |
1675 | break; |
1692 | |
1676 | |
1693 | case SKILL: |
1677 | case SKILL: |
1694 | do_skill (op, op, ob, dir, 0); |
1678 | do_skill (who, who, ob, dir, 0); |
1695 | break; |
1679 | break; |
1696 | |
1680 | |
|
|
1681 | case RANGED: |
|
|
1682 | do_skill (who, ob, who->chosen_skill, dir, 0); |
|
|
1683 | break; |
|
|
1684 | |
1697 | default: |
1685 | default: |
1698 | fire_misc_object (op, dir); |
1686 | fire_misc_object (who, dir); |
1699 | break; |
1687 | break; |
1700 | } |
1688 | } |
1701 | |
1689 | |
1702 | return true; |
1690 | return true; |
1703 | } |
1691 | } |
… | |
… | |
1762 | * |
1750 | * |
1763 | * Change the color so that the message doesn't disappear with |
1751 | * Change the color so that the message doesn't disappear with |
1764 | * all the others. |
1752 | * all the others. |
1765 | */ |
1753 | */ |
1766 | if (pl->contr->usekeys == key_inventory |
1754 | if (pl->contr->usekeys == key_inventory |
1767 | || !QUERY_FLAG (container, FLAG_APPLIED) |
1755 | || !container->flag [FLAG_APPLIED] |
1768 | || (pl->contr->usekeys == keyrings && container->race != shstr_keys)) |
1756 | || (pl->contr->usekeys == keyrings && container->race != shstr_keys)) |
1769 | { |
1757 | { |
1770 | new_draw_info_format (NDI_UNIQUE | NDI_BROWN, 0, pl, |
1758 | new_draw_info_format (NDI_UNIQUE | NDI_BROWN, 0, pl, |
1771 | "The %s in your %s vibrates as you approach the door", query_name (tmp), query_name (container)); |
1759 | "The %s in your %s vibrates as you approach the door", query_name (tmp), query_name (container)); |
1772 | return NULL; |
1760 | return NULL; |
… | |
… | |
1923 | */ |
1911 | */ |
1924 | if (op->type == PLAYER |
1912 | if (op->type == PLAYER |
1925 | && ((mon->owner && mon->owner->contr |
1913 | && ((mon->owner && mon->owner->contr |
1926 | && same_party (mon->owner->contr->party, op->contr->party)) |
1914 | && same_party (mon->owner->contr->party, op->contr->party)) |
1927 | || mon->owner == op) |
1915 | || mon->owner == op) |
1928 | && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))) |
1916 | && (mon->flag [FLAG_UNAGGRESSIVE] || mon->flag [FLAG_FRIENDLY])) |
1929 | { |
1917 | { |
1930 | /* If we're braced, we don't want to switch places with it */ |
1918 | /* If we're braced, we don't want to switch places with it */ |
1931 | if (op->contr->braced) |
1919 | if (op->contr->braced) |
1932 | return false; |
1920 | return false; |
1933 | |
1921 | |
… | |
… | |
1953 | * creatures. Note that if you are braced, you can't push |
1941 | * creatures. Note that if you are braced, you can't push |
1954 | * someone, but put it inside this loop so that you won't |
1942 | * someone, but put it inside this loop so that you won't |
1955 | * attack them either. |
1943 | * attack them either. |
1956 | */ |
1944 | */ |
1957 | if ((mon->type == PLAYER || mon->enemy != op) |
1945 | if ((mon->type == PLAYER || mon->enemy != op) |
1958 | && (mon->type == PLAYER || QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY)) |
1946 | && (mon->type == PLAYER || mon->flag [FLAG_UNAGGRESSIVE] || mon->flag [FLAG_FRIENDLY]) |
1959 | && ((op->contr->peaceful |
1947 | && ((op->contr->peaceful |
1960 | || (mon->type == PLAYER && mon->contr->peaceful)) |
1948 | || (mon->type == PLAYER && mon->contr->peaceful)) |
1961 | && !on_battleground)) |
1949 | && !on_battleground)) |
1962 | { |
1950 | { |
1963 | if (op->speed_left > 0.f) |
1951 | if (op->speed_left > 0.f) |
… | |
… | |
1979 | } |
1967 | } |
1980 | } |
1968 | } |
1981 | /* If the object is a boulder or other rollable object, then |
1969 | /* If the object is a boulder or other rollable object, then |
1982 | * roll it if not braced. You can't roll it if you are braced. |
1970 | * roll it if not braced. You can't roll it if you are braced. |
1983 | */ |
1971 | */ |
1984 | else if (QUERY_FLAG (mon, FLAG_CAN_ROLL) && (!op->contr->braced)) |
1972 | else if (mon->flag [FLAG_CAN_ROLL] && (!op->contr->braced)) |
1985 | { |
1973 | { |
1986 | if (op->speed_left > 0.f) |
1974 | if (op->speed_left > 0.f) |
1987 | { |
1975 | { |
1988 | --op->speed_left; |
1976 | --op->speed_left; |
1989 | |
1977 | |
… | |
… | |
1998 | * Way it works is like this: First, it must have some hit points |
1986 | * Way it works is like this: First, it must have some hit points |
1999 | * and be living. Then, it must be one of the following: |
1987 | * and be living. Then, it must be one of the following: |
2000 | * 1) Not a player, 2) A player, but of a different party. Note |
1988 | * 1) Not a player, 2) A player, but of a different party. Note |
2001 | * that party_number -1 is no party, so attacks can still happen. |
1989 | * that party_number -1 is no party, so attacks can still happen. |
2002 | */ |
1990 | */ |
2003 | else if ((mon->stats.hp >= 0) && QUERY_FLAG (mon, FLAG_ALIVE) && |
1991 | else if ((mon->stats.hp >= 0) && mon->flag [FLAG_ALIVE] && |
2004 | ((mon->type != PLAYER || op->contr->party == NULL || op->contr->party != mon->contr->party))) |
1992 | ((mon->type != PLAYER || op->contr->party == NULL || op->contr->party != mon->contr->party))) |
2005 | { |
1993 | { |
2006 | if (op->contr->weapon_sp_left > 0.f && !op->flag [FLAG_WIZPASS]) |
1994 | if (op->contr->weapon_sp_left > 0.f && !op->flag [FLAG_WIZPASS]) |
2007 | { |
1995 | { |
2008 | --op->contr->weapon_sp_left; |
1996 | --op->contr->weapon_sp_left; |
… | |
… | |
2024 | { |
2012 | { |
2025 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2013 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2026 | return 0; |
2014 | return 0; |
2027 | |
2015 | |
2028 | /* Sanity check: make sure dir is valid */ |
2016 | /* Sanity check: make sure dir is valid */ |
2029 | if (dir < 0 || dir >= 9) |
2017 | if (dir < 0 || dir > 8) |
2030 | { |
2018 | { |
2031 | LOG (llevError, "move_player: invalid direction %d\n", dir); |
2019 | LOG (llevError, "move_player: invalid direction %d\n", dir); |
2032 | return 0; |
2020 | return 0; |
2033 | } |
2021 | } |
2034 | |
2022 | |
2035 | /* peterm: added following line */ |
2023 | /* peterm: added following line */ |
2036 | if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) |
2024 | if (op->flag [FLAG_CONFUSED] && dir) |
2037 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2025 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2038 | |
2026 | |
2039 | op->facing = dir; |
2027 | op->facing = dir; |
2040 | |
2028 | |
2041 | if (op->flag [FLAG_HIDDEN]) |
2029 | if (op->flag [FLAG_HIDDEN]) |
… | |
… | |
2081 | * players. |
2069 | * players. |
2082 | */ |
2070 | */ |
2083 | bool |
2071 | bool |
2084 | handle_newcs_player (object *op) |
2072 | handle_newcs_player (object *op) |
2085 | { |
2073 | { |
2086 | if (QUERY_FLAG (op, FLAG_SCARED)) |
2074 | if (op->flag [FLAG_SCARED]) |
2087 | { |
2075 | { |
2088 | if (op->speed_left > 0.f) |
2076 | if (op->speed_left > 0.f) |
2089 | { |
2077 | { |
2090 | --op->speed_left; |
2078 | --op->speed_left; |
2091 | flee_player (op); |
2079 | flee_player (op); |
… | |
… | |
2110 | } |
2098 | } |
2111 | |
2099 | |
2112 | static int |
2100 | static int |
2113 | save_life (object *op) |
2101 | save_life (object *op) |
2114 | { |
2102 | { |
2115 | if (!QUERY_FLAG (op, FLAG_LIFESAVE)) |
2103 | if (!op->flag [FLAG_LIFESAVE]) |
2116 | return 0; |
2104 | return 0; |
2117 | |
2105 | |
2118 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2106 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2119 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2107 | if (tmp->flag [FLAG_APPLIED] && tmp->flag [FLAG_LIFESAVE]) |
2120 | { |
2108 | { |
2121 | op->play_sound (sound_find ("ob_evaporate")); |
2109 | op->play_sound (sound_find ("ob_evaporate")); |
2122 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2110 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2123 | |
2111 | |
2124 | tmp->destroy (); |
2112 | tmp->destroy (); |
2125 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2113 | op->clr_flag (FLAG_LIFESAVE); |
2126 | |
2114 | |
2127 | if (op->stats.hp < 0) |
2115 | if (op->stats.hp < 0) |
2128 | op->stats.hp = op->stats.maxhp; |
2116 | op->stats.hp = op->stats.maxhp; |
2129 | |
2117 | |
2130 | if (op->stats.food < 0) |
2118 | if (op->stats.food < 0) |
2131 | op->stats.food = 999; |
2119 | op->stats.food = MAX_FOOD; |
2132 | |
2120 | |
2133 | op->update_stats (); |
2121 | op->update_stats (); |
2134 | return 1; |
2122 | return 1; |
2135 | } |
2123 | } |
2136 | |
2124 | |
2137 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2125 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2138 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2126 | op->clr_flag (FLAG_LIFESAVE); |
2139 | enter_player_savebed (op); /* bring him home. */ |
2127 | enter_player_savebed (op); /* bring him home. */ |
2140 | return 0; |
2128 | return 0; |
2141 | } |
2129 | } |
2142 | |
2130 | |
2143 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2131 | /* This goes throws the inventory and removes unpaid objects, and puts them |
… | |
… | |
2150 | { |
2138 | { |
2151 | while (op) |
2139 | while (op) |
2152 | { |
2140 | { |
2153 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2141 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2154 | |
2142 | |
2155 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2143 | if (op->flag [FLAG_UNPAID]) |
2156 | op->insert_at (env); |
2144 | op->insert_at (env); |
2157 | else if (op->inv) |
2145 | else if (op->inv) |
2158 | drop_unpaid_items (op->inv, env); |
2146 | drop_unpaid_items (op->inv, env); |
2159 | |
2147 | |
2160 | op = next; |
2148 | op = next; |
… | |
… | |
2190 | * alternate it here for it to work correctly. |
2178 | * alternate it here for it to work correctly. |
2191 | */ |
2179 | */ |
2192 | if (pticks & 2) |
2180 | if (pticks & 2) |
2193 | op->invisible--; |
2181 | op->invisible--; |
2194 | } |
2182 | } |
2195 | else if (op->invisible && !(QUERY_FLAG (op, FLAG_MAKE_INVIS))) |
2183 | else if (op->invisible && !(op->flag [FLAG_MAKE_INVIS])) |
2196 | { |
2184 | { |
2197 | if (!op->invisible--) |
2185 | if (!op->invisible--) |
2198 | { |
2186 | { |
2199 | make_visible (op); |
2187 | make_visible (op); |
2200 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
2188 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
… | |
… | |
2267 | if (op->stats.sp < op->stats.maxsp) |
2255 | if (op->stats.sp < op->stats.maxsp) |
2268 | { |
2256 | { |
2269 | op->stats.sp++; |
2257 | op->stats.sp++; |
2270 | |
2258 | |
2271 | /* dms do not consume food */ |
2259 | /* dms do not consume food */ |
2272 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2260 | if (!op->flag [FLAG_WIZ]) |
2273 | { |
2261 | { |
2274 | op->stats.food--; |
2262 | op->stats.food--; |
2275 | |
2263 | |
2276 | if (op->contr->digestion < 0) |
2264 | if (op->contr->digestion < 0) |
2277 | op->stats.food += op->contr->digestion; |
2265 | op->stats.food += op->contr->digestion; |
… | |
… | |
2311 | if (op->stats.hp < op->stats.maxhp) |
2299 | if (op->stats.hp < op->stats.maxhp) |
2312 | { |
2300 | { |
2313 | op->stats.hp++; |
2301 | op->stats.hp++; |
2314 | |
2302 | |
2315 | /* dms do not consume food */ |
2303 | /* dms do not consume food */ |
2316 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2304 | if (!op->flag [FLAG_WIZ]) |
2317 | { |
2305 | { |
2318 | op->stats.food--; |
2306 | op->stats.food--; |
2319 | |
2307 | |
2320 | if (op->contr->digestion < 0) |
2308 | if (op->contr->digestion < 0) |
2321 | op->stats.food += op->contr->digestion; |
2309 | op->stats.food += op->contr->digestion; |
… | |
… | |
2348 | penalty = max (0, -op->contr->digestion); |
2336 | penalty = max (0, -op->contr->digestion); |
2349 | |
2337 | |
2350 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2338 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2351 | |
2339 | |
2352 | /* dms do not consume food */ |
2340 | /* dms do not consume food */ |
2353 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2341 | if (!op->flag [FLAG_WIZ]) |
2354 | op->stats.food--; |
2342 | op->stats.food--; |
2355 | } |
2343 | } |
2356 | |
2344 | |
2357 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2345 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2358 | { |
2346 | { |
2359 | object *flesh = 0; |
2347 | object *flesh = 0; |
2360 | |
2348 | |
2361 | for_inv_removable (op, tmp) |
2349 | for_inv_removable (op, tmp) |
2362 | { |
2350 | { |
2363 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
2351 | if (tmp->flag [FLAG_UNPAID]) |
2364 | continue; |
2352 | continue; |
2365 | |
2353 | |
2366 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2354 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2367 | { |
2355 | { |
2368 | op->statusmsg ("You blindly grab for a bite of food. " |
2356 | op->statusmsg ("You blindly grab for a bite of food. " |
2369 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2357 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2370 | manual_apply (op, tmp, 0); |
2358 | op->apply (tmp); |
2371 | |
2359 | |
2372 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2360 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2373 | break; |
2361 | break; |
2374 | } |
2362 | } |
2375 | else if (tmp->type == FLESH) |
2363 | else if (tmp->type == FLESH) |
… | |
… | |
2381 | */ |
2369 | */ |
2382 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2370 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2383 | { |
2371 | { |
2384 | op->statusmsg ("You blindly grab for a bite of food. " |
2372 | op->statusmsg ("You blindly grab for a bite of food. " |
2385 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2373 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2386 | manual_apply (op, flesh, 0); |
2374 | op->apply (flesh); |
2387 | } |
2375 | } |
2388 | |
2376 | |
2389 | // If player is still starving, alert him! |
2377 | // If player is still starving, alert him! |
2390 | if (op->stats.food < 0) |
2378 | if (op->stats.food < 0) |
2391 | op->failmsg ("You are starving! " |
2379 | op->failmsg ("You are starving! " |
… | |
… | |
2403 | op->contr->killer->destroy (); |
2391 | op->contr->killer->destroy (); |
2404 | } |
2392 | } |
2405 | } |
2393 | } |
2406 | |
2394 | |
2407 | /* killer should be set here already */ |
2395 | /* killer should be set here already */ |
2408 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2396 | if (op->stats.hp < 0 && !op->flag [FLAG_WIZ]) |
2409 | kill_player (op); |
2397 | kill_player (op); |
2410 | } |
2398 | } |
2411 | } |
2399 | } |
2412 | |
2400 | |
2413 | /* If the player should die (lack of hp, food, etc), we call this. |
2401 | /* If the player should die (lack of hp, food, etc), we call this. |
… | |
… | |
2447 | cure_disease (op, 0, 0); /* remove any disease */ |
2435 | cure_disease (op, 0, 0); /* remove any disease */ |
2448 | |
2436 | |
2449 | max_it (op->stats.hp , op->stats.maxhp); |
2437 | max_it (op->stats.hp , op->stats.maxhp); |
2450 | max_it (op->stats.sp , op->stats.maxsp); |
2438 | max_it (op->stats.sp , op->stats.maxsp); |
2451 | max_it (op->stats.grace, op->stats.maxgrace); |
2439 | max_it (op->stats.grace, op->stats.maxgrace); |
2452 | |
|
|
2453 | if (op->stats.food <= 0) |
2440 | max_it (op->stats.food , 200); |
2454 | op->stats.food = 999; |
|
|
2455 | |
2441 | |
2456 | // remove all spell effects that are active |
2442 | // remove all spell effects that are active |
2457 | // to avoid long-term effects such as word-of-recall |
2443 | // to avoid long-term effects such as word-of-recall |
2458 | for (object *item = op->inv; item; ) |
2444 | for (object *item = op->inv; item; ) |
2459 | { |
2445 | { |
… | |
… | |
2610 | * difference. |
2596 | * difference. |
2611 | */ |
2597 | */ |
2612 | if (this_stat >= -50) |
2598 | if (this_stat >= -50) |
2613 | { |
2599 | { |
2614 | change_attr_value (&(dep->stats), i, -1); |
2600 | change_attr_value (&(dep->stats), i, -1); |
2615 | SET_FLAG (dep, FLAG_APPLIED); |
2601 | dep->set_flag (FLAG_APPLIED); |
2616 | new_draw_info (NDI_UNIQUE, 0, op, lose_msg[i]); |
2602 | new_draw_info (NDI_UNIQUE, 0, op, lose_msg[i]); |
2617 | op->update_stats (); |
2603 | op->update_stats (); |
2618 | lost_a_stat = 1; |
2604 | lost_a_stat = 1; |
2619 | } |
2605 | } |
2620 | } |
2606 | } |
… | |
… | |
2691 | |
2677 | |
2692 | force = get_archetype (FORCE_NAME); |
2678 | force = get_archetype (FORCE_NAME); |
2693 | /* 50 ticks should be enough time for the spell to abate */ |
2679 | /* 50 ticks should be enough time for the spell to abate */ |
2694 | force->speed = 0.1f; |
2680 | force->speed = 0.1f; |
2695 | force->speed_left = -5.f; |
2681 | force->speed_left = -5.f; |
2696 | SET_FLAG (force, FLAG_APPLIED); |
2682 | force->set_flag (FLAG_APPLIED); |
2697 | for (at = 0; at < NROFATTACKS; at++) |
2683 | for (at = 0; at < NROFATTACKS; at++) |
2698 | if (will_kill_again & (1 << at)) |
2684 | if (will_kill_again & (1 << at)) |
2699 | force->resist[at] = 100; |
2685 | force->resist[at] = 100; |
2700 | |
2686 | |
2701 | insert_ob_in_ob (force, op); |
2687 | insert_ob_in_ob (force, op); |
… | |
… | |
2723 | tmp->x = op->x, tmp->y = op->y; |
2709 | tmp->x = op->x, tmp->y = op->y; |
2724 | |
2710 | |
2725 | if (tmp->type == CONTAINER) |
2711 | if (tmp->type == CONTAINER) |
2726 | loot_object (tmp); /* empty container to ground */ |
2712 | loot_object (tmp); /* empty container to ground */ |
2727 | |
2713 | |
2728 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2714 | if (!tmp->flag [FLAG_UNIQUE] && (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP] || !(rndm (3)))) |
2729 | { |
2715 | { |
2730 | if (tmp->nrof > 1) |
2716 | if (tmp->nrof > 1) |
2731 | { |
2717 | { |
2732 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2718 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2733 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2719 | insert_ob_in_map (tmp, op->map, NULL, 0); |
… | |
… | |
2823 | } |
2809 | } |
2824 | |
2810 | |
2825 | int |
2811 | int |
2826 | is_true_undead (object *op) |
2812 | is_true_undead (object *op) |
2827 | { |
2813 | { |
2828 | if (QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
2814 | if (op->arch->flag [FLAG_UNDEAD]) |
2829 | return 1; |
2815 | return 1; |
2830 | |
2816 | |
2831 | return 0; |
2817 | return 0; |
2832 | } |
2818 | } |
2833 | |
2819 | |
… | |
… | |
2931 | |
2917 | |
2932 | if (who->type == PLAYER) |
2918 | if (who->type == PLAYER) |
2933 | player = 1; |
2919 | player = 1; |
2934 | |
2920 | |
2935 | else |
2921 | else |
2936 | friendly = QUERY_FLAG (who, FLAG_FRIENDLY); |
2922 | friendly = who->flag [FLAG_FRIENDLY]; |
2937 | |
2923 | |
2938 | /* search adjacent squares */ |
2924 | /* search adjacent squares */ |
2939 | for (i = 1; i < 9; i++) |
2925 | for (i = 1; i < 9; i++) |
2940 | { |
2926 | { |
2941 | x = who->x + freearr_x[i]; |
2927 | x = who->x + freearr_x[i]; |
… | |
… | |
2950 | if (OB_TYPE_MOVE_BLOCK (who, GET_MAP_MOVE_BLOCK (m, x, y))) |
2936 | if (OB_TYPE_MOVE_BLOCK (who, GET_MAP_MOVE_BLOCK (m, x, y))) |
2951 | continue; |
2937 | continue; |
2952 | |
2938 | |
2953 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
2939 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
2954 | { |
2940 | { |
2955 | if ((player ||friendly) &&QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
2941 | if ((player ||friendly) &&tmp->flag [FLAG_MONSTER] && !tmp->flag [FLAG_UNAGGRESSIVE]) |
2956 | return 1; |
2942 | return 1; |
2957 | else if (tmp->type == PLAYER) |
2943 | else if (tmp->type == PLAYER) |
2958 | { |
2944 | { |
2959 | /*don't let a hidden DM prevent you from hiding */ |
2945 | /*don't let a hidden DM prevent you from hiding */ |
2960 | if (!QUERY_FLAG (tmp, FLAG_WIZ) || tmp->contr->hidden == 0) |
2946 | if (!tmp->flag [FLAG_WIZ] || tmp->contr->hidden == 0) |
2961 | return 1; |
2947 | return 1; |
2962 | } |
2948 | } |
2963 | } |
2949 | } |
2964 | } |
2950 | } |
2965 | return 0; |
2951 | return 0; |
… | |
… | |
3034 | * and the exit-coordinates sp/hp must both be > 0. |
3020 | * and the exit-coordinates sp/hp must both be > 0. |
3035 | * => The intention here is to prevent abuse of the battleground- |
3021 | * => The intention here is to prevent abuse of the battleground- |
3036 | * feature (like pickable or hidden battleground tiles). */ |
3022 | * feature (like pickable or hidden battleground tiles). */ |
3037 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3023 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3038 | { |
3024 | { |
3039 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3025 | if (tmp->flag [FLAG_IS_FLOOR]) |
3040 | { |
3026 | { |
3041 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3027 | if (tmp->flag [FLAG_NO_PICK] |
3042 | && tmp->type == BATTLEGROUND |
3028 | && tmp->type == BATTLEGROUND |
3043 | && tmp->name == shstr_battleground |
3029 | && tmp->name == shstr_battleground |
3044 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3030 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3045 | { |
3031 | { |
3046 | /* before we assign the exit, check if this is a teambattle */ |
3032 | /* before we assign the exit, check if this is a teambattle */ |
… | |
… | |
3198 | else |
3184 | else |
3199 | j = 1; |
3185 | j = 1; |
3200 | strcat (buf, spellpathnames[i]); |
3186 | strcat (buf, spellpathnames[i]); |
3201 | } |
3187 | } |
3202 | } |
3188 | } |
|
|
3189 | |
3203 | strcat (buf, "."); |
3190 | strcat (buf, "."); |
3204 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, buf); |
3191 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, buf); |
3205 | } |
3192 | } |
3206 | |
3193 | |
3207 | /* evtl. adding flags: */ |
3194 | /* evtl. adding flags: */ |
3208 | if (QUERY_FLAG (item, FLAG_XRAYS)) |
3195 | if (item->flag [FLAG_XRAYS]) |
3209 | SET_FLAG (skin, FLAG_XRAYS); |
3196 | skin->set_flag (FLAG_XRAYS); |
3210 | if (QUERY_FLAG (item, FLAG_STEALTH)) |
3197 | if (item->flag [FLAG_STEALTH]) |
3211 | SET_FLAG (skin, FLAG_STEALTH); |
3198 | skin->set_flag (FLAG_STEALTH); |
3212 | if (QUERY_FLAG (item, FLAG_SEE_IN_DARK)) |
3199 | if (item->flag [FLAG_SEE_IN_DARK]) |
3213 | SET_FLAG (skin, FLAG_SEE_IN_DARK); |
3200 | skin->set_flag (FLAG_SEE_IN_DARK); |
3214 | |
3201 | |
3215 | /* print message if there is one */ |
3202 | /* print message if there is one */ |
3216 | if (item->msg != NULL) |
3203 | if (item->msg != NULL) |
3217 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3204 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3218 | } |
3205 | } |
… | |
… | |
3223 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3210 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3224 | who->insert (tmp); |
3211 | who->insert (tmp); |
3225 | } |
3212 | } |
3226 | } |
3213 | } |
3227 | |
3214 | |
3228 | /** |
|
|
3229 | * Unready an object for a player. This function does nothing if the object was |
|
|
3230 | * not readied. |
|
|
3231 | */ |
|
|
3232 | void |
|
|
3233 | player_unready_range_ob (player *pl, object *ob) |
|
|
3234 | { |
|
|
3235 | if (pl->ob->current_weapon == ob) |
|
|
3236 | pl->ob->current_weapon = 0; |
|
|
3237 | |
|
|
3238 | if (pl->combat_ob == ob) |
|
|
3239 | pl->combat_ob = 0; |
|
|
3240 | |
|
|
3241 | if (pl->ranged_ob == ob) |
|
|
3242 | pl->ranged_ob = 0; |
|
|
3243 | } |
|
|
3244 | |
|
|
3245 | //-GPL |
3215 | //-GPL |
3246 | |
3216 | |
3247 | sint8 |
3217 | sint8 |
3248 | player::darkness_at (maptile *map, int x, int y) const |
3218 | player::darkness_at (maptile *map, int x, int y) const |
3249 | { |
3219 | { |
… | |
… | |
3277 | { |
3247 | { |
3278 | play_sound (sound_find ("generic_failure")); |
3248 | play_sound (sound_find ("generic_failure")); |
3279 | statusmsg (msg, color); |
3249 | statusmsg (msg, color); |
3280 | } |
3250 | } |
3281 | |
3251 | |
|
|
3252 | void |
|
|
3253 | object::failmsgf (const char *format, ...) |
|
|
3254 | { |
|
|
3255 | if (!contr) |
|
|
3256 | return; |
|
|
3257 | |
|
|
3258 | va_list ap; |
|
|
3259 | va_start (ap, format); |
|
|
3260 | contr->failmsg (vformat (format, ap)); |
|
|
3261 | va_end (ap); |
|
|
3262 | } |
|
|
3263 | |
|
|
3264 | void |
|
|
3265 | player::failmsgf (const char *format, ...) |
|
|
3266 | { |
|
|
3267 | va_list ap; |
|
|
3268 | va_start (ap, format); |
|
|
3269 | failmsg (vformat (format, ap)); |
|
|
3270 | va_end (ap); |
|
|
3271 | } |
|
|
3272 | |