… | |
… | |
147 | { |
147 | { |
148 | case SKILL: |
148 | case SKILL: |
149 | op->flag [FLAG_APPLIED] = false; |
149 | op->flag [FLAG_APPLIED] = false; |
150 | break; |
150 | break; |
151 | |
151 | |
|
|
152 | case SPELL: |
152 | case WAND: |
153 | case WAND: |
153 | case ROD: |
154 | case ROD: |
154 | case HORN: |
155 | case HORN: |
155 | case BOW: |
156 | case BOW: |
|
|
157 | case RANGED: |
156 | ranged_ob = op; |
158 | ranged_ob = op; |
|
|
159 | op->flag [FLAG_APPLIED] = false; |
157 | break; |
160 | break; |
158 | |
161 | |
159 | case WEAPON: |
162 | case WEAPON: |
160 | combat_ob = op; |
163 | combat_ob = op; |
|
|
164 | op->flag [FLAG_APPLIED] = false; |
161 | break; |
165 | break; |
162 | } |
166 | } |
163 | |
167 | |
|
|
168 | ob->update_stats (); // we unapplied stuff above |
|
|
169 | |
164 | ob->current_weapon = 0; |
170 | ob->current_weapon = 0; |
165 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
171 | if (object *item = combat_ob ? combat_ob : ranged_ob) |
166 | activate (); // change_weapon also activates, but this doesn't hurt |
172 | ob->apply (item); |
|
|
173 | |
|
|
174 | activate (); |
167 | |
175 | |
168 | INVOKE_PLAYER (CONNECT, this); |
176 | INVOKE_PLAYER (CONNECT, this); |
169 | INVOKE_PLAYER (LOGIN, this); |
177 | INVOKE_PLAYER (LOGIN, this); |
170 | } |
178 | } |
171 | |
179 | |
… | |
… | |
1585 | { |
1593 | { |
1586 | LOG (llevError, "Object %s lacks a spell\n", &item->name); |
1594 | LOG (llevError, "Object %s lacks a spell\n", &item->name); |
1587 | return; |
1595 | return; |
1588 | } |
1596 | } |
1589 | |
1597 | |
1590 | if (!op->change_weapon (item)) |
1598 | if (!op->apply (item)) |
1591 | return; |
1599 | return; |
1592 | |
1600 | |
1593 | if (item->type == WAND) |
1601 | if (item->type == WAND) |
1594 | { |
1602 | { |
1595 | if (item->stats.food <= 0) |
1603 | if (item->stats.food <= 0) |
… | |
… | |
1668 | if (op->speed_left > 0.f) |
1676 | if (op->speed_left > 0.f) |
1669 | --op->speed_left; |
1677 | --op->speed_left; |
1670 | else |
1678 | else |
1671 | return false; |
1679 | return false; |
1672 | |
1680 | |
1673 | if (!op->change_weapon (ob)) |
1681 | if (!op->apply (ob)) |
1674 | return false; |
1682 | return false; |
1675 | |
1683 | |
1676 | /* check for loss of invisiblity/hide */ |
1684 | /* check for loss of invisiblity/hide */ |
1677 | if (action_makes_visible (op)) |
1685 | if (action_makes_visible (op)) |
1678 | make_visible (op); |
1686 | make_visible (op); |
… | |
… | |
1691 | apply_map_builder (op, dir); |
1699 | apply_map_builder (op, dir); |
1692 | break; |
1700 | break; |
1693 | |
1701 | |
1694 | case SKILL: |
1702 | case SKILL: |
1695 | do_skill (op, op, ob, dir, 0); |
1703 | do_skill (op, op, ob, dir, 0); |
1696 | break; |
|
|
1697 | |
|
|
1698 | case SKILL_TOOL: |
|
|
1699 | // change_weapon ensures that chosen_skill is uptodate |
|
|
1700 | do_skill (op, op, op->chosen_skill, dir, 0); |
|
|
1701 | break; |
1704 | break; |
1702 | |
1705 | |
1703 | default: |
1706 | default: |
1704 | fire_misc_object (op, dir); |
1707 | fire_misc_object (op, dir); |
1705 | break; |
1708 | break; |
… | |
… | |
2132 | |
2135 | |
2133 | if (op->stats.hp < 0) |
2136 | if (op->stats.hp < 0) |
2134 | op->stats.hp = op->stats.maxhp; |
2137 | op->stats.hp = op->stats.maxhp; |
2135 | |
2138 | |
2136 | if (op->stats.food < 0) |
2139 | if (op->stats.food < 0) |
2137 | op->stats.food = 999; |
2140 | op->stats.food = MAX_FOOD; |
2138 | |
2141 | |
2139 | op->update_stats (); |
2142 | op->update_stats (); |
2140 | return 1; |
2143 | return 1; |
2141 | } |
2144 | } |
2142 | |
2145 | |
… | |
… | |
2453 | cure_disease (op, 0, 0); /* remove any disease */ |
2456 | cure_disease (op, 0, 0); /* remove any disease */ |
2454 | |
2457 | |
2455 | max_it (op->stats.hp , op->stats.maxhp); |
2458 | max_it (op->stats.hp , op->stats.maxhp); |
2456 | max_it (op->stats.sp , op->stats.maxsp); |
2459 | max_it (op->stats.sp , op->stats.maxsp); |
2457 | max_it (op->stats.grace, op->stats.maxgrace); |
2460 | max_it (op->stats.grace, op->stats.maxgrace); |
2458 | |
|
|
2459 | if (op->stats.food <= 0) |
2461 | max_it (op->stats.food , 200); |
2460 | op->stats.food = 999; |
|
|
2461 | |
2462 | |
2462 | // remove all spell effects that are active |
2463 | // remove all spell effects that are active |
2463 | // to avoid long-term effects such as word-of-recall |
2464 | // to avoid long-term effects such as word-of-recall |
2464 | for (object *item = op->inv; item; ) |
2465 | for (object *item = op->inv; item; ) |
2465 | { |
2466 | { |
… | |
… | |
3229 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3230 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3230 | who->insert (tmp); |
3231 | who->insert (tmp); |
3231 | } |
3232 | } |
3232 | } |
3233 | } |
3233 | |
3234 | |
3234 | /** |
|
|
3235 | * Unready an object for a player. This function does nothing if the object was |
|
|
3236 | * not readied. |
|
|
3237 | */ |
|
|
3238 | void |
|
|
3239 | player_unready_range_ob (player *pl, object *ob) |
|
|
3240 | { |
|
|
3241 | if (pl->ob->current_weapon == ob) |
|
|
3242 | pl->ob->change_weapon (0); |
|
|
3243 | |
|
|
3244 | if (pl->combat_ob == ob) |
|
|
3245 | pl->combat_ob = 0; |
|
|
3246 | |
|
|
3247 | if (pl->ranged_ob == ob) |
|
|
3248 | pl->ranged_ob = 0; |
|
|
3249 | } |
|
|
3250 | |
|
|
3251 | //-GPL |
3235 | //-GPL |
3252 | |
3236 | |
3253 | sint8 |
3237 | sint8 |
3254 | player::darkness_at (maptile *map, int x, int y) const |
3238 | player::darkness_at (maptile *map, int x, int y) const |
3255 | { |
3239 | { |