1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
107 | ob->race = ob->arch->race; |
107 | ob->race = ob->arch->race; |
108 | |
108 | |
109 | ob->update_weight (); |
109 | ob->update_weight (); |
110 | link_skills (); |
110 | link_skills (); |
111 | |
111 | |
112 | CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER); |
|
|
113 | |
|
|
114 | assign (title, ob->arch->object::name); |
112 | assign (title, ob->arch->object::name); |
115 | |
113 | |
116 | /* if it's a dragon player, set the correct title here */ |
114 | /* if it's a dragon player, set the correct title here */ |
117 | if (is_dragon_pl (ob)) |
115 | if (ob->is_dragon ()) |
118 | { |
116 | { |
119 | object *tmp, *abil = 0, *skin = 0; |
117 | object *tmp, *abil = 0, *skin = 0; |
120 | |
118 | |
121 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
119 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
122 | if (tmp->type == FORCE) |
120 | if (tmp->type == FORCE) |
… | |
… | |
136 | |
134 | |
137 | ns->floorbox_update (); |
135 | ns->floorbox_update (); |
138 | esrv_send_inventory (ob, ob); |
136 | esrv_send_inventory (ob, ob); |
139 | esrv_add_spells (this, 0); |
137 | esrv_add_spells (this, 0); |
140 | |
138 | |
|
|
139 | ob->flag [FLAG_READY_WEAPON] = false; |
|
|
140 | ob->flag [FLAG_READY_SKILL] = false; |
|
|
141 | ob->flag [FLAG_READY_RANGE] = false; |
|
|
142 | ob->flag [FLAG_READY_BOW] = false; |
|
|
143 | |
|
|
144 | for (object *op = ob->inv; op; op = op->below) |
|
|
145 | if (op->flag [FLAG_APPLIED]) |
|
|
146 | switch (op->type) |
|
|
147 | { |
|
|
148 | case SKILL: |
|
|
149 | op->flag [FLAG_APPLIED] = false; |
|
|
150 | break; |
|
|
151 | |
|
|
152 | case SPELL: |
|
|
153 | case WAND: |
|
|
154 | case ROD: |
|
|
155 | case HORN: |
|
|
156 | case BOW: |
|
|
157 | case RANGED: |
|
|
158 | ranged_ob = op; |
|
|
159 | op->flag [FLAG_APPLIED] = false; |
|
|
160 | break; |
|
|
161 | |
|
|
162 | case WEAPON: |
|
|
163 | combat_ob = op; |
|
|
164 | op->flag [FLAG_APPLIED] = false; |
|
|
165 | break; |
|
|
166 | } |
|
|
167 | |
|
|
168 | ob->update_stats (); // we unapplied stuff above |
|
|
169 | |
|
|
170 | ob->current_weapon = 0; |
|
|
171 | if (object *item = combat_ob ? combat_ob : ranged_ob) |
|
|
172 | ob->apply (item); |
|
|
173 | |
141 | activate (); |
174 | activate (); |
142 | |
175 | |
143 | INVOKE_PLAYER (CONNECT, this); |
176 | INVOKE_PLAYER (CONNECT, this); |
144 | INVOKE_PLAYER (LOGIN, this); |
177 | INVOKE_PLAYER (LOGIN, this); |
145 | } |
178 | } |
… | |
… | |
184 | |
217 | |
185 | ob->speed = 1.0f; |
218 | ob->speed = 1.0f; |
186 | ob->speed_left = 0.5f; |
219 | ob->speed_left = 0.5f; |
187 | |
220 | |
188 | ob->direction = 5; /* So player faces south */ |
221 | ob->direction = 5; /* So player faces south */ |
189 | |
|
|
190 | ob->flag [FLAG_READY_WEAPON] = false; |
|
|
191 | ob->flag [FLAG_READY_SKILL] = false; |
|
|
192 | ob->flag [FLAG_READY_BOW] = false; |
|
|
193 | |
|
|
194 | for (object *op = ob->inv; op; op = op->below) |
|
|
195 | if (op->flag [FLAG_APPLIED]) |
|
|
196 | switch (op->type) |
|
|
197 | { |
|
|
198 | case SKILL: |
|
|
199 | ob->flag [FLAG_APPLIED] = false; |
|
|
200 | break; |
|
|
201 | |
|
|
202 | case WAND: |
|
|
203 | case ROD: |
|
|
204 | case HORN: |
|
|
205 | case BOW: |
|
|
206 | ranged_ob = op; |
|
|
207 | break; |
|
|
208 | |
|
|
209 | case WEAPON: |
|
|
210 | combat_ob = op; |
|
|
211 | break; |
|
|
212 | } |
|
|
213 | |
|
|
214 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
|
|
215 | ob->deactivate (); // change_weapon activates, fix this better |
|
|
216 | } |
222 | } |
217 | |
223 | |
218 | void |
224 | void |
219 | player::set_observe (object *op) |
225 | player::set_observe (object *op) |
220 | { |
226 | { |
… | |
… | |
310 | player * |
316 | player * |
311 | player::create () |
317 | player::create () |
312 | { |
318 | { |
313 | player *pl = new player; |
319 | player *pl = new player; |
314 | |
320 | |
315 | pl->set_object (arch_to_object (get_player_archetype (0))); |
321 | pl->set_object (get_player_archetype (0)->instance ()); |
316 | |
322 | |
317 | pl->ob->roll_stats (); |
323 | pl->ob->roll_stats (); |
318 | pl->ob->stats.wc = 2; |
324 | pl->ob->stats.wc = 2; |
319 | pl->ob->run_away = 25; /* Then we panick... */ |
325 | pl->ob->run_away = 25; /* Then we panick... */ |
320 | |
326 | |
… | |
… | |
637 | send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
643 | send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
638 | } |
644 | } |
639 | |
645 | |
640 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
646 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
641 | static int |
647 | static int |
642 | roll_stat (void) |
648 | roll_stat () |
643 | { |
649 | { |
644 | int a[4], i, j, k; |
650 | int a[4], i, j, k; |
645 | |
651 | |
646 | for (i = 0; i < 4; i++) |
652 | for (i = 0; i < 4; i++) |
647 | a[i] = (int) rndm (6) + 1; |
653 | a[i] = (int) rndm (6) + 1; |
… | |
… | |
744 | player::chargen_race_done () |
750 | player::chargen_race_done () |
745 | { |
751 | { |
746 | /* this must before then initial items are given */ |
752 | /* this must before then initial items are given */ |
747 | esrv_new_player (ob->contr); |
753 | esrv_new_player (ob->contr); |
748 | |
754 | |
749 | treasurelist *tl = treasurelist::find ("starting_wealth"); |
755 | treasurelist *tl = treasurelist::find (shstr_starting_wealth); |
750 | if (tl) |
756 | if (tl) |
751 | create_treasure (tl, ob, 0, 0, 0); |
757 | create_treasure (tl, ob, 0, 0, 0); |
752 | |
758 | |
753 | INVOKE_PLAYER (BIRTH, ob->contr); |
759 | INVOKE_PLAYER (BIRTH, ob->contr); |
754 | INVOKE_PLAYER (LOGIN, ob->contr); |
760 | INVOKE_PLAYER (LOGIN, ob->contr); |
… | |
… | |
841 | dir = absdir (4 + rv.direction); |
847 | dir = absdir (4 + rv.direction); |
842 | for (diff = 0; diff < 3; diff++) |
848 | for (diff = 0; diff < 3; diff++) |
843 | { |
849 | { |
844 | int m = 1 - rndm (2) * 2; |
850 | int m = 1 - rndm (2) * 2; |
845 | |
851 | |
846 | if (move_ob (op, absdir (dir + diff * m), op) || (diff == 0 && move_ob (op, absdir (dir - diff * m), op))) |
852 | if (op->move (absdir (dir + diff * m)) || (diff == 0 && op->move (absdir (dir - diff * m)))) |
847 | return; |
853 | return; |
848 | } |
854 | } |
849 | |
855 | |
850 | /* Cornered, get rid of scared */ |
856 | /* Cornered, get rid of scared */ |
851 | CLEAR_FLAG (op, FLAG_SCARED); |
857 | CLEAR_FLAG (op, FLAG_SCARED); |
… | |
… | |
861 | { |
867 | { |
862 | object *tmp, *next; |
868 | object *tmp, *next; |
863 | int stop = 0; |
869 | int stop = 0; |
864 | int wvratio; |
870 | int wvratio; |
865 | |
871 | |
866 | /* if you're flying, you cna't pick up anything */ |
872 | /* if you're flying, you can't pick up anything */ |
867 | if (op->move_type & MOVE_FLYING) |
873 | if (op->move_type & MOVE_FLYING) |
868 | return 1; |
874 | return 1; |
869 | |
875 | |
870 | next = op->below; |
876 | next = op->below; |
871 | |
877 | |
872 | int cnt = MAX_ITEM_PER_DROP; |
878 | int cnt = MAX_ITEM_PER_ACTION; |
873 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
879 | #define CHK_PICK_PICKUP do { pick_up (op, tmp); cnt--; } while (0) |
874 | |
880 | |
875 | /* loop while there are items on the floor that are not marked as |
881 | /* loop while there are items on the floor that are not marked as |
876 | * destroyed */ |
882 | * destroyed */ |
877 | while (next && !next->destroyed ()) |
883 | while (next && !next->destroyed ()) |
… | |
… | |
903 | if (op->contr->mode & PU_DEBUG) |
909 | if (op->contr->mode & PU_DEBUG) |
904 | { |
910 | { |
905 | /* some debugging code to figure out item information */ |
911 | /* some debugging code to figure out item information */ |
906 | const char *str = tmp->name |
912 | const char *str = tmp->name |
907 | ? format ("item name: %s item type: %d weight/value: %d", |
913 | ? format ("item name: %s item type: %d weight/value: %d", |
908 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))) |
914 | &tmp->name, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * max (tmp->nrof, 1)))) |
909 | : format ("item name: %s item type: %d weight/value: %d", |
915 | : format ("item name: %s item type: %d weight/value: %d", |
910 | &tmp->arch->archname, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
916 | &tmp->arch->archname, tmp->type, (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * max (tmp->nrof, 1)))); |
911 | |
917 | |
912 | new_draw_info (NDI_UNIQUE, 0, op, str); |
918 | new_draw_info (NDI_UNIQUE, 0, op, str); |
913 | } |
919 | } |
914 | |
920 | |
915 | if (op->contr->mode & PU_INHIBIT) |
921 | if (op->contr->mode & PU_INHIBIT) |
… | |
… | |
1002 | continue; |
1008 | continue; |
1003 | } |
1009 | } |
1004 | |
1010 | |
1005 | /* wands/staves/rods/horns */ |
1011 | /* wands/staves/rods/horns */ |
1006 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1012 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1007 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1013 | if (tmp->type == WAND |
|
|
1014 | || tmp->type == ROD |
|
|
1015 | || tmp->type == HORN |
|
|
1016 | || tmp->type == POWER_CRYSTAL) |
1008 | { |
1017 | { |
1009 | CHK_PICK_PICKUP; |
1018 | CHK_PICK_PICKUP; |
1010 | continue; |
1019 | continue; |
1011 | } |
1020 | } |
1012 | |
1021 | |
1013 | /* pick up all magical items */ |
1022 | /* pick up all magical items */ |
1014 | if (op->contr->mode & PU_MAGICAL) |
1023 | if (op->contr->mode & PU_MAGICAL) |
1015 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1024 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
|
|
1025 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1016 | { |
1026 | { |
1017 | CHK_PICK_PICKUP; |
1027 | CHK_PICK_PICKUP; |
1018 | continue; |
1028 | continue; |
1019 | } |
1029 | } |
1020 | |
1030 | |
… | |
… | |
1027 | } |
1037 | } |
1028 | } |
1038 | } |
1029 | |
1039 | |
1030 | /* rings & amulets - talismans seems to be typed AMULET */ |
1040 | /* rings & amulets - talismans seems to be typed AMULET */ |
1031 | if (op->contr->mode & PU_JEWELS) |
1041 | if (op->contr->mode & PU_JEWELS) |
1032 | if (tmp->type == RING || tmp->type == AMULET) |
1042 | if (tmp->type == RING |
|
|
1043 | || tmp->type == AMULET |
|
|
1044 | || tmp->type == GIRDLE |
|
|
1045 | || tmp->type == SKILL_TOOL) |
1033 | { |
1046 | { |
1034 | CHK_PICK_PICKUP; |
1047 | CHK_PICK_PICKUP; |
1035 | continue; |
1048 | continue; |
1036 | } |
1049 | } |
1037 | |
1050 | |
… | |
… | |
1086 | CHK_PICK_PICKUP; |
1099 | CHK_PICK_PICKUP; |
1087 | continue; |
1100 | continue; |
1088 | } |
1101 | } |
1089 | |
1102 | |
1090 | if (op->contr->mode & PU_GLOVES) |
1103 | if (op->contr->mode & PU_GLOVES) |
1091 | if (tmp->type == GLOVES) |
1104 | if (tmp->type == GLOVES || tmp->type == BRACERS) |
1092 | { |
1105 | { |
1093 | CHK_PICK_PICKUP; |
1106 | CHK_PICK_PICKUP; |
1094 | continue; |
1107 | continue; |
1095 | } |
1108 | } |
1096 | |
1109 | |
… | |
… | |
1146 | fprintf (stderr, "%s", tmp->name); |
1159 | fprintf (stderr, "%s", tmp->name); |
1147 | } |
1160 | } |
1148 | else |
1161 | else |
1149 | fprintf (stderr, "%s", tmp->arch->archname); |
1162 | fprintf (stderr, "%s", tmp->arch->archname); |
1150 | fprintf (stderr, ",%d] = ", tmp->type); |
1163 | fprintf (stderr, ",%d] = ", tmp->type); |
1151 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1)))); |
1164 | fprintf (stderr, "%d\n", (int) (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * max (tmp->nrof, 1)))); |
1152 | #endif |
1165 | #endif |
1153 | CHK_PICK_PICKUP; |
1166 | CHK_PICK_PICKUP; |
1154 | continue; |
1167 | continue; |
1155 | } |
1168 | } |
1156 | } /* the new pickup model */ |
1169 | } /* the new pickup model */ |
… | |
… | |
1580 | { |
1593 | { |
1581 | LOG (llevError, "Object %s lacks a spell\n", &item->name); |
1594 | LOG (llevError, "Object %s lacks a spell\n", &item->name); |
1582 | return; |
1595 | return; |
1583 | } |
1596 | } |
1584 | |
1597 | |
1585 | if (!op->change_weapon (item)) |
1598 | if (!op->apply (item)) |
1586 | return; |
1599 | return; |
1587 | |
1600 | |
1588 | if (item->type == WAND) |
1601 | if (item->type == WAND) |
1589 | { |
1602 | { |
1590 | if (item->stats.food <= 0) |
1603 | if (item->stats.food <= 0) |
… | |
… | |
1595 | return; |
1608 | return; |
1596 | } |
1609 | } |
1597 | } |
1610 | } |
1598 | else if (item->type == ROD || item->type == HORN) |
1611 | else if (item->type == ROD || item->type == HORN) |
1599 | { |
1612 | { |
1600 | sint16 spell_sp = MAX (item->inv->stats.sp, item->inv->stats.grace); |
1613 | sint16 spell_sp = max (item->inv->stats.sp, item->inv->stats.grace); |
1601 | |
1614 | |
1602 | // using the maximum of the rods charge allows at least one spell cast |
1615 | // using the maximum of the rods charge allows at least one spell cast |
1603 | // for a rod or horn, this fixes some broken rods. |
1616 | // for a rod or horn, this fixes some broken rods. |
1604 | if (item->stats.hp < MIN (spell_sp, item->stats.maxhp)) |
1617 | if (item->stats.hp < min (spell_sp, item->stats.maxhp)) |
1605 | { |
1618 | { |
1606 | op->contr->play_sound (sound_find ("wand_poof")); |
1619 | op->contr->play_sound (sound_find ("wand_poof")); |
1607 | |
1620 | |
1608 | if (item->type == ROD) |
1621 | if (item->type == ROD) |
1609 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
1622 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s whines for a while, but nothing happens.", query_base_name (item, 0)); |
… | |
… | |
1641 | } |
1654 | } |
1642 | |
1655 | |
1643 | /* Received a fire command for the player - go and do it. |
1656 | /* Received a fire command for the player - go and do it. |
1644 | */ |
1657 | */ |
1645 | bool |
1658 | bool |
1646 | fire (object *op, int dir) |
1659 | fire (object *who, int dir) |
1647 | { |
1660 | { |
1648 | int spellcost = 0; |
1661 | int spellcost = 0; |
1649 | |
1662 | |
1650 | player *pl = op->contr; |
1663 | player *pl = who->contr; |
1651 | |
1664 | |
1652 | if (pl->golem) |
1665 | if (pl->golem) |
1653 | { |
1666 | { |
1654 | control_golem (op->contr->golem, dir); |
1667 | control_golem (who->contr->golem, dir); |
1655 | return false; |
1668 | return false; |
1656 | } |
1669 | } |
1657 | |
1670 | |
1658 | object *ob = pl->ranged_ob; |
1671 | object *ob = pl->ranged_ob; |
1659 | |
1672 | |
1660 | if (!ob) |
1673 | if (!ob) |
1661 | return false; |
1674 | return false; |
1662 | |
1675 | |
1663 | if (op->speed_left > 0.f) |
1676 | if (who->speed_left > 0.f) |
1664 | --op->speed_left; |
1677 | --who->speed_left; |
1665 | else |
1678 | else |
1666 | return false; |
1679 | return false; |
1667 | |
1680 | |
1668 | if (!op->change_weapon (ob)) |
1681 | if (!who->apply (ob)) |
1669 | return false; |
1682 | return false; |
1670 | |
1683 | |
1671 | /* check for loss of invisiblity/hide */ |
1684 | /* check for loss of invisiblity/hide */ |
1672 | if (action_makes_visible (op)) |
1685 | if (action_makes_visible (who)) |
1673 | make_visible (op); |
1686 | make_visible (who); |
1674 | |
1687 | |
1675 | switch (ob->type) |
1688 | switch (ob->type) |
1676 | { |
1689 | { |
1677 | case BOW: |
1690 | case BOW: |
1678 | player_fire_bow (op, dir); |
1691 | player_fire_bow (who, dir); |
1679 | break; |
1692 | break; |
1680 | |
1693 | |
1681 | case SPELL: |
1694 | case SPELL: |
1682 | spellcost = cast_spell (op, op, dir, ob, *pl->spellparam ? pl->spellparam : 0); |
1695 | spellcost = cast_spell (who, who, dir, ob, *pl->spellparam ? pl->spellparam : 0); |
1683 | break; |
1696 | break; |
1684 | |
1697 | |
1685 | case BUILDER: |
1698 | case BUILDER: |
1686 | apply_map_builder (op, dir); |
1699 | apply_map_builder (who, dir); |
1687 | break; |
1700 | break; |
1688 | |
1701 | |
1689 | case SKILL: |
1702 | case SKILL: |
1690 | do_skill (op, op, ob, dir, 0); |
1703 | do_skill (who, who, ob, dir, 0); |
1691 | break; |
1704 | break; |
1692 | |
1705 | |
|
|
1706 | case RANGED: |
|
|
1707 | do_skill (who, ob, who->chosen_skill, dir, 0); |
|
|
1708 | break; |
|
|
1709 | |
1693 | default: |
1710 | default: |
1694 | fire_misc_object (op, dir); |
1711 | fire_misc_object (who, dir); |
1695 | break; |
1712 | break; |
1696 | } |
1713 | } |
1697 | |
1714 | |
1698 | return true; |
1715 | return true; |
1699 | } |
1716 | } |
… | |
… | |
1852 | * going to try and move (not fire weapons). |
1869 | * going to try and move (not fire weapons). |
1853 | */ |
1870 | */ |
1854 | bool |
1871 | bool |
1855 | move_player_attack (object *op, int dir) |
1872 | move_player_attack (object *op, int dir) |
1856 | { |
1873 | { |
1857 | if (!op->contr->braced && op->speed_left > 0.f && move_ob (op, dir, op)) |
1874 | if (!op->contr->braced && op->speed_left > 0.f && op->move (dir)) |
1858 | { |
1875 | { |
1859 | --op->speed_left; |
1876 | --op->speed_left; |
1860 | return true; |
1877 | return true; |
1861 | } |
1878 | } |
1862 | |
1879 | |
1863 | int on_battleground; |
|
|
1864 | |
|
|
1865 | sint16 nx = freearr_x[dir] + op->x; |
1880 | sint16 nx = freearr_x[dir] + op->x; |
1866 | sint16 ny = freearr_y[dir] + op->y; |
1881 | sint16 ny = freearr_y[dir] + op->y; |
1867 | |
|
|
1868 | on_battleground = op_on_battleground (op, 0, 0); |
|
|
1869 | |
1882 | |
1870 | if (out_of_map (op->map, nx, ny)) |
1883 | if (out_of_map (op->map, nx, ny)) |
1871 | return false; |
1884 | return false; |
1872 | |
1885 | |
1873 | /* If braced, or can't move to the square, and it is not out of the |
1886 | /* If braced, or can't move to the square, and it is not out of the |
… | |
… | |
1945 | } |
1958 | } |
1946 | else |
1959 | else |
1947 | return false; |
1960 | return false; |
1948 | } |
1961 | } |
1949 | |
1962 | |
|
|
1963 | bool on_battleground = op_on_battleground (op, 0, 0); |
|
|
1964 | |
1950 | /* in certain circumstances, you shouldn't attack friendly |
1965 | /* in certain circumstances, you shouldn't attack friendly |
1951 | * creatures. Note that if you are braced, you can't push |
1966 | * creatures. Note that if you are braced, you can't push |
1952 | * someone, but put it inside this loop so that you won't |
1967 | * someone, but put it inside this loop so that you won't |
1953 | * attack them either. |
1968 | * attack them either. |
1954 | */ |
1969 | */ |
… | |
… | |
2018 | } |
2033 | } |
2019 | |
2034 | |
2020 | bool |
2035 | bool |
2021 | move_player (object *op, int dir) |
2036 | move_player (object *op, int dir) |
2022 | { |
2037 | { |
2023 | int pick; |
|
|
2024 | |
|
|
2025 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2038 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2026 | return 0; |
2039 | return 0; |
2027 | |
2040 | |
2028 | /* Sanity check: make sure dir is valid */ |
2041 | /* Sanity check: make sure dir is valid */ |
2029 | if ((dir < 0) || (dir >= 9)) |
2042 | if (dir < 0 || dir >= 9) |
2030 | { |
2043 | { |
2031 | LOG (llevError, "move_player: invalid direction %d\n", dir); |
2044 | LOG (llevError, "move_player: invalid direction %d\n", dir); |
2032 | return 0; |
2045 | return 0; |
2033 | } |
2046 | } |
2034 | |
2047 | |
… | |
… | |
2040 | |
2053 | |
2041 | if (op->flag [FLAG_HIDDEN]) |
2054 | if (op->flag [FLAG_HIDDEN]) |
2042 | do_hidden_move (op); |
2055 | do_hidden_move (op); |
2043 | |
2056 | |
2044 | bool retval; |
2057 | bool retval; |
|
|
2058 | int pick = 0; |
2045 | |
2059 | |
2046 | if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir))) |
2060 | if (INVOKE_PLAYER (MOVE, op->contr, ARG_INT (dir))) |
2047 | retval = RESULT_INT (0); |
2061 | retval = RESULT_INT (0); |
2048 | else if (op->contr->fire_on) |
2062 | else if (op->contr->fire_on) |
2049 | retval = fire (op, dir); |
2063 | retval = fire (op, dir); |
… | |
… | |
2125 | |
2139 | |
2126 | if (op->stats.hp < 0) |
2140 | if (op->stats.hp < 0) |
2127 | op->stats.hp = op->stats.maxhp; |
2141 | op->stats.hp = op->stats.maxhp; |
2128 | |
2142 | |
2129 | if (op->stats.food < 0) |
2143 | if (op->stats.food < 0) |
2130 | op->stats.food = 999; |
2144 | op->stats.food = MAX_FOOD; |
2131 | |
2145 | |
2132 | op->update_stats (); |
2146 | op->update_stats (); |
2133 | return 1; |
2147 | return 1; |
2134 | } |
2148 | } |
2135 | |
2149 | |
… | |
… | |
2163 | void |
2177 | void |
2164 | object::drop_unpaid_items () |
2178 | object::drop_unpaid_items () |
2165 | { |
2179 | { |
2166 | if (!flag [FLAG_REMOVED]) |
2180 | if (!flag [FLAG_REMOVED]) |
2167 | ::drop_unpaid_items (inv, this); |
2181 | ::drop_unpaid_items (inv, this); |
2168 | } |
|
|
2169 | |
|
|
2170 | /* |
|
|
2171 | * Returns pointer a static string containing gravestone text |
|
|
2172 | * Moved from apply.c to player.c - player.c is what |
|
|
2173 | * actually uses this function. player.c may not be quite the |
|
|
2174 | * best, a misc file for object actions is probably better, |
|
|
2175 | * but there isn't one in the server directory. |
|
|
2176 | */ |
|
|
2177 | static const char * |
|
|
2178 | gravestone_text (object *op) |
|
|
2179 | { |
|
|
2180 | static dynbuf_text buf; |
|
|
2181 | |
|
|
2182 | buf << "---- R.I.P. ----\n\n" |
|
|
2183 | << op->name; |
|
|
2184 | |
|
|
2185 | if (op->type == PLAYER) |
|
|
2186 | buf << " the " << op->contr->title; |
|
|
2187 | |
|
|
2188 | buf << "\n\n"; |
|
|
2189 | |
|
|
2190 | buf << "who was level "; |
|
|
2191 | buf << (sint32)op->level << "\n\n" // OO breakdown |
|
|
2192 | << " when " << (op->contr ? "killed" : "died") << "\n\n"; |
|
|
2193 | |
|
|
2194 | if (op->type == PLAYER) |
|
|
2195 | buf << "by " << op->contr->killer_name () << ".\n\n"; |
|
|
2196 | |
|
|
2197 | { |
|
|
2198 | static char buf2[128]; |
|
|
2199 | time_t now = time (NULL); |
|
|
2200 | strftime (buf2, 128, "%b %d %Y\n\n", localtime (&now)); |
|
|
2201 | buf << buf2; |
|
|
2202 | } |
|
|
2203 | |
|
|
2204 | return buf; |
|
|
2205 | } |
2182 | } |
2206 | |
2183 | |
2207 | void |
2184 | void |
2208 | do_some_living (object *op) |
2185 | do_some_living (object *op) |
2209 | { |
2186 | { |
… | |
… | |
2401 | |
2378 | |
2402 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2379 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2403 | { |
2380 | { |
2404 | op->statusmsg ("You blindly grab for a bite of food. " |
2381 | op->statusmsg ("You blindly grab for a bite of food. " |
2405 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2382 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2406 | manual_apply (op, tmp, 0); |
2383 | op->apply (tmp); |
2407 | |
2384 | |
2408 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2385 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2409 | break; |
2386 | break; |
2410 | } |
2387 | } |
2411 | else if (tmp->type == FLESH) |
2388 | else if (tmp->type == FLESH) |
… | |
… | |
2417 | */ |
2394 | */ |
2418 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2395 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2419 | { |
2396 | { |
2420 | op->statusmsg ("You blindly grab for a bite of food. " |
2397 | op->statusmsg ("You blindly grab for a bite of food. " |
2421 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2398 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2422 | manual_apply (op, flesh, 0); |
2399 | op->apply (flesh); |
2423 | } |
2400 | } |
2424 | |
2401 | |
2425 | // If player is still starving, alert him! |
2402 | // If player is still starving, alert him! |
2426 | if (op->stats.food < 0) |
2403 | if (op->stats.food < 0) |
2427 | op->failmsg ("You are starving! " |
2404 | op->failmsg ("You are starving! " |
… | |
… | |
2464 | return; |
2441 | return; |
2465 | |
2442 | |
2466 | dynbuf_text deathtab; |
2443 | dynbuf_text deathtab; |
2467 | |
2444 | |
2468 | /* restore player */ |
2445 | /* restore player */ |
2469 | at = archetype::find ("poisoning"); |
2446 | at = archetype::find (shstr_poisoning); |
2470 | if (object *tmp = present_arch_in_ob (at, op)) |
2447 | if (object *tmp = present_arch_in_ob (at, op)) |
2471 | { |
2448 | { |
2472 | tmp->destroy (); |
2449 | tmp->destroy (); |
2473 | deathtab << "Your body feels cleansed...\r"; |
2450 | deathtab << "Your body feels cleansed...\r"; |
2474 | } |
2451 | } |
2475 | |
2452 | |
2476 | at = archetype::find ("confusion"); |
2453 | at = archetype::find (shstr_confusion); |
2477 | if (object *tmp = present_arch_in_ob (at, op)) |
2454 | if (object *tmp = present_arch_in_ob (at, op)) |
2478 | { |
2455 | { |
2479 | tmp->destroy (); |
2456 | tmp->destroy (); |
2480 | deathtab << "Your mind feels clearer...\r"; |
2457 | deathtab << "Your mind feels clearer...\r"; |
2481 | } |
2458 | } |
… | |
… | |
2483 | cure_disease (op, 0, 0); /* remove any disease */ |
2460 | cure_disease (op, 0, 0); /* remove any disease */ |
2484 | |
2461 | |
2485 | max_it (op->stats.hp , op->stats.maxhp); |
2462 | max_it (op->stats.hp , op->stats.maxhp); |
2486 | max_it (op->stats.sp , op->stats.maxsp); |
2463 | max_it (op->stats.sp , op->stats.maxsp); |
2487 | max_it (op->stats.grace, op->stats.maxgrace); |
2464 | max_it (op->stats.grace, op->stats.maxgrace); |
2488 | |
|
|
2489 | if (op->stats.food <= 0) |
2465 | max_it (op->stats.food , 200); |
2490 | op->stats.food = 999; |
|
|
2491 | |
2466 | |
2492 | // remove all spell effects that are active |
2467 | // remove all spell effects that are active |
2493 | // to avoid long-term effects such as word-of-recall |
2468 | // to avoid long-term effects such as word-of-recall |
2494 | for (object *item = op->inv; item; ) |
2469 | for (object *item = op->inv; item; ) |
2495 | { |
2470 | { |
… | |
… | |
2508 | if (op_on_battleground (op, &x, &y)) |
2483 | if (op_on_battleground (op, &x, &y)) |
2509 | { |
2484 | { |
2510 | deathtab << "You almost died in combat, but local medics have saved your life...\r"; |
2485 | deathtab << "You almost died in combat, but local medics have saved your life...\r"; |
2511 | |
2486 | |
2512 | /* create a bodypart-trophy to make the winner happy */ |
2487 | /* create a bodypart-trophy to make the winner happy */ |
2513 | if (object *tmp = arch_to_object (archetype::find ("finger"))) |
2488 | object *tmp = archetype::find (shstr_finger)->instance (); |
2514 | { |
2489 | |
2515 | tmp->name = format ("%s's finger" , &op->name); |
2490 | tmp->name = format ("%s's finger" , &op->name); |
2516 | tmp->name_pl = format ("%s's fingers", &op->name); |
2491 | tmp->name_pl = format ("%s's fingers", &op->name); |
2517 | tmp->msg = format ( |
2492 | tmp->msg = format ( |
2518 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2493 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2519 | &op->name, op->contr->title, |
2494 | &op->name, op->contr->title, |
2520 | (int)op->level, |
2495 | (int)op->level, |
2521 | op->contr->killer_name () |
2496 | op->contr->killer_name () |
2522 | ); |
2497 | ); |
2523 | tmp->value = 0, tmp->type = 0; |
2498 | tmp->value = 0, tmp->type = 0; |
2524 | tmp->materialname = "organics"; |
2499 | tmp->material = name_to_material (shstr_organic); |
2525 | tmp->insert_at (op, tmp); |
2500 | tmp->insert_at (op, tmp); |
2526 | } |
|
|
2527 | |
2501 | |
2528 | /* teleport defeated player to new destination */ |
2502 | /* teleport defeated player to new destination */ |
2529 | transfer_ob (op, x, y, 0, NULL); |
2503 | transfer_ob (op, x, y, 0, NULL); |
2530 | op->contr->braced = 0; |
2504 | op->contr->braced = 0; |
2531 | |
2505 | |
… | |
… | |
2593 | lost_a_stat = 1; |
2567 | lost_a_stat = 1; |
2594 | } |
2568 | } |
2595 | else |
2569 | else |
2596 | { |
2570 | { |
2597 | /* deplete a stat */ |
2571 | /* deplete a stat */ |
2598 | archetype *deparch = archetype::find ("depletion"); |
2572 | archetype *deparch = archetype::find (shstr_depletion); |
2599 | object *dep; |
2573 | object *dep; |
2600 | |
2574 | |
2601 | dep = present_arch_in_ob (deparch, op); |
2575 | dep = present_arch_in_ob (deparch, op); |
2602 | if (!dep) |
2576 | if (!dep) |
2603 | { |
2577 | { |
2604 | dep = arch_to_object (deparch); |
2578 | dep = deparch->instance (); |
2605 | insert_ob_in_ob (dep, op); |
2579 | insert_ob_in_ob (dep, op); |
2606 | } |
2580 | } |
2607 | lose_this_stat = 1; |
2581 | lose_this_stat = 1; |
2608 | if (settings.balanced_stat_loss) |
2582 | if (settings.balanced_stat_loss) |
2609 | { |
2583 | { |
… | |
… | |
2675 | #endif |
2649 | #endif |
2676 | |
2650 | |
2677 | /* Put a gravestone up where the character 'almost' died. List the |
2651 | /* Put a gravestone up where the character 'almost' died. List the |
2678 | * exp loss on the stone. |
2652 | * exp loss on the stone. |
2679 | */ |
2653 | */ |
2680 | tmp = arch_to_object (archetype::find ("gravestone")); |
2654 | tmp = archetype::find (shstr_gravestone)->instance (); |
2681 | tmp->name = format ("%s's gravestone", &op->name); |
2655 | tmp->name = format ("%s's gravestone", &op->name); |
2682 | tmp->name_pl = format ("%s's gravestones", &op->name); |
2656 | tmp->name_pl = format ("%s's gravestones", &op->name); |
2683 | tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n", |
2657 | tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n", |
2684 | &op->name, op->contr->title, op->contr->killer_name ()); |
2658 | &op->name, op->contr->title, op->contr->killer_name ()); |
2685 | tmp->x = op->x, tmp->y = op->y; |
2659 | tmp->x = op->x, tmp->y = op->y; |
… | |
… | |
2781 | * fix_weight(): Check recursively the weight of all players, and fix |
2755 | * fix_weight(): Check recursively the weight of all players, and fix |
2782 | * what needs to be fixed. Refresh windows and fix speed if anything |
2756 | * what needs to be fixed. Refresh windows and fix speed if anything |
2783 | * was changed. |
2757 | * was changed. |
2784 | */ |
2758 | */ |
2785 | void |
2759 | void |
2786 | fix_weight (void) |
2760 | fix_weight () |
2787 | { |
2761 | { |
2788 | for_all_players (pl) |
2762 | for_all_players (pl) |
2789 | { |
2763 | { |
2790 | sint32 old = pl->ob->carrying; |
2764 | sint32 old = pl->ob->carrying; |
2791 | |
2765 | |
… | |
… | |
2798 | } |
2772 | } |
2799 | } |
2773 | } |
2800 | } |
2774 | } |
2801 | |
2775 | |
2802 | void |
2776 | void |
2803 | fix_luck (void) |
2777 | fix_luck () |
2804 | { |
2778 | { |
2805 | for_all_players (pl) |
2779 | for_all_players (pl) |
2806 | if (!pl->ob->contr->ns->state) |
2780 | if (!pl->ob->contr->ns->state) |
2807 | pl->ob->change_luck (0); |
2781 | pl->ob->change_luck (0); |
2808 | } |
2782 | } |
… | |
… | |
3080 | && tmp->name == shstr_battleground |
3054 | && tmp->name == shstr_battleground |
3081 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3055 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3082 | { |
3056 | { |
3083 | /* before we assign the exit, check if this is a teambattle */ |
3057 | /* before we assign the exit, check if this is a teambattle */ |
3084 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3058 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3085 | { |
|
|
3086 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
3059 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
|
|
3060 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
3087 | { |
3061 | { |
3088 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
|
|
3089 | { |
|
|
3090 | if (x && y) |
3062 | if (x && y) |
3091 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3063 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3092 | |
3064 | |
3093 | return 1; |
3065 | return 1; |
3094 | } |
|
|
3095 | } |
3066 | } |
3096 | } |
|
|
3097 | |
3067 | |
3098 | if (x && y) |
3068 | if (x && y) |
3099 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3069 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3100 | |
3070 | |
3101 | return 1; |
3071 | return 1; |
… | |
… | |
3258 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3228 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3259 | } |
3229 | } |
3260 | else |
3230 | else |
3261 | { |
3231 | { |
3262 | /* generate misc. treasure */ |
3232 | /* generate misc. treasure */ |
3263 | tmp = arch_to_object (tr->item); |
3233 | tmp = tr->item->instance (); |
3264 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3234 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3265 | who->insert (tmp); |
3235 | who->insert (tmp); |
3266 | } |
3236 | } |
3267 | } |
|
|
3268 | |
|
|
3269 | /** |
|
|
3270 | * Unready an object for a player. This function does nothing if the object was |
|
|
3271 | * not readied. |
|
|
3272 | */ |
|
|
3273 | void |
|
|
3274 | player_unready_range_ob (player *pl, object *ob) |
|
|
3275 | { |
|
|
3276 | if (pl->ob->current_weapon == ob) |
|
|
3277 | pl->ob->current_weapon = 0; |
|
|
3278 | |
|
|
3279 | if (pl->combat_ob == ob) |
|
|
3280 | pl->combat_ob = 0; |
|
|
3281 | |
|
|
3282 | if (pl->ranged_ob == ob) |
|
|
3283 | pl->ranged_ob = 0; |
|
|
3284 | } |
3237 | } |
3285 | |
3238 | |
3286 | //-GPL |
3239 | //-GPL |
3287 | |
3240 | |
3288 | sint8 |
3241 | sint8 |