1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | //+GPL |
25 | //+GPL |
|
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26 | |
|
|
27 | #include <algorithm> |
|
|
28 | #include <functional> |
26 | |
29 | |
27 | #include <global.h> |
30 | #include <global.h> |
28 | #include <sproto.h> |
31 | #include <sproto.h> |
29 | #include <sounds.h> |
32 | #include <sounds.h> |
30 | #include <living.h> |
33 | #include <living.h> |
31 | #include <object.h> |
34 | #include <object.h> |
32 | #include <spells.h> |
35 | #include <spells.h> |
33 | #include <skills.h> |
36 | #include <skills.h> |
34 | |
37 | |
35 | #include <algorithm> |
|
|
36 | #include <functional> |
|
|
37 | |
|
|
38 | playervec players; |
38 | playervec players; |
39 | |
39 | |
40 | /* This loads the first map an puts the player on it. */ |
40 | /* This loads the first map an puts the player on it. */ |
41 | static void |
41 | static void |
42 | set_first_map (object *op) |
42 | set_first_map (object *op) |
… | |
… | |
54 | |
54 | |
55 | players.insert (this); |
55 | players.insert (this); |
56 | ob->remove (); |
56 | ob->remove (); |
57 | ob->map = 0; |
57 | ob->map = 0; |
58 | ob->activate_recursive (); |
58 | ob->activate_recursive (); |
59 | CLEAR_FLAG (ob, FLAG_FRIENDLY); |
59 | ob->clr_flag (FLAG_FRIENDLY); |
60 | add_friendly_object (ob); |
60 | add_friendly_object (ob); |
61 | } |
61 | } |
62 | |
62 | |
63 | void |
63 | void |
64 | player::deactivate () |
64 | player::deactivate () |
… | |
… | |
75 | |
75 | |
76 | ob->remove (); |
76 | ob->remove (); |
77 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
77 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
78 | ob->map = 0; |
78 | ob->map = 0; |
79 | party = 0; |
79 | party = 0; |
80 | |
|
|
81 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
|
|
82 | |
80 | |
83 | players.erase (this); |
81 | players.erase (this); |
84 | } |
82 | } |
85 | |
83 | |
86 | // connect the player with a specific client |
84 | // connect the player with a specific client |
… | |
… | |
128 | |
126 | |
129 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
127 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
130 | |
128 | |
131 | esrv_new_player (this); |
129 | esrv_new_player (this); |
132 | |
130 | |
133 | ob->update_stats (); |
|
|
134 | |
|
|
135 | ns->floorbox_update (); |
|
|
136 | esrv_send_inventory (ob, ob); |
|
|
137 | esrv_add_spells (this, 0); |
|
|
138 | |
|
|
139 | ob->flag [FLAG_READY_WEAPON] = false; |
131 | ob->flag [FLAG_READY_WEAPON] = false; |
140 | ob->flag [FLAG_READY_SKILL] = false; |
132 | ob->flag [FLAG_READY_SKILL] = false; |
141 | ob->flag [FLAG_READY_RANGE] = false; |
133 | ob->flag [FLAG_READY_RANGE] = false; |
142 | ob->flag [FLAG_READY_BOW] = false; |
134 | ob->flag [FLAG_READY_BOW] = false; |
143 | |
135 | |
144 | for (object *op = ob->inv; op; op = op->below) |
136 | ob->update_stats (); |
145 | if (op->flag [FLAG_APPLIED]) |
|
|
146 | switch (op->type) |
|
|
147 | { |
|
|
148 | case SKILL: |
|
|
149 | op->flag [FLAG_APPLIED] = false; |
|
|
150 | break; |
|
|
151 | |
137 | |
152 | case SPELL: |
138 | ns->floorbox_update (); |
153 | case WAND: |
139 | esrv_send_inventory (ob, ob); |
154 | case ROD: |
140 | esrv_add_spells (this, 0); |
155 | case HORN: |
|
|
156 | case BOW: |
|
|
157 | case RANGED: |
|
|
158 | ranged_ob = op; |
|
|
159 | op->flag [FLAG_APPLIED] = false; |
|
|
160 | break; |
|
|
161 | |
|
|
162 | case WEAPON: |
|
|
163 | combat_ob = op; |
|
|
164 | op->flag [FLAG_APPLIED] = false; |
|
|
165 | break; |
|
|
166 | } |
|
|
167 | |
|
|
168 | ob->update_stats (); // we unapplied stuff above |
|
|
169 | |
|
|
170 | ob->current_weapon = 0; |
|
|
171 | if (object *item = combat_ob ? combat_ob : ranged_ob) |
|
|
172 | ob->apply (item); |
|
|
173 | |
141 | |
174 | activate (); |
142 | activate (); |
175 | |
143 | |
176 | INVOKE_PLAYER (CONNECT, this); |
144 | INVOKE_PLAYER (CONNECT, this); |
177 | INVOKE_PLAYER (LOGIN, this); |
145 | INVOKE_PLAYER (LOGIN, this); |
… | |
… | |
213 | player::set_object (object *op) |
181 | player::set_object (object *op) |
214 | { |
182 | { |
215 | ob = observe = viewpoint = op; |
183 | ob = observe = viewpoint = op; |
216 | ob->contr = this; /* this aren't yet in archetype */ |
184 | ob->contr = this; /* this aren't yet in archetype */ |
217 | |
185 | |
218 | ob->speed = 1.0f; |
186 | ob->speed = 1.0f; // object still inactive, keep it that way |
219 | ob->speed_left = 0.5f; |
187 | ob->speed_left = 0.5f; |
220 | |
188 | |
221 | ob->direction = 5; /* So player faces south */ |
189 | ob->direction = 5; /* So player faces south */ |
222 | } |
190 | } |
223 | |
191 | |
… | |
… | |
266 | |
234 | |
267 | attachable::do_destroy (); |
235 | attachable::do_destroy (); |
268 | |
236 | |
269 | if (ob) |
237 | if (ob) |
270 | { |
238 | { |
271 | ob->destroy_inv (false); |
239 | // potentially fix a bug where ob->contr is non-null while ob->contr->ob is null, causing a segfault. |
|
|
240 | // temporarily backed out patchset 4025 to see if THIS change causes crashes |
|
|
241 | //ob->contr = 0; |
272 | ob->destroy (); |
242 | ob->destroy (); |
273 | } |
243 | } |
274 | |
244 | |
275 | ob = observe = viewpoint = 0; |
245 | ob = observe = viewpoint = 0; |
276 | } |
246 | } |
… | |
… | |
362 | #endif |
332 | #endif |
363 | return op; |
333 | return op; |
364 | } |
334 | } |
365 | |
335 | |
366 | /* I believe this can safely go to 2, 3 is questionable, 4 will likely |
336 | /* I believe this can safely go to 2, 3 is questionable, 4 will likely |
367 | * result in a monster paths backtracking. It basically determines how large a |
337 | * result in a monster paths backtracking. It basically determines how large a |
368 | * detour a monster will take from the direction path when looking |
338 | * detour a monster will take from the direction path when looking |
369 | * for a path to the player. The values are in the amount of direction |
339 | * for a path to the player. The values are in the amount of direction |
370 | * the deviation is |
340 | * the deviation is |
371 | */ |
341 | */ |
372 | #define DETOUR_AMOUNT 2 |
342 | #define DETOUR_AMOUNT 2 |
… | |
… | |
408 | */ |
378 | */ |
409 | int |
379 | int |
410 | path_to_player (object *mon, object *pl, unsigned mindiff) |
380 | path_to_player (object *mon, object *pl, unsigned mindiff) |
411 | { |
381 | { |
412 | rv_vector rv; |
382 | rv_vector rv; |
413 | sint16 x, y; |
|
|
414 | int lastx, lasty, dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
383 | int dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES; |
415 | maptile *m, *lastmap; |
|
|
416 | |
384 | |
417 | get_rangevector (mon, pl, &rv, 0); |
385 | get_rangevector (mon, pl, &rv, 0); |
418 | |
386 | |
419 | if (rv.distance < mindiff) |
387 | if (rv.distance < mindiff) |
420 | return 0; |
388 | return 0; |
421 | |
389 | |
422 | x = mon->x; |
390 | mapxy pos (mon); |
423 | y = mon->y; |
|
|
424 | m = mon->map; |
|
|
425 | dir = rv.direction; |
391 | dir = rv.direction; |
426 | lastdir = firstdir = rv.direction; /* perhaps we stand next to pl, init firstdir too */ |
392 | lastdir = firstdir = rv.direction; /* perhaps we stand next to pl, init firstdir too */ |
427 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
393 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
428 | |
394 | |
429 | /* If we can't solve it within the search distance, return now. */ |
395 | /* If we can't solve it within the search distance, return now. */ |
430 | if (diff > max) |
396 | if (diff > max) |
431 | return 0; |
397 | return 0; |
432 | |
398 | |
433 | while (diff > 1 && max > 0) |
399 | while (diff > 1 && max > 0) |
434 | { |
400 | { |
435 | lastx = x; |
401 | mapxy lastpos = pos; |
436 | lasty = y; |
|
|
437 | lastmap = m; |
|
|
438 | x = lastx + freearr_x[dir]; |
|
|
439 | y = lasty + freearr_y[dir]; |
|
|
440 | |
402 | |
441 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
403 | pos.move (dir); |
442 | blocked = (mflags & P_OUT_OF_MAP) ? MOVE_ALL : GET_MAP_MOVE_BLOCK (m, x, y); |
|
|
443 | |
404 | |
444 | /* Space is blocked - try changing direction a little */ |
405 | /* Space is blocked - try changing direction a little */ |
445 | if ((mflags & P_OUT_OF_MAP) || ((OB_TYPE_MOVE_BLOCK (mon, blocked) || (mflags & P_BLOCKSVIEW)) |
406 | if (!pos.normalise () |
446 | && (m == mon->map && blocked_link (mon, m, x, y)))) |
407 | || (((pos->flags () & P_BLOCKSVIEW) || OB_TYPE_MOVE_BLOCK (mon, pos->move_block)) |
|
|
408 | && blocked_link (mon, pos.m, pos.x, pos.y))) |
447 | { |
409 | { |
448 | /* recalculate direction from last good location. Possible |
410 | /* recalculate direction from last good location. Possible |
449 | * we were not traversing ideal location before. |
411 | * we were not traversing ideal location before. |
450 | */ |
412 | */ |
451 | get_rangevector_from_mapcoord (lastmap, lastx, lasty, pl, &rv, 0); |
413 | get_rangevector_from_mapcoord (lastpos.m, lastpos.x, lastpos.y, pl, &rv, 0); |
452 | if (rv.direction != dir) |
414 | if (rv.direction != dir) |
453 | { |
415 | { |
454 | /* OK - says direction should be different - lets reset the |
416 | /* OK - says direction should be different - lets reset the |
455 | * the values so it will try again. |
417 | * the values so it will try again. |
456 | */ |
418 | */ |
457 | x = lastx; |
|
|
458 | y = lasty; |
|
|
459 | m = lastmap; |
419 | pos = lastpos; |
460 | dir = firstdir = rv.direction; |
420 | dir = firstdir = rv.direction; |
461 | } |
421 | } |
462 | else |
422 | else |
463 | { |
423 | { |
464 | /* direct path is blocked - try taking a side step to |
424 | /* direct path is blocked - try taking a side step to |
465 | * either the left or right. |
425 | * either the left or right. |
466 | * Note increase the values in the loop below to be |
426 | * Note increase the values in the loop below to be |
467 | * more than -1/1 respectively will mean the monster takes |
427 | * more than -1/1 respectively will mean the monster takes |
468 | * bigger detour. Have to be careful about these values getting |
428 | * bigger detour. Have to be careful about these values getting |
469 | * too big (3 or maybe 4 or higher) as the monster may just try |
429 | * too big (3 or maybe 4 or higher) as the monster may just try |
470 | * stepping back and forth |
430 | * stepping back and forth |
471 | */ |
431 | */ |
472 | for (i = -DETOUR_AMOUNT; i <= DETOUR_AMOUNT; i++) |
432 | for (i = -DETOUR_AMOUNT; i <= DETOUR_AMOUNT; i++) |
473 | { |
433 | { |
474 | if (i == 0) |
434 | if (i == 0) |
475 | continue; /* already did this, so skip it */ |
435 | continue; /* already did this, so skip it */ |
|
|
436 | |
476 | /* Use lastdir here - otherwise, |
437 | /* Use lastdir here - otherwise, |
477 | * since the direction that the creature should move in |
438 | * since the direction that the creature should move in |
478 | * may change, you could get infinite loops. |
439 | * may change, you could get infinite loops. |
479 | * ie, player is northwest, but monster can only |
440 | * ie, player is northwest, but monster can only |
480 | * move west, so it does that. It goes some distance, |
441 | * move west, so it does that. It goes some distance, |
… | |
… | |
482 | * can't do that, but now finds it can move east, and |
443 | * can't do that, but now finds it can move east, and |
483 | * gets back to its original point. lastdir contains |
444 | * gets back to its original point. lastdir contains |
484 | * the last direction the creature has successfully |
445 | * the last direction the creature has successfully |
485 | * moved. |
446 | * moved. |
486 | */ |
447 | */ |
487 | |
|
|
488 | x = lastx + freearr_x[absdir (lastdir + i)]; |
|
|
489 | y = lasty + freearr_y[absdir (lastdir + i)]; |
|
|
490 | m = lastmap; |
448 | pos = lastpos; |
491 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
449 | pos.move (absdir (lastdir + i)); |
492 | if (mflags & P_OUT_OF_MAP) |
450 | |
|
|
451 | if (!pos.normalise ()) |
493 | continue; |
452 | continue; |
494 | blocked = GET_MAP_MOVE_BLOCK (m, x, y); |
453 | |
495 | if (OB_TYPE_MOVE_BLOCK (mon, blocked)) |
454 | mapspace &ms = *pos; |
|
|
455 | |
|
|
456 | if (ms.flags () & P_BLOCKSVIEW) |
496 | continue; |
457 | continue; |
497 | if (mflags & P_BLOCKSVIEW) |
458 | |
|
|
459 | if (OB_TYPE_MOVE_BLOCK (mon, ms.move_block)) |
498 | continue; |
460 | continue; |
499 | |
461 | |
500 | if (m == mon->map && blocked_link (mon, m, x, y)) |
462 | if (blocked_link (mon, pos.m, pos.x, pos.y)) |
501 | break; |
463 | break; |
502 | } |
464 | } |
|
|
465 | |
503 | /* go through entire loop without finding a valid |
466 | /* go through entire loop without finding a valid |
504 | * sidestep to take - thus, no valid path. |
467 | * sidestep to take - thus, no valid path. |
505 | */ |
468 | */ |
506 | if (i == (DETOUR_AMOUNT + 1)) |
469 | if (i == DETOUR_AMOUNT + 1) |
507 | return 0; |
470 | return 0; |
|
|
471 | |
508 | diff--; |
472 | diff--; |
509 | lastdir = dir; |
473 | lastdir = dir; |
510 | max--; |
474 | max--; |
511 | if (!firstdir) |
475 | if (!firstdir) |
512 | firstdir = dir + i; |
476 | firstdir = dir + i; |
… | |
… | |
516 | { |
480 | { |
517 | /* we moved towards creature, so diff is less */ |
481 | /* we moved towards creature, so diff is less */ |
518 | diff--; |
482 | diff--; |
519 | max--; |
483 | max--; |
520 | lastdir = dir; |
484 | lastdir = dir; |
|
|
485 | |
521 | if (!firstdir) |
486 | if (!firstdir) |
522 | firstdir = dir; |
487 | firstdir = dir; |
523 | } |
488 | } |
524 | |
489 | |
525 | if (diff <= 1) |
490 | if (diff <= 1) |
526 | { |
491 | { |
527 | /* Recalculate diff (distance) because we may not have actually |
492 | /* Recalculate diff (distance) because we may not have actually |
528 | * headed toward player for entire distance. |
493 | * headed toward player for entire distance. |
529 | */ |
494 | */ |
530 | get_rangevector_from_mapcoord (m, x, y, pl, &rv, 0); |
495 | get_rangevector_from_mapcoord (pos.m, pos.x, pos.y, pl, &rv, 0); |
531 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
496 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
532 | } |
497 | } |
533 | |
498 | |
534 | if (diff > max) |
499 | if (diff > max) |
535 | return 0; |
500 | return 0; |
… | |
… | |
551 | for (object *next, *op = pl->inv; op; op = next) |
516 | for (object *next, *op = pl->inv; op; op = next) |
552 | { |
517 | { |
553 | next = op->below; |
518 | next = op->below; |
554 | |
519 | |
555 | /* Forces get applied per default, unless they have the |
520 | /* Forces get applied per default, unless they have the |
556 | * flag "neutral" set. Sorry but I can't think of a better way |
521 | * flag "neutral" set. Sorry but I can't think of a better way |
557 | */ |
522 | */ |
558 | if (op->type == FORCE && !QUERY_FLAG (op, FLAG_NEUTRAL)) |
523 | if (op->type == FORCE && !op->flag [FLAG_NEUTRAL]) |
559 | SET_FLAG (op, FLAG_APPLIED); |
524 | op->set_flag (FLAG_APPLIED); |
560 | |
525 | |
561 | /* we never give weapons/armour if these cannot be used |
526 | /* we never give weapons/armour if these cannot be used |
562 | * by this player due to race restrictions |
527 | * by this player due to race restrictions |
563 | */ |
528 | */ |
564 | if (pl->type == PLAYER) |
529 | if (pl->type == PLAYER) |
565 | { |
530 | { |
566 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) |
531 | if ((!pl->flag [FLAG_USE_ARMOUR] |
567 | && |
532 | && |
568 | (op->type == ARMOUR || op->type == BOOTS |
533 | (op->type == ARMOUR || op->type == BOOTS |
569 | || op->type == CLOAK || op->type == HELMET |
534 | || op->type == CLOAK || op->type == HELMET |
570 | || op->type == SHIELD || op->type == GLOVES |
535 | || op->type == SHIELD || op->type == GLOVES |
571 | || op->type == BRACERS || op->type == GIRDLE)) |
536 | || op->type == BRACERS || op->type == GIRDLE)) |
572 | || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
537 | || (!pl->flag [FLAG_USE_WEAPON] && op->type == WEAPON)) |
573 | { |
538 | { |
574 | op->destroy (); |
539 | op->destroy (); |
575 | continue; |
540 | continue; |
576 | } |
541 | } |
577 | } |
542 | } |
578 | |
543 | |
579 | /* Here we remove duplicated skills (as duplicated spell objects have |
544 | /* Here we remove duplicated skills (as duplicated spell objects have |
580 | * _very_ confusing effects for players), which could for instance be |
545 | * _very_ confusing effects for players), which could for instance be |
581 | * generated by bad treasurelists. - elmex |
546 | * generated by multiple treasurelists specifying the same skills. |
582 | */ |
547 | */ |
583 | if (op->type == SKILL) |
548 | if (op->type == SKILL) |
584 | { |
549 | { |
585 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
550 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
586 | if (tmp->type == op->type && tmp->name == op->name) |
551 | if (tmp->type == op->type && tmp->name == op->name) |
587 | { |
552 | { |
588 | op->destroy (); |
553 | op->destroy (); |
589 | LOG (llevError, |
|
|
590 | "give_initial_items: Removing duplicate skill %s\n", &tmp->name); |
|
|
591 | break; |
554 | break; |
592 | } |
555 | } |
593 | |
556 | |
594 | if (op->nrof > 1) |
557 | if (op->nrof > 1) |
595 | op->nrof = 1; |
558 | op->nrof = 1; |
596 | } |
559 | } |
597 | |
560 | |
598 | if (op->type == SPELLBOOK && op->inv) |
561 | if (op->type == SPELLBOOK && op->inv) |
599 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
562 | op->inv->clr_flag (FLAG_STARTEQUIP); |
600 | |
563 | |
601 | /* Give starting characters identified, uncursed, and undamned |
564 | /* Give starting characters identified, uncursed, and undamned |
602 | * items. Just don't identify gold or silver, or it won't be |
565 | * items. Just don't identify gold or silver, or it won't be |
603 | * merged properly. |
566 | * merged properly. |
604 | */ |
567 | */ |
605 | if (need_identify (op)) |
568 | if (op->need_identify ()) |
606 | { |
569 | { |
607 | SET_FLAG (op, FLAG_IDENTIFIED); |
570 | op->set_flag (FLAG_IDENTIFIED); |
608 | CLEAR_FLAG (op, FLAG_CURSED); |
571 | op->clr_flag (FLAG_CURSED); |
609 | CLEAR_FLAG (op, FLAG_DAMNED); |
572 | op->clr_flag (FLAG_DAMNED); |
610 | } |
573 | } |
611 | |
574 | |
612 | if (op->type == SPELL) |
575 | if (op->type == SPELL) |
613 | { |
576 | { |
614 | op->destroy (); |
577 | op->destroy (); |
615 | continue; |
578 | continue; |
616 | } |
579 | } |
617 | else if (op->type == SKILL) |
580 | else if (op->type == SKILL) |
618 | { |
581 | { |
619 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
582 | op->set_flag (FLAG_CAN_USE_SKILL); |
620 | op->stats.exp = 0; |
583 | op->stats.exp = 0; |
621 | op->level = 1; |
584 | op->level = 1; |
622 | } |
585 | } |
623 | else /* lock all 'normal items by default */ |
586 | else /* lock all 'normal items by default */ |
624 | SET_FLAG (op, FLAG_INV_LOCKED); |
587 | op->set_flag (FLAG_INV_LOCKED); |
625 | } /* for loop of objects in player inv */ |
588 | } /* for loop of objects in player inv */ |
626 | |
589 | |
627 | /* Need to set up the skill pointers */ |
590 | /* Need to set up the skill pointers */ |
628 | pl->contr->link_skills (); |
591 | pl->contr->link_skills (); |
629 | } |
592 | } |
… | |
… | |
648 | roll_stat () |
611 | roll_stat () |
649 | { |
612 | { |
650 | int a[4], i, j, k; |
613 | int a[4], i, j, k; |
651 | |
614 | |
652 | for (i = 0; i < 4; i++) |
615 | for (i = 0; i < 4; i++) |
653 | a[i] = (int) rndm (6) + 1; |
616 | a[i] = rndm (1, 6); |
654 | |
617 | |
655 | for (i = 0, j = 0, k = 7; i < 4; i++) |
618 | for (i = 0, j = 0, k = 7; i < 4; i++) |
656 | if (a[i] < k) |
619 | if (a[i] < k) |
657 | k = a[i], j = i; |
620 | k = a[i], j = i; |
658 | |
621 | |
… | |
… | |
755 | treasurelist *tl = treasurelist::find (shstr_starting_wealth); |
718 | treasurelist *tl = treasurelist::find (shstr_starting_wealth); |
756 | if (tl) |
719 | if (tl) |
757 | create_treasure (tl, ob, 0, 0, 0); |
720 | create_treasure (tl, ob, 0, 0, 0); |
758 | |
721 | |
759 | INVOKE_PLAYER (BIRTH, ob->contr); |
722 | INVOKE_PLAYER (BIRTH, ob->contr); |
760 | INVOKE_PLAYER (LOGIN, ob->contr); |
|
|
761 | |
723 | |
762 | ob->contr->ns->state = ST_PLAYING; |
724 | ob->contr->ns->state = ST_PLAYING; |
763 | |
725 | |
764 | if (ob->msg) |
726 | if (ob->msg) |
765 | ob->msg = 0; |
727 | ob->msg = 0; |
766 | |
728 | |
767 | start_info (ob); |
729 | start_info (ob); |
768 | CLEAR_FLAG (ob, FLAG_WIZ); |
730 | ob->clr_flag (FLAG_WIZ); |
769 | give_initial_items (ob, ob->randomitems); |
731 | give_initial_items (ob, ob->randomitems); |
770 | esrv_send_inventory (ob, ob); |
732 | esrv_send_inventory (ob, ob); |
771 | ob->update_stats (); |
733 | ob->update_stats (); |
772 | |
734 | |
773 | /* This moves the player to a different start map, if there |
735 | /* This moves the player to a different start map, if there |
… | |
… | |
775 | */ |
737 | */ |
776 | if (*first_map_ext_path) |
738 | if (*first_map_ext_path) |
777 | ob->player_goto (format ("%s/%s", &first_map_ext_path, &ob->arch->archname), ob->x, ob->y); |
739 | ob->player_goto (format ("%s/%s", &first_map_ext_path, &ob->arch->archname), ob->x, ob->y); |
778 | else |
740 | else |
779 | LOG (llevDebug, "first_map_ext_path not set\n"); |
741 | LOG (llevDebug, "first_map_ext_path not set\n"); |
|
|
742 | } |
|
|
743 | |
|
|
744 | /* |
|
|
745 | * Returns true if the given player is a legal class. |
|
|
746 | * The function to add and remove class-bonuses to the stats doesn't |
|
|
747 | * check if the stat becomes negative, thus this function |
|
|
748 | * merely checks that all stats are 1 or more, and returns |
|
|
749 | * false otherwise. |
|
|
750 | */ |
|
|
751 | static int |
|
|
752 | allowed_class (const object *op) |
|
|
753 | { |
|
|
754 | return op->stats.Dex > 0 |
|
|
755 | && op->stats.Str > 0 |
|
|
756 | && op->stats.Con > 0 |
|
|
757 | && op->stats.Int > 0 |
|
|
758 | && op->stats.Wis > 0 |
|
|
759 | && op->stats.Pow > 0 |
|
|
760 | && op->stats.Cha > 0; |
780 | } |
761 | } |
781 | |
762 | |
782 | void |
763 | void |
783 | player::chargen_race_next () |
764 | player::chargen_race_next () |
784 | { |
765 | { |
… | |
… | |
822 | rv_vector rv; |
803 | rv_vector rv; |
823 | |
804 | |
824 | if (op->stats.hp < 0) |
805 | if (op->stats.hp < 0) |
825 | { |
806 | { |
826 | LOG (llevDebug, "Fleeing player is dead.\n"); |
807 | LOG (llevDebug, "Fleeing player is dead.\n"); |
827 | CLEAR_FLAG (op, FLAG_SCARED); |
808 | op->clr_flag (FLAG_SCARED); |
828 | return; |
809 | return; |
829 | } |
810 | } |
830 | |
811 | |
831 | if (!op->enemy) |
812 | if (!op->enemy) |
832 | { |
813 | { |
833 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
814 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
834 | CLEAR_FLAG (op, FLAG_SCARED); |
815 | op->clr_flag (FLAG_SCARED); |
835 | return; |
816 | return; |
836 | } |
817 | } |
837 | |
818 | |
838 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
819 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
839 | { |
820 | { |
840 | op->enemy = NULL; |
821 | op->enemy = NULL; |
841 | CLEAR_FLAG (op, FLAG_SCARED); |
822 | op->clr_flag (FLAG_SCARED); |
842 | return; |
823 | return; |
843 | } |
824 | } |
844 | |
825 | |
845 | get_rangevector (op, op->enemy, &rv, 0); |
826 | get_rangevector (op, op->enemy, &rv, 0); |
846 | |
827 | |
… | |
… | |
852 | if (op->move (absdir (dir + diff * m)) || (diff == 0 && op->move (absdir (dir - diff * m)))) |
833 | if (op->move (absdir (dir + diff * m)) || (diff == 0 && op->move (absdir (dir - diff * m)))) |
853 | return; |
834 | return; |
854 | } |
835 | } |
855 | |
836 | |
856 | /* Cornered, get rid of scared */ |
837 | /* Cornered, get rid of scared */ |
857 | CLEAR_FLAG (op, FLAG_SCARED); |
838 | op->clr_flag (FLAG_SCARED); |
858 | op->enemy = NULL; |
839 | op->enemy = NULL; |
859 | } |
840 | } |
860 | |
841 | |
861 | /* check_pick sees if there is stuff to be picked up/picks up stuff. |
842 | /* check_pick sees if there is stuff to be picked up/picks up stuff. |
862 | * It returns 1 if the player should keep on moving, 0 if he should |
843 | * It returns 1 if the player should keep on moving, 0 if he should |
… | |
… | |
954 | * fighting */ |
935 | * fighting */ |
955 | if (op->contr->mode & PU_INHIBIT) |
936 | if (op->contr->mode & PU_INHIBIT) |
956 | return 1; |
937 | return 1; |
957 | |
938 | |
958 | /* prevent us from turning into auto-thieves :) */ |
939 | /* prevent us from turning into auto-thieves :) */ |
959 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
940 | if (tmp->flag [FLAG_UNPAID]) |
960 | continue; |
941 | continue; |
961 | |
942 | |
962 | /* ignore known cursed objects */ |
943 | /* ignore known cursed objects */ |
963 | if (QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && op->contr->mode & PU_NOT_CURSED) |
944 | if (tmp->flag [FLAG_KNOWN_CURSED] && op->contr->mode & PU_NOT_CURSED) |
964 | continue; |
945 | continue; |
965 | |
946 | |
966 | /* all food and drink if desired */ |
947 | /* all food and drink if desired */ |
967 | /* question: don't pick up known-poisonous stuff? */ |
948 | /* question: don't pick up known-poisonous stuff? */ |
968 | if (op->contr->mode & PU_FOOD) |
949 | if (op->contr->mode & PU_FOOD) |
… | |
… | |
971 | CHK_PICK_PICKUP; |
952 | CHK_PICK_PICKUP; |
972 | continue; |
953 | continue; |
973 | } |
954 | } |
974 | |
955 | |
975 | if (op->contr->mode & PU_DRINK) |
956 | if (op->contr->mode & PU_DRINK) |
976 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
957 | if (tmp->type == DRINK || (tmp->type == POISON && !tmp->flag [FLAG_KNOWN_CURSED])) |
977 | { |
958 | { |
978 | CHK_PICK_PICKUP; |
959 | CHK_PICK_PICKUP; |
979 | continue; |
960 | continue; |
980 | } |
961 | } |
981 | |
962 | |
… | |
… | |
1019 | continue; |
1000 | continue; |
1020 | } |
1001 | } |
1021 | |
1002 | |
1022 | /* pick up all magical items */ |
1003 | /* pick up all magical items */ |
1023 | if (op->contr->mode & PU_MAGICAL) |
1004 | if (op->contr->mode & PU_MAGICAL) |
1024 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
1005 | if (tmp->flag [FLAG_KNOWN_MAGICAL] |
1025 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1006 | && !tmp->flag [FLAG_KNOWN_CURSED]) |
1026 | { |
1007 | { |
1027 | CHK_PICK_PICKUP; |
1008 | CHK_PICK_PICKUP; |
1028 | continue; |
1009 | continue; |
1029 | } |
1010 | } |
1030 | |
1011 | |
… | |
… | |
1114 | continue; |
1095 | continue; |
1115 | } |
1096 | } |
1116 | |
1097 | |
1117 | /* hoping to catch throwing daggers here */ |
1098 | /* hoping to catch throwing daggers here */ |
1118 | if (op->contr->mode & PU_MISSILEWEAPON) |
1099 | if (op->contr->mode & PU_MISSILEWEAPON) |
1119 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1100 | if (tmp->type == WEAPON && tmp->flag [FLAG_IS_THROWN]) |
1120 | { |
1101 | { |
1121 | CHK_PICK_PICKUP; |
1102 | CHK_PICK_PICKUP; |
1122 | continue; |
1103 | continue; |
1123 | } |
1104 | } |
1124 | |
1105 | |
… | |
… | |
1173 | } |
1154 | } |
1174 | |
1155 | |
1175 | /* routine for both players and monsters. We call this when |
1156 | /* routine for both players and monsters. We call this when |
1176 | * there is a possibility for our action distrubing our hiding |
1157 | * there is a possibility for our action distrubing our hiding |
1177 | * place or invisiblity spell. Artefact invisiblity causes |
1158 | * place or invisiblity spell. Artefact invisiblity causes |
1178 | * "noise" instead. If we arent invisible to begin with, we |
1159 | * "noise" instead. If we arent invisible to begin with, we |
1179 | * return 0. |
1160 | * return 0. |
1180 | */ |
1161 | */ |
1181 | static int |
1162 | static int |
1182 | action_makes_visible (object *op) |
1163 | action_makes_visible (object *op) |
1183 | { |
1164 | { |
1184 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
1165 | if (op->invisible && op->flag [FLAG_ALIVE]) |
1185 | { |
1166 | { |
1186 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
1167 | if (op->flag [FLAG_MAKE_INVIS]) |
1187 | { |
1168 | { |
1188 | // artefact invisibility is permanent, but we still make noise |
1169 | // artefact invisibility is permanent, but we still make noise |
1189 | // this is important for game-balance. |
1170 | // this is important for game-balance. |
1190 | if (op->contr) |
1171 | if (op->contr) |
1191 | op->make_noise (); |
1172 | op->make_noise (); |
… | |
… | |
1207 | return 0; |
1188 | return 0; |
1208 | } |
1189 | } |
1209 | |
1190 | |
1210 | /* |
1191 | /* |
1211 | * Find an arrow in the inventory and after that |
1192 | * Find an arrow in the inventory and after that |
1212 | * in the right type container (quiver). Pointer to the |
1193 | * in the right type container (quiver). Pointer to the |
1213 | * found object is returned. |
1194 | * found object is returned. |
1214 | */ |
1195 | */ |
1215 | static object * |
1196 | static object * |
1216 | find_arrow (object *op, const char *type) |
1197 | find_arrow (object *op, const char *type) |
1217 | { |
1198 | { |
1218 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1199 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1219 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
1200 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
1220 | return splay (tmp); |
1201 | return splay (tmp); |
1221 | |
1202 | |
1222 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1203 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1223 | if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && !strcmp (&tmp->race, type)) |
1204 | if (tmp->type == CONTAINER && tmp->flag [FLAG_APPLIED] && !strcmp (&tmp->race, type)) |
1224 | if (object *arrow = find_arrow (tmp, type)) |
1205 | if (object *arrow = find_arrow (tmp, type)) |
1225 | { |
1206 | { |
1226 | splay (tmp); |
1207 | splay (tmp); |
1227 | return arrow; |
1208 | return arrow; |
1228 | } |
1209 | } |
… | |
… | |
1245 | if (!type) |
1226 | if (!type) |
1246 | return NULL; |
1227 | return NULL; |
1247 | |
1228 | |
1248 | for (arrow = op->inv; arrow; arrow = arrow->below) |
1229 | for (arrow = op->inv; arrow; arrow = arrow->below) |
1249 | { |
1230 | { |
1250 | if (arrow->type == CONTAINER && arrow->race == type && QUERY_FLAG (arrow, FLAG_APPLIED)) |
1231 | if (arrow->type == CONTAINER && arrow->race == type && arrow->flag [FLAG_APPLIED]) |
1251 | { |
1232 | { |
1252 | i = 0; |
1233 | i = 0; |
1253 | ntmp = find_better_arrow (arrow, target, type, &i); |
1234 | ntmp = find_better_arrow (arrow, target, type, &i); |
1254 | |
1235 | |
1255 | if (i > betterby) |
1236 | if (i > betterby) |
… | |
… | |
1336 | y = op->y; |
1317 | y = op->y; |
1337 | |
1318 | |
1338 | /* find the first target */ |
1319 | /* find the first target */ |
1339 | for (i = 0, found = 0; i < 20; i++) |
1320 | for (i = 0, found = 0; i < 20; i++) |
1340 | { |
1321 | { |
1341 | x += freearr_x[dir]; |
1322 | x += DIRX (dir); |
1342 | y += freearr_y[dir]; |
1323 | y += DIRY (dir); |
1343 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1324 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1344 | |
1325 | |
1345 | if (mflags & P_OUT_OF_MAP || mflags & P_BLOCKSVIEW) |
1326 | if (mflags & P_OUT_OF_MAP || mflags & P_BLOCKSVIEW) |
1346 | { |
1327 | { |
1347 | tmp = 0; |
1328 | tmp = 0; |
… | |
… | |
1356 | break; |
1337 | break; |
1357 | } |
1338 | } |
1358 | |
1339 | |
1359 | if (mflags & P_IS_ALIVE) |
1340 | if (mflags & P_IS_ALIVE) |
1360 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1341 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1361 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
1342 | if (tmp->flag [FLAG_ALIVE]) |
1362 | break; |
1343 | break; |
1363 | } |
1344 | } |
1364 | |
1345 | |
1365 | if (!tmp) |
1346 | if (!tmp) |
1366 | return find_arrow (op, type); |
1347 | return find_arrow (op, type); |
… | |
… | |
1370 | |
1351 | |
1371 | return find_better_arrow (op, tmp, type, &i); |
1352 | return find_better_arrow (op, tmp, type, &i); |
1372 | } |
1353 | } |
1373 | |
1354 | |
1374 | /* |
1355 | /* |
1375 | * Creature fires a bow - op can be monster or player. Returns |
1356 | * Creature fires a bow - op can be monster or player. Returns |
1376 | * 1 if bow was actually fired, 0 otherwise. |
1357 | * 1 if bow was actually fired, 0 otherwise. |
1377 | * op is the object firing the bow. |
1358 | * op is the object firing the bow. |
1378 | * part is for multipart creatures - the part firing the bow. |
1359 | * part is for multipart creatures - the part firing the bow. |
1379 | * dir is the direction of fire. |
1360 | * dir is the direction of fire. |
1380 | * wc_mod is any special modifier to give (used in special player fire modes) |
1361 | * wc_mod is any special modifier to give (used in special player fire modes) |
… | |
… | |
1427 | { |
1408 | { |
1428 | if (op->type == PLAYER) |
1409 | if (op->type == PLAYER) |
1429 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1410 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1430 | /* FLAG_READY_BOW will get reset if the monsters picks up some arrows */ |
1411 | /* FLAG_READY_BOW will get reset if the monsters picks up some arrows */ |
1431 | else |
1412 | else |
1432 | CLEAR_FLAG (op, FLAG_READY_BOW); |
1413 | op->clr_flag (FLAG_READY_BOW); |
1433 | |
1414 | |
1434 | return 0; |
1415 | return 0; |
1435 | } |
1416 | } |
1436 | } |
1417 | } |
1437 | |
1418 | |
… | |
… | |
1486 | #endif |
1467 | #endif |
1487 | |
1468 | |
1488 | SET_ANIMATION (arrow, arrow->direction); |
1469 | SET_ANIMATION (arrow, arrow->direction); |
1489 | |
1470 | |
1490 | /* update the speed */ |
1471 | /* update the speed */ |
1491 | arrow->speed = ((bow->flag [FLAG_NO_STRENGTH] ? 0 : dam_bonus[op->stats.Str]) + bow->magic + arrow->magic) / 5.f |
|
|
1492 | + bow->stats.dam / 7.f; |
|
|
1493 | |
1472 | |
1494 | arrow->set_speed (max (arrow->speed, 2.f)); |
|
|
1495 | arrow->speed_left = 0; |
1473 | arrow->speed_left = 0; |
|
|
1474 | arrow->set_speed (max (2.f, |
|
|
1475 | ((bow->flag [FLAG_NO_STRENGTH] ? 0 : dam_bonus[op->stats.Str]) + bow->magic + arrow->magic) / 5.f |
|
|
1476 | + bow->stats.dam / 7.f |
|
|
1477 | )); |
1496 | |
1478 | |
1497 | int wc = op->stats.wc + wc_mod - arrow->magic - arrow->stats.wc; |
1479 | int wc = op->stats.wc + wc_mod - arrow->magic - arrow->stats.wc; |
1498 | |
1480 | |
1499 | if (op->type == PLAYER) |
1481 | if (op->type == PLAYER) |
1500 | { |
1482 | { |
… | |
… | |
1521 | arrow->stats.dam = clamp (arrow->stats.dam + op->stats.dam + arrow->magic, MIN_DAM, MAX_DAM); |
1503 | arrow->stats.dam = clamp (arrow->stats.dam + op->stats.dam + arrow->magic, MIN_DAM, MAX_DAM); |
1522 | |
1504 | |
1523 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1505 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1524 | arrow->move_type = MOVE_FLY_LOW; |
1506 | arrow->move_type = MOVE_FLY_LOW; |
1525 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1507 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
|
|
1508 | arrow->set_flag (FLAG_NO_PICK); |
1526 | |
1509 | |
1527 | op->play_sound (sound_find ("fire_arrow")); |
1510 | op->play_sound (sound_find ("fire_arrow")); |
1528 | m->insert (arrow, sx, sy, op); |
1511 | m->insert (arrow, sx, sy, op); |
1529 | |
1512 | |
1530 | if (!arrow->destroyed ()) |
1513 | if (!arrow->destroyed ()) |
… | |
… | |
1555 | ret = fire_bow (op, op, NULL, op->contr->bowtype - bow_n + 1, wcmod, op->x, op->y); |
1538 | ret = fire_bow (op, op, NULL, op->contr->bowtype - bow_n + 1, wcmod, op->x, op->y); |
1556 | } |
1539 | } |
1557 | else if (op->contr->bowtype == bow_threewide) |
1540 | else if (op->contr->bowtype == bow_threewide) |
1558 | { |
1541 | { |
1559 | ret = fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1542 | ret = fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1560 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + freearr_x[absdir (dir + 2)], op->y + freearr_y[absdir (dir + 2)]); |
1543 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + DIRX (absdir (dir + 2)), op->y + DIRY (absdir (dir + 2))); |
1561 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + freearr_x[absdir (dir - 2)], op->y + freearr_y[absdir (dir - 2)]); |
1544 | ret |= fire_bow (op, op, NULL, dir, -5, op->x + DIRX (absdir (dir - 2)), op->y + DIRY (absdir (dir - 2))); |
1562 | } |
1545 | } |
1563 | else if (op->contr->bowtype == bow_spreadshot) |
1546 | else if (op->contr->bowtype == bow_spreadshot) |
1564 | { |
1547 | { |
1565 | ret = fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1548 | ret = fire_bow (op, op, NULL, dir, 0, op->x, op->y); |
1566 | ret |= fire_bow (op, op, NULL, absdir (dir - 1), -5, op->x, op->y); |
1549 | ret |= fire_bow (op, op, NULL, absdir (dir - 1), -5, op->x, op->y); |
… | |
… | |
1633 | |
1616 | |
1634 | if (item->type == WAND) |
1617 | if (item->type == WAND) |
1635 | { |
1618 | { |
1636 | if (!(--item->stats.food)) |
1619 | if (!(--item->stats.food)) |
1637 | { |
1620 | { |
1638 | object *tmp; |
|
|
1639 | |
|
|
1640 | if (item->arch) |
1621 | if (item->arch) |
1641 | { |
1622 | { |
1642 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1623 | item->clr_flag (FLAG_ANIMATE); |
1643 | item->face = item->arch->face; |
1624 | item->face = item->arch->face; |
1644 | item->set_speed (0); |
1625 | item->set_speed (0); |
1645 | } |
1626 | } |
1646 | |
1627 | |
1647 | if (object *pl = item->visible_to ()) |
1628 | if (object *pl = item->visible_to ()) |
… | |
… | |
1728 | for (tmp = container->inv; tmp; tmp = tmp->below) |
1709 | for (tmp = container->inv; tmp; tmp = tmp->below) |
1729 | { |
1710 | { |
1730 | if (door->type == DOOR && tmp->type == KEY) |
1711 | if (door->type == DOOR && tmp->type == KEY) |
1731 | break; |
1712 | break; |
1732 | |
1713 | |
1733 | /* For sanity, we should really check door type, but other stuff |
1714 | /* For sanity, we should really check door type, but other stuff |
1734 | * (like containers) can be locked with special keys |
1715 | * (like containers) can be locked with special keys |
1735 | */ |
1716 | */ |
1736 | if (tmp->slaying && tmp->type == SPECIAL_KEY && tmp->slaying == door->slaying) |
1717 | if (tmp->slaying && tmp->type == SPECIAL_KEY && tmp->slaying == door->slaying) |
1737 | break; |
1718 | break; |
1738 | } |
1719 | } |
… | |
… | |
1775 | * |
1756 | * |
1776 | * Change the color so that the message doesn't disappear with |
1757 | * Change the color so that the message doesn't disappear with |
1777 | * all the others. |
1758 | * all the others. |
1778 | */ |
1759 | */ |
1779 | if (pl->contr->usekeys == key_inventory |
1760 | if (pl->contr->usekeys == key_inventory |
1780 | || !QUERY_FLAG (container, FLAG_APPLIED) |
1761 | || !container->flag [FLAG_APPLIED] |
1781 | || (pl->contr->usekeys == keyrings && container->race != shstr_keys)) |
1762 | || (pl->contr->usekeys == keyrings && container->race != shstr_keys)) |
1782 | { |
1763 | { |
1783 | new_draw_info_format (NDI_UNIQUE | NDI_BROWN, 0, pl, |
1764 | new_draw_info_format (NDI_UNIQUE | NDI_BROWN, 0, pl, |
1784 | "The %s in your %s vibrates as you approach the door", query_name (tmp), query_name (container)); |
1765 | "The %s in your %s vibrates as you approach the door", query_name (tmp), query_name (container)); |
1785 | return NULL; |
1766 | return NULL; |
… | |
… | |
1792 | /* find_key |
1773 | /* find_key |
1793 | * We try to find a key for the door as passed. If we find a key |
1774 | * We try to find a key for the door as passed. If we find a key |
1794 | * and successfully use it, we return the key, otherwise NULL |
1775 | * and successfully use it, we return the key, otherwise NULL |
1795 | * This function merges both normal and locked door, since the logic |
1776 | * This function merges both normal and locked door, since the logic |
1796 | * for both is the same - just the specific key is different. |
1777 | * for both is the same - just the specific key is different. |
1797 | * pl is the player, |
1778 | * pl is the player, |
1798 | * inv is the objects inventory to searched |
1779 | * inv is the objects inventory to searched |
1799 | * door is the door we are trying to match against. |
1780 | * door is the door we are trying to match against. |
1800 | * This function can be called recursively to search containers. |
1781 | * This function can be called recursively to search containers. |
1801 | */ |
1782 | */ |
1802 | object * |
1783 | object * |
1803 | find_key (object *pl, object *container, object *door) |
1784 | find_key (object *pl, object *container, object *door) |
… | |
… | |
1875 | { |
1856 | { |
1876 | --op->speed_left; |
1857 | --op->speed_left; |
1877 | return true; |
1858 | return true; |
1878 | } |
1859 | } |
1879 | |
1860 | |
1880 | sint16 nx = freearr_x[dir] + op->x; |
1861 | sint16 nx = DIRX (dir) + op->x; |
1881 | sint16 ny = freearr_y[dir] + op->y; |
1862 | sint16 ny = DIRY (dir) + op->y; |
1882 | |
1863 | |
1883 | if (out_of_map (op->map, nx, ny)) |
1864 | if (out_of_map (op->map, nx, ny)) |
1884 | return false; |
1865 | return false; |
1885 | |
1866 | |
1886 | /* If braced, or can't move to the square, and it is not out of the |
1867 | /* If braced, or can't move to the square, and it is not out of the |
… | |
… | |
1907 | || mon->flag [FLAG_CAN_ROLL]) |
1888 | || mon->flag [FLAG_CAN_ROLL]) |
1908 | && mon != op) |
1889 | && mon != op) |
1909 | break; |
1890 | break; |
1910 | } |
1891 | } |
1911 | |
1892 | |
1912 | if (!mon) /* This happens anytime the player tries to move */ |
1893 | /* no monster == player tries to move into a wall or so */ |
1913 | return false; /* into a wall */ |
1894 | if (!mon) |
|
|
1895 | { |
|
|
1896 | for (object *ob = m->at (nx, ny).top; ob; ob = ob->below) |
|
|
1897 | if (op->move_type & ob->move_block) |
|
|
1898 | { |
|
|
1899 | if (ob->move_block == MOVE_ALL) |
|
|
1900 | move_into_wall (op, ob); |
|
|
1901 | else |
|
|
1902 | { |
|
|
1903 | if (op->contr->ns->bumpmsg) |
|
|
1904 | { |
|
|
1905 | op->play_sound (sound_find ("blocked_move")); |
|
|
1906 | |
|
|
1907 | op->statusmsg (ob->invisible |
|
|
1908 | ? "Something blocks you." |
|
|
1909 | : format ("Something blocks you from entering the %s.", query_name (ob)) |
|
|
1910 | ); |
|
|
1911 | } |
|
|
1912 | } |
|
|
1913 | |
|
|
1914 | break; |
|
|
1915 | } |
|
|
1916 | |
|
|
1917 | return false; |
|
|
1918 | } |
1914 | |
1919 | |
1915 | mon = mon->head_ (); |
1920 | mon = mon->head_ (); |
1916 | |
1921 | |
1917 | if ((mon->type == DOOR && mon->stats.hp >= 0) || (mon->type == LOCKED_DOOR)) |
1922 | if ((mon->type == DOOR && mon->stats.hp >= 0) || (mon->type == LOCKED_DOOR)) |
1918 | if (op->contr->weapon_sp_left > 0.f) |
1923 | if (op->contr->weapon_sp_left > 0.f) |
… | |
… | |
1936 | */ |
1941 | */ |
1937 | if (op->type == PLAYER |
1942 | if (op->type == PLAYER |
1938 | && ((mon->owner && mon->owner->contr |
1943 | && ((mon->owner && mon->owner->contr |
1939 | && same_party (mon->owner->contr->party, op->contr->party)) |
1944 | && same_party (mon->owner->contr->party, op->contr->party)) |
1940 | || mon->owner == op) |
1945 | || mon->owner == op) |
1941 | && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))) |
1946 | && (mon->flag [FLAG_UNAGGRESSIVE] || mon->flag [FLAG_FRIENDLY])) |
1942 | { |
1947 | { |
1943 | /* If we're braced, we don't want to switch places with it */ |
1948 | /* If we're braced, we don't want to switch places with it */ |
1944 | if (op->contr->braced) |
1949 | if (op->contr->braced) |
1945 | return false; |
1950 | return false; |
1946 | |
1951 | |
… | |
… | |
1966 | * creatures. Note that if you are braced, you can't push |
1971 | * creatures. Note that if you are braced, you can't push |
1967 | * someone, but put it inside this loop so that you won't |
1972 | * someone, but put it inside this loop so that you won't |
1968 | * attack them either. |
1973 | * attack them either. |
1969 | */ |
1974 | */ |
1970 | if ((mon->type == PLAYER || mon->enemy != op) |
1975 | if ((mon->type == PLAYER || mon->enemy != op) |
1971 | && (mon->type == PLAYER || QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY)) |
1976 | && (mon->type == PLAYER || mon->flag [FLAG_UNAGGRESSIVE] || mon->flag [FLAG_FRIENDLY]) |
1972 | && ((op->contr->peaceful |
1977 | && ((op->contr->peaceful |
1973 | || (mon->type == PLAYER && mon->contr->peaceful)) |
1978 | || (mon->type == PLAYER && mon->contr->peaceful)) |
1974 | && !on_battleground)) |
1979 | && !on_battleground)) |
1975 | { |
1980 | { |
1976 | if (op->speed_left > 0.f) |
1981 | if (op->speed_left > 0.f) |
… | |
… | |
1992 | } |
1997 | } |
1993 | } |
1998 | } |
1994 | /* If the object is a boulder or other rollable object, then |
1999 | /* If the object is a boulder or other rollable object, then |
1995 | * roll it if not braced. You can't roll it if you are braced. |
2000 | * roll it if not braced. You can't roll it if you are braced. |
1996 | */ |
2001 | */ |
1997 | else if (QUERY_FLAG (mon, FLAG_CAN_ROLL) && (!op->contr->braced)) |
2002 | else if (mon->flag [FLAG_CAN_ROLL] && (!op->contr->braced)) |
1998 | { |
2003 | { |
1999 | if (op->speed_left > 0.f) |
2004 | if (op->speed_left > 0.f) |
2000 | { |
2005 | { |
2001 | --op->speed_left; |
2006 | --op->speed_left; |
2002 | |
2007 | |
… | |
… | |
2011 | * Way it works is like this: First, it must have some hit points |
2016 | * Way it works is like this: First, it must have some hit points |
2012 | * and be living. Then, it must be one of the following: |
2017 | * and be living. Then, it must be one of the following: |
2013 | * 1) Not a player, 2) A player, but of a different party. Note |
2018 | * 1) Not a player, 2) A player, but of a different party. Note |
2014 | * that party_number -1 is no party, so attacks can still happen. |
2019 | * that party_number -1 is no party, so attacks can still happen. |
2015 | */ |
2020 | */ |
2016 | else if ((mon->stats.hp >= 0) && QUERY_FLAG (mon, FLAG_ALIVE) && |
2021 | else if ((mon->stats.hp >= 0) && mon->flag [FLAG_ALIVE] && |
2017 | ((mon->type != PLAYER || op->contr->party == NULL || op->contr->party != mon->contr->party))) |
2022 | ((mon->type != PLAYER || op->contr->party == NULL || op->contr->party != mon->contr->party))) |
2018 | { |
2023 | { |
2019 | if (op->contr->weapon_sp_left > 0.f && !op->flag [FLAG_WIZPASS]) |
2024 | if (op->contr->weapon_sp_left > 0.f && !op->flag [FLAG_WIZPASS]) |
2020 | { |
2025 | { |
2021 | --op->contr->weapon_sp_left; |
2026 | --op->contr->weapon_sp_left; |
… | |
… | |
2033 | } |
2038 | } |
2034 | |
2039 | |
2035 | bool |
2040 | bool |
2036 | move_player (object *op, int dir) |
2041 | move_player (object *op, int dir) |
2037 | { |
2042 | { |
2038 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2043 | if (!op->map || op->map->state != MAP_ACTIVE) |
2039 | return 0; |
2044 | return 0; |
2040 | |
2045 | |
2041 | /* Sanity check: make sure dir is valid */ |
2046 | /* Sanity check: make sure dir is valid */ |
2042 | if (dir < 0 || dir >= 9) |
2047 | if (dir < 0 || dir > 8) |
2043 | { |
2048 | { |
2044 | LOG (llevError, "move_player: invalid direction %d\n", dir); |
2049 | LOG (llevError, "move_player: invalid direction %d\n", dir); |
2045 | return 0; |
2050 | return 0; |
2046 | } |
2051 | } |
2047 | |
2052 | |
2048 | /* peterm: added following line */ |
2053 | /* peterm: added following line */ |
2049 | if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) |
2054 | if (op->flag [FLAG_CONFUSED] && dir) |
2050 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2055 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2051 | |
2056 | |
2052 | op->facing = dir; |
2057 | op->facing = dir; |
2053 | |
2058 | |
2054 | if (op->flag [FLAG_HIDDEN]) |
2059 | if (op->flag [FLAG_HIDDEN]) |
… | |
… | |
2094 | * players. |
2099 | * players. |
2095 | */ |
2100 | */ |
2096 | bool |
2101 | bool |
2097 | handle_newcs_player (object *op) |
2102 | handle_newcs_player (object *op) |
2098 | { |
2103 | { |
2099 | if (QUERY_FLAG (op, FLAG_SCARED)) |
2104 | if (op->flag [FLAG_SCARED]) |
2100 | { |
2105 | { |
2101 | if (op->speed_left > 0.f) |
2106 | if (op->speed_left > 0.f) |
2102 | { |
2107 | { |
2103 | --op->speed_left; |
2108 | --op->speed_left; |
2104 | flee_player (op); |
2109 | flee_player (op); |
… | |
… | |
2123 | } |
2128 | } |
2124 | |
2129 | |
2125 | static int |
2130 | static int |
2126 | save_life (object *op) |
2131 | save_life (object *op) |
2127 | { |
2132 | { |
2128 | if (!QUERY_FLAG (op, FLAG_LIFESAVE)) |
2133 | if (!op->flag [FLAG_LIFESAVE]) |
2129 | return 0; |
2134 | return 0; |
2130 | |
2135 | |
2131 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2136 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2132 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2137 | if (tmp->flag [FLAG_APPLIED] && tmp->flag [FLAG_LIFESAVE]) |
2133 | { |
2138 | { |
2134 | op->play_sound (sound_find ("ob_evaporate")); |
2139 | op->play_sound (sound_find ("ob_evaporate")); |
2135 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2140 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2136 | |
2141 | |
2137 | tmp->destroy (); |
2142 | tmp->destroy (); |
2138 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2143 | op->clr_flag (FLAG_LIFESAVE); |
2139 | |
2144 | |
2140 | if (op->stats.hp < 0) |
2145 | if (op->stats.hp < 0) |
2141 | op->stats.hp = op->stats.maxhp; |
2146 | op->stats.hp = op->stats.maxhp; |
2142 | |
2147 | |
2143 | if (op->stats.food < 0) |
2148 | if (op->stats.food < 0) |
… | |
… | |
2146 | op->update_stats (); |
2151 | op->update_stats (); |
2147 | return 1; |
2152 | return 1; |
2148 | } |
2153 | } |
2149 | |
2154 | |
2150 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2155 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2151 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2156 | op->clr_flag (FLAG_LIFESAVE); |
2152 | enter_player_savebed (op); /* bring him home. */ |
2157 | enter_player_savebed (op); /* bring him home. */ |
2153 | return 0; |
2158 | return 0; |
2154 | } |
2159 | } |
2155 | |
2160 | |
2156 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2161 | /* This goes throws the inventory and removes unpaid objects, and puts them |
… | |
… | |
2163 | { |
2168 | { |
2164 | while (op) |
2169 | while (op) |
2165 | { |
2170 | { |
2166 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2171 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2167 | |
2172 | |
2168 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2173 | if (op->flag [FLAG_UNPAID]) |
2169 | op->insert_at (env); |
2174 | op->insert_at (env); |
2170 | else if (op->inv) |
2175 | else if (op->inv) |
2171 | drop_unpaid_items (op->inv, env); |
2176 | drop_unpaid_items (op->inv, env); |
2172 | |
2177 | |
2173 | op = next; |
2178 | op = next; |
… | |
… | |
2184 | void |
2189 | void |
2185 | do_some_living (object *op) |
2190 | do_some_living (object *op) |
2186 | { |
2191 | { |
2187 | int last_food = op->stats.food; |
2192 | int last_food = op->stats.food; |
2188 | int gen_hp, gen_sp, gen_grace; |
2193 | int gen_hp, gen_sp, gen_grace; |
2189 | int over_hp, over_sp, over_grace; |
|
|
2190 | int i; |
|
|
2191 | int rate_hp = 1200; |
2194 | int rate_hp = 1200; |
2192 | int rate_sp = 2500; |
2195 | int rate_sp = 2500; |
2193 | int rate_grace = 2000; |
2196 | int rate_grace = 2000; |
2194 | const int max_hp = 1; |
2197 | const int max_hp = 1; |
2195 | const int max_sp = 1; |
2198 | const int max_sp = 1; |
2196 | const int max_grace = 1; |
2199 | const int max_grace = 1; |
2197 | |
2200 | |
|
|
2201 | #if 0 |
2198 | if (op->contr->hidden) |
2202 | if (op->contr->hidden) |
2199 | { |
2203 | { |
2200 | op->invisible = 1000; |
2204 | op->invisible = 1000; |
2201 | /* the socket code flashes the player visible/invisible |
2205 | /* the socket code flashes the player visible/invisible |
2202 | * depending on the value of invisible, so we need to |
2206 | * depending on the value of invisible, so we need to |
2203 | * alternate it here for it to work correctly. |
2207 | * alternate it here for it to work correctly. |
2204 | */ |
2208 | */ |
2205 | if (pticks & 2) |
2209 | if (server_tick & 2) |
2206 | op->invisible--; |
2210 | op->invisible--; |
2207 | } |
2211 | } |
|
|
2212 | else |
|
|
2213 | #endif |
2208 | else if (op->invisible && !(QUERY_FLAG (op, FLAG_MAKE_INVIS))) |
2214 | if (op->invisible && !(op->flag [FLAG_MAKE_INVIS])) |
2209 | { |
2215 | { |
2210 | if (!op->invisible--) |
2216 | if (!op->invisible--) |
2211 | { |
2217 | { |
2212 | make_visible (op); |
2218 | make_visible (op); |
2213 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
2219 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
… | |
… | |
2247 | if (--op->last_grace < 0) |
2253 | if (--op->last_grace < 0) |
2248 | { |
2254 | { |
2249 | if (op->stats.grace < op->stats.maxgrace / 2) |
2255 | if (op->stats.grace < op->stats.maxgrace / 2) |
2250 | op->stats.grace++; /* no penalty in food for regaining grace */ |
2256 | op->stats.grace++; /* no penalty in food for regaining grace */ |
2251 | |
2257 | |
|
|
2258 | int temp = gen_grace < 20 ? 30 : gen_grace + 10; |
|
|
2259 | |
2252 | if (max_grace > 1) |
2260 | if (max_grace > 1) |
2253 | { |
2261 | { |
2254 | over_grace = (gen_grace < 20 ? 30 : gen_grace + 10) / rate_grace; |
2262 | int over_grace = temp / rate_grace; |
|
|
2263 | |
2255 | if (over_grace > 0) |
2264 | if (over_grace > 0) |
2256 | { |
2265 | { |
2257 | op->stats.sp += over_grace |
2266 | op->stats.sp += over_grace + (random_roll (0, rate_grace - 1, op, PREFER_HIGH) > (temp % rate_grace)) ? -1 : 0; |
2258 | + (random_roll (0, rate_grace - 1, op, PREFER_HIGH) > ((gen_grace < 20 ? 30 : gen_grace + 10) % rate_grace)) ? -1 : 0; |
|
|
2259 | op->last_grace = 0; |
2267 | op->last_grace = 0; |
2260 | } |
2268 | } |
2261 | else |
2269 | else |
2262 | { |
2270 | op->last_grace = rate_grace / temp; |
2263 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
|
|
2264 | } |
|
|
2265 | } |
2271 | } |
2266 | else |
2272 | else |
2267 | { |
2273 | op->last_grace = rate_grace / temp; |
2268 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2274 | |
2269 | } |
|
|
2270 | /* wearing stuff doesn't detract from grace generation. */ |
2275 | /* wearing stuff doesn't detract from grace generation. */ |
2271 | } |
2276 | } |
2272 | |
2277 | |
2273 | if (op->stats.food > 0) |
2278 | if (op->stats.food > 0) |
2274 | { |
2279 | { |
… | |
… | |
2280 | if (op->stats.sp < op->stats.maxsp) |
2285 | if (op->stats.sp < op->stats.maxsp) |
2281 | { |
2286 | { |
2282 | op->stats.sp++; |
2287 | op->stats.sp++; |
2283 | |
2288 | |
2284 | /* dms do not consume food */ |
2289 | /* dms do not consume food */ |
2285 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2290 | if (!op->flag [FLAG_WIZ]) |
2286 | { |
2291 | { |
2287 | op->stats.food--; |
2292 | op->stats.food--; |
2288 | |
2293 | |
2289 | if (op->contr->digestion < 0) |
2294 | if (op->contr->digestion < 0) |
2290 | op->stats.food += op->contr->digestion; |
2295 | op->stats.food += op->contr->digestion; |
… | |
… | |
2293 | } |
2298 | } |
2294 | } |
2299 | } |
2295 | |
2300 | |
2296 | if (max_sp > 1) |
2301 | if (max_sp > 1) |
2297 | { |
2302 | { |
2298 | over_sp = (gen_sp + 10) / rate_sp; |
2303 | int over_sp = (gen_sp + 10) / rate_sp; |
2299 | if (over_sp > 0) |
2304 | if (over_sp > 0) |
2300 | { |
2305 | { |
2301 | if (op->stats.sp < op->stats.maxsp) |
2306 | if (op->stats.sp < op->stats.maxsp) |
2302 | { |
2307 | { |
2303 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
2308 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
… | |
… | |
2324 | if (op->stats.hp < op->stats.maxhp) |
2329 | if (op->stats.hp < op->stats.maxhp) |
2325 | { |
2330 | { |
2326 | op->stats.hp++; |
2331 | op->stats.hp++; |
2327 | |
2332 | |
2328 | /* dms do not consume food */ |
2333 | /* dms do not consume food */ |
2329 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2334 | if (!op->flag [FLAG_WIZ]) |
2330 | { |
2335 | { |
2331 | op->stats.food--; |
2336 | op->stats.food--; |
2332 | |
2337 | |
2333 | if (op->contr->digestion < 0) |
2338 | if (op->contr->digestion < 0) |
2334 | op->stats.food += op->contr->digestion; |
2339 | op->stats.food += op->contr->digestion; |
2335 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2340 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2336 | op->stats.food = last_food; |
2341 | op->stats.food = last_food; |
2337 | } |
2342 | } |
2338 | } |
2343 | } |
2339 | |
2344 | |
|
|
2345 | int temp = gen_hp < 20 ? 30 : gen_hp + 10; |
|
|
2346 | |
2340 | if (max_hp > 1) |
2347 | if (max_hp > 1) |
2341 | { |
2348 | { |
2342 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
2349 | int over_hp = temp / rate_hp; |
2343 | |
2350 | |
2344 | if (over_hp > 0) |
2351 | if (over_hp > 0) |
2345 | { |
2352 | { |
2346 | op->stats.sp += over_hp + (rndm (rate_hp) > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2353 | op->stats.sp += over_hp + (random_roll (0, rate_hp - 1, op, PREFER_HIGH) > (temp % rate_hp)) ? -1 : 0; |
2347 | op->last_heal = 0; |
2354 | op->last_heal = 0; |
2348 | } |
2355 | } |
2349 | else |
2356 | else |
2350 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2357 | op->last_heal = rate_hp / temp; |
2351 | } |
2358 | } |
2352 | else |
2359 | else |
2353 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2360 | op->last_heal = rate_hp / temp; |
2354 | } |
2361 | } |
2355 | } |
2362 | } |
2356 | |
2363 | |
2357 | /* Digestion */ |
2364 | /* Digestion */ |
2358 | if (--op->last_eat < 0) |
2365 | if (--op->last_eat < 0) |
… | |
… | |
2361 | penalty = max (0, -op->contr->digestion); |
2368 | penalty = max (0, -op->contr->digestion); |
2362 | |
2369 | |
2363 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2370 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2364 | |
2371 | |
2365 | /* dms do not consume food */ |
2372 | /* dms do not consume food */ |
2366 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2373 | if (!op->flag [FLAG_WIZ]) |
2367 | op->stats.food--; |
2374 | op->stats.food--; |
2368 | } |
2375 | } |
2369 | |
2376 | |
2370 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2377 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2371 | { |
2378 | { |
2372 | object *flesh = 0; |
2379 | object *flesh = 0; |
2373 | |
2380 | |
2374 | for_inv_removable (op, tmp) |
2381 | for_inv_removable (op, tmp) |
2375 | { |
2382 | { |
2376 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
2383 | if (tmp->flag [FLAG_UNPAID]) |
2377 | continue; |
2384 | continue; |
2378 | |
2385 | |
2379 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2386 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2380 | { |
2387 | { |
2381 | op->statusmsg ("You blindly grab for a bite of food. " |
2388 | op->statusmsg ("You blindly grab for a bite of food. " |
… | |
… | |
2416 | op->contr->killer->destroy (); |
2423 | op->contr->killer->destroy (); |
2417 | } |
2424 | } |
2418 | } |
2425 | } |
2419 | |
2426 | |
2420 | /* killer should be set here already */ |
2427 | /* killer should be set here already */ |
2421 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2428 | if (op->stats.hp < 0 && !op->flag [FLAG_WIZ]) |
2422 | kill_player (op); |
2429 | kill_player (op); |
2423 | } |
2430 | } |
2424 | } |
2431 | } |
2425 | |
2432 | |
2426 | /* If the player should die (lack of hp, food, etc), we call this. |
2433 | /* If the player should die (lack of hp, food, etc), we call this. |
… | |
… | |
2595 | |
2602 | |
2596 | /* There is a maximum depletion total per level. */ |
2603 | /* There is a maximum depletion total per level. */ |
2597 | if (this_stat < -1 - op->level / BALSL_MAX_LOSS_RATIO) |
2604 | if (this_stat < -1 - op->level / BALSL_MAX_LOSS_RATIO) |
2598 | { |
2605 | { |
2599 | lose_this_stat = 0; |
2606 | lose_this_stat = 0; |
2600 | /* Take loss chance vs keep chance to see if we |
2607 | /* Take loss chance vs keep chance to see if we |
2601 | retain the stat. */ |
2608 | retain the stat. */ |
2602 | } |
2609 | } |
2603 | else |
2610 | else |
2604 | { |
2611 | { |
2605 | if (random_roll (0, loss_chance + keep_chance - 1, op, PREFER_LOW) < keep_chance) |
2612 | if (random_roll (0, loss_chance + keep_chance - 1, op, PREFER_LOW) < keep_chance) |
… | |
… | |
2621 | * difference. |
2628 | * difference. |
2622 | */ |
2629 | */ |
2623 | if (this_stat >= -50) |
2630 | if (this_stat >= -50) |
2624 | { |
2631 | { |
2625 | change_attr_value (&(dep->stats), i, -1); |
2632 | change_attr_value (&(dep->stats), i, -1); |
2626 | SET_FLAG (dep, FLAG_APPLIED); |
2633 | dep->set_flag (FLAG_APPLIED); |
2627 | new_draw_info (NDI_UNIQUE, 0, op, lose_msg[i]); |
2634 | new_draw_info (NDI_UNIQUE, 0, op, lose_msg[i]); |
2628 | op->update_stats (); |
2635 | op->update_stats (); |
2629 | lost_a_stat = 1; |
2636 | lost_a_stat = 1; |
2630 | } |
2637 | } |
2631 | } |
2638 | } |
… | |
… | |
2698 | if (will_kill_again) |
2705 | if (will_kill_again) |
2699 | { |
2706 | { |
2700 | object *force; |
2707 | object *force; |
2701 | int at; |
2708 | int at; |
2702 | |
2709 | |
2703 | force = get_archetype (FORCE_NAME); |
2710 | force = archetype::get (FORCE_NAME); |
2704 | /* 50 ticks should be enough time for the spell to abate */ |
2711 | /* 50 ticks should be enough time for the spell to abate */ |
2705 | force->speed = 0.1f; |
|
|
2706 | force->speed_left = -5.f; |
2712 | force->speed_left = -5.f; |
2707 | SET_FLAG (force, FLAG_APPLIED); |
2713 | force->set_speed (0.1f); |
|
|
2714 | force->set_flag (FLAG_APPLIED); |
|
|
2715 | |
2708 | for (at = 0; at < NROFATTACKS; at++) |
2716 | for (at = 0; at < NROFATTACKS; at++) |
2709 | if (will_kill_again & (1 << at)) |
2717 | if (will_kill_again & (1 << at)) |
2710 | force->resist[at] = 100; |
2718 | force->resist[at] = 100; |
2711 | |
2719 | |
2712 | insert_ob_in_ob (force, op); |
2720 | insert_ob_in_ob (force, op); |
… | |
… | |
2717 | } |
2725 | } |
2718 | |
2726 | |
2719 | static void |
2727 | static void |
2720 | loot_object (object *op) |
2728 | loot_object (object *op) |
2721 | { /* Grab and destroy some treasure */ |
2729 | { /* Grab and destroy some treasure */ |
2722 | object *tmp, *tmp2, *next; |
2730 | object *tmp, *next; |
2723 | |
2731 | |
2724 | op->close_container (); /* close open sack first */ |
2732 | op->close_container (); /* close open sack first */ |
2725 | |
2733 | |
2726 | for (tmp = op->inv; tmp; tmp = next) |
2734 | for (tmp = op->inv; tmp; tmp = next) |
2727 | { |
2735 | { |
… | |
… | |
2734 | tmp->x = op->x, tmp->y = op->y; |
2742 | tmp->x = op->x, tmp->y = op->y; |
2735 | |
2743 | |
2736 | if (tmp->type == CONTAINER) |
2744 | if (tmp->type == CONTAINER) |
2737 | loot_object (tmp); /* empty container to ground */ |
2745 | loot_object (tmp); /* empty container to ground */ |
2738 | |
2746 | |
2739 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2747 | if (!tmp->flag [FLAG_UNIQUE] && (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP] || !(rndm (3)))) |
2740 | { |
2748 | { |
2741 | if (tmp->nrof > 1) |
2749 | if (tmp->nrof > 1) |
2742 | { |
2750 | { |
2743 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2751 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2744 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2752 | insert_ob_in_map (tmp, op->map, NULL, 0); |
… | |
… | |
2759 | void |
2767 | void |
2760 | fix_weight () |
2768 | fix_weight () |
2761 | { |
2769 | { |
2762 | for_all_players (pl) |
2770 | for_all_players (pl) |
2763 | { |
2771 | { |
2764 | sint32 old = pl->ob->carrying; |
2772 | weight_t old = pl->ob->carrying; |
2765 | |
2773 | |
2766 | pl->ob->update_weight (); |
2774 | pl->ob->update_weight (); |
2767 | |
2775 | |
2768 | if (old != pl->ob->carrying) |
2776 | if (old != pl->ob->carrying) |
2769 | { |
2777 | { |
… | |
… | |
2834 | } |
2842 | } |
2835 | |
2843 | |
2836 | int |
2844 | int |
2837 | is_true_undead (object *op) |
2845 | is_true_undead (object *op) |
2838 | { |
2846 | { |
2839 | if (QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
2847 | if (op->arch->flag [FLAG_UNDEAD]) |
2840 | return 1; |
2848 | return 1; |
2841 | |
2849 | |
2842 | return 0; |
2850 | return 0; |
2843 | } |
2851 | } |
2844 | |
2852 | |
… | |
… | |
2865 | level = -(10 + (2 * ob->map->darklevel ())); |
2873 | level = -(10 + (2 * ob->map->darklevel ())); |
2866 | |
2874 | |
2867 | /* scan through all nearby squares for terrain to hide in */ |
2875 | /* scan through all nearby squares for terrain to hide in */ |
2868 | for (i = 0, x = ob->x, y = ob->y; |
2876 | for (i = 0, x = ob->x, y = ob->y; |
2869 | i <= SIZEOFFREE1; |
2877 | i <= SIZEOFFREE1; |
2870 | i++, x = ob->x + freearr_x[i], y = ob->y + freearr_y[i]) |
2878 | i++, x = ob->x + DIRX (i), y = ob->y + DIRY (i)) |
2871 | { |
2879 | { |
2872 | mflag = get_map_flags (ob->map, NULL, x, y, NULL, NULL); |
2880 | mflag = get_map_flags (ob->map, NULL, x, y, NULL, NULL); |
2873 | if (mflag & P_OUT_OF_MAP) |
2881 | if (mflag & P_OUT_OF_MAP) |
2874 | continue; |
2882 | continue; |
2875 | |
2883 | |
… | |
… | |
2942 | |
2950 | |
2943 | if (who->type == PLAYER) |
2951 | if (who->type == PLAYER) |
2944 | player = 1; |
2952 | player = 1; |
2945 | |
2953 | |
2946 | else |
2954 | else |
2947 | friendly = QUERY_FLAG (who, FLAG_FRIENDLY); |
2955 | friendly = who->flag [FLAG_FRIENDLY]; |
2948 | |
2956 | |
2949 | /* search adjacent squares */ |
2957 | /* search adjacent squares */ |
2950 | for (i = 1; i < 9; i++) |
2958 | for (i = 1; i < 9; i++) |
2951 | { |
2959 | { |
2952 | x = who->x + freearr_x[i]; |
2960 | x = who->x + DIRX (i); |
2953 | y = who->y + freearr_y[i]; |
2961 | y = who->y + DIRY (i); |
2954 | m = who->map; |
2962 | m = who->map; |
2955 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2963 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2956 | /* space must be blocked if there is a monster. If not |
2964 | /* space must be blocked if there is a monster. If not |
2957 | * blocked, don't need to check this space. |
2965 | * blocked, don't need to check this space. |
2958 | */ |
2966 | */ |
… | |
… | |
2961 | if (OB_TYPE_MOVE_BLOCK (who, GET_MAP_MOVE_BLOCK (m, x, y))) |
2969 | if (OB_TYPE_MOVE_BLOCK (who, GET_MAP_MOVE_BLOCK (m, x, y))) |
2962 | continue; |
2970 | continue; |
2963 | |
2971 | |
2964 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
2972 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
2965 | { |
2973 | { |
2966 | if ((player ||friendly) &&QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
2974 | if ((player ||friendly) &&tmp->flag [FLAG_MONSTER] && !tmp->flag [FLAG_UNAGGRESSIVE]) |
2967 | return 1; |
2975 | return 1; |
2968 | else if (tmp->type == PLAYER) |
2976 | else if (tmp->type == PLAYER) |
2969 | { |
|
|
2970 | /*don't let a hidden DM prevent you from hiding */ |
|
|
2971 | if (!QUERY_FLAG (tmp, FLAG_WIZ) || tmp->contr->hidden == 0) |
|
|
2972 | return 1; |
2977 | return 1; |
2973 | } |
|
|
2974 | } |
2978 | } |
2975 | } |
2979 | } |
2976 | return 0; |
2980 | return 0; |
2977 | } |
2981 | } |
2978 | |
2982 | |
2979 | /* check the player los field for viewability of the |
2983 | /* check the player los field for viewability of the |
2980 | * object op. This function works fine for monsters, |
2984 | * object op. This function works fine for monsters, |
2981 | * but we dont worry if the object isnt the top one in |
2985 | * but we dont worry if the object isnt the top one in |
2982 | * a pile (say a coin under a table would return "viewable" |
2986 | * a pile (say a coin under a table would return "viewable" |
2983 | * by this routine). Another question, should we be |
2987 | * by this routine). Another question, should we be |
2984 | * concerned with the direction the player is looking |
2988 | * concerned with the direction the player is looking |
2985 | * in? Realistically, most of us can't see stuff behind |
2989 | * in? Realistically, most of us can't see stuff behind |
2986 | * our backs...on the other hand, does the "facing" direction |
2990 | * our backs...on the other hand, does the "facing" direction |
2987 | * imply the way your head, or body is facing? It's possible |
2991 | * imply the way your head, or body is facing? It's possible |
2988 | * for them to differ. Sigh, this fctn could get a bit more complex. |
2992 | * for them to differ. Sigh, this fctn could get a bit more complex. |
2989 | * -b.t. |
2993 | * -b.t. |
2990 | * This function is now map tiling safe. |
2994 | * This function is now map tiling safe. |
2991 | */ |
2995 | */ |
2992 | int |
2996 | int |
2993 | player_can_view (object *pl, object *op) |
2997 | player_can_view (object *pl, object *op) |
2994 | { |
2998 | { |
… | |
… | |
3008 | |
3012 | |
3009 | get_rangevector (pl, op, &rv, 0x1); |
3013 | get_rangevector (pl, op, &rv, 0x1); |
3010 | |
3014 | |
3011 | /* starting with the 'head' part, lets loop |
3015 | /* starting with the 'head' part, lets loop |
3012 | * through the object and find if it has any |
3016 | * through the object and find if it has any |
3013 | * part that is in the los array but isn't on |
3017 | * part that is in the los array but isn't on |
3014 | * a blocked los square. |
3018 | * a blocked los square. |
3015 | * we use the archetype to figure out offsets. |
3019 | * we use the archetype to figure out offsets. |
3016 | */ |
3020 | */ |
3017 | while (op) |
3021 | while (op) |
3018 | { |
3022 | { |
… | |
… | |
3045 | * and the exit-coordinates sp/hp must both be > 0. |
3049 | * and the exit-coordinates sp/hp must both be > 0. |
3046 | * => The intention here is to prevent abuse of the battleground- |
3050 | * => The intention here is to prevent abuse of the battleground- |
3047 | * feature (like pickable or hidden battleground tiles). */ |
3051 | * feature (like pickable or hidden battleground tiles). */ |
3048 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3052 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3049 | { |
3053 | { |
3050 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3054 | if (tmp->flag [FLAG_IS_FLOOR]) |
3051 | { |
3055 | { |
3052 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3056 | if (tmp->flag [FLAG_NO_PICK] |
3053 | && tmp->type == BATTLEGROUND |
3057 | && tmp->type == BATTLEGROUND |
3054 | && tmp->name == shstr_battleground |
3058 | && tmp->name == shstr_battleground |
3055 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3059 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3056 | { |
3060 | { |
3057 | /* before we assign the exit, check if this is a teambattle */ |
3061 | /* before we assign the exit, check if this is a teambattle */ |
… | |
… | |
3209 | else |
3213 | else |
3210 | j = 1; |
3214 | j = 1; |
3211 | strcat (buf, spellpathnames[i]); |
3215 | strcat (buf, spellpathnames[i]); |
3212 | } |
3216 | } |
3213 | } |
3217 | } |
|
|
3218 | |
3214 | strcat (buf, "."); |
3219 | strcat (buf, "."); |
3215 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, buf); |
3220 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, buf); |
3216 | } |
3221 | } |
3217 | |
3222 | |
3218 | /* evtl. adding flags: */ |
3223 | /* evtl. adding flags: */ |
3219 | if (QUERY_FLAG (item, FLAG_XRAYS)) |
3224 | if (item->flag [FLAG_XRAYS]) |
3220 | SET_FLAG (skin, FLAG_XRAYS); |
3225 | skin->set_flag (FLAG_XRAYS); |
3221 | if (QUERY_FLAG (item, FLAG_STEALTH)) |
3226 | if (item->flag [FLAG_STEALTH]) |
3222 | SET_FLAG (skin, FLAG_STEALTH); |
3227 | skin->set_flag (FLAG_STEALTH); |
3223 | if (QUERY_FLAG (item, FLAG_SEE_IN_DARK)) |
3228 | if (item->flag [FLAG_SEE_IN_DARK]) |
3224 | SET_FLAG (skin, FLAG_SEE_IN_DARK); |
3229 | skin->set_flag (FLAG_SEE_IN_DARK); |
3225 | |
3230 | |
3226 | /* print message if there is one */ |
3231 | /* print message if there is one */ |
3227 | if (item->msg != NULL) |
3232 | if (item->msg != NULL) |
3228 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3233 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3229 | } |
3234 | } |
… | |
… | |
3271 | { |
3276 | { |
3272 | play_sound (sound_find ("generic_failure")); |
3277 | play_sound (sound_find ("generic_failure")); |
3273 | statusmsg (msg, color); |
3278 | statusmsg (msg, color); |
3274 | } |
3279 | } |
3275 | |
3280 | |
|
|
3281 | void |
|
|
3282 | object::failmsgf (const char *format, ...) |
|
|
3283 | { |
|
|
3284 | if (!contr) |
|
|
3285 | return; |
|
|
3286 | |
|
|
3287 | va_list ap; |
|
|
3288 | va_start (ap, format); |
|
|
3289 | contr->failmsg (vformat (format, ap)); |
|
|
3290 | va_end (ap); |
|
|
3291 | } |
|
|
3292 | |
|
|
3293 | void |
|
|
3294 | player::failmsgf (const char *format, ...) |
|
|
3295 | { |
|
|
3296 | va_list ap; |
|
|
3297 | va_start (ap, format); |
|
|
3298 | failmsg (vformat (format, ap)); |
|
|
3299 | va_end (ap); |
|
|
3300 | } |
|
|
3301 | |