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Comparing deliantra/server/server/player.C (file contents):
Revision 1.27 by root, Wed Sep 27 00:36:09 2006 UTC vs.
Revision 1.33 by root, Tue Dec 12 21:39:57 2006 UTC

20 20
21 The author can be reached via e-mail to <crossfire@schmorp.de> 21 The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22*/
23 23
24#include <global.h> 24#include <global.h>
25#ifndef WIN32 /* ---win32 remove headers */
26# include <pwd.h> 25#include <pwd.h>
27#endif
28#ifndef __CEXTRACT__ 26#ifndef __CEXTRACT__
29# include <sproto.h> 27# include <sproto.h>
30#endif 28#endif
31#include <sounds.h> 29#include <sounds.h>
32#include <living.h> 30#include <living.h>
646 (op->type == ARMOUR || op->type == BOOTS || 644 (op->type == ARMOUR || op->type == BOOTS ||
647 op->type == CLOAK || op->type == HELMET || 645 op->type == CLOAK || op->type == HELMET ||
648 op->type == SHIELD || op->type == GLOVES || 646 op->type == SHIELD || op->type == GLOVES ||
649 op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) 647 op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON))
650 { 648 {
651 remove_ob (op); 649 op->destroy ();
652 free_object (op);
653 continue; 650 continue;
654 } 651 }
655 } 652 }
656 653
657 /* This really needs to be better - we should really give 654 /* This really needs to be better - we should really give
668 if (tmp->type == op->type && tmp->name == op->name) 665 if (tmp->type == op->type && tmp->name == op->name)
669 break; 666 break;
670 667
671 if (tmp) 668 if (tmp)
672 { 669 {
673 remove_ob (op); 670 op->destroy ();
674 free_object (op);
675 LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name); 671 LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name);
676 continue; 672 continue;
677 } 673 }
674
678 if (op->nrof > 1) 675 if (op->nrof > 1)
679 op->nrof = 1; 676 op->nrof = 1;
680 } 677 }
681 678
682 if (op->type == SPELLBOOK && op->inv) 679 if (op->type == SPELLBOOK && op->inv)
694 CLEAR_FLAG (op, FLAG_CURSED); 691 CLEAR_FLAG (op, FLAG_CURSED);
695 CLEAR_FLAG (op, FLAG_DAMNED); 692 CLEAR_FLAG (op, FLAG_DAMNED);
696 } 693 }
697 if (op->type == SPELL) 694 if (op->type == SPELL)
698 { 695 {
699 remove_ob (op); 696 op->destroy ();
700 free_object (op);
701 continue; 697 continue;
702 } 698 }
703 else if (op->type == SKILL) 699 else if (op->type == SKILL)
704 { 700 {
705 SET_FLAG (op, FLAG_CAN_USE_SKILL); 701 SET_FLAG (op, FLAG_CAN_USE_SKILL);
744 * removing the player - it probably makes more sense 740 * removing the player - it probably makes more sense
745 * to leave it to play_again to remove the object in all 741 * to leave it to play_again to remove the object in all
746 * cases. 742 * cases.
747 */ 743 */
748 if (!QUERY_FLAG (op, FLAG_REMOVED)) 744 if (!QUERY_FLAG (op, FLAG_REMOVED))
749 remove_ob (op); 745 op->remove ();
750 /* Need to set this to null - otherwise, it could point to garbage, 746 /* Need to set this to null - otherwise, it could point to garbage,
751 * and draw() doesn't check to see if the player is removed, only if 747 * and draw() doesn't check to see if the player is removed, only if
752 * the map is null or not swapped out. 748 * the map is null or not swapped out.
753 */ 749 */
754 op->map = NULL; 750 op->map = NULL;
1054{ 1050{
1055 int tmp_loop; 1051 int tmp_loop;
1056 1052
1057 if (key == 'q' || key == 'Q') 1053 if (key == 'q' || key == 'Q')
1058 { 1054 {
1059 remove_ob (op); 1055 op->remove ();
1060 play_again (op); 1056 play_again (op);
1061 return 0; 1057 return 0;
1062 } 1058 }
1063 if (key == 'd' || key == 'D') 1059 if (key == 'd' || key == 'D')
1064 { 1060 {
1099 { 1095 {
1100 object *tmp; 1096 object *tmp;
1101 char mapname[MAX_BUF]; 1097 char mapname[MAX_BUF];
1102 1098
1103 snprintf (mapname, MAX_BUF - 1, "%s/%s", first_map_ext_path, &op->arch->name); 1099 snprintf (mapname, MAX_BUF - 1, "%s/%s", first_map_ext_path, &op->arch->name);
1104 tmp = get_object (); 1100 tmp = object::create ();
1105 EXIT_PATH (tmp) = mapname; 1101 EXIT_PATH (tmp) = mapname;
1106 EXIT_X (tmp) = op->x; 1102 EXIT_X (tmp) = op->x;
1107 EXIT_Y (tmp) = op->y; 1103 EXIT_Y (tmp) = op->y;
1108 enter_exit (op, tmp); /* we don't really care if it succeeded; 1104 enter_exit (op, tmp); /* we don't really care if it succeeded;
1109 * if the map isn't there, then stay on the 1105 * if the map isn't there, then stay on the
1110 * default initial map */ 1106 * default initial map */
1111 free_object (tmp); 1107 tmp->destroy ();
1112 } 1108 }
1113 else 1109 else
1114 { 1110 {
1115 LOG (llevDebug, "first_map_ext_path not set\n"); 1111 LOG (llevDebug, "first_map_ext_path not set\n");
1116 } 1112 }
1126 { 1122 {
1127 shstr name = op->name; 1123 shstr name = op->name;
1128 int x = op->x, y = op->y; 1124 int x = op->x, y = op->y;
1129 1125
1130 remove_statbonus (op); 1126 remove_statbonus (op);
1131 remove_ob (op); 1127 op->remove ();
1132 op->arch = get_player_archetype (op->arch); 1128 op->arch = get_player_archetype (op->arch);
1133 copy_object (&op->arch->clone, op); 1129 op->arch->clone.copy_to (op);
1134 op->instantiate (); 1130 op->instantiate ();
1135 op->stats = op->contr->orig_stats; 1131 op->stats = op->contr->orig_stats;
1136 op->name = op->name_pl = name; 1132 op->name = op->name_pl = name;
1137 op->x = x; 1133 op->x = x;
1138 op->y = y; 1134 op->y = y;
1426 /* question: don't pick up known-poisonous stuff? */ 1422 /* question: don't pick up known-poisonous stuff? */
1427 if (op->contr->mode & PU_FOOD) 1423 if (op->contr->mode & PU_FOOD)
1428 if (tmp->type == FOOD) 1424 if (tmp->type == FOOD)
1429 { 1425 {
1430 pick_up (op, tmp); 1426 pick_up (op, tmp);
1431 if (0)
1432 fprintf (stderr, "FOOD\n");
1433 continue; 1427 continue;
1434 } 1428 }
1429
1435 if (op->contr->mode & PU_DRINK) 1430 if (op->contr->mode & PU_DRINK)
1436 if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) 1431 if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)))
1437 { 1432 {
1438 pick_up (op, tmp); 1433 pick_up (op, tmp);
1439 if (0)
1440 fprintf (stderr, "DRINK\n");
1441 continue; 1434 continue;
1442 } 1435 }
1443 1436
1444 if (op->contr->mode & PU_POTION) 1437 if (op->contr->mode & PU_POTION)
1445 if (tmp->type == POTION) 1438 if (tmp->type == POTION)
1446 { 1439 {
1447 pick_up (op, tmp); 1440 pick_up (op, tmp);
1448 if (0)
1449 fprintf (stderr, "POTION\n");
1450 continue; 1441 continue;
1451 } 1442 }
1452 1443
1453 /* spellbooks, skillscrolls and normal books/scrolls */ 1444 /* spellbooks, skillscrolls and normal books/scrolls */
1454 if (op->contr->mode & PU_SPELLBOOK) 1445 if (op->contr->mode & PU_SPELLBOOK)
1455 if (tmp->type == SPELLBOOK) 1446 if (tmp->type == SPELLBOOK)
1456 { 1447 {
1457 pick_up (op, tmp); 1448 pick_up (op, tmp);
1458 if (0)
1459 fprintf (stderr, "SPELLBOOK\n");
1460 continue; 1449 continue;
1461 } 1450 }
1451
1462 if (op->contr->mode & PU_SKILLSCROLL) 1452 if (op->contr->mode & PU_SKILLSCROLL)
1463 if (tmp->type == SKILLSCROLL) 1453 if (tmp->type == SKILLSCROLL)
1464 { 1454 {
1465 pick_up (op, tmp); 1455 pick_up (op, tmp);
1466 if (0)
1467 fprintf (stderr, "SKILLSCROLL\n");
1468 continue; 1456 continue;
1469 } 1457 }
1458
1470 if (op->contr->mode & PU_READABLES) 1459 if (op->contr->mode & PU_READABLES)
1471 if (tmp->type == BOOK || tmp->type == SCROLL) 1460 if (tmp->type == BOOK || tmp->type == SCROLL)
1472 { 1461 {
1473 pick_up (op, tmp); 1462 pick_up (op, tmp);
1474 if (0)
1475 fprintf (stderr, "READABLES\n");
1476 continue; 1463 continue;
1477 } 1464 }
1478 1465
1479 /* wands/staves/rods/horns */ 1466 /* wands/staves/rods/horns */
1480 if (op->contr->mode & PU_MAGIC_DEVICE) 1467 if (op->contr->mode & PU_MAGIC_DEVICE)
1481 if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) 1468 if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN)
1482 { 1469 {
1483 pick_up (op, tmp); 1470 pick_up (op, tmp);
1484 if (0)
1485 fprintf (stderr, "MAGIC_DEVICE\n");
1486 continue; 1471 continue;
1487 } 1472 }
1488 1473
1489 /* pick up all magical items */ 1474 /* pick up all magical items */
1490 if (op->contr->mode & PU_MAGICAL) 1475 if (op->contr->mode & PU_MAGICAL)
1491 if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) 1476 if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))
1492 { 1477 {
1493 pick_up (op, tmp); 1478 pick_up (op, tmp);
1494 if (0)
1495 fprintf (stderr, "MAGICAL\n");
1496 continue; 1479 continue;
1497 } 1480 }
1498 1481
1499 if (op->contr->mode & PU_VALUABLES) 1482 if (op->contr->mode & PU_VALUABLES)
1500 { 1483 {
1501 if (tmp->type == MONEY || tmp->type == GEM) 1484 if (tmp->type == MONEY || tmp->type == GEM)
1502 { 1485 {
1503 pick_up (op, tmp); 1486 pick_up (op, tmp);
1504 if (0)
1505 fprintf (stderr, "MONEY/GEM\n");
1506 continue; 1487 continue;
1507 } 1488 }
1508 } 1489 }
1509 1490
1510 /* rings & amulets - talismans seems to be typed AMULET */ 1491 /* rings & amulets - talismans seems to be typed AMULET */
1511 if (op->contr->mode & PU_JEWELS) 1492 if (op->contr->mode & PU_JEWELS)
1512 if (tmp->type == RING || tmp->type == AMULET) 1493 if (tmp->type == RING || tmp->type == AMULET)
1513 { 1494 {
1514 pick_up (op, tmp); 1495 pick_up (op, tmp);
1496 continue;
1515 if (0) 1497 }
1516 fprintf (stderr, "JEWELS\n"); 1498
1499 /* we don't forget dragon food */
1500 if (op->contr->mode & PU_FLESH)
1501 if (tmp->type == FLESH)
1502 {
1503 pick_up (op, tmp);
1517 continue; 1504 continue;
1518 } 1505 }
1519 1506
1520 /* bows and arrows. Bows are good for selling! */ 1507 /* bows and arrows. Bows are good for selling! */
1521 if (op->contr->mode & PU_BOW) 1508 if (op->contr->mode & PU_BOW)
1522 if (tmp->type == BOW) 1509 if (tmp->type == BOW)
1523 { 1510 {
1524 pick_up (op, tmp); 1511 pick_up (op, tmp);
1525 if (0)
1526 fprintf (stderr, "BOW\n");
1527 continue; 1512 continue;
1528 } 1513 }
1514
1529 if (op->contr->mode & PU_ARROW) 1515 if (op->contr->mode & PU_ARROW)
1530 if (tmp->type == ARROW) 1516 if (tmp->type == ARROW)
1531 { 1517 {
1532 pick_up (op, tmp); 1518 pick_up (op, tmp);
1533 if (0)
1534 fprintf (stderr, "ARROW\n");
1535 continue; 1519 continue;
1536 } 1520 }
1537 1521
1538 /* all kinds of armor etc. */ 1522 /* all kinds of armor etc. */
1539 if (op->contr->mode & PU_ARMOUR) 1523 if (op->contr->mode & PU_ARMOUR)
1540 if (tmp->type == ARMOUR) 1524 if (tmp->type == ARMOUR)
1541 { 1525 {
1542 pick_up (op, tmp); 1526 pick_up (op, tmp);
1543 if (0)
1544 fprintf (stderr, "ARMOUR\n");
1545 continue; 1527 continue;
1546 } 1528 }
1529
1547 if (op->contr->mode & PU_HELMET) 1530 if (op->contr->mode & PU_HELMET)
1548 if (tmp->type == HELMET) 1531 if (tmp->type == HELMET)
1549 { 1532 {
1550 pick_up (op, tmp); 1533 pick_up (op, tmp);
1551 if (0)
1552 fprintf (stderr, "HELMET\n");
1553 continue; 1534 continue;
1554 } 1535 }
1536
1555 if (op->contr->mode & PU_SHIELD) 1537 if (op->contr->mode & PU_SHIELD)
1556 if (tmp->type == SHIELD) 1538 if (tmp->type == SHIELD)
1557 { 1539 {
1558 pick_up (op, tmp); 1540 pick_up (op, tmp);
1559 if (0)
1560 fprintf (stderr, "SHIELD\n");
1561 continue; 1541 continue;
1562 } 1542 }
1543
1563 if (op->contr->mode & PU_BOOTS) 1544 if (op->contr->mode & PU_BOOTS)
1564 if (tmp->type == BOOTS) 1545 if (tmp->type == BOOTS)
1565 { 1546 {
1566 pick_up (op, tmp); 1547 pick_up (op, tmp);
1567 if (0)
1568 fprintf (stderr, "BOOTS\n");
1569 continue; 1548 continue;
1570 } 1549 }
1550
1571 if (op->contr->mode & PU_GLOVES) 1551 if (op->contr->mode & PU_GLOVES)
1572 if (tmp->type == GLOVES) 1552 if (tmp->type == GLOVES)
1573 { 1553 {
1574 pick_up (op, tmp); 1554 pick_up (op, tmp);
1575 if (0)
1576 fprintf (stderr, "GLOVES\n");
1577 continue; 1555 continue;
1578 } 1556 }
1557
1579 if (op->contr->mode & PU_CLOAK) 1558 if (op->contr->mode & PU_CLOAK)
1580 if (tmp->type == CLOAK) 1559 if (tmp->type == CLOAK)
1581 { 1560 {
1582 pick_up (op, tmp); 1561 pick_up (op, tmp);
1583 if (0)
1584 fprintf (stderr, "GLOVES\n");
1585 continue; 1562 continue;
1586 } 1563 }
1587 1564
1588 /* hoping to catch throwing daggers here */ 1565 /* hoping to catch throwing daggers here */
1589 if (op->contr->mode & PU_MISSILEWEAPON) 1566 if (op->contr->mode & PU_MISSILEWEAPON)
1590 if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) 1567 if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN))
1591 { 1568 {
1592 pick_up (op, tmp); 1569 pick_up (op, tmp);
1593 if (0)
1594 fprintf (stderr, "MISSILEWEAPON\n");
1595 continue; 1570 continue;
1596 } 1571 }
1597 1572
1598 /* careful: chairs and tables are weapons! */ 1573 /* careful: chairs and tables are weapons! */
1599 if (op->contr->mode & PU_ALLWEAPON) 1574 if (op->contr->mode & PU_ALLWEAPON)
1602 { 1577 {
1603 if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->name, "table") == NULL && 1578 if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->name, "table") == NULL &&
1604 strstr (tmp->name, "chair") && strstr (tmp->arch->name, "chair") == NULL) 1579 strstr (tmp->name, "chair") && strstr (tmp->arch->name, "chair") == NULL)
1605 { 1580 {
1606 pick_up (op, tmp); 1581 pick_up (op, tmp);
1607 if (0)
1608 fprintf (stderr, "WEAPON\n");
1609 continue; 1582 continue;
1610 } 1583 }
1611 } 1584 }
1585
1612 if (tmp->type == WEAPON && tmp->name == NULL) 1586 if (tmp->type == WEAPON && tmp->name == NULL)
1613 { 1587 {
1614 if (strstr (tmp->arch->name, "table") == NULL && strstr (tmp->arch->name, "chair") == NULL) 1588 if (strstr (tmp->arch->name, "table") == NULL && strstr (tmp->arch->name, "chair") == NULL)
1615 { 1589 {
1616 pick_up (op, tmp); 1590 pick_up (op, tmp);
1617 if (0)
1618 fprintf (stderr, "WEAPON\n");
1619 continue; 1591 continue;
1620 } 1592 }
1621 } 1593 }
1622 } 1594 }
1623 1595
1624 /* misc stuff that's useful */ 1596 /* misc stuff that's useful */
1625 if (op->contr->mode & PU_KEY) 1597 if (op->contr->mode & PU_KEY)
1626 if (tmp->type == KEY || tmp->type == SPECIAL_KEY) 1598 if (tmp->type == KEY || tmp->type == SPECIAL_KEY)
1627 { 1599 {
1628 pick_up (op, tmp); 1600 pick_up (op, tmp);
1629 if (0)
1630 fprintf (stderr, "KEY\n");
1631 continue; 1601 continue;
1632 } 1602 }
1633 1603
1634 /* any of the last 4 bits set means we use the ratio for value 1604 /* any of the last 4 bits set means we use the ratio for value
1635 * pickups */ 1605 * pickups */
1657 continue; 1627 continue;
1658 } 1628 }
1659 } 1629 }
1660 } /* the new pickup model */ 1630 } /* the new pickup model */
1661 } 1631 }
1632
1662 return !stop; 1633 return !stop;
1663} 1634}
1664 1635
1665/* 1636/*
1666 * Find an arrow in the inventory and after that 1637 * Find an arrow in the inventory and after that
1900 } 1871 }
1901 1872
1902 /* this should not happen, but sometimes does */ 1873 /* this should not happen, but sometimes does */
1903 if (arrow->nrof == 0) 1874 if (arrow->nrof == 0)
1904 { 1875 {
1905 remove_ob (arrow); 1876 arrow->destroy ();
1906 free_object (arrow);
1907 return 0; 1877 return 0;
1908 } 1878 }
1909 1879
1910 left = arrow; /* these are arrows left to the player */ 1880 left = arrow; /* these are arrows left to the player */
1911 arrow = get_split_ob (arrow, 1); 1881 arrow = get_split_ob (arrow, 1);
2130 case range_misc: 2100 case range_misc:
2131 fire_misc_object (op, dir); 2101 fire_misc_object (op, dir);
2132 return; 2102 return;
2133 2103
2134 case range_golem: /* Control summoned monsters from scrolls */ 2104 case range_golem: /* Control summoned monsters from scrolls */
2135 if (op->contr->ranges[range_golem] == NULL || op->contr->golem_count != op->contr->ranges[range_golem]->count) 2105 if (QUERY_FLAG (op->contr->ranges[range_golem], FLAG_REMOVED))
2136 { 2106 {
2137 op->contr->ranges[range_golem] = NULL; 2107 op->contr->ranges[range_golem] = 0;
2138 op->contr->shoottype = range_none; 2108 op->contr->shoottype = range_none;
2139 op->contr->golem_count = 0;
2140 } 2109 }
2141 else 2110 else
2142 control_golem (op->contr->ranges[range_golem], dir); 2111 control_golem (op->contr->ranges[range_golem], dir);
2143 return; 2112 return;
2144 2113
2590 /* I've been seeing crashes where the golem has been destroyed, but 2559 /* I've been seeing crashes where the golem has been destroyed, but
2591 * the player object still points to the defunct golem. The code that 2560 * the player object still points to the defunct golem. The code that
2592 * destroys the golem looks correct, and it doesn't always happen, so 2561 * destroys the golem looks correct, and it doesn't always happen, so
2593 * put this in a a workaround to clean up the golem pointer. 2562 * put this in a a workaround to clean up the golem pointer.
2594 */ 2563 */
2595 if (op->contr->ranges[range_golem] &&
2596 ((op->contr->golem_count != op->contr->ranges[range_golem]->count) || QUERY_FLAG (op->contr->ranges[range_golem], FLAG_REMOVED))) 2564 if (op->contr->ranges[range_golem] && QUERY_FLAG (op->contr->ranges[range_golem], FLAG_REMOVED))
2597 {
2598 op->contr->ranges[range_golem] = NULL; 2565 op->contr->ranges[range_golem] = 0;
2599 op->contr->golem_count = 0;
2600 }
2601 2566
2602 /* call this here - we also will call this in do_ericserver, but 2567 /* call this here - we also will call this in do_ericserver, but
2603 * the players time has been increased when doericserver has been 2568 * the players time has been increased when doericserver has been
2604 * called, so we recheck it here. 2569 * called, so we recheck it here.
2605 */ 2570 */
2636 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 2601 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
2637 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) 2602 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE))
2638 { 2603 {
2639 play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); 2604 play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE);
2640 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); 2605 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp));
2606
2641 if (op->contr) 2607 if (op->contr)
2642 esrv_del_item (op->contr, tmp->count); 2608 esrv_del_item (op->contr, tmp->count);
2643 remove_ob (tmp); 2609
2644 free_object (tmp); 2610 tmp->destroy ();
2645 CLEAR_FLAG (op, FLAG_LIFESAVE); 2611 CLEAR_FLAG (op, FLAG_LIFESAVE);
2612
2646 if (op->stats.hp < 0) 2613 if (op->stats.hp < 0)
2647 op->stats.hp = op->stats.maxhp; 2614 op->stats.hp = op->stats.maxhp;
2615
2648 if (op->stats.food < 0) 2616 if (op->stats.food < 0)
2649 op->stats.food = 999; 2617 op->stats.food = 999;
2618
2650 fix_player (op); 2619 fix_player (op);
2651 return 1; 2620 return 1;
2652 } 2621 }
2653 LOG (llevError, "Error: LIFESAVE set without applied object.\n"); 2622 LOG (llevError, "Error: LIFESAVE set without applied object.\n");
2654 CLEAR_FLAG (op, FLAG_LIFESAVE); 2623 CLEAR_FLAG (op, FLAG_LIFESAVE);
2671 next = op->below; /* Make sure we have a good value, in case 2640 next = op->below; /* Make sure we have a good value, in case
2672 * we remove object 'op' 2641 * we remove object 'op'
2673 */ 2642 */
2674 if (QUERY_FLAG (op, FLAG_UNPAID)) 2643 if (QUERY_FLAG (op, FLAG_UNPAID))
2675 { 2644 {
2676 remove_ob (op); 2645 op->remove ();
2677 op->x = env->x; 2646 op->x = env->x;
2678 op->y = env->y; 2647 op->y = env->y;
2679 if (env->type == PLAYER) 2648 if (env->type == PLAYER)
2680 esrv_del_item (env->contr, op->count); 2649 esrv_del_item (env->contr, op->count);
2681 insert_ob_in_map (op, env->map, NULL, 0); 2650 insert_ob_in_map (op, env->map, NULL, 0);
2978 /* restore player */ 2947 /* restore player */
2979 at = archetype::find ("poisoning"); 2948 at = archetype::find ("poisoning");
2980 tmp = present_arch_in_ob (at, op); 2949 tmp = present_arch_in_ob (at, op);
2981 if (tmp) 2950 if (tmp)
2982 { 2951 {
2983 remove_ob (tmp); 2952 tmp->destroy ();
2984 free_object (tmp);
2985 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); 2953 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed");
2986 } 2954 }
2987 2955
2988 at = archetype::find ("confusion"); 2956 at = archetype::find ("confusion");
2989 tmp = present_arch_in_ob (at, op); 2957 tmp = present_arch_in_ob (at, op);
2990 if (tmp) 2958 if (tmp)
2991 { 2959 {
2992 remove_ob (tmp); 2960 tmp->destroy ();
2993 free_object (tmp);
2994 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); 2961 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer");
2995 } 2962 }
2996 2963
2997 cure_disease (op, 0); /* remove any disease */ 2964 cure_disease (op, 0); /* remove any disease */
2998 op->stats.hp = op->stats.maxhp; 2965 op->stats.hp = op->stats.maxhp;
3175 /* determine_god() seems to not work sometimes... why is this? 3142 /* determine_god() seems to not work sometimes... why is this?
3176 Should I be using something else? GD */ 3143 Should I be using something else? GD */
3177 const char *god = determine_god (op); 3144 const char *god = determine_god (op);
3178 3145
3179 if (god && (strcmp (god, "none"))) 3146 if (god && (strcmp (god, "none")))
3180 new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief " "moment you feel the holy presence of %s protecting" " you.", god); 3147 new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief moment you feel the holy presence of %s protecting" " you.", god);
3181 else 3148 else
3182 new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you."); 3149 new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you.");
3183 } 3150 }
3151#else
3152 new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you from losing yourself completely.");
3184#endif 3153#endif
3185 new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you from losing yourself completely.");
3186 3154
3187 /* Put a gravestone up where the character 'almost' died. List the 3155 /* Put a gravestone up where the character 'almost' died. List the
3188 * exp loss on the stone. 3156 * exp loss on the stone.
3189 */ 3157 */
3190 tmp = arch_to_object (archetype::find ("gravestone")); 3158 tmp = arch_to_object (archetype::find ("gravestone"));
3195 sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer); 3163 sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer);
3196 tmp->msg = buf; 3164 tmp->msg = buf;
3197 tmp->x = op->x, tmp->y = op->y; 3165 tmp->x = op->x, tmp->y = op->y;
3198 insert_ob_in_map (tmp, op->map, NULL, 0); 3166 insert_ob_in_map (tmp, op->map, NULL, 0);
3199 3167
3200 /**************************************/ 3168 /**************************************/
3201 /* */ 3169 /* */
3202 /* Subtract the experience points, */ 3170 /* Subtract the experience points, */
3203 /* if we died cause of food, give us */ 3171 /* if we died cause of food, give us */
3204 /* food, and reset HP's... */ 3172 /* food, and reset HP's... */
3205 /* */ 3173 /* */
3206
3207 /**************************************/ 3174 /**************************************/
3208 3175
3209 /* remove any poisoning and confusion the character may be suffering. */ 3176 /* remove any poisoning and confusion the character may be suffering. */
3210 /* restore player */ 3177 /* restore player */
3211 at = archetype::find ("poisoning"); 3178 at = archetype::find ("poisoning");
3212 tmp = present_arch_in_ob (at, op); 3179 tmp = present_arch_in_ob (at, op);
3180
3213 if (tmp) 3181 if (tmp)
3214 { 3182 {
3215 remove_ob (tmp); 3183 tmp->destroy ();
3216 free_object (tmp);
3217 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); 3184 new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed");
3218 } 3185 }
3219 3186
3220 at = archetype::find ("confusion"); 3187 at = archetype::find ("confusion");
3221 tmp = present_arch_in_ob (at, op); 3188 tmp = present_arch_in_ob (at, op);
3222 if (tmp) 3189 if (tmp)
3223 { 3190 {
3224 remove_ob (tmp); 3191 tmp->destroy ();
3225 free_object (tmp);
3226 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); 3192 new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer");
3227 } 3193 }
3194
3228 cure_disease (op, 0); /* remove any disease */ 3195 cure_disease (op, 0); /* remove any disease */
3229 3196
3230 /*add_exp(op, (op->stats.exp * -0.20)); */ 3197 /*add_exp(op, (op->stats.exp * -0.20)); */
3231 apply_death_exp_penalty (op); 3198 apply_death_exp_penalty (op);
3232 if (op->stats.food < 100) 3199 if (op->stats.food < 100)
3242 */ 3209 */
3243 3210
3244 if (is_in_shop (op)) 3211 if (is_in_shop (op))
3245 remove_unpaid_objects (op->inv, op); 3212 remove_unpaid_objects (op->inv, op);
3246 3213
3247 /****************************************/ 3214 /****************************************/
3248 /* */ 3215 /* */
3249 /* Move player to his current respawn- */ 3216 /* Move player to his current respawn- */
3250 /* position (usually last savebed) */ 3217 /* position (usually last savebed) */
3251 /* */ 3218 /* */
3252
3253 /****************************************/ 3219 /****************************************/
3254 3220
3255 enter_player_savebed (op); 3221 enter_player_savebed (op);
3256 3222
3257 /* Save the player before inserting the force to reduce 3223 /* Save the player before inserting the force to reduce
3258 * chance of abuse. 3224 * chance of abuse.
3265 * spell effects. So first see if there is a spell effect 3231 * spell effects. So first see if there is a spell effect
3266 * on the space that might harm the player. 3232 * on the space that might harm the player.
3267 */ 3233 */
3268 will_kill_again = 0; 3234 will_kill_again = 0;
3269 for (tmp = get_map_ob (op->map, op->x, op->y); tmp; tmp = tmp->above) 3235 for (tmp = get_map_ob (op->map, op->x, op->y); tmp; tmp = tmp->above)
3270 {
3271 if (tmp->type == SPELL_EFFECT) 3236 if (tmp->type == SPELL_EFFECT)
3272 will_kill_again |= tmp->attacktype; 3237 will_kill_again |= tmp->attacktype;
3273 } 3238
3274 if (will_kill_again) 3239 if (will_kill_again)
3275 { 3240 {
3276 object *force; 3241 object *force;
3277 int at; 3242 int at;
3278 3243
3280 /* 50 ticks should be enough time for the spell to abate */ 3245 /* 50 ticks should be enough time for the spell to abate */
3281 force->speed = 0.1; 3246 force->speed = 0.1;
3282 force->speed_left = -5.0; 3247 force->speed_left = -5.0;
3283 SET_FLAG (force, FLAG_APPLIED); 3248 SET_FLAG (force, FLAG_APPLIED);
3284 for (at = 0; at < NROFATTACKS; at++) 3249 for (at = 0; at < NROFATTACKS; at++)
3285 {
3286 if (will_kill_again & (1 << at)) 3250 if (will_kill_again & (1 << at))
3287 force->resist[at] = 100; 3251 force->resist[at] = 100;
3288 } 3252
3289 insert_ob_in_ob (force, op); 3253 insert_ob_in_ob (force, op);
3290 fix_player (op); 3254 fix_player (op);
3291 3255
3292 } 3256 }
3293 3257
3303 op->contr->party = NULL; 3267 op->contr->party = NULL;
3304 if (settings.set_title == TRUE) 3268 if (settings.set_title == TRUE)
3305 op->contr->own_title[0] = '\0'; 3269 op->contr->own_title[0] = '\0';
3306 new_draw_info (NDI_UNIQUE | NDI_ALL, 0, NULL, buf); 3270 new_draw_info (NDI_UNIQUE | NDI_ALL, 0, NULL, buf);
3307 check_score (op); 3271 check_score (op);
3272
3308 if (op->contr->ranges[range_golem] != NULL) 3273 if (op->contr->ranges[range_golem])
3309 { 3274 {
3310 remove_friendly_object (op->contr->ranges[range_golem]); 3275 remove_friendly_object (op->contr->ranges[range_golem]);
3311 remove_ob (op->contr->ranges[range_golem]); 3276 op->contr->ranges[range_golem]->destroy ();
3312 free_object (op->contr->ranges[range_golem]);
3313 op->contr->ranges[range_golem] = NULL; 3277 op->contr->ranges[range_golem] = 0;
3314 op->contr->golem_count = 0;
3315 } 3278 }
3279
3316 loot_object (op); /* Remove some of the items for good */ 3280 loot_object (op); /* Remove some of the items for good */
3317 remove_ob (op); 3281 op->remove ();
3318 op->direction = 0; 3282 op->direction = 0;
3319 3283
3320 if (!QUERY_FLAG (op, FLAG_WAS_WIZ) && op->stats.exp) 3284 if (!QUERY_FLAG (op, FLAG_WAS_WIZ) && op->stats.exp)
3321 { 3285 {
3322 delete_character (op->name, 0); 3286 delete_character (op->name, 0);
3375 for (tmp = op->inv; tmp != NULL; tmp = next) 3339 for (tmp = op->inv; tmp != NULL; tmp = next)
3376 { 3340 {
3377 next = tmp->below; 3341 next = tmp->below;
3378 if (tmp->type == EXPERIENCE || tmp->invisible) 3342 if (tmp->type == EXPERIENCE || tmp->invisible)
3379 continue; 3343 continue;
3380 remove_ob (tmp); 3344 tmp->remove ();
3381 tmp->x = op->x, tmp->y = op->y; 3345 tmp->x = op->x, tmp->y = op->y;
3382 if (tmp->type == CONTAINER) 3346 if (tmp->type == CONTAINER)
3383 { /* empty container to ground */ 3347 { /* empty container to ground */
3384 loot_object (tmp); 3348 loot_object (tmp);
3385 } 3349 }
3386 if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(RANDOM () % 3))) 3350 if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(RANDOM () % 3)))
3387 { 3351 {
3388 if (tmp->nrof > 1) 3352 if (tmp->nrof > 1)
3389 { 3353 {
3390 tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); 3354 tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1));
3391 free_object (tmp2); 3355 tmp2->destroy ();
3392 insert_ob_in_map (tmp, op->map, NULL, 0); 3356 insert_ob_in_map (tmp, op->map, NULL, 0);
3393 } 3357 }
3394 else 3358 else
3395 free_object (tmp); 3359 tmp->destroy ();
3396 } 3360 }
3397 else 3361 else
3398 insert_ob_in_map (tmp, op->map, NULL, 0); 3362 insert_ob_in_map (tmp, op->map, NULL, 0);
3399 } 3363 }
3400} 3364}
3465 if (op->type == PLAYER) 3429 if (op->type == PLAYER)
3466 new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name); 3430 new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name);
3467 3431
3468 cast_spell (op, throw_ob, dir, spob, NULL); 3432 cast_spell (op, throw_ob, dir, spob, NULL);
3469 3433
3470 if (!QUERY_FLAG (throw_ob, FLAG_REMOVED)) 3434 throw_ob->destroy ();
3471 remove_ob (throw_ob);
3472 free_object (throw_ob);
3473} 3435}
3474 3436
3475void 3437void
3476make_visible (object *op) 3438make_visible (object *op)
3477{ 3439{

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