… | |
… | |
20 | |
20 | |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #ifndef WIN32 /* ---win32 remove headers */ |
|
|
26 | # include <pwd.h> |
25 | #include <pwd.h> |
27 | #endif |
|
|
28 | #ifndef __CEXTRACT__ |
|
|
29 | # include <sproto.h> |
26 | #include <sproto.h> |
30 | #endif |
|
|
31 | #include <sounds.h> |
27 | #include <sounds.h> |
32 | #include <living.h> |
28 | #include <living.h> |
33 | #include <object.h> |
29 | #include <object.h> |
34 | #include <spells.h> |
30 | #include <spells.h> |
35 | #include <skills.h> |
31 | #include <skills.h> |
… | |
… | |
208 | * the one that is passed. |
204 | * the one that is passed. |
209 | */ |
205 | */ |
210 | static player * |
206 | static player * |
211 | get_player (player *p) |
207 | get_player (player *p) |
212 | { |
208 | { |
213 | object *op = arch_to_object (get_player_archetype (NULL)); |
209 | object *op = arch_to_object (get_player_archetype (0)); |
214 | int i; |
210 | int i; |
215 | |
|
|
216 | if (!p) |
|
|
217 | { |
|
|
218 | p = new player; |
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|
219 | |
|
|
220 | /* This adds the player in the linked list. There is extra |
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|
221 | * complexity here because we want to add the new player at the |
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|
222 | * end of the list - there is in fact no compelling reason that |
|
|
223 | * that needs to be done except for things like output of |
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|
224 | * 'who'. |
|
|
225 | */ |
|
|
226 | player *tmp = first_player; |
|
|
227 | |
|
|
228 | while (tmp != NULL && tmp->next != NULL) |
|
|
229 | tmp = tmp->next; |
|
|
230 | if (tmp != NULL) |
|
|
231 | tmp->next = p; |
|
|
232 | else |
|
|
233 | first_player = p; |
|
|
234 | |
|
|
235 | p->next = NULL; |
|
|
236 | } |
|
|
237 | |
211 | |
238 | /* Clears basically the entire player structure except |
212 | /* Clears basically the entire player structure except |
239 | * for next and socket. |
213 | * for next and socket. |
240 | */ |
214 | */ |
241 | p->clear (); |
215 | p->clear (); |
… | |
… | |
260 | op->speed_left = 0.5; |
234 | op->speed_left = 0.5; |
261 | op->speed = 1.0; |
235 | op->speed = 1.0; |
262 | op->direction = 5; /* So player faces south */ |
236 | op->direction = 5; /* So player faces south */ |
263 | op->stats.wc = 2; |
237 | op->stats.wc = 2; |
264 | op->run_away = 25; /* Then we panick... */ |
238 | op->run_away = 25; /* Then we panick... */ |
265 | p->socket.monitor_spells = 0; /* Needed because esrv_update_spells( ) gets called by roll_stats */ |
239 | p->socket->monitor_spells = 0; /* Needed because esrv_update_spells( ) gets called by roll_stats */ |
266 | |
240 | |
267 | roll_stats (op); |
241 | roll_stats (op); |
268 | p->state = ST_ROLL_STAT; |
242 | p->state = ST_ROLL_STAT; |
269 | clear_los (op); |
243 | clear_los (op); |
270 | |
244 | |
… | |
… | |
294 | for (i = 0; i < NUM_SKILLS; i++) |
268 | for (i = 0; i < NUM_SKILLS; i++) |
295 | { |
269 | { |
296 | p->last_skill_exp[i] = -1; |
270 | p->last_skill_exp[i] = -1; |
297 | p->last_skill_ob[i] = NULL; |
271 | p->last_skill_ob[i] = NULL; |
298 | } |
272 | } |
|
|
273 | |
299 | for (i = 0; i < NROFATTACKS; i++) |
274 | for (i = 0; i < NROFATTACKS; i++) |
300 | { |
|
|
301 | p->last_resist[i] = -1; |
275 | p->last_resist[i] = -1; |
302 | } |
276 | |
303 | p->last_stats.exp = -1; |
277 | p->last_stats.exp = -1; |
304 | p->last_weight = (uint32) - 1; |
278 | p->last_weight = (uint32) - 1; |
305 | |
279 | |
306 | p->socket.update_look = 0; |
280 | p->socket->update_look = 0; |
307 | p->socket.look_position = 0; |
281 | p->socket->look_position = 0; |
|
|
282 | |
308 | return p; |
283 | return p; |
309 | } |
284 | } |
310 | |
285 | |
311 | /* This loads the first map an puts the player on it. */ |
286 | /* This loads the first map an puts the player on it. */ |
312 | static void |
287 | static void |
… | |
… | |
322 | * All we can really get in this is some settings like host and display |
297 | * All we can really get in this is some settings like host and display |
323 | * mode. |
298 | * mode. |
324 | */ |
299 | */ |
325 | |
300 | |
326 | int |
301 | int |
327 | add_player (NewSocket * ns) |
302 | add_player (client_socket *ns) |
328 | { |
303 | { |
329 | player *p; |
304 | player *p = new player; |
330 | |
305 | |
331 | p = get_player (NULL); |
|
|
332 | p->socket = *ns; |
306 | p->socket = ns; |
333 | p->socket.faces_sent = (uint8 *) malloc (p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
307 | ns->pl = p; |
334 | |
308 | |
335 | if (p->socket.faces_sent == NULL) |
309 | p->next = first_player; |
336 | fatal (OUT_OF_MEMORY); |
310 | first_player = p; |
337 | |
311 | |
338 | memcpy (p->socket.faces_sent, ns->faces_sent, p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
312 | p = get_player (p); |
339 | /* Needed because the socket we just copied over needs to be cleared. |
313 | |
340 | * Note that this can result in a client reset if there is partial data |
|
|
341 | * on the uncoming socket. |
|
|
342 | */ |
|
|
343 | p->socket.inbuf.len = 0; |
|
|
344 | set_first_map (p->ob); |
314 | set_first_map (p->ob); |
345 | |
315 | |
346 | CLEAR_FLAG (p->ob, FLAG_FRIENDLY); |
316 | CLEAR_FLAG (p->ob, FLAG_FRIENDLY); |
347 | add_friendly_object (p->ob); |
317 | add_friendly_object (p->ob); |
348 | send_rules (p->ob); |
318 | send_rules (p->ob); |
… | |
… | |
646 | (op->type == ARMOUR || op->type == BOOTS || |
616 | (op->type == ARMOUR || op->type == BOOTS || |
647 | op->type == CLOAK || op->type == HELMET || |
617 | op->type == CLOAK || op->type == HELMET || |
648 | op->type == SHIELD || op->type == GLOVES || |
618 | op->type == SHIELD || op->type == GLOVES || |
649 | op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
619 | op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
650 | { |
620 | { |
651 | remove_ob (op); |
621 | op->destroy (); |
652 | free_object (op); |
|
|
653 | continue; |
622 | continue; |
654 | } |
623 | } |
655 | } |
624 | } |
656 | |
625 | |
657 | /* This really needs to be better - we should really give |
626 | /* This really needs to be better - we should really give |
… | |
… | |
668 | if (tmp->type == op->type && tmp->name == op->name) |
637 | if (tmp->type == op->type && tmp->name == op->name) |
669 | break; |
638 | break; |
670 | |
639 | |
671 | if (tmp) |
640 | if (tmp) |
672 | { |
641 | { |
673 | remove_ob (op); |
642 | op->destroy (); |
674 | free_object (op); |
|
|
675 | LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name); |
643 | LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name); |
676 | continue; |
644 | continue; |
677 | } |
645 | } |
|
|
646 | |
678 | if (op->nrof > 1) |
647 | if (op->nrof > 1) |
679 | op->nrof = 1; |
648 | op->nrof = 1; |
680 | } |
649 | } |
681 | |
650 | |
682 | if (op->type == SPELLBOOK && op->inv) |
651 | if (op->type == SPELLBOOK && op->inv) |
… | |
… | |
694 | CLEAR_FLAG (op, FLAG_CURSED); |
663 | CLEAR_FLAG (op, FLAG_CURSED); |
695 | CLEAR_FLAG (op, FLAG_DAMNED); |
664 | CLEAR_FLAG (op, FLAG_DAMNED); |
696 | } |
665 | } |
697 | if (op->type == SPELL) |
666 | if (op->type == SPELL) |
698 | { |
667 | { |
699 | remove_ob (op); |
668 | op->destroy (); |
700 | free_object (op); |
|
|
701 | continue; |
669 | continue; |
702 | } |
670 | } |
703 | else if (op->type == SKILL) |
671 | else if (op->type == SKILL) |
704 | { |
672 | { |
705 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
673 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
… | |
… | |
718 | void |
686 | void |
719 | get_name (object *op) |
687 | get_name (object *op) |
720 | { |
688 | { |
721 | op->contr->write_buf[0] = '\0'; |
689 | op->contr->write_buf[0] = '\0'; |
722 | op->contr->state = ST_GET_NAME; |
690 | op->contr->state = ST_GET_NAME; |
723 | send_query (&op->contr->socket, 0, "What is your name?\n:"); |
691 | send_query (op->contr->socket, 0, "What is your name?\n:"); |
724 | } |
692 | } |
725 | |
693 | |
726 | void |
694 | void |
727 | get_password (object *op) |
695 | get_password (object *op) |
728 | { |
696 | { |
729 | op->contr->write_buf[0] = '\0'; |
697 | op->contr->write_buf[0] = '\0'; |
730 | op->contr->state = ST_GET_PASSWORD; |
698 | op->contr->state = ST_GET_PASSWORD; |
731 | send_query (&op->contr->socket, CS_QUERY_HIDEINPUT, "What is your password?\n:"); |
699 | send_query (op->contr->socket, CS_QUERY_HIDEINPUT, "What is your password?\n:"); |
732 | } |
700 | } |
733 | |
701 | |
734 | void |
702 | void |
735 | play_again (object *op) |
703 | play_again (object *op) |
736 | { |
704 | { |
737 | op->contr->state = ST_PLAY_AGAIN; |
705 | op->contr->state = ST_PLAY_AGAIN; |
738 | op->chosen_skill = NULL; |
706 | op->chosen_skill = NULL; |
739 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Do you want to play again (a/q)?"); |
707 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, "Do you want to play again (a/q)?"); |
740 | /* a bit of a hack, but there are various places early in th |
708 | /* a bit of a hack, but there are various places early in th |
741 | * player creation process that a user can quit (eg, roll |
709 | * player creation process that a user can quit (eg, roll |
742 | * stats) that isn't removing the player. Taking a quick |
710 | * stats) that isn't removing the player. Taking a quick |
743 | * look, there are many places that call play_again without |
711 | * look, there are many places that call play_again without |
744 | * removing the player - it probably makes more sense |
712 | * removing the player - it probably makes more sense |
745 | * to leave it to play_again to remove the object in all |
713 | * to leave it to play_again to remove the object in all |
746 | * cases. |
714 | * cases. |
747 | */ |
715 | */ |
748 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
716 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
749 | remove_ob (op); |
717 | op->remove (); |
750 | /* Need to set this to null - otherwise, it could point to garbage, |
718 | /* Need to set this to null - otherwise, it could point to garbage, |
751 | * and draw() doesn't check to see if the player is removed, only if |
719 | * and draw() doesn't check to see if the player is removed, only if |
752 | * the map is null or not swapped out. |
720 | * the map is null or not swapped out. |
753 | */ |
721 | */ |
754 | op->map = NULL; |
722 | op->map = NULL; |
… | |
… | |
793 | confirm_password (object *op) |
761 | confirm_password (object *op) |
794 | { |
762 | { |
795 | |
763 | |
796 | op->contr->write_buf[0] = '\0'; |
764 | op->contr->write_buf[0] = '\0'; |
797 | op->contr->state = ST_CONFIRM_PASSWORD; |
765 | op->contr->state = ST_CONFIRM_PASSWORD; |
798 | send_query (&op->contr->socket, CS_QUERY_HIDEINPUT, "Please type your password again.\n:"); |
766 | send_query (op->contr->socket, CS_QUERY_HIDEINPUT, "Please type your password again.\n:"); |
799 | } |
767 | } |
800 | |
768 | |
801 | void |
769 | void |
802 | get_party_password (object *op, partylist *party) |
770 | get_party_password (object *op, partylist *party) |
803 | { |
771 | { |
… | |
… | |
807 | return; |
775 | return; |
808 | } |
776 | } |
809 | op->contr->write_buf[0] = '\0'; |
777 | op->contr->write_buf[0] = '\0'; |
810 | op->contr->state = ST_GET_PARTY_PASSWORD; |
778 | op->contr->state = ST_GET_PARTY_PASSWORD; |
811 | op->contr->party_to_join = party; |
779 | op->contr->party_to_join = party; |
812 | send_query (&op->contr->socket, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
780 | send_query (op->contr->socket, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
813 | } |
781 | } |
814 | |
782 | |
815 | |
783 | |
816 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
784 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
817 | int |
785 | int |
… | |
… | |
914 | |
882 | |
915 | void |
883 | void |
916 | Roll_Again (object *op) |
884 | Roll_Again (object *op) |
917 | { |
885 | { |
918 | esrv_new_player (op->contr, 0); |
886 | esrv_new_player (op->contr, 0); |
919 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, |
887 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, |
920 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)? "); |
888 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)? "); |
921 | } |
889 | } |
922 | |
890 | |
923 | void |
891 | void |
924 | Swap_Stat (object *op, int Swap_Second) |
892 | Swap_Stat (object *op, int Swap_Second) |
… | |
… | |
991 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
959 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
992 | } |
960 | } |
993 | else |
961 | else |
994 | Swap_Stat (op, stat_trans[keynum]); |
962 | Swap_Stat (op, stat_trans[keynum]); |
995 | |
963 | |
996 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
964 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
997 | return 1; |
965 | return 1; |
998 | } |
966 | } |
999 | switch (key) |
967 | switch (key) |
1000 | { |
968 | { |
1001 | case 'n': |
969 | case 'n': |
… | |
… | |
1015 | enter_exit (op, NULL); |
983 | enter_exit (op, NULL); |
1016 | #endif |
984 | #endif |
1017 | SET_ANIMATION (op, 2); /* So player faces south */ |
985 | SET_ANIMATION (op, 2); /* So player faces south */ |
1018 | /* Enter exit adds a player otherwise */ |
986 | /* Enter exit adds a player otherwise */ |
1019 | add_statbonus (op); |
987 | add_statbonus (op); |
1020 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, |
988 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, |
1021 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
989 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
1022 | op->contr->state = ST_CHANGE_CLASS; |
990 | op->contr->state = ST_CHANGE_CLASS; |
1023 | if (op->msg) |
991 | if (op->msg) |
1024 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
992 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1025 | return 0; |
993 | return 0; |
1026 | } |
994 | } |
1027 | case 'y': |
995 | case 'y': |
1028 | case 'Y': |
996 | case 'Y': |
1029 | roll_stats (op); |
997 | roll_stats (op); |
1030 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
998 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
1031 | return 1; |
999 | return 1; |
1032 | |
1000 | |
1033 | case 'q': |
1001 | case 'q': |
1034 | case 'Q': |
1002 | case 'Q': |
1035 | play_again (op); |
1003 | play_again (op); |
1036 | return 1; |
1004 | return 1; |
1037 | |
1005 | |
1038 | default: |
1006 | default: |
1039 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Yes, No, Quit or 1-6. Roll again?"); |
1007 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, "Yes, No, Quit or 1-6. Roll again?"); |
1040 | return 0; |
1008 | return 0; |
1041 | } |
1009 | } |
1042 | return 0; |
1010 | return 0; |
1043 | } |
1011 | } |
1044 | |
1012 | |
… | |
… | |
1054 | { |
1022 | { |
1055 | int tmp_loop; |
1023 | int tmp_loop; |
1056 | |
1024 | |
1057 | if (key == 'q' || key == 'Q') |
1025 | if (key == 'q' || key == 'Q') |
1058 | { |
1026 | { |
1059 | remove_ob (op); |
1027 | op->remove (); |
1060 | play_again (op); |
1028 | play_again (op); |
1061 | return 0; |
1029 | return 0; |
1062 | } |
1030 | } |
1063 | if (key == 'd' || key == 'D') |
1031 | if (key == 'd' || key == 'D') |
1064 | { |
1032 | { |
1065 | char buf[MAX_BUF]; |
1033 | char buf[MAX_BUF]; |
1066 | |
1034 | |
1067 | /* this must before then initial items are given */ |
1035 | /* this must before then initial items are given */ |
1068 | esrv_new_player (op->contr, op->weight + op->carrying); |
1036 | esrv_new_player (op->contr, op->weight + op->carrying); |
|
|
1037 | |
1069 | create_treasure (find_treasurelist ("starting_wealth"), op, 0, 0, 0); |
1038 | treasurelist *tl = find_treasurelist ("starting_wealth"); |
|
|
1039 | if (tl) |
|
|
1040 | create_treasure (tl, op, 0, 0, 0); |
1070 | |
1041 | |
1071 | INVOKE_PLAYER (BIRTH, op->contr); |
1042 | INVOKE_PLAYER (BIRTH, op->contr); |
1072 | INVOKE_PLAYER (LOGIN, op->contr); |
1043 | INVOKE_PLAYER (LOGIN, op->contr); |
1073 | |
1044 | |
1074 | op->contr->state = ST_PLAYING; |
1045 | op->contr->state = ST_PLAYING; |
… | |
… | |
1099 | { |
1070 | { |
1100 | object *tmp; |
1071 | object *tmp; |
1101 | char mapname[MAX_BUF]; |
1072 | char mapname[MAX_BUF]; |
1102 | |
1073 | |
1103 | snprintf (mapname, MAX_BUF - 1, "%s/%s", first_map_ext_path, &op->arch->name); |
1074 | snprintf (mapname, MAX_BUF - 1, "%s/%s", first_map_ext_path, &op->arch->name); |
1104 | tmp = get_object (); |
1075 | tmp = object::create (); |
1105 | EXIT_PATH (tmp) = mapname; |
1076 | EXIT_PATH (tmp) = mapname; |
1106 | EXIT_X (tmp) = op->x; |
1077 | EXIT_X (tmp) = op->x; |
1107 | EXIT_Y (tmp) = op->y; |
1078 | EXIT_Y (tmp) = op->y; |
1108 | enter_exit (op, tmp); /* we don't really care if it succeeded; |
1079 | enter_exit (op, tmp); /* we don't really care if it succeeded; |
1109 | * if the map isn't there, then stay on the |
1080 | * if the map isn't there, then stay on the |
1110 | * default initial map */ |
1081 | * default initial map */ |
1111 | free_object (tmp); |
1082 | tmp->destroy (); |
1112 | } |
1083 | } |
1113 | else |
1084 | else |
1114 | { |
1085 | { |
1115 | LOG (llevDebug, "first_map_ext_path not set\n"); |
1086 | LOG (llevDebug, "first_map_ext_path not set\n"); |
1116 | } |
1087 | } |
… | |
… | |
1126 | { |
1097 | { |
1127 | shstr name = op->name; |
1098 | shstr name = op->name; |
1128 | int x = op->x, y = op->y; |
1099 | int x = op->x, y = op->y; |
1129 | |
1100 | |
1130 | remove_statbonus (op); |
1101 | remove_statbonus (op); |
1131 | remove_ob (op); |
1102 | op->remove (); |
1132 | op->arch = get_player_archetype (op->arch); |
1103 | op->arch = get_player_archetype (op->arch); |
1133 | copy_object (&op->arch->clone, op); |
1104 | op->arch->clone.copy_to (op); |
1134 | op->instantiate (); |
1105 | op->instantiate (); |
1135 | op->stats = op->contr->orig_stats; |
1106 | op->stats = op->contr->orig_stats; |
1136 | op->name = op->name_pl = name; |
1107 | op->name = op->name_pl = name; |
1137 | op->x = x; |
1108 | op->x = x; |
1138 | op->y = y; |
1109 | op->y = y; |
… | |
… | |
1151 | op->stats.grace = 0; |
1122 | op->stats.grace = 0; |
1152 | |
1123 | |
1153 | if (op->msg) |
1124 | if (op->msg) |
1154 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1125 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1155 | |
1126 | |
1156 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); |
1127 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); |
1157 | return 0; |
1128 | return 0; |
1158 | } |
1129 | } |
1159 | |
1130 | |
1160 | int |
1131 | int |
1161 | key_confirm_quit (object *op, char key) |
1132 | key_confirm_quit (object *op, char key) |
… | |
… | |
1426 | /* question: don't pick up known-poisonous stuff? */ |
1397 | /* question: don't pick up known-poisonous stuff? */ |
1427 | if (op->contr->mode & PU_FOOD) |
1398 | if (op->contr->mode & PU_FOOD) |
1428 | if (tmp->type == FOOD) |
1399 | if (tmp->type == FOOD) |
1429 | { |
1400 | { |
1430 | pick_up (op, tmp); |
1401 | pick_up (op, tmp); |
1431 | if (0) |
|
|
1432 | fprintf (stderr, "FOOD\n"); |
|
|
1433 | continue; |
1402 | continue; |
1434 | } |
1403 | } |
|
|
1404 | |
1435 | if (op->contr->mode & PU_DRINK) |
1405 | if (op->contr->mode & PU_DRINK) |
1436 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1406 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1437 | { |
1407 | { |
1438 | pick_up (op, tmp); |
1408 | pick_up (op, tmp); |
1439 | if (0) |
|
|
1440 | fprintf (stderr, "DRINK\n"); |
|
|
1441 | continue; |
1409 | continue; |
1442 | } |
1410 | } |
1443 | |
1411 | |
1444 | if (op->contr->mode & PU_POTION) |
1412 | if (op->contr->mode & PU_POTION) |
1445 | if (tmp->type == POTION) |
1413 | if (tmp->type == POTION) |
1446 | { |
1414 | { |
1447 | pick_up (op, tmp); |
1415 | pick_up (op, tmp); |
1448 | if (0) |
|
|
1449 | fprintf (stderr, "POTION\n"); |
|
|
1450 | continue; |
1416 | continue; |
1451 | } |
1417 | } |
1452 | |
1418 | |
1453 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1419 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1454 | if (op->contr->mode & PU_SPELLBOOK) |
1420 | if (op->contr->mode & PU_SPELLBOOK) |
1455 | if (tmp->type == SPELLBOOK) |
1421 | if (tmp->type == SPELLBOOK) |
1456 | { |
1422 | { |
1457 | pick_up (op, tmp); |
1423 | pick_up (op, tmp); |
1458 | if (0) |
|
|
1459 | fprintf (stderr, "SPELLBOOK\n"); |
|
|
1460 | continue; |
1424 | continue; |
1461 | } |
1425 | } |
|
|
1426 | |
1462 | if (op->contr->mode & PU_SKILLSCROLL) |
1427 | if (op->contr->mode & PU_SKILLSCROLL) |
1463 | if (tmp->type == SKILLSCROLL) |
1428 | if (tmp->type == SKILLSCROLL) |
1464 | { |
1429 | { |
1465 | pick_up (op, tmp); |
1430 | pick_up (op, tmp); |
1466 | if (0) |
|
|
1467 | fprintf (stderr, "SKILLSCROLL\n"); |
|
|
1468 | continue; |
1431 | continue; |
1469 | } |
1432 | } |
|
|
1433 | |
1470 | if (op->contr->mode & PU_READABLES) |
1434 | if (op->contr->mode & PU_READABLES) |
1471 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1435 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1472 | { |
1436 | { |
1473 | pick_up (op, tmp); |
1437 | pick_up (op, tmp); |
1474 | if (0) |
|
|
1475 | fprintf (stderr, "READABLES\n"); |
|
|
1476 | continue; |
1438 | continue; |
1477 | } |
1439 | } |
1478 | |
1440 | |
1479 | /* wands/staves/rods/horns */ |
1441 | /* wands/staves/rods/horns */ |
1480 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1442 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1481 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1443 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1482 | { |
1444 | { |
1483 | pick_up (op, tmp); |
1445 | pick_up (op, tmp); |
1484 | if (0) |
|
|
1485 | fprintf (stderr, "MAGIC_DEVICE\n"); |
|
|
1486 | continue; |
1446 | continue; |
1487 | } |
1447 | } |
1488 | |
1448 | |
1489 | /* pick up all magical items */ |
1449 | /* pick up all magical items */ |
1490 | if (op->contr->mode & PU_MAGICAL) |
1450 | if (op->contr->mode & PU_MAGICAL) |
1491 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1451 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1492 | { |
1452 | { |
1493 | pick_up (op, tmp); |
1453 | pick_up (op, tmp); |
1494 | if (0) |
|
|
1495 | fprintf (stderr, "MAGICAL\n"); |
|
|
1496 | continue; |
1454 | continue; |
1497 | } |
1455 | } |
1498 | |
1456 | |
1499 | if (op->contr->mode & PU_VALUABLES) |
1457 | if (op->contr->mode & PU_VALUABLES) |
1500 | { |
1458 | { |
1501 | if (tmp->type == MONEY || tmp->type == GEM) |
1459 | if (tmp->type == MONEY || tmp->type == GEM) |
1502 | { |
1460 | { |
1503 | pick_up (op, tmp); |
1461 | pick_up (op, tmp); |
1504 | if (0) |
|
|
1505 | fprintf (stderr, "MONEY/GEM\n"); |
|
|
1506 | continue; |
1462 | continue; |
1507 | } |
1463 | } |
1508 | } |
1464 | } |
1509 | |
1465 | |
1510 | /* rings & amulets - talismans seems to be typed AMULET */ |
1466 | /* rings & amulets - talismans seems to be typed AMULET */ |
1511 | if (op->contr->mode & PU_JEWELS) |
1467 | if (op->contr->mode & PU_JEWELS) |
1512 | if (tmp->type == RING || tmp->type == AMULET) |
1468 | if (tmp->type == RING || tmp->type == AMULET) |
1513 | { |
1469 | { |
1514 | pick_up (op, tmp); |
1470 | pick_up (op, tmp); |
|
|
1471 | continue; |
1515 | if (0) |
1472 | } |
1516 | fprintf (stderr, "JEWELS\n"); |
1473 | |
|
|
1474 | /* we don't forget dragon food */ |
|
|
1475 | if (op->contr->mode & PU_FLESH) |
|
|
1476 | if (tmp->type == FLESH) |
|
|
1477 | { |
|
|
1478 | pick_up (op, tmp); |
1517 | continue; |
1479 | continue; |
1518 | } |
1480 | } |
1519 | |
1481 | |
1520 | /* bows and arrows. Bows are good for selling! */ |
1482 | /* bows and arrows. Bows are good for selling! */ |
1521 | if (op->contr->mode & PU_BOW) |
1483 | if (op->contr->mode & PU_BOW) |
1522 | if (tmp->type == BOW) |
1484 | if (tmp->type == BOW) |
1523 | { |
1485 | { |
1524 | pick_up (op, tmp); |
1486 | pick_up (op, tmp); |
1525 | if (0) |
|
|
1526 | fprintf (stderr, "BOW\n"); |
|
|
1527 | continue; |
1487 | continue; |
1528 | } |
1488 | } |
|
|
1489 | |
1529 | if (op->contr->mode & PU_ARROW) |
1490 | if (op->contr->mode & PU_ARROW) |
1530 | if (tmp->type == ARROW) |
1491 | if (tmp->type == ARROW) |
1531 | { |
1492 | { |
1532 | pick_up (op, tmp); |
1493 | pick_up (op, tmp); |
1533 | if (0) |
|
|
1534 | fprintf (stderr, "ARROW\n"); |
|
|
1535 | continue; |
1494 | continue; |
1536 | } |
1495 | } |
1537 | |
1496 | |
1538 | /* all kinds of armor etc. */ |
1497 | /* all kinds of armor etc. */ |
1539 | if (op->contr->mode & PU_ARMOUR) |
1498 | if (op->contr->mode & PU_ARMOUR) |
1540 | if (tmp->type == ARMOUR) |
1499 | if (tmp->type == ARMOUR) |
1541 | { |
1500 | { |
1542 | pick_up (op, tmp); |
1501 | pick_up (op, tmp); |
1543 | if (0) |
|
|
1544 | fprintf (stderr, "ARMOUR\n"); |
|
|
1545 | continue; |
1502 | continue; |
1546 | } |
1503 | } |
|
|
1504 | |
1547 | if (op->contr->mode & PU_HELMET) |
1505 | if (op->contr->mode & PU_HELMET) |
1548 | if (tmp->type == HELMET) |
1506 | if (tmp->type == HELMET) |
1549 | { |
1507 | { |
1550 | pick_up (op, tmp); |
1508 | pick_up (op, tmp); |
1551 | if (0) |
|
|
1552 | fprintf (stderr, "HELMET\n"); |
|
|
1553 | continue; |
1509 | continue; |
1554 | } |
1510 | } |
|
|
1511 | |
1555 | if (op->contr->mode & PU_SHIELD) |
1512 | if (op->contr->mode & PU_SHIELD) |
1556 | if (tmp->type == SHIELD) |
1513 | if (tmp->type == SHIELD) |
1557 | { |
1514 | { |
1558 | pick_up (op, tmp); |
1515 | pick_up (op, tmp); |
1559 | if (0) |
|
|
1560 | fprintf (stderr, "SHIELD\n"); |
|
|
1561 | continue; |
1516 | continue; |
1562 | } |
1517 | } |
|
|
1518 | |
1563 | if (op->contr->mode & PU_BOOTS) |
1519 | if (op->contr->mode & PU_BOOTS) |
1564 | if (tmp->type == BOOTS) |
1520 | if (tmp->type == BOOTS) |
1565 | { |
1521 | { |
1566 | pick_up (op, tmp); |
1522 | pick_up (op, tmp); |
1567 | if (0) |
|
|
1568 | fprintf (stderr, "BOOTS\n"); |
|
|
1569 | continue; |
1523 | continue; |
1570 | } |
1524 | } |
|
|
1525 | |
1571 | if (op->contr->mode & PU_GLOVES) |
1526 | if (op->contr->mode & PU_GLOVES) |
1572 | if (tmp->type == GLOVES) |
1527 | if (tmp->type == GLOVES) |
1573 | { |
1528 | { |
1574 | pick_up (op, tmp); |
1529 | pick_up (op, tmp); |
1575 | if (0) |
|
|
1576 | fprintf (stderr, "GLOVES\n"); |
|
|
1577 | continue; |
1530 | continue; |
1578 | } |
1531 | } |
|
|
1532 | |
1579 | if (op->contr->mode & PU_CLOAK) |
1533 | if (op->contr->mode & PU_CLOAK) |
1580 | if (tmp->type == CLOAK) |
1534 | if (tmp->type == CLOAK) |
1581 | { |
1535 | { |
1582 | pick_up (op, tmp); |
1536 | pick_up (op, tmp); |
1583 | if (0) |
|
|
1584 | fprintf (stderr, "GLOVES\n"); |
|
|
1585 | continue; |
1537 | continue; |
1586 | } |
1538 | } |
1587 | |
1539 | |
1588 | /* hoping to catch throwing daggers here */ |
1540 | /* hoping to catch throwing daggers here */ |
1589 | if (op->contr->mode & PU_MISSILEWEAPON) |
1541 | if (op->contr->mode & PU_MISSILEWEAPON) |
1590 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1542 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1591 | { |
1543 | { |
1592 | pick_up (op, tmp); |
1544 | pick_up (op, tmp); |
1593 | if (0) |
|
|
1594 | fprintf (stderr, "MISSILEWEAPON\n"); |
|
|
1595 | continue; |
1545 | continue; |
1596 | } |
1546 | } |
1597 | |
1547 | |
1598 | /* careful: chairs and tables are weapons! */ |
1548 | /* careful: chairs and tables are weapons! */ |
1599 | if (op->contr->mode & PU_ALLWEAPON) |
1549 | if (op->contr->mode & PU_ALLWEAPON) |
… | |
… | |
1602 | { |
1552 | { |
1603 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->name, "table") == NULL && |
1553 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->name, "table") == NULL && |
1604 | strstr (tmp->name, "chair") && strstr (tmp->arch->name, "chair") == NULL) |
1554 | strstr (tmp->name, "chair") && strstr (tmp->arch->name, "chair") == NULL) |
1605 | { |
1555 | { |
1606 | pick_up (op, tmp); |
1556 | pick_up (op, tmp); |
1607 | if (0) |
|
|
1608 | fprintf (stderr, "WEAPON\n"); |
|
|
1609 | continue; |
1557 | continue; |
1610 | } |
1558 | } |
1611 | } |
1559 | } |
|
|
1560 | |
1612 | if (tmp->type == WEAPON && tmp->name == NULL) |
1561 | if (tmp->type == WEAPON && tmp->name == NULL) |
1613 | { |
1562 | { |
1614 | if (strstr (tmp->arch->name, "table") == NULL && strstr (tmp->arch->name, "chair") == NULL) |
1563 | if (strstr (tmp->arch->name, "table") == NULL && strstr (tmp->arch->name, "chair") == NULL) |
1615 | { |
1564 | { |
1616 | pick_up (op, tmp); |
1565 | pick_up (op, tmp); |
1617 | if (0) |
|
|
1618 | fprintf (stderr, "WEAPON\n"); |
|
|
1619 | continue; |
1566 | continue; |
1620 | } |
1567 | } |
1621 | } |
1568 | } |
1622 | } |
1569 | } |
1623 | |
1570 | |
1624 | /* misc stuff that's useful */ |
1571 | /* misc stuff that's useful */ |
1625 | if (op->contr->mode & PU_KEY) |
1572 | if (op->contr->mode & PU_KEY) |
1626 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1573 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1627 | { |
1574 | { |
1628 | pick_up (op, tmp); |
1575 | pick_up (op, tmp); |
1629 | if (0) |
|
|
1630 | fprintf (stderr, "KEY\n"); |
|
|
1631 | continue; |
1576 | continue; |
1632 | } |
1577 | } |
1633 | |
1578 | |
1634 | /* any of the last 4 bits set means we use the ratio for value |
1579 | /* any of the last 4 bits set means we use the ratio for value |
1635 | * pickups */ |
1580 | * pickups */ |
… | |
… | |
1657 | continue; |
1602 | continue; |
1658 | } |
1603 | } |
1659 | } |
1604 | } |
1660 | } /* the new pickup model */ |
1605 | } /* the new pickup model */ |
1661 | } |
1606 | } |
|
|
1607 | |
1662 | return !stop; |
1608 | return !stop; |
1663 | } |
1609 | } |
1664 | |
1610 | |
1665 | /* |
1611 | /* |
1666 | * Find an arrow in the inventory and after that |
1612 | * Find an arrow in the inventory and after that |
… | |
… | |
1900 | } |
1846 | } |
1901 | |
1847 | |
1902 | /* this should not happen, but sometimes does */ |
1848 | /* this should not happen, but sometimes does */ |
1903 | if (arrow->nrof == 0) |
1849 | if (arrow->nrof == 0) |
1904 | { |
1850 | { |
1905 | remove_ob (arrow); |
1851 | arrow->destroy (); |
1906 | free_object (arrow); |
|
|
1907 | return 0; |
1852 | return 0; |
1908 | } |
1853 | } |
1909 | |
1854 | |
1910 | left = arrow; /* these are arrows left to the player */ |
1855 | left = arrow; /* these are arrows left to the player */ |
1911 | arrow = get_split_ob (arrow, 1); |
1856 | arrow = get_split_ob (arrow, 1); |
1912 | if (arrow == NULL) |
1857 | if (arrow == NULL) |
1913 | { |
1858 | { |
1914 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1859 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1915 | return 0; |
1860 | return 0; |
1916 | } |
1861 | } |
1917 | set_owner (arrow, op); |
1862 | arrow->set_owner (op); |
1918 | arrow->skill = bow->skill; |
1863 | arrow->skill = bow->skill; |
1919 | |
1864 | |
1920 | arrow->direction = dir; |
1865 | arrow->direction = dir; |
1921 | arrow->x = sx; |
1866 | arrow->x = sx; |
1922 | arrow->y = sy; |
1867 | arrow->y = sy; |
… | |
… | |
2130 | case range_misc: |
2075 | case range_misc: |
2131 | fire_misc_object (op, dir); |
2076 | fire_misc_object (op, dir); |
2132 | return; |
2077 | return; |
2133 | |
2078 | |
2134 | case range_golem: /* Control summoned monsters from scrolls */ |
2079 | case range_golem: /* Control summoned monsters from scrolls */ |
2135 | if (op->contr->ranges[range_golem] == NULL || op->contr->golem_count != op->contr->ranges[range_golem]->count) |
2080 | if (QUERY_FLAG (op->contr->ranges[range_golem], FLAG_REMOVED)) |
2136 | { |
2081 | { |
2137 | op->contr->ranges[range_golem] = NULL; |
2082 | op->contr->ranges[range_golem] = 0; |
2138 | op->contr->shoottype = range_none; |
2083 | op->contr->shoottype = range_none; |
2139 | op->contr->golem_count = 0; |
|
|
2140 | } |
2084 | } |
2141 | else |
2085 | else |
2142 | control_golem (op->contr->ranges[range_golem], dir); |
2086 | control_golem (op->contr->ranges[range_golem], dir); |
2143 | return; |
2087 | return; |
2144 | |
2088 | |
… | |
… | |
2390 | * player owns it and it is either friendly or unagressive. |
2334 | * player owns it and it is either friendly or unagressive. |
2391 | */ |
2335 | */ |
2392 | if ((op->type == PLAYER) |
2336 | if ((op->type == PLAYER) |
2393 | #if COZY_SERVER |
2337 | #if COZY_SERVER |
2394 | && |
2338 | && |
2395 | ((get_owner (mon) && get_owner (mon)->contr |
2339 | ((mon->owner && mon->owner->contr |
2396 | && same_party (get_owner (mon)->contr->party, op->contr->party)) || get_owner (mon) == op) |
2340 | && same_party (mon->owner->contr->party, op->contr->party)) || mon->owner == op) |
2397 | #else |
2341 | #else |
2398 | && get_owner (mon) == op |
2342 | && mon->owner == op |
2399 | #endif |
2343 | #endif |
2400 | && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))) |
2344 | && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))) |
2401 | { |
2345 | { |
2402 | /* If we're braced, we don't want to switch places with it */ |
2346 | /* If we're braced, we don't want to switch places with it */ |
2403 | if (op->contr->braced) |
2347 | if (op->contr->braced) |
… | |
… | |
2590 | /* I've been seeing crashes where the golem has been destroyed, but |
2534 | /* I've been seeing crashes where the golem has been destroyed, but |
2591 | * the player object still points to the defunct golem. The code that |
2535 | * the player object still points to the defunct golem. The code that |
2592 | * destroys the golem looks correct, and it doesn't always happen, so |
2536 | * destroys the golem looks correct, and it doesn't always happen, so |
2593 | * put this in a a workaround to clean up the golem pointer. |
2537 | * put this in a a workaround to clean up the golem pointer. |
2594 | */ |
2538 | */ |
2595 | if (op->contr->ranges[range_golem] && |
|
|
2596 | ((op->contr->golem_count != op->contr->ranges[range_golem]->count) || QUERY_FLAG (op->contr->ranges[range_golem], FLAG_REMOVED))) |
2539 | if (op->contr->ranges[range_golem] && QUERY_FLAG (op->contr->ranges[range_golem], FLAG_REMOVED)) |
2597 | { |
|
|
2598 | op->contr->ranges[range_golem] = NULL; |
2540 | op->contr->ranges[range_golem] = 0; |
2599 | op->contr->golem_count = 0; |
|
|
2600 | } |
|
|
2601 | |
2541 | |
2602 | /* call this here - we also will call this in do_ericserver, but |
2542 | /* call this here - we also will call this in do_ericserver, but |
2603 | * the players time has been increased when doericserver has been |
2543 | * the players time has been increased when doericserver has been |
2604 | * called, so we recheck it here. |
2544 | * called, so we recheck it here. |
2605 | */ |
2545 | */ |
2606 | HandleClient (&op->contr->socket, op->contr); |
2546 | HandleClient (op->contr->socket, op->contr); |
2607 | if (op->speed_left < 0) |
2547 | if (op->speed_left < 0) |
2608 | return 0; |
2548 | return 0; |
2609 | |
2549 | |
2610 | if (op->direction && (op->contr->run_on || op->contr->fire_on)) |
2550 | if (op->direction && (op->contr->run_on || op->contr->fire_on)) |
2611 | { |
2551 | { |
… | |
… | |
2636 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2576 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2637 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2577 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2638 | { |
2578 | { |
2639 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2579 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2640 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2580 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
|
|
2581 | |
2641 | if (op->contr) |
2582 | if (op->contr) |
2642 | esrv_del_item (op->contr, tmp->count); |
2583 | esrv_del_item (op->contr, tmp->count); |
2643 | remove_ob (tmp); |
2584 | |
2644 | free_object (tmp); |
2585 | tmp->destroy (); |
2645 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2586 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
|
|
2587 | |
2646 | if (op->stats.hp < 0) |
2588 | if (op->stats.hp < 0) |
2647 | op->stats.hp = op->stats.maxhp; |
2589 | op->stats.hp = op->stats.maxhp; |
|
|
2590 | |
2648 | if (op->stats.food < 0) |
2591 | if (op->stats.food < 0) |
2649 | op->stats.food = 999; |
2592 | op->stats.food = 999; |
|
|
2593 | |
2650 | fix_player (op); |
2594 | fix_player (op); |
2651 | return 1; |
2595 | return 1; |
2652 | } |
2596 | } |
2653 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2597 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2654 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2598 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
… | |
… | |
2671 | next = op->below; /* Make sure we have a good value, in case |
2615 | next = op->below; /* Make sure we have a good value, in case |
2672 | * we remove object 'op' |
2616 | * we remove object 'op' |
2673 | */ |
2617 | */ |
2674 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2618 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2675 | { |
2619 | { |
2676 | remove_ob (op); |
2620 | op->remove (); |
2677 | op->x = env->x; |
2621 | op->x = env->x; |
2678 | op->y = env->y; |
2622 | op->y = env->y; |
2679 | if (env->type == PLAYER) |
2623 | if (env->type == PLAYER) |
2680 | esrv_del_item (env->contr, op->count); |
2624 | esrv_del_item (env->contr, op->count); |
2681 | insert_ob_in_map (op, env->map, NULL, 0); |
2625 | insert_ob_in_map (op, env->map, NULL, 0); |
… | |
… | |
2978 | /* restore player */ |
2922 | /* restore player */ |
2979 | at = archetype::find ("poisoning"); |
2923 | at = archetype::find ("poisoning"); |
2980 | tmp = present_arch_in_ob (at, op); |
2924 | tmp = present_arch_in_ob (at, op); |
2981 | if (tmp) |
2925 | if (tmp) |
2982 | { |
2926 | { |
2983 | remove_ob (tmp); |
2927 | tmp->destroy (); |
2984 | free_object (tmp); |
|
|
2985 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
2928 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
2986 | } |
2929 | } |
2987 | |
2930 | |
2988 | at = archetype::find ("confusion"); |
2931 | at = archetype::find ("confusion"); |
2989 | tmp = present_arch_in_ob (at, op); |
2932 | tmp = present_arch_in_ob (at, op); |
2990 | if (tmp) |
2933 | if (tmp) |
2991 | { |
2934 | { |
2992 | remove_ob (tmp); |
2935 | tmp->destroy (); |
2993 | free_object (tmp); |
|
|
2994 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2936 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2995 | } |
2937 | } |
2996 | |
2938 | |
2997 | cure_disease (op, 0); /* remove any disease */ |
2939 | cure_disease (op, 0); /* remove any disease */ |
2998 | op->stats.hp = op->stats.maxhp; |
2940 | op->stats.hp = op->stats.maxhp; |
… | |
… | |
3175 | /* determine_god() seems to not work sometimes... why is this? |
3117 | /* determine_god() seems to not work sometimes... why is this? |
3176 | Should I be using something else? GD */ |
3118 | Should I be using something else? GD */ |
3177 | const char *god = determine_god (op); |
3119 | const char *god = determine_god (op); |
3178 | |
3120 | |
3179 | if (god && (strcmp (god, "none"))) |
3121 | if (god && (strcmp (god, "none"))) |
3180 | new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief " "moment you feel the holy presence of %s protecting" " you.", god); |
3122 | new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief moment you feel the holy presence of %s protecting" " you.", god); |
3181 | else |
3123 | else |
3182 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you."); |
3124 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you."); |
3183 | } |
3125 | } |
|
|
3126 | #else |
|
|
3127 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you from losing yourself completely."); |
3184 | #endif |
3128 | #endif |
3185 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you from losing yourself completely."); |
|
|
3186 | |
3129 | |
3187 | /* Put a gravestone up where the character 'almost' died. List the |
3130 | /* Put a gravestone up where the character 'almost' died. List the |
3188 | * exp loss on the stone. |
3131 | * exp loss on the stone. |
3189 | */ |
3132 | */ |
3190 | tmp = arch_to_object (archetype::find ("gravestone")); |
3133 | tmp = arch_to_object (archetype::find ("gravestone")); |
… | |
… | |
3195 | sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer); |
3138 | sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer); |
3196 | tmp->msg = buf; |
3139 | tmp->msg = buf; |
3197 | tmp->x = op->x, tmp->y = op->y; |
3140 | tmp->x = op->x, tmp->y = op->y; |
3198 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3141 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3199 | |
3142 | |
3200 | /**************************************/ |
3143 | /**************************************/ |
3201 | /* */ |
3144 | /* */ |
3202 | /* Subtract the experience points, */ |
3145 | /* Subtract the experience points, */ |
3203 | /* if we died cause of food, give us */ |
3146 | /* if we died cause of food, give us */ |
3204 | /* food, and reset HP's... */ |
3147 | /* food, and reset HP's... */ |
3205 | /* */ |
3148 | /* */ |
3206 | |
|
|
3207 | /**************************************/ |
3149 | /**************************************/ |
3208 | |
3150 | |
3209 | /* remove any poisoning and confusion the character may be suffering. */ |
3151 | /* remove any poisoning and confusion the character may be suffering. */ |
3210 | /* restore player */ |
3152 | /* restore player */ |
3211 | at = archetype::find ("poisoning"); |
3153 | at = archetype::find ("poisoning"); |
3212 | tmp = present_arch_in_ob (at, op); |
3154 | tmp = present_arch_in_ob (at, op); |
|
|
3155 | |
3213 | if (tmp) |
3156 | if (tmp) |
3214 | { |
3157 | { |
3215 | remove_ob (tmp); |
3158 | tmp->destroy (); |
3216 | free_object (tmp); |
|
|
3217 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
3159 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
3218 | } |
3160 | } |
3219 | |
3161 | |
3220 | at = archetype::find ("confusion"); |
3162 | at = archetype::find ("confusion"); |
3221 | tmp = present_arch_in_ob (at, op); |
3163 | tmp = present_arch_in_ob (at, op); |
3222 | if (tmp) |
3164 | if (tmp) |
3223 | { |
3165 | { |
3224 | remove_ob (tmp); |
3166 | tmp->destroy (); |
3225 | free_object (tmp); |
|
|
3226 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
3167 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
3227 | } |
3168 | } |
|
|
3169 | |
3228 | cure_disease (op, 0); /* remove any disease */ |
3170 | cure_disease (op, 0); /* remove any disease */ |
3229 | |
3171 | |
3230 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
3172 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
3231 | apply_death_exp_penalty (op); |
3173 | apply_death_exp_penalty (op); |
3232 | if (op->stats.food < 100) |
3174 | if (op->stats.food < 100) |
… | |
… | |
3242 | */ |
3184 | */ |
3243 | |
3185 | |
3244 | if (is_in_shop (op)) |
3186 | if (is_in_shop (op)) |
3245 | remove_unpaid_objects (op->inv, op); |
3187 | remove_unpaid_objects (op->inv, op); |
3246 | |
3188 | |
3247 | /****************************************/ |
3189 | /****************************************/ |
3248 | /* */ |
3190 | /* */ |
3249 | /* Move player to his current respawn- */ |
3191 | /* Move player to his current respawn- */ |
3250 | /* position (usually last savebed) */ |
3192 | /* position (usually last savebed) */ |
3251 | /* */ |
3193 | /* */ |
3252 | |
|
|
3253 | /****************************************/ |
3194 | /****************************************/ |
3254 | |
3195 | |
3255 | enter_player_savebed (op); |
3196 | enter_player_savebed (op); |
3256 | |
3197 | |
3257 | /* Save the player before inserting the force to reduce |
3198 | /* Save the player before inserting the force to reduce |
3258 | * chance of abuse. |
3199 | * chance of abuse. |
… | |
… | |
3265 | * spell effects. So first see if there is a spell effect |
3206 | * spell effects. So first see if there is a spell effect |
3266 | * on the space that might harm the player. |
3207 | * on the space that might harm the player. |
3267 | */ |
3208 | */ |
3268 | will_kill_again = 0; |
3209 | will_kill_again = 0; |
3269 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp; tmp = tmp->above) |
3210 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp; tmp = tmp->above) |
3270 | { |
|
|
3271 | if (tmp->type == SPELL_EFFECT) |
3211 | if (tmp->type == SPELL_EFFECT) |
3272 | will_kill_again |= tmp->attacktype; |
3212 | will_kill_again |= tmp->attacktype; |
3273 | } |
3213 | |
3274 | if (will_kill_again) |
3214 | if (will_kill_again) |
3275 | { |
3215 | { |
3276 | object *force; |
3216 | object *force; |
3277 | int at; |
3217 | int at; |
3278 | |
3218 | |
… | |
… | |
3280 | /* 50 ticks should be enough time for the spell to abate */ |
3220 | /* 50 ticks should be enough time for the spell to abate */ |
3281 | force->speed = 0.1; |
3221 | force->speed = 0.1; |
3282 | force->speed_left = -5.0; |
3222 | force->speed_left = -5.0; |
3283 | SET_FLAG (force, FLAG_APPLIED); |
3223 | SET_FLAG (force, FLAG_APPLIED); |
3284 | for (at = 0; at < NROFATTACKS; at++) |
3224 | for (at = 0; at < NROFATTACKS; at++) |
3285 | { |
|
|
3286 | if (will_kill_again & (1 << at)) |
3225 | if (will_kill_again & (1 << at)) |
3287 | force->resist[at] = 100; |
3226 | force->resist[at] = 100; |
3288 | } |
3227 | |
3289 | insert_ob_in_ob (force, op); |
3228 | insert_ob_in_ob (force, op); |
3290 | fix_player (op); |
3229 | fix_player (op); |
3291 | |
3230 | |
3292 | } |
3231 | } |
3293 | |
3232 | |
… | |
… | |
3303 | op->contr->party = NULL; |
3242 | op->contr->party = NULL; |
3304 | if (settings.set_title == TRUE) |
3243 | if (settings.set_title == TRUE) |
3305 | op->contr->own_title[0] = '\0'; |
3244 | op->contr->own_title[0] = '\0'; |
3306 | new_draw_info (NDI_UNIQUE | NDI_ALL, 0, NULL, buf); |
3245 | new_draw_info (NDI_UNIQUE | NDI_ALL, 0, NULL, buf); |
3307 | check_score (op); |
3246 | check_score (op); |
|
|
3247 | |
3308 | if (op->contr->ranges[range_golem] != NULL) |
3248 | if (op->contr->ranges[range_golem]) |
3309 | { |
3249 | { |
3310 | remove_friendly_object (op->contr->ranges[range_golem]); |
3250 | remove_friendly_object (op->contr->ranges[range_golem]); |
3311 | remove_ob (op->contr->ranges[range_golem]); |
3251 | op->contr->ranges[range_golem]->destroy (); |
3312 | free_object (op->contr->ranges[range_golem]); |
|
|
3313 | op->contr->ranges[range_golem] = NULL; |
3252 | op->contr->ranges[range_golem] = 0; |
3314 | op->contr->golem_count = 0; |
|
|
3315 | } |
3253 | } |
|
|
3254 | |
3316 | loot_object (op); /* Remove some of the items for good */ |
3255 | loot_object (op); /* Remove some of the items for good */ |
3317 | remove_ob (op); |
3256 | op->remove (); |
3318 | op->direction = 0; |
3257 | op->direction = 0; |
3319 | |
3258 | |
3320 | if (!QUERY_FLAG (op, FLAG_WAS_WIZ) && op->stats.exp) |
3259 | if (!QUERY_FLAG (op, FLAG_WAS_WIZ) && op->stats.exp) |
3321 | { |
3260 | { |
3322 | delete_character (op->name, 0); |
3261 | delete_character (op->name, 0); |
… | |
… | |
3375 | for (tmp = op->inv; tmp != NULL; tmp = next) |
3314 | for (tmp = op->inv; tmp != NULL; tmp = next) |
3376 | { |
3315 | { |
3377 | next = tmp->below; |
3316 | next = tmp->below; |
3378 | if (tmp->type == EXPERIENCE || tmp->invisible) |
3317 | if (tmp->type == EXPERIENCE || tmp->invisible) |
3379 | continue; |
3318 | continue; |
3380 | remove_ob (tmp); |
3319 | tmp->remove (); |
3381 | tmp->x = op->x, tmp->y = op->y; |
3320 | tmp->x = op->x, tmp->y = op->y; |
3382 | if (tmp->type == CONTAINER) |
3321 | if (tmp->type == CONTAINER) |
3383 | { /* empty container to ground */ |
3322 | { /* empty container to ground */ |
3384 | loot_object (tmp); |
3323 | loot_object (tmp); |
3385 | } |
3324 | } |
3386 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(RANDOM () % 3))) |
3325 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(RANDOM () % 3))) |
3387 | { |
3326 | { |
3388 | if (tmp->nrof > 1) |
3327 | if (tmp->nrof > 1) |
3389 | { |
3328 | { |
3390 | tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); |
3329 | tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); |
3391 | free_object (tmp2); |
3330 | tmp2->destroy (); |
3392 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3331 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3393 | } |
3332 | } |
3394 | else |
3333 | else |
3395 | free_object (tmp); |
3334 | tmp->destroy (); |
3396 | } |
3335 | } |
3397 | else |
3336 | else |
3398 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3337 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3399 | } |
3338 | } |
3400 | } |
3339 | } |
… | |
… | |
3465 | if (op->type == PLAYER) |
3404 | if (op->type == PLAYER) |
3466 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name); |
3405 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name); |
3467 | |
3406 | |
3468 | cast_spell (op, throw_ob, dir, spob, NULL); |
3407 | cast_spell (op, throw_ob, dir, spob, NULL); |
3469 | |
3408 | |
3470 | if (!QUERY_FLAG (throw_ob, FLAG_REMOVED)) |
3409 | throw_ob->destroy (); |
3471 | remove_ob (throw_ob); |
|
|
3472 | free_object (throw_ob); |
|
|
3473 | } |
3410 | } |
3474 | |
3411 | |
3475 | void |
3412 | void |
3476 | make_visible (object *op) |
3413 | make_visible (object *op) |
3477 | { |
3414 | { |
… | |
… | |
3684 | |
3621 | |
3685 | /* only the viewable area the player sees is updated by LOS |
3622 | /* only the viewable area the player sees is updated by LOS |
3686 | * code, so we need to restrict ourselves to that range of values |
3623 | * code, so we need to restrict ourselves to that range of values |
3687 | * for any meaningful values. |
3624 | * for any meaningful values. |
3688 | */ |
3625 | */ |
3689 | if (FABS (dx) <= (pl->contr->socket.mapx / 2) && |
3626 | if (FABS (dx) <= (pl->contr->socket->mapx / 2) && |
3690 | FABS (dy) <= (pl->contr->socket.mapy / 2) && |
3627 | FABS (dy) <= (pl->contr->socket->mapy / 2) && |
3691 | !pl->contr->blocked_los[dx + (pl->contr->socket.mapx / 2)][dy + (pl->contr->socket.mapy / 2)]) |
3628 | !pl->contr->blocked_los[dx + (pl->contr->socket->mapx / 2)][dy + (pl->contr->socket->mapy / 2)]) |
3692 | return 1; |
3629 | return 1; |
3693 | op = op->more; |
3630 | op = op->more; |
3694 | } |
3631 | } |
3695 | return 0; |
3632 | return 0; |
3696 | } |
3633 | } |