1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
54 | |
54 | |
55 | players.insert (this); |
55 | players.insert (this); |
56 | ob->remove (); |
56 | ob->remove (); |
57 | ob->map = 0; |
57 | ob->map = 0; |
58 | ob->activate_recursive (); |
58 | ob->activate_recursive (); |
59 | CLEAR_FLAG (ob, FLAG_FRIENDLY); |
59 | ob->clr_flag (FLAG_FRIENDLY); |
60 | add_friendly_object (ob); |
60 | add_friendly_object (ob); |
61 | } |
61 | } |
62 | |
62 | |
63 | void |
63 | void |
64 | player::deactivate () |
64 | player::deactivate () |
… | |
… | |
76 | ob->remove (); |
76 | ob->remove (); |
77 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
77 | ob->enemy = 0; // sometimes keeps an extra refcount on itself |
78 | ob->map = 0; |
78 | ob->map = 0; |
79 | party = 0; |
79 | party = 0; |
80 | |
80 | |
81 | combat_ob = ranged_ob = 0; //TODO, should be special marker, non-refcounted, not this |
|
|
82 | |
|
|
83 | players.erase (this); |
81 | players.erase (this); |
84 | } |
82 | } |
85 | |
83 | |
86 | // connect the player with a specific client |
84 | // connect the player with a specific client |
87 | // also changes, rationalises, and fixes some incorrect settings |
85 | // also changes, rationalises, and fixes some incorrect settings |
… | |
… | |
110 | link_skills (); |
108 | link_skills (); |
111 | |
109 | |
112 | assign (title, ob->arch->object::name); |
110 | assign (title, ob->arch->object::name); |
113 | |
111 | |
114 | /* if it's a dragon player, set the correct title here */ |
112 | /* if it's a dragon player, set the correct title here */ |
115 | if (is_dragon_pl (ob)) |
113 | if (ob->is_dragon ()) |
116 | { |
114 | { |
117 | object *tmp, *abil = 0, *skin = 0; |
115 | object *tmp, *abil = 0, *skin = 0; |
118 | |
116 | |
119 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
117 | for (tmp = ob->inv; tmp; tmp = tmp->below) |
120 | if (tmp->type == FORCE) |
118 | if (tmp->type == FORCE) |
… | |
… | |
134 | |
132 | |
135 | ns->floorbox_update (); |
133 | ns->floorbox_update (); |
136 | esrv_send_inventory (ob, ob); |
134 | esrv_send_inventory (ob, ob); |
137 | esrv_add_spells (this, 0); |
135 | esrv_add_spells (this, 0); |
138 | |
136 | |
|
|
137 | ob->flag [FLAG_READY_WEAPON] = false; |
|
|
138 | ob->flag [FLAG_READY_SKILL] = false; |
|
|
139 | ob->flag [FLAG_READY_RANGE] = false; |
|
|
140 | ob->flag [FLAG_READY_BOW] = false; |
|
|
141 | |
|
|
142 | ob->update_stats (); // we unapplied stuff above |
139 | activate (); |
143 | activate (); |
140 | |
144 | |
141 | INVOKE_PLAYER (CONNECT, this); |
145 | INVOKE_PLAYER (CONNECT, this); |
142 | INVOKE_PLAYER (LOGIN, this); |
146 | INVOKE_PLAYER (LOGIN, this); |
143 | } |
147 | } |
… | |
… | |
182 | |
186 | |
183 | ob->speed = 1.0f; |
187 | ob->speed = 1.0f; |
184 | ob->speed_left = 0.5f; |
188 | ob->speed_left = 0.5f; |
185 | |
189 | |
186 | ob->direction = 5; /* So player faces south */ |
190 | ob->direction = 5; /* So player faces south */ |
187 | |
|
|
188 | ob->flag [FLAG_READY_WEAPON] = false; |
|
|
189 | ob->flag [FLAG_READY_SKILL] = false; |
|
|
190 | ob->flag [FLAG_READY_BOW] = false; |
|
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191 | |
|
|
192 | for (object *op = ob->inv; op; op = op->below) |
|
|
193 | if (op->flag [FLAG_APPLIED]) |
|
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194 | switch (op->type) |
|
|
195 | { |
|
|
196 | case SKILL: |
|
|
197 | ob->flag [FLAG_APPLIED] = false; |
|
|
198 | break; |
|
|
199 | |
|
|
200 | case WAND: |
|
|
201 | case ROD: |
|
|
202 | case HORN: |
|
|
203 | case BOW: |
|
|
204 | ranged_ob = op; |
|
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205 | break; |
|
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206 | |
|
|
207 | case WEAPON: |
|
|
208 | combat_ob = op; |
|
|
209 | break; |
|
|
210 | } |
|
|
211 | |
|
|
212 | ob->change_weapon (combat_ob ? combat_ob : ranged_ob); |
|
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213 | ob->deactivate (); // change_weapon activates, fix this better |
|
|
214 | } |
191 | } |
215 | |
192 | |
216 | void |
193 | void |
217 | player::set_observe (object *op) |
194 | player::set_observe (object *op) |
218 | { |
195 | { |
… | |
… | |
257 | disconnect (); |
234 | disconnect (); |
258 | |
235 | |
259 | attachable::do_destroy (); |
236 | attachable::do_destroy (); |
260 | |
237 | |
261 | if (ob) |
238 | if (ob) |
262 | { |
|
|
263 | ob->destroy_inv (false); |
|
|
264 | ob->destroy (); |
239 | ob->destroy (); |
265 | } |
|
|
266 | |
240 | |
267 | ob = observe = viewpoint = 0; |
241 | ob = observe = viewpoint = 0; |
268 | } |
242 | } |
269 | |
243 | |
270 | player::~player () |
244 | player::~player () |
… | |
… | |
308 | player * |
282 | player * |
309 | player::create () |
283 | player::create () |
310 | { |
284 | { |
311 | player *pl = new player; |
285 | player *pl = new player; |
312 | |
286 | |
313 | pl->set_object (arch_to_object (get_player_archetype (0))); |
287 | pl->set_object (get_player_archetype (0)->instance ()); |
314 | |
288 | |
315 | pl->ob->roll_stats (); |
289 | pl->ob->roll_stats (); |
316 | pl->ob->stats.wc = 2; |
290 | pl->ob->stats.wc = 2; |
317 | pl->ob->run_away = 25; /* Then we panick... */ |
291 | pl->ob->run_away = 25; /* Then we panick... */ |
318 | |
292 | |
… | |
… | |
400 | */ |
374 | */ |
401 | int |
375 | int |
402 | path_to_player (object *mon, object *pl, unsigned mindiff) |
376 | path_to_player (object *mon, object *pl, unsigned mindiff) |
403 | { |
377 | { |
404 | rv_vector rv; |
378 | rv_vector rv; |
405 | sint16 x, y; |
|
|
406 | int lastx, lasty, dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
379 | int dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
407 | maptile *m, *lastmap; |
|
|
408 | |
380 | |
409 | get_rangevector (mon, pl, &rv, 0); |
381 | get_rangevector (mon, pl, &rv, 0); |
410 | |
382 | |
411 | if (rv.distance < mindiff) |
383 | if (rv.distance < mindiff) |
412 | return 0; |
384 | return 0; |
413 | |
385 | |
414 | x = mon->x; |
386 | mapxy pos (mon); |
415 | y = mon->y; |
|
|
416 | m = mon->map; |
|
|
417 | dir = rv.direction; |
387 | dir = rv.direction; |
418 | lastdir = firstdir = rv.direction; /* perhaps we stand next to pl, init firstdir too */ |
388 | lastdir = firstdir = rv.direction; /* perhaps we stand next to pl, init firstdir too */ |
419 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
389 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
420 | |
390 | |
421 | /* If we can't solve it within the search distance, return now. */ |
391 | /* If we can't solve it within the search distance, return now. */ |
422 | if (diff > max) |
392 | if (diff > max) |
423 | return 0; |
393 | return 0; |
424 | |
394 | |
425 | while (diff > 1 && max > 0) |
395 | while (diff > 1 && max > 0) |
426 | { |
396 | { |
427 | lastx = x; |
397 | mapxy lastpos = pos; |
428 | lasty = y; |
|
|
429 | lastmap = m; |
|
|
430 | x = lastx + freearr_x[dir]; |
|
|
431 | y = lasty + freearr_y[dir]; |
|
|
432 | |
398 | |
433 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
399 | pos.move (dir); |
434 | blocked = (mflags & P_OUT_OF_MAP) ? MOVE_ALL : GET_MAP_MOVE_BLOCK (m, x, y); |
|
|
435 | |
400 | |
436 | /* Space is blocked - try changing direction a little */ |
401 | /* Space is blocked - try changing direction a little */ |
437 | if ((mflags & P_OUT_OF_MAP) || ((OB_TYPE_MOVE_BLOCK (mon, blocked) || (mflags & P_BLOCKSVIEW)) |
402 | if (!pos.normalise () |
438 | && (m == mon->map && blocked_link (mon, m, x, y)))) |
403 | || (((pos->flags () & P_BLOCKSVIEW) || OB_TYPE_MOVE_BLOCK (mon, pos->move_block)) |
|
|
404 | && blocked_link (mon, pos.m, pos.x, pos.y))) |
439 | { |
405 | { |
440 | /* recalculate direction from last good location. Possible |
406 | /* recalculate direction from last good location. Possible |
441 | * we were not traversing ideal location before. |
407 | * we were not traversing ideal location before. |
442 | */ |
408 | */ |
443 | get_rangevector_from_mapcoord (lastmap, lastx, lasty, pl, &rv, 0); |
409 | get_rangevector_from_mapcoord (lastpos.m, lastpos.x, lastpos.y, pl, &rv, 0); |
444 | if (rv.direction != dir) |
410 | if (rv.direction != dir) |
445 | { |
411 | { |
446 | /* OK - says direction should be different - lets reset the |
412 | /* OK - says direction should be different - lets reset the |
447 | * the values so it will try again. |
413 | * the values so it will try again. |
448 | */ |
414 | */ |
449 | x = lastx; |
|
|
450 | y = lasty; |
|
|
451 | m = lastmap; |
415 | pos = lastpos; |
452 | dir = firstdir = rv.direction; |
416 | dir = firstdir = rv.direction; |
453 | } |
417 | } |
454 | else |
418 | else |
455 | { |
419 | { |
456 | /* direct path is blocked - try taking a side step to |
420 | /* direct path is blocked - try taking a side step to |
… | |
… | |
463 | */ |
427 | */ |
464 | for (i = -DETOUR_AMOUNT; i <= DETOUR_AMOUNT; i++) |
428 | for (i = -DETOUR_AMOUNT; i <= DETOUR_AMOUNT; i++) |
465 | { |
429 | { |
466 | if (i == 0) |
430 | if (i == 0) |
467 | continue; /* already did this, so skip it */ |
431 | continue; /* already did this, so skip it */ |
|
|
432 | |
468 | /* Use lastdir here - otherwise, |
433 | /* Use lastdir here - otherwise, |
469 | * since the direction that the creature should move in |
434 | * since the direction that the creature should move in |
470 | * may change, you could get infinite loops. |
435 | * may change, you could get infinite loops. |
471 | * ie, player is northwest, but monster can only |
436 | * ie, player is northwest, but monster can only |
472 | * move west, so it does that. It goes some distance, |
437 | * move west, so it does that. It goes some distance, |
… | |
… | |
474 | * can't do that, but now finds it can move east, and |
439 | * can't do that, but now finds it can move east, and |
475 | * gets back to its original point. lastdir contains |
440 | * gets back to its original point. lastdir contains |
476 | * the last direction the creature has successfully |
441 | * the last direction the creature has successfully |
477 | * moved. |
442 | * moved. |
478 | */ |
443 | */ |
479 | |
|
|
480 | x = lastx + freearr_x[absdir (lastdir + i)]; |
|
|
481 | y = lasty + freearr_y[absdir (lastdir + i)]; |
|
|
482 | m = lastmap; |
444 | pos = lastpos; |
483 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
445 | pos.move (absdir (lastdir + i)); |
484 | if (mflags & P_OUT_OF_MAP) |
446 | |
|
|
447 | if (!pos.normalise ()) |
485 | continue; |
448 | continue; |
486 | blocked = GET_MAP_MOVE_BLOCK (m, x, y); |
449 | |
487 | if (OB_TYPE_MOVE_BLOCK (mon, blocked)) |
450 | mapspace &ms = *pos; |
|
|
451 | |
|
|
452 | if (ms.flags () & P_BLOCKSVIEW) |
488 | continue; |
453 | continue; |
489 | if (mflags & P_BLOCKSVIEW) |
454 | |
|
|
455 | if (OB_TYPE_MOVE_BLOCK (mon, ms.move_block)) |
490 | continue; |
456 | continue; |
491 | |
457 | |
492 | if (m == mon->map && blocked_link (mon, m, x, y)) |
458 | if (blocked_link (mon, pos.m, pos.x, pos.y)) |
493 | break; |
459 | break; |
494 | } |
460 | } |
|
|
461 | |
495 | /* go through entire loop without finding a valid |
462 | /* go through entire loop without finding a valid |
496 | * sidestep to take - thus, no valid path. |
463 | * sidestep to take - thus, no valid path. |
497 | */ |
464 | */ |
498 | if (i == (DETOUR_AMOUNT + 1)) |
465 | if (i == DETOUR_AMOUNT + 1) |
499 | return 0; |
466 | return 0; |
|
|
467 | |
500 | diff--; |
468 | diff--; |
501 | lastdir = dir; |
469 | lastdir = dir; |
502 | max--; |
470 | max--; |
503 | if (!firstdir) |
471 | if (!firstdir) |
504 | firstdir = dir + i; |
472 | firstdir = dir + i; |
… | |
… | |
508 | { |
476 | { |
509 | /* we moved towards creature, so diff is less */ |
477 | /* we moved towards creature, so diff is less */ |
510 | diff--; |
478 | diff--; |
511 | max--; |
479 | max--; |
512 | lastdir = dir; |
480 | lastdir = dir; |
|
|
481 | |
513 | if (!firstdir) |
482 | if (!firstdir) |
514 | firstdir = dir; |
483 | firstdir = dir; |
515 | } |
484 | } |
516 | |
485 | |
517 | if (diff <= 1) |
486 | if (diff <= 1) |
518 | { |
487 | { |
519 | /* Recalculate diff (distance) because we may not have actually |
488 | /* Recalculate diff (distance) because we may not have actually |
520 | * headed toward player for entire distance. |
489 | * headed toward player for entire distance. |
521 | */ |
490 | */ |
522 | get_rangevector_from_mapcoord (m, x, y, pl, &rv, 0); |
491 | get_rangevector_from_mapcoord (pos.m, pos.x, pos.y, pl, &rv, 0); |
523 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
492 | diff = ::max (abs (rv.distance_x), abs (rv.distance_y)); |
524 | } |
493 | } |
525 | |
494 | |
526 | if (diff > max) |
495 | if (diff > max) |
527 | return 0; |
496 | return 0; |
… | |
… | |
545 | next = op->below; |
514 | next = op->below; |
546 | |
515 | |
547 | /* Forces get applied per default, unless they have the |
516 | /* Forces get applied per default, unless they have the |
548 | * flag "neutral" set. Sorry but I can't think of a better way |
517 | * flag "neutral" set. Sorry but I can't think of a better way |
549 | */ |
518 | */ |
550 | if (op->type == FORCE && !QUERY_FLAG (op, FLAG_NEUTRAL)) |
519 | if (op->type == FORCE && !op->flag [FLAG_NEUTRAL]) |
551 | SET_FLAG (op, FLAG_APPLIED); |
520 | op->set_flag (FLAG_APPLIED); |
552 | |
521 | |
553 | /* we never give weapons/armour if these cannot be used |
522 | /* we never give weapons/armour if these cannot be used |
554 | * by this player due to race restrictions |
523 | * by this player due to race restrictions |
555 | */ |
524 | */ |
556 | if (pl->type == PLAYER) |
525 | if (pl->type == PLAYER) |
557 | { |
526 | { |
558 | if ((!QUERY_FLAG (pl, FLAG_USE_ARMOUR) |
527 | if ((!pl->flag [FLAG_USE_ARMOUR] |
559 | && |
528 | && |
560 | (op->type == ARMOUR || op->type == BOOTS |
529 | (op->type == ARMOUR || op->type == BOOTS |
561 | || op->type == CLOAK || op->type == HELMET |
530 | || op->type == CLOAK || op->type == HELMET |
562 | || op->type == SHIELD || op->type == GLOVES |
531 | || op->type == SHIELD || op->type == GLOVES |
563 | || op->type == BRACERS || op->type == GIRDLE)) |
532 | || op->type == BRACERS || op->type == GIRDLE)) |
564 | || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
533 | || (!pl->flag [FLAG_USE_WEAPON] && op->type == WEAPON)) |
565 | { |
534 | { |
566 | op->destroy (); |
535 | op->destroy (); |
567 | continue; |
536 | continue; |
568 | } |
537 | } |
569 | } |
538 | } |
… | |
… | |
586 | if (op->nrof > 1) |
555 | if (op->nrof > 1) |
587 | op->nrof = 1; |
556 | op->nrof = 1; |
588 | } |
557 | } |
589 | |
558 | |
590 | if (op->type == SPELLBOOK && op->inv) |
559 | if (op->type == SPELLBOOK && op->inv) |
591 | CLEAR_FLAG (op->inv, FLAG_STARTEQUIP); |
560 | op->inv->clr_flag (FLAG_STARTEQUIP); |
592 | |
561 | |
593 | /* Give starting characters identified, uncursed, and undamned |
562 | /* Give starting characters identified, uncursed, and undamned |
594 | * items. Just don't identify gold or silver, or it won't be |
563 | * items. Just don't identify gold or silver, or it won't be |
595 | * merged properly. |
564 | * merged properly. |
596 | */ |
565 | */ |
597 | if (need_identify (op)) |
566 | if (op->need_identify ()) |
598 | { |
567 | { |
599 | SET_FLAG (op, FLAG_IDENTIFIED); |
568 | op->set_flag (FLAG_IDENTIFIED); |
600 | CLEAR_FLAG (op, FLAG_CURSED); |
569 | op->clr_flag (FLAG_CURSED); |
601 | CLEAR_FLAG (op, FLAG_DAMNED); |
570 | op->clr_flag (FLAG_DAMNED); |
602 | } |
571 | } |
603 | |
572 | |
604 | if (op->type == SPELL) |
573 | if (op->type == SPELL) |
605 | { |
574 | { |
606 | op->destroy (); |
575 | op->destroy (); |
607 | continue; |
576 | continue; |
608 | } |
577 | } |
609 | else if (op->type == SKILL) |
578 | else if (op->type == SKILL) |
610 | { |
579 | { |
611 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
580 | op->set_flag (FLAG_CAN_USE_SKILL); |
612 | op->stats.exp = 0; |
581 | op->stats.exp = 0; |
613 | op->level = 1; |
582 | op->level = 1; |
614 | } |
583 | } |
615 | else /* lock all 'normal items by default */ |
584 | else /* lock all 'normal items by default */ |
616 | SET_FLAG (op, FLAG_INV_LOCKED); |
585 | op->set_flag (FLAG_INV_LOCKED); |
617 | } /* for loop of objects in player inv */ |
586 | } /* for loop of objects in player inv */ |
618 | |
587 | |
619 | /* Need to set up the skill pointers */ |
588 | /* Need to set up the skill pointers */ |
620 | pl->contr->link_skills (); |
589 | pl->contr->link_skills (); |
621 | } |
590 | } |
… | |
… | |
635 | send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
604 | send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
636 | } |
605 | } |
637 | |
606 | |
638 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
607 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
639 | static int |
608 | static int |
640 | roll_stat (void) |
609 | roll_stat () |
641 | { |
610 | { |
642 | int a[4], i, j, k; |
611 | int a[4], i, j, k; |
643 | |
612 | |
644 | for (i = 0; i < 4; i++) |
613 | for (i = 0; i < 4; i++) |
645 | a[i] = (int) rndm (6) + 1; |
614 | a[i] = (int) rndm (6) + 1; |
… | |
… | |
755 | |
724 | |
756 | if (ob->msg) |
725 | if (ob->msg) |
757 | ob->msg = 0; |
726 | ob->msg = 0; |
758 | |
727 | |
759 | start_info (ob); |
728 | start_info (ob); |
760 | CLEAR_FLAG (ob, FLAG_WIZ); |
729 | ob->clr_flag (FLAG_WIZ); |
761 | give_initial_items (ob, ob->randomitems); |
730 | give_initial_items (ob, ob->randomitems); |
762 | esrv_send_inventory (ob, ob); |
731 | esrv_send_inventory (ob, ob); |
763 | ob->update_stats (); |
732 | ob->update_stats (); |
764 | |
733 | |
765 | /* This moves the player to a different start map, if there |
734 | /* This moves the player to a different start map, if there |
… | |
… | |
814 | rv_vector rv; |
783 | rv_vector rv; |
815 | |
784 | |
816 | if (op->stats.hp < 0) |
785 | if (op->stats.hp < 0) |
817 | { |
786 | { |
818 | LOG (llevDebug, "Fleeing player is dead.\n"); |
787 | LOG (llevDebug, "Fleeing player is dead.\n"); |
819 | CLEAR_FLAG (op, FLAG_SCARED); |
788 | op->clr_flag (FLAG_SCARED); |
820 | return; |
789 | return; |
821 | } |
790 | } |
822 | |
791 | |
823 | if (!op->enemy) |
792 | if (!op->enemy) |
824 | { |
793 | { |
825 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
794 | LOG (llevDebug, "Fleeing player had no enemy.\n"); |
826 | CLEAR_FLAG (op, FLAG_SCARED); |
795 | op->clr_flag (FLAG_SCARED); |
827 | return; |
796 | return; |
828 | } |
797 | } |
829 | |
798 | |
830 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
799 | if (!(random_roll (0, 4, op, PREFER_LOW)) && did_make_save (op, op->level, 0)) |
831 | { |
800 | { |
832 | op->enemy = NULL; |
801 | op->enemy = NULL; |
833 | CLEAR_FLAG (op, FLAG_SCARED); |
802 | op->clr_flag (FLAG_SCARED); |
834 | return; |
803 | return; |
835 | } |
804 | } |
836 | |
805 | |
837 | get_rangevector (op, op->enemy, &rv, 0); |
806 | get_rangevector (op, op->enemy, &rv, 0); |
838 | |
807 | |
839 | dir = absdir (4 + rv.direction); |
808 | dir = absdir (4 + rv.direction); |
840 | for (diff = 0; diff < 3; diff++) |
809 | for (diff = 0; diff < 3; diff++) |
841 | { |
810 | { |
842 | int m = 1 - rndm (2) * 2; |
811 | int m = 1 - rndm (2) * 2; |
843 | |
812 | |
844 | if (move_ob (op, absdir (dir + diff * m), op) || (diff == 0 && move_ob (op, absdir (dir - diff * m), op))) |
813 | if (op->move (absdir (dir + diff * m)) || (diff == 0 && op->move (absdir (dir - diff * m)))) |
845 | return; |
814 | return; |
846 | } |
815 | } |
847 | |
816 | |
848 | /* Cornered, get rid of scared */ |
817 | /* Cornered, get rid of scared */ |
849 | CLEAR_FLAG (op, FLAG_SCARED); |
818 | op->clr_flag (FLAG_SCARED); |
850 | op->enemy = NULL; |
819 | op->enemy = NULL; |
851 | } |
820 | } |
852 | |
821 | |
853 | /* check_pick sees if there is stuff to be picked up/picks up stuff. |
822 | /* check_pick sees if there is stuff to be picked up/picks up stuff. |
854 | * It returns 1 if the player should keep on moving, 0 if he should |
823 | * It returns 1 if the player should keep on moving, 0 if he should |
… | |
… | |
859 | { |
828 | { |
860 | object *tmp, *next; |
829 | object *tmp, *next; |
861 | int stop = 0; |
830 | int stop = 0; |
862 | int wvratio; |
831 | int wvratio; |
863 | |
832 | |
864 | /* if you're flying, you cna't pick up anything */ |
833 | /* if you're flying, you can't pick up anything */ |
865 | if (op->move_type & MOVE_FLYING) |
834 | if (op->move_type & MOVE_FLYING) |
866 | return 1; |
835 | return 1; |
867 | |
836 | |
868 | next = op->below; |
837 | next = op->below; |
869 | |
838 | |
… | |
… | |
946 | * fighting */ |
915 | * fighting */ |
947 | if (op->contr->mode & PU_INHIBIT) |
916 | if (op->contr->mode & PU_INHIBIT) |
948 | return 1; |
917 | return 1; |
949 | |
918 | |
950 | /* prevent us from turning into auto-thieves :) */ |
919 | /* prevent us from turning into auto-thieves :) */ |
951 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
920 | if (tmp->flag [FLAG_UNPAID]) |
952 | continue; |
921 | continue; |
953 | |
922 | |
954 | /* ignore known cursed objects */ |
923 | /* ignore known cursed objects */ |
955 | if (QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) && op->contr->mode & PU_NOT_CURSED) |
924 | if (tmp->flag [FLAG_KNOWN_CURSED] && op->contr->mode & PU_NOT_CURSED) |
956 | continue; |
925 | continue; |
957 | |
926 | |
958 | /* all food and drink if desired */ |
927 | /* all food and drink if desired */ |
959 | /* question: don't pick up known-poisonous stuff? */ |
928 | /* question: don't pick up known-poisonous stuff? */ |
960 | if (op->contr->mode & PU_FOOD) |
929 | if (op->contr->mode & PU_FOOD) |
… | |
… | |
963 | CHK_PICK_PICKUP; |
932 | CHK_PICK_PICKUP; |
964 | continue; |
933 | continue; |
965 | } |
934 | } |
966 | |
935 | |
967 | if (op->contr->mode & PU_DRINK) |
936 | if (op->contr->mode & PU_DRINK) |
968 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
937 | if (tmp->type == DRINK || (tmp->type == POISON && !tmp->flag [FLAG_KNOWN_CURSED])) |
969 | { |
938 | { |
970 | CHK_PICK_PICKUP; |
939 | CHK_PICK_PICKUP; |
971 | continue; |
940 | continue; |
972 | } |
941 | } |
973 | |
942 | |
… | |
… | |
1011 | continue; |
980 | continue; |
1012 | } |
981 | } |
1013 | |
982 | |
1014 | /* pick up all magical items */ |
983 | /* pick up all magical items */ |
1015 | if (op->contr->mode & PU_MAGICAL) |
984 | if (op->contr->mode & PU_MAGICAL) |
1016 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
985 | if (tmp->flag [FLAG_KNOWN_MAGICAL] |
1017 | && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
986 | && !tmp->flag [FLAG_KNOWN_CURSED]) |
1018 | { |
987 | { |
1019 | CHK_PICK_PICKUP; |
988 | CHK_PICK_PICKUP; |
1020 | continue; |
989 | continue; |
1021 | } |
990 | } |
1022 | |
991 | |
… | |
… | |
1106 | continue; |
1075 | continue; |
1107 | } |
1076 | } |
1108 | |
1077 | |
1109 | /* hoping to catch throwing daggers here */ |
1078 | /* hoping to catch throwing daggers here */ |
1110 | if (op->contr->mode & PU_MISSILEWEAPON) |
1079 | if (op->contr->mode & PU_MISSILEWEAPON) |
1111 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1080 | if (tmp->type == WEAPON && tmp->flag [FLAG_IS_THROWN]) |
1112 | { |
1081 | { |
1113 | CHK_PICK_PICKUP; |
1082 | CHK_PICK_PICKUP; |
1114 | continue; |
1083 | continue; |
1115 | } |
1084 | } |
1116 | |
1085 | |
… | |
… | |
1171 | * return 0. |
1140 | * return 0. |
1172 | */ |
1141 | */ |
1173 | static int |
1142 | static int |
1174 | action_makes_visible (object *op) |
1143 | action_makes_visible (object *op) |
1175 | { |
1144 | { |
1176 | if (op->invisible && QUERY_FLAG (op, FLAG_ALIVE)) |
1145 | if (op->invisible && op->flag [FLAG_ALIVE]) |
1177 | { |
1146 | { |
1178 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
1147 | if (op->flag [FLAG_MAKE_INVIS]) |
1179 | { |
1148 | { |
1180 | // artefact invisibility is permanent, but we still make noise |
1149 | // artefact invisibility is permanent, but we still make noise |
1181 | // this is important for game-balance. |
1150 | // this is important for game-balance. |
1182 | if (op->contr) |
1151 | if (op->contr) |
1183 | op->make_noise (); |
1152 | op->make_noise (); |
… | |
… | |
1210 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1179 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1211 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
1180 | if (tmp->type == ARROW && !strcmp (&tmp->race, type)) |
1212 | return splay (tmp); |
1181 | return splay (tmp); |
1213 | |
1182 | |
1214 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1183 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1215 | if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && !strcmp (&tmp->race, type)) |
1184 | if (tmp->type == CONTAINER && tmp->flag [FLAG_APPLIED] && !strcmp (&tmp->race, type)) |
1216 | if (object *arrow = find_arrow (tmp, type)) |
1185 | if (object *arrow = find_arrow (tmp, type)) |
1217 | { |
1186 | { |
1218 | splay (tmp); |
1187 | splay (tmp); |
1219 | return arrow; |
1188 | return arrow; |
1220 | } |
1189 | } |
… | |
… | |
1237 | if (!type) |
1206 | if (!type) |
1238 | return NULL; |
1207 | return NULL; |
1239 | |
1208 | |
1240 | for (arrow = op->inv; arrow; arrow = arrow->below) |
1209 | for (arrow = op->inv; arrow; arrow = arrow->below) |
1241 | { |
1210 | { |
1242 | if (arrow->type == CONTAINER && arrow->race == type && QUERY_FLAG (arrow, FLAG_APPLIED)) |
1211 | if (arrow->type == CONTAINER && arrow->race == type && arrow->flag [FLAG_APPLIED]) |
1243 | { |
1212 | { |
1244 | i = 0; |
1213 | i = 0; |
1245 | ntmp = find_better_arrow (arrow, target, type, &i); |
1214 | ntmp = find_better_arrow (arrow, target, type, &i); |
1246 | |
1215 | |
1247 | if (i > betterby) |
1216 | if (i > betterby) |
… | |
… | |
1348 | break; |
1317 | break; |
1349 | } |
1318 | } |
1350 | |
1319 | |
1351 | if (mflags & P_IS_ALIVE) |
1320 | if (mflags & P_IS_ALIVE) |
1352 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1321 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1353 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
1322 | if (tmp->flag [FLAG_ALIVE]) |
1354 | break; |
1323 | break; |
1355 | } |
1324 | } |
1356 | |
1325 | |
1357 | if (!tmp) |
1326 | if (!tmp) |
1358 | return find_arrow (op, type); |
1327 | return find_arrow (op, type); |
… | |
… | |
1419 | { |
1388 | { |
1420 | if (op->type == PLAYER) |
1389 | if (op->type == PLAYER) |
1421 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1390 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1422 | /* FLAG_READY_BOW will get reset if the monsters picks up some arrows */ |
1391 | /* FLAG_READY_BOW will get reset if the monsters picks up some arrows */ |
1423 | else |
1392 | else |
1424 | CLEAR_FLAG (op, FLAG_READY_BOW); |
1393 | op->clr_flag (FLAG_READY_BOW); |
1425 | |
1394 | |
1426 | return 0; |
1395 | return 0; |
1427 | } |
1396 | } |
1428 | } |
1397 | } |
1429 | |
1398 | |
… | |
… | |
1585 | { |
1554 | { |
1586 | LOG (llevError, "Object %s lacks a spell\n", &item->name); |
1555 | LOG (llevError, "Object %s lacks a spell\n", &item->name); |
1587 | return; |
1556 | return; |
1588 | } |
1557 | } |
1589 | |
1558 | |
1590 | if (!op->change_weapon (item)) |
1559 | if (!op->apply (item)) |
1591 | return; |
1560 | return; |
1592 | |
1561 | |
1593 | if (item->type == WAND) |
1562 | if (item->type == WAND) |
1594 | { |
1563 | { |
1595 | if (item->stats.food <= 0) |
1564 | if (item->stats.food <= 0) |
… | |
… | |
1629 | { |
1598 | { |
1630 | object *tmp; |
1599 | object *tmp; |
1631 | |
1600 | |
1632 | if (item->arch) |
1601 | if (item->arch) |
1633 | { |
1602 | { |
1634 | CLEAR_FLAG (item, FLAG_ANIMATE); |
1603 | item->clr_flag (FLAG_ANIMATE); |
1635 | item->face = item->arch->face; |
1604 | item->face = item->arch->face; |
1636 | item->set_speed (0); |
1605 | item->set_speed (0); |
1637 | } |
1606 | } |
1638 | |
1607 | |
1639 | if (object *pl = item->visible_to ()) |
1608 | if (object *pl = item->visible_to ()) |
… | |
… | |
1646 | } |
1615 | } |
1647 | |
1616 | |
1648 | /* Received a fire command for the player - go and do it. |
1617 | /* Received a fire command for the player - go and do it. |
1649 | */ |
1618 | */ |
1650 | bool |
1619 | bool |
1651 | fire (object *op, int dir) |
1620 | fire (object *who, int dir) |
1652 | { |
1621 | { |
1653 | int spellcost = 0; |
1622 | int spellcost = 0; |
1654 | |
1623 | |
1655 | player *pl = op->contr; |
1624 | player *pl = who->contr; |
1656 | |
1625 | |
1657 | if (pl->golem) |
1626 | if (pl->golem) |
1658 | { |
1627 | { |
1659 | control_golem (op->contr->golem, dir); |
1628 | control_golem (who->contr->golem, dir); |
1660 | return false; |
1629 | return false; |
1661 | } |
1630 | } |
1662 | |
1631 | |
1663 | object *ob = pl->ranged_ob; |
1632 | object *ob = pl->ranged_ob; |
1664 | |
1633 | |
1665 | if (!ob) |
1634 | if (!ob) |
1666 | return false; |
1635 | return false; |
1667 | |
1636 | |
1668 | if (op->speed_left > 0.f) |
1637 | if (who->speed_left > 0.f) |
1669 | --op->speed_left; |
1638 | --who->speed_left; |
1670 | else |
1639 | else |
1671 | return false; |
1640 | return false; |
1672 | |
1641 | |
1673 | if (!op->change_weapon (ob)) |
1642 | if (!who->apply (ob)) |
1674 | return false; |
1643 | return false; |
1675 | |
1644 | |
1676 | /* check for loss of invisiblity/hide */ |
1645 | /* check for loss of invisiblity/hide */ |
1677 | if (action_makes_visible (op)) |
1646 | if (action_makes_visible (who)) |
1678 | make_visible (op); |
1647 | make_visible (who); |
1679 | |
1648 | |
1680 | switch (ob->type) |
1649 | switch (ob->type) |
1681 | { |
1650 | { |
1682 | case BOW: |
1651 | case BOW: |
1683 | player_fire_bow (op, dir); |
1652 | player_fire_bow (who, dir); |
1684 | break; |
1653 | break; |
1685 | |
1654 | |
1686 | case SPELL: |
1655 | case SPELL: |
1687 | spellcost = cast_spell (op, op, dir, ob, *pl->spellparam ? pl->spellparam : 0); |
1656 | spellcost = cast_spell (who, who, dir, ob, *pl->spellparam ? pl->spellparam : 0); |
1688 | break; |
1657 | break; |
1689 | |
1658 | |
1690 | case BUILDER: |
1659 | case BUILDER: |
1691 | apply_map_builder (op, dir); |
1660 | apply_map_builder (who, dir); |
1692 | break; |
1661 | break; |
1693 | |
1662 | |
1694 | case SKILL: |
1663 | case SKILL: |
1695 | do_skill (op, op, ob, dir, 0); |
1664 | do_skill (who, who, ob, dir, 0); |
1696 | break; |
1665 | break; |
1697 | |
1666 | |
|
|
1667 | case RANGED: |
|
|
1668 | do_skill (who, ob, who->chosen_skill, dir, 0); |
|
|
1669 | break; |
|
|
1670 | |
1698 | default: |
1671 | default: |
1699 | fire_misc_object (op, dir); |
1672 | fire_misc_object (who, dir); |
1700 | break; |
1673 | break; |
1701 | } |
1674 | } |
1702 | |
1675 | |
1703 | return true; |
1676 | return true; |
1704 | } |
1677 | } |
… | |
… | |
1763 | * |
1736 | * |
1764 | * Change the color so that the message doesn't disappear with |
1737 | * Change the color so that the message doesn't disappear with |
1765 | * all the others. |
1738 | * all the others. |
1766 | */ |
1739 | */ |
1767 | if (pl->contr->usekeys == key_inventory |
1740 | if (pl->contr->usekeys == key_inventory |
1768 | || !QUERY_FLAG (container, FLAG_APPLIED) |
1741 | || !container->flag [FLAG_APPLIED] |
1769 | || (pl->contr->usekeys == keyrings && container->race != shstr_keys)) |
1742 | || (pl->contr->usekeys == keyrings && container->race != shstr_keys)) |
1770 | { |
1743 | { |
1771 | new_draw_info_format (NDI_UNIQUE | NDI_BROWN, 0, pl, |
1744 | new_draw_info_format (NDI_UNIQUE | NDI_BROWN, 0, pl, |
1772 | "The %s in your %s vibrates as you approach the door", query_name (tmp), query_name (container)); |
1745 | "The %s in your %s vibrates as you approach the door", query_name (tmp), query_name (container)); |
1773 | return NULL; |
1746 | return NULL; |
… | |
… | |
1857 | * going to try and move (not fire weapons). |
1830 | * going to try and move (not fire weapons). |
1858 | */ |
1831 | */ |
1859 | bool |
1832 | bool |
1860 | move_player_attack (object *op, int dir) |
1833 | move_player_attack (object *op, int dir) |
1861 | { |
1834 | { |
1862 | if (!op->contr->braced && op->speed_left > 0.f && move_ob (op, dir, op)) |
1835 | if (!op->contr->braced && op->speed_left > 0.f && op->move (dir)) |
1863 | { |
1836 | { |
1864 | --op->speed_left; |
1837 | --op->speed_left; |
1865 | return true; |
1838 | return true; |
1866 | } |
1839 | } |
1867 | |
1840 | |
1868 | int on_battleground; |
|
|
1869 | |
|
|
1870 | sint16 nx = freearr_x[dir] + op->x; |
1841 | sint16 nx = freearr_x[dir] + op->x; |
1871 | sint16 ny = freearr_y[dir] + op->y; |
1842 | sint16 ny = freearr_y[dir] + op->y; |
1872 | |
|
|
1873 | on_battleground = op_on_battleground (op, 0, 0); |
|
|
1874 | |
1843 | |
1875 | if (out_of_map (op->map, nx, ny)) |
1844 | if (out_of_map (op->map, nx, ny)) |
1876 | return false; |
1845 | return false; |
1877 | |
1846 | |
1878 | /* If braced, or can't move to the square, and it is not out of the |
1847 | /* If braced, or can't move to the square, and it is not out of the |
… | |
… | |
1928 | */ |
1897 | */ |
1929 | if (op->type == PLAYER |
1898 | if (op->type == PLAYER |
1930 | && ((mon->owner && mon->owner->contr |
1899 | && ((mon->owner && mon->owner->contr |
1931 | && same_party (mon->owner->contr->party, op->contr->party)) |
1900 | && same_party (mon->owner->contr->party, op->contr->party)) |
1932 | || mon->owner == op) |
1901 | || mon->owner == op) |
1933 | && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))) |
1902 | && (mon->flag [FLAG_UNAGGRESSIVE] || mon->flag [FLAG_FRIENDLY])) |
1934 | { |
1903 | { |
1935 | /* If we're braced, we don't want to switch places with it */ |
1904 | /* If we're braced, we don't want to switch places with it */ |
1936 | if (op->contr->braced) |
1905 | if (op->contr->braced) |
1937 | return false; |
1906 | return false; |
1938 | |
1907 | |
… | |
… | |
1949 | return true; |
1918 | return true; |
1950 | } |
1919 | } |
1951 | else |
1920 | else |
1952 | return false; |
1921 | return false; |
1953 | } |
1922 | } |
|
|
1923 | |
|
|
1924 | bool on_battleground = op_on_battleground (op, 0, 0); |
1954 | |
1925 | |
1955 | /* in certain circumstances, you shouldn't attack friendly |
1926 | /* in certain circumstances, you shouldn't attack friendly |
1956 | * creatures. Note that if you are braced, you can't push |
1927 | * creatures. Note that if you are braced, you can't push |
1957 | * someone, but put it inside this loop so that you won't |
1928 | * someone, but put it inside this loop so that you won't |
1958 | * attack them either. |
1929 | * attack them either. |
1959 | */ |
1930 | */ |
1960 | if ((mon->type == PLAYER || mon->enemy != op) |
1931 | if ((mon->type == PLAYER || mon->enemy != op) |
1961 | && (mon->type == PLAYER || QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY)) |
1932 | && (mon->type == PLAYER || mon->flag [FLAG_UNAGGRESSIVE] || mon->flag [FLAG_FRIENDLY]) |
1962 | && ((op->contr->peaceful |
1933 | && ((op->contr->peaceful |
1963 | || (mon->type == PLAYER && mon->contr->peaceful)) |
1934 | || (mon->type == PLAYER && mon->contr->peaceful)) |
1964 | && !on_battleground)) |
1935 | && !on_battleground)) |
1965 | { |
1936 | { |
1966 | if (op->speed_left > 0.f) |
1937 | if (op->speed_left > 0.f) |
… | |
… | |
1982 | } |
1953 | } |
1983 | } |
1954 | } |
1984 | /* If the object is a boulder or other rollable object, then |
1955 | /* If the object is a boulder or other rollable object, then |
1985 | * roll it if not braced. You can't roll it if you are braced. |
1956 | * roll it if not braced. You can't roll it if you are braced. |
1986 | */ |
1957 | */ |
1987 | else if (QUERY_FLAG (mon, FLAG_CAN_ROLL) && (!op->contr->braced)) |
1958 | else if (mon->flag [FLAG_CAN_ROLL] && (!op->contr->braced)) |
1988 | { |
1959 | { |
1989 | if (op->speed_left > 0.f) |
1960 | if (op->speed_left > 0.f) |
1990 | { |
1961 | { |
1991 | --op->speed_left; |
1962 | --op->speed_left; |
1992 | |
1963 | |
… | |
… | |
2001 | * Way it works is like this: First, it must have some hit points |
1972 | * Way it works is like this: First, it must have some hit points |
2002 | * and be living. Then, it must be one of the following: |
1973 | * and be living. Then, it must be one of the following: |
2003 | * 1) Not a player, 2) A player, but of a different party. Note |
1974 | * 1) Not a player, 2) A player, but of a different party. Note |
2004 | * that party_number -1 is no party, so attacks can still happen. |
1975 | * that party_number -1 is no party, so attacks can still happen. |
2005 | */ |
1976 | */ |
2006 | else if ((mon->stats.hp >= 0) && QUERY_FLAG (mon, FLAG_ALIVE) && |
1977 | else if ((mon->stats.hp >= 0) && mon->flag [FLAG_ALIVE] && |
2007 | ((mon->type != PLAYER || op->contr->party == NULL || op->contr->party != mon->contr->party))) |
1978 | ((mon->type != PLAYER || op->contr->party == NULL || op->contr->party != mon->contr->party))) |
2008 | { |
1979 | { |
2009 | if (op->contr->weapon_sp_left > 0.f && !op->flag [FLAG_WIZPASS]) |
1980 | if (op->contr->weapon_sp_left > 0.f && !op->flag [FLAG_WIZPASS]) |
2010 | { |
1981 | { |
2011 | --op->contr->weapon_sp_left; |
1982 | --op->contr->weapon_sp_left; |
… | |
… | |
2027 | { |
1998 | { |
2028 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
1999 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2029 | return 0; |
2000 | return 0; |
2030 | |
2001 | |
2031 | /* Sanity check: make sure dir is valid */ |
2002 | /* Sanity check: make sure dir is valid */ |
2032 | if ((dir < 0) || (dir >= 9)) |
2003 | if (dir < 0 || dir > 8) |
2033 | { |
2004 | { |
2034 | LOG (llevError, "move_player: invalid direction %d\n", dir); |
2005 | LOG (llevError, "move_player: invalid direction %d\n", dir); |
2035 | return 0; |
2006 | return 0; |
2036 | } |
2007 | } |
2037 | |
2008 | |
2038 | /* peterm: added following line */ |
2009 | /* peterm: added following line */ |
2039 | if (QUERY_FLAG (op, FLAG_CONFUSED) && dir) |
2010 | if (op->flag [FLAG_CONFUSED] && dir) |
2040 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2011 | dir = absdir (dir + rndm (3) + rndm (3) - 2); |
2041 | |
2012 | |
2042 | op->facing = dir; |
2013 | op->facing = dir; |
2043 | |
2014 | |
2044 | if (op->flag [FLAG_HIDDEN]) |
2015 | if (op->flag [FLAG_HIDDEN]) |
… | |
… | |
2084 | * players. |
2055 | * players. |
2085 | */ |
2056 | */ |
2086 | bool |
2057 | bool |
2087 | handle_newcs_player (object *op) |
2058 | handle_newcs_player (object *op) |
2088 | { |
2059 | { |
2089 | if (QUERY_FLAG (op, FLAG_SCARED)) |
2060 | if (op->flag [FLAG_SCARED]) |
2090 | { |
2061 | { |
2091 | if (op->speed_left > 0.f) |
2062 | if (op->speed_left > 0.f) |
2092 | { |
2063 | { |
2093 | --op->speed_left; |
2064 | --op->speed_left; |
2094 | flee_player (op); |
2065 | flee_player (op); |
… | |
… | |
2113 | } |
2084 | } |
2114 | |
2085 | |
2115 | static int |
2086 | static int |
2116 | save_life (object *op) |
2087 | save_life (object *op) |
2117 | { |
2088 | { |
2118 | if (!QUERY_FLAG (op, FLAG_LIFESAVE)) |
2089 | if (!op->flag [FLAG_LIFESAVE]) |
2119 | return 0; |
2090 | return 0; |
2120 | |
2091 | |
2121 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2092 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2122 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2093 | if (tmp->flag [FLAG_APPLIED] && tmp->flag [FLAG_LIFESAVE]) |
2123 | { |
2094 | { |
2124 | op->play_sound (sound_find ("ob_evaporate")); |
2095 | op->play_sound (sound_find ("ob_evaporate")); |
2125 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2096 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2126 | |
2097 | |
2127 | tmp->destroy (); |
2098 | tmp->destroy (); |
2128 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2099 | op->clr_flag (FLAG_LIFESAVE); |
2129 | |
2100 | |
2130 | if (op->stats.hp < 0) |
2101 | if (op->stats.hp < 0) |
2131 | op->stats.hp = op->stats.maxhp; |
2102 | op->stats.hp = op->stats.maxhp; |
2132 | |
2103 | |
2133 | if (op->stats.food < 0) |
2104 | if (op->stats.food < 0) |
2134 | op->stats.food = 999; |
2105 | op->stats.food = MAX_FOOD; |
2135 | |
2106 | |
2136 | op->update_stats (); |
2107 | op->update_stats (); |
2137 | return 1; |
2108 | return 1; |
2138 | } |
2109 | } |
2139 | |
2110 | |
2140 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2111 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2141 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2112 | op->clr_flag (FLAG_LIFESAVE); |
2142 | enter_player_savebed (op); /* bring him home. */ |
2113 | enter_player_savebed (op); /* bring him home. */ |
2143 | return 0; |
2114 | return 0; |
2144 | } |
2115 | } |
2145 | |
2116 | |
2146 | /* This goes throws the inventory and removes unpaid objects, and puts them |
2117 | /* This goes throws the inventory and removes unpaid objects, and puts them |
… | |
… | |
2153 | { |
2124 | { |
2154 | while (op) |
2125 | while (op) |
2155 | { |
2126 | { |
2156 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2127 | object *next = op->below; /* Make sure we have a good value, in case we remove object 'op' */ |
2157 | |
2128 | |
2158 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2129 | if (op->flag [FLAG_UNPAID]) |
2159 | op->insert_at (env); |
2130 | op->insert_at (env); |
2160 | else if (op->inv) |
2131 | else if (op->inv) |
2161 | drop_unpaid_items (op->inv, env); |
2132 | drop_unpaid_items (op->inv, env); |
2162 | |
2133 | |
2163 | op = next; |
2134 | op = next; |
… | |
… | |
2193 | * alternate it here for it to work correctly. |
2164 | * alternate it here for it to work correctly. |
2194 | */ |
2165 | */ |
2195 | if (pticks & 2) |
2166 | if (pticks & 2) |
2196 | op->invisible--; |
2167 | op->invisible--; |
2197 | } |
2168 | } |
2198 | else if (op->invisible && !(QUERY_FLAG (op, FLAG_MAKE_INVIS))) |
2169 | else if (op->invisible && !(op->flag [FLAG_MAKE_INVIS])) |
2199 | { |
2170 | { |
2200 | if (!op->invisible--) |
2171 | if (!op->invisible--) |
2201 | { |
2172 | { |
2202 | make_visible (op); |
2173 | make_visible (op); |
2203 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
2174 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
… | |
… | |
2270 | if (op->stats.sp < op->stats.maxsp) |
2241 | if (op->stats.sp < op->stats.maxsp) |
2271 | { |
2242 | { |
2272 | op->stats.sp++; |
2243 | op->stats.sp++; |
2273 | |
2244 | |
2274 | /* dms do not consume food */ |
2245 | /* dms do not consume food */ |
2275 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2246 | if (!op->flag [FLAG_WIZ]) |
2276 | { |
2247 | { |
2277 | op->stats.food--; |
2248 | op->stats.food--; |
2278 | |
2249 | |
2279 | if (op->contr->digestion < 0) |
2250 | if (op->contr->digestion < 0) |
2280 | op->stats.food += op->contr->digestion; |
2251 | op->stats.food += op->contr->digestion; |
… | |
… | |
2314 | if (op->stats.hp < op->stats.maxhp) |
2285 | if (op->stats.hp < op->stats.maxhp) |
2315 | { |
2286 | { |
2316 | op->stats.hp++; |
2287 | op->stats.hp++; |
2317 | |
2288 | |
2318 | /* dms do not consume food */ |
2289 | /* dms do not consume food */ |
2319 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2290 | if (!op->flag [FLAG_WIZ]) |
2320 | { |
2291 | { |
2321 | op->stats.food--; |
2292 | op->stats.food--; |
2322 | |
2293 | |
2323 | if (op->contr->digestion < 0) |
2294 | if (op->contr->digestion < 0) |
2324 | op->stats.food += op->contr->digestion; |
2295 | op->stats.food += op->contr->digestion; |
… | |
… | |
2351 | penalty = max (0, -op->contr->digestion); |
2322 | penalty = max (0, -op->contr->digestion); |
2352 | |
2323 | |
2353 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2324 | op->last_eat = 25 * (1 + bonus) / (max (0, op->contr->gen_hp) + penalty + 1); |
2354 | |
2325 | |
2355 | /* dms do not consume food */ |
2326 | /* dms do not consume food */ |
2356 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2327 | if (!op->flag [FLAG_WIZ]) |
2357 | op->stats.food--; |
2328 | op->stats.food--; |
2358 | } |
2329 | } |
2359 | |
2330 | |
2360 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2331 | if (op->stats.food < 0 && op->stats.hp >= 0) |
2361 | { |
2332 | { |
2362 | object *flesh = 0; |
2333 | object *flesh = 0; |
2363 | |
2334 | |
2364 | for_inv_removable (op, tmp) |
2335 | for_inv_removable (op, tmp) |
2365 | { |
2336 | { |
2366 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
2337 | if (tmp->flag [FLAG_UNPAID]) |
2367 | continue; |
2338 | continue; |
2368 | |
2339 | |
2369 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2340 | if (tmp->type == FOOD || tmp->type == DRINK || tmp->type == POISON) |
2370 | { |
2341 | { |
2371 | op->statusmsg ("You blindly grab for a bite of food. " |
2342 | op->statusmsg ("You blindly grab for a bite of food. " |
2372 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2343 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2373 | manual_apply (op, tmp, 0); |
2344 | op->apply (tmp); |
2374 | |
2345 | |
2375 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2346 | if (op->stats.food >= 0 || op->stats.hp < 0) |
2376 | break; |
2347 | break; |
2377 | } |
2348 | } |
2378 | else if (tmp->type == FLESH) |
2349 | else if (tmp->type == FLESH) |
… | |
… | |
2384 | */ |
2355 | */ |
2385 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2356 | if (op->stats.food < 0 && op->stats.hp >= 0 && flesh) |
2386 | { |
2357 | { |
2387 | op->statusmsg ("You blindly grab for a bite of food. " |
2358 | op->statusmsg ("You blindly grab for a bite of food. " |
2388 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2359 | "H<To prevent you from starving, you ate some random item from your backpack.>"); |
2389 | manual_apply (op, flesh, 0); |
2360 | op->apply (flesh); |
2390 | } |
2361 | } |
2391 | |
2362 | |
2392 | // If player is still starving, alert him! |
2363 | // If player is still starving, alert him! |
2393 | if (op->stats.food < 0) |
2364 | if (op->stats.food < 0) |
2394 | op->failmsg ("You are starving! " |
2365 | op->failmsg ("You are starving! " |
… | |
… | |
2406 | op->contr->killer->destroy (); |
2377 | op->contr->killer->destroy (); |
2407 | } |
2378 | } |
2408 | } |
2379 | } |
2409 | |
2380 | |
2410 | /* killer should be set here already */ |
2381 | /* killer should be set here already */ |
2411 | if (op->stats.hp < 0 && !QUERY_FLAG (op, FLAG_WIZ)) |
2382 | if (op->stats.hp < 0 && !op->flag [FLAG_WIZ]) |
2412 | kill_player (op); |
2383 | kill_player (op); |
2413 | } |
2384 | } |
2414 | } |
2385 | } |
2415 | |
2386 | |
2416 | /* If the player should die (lack of hp, food, etc), we call this. |
2387 | /* If the player should die (lack of hp, food, etc), we call this. |
… | |
… | |
2450 | cure_disease (op, 0, 0); /* remove any disease */ |
2421 | cure_disease (op, 0, 0); /* remove any disease */ |
2451 | |
2422 | |
2452 | max_it (op->stats.hp , op->stats.maxhp); |
2423 | max_it (op->stats.hp , op->stats.maxhp); |
2453 | max_it (op->stats.sp , op->stats.maxsp); |
2424 | max_it (op->stats.sp , op->stats.maxsp); |
2454 | max_it (op->stats.grace, op->stats.maxgrace); |
2425 | max_it (op->stats.grace, op->stats.maxgrace); |
2455 | |
|
|
2456 | if (op->stats.food <= 0) |
2426 | max_it (op->stats.food , 200); |
2457 | op->stats.food = 999; |
|
|
2458 | |
2427 | |
2459 | // remove all spell effects that are active |
2428 | // remove all spell effects that are active |
2460 | // to avoid long-term effects such as word-of-recall |
2429 | // to avoid long-term effects such as word-of-recall |
2461 | for (object *item = op->inv; item; ) |
2430 | for (object *item = op->inv; item; ) |
2462 | { |
2431 | { |
… | |
… | |
2475 | if (op_on_battleground (op, &x, &y)) |
2444 | if (op_on_battleground (op, &x, &y)) |
2476 | { |
2445 | { |
2477 | deathtab << "You almost died in combat, but local medics have saved your life...\r"; |
2446 | deathtab << "You almost died in combat, but local medics have saved your life...\r"; |
2478 | |
2447 | |
2479 | /* create a bodypart-trophy to make the winner happy */ |
2448 | /* create a bodypart-trophy to make the winner happy */ |
2480 | if (object *tmp = arch_to_object (archetype::find (shstr_finger))) |
2449 | object *tmp = archetype::find (shstr_finger)->instance (); |
2481 | { |
2450 | |
2482 | tmp->name = format ("%s's finger" , &op->name); |
2451 | tmp->name = format ("%s's finger" , &op->name); |
2483 | tmp->name_pl = format ("%s's fingers", &op->name); |
2452 | tmp->name_pl = format ("%s's fingers", &op->name); |
2484 | tmp->msg = format ( |
2453 | tmp->msg = format ( |
2485 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2454 | "This finger has been cut off of %s the %s, when he was defeated at level %d by %s.\n", |
2486 | &op->name, op->contr->title, |
2455 | &op->name, op->contr->title, |
2487 | (int)op->level, |
2456 | (int)op->level, |
2488 | op->contr->killer_name () |
2457 | op->contr->killer_name () |
2489 | ); |
2458 | ); |
2490 | tmp->value = 0, tmp->type = 0; |
2459 | tmp->value = 0, tmp->type = 0; |
2491 | tmp->material = name_to_material (shstr_organic); |
2460 | tmp->material = name_to_material (shstr_organic); |
2492 | tmp->insert_at (op, tmp); |
2461 | tmp->insert_at (op, tmp); |
2493 | } |
|
|
2494 | |
2462 | |
2495 | /* teleport defeated player to new destination */ |
2463 | /* teleport defeated player to new destination */ |
2496 | transfer_ob (op, x, y, 0, NULL); |
2464 | transfer_ob (op, x, y, 0, NULL); |
2497 | op->contr->braced = 0; |
2465 | op->contr->braced = 0; |
2498 | |
2466 | |
… | |
… | |
2566 | object *dep; |
2534 | object *dep; |
2567 | |
2535 | |
2568 | dep = present_arch_in_ob (deparch, op); |
2536 | dep = present_arch_in_ob (deparch, op); |
2569 | if (!dep) |
2537 | if (!dep) |
2570 | { |
2538 | { |
2571 | dep = arch_to_object (deparch); |
2539 | dep = deparch->instance (); |
2572 | insert_ob_in_ob (dep, op); |
2540 | insert_ob_in_ob (dep, op); |
2573 | } |
2541 | } |
2574 | lose_this_stat = 1; |
2542 | lose_this_stat = 1; |
2575 | if (settings.balanced_stat_loss) |
2543 | if (settings.balanced_stat_loss) |
2576 | { |
2544 | { |
… | |
… | |
2614 | * difference. |
2582 | * difference. |
2615 | */ |
2583 | */ |
2616 | if (this_stat >= -50) |
2584 | if (this_stat >= -50) |
2617 | { |
2585 | { |
2618 | change_attr_value (&(dep->stats), i, -1); |
2586 | change_attr_value (&(dep->stats), i, -1); |
2619 | SET_FLAG (dep, FLAG_APPLIED); |
2587 | dep->set_flag (FLAG_APPLIED); |
2620 | new_draw_info (NDI_UNIQUE, 0, op, lose_msg[i]); |
2588 | new_draw_info (NDI_UNIQUE, 0, op, lose_msg[i]); |
2621 | op->update_stats (); |
2589 | op->update_stats (); |
2622 | lost_a_stat = 1; |
2590 | lost_a_stat = 1; |
2623 | } |
2591 | } |
2624 | } |
2592 | } |
… | |
… | |
2642 | #endif |
2610 | #endif |
2643 | |
2611 | |
2644 | /* Put a gravestone up where the character 'almost' died. List the |
2612 | /* Put a gravestone up where the character 'almost' died. List the |
2645 | * exp loss on the stone. |
2613 | * exp loss on the stone. |
2646 | */ |
2614 | */ |
2647 | tmp = arch_to_object (archetype::find (shstr_gravestone)); |
2615 | tmp = archetype::find (shstr_gravestone)->instance (); |
2648 | tmp->name = format ("%s's gravestone", &op->name); |
2616 | tmp->name = format ("%s's gravestone", &op->name); |
2649 | tmp->name_pl = format ("%s's gravestones", &op->name); |
2617 | tmp->name_pl = format ("%s's gravestones", &op->name); |
2650 | tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n", |
2618 | tmp->msg = format ("T<RIP>\n\nHere rests the hero %s the %s,\rwho was killed\rby %s.\n", |
2651 | &op->name, op->contr->title, op->contr->killer_name ()); |
2619 | &op->name, op->contr->title, op->contr->killer_name ()); |
2652 | tmp->x = op->x, tmp->y = op->y; |
2620 | tmp->x = op->x, tmp->y = op->y; |
… | |
… | |
2695 | |
2663 | |
2696 | force = get_archetype (FORCE_NAME); |
2664 | force = get_archetype (FORCE_NAME); |
2697 | /* 50 ticks should be enough time for the spell to abate */ |
2665 | /* 50 ticks should be enough time for the spell to abate */ |
2698 | force->speed = 0.1f; |
2666 | force->speed = 0.1f; |
2699 | force->speed_left = -5.f; |
2667 | force->speed_left = -5.f; |
2700 | SET_FLAG (force, FLAG_APPLIED); |
2668 | force->set_flag (FLAG_APPLIED); |
2701 | for (at = 0; at < NROFATTACKS; at++) |
2669 | for (at = 0; at < NROFATTACKS; at++) |
2702 | if (will_kill_again & (1 << at)) |
2670 | if (will_kill_again & (1 << at)) |
2703 | force->resist[at] = 100; |
2671 | force->resist[at] = 100; |
2704 | |
2672 | |
2705 | insert_ob_in_ob (force, op); |
2673 | insert_ob_in_ob (force, op); |
… | |
… | |
2727 | tmp->x = op->x, tmp->y = op->y; |
2695 | tmp->x = op->x, tmp->y = op->y; |
2728 | |
2696 | |
2729 | if (tmp->type == CONTAINER) |
2697 | if (tmp->type == CONTAINER) |
2730 | loot_object (tmp); /* empty container to ground */ |
2698 | loot_object (tmp); /* empty container to ground */ |
2731 | |
2699 | |
2732 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(rndm (3)))) |
2700 | if (!tmp->flag [FLAG_UNIQUE] && (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP] || !(rndm (3)))) |
2733 | { |
2701 | { |
2734 | if (tmp->nrof > 1) |
2702 | if (tmp->nrof > 1) |
2735 | { |
2703 | { |
2736 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2704 | tmp->decrease (rndm (1, tmp->nrof - 1)); |
2737 | insert_ob_in_map (tmp, op->map, NULL, 0); |
2705 | insert_ob_in_map (tmp, op->map, NULL, 0); |
… | |
… | |
2748 | * fix_weight(): Check recursively the weight of all players, and fix |
2716 | * fix_weight(): Check recursively the weight of all players, and fix |
2749 | * what needs to be fixed. Refresh windows and fix speed if anything |
2717 | * what needs to be fixed. Refresh windows and fix speed if anything |
2750 | * was changed. |
2718 | * was changed. |
2751 | */ |
2719 | */ |
2752 | void |
2720 | void |
2753 | fix_weight (void) |
2721 | fix_weight () |
2754 | { |
2722 | { |
2755 | for_all_players (pl) |
2723 | for_all_players (pl) |
2756 | { |
2724 | { |
2757 | sint32 old = pl->ob->carrying; |
2725 | sint32 old = pl->ob->carrying; |
2758 | |
2726 | |
… | |
… | |
2765 | } |
2733 | } |
2766 | } |
2734 | } |
2767 | } |
2735 | } |
2768 | |
2736 | |
2769 | void |
2737 | void |
2770 | fix_luck (void) |
2738 | fix_luck () |
2771 | { |
2739 | { |
2772 | for_all_players (pl) |
2740 | for_all_players (pl) |
2773 | if (!pl->ob->contr->ns->state) |
2741 | if (!pl->ob->contr->ns->state) |
2774 | pl->ob->change_luck (0); |
2742 | pl->ob->change_luck (0); |
2775 | } |
2743 | } |
… | |
… | |
2827 | } |
2795 | } |
2828 | |
2796 | |
2829 | int |
2797 | int |
2830 | is_true_undead (object *op) |
2798 | is_true_undead (object *op) |
2831 | { |
2799 | { |
2832 | if (QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
2800 | if (op->arch->flag [FLAG_UNDEAD]) |
2833 | return 1; |
2801 | return 1; |
2834 | |
2802 | |
2835 | return 0; |
2803 | return 0; |
2836 | } |
2804 | } |
2837 | |
2805 | |
… | |
… | |
2935 | |
2903 | |
2936 | if (who->type == PLAYER) |
2904 | if (who->type == PLAYER) |
2937 | player = 1; |
2905 | player = 1; |
2938 | |
2906 | |
2939 | else |
2907 | else |
2940 | friendly = QUERY_FLAG (who, FLAG_FRIENDLY); |
2908 | friendly = who->flag [FLAG_FRIENDLY]; |
2941 | |
2909 | |
2942 | /* search adjacent squares */ |
2910 | /* search adjacent squares */ |
2943 | for (i = 1; i < 9; i++) |
2911 | for (i = 1; i < 9; i++) |
2944 | { |
2912 | { |
2945 | x = who->x + freearr_x[i]; |
2913 | x = who->x + freearr_x[i]; |
… | |
… | |
2954 | if (OB_TYPE_MOVE_BLOCK (who, GET_MAP_MOVE_BLOCK (m, x, y))) |
2922 | if (OB_TYPE_MOVE_BLOCK (who, GET_MAP_MOVE_BLOCK (m, x, y))) |
2955 | continue; |
2923 | continue; |
2956 | |
2924 | |
2957 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
2925 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
2958 | { |
2926 | { |
2959 | if ((player ||friendly) &&QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE)) |
2927 | if ((player ||friendly) &&tmp->flag [FLAG_MONSTER] && !tmp->flag [FLAG_UNAGGRESSIVE]) |
2960 | return 1; |
2928 | return 1; |
2961 | else if (tmp->type == PLAYER) |
2929 | else if (tmp->type == PLAYER) |
2962 | { |
2930 | { |
2963 | /*don't let a hidden DM prevent you from hiding */ |
2931 | /*don't let a hidden DM prevent you from hiding */ |
2964 | if (!QUERY_FLAG (tmp, FLAG_WIZ) || tmp->contr->hidden == 0) |
2932 | if (!tmp->flag [FLAG_WIZ] || tmp->contr->hidden == 0) |
2965 | return 1; |
2933 | return 1; |
2966 | } |
2934 | } |
2967 | } |
2935 | } |
2968 | } |
2936 | } |
2969 | return 0; |
2937 | return 0; |
… | |
… | |
3038 | * and the exit-coordinates sp/hp must both be > 0. |
3006 | * and the exit-coordinates sp/hp must both be > 0. |
3039 | * => The intention here is to prevent abuse of the battleground- |
3007 | * => The intention here is to prevent abuse of the battleground- |
3040 | * feature (like pickable or hidden battleground tiles). */ |
3008 | * feature (like pickable or hidden battleground tiles). */ |
3041 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3009 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
3042 | { |
3010 | { |
3043 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3011 | if (tmp->flag [FLAG_IS_FLOOR]) |
3044 | { |
3012 | { |
3045 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) |
3013 | if (tmp->flag [FLAG_NO_PICK] |
3046 | && tmp->type == BATTLEGROUND |
3014 | && tmp->type == BATTLEGROUND |
3047 | && tmp->name == shstr_battleground |
3015 | && tmp->name == shstr_battleground |
3048 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3016 | && EXIT_X (tmp) && EXIT_Y (tmp)) |
3049 | { |
3017 | { |
3050 | /* before we assign the exit, check if this is a teambattle */ |
3018 | /* before we assign the exit, check if this is a teambattle */ |
3051 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3019 | if (EXIT_ALT_X (tmp) && EXIT_ALT_Y (tmp) && EXIT_PATH (tmp)) |
3052 | { |
|
|
3053 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
3020 | for (object *invtmp = op->inv; invtmp; invtmp = invtmp->below) |
|
|
3021 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
3054 | { |
3022 | { |
3055 | if (invtmp->type == FORCE && invtmp->slaying && tmp->slaying == invtmp->slaying) |
|
|
3056 | { |
|
|
3057 | if (x && y) |
3023 | if (x && y) |
3058 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3024 | *x = EXIT_ALT_X (tmp), *y = EXIT_ALT_Y (tmp); |
3059 | |
3025 | |
3060 | return 1; |
3026 | return 1; |
3061 | } |
|
|
3062 | } |
3027 | } |
3063 | } |
|
|
3064 | |
3028 | |
3065 | if (x && y) |
3029 | if (x && y) |
3066 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3030 | *x = EXIT_X (tmp), *y = EXIT_Y (tmp); |
3067 | |
3031 | |
3068 | return 1; |
3032 | return 1; |
… | |
… | |
3206 | else |
3170 | else |
3207 | j = 1; |
3171 | j = 1; |
3208 | strcat (buf, spellpathnames[i]); |
3172 | strcat (buf, spellpathnames[i]); |
3209 | } |
3173 | } |
3210 | } |
3174 | } |
|
|
3175 | |
3211 | strcat (buf, "."); |
3176 | strcat (buf, "."); |
3212 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, buf); |
3177 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, buf); |
3213 | } |
3178 | } |
3214 | |
3179 | |
3215 | /* evtl. adding flags: */ |
3180 | /* evtl. adding flags: */ |
3216 | if (QUERY_FLAG (item, FLAG_XRAYS)) |
3181 | if (item->flag [FLAG_XRAYS]) |
3217 | SET_FLAG (skin, FLAG_XRAYS); |
3182 | skin->set_flag (FLAG_XRAYS); |
3218 | if (QUERY_FLAG (item, FLAG_STEALTH)) |
3183 | if (item->flag [FLAG_STEALTH]) |
3219 | SET_FLAG (skin, FLAG_STEALTH); |
3184 | skin->set_flag (FLAG_STEALTH); |
3220 | if (QUERY_FLAG (item, FLAG_SEE_IN_DARK)) |
3185 | if (item->flag [FLAG_SEE_IN_DARK]) |
3221 | SET_FLAG (skin, FLAG_SEE_IN_DARK); |
3186 | skin->set_flag (FLAG_SEE_IN_DARK); |
3222 | |
3187 | |
3223 | /* print message if there is one */ |
3188 | /* print message if there is one */ |
3224 | if (item->msg != NULL) |
3189 | if (item->msg != NULL) |
3225 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3190 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, who, item->msg); |
3226 | } |
3191 | } |
3227 | else |
3192 | else |
3228 | { |
3193 | { |
3229 | /* generate misc. treasure */ |
3194 | /* generate misc. treasure */ |
3230 | tmp = arch_to_object (tr->item); |
3195 | tmp = tr->item->instance (); |
3231 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3196 | new_draw_info_format (NDI_UNIQUE | NDI_BLUE, 0, who, "You gained %s", query_short_name (tmp)); |
3232 | who->insert (tmp); |
3197 | who->insert (tmp); |
3233 | } |
3198 | } |
3234 | } |
|
|
3235 | |
|
|
3236 | /** |
|
|
3237 | * Unready an object for a player. This function does nothing if the object was |
|
|
3238 | * not readied. |
|
|
3239 | */ |
|
|
3240 | void |
|
|
3241 | player_unready_range_ob (player *pl, object *ob) |
|
|
3242 | { |
|
|
3243 | if (pl->ob->current_weapon == ob) |
|
|
3244 | pl->ob->current_weapon = 0; |
|
|
3245 | |
|
|
3246 | if (pl->combat_ob == ob) |
|
|
3247 | pl->combat_ob = 0; |
|
|
3248 | |
|
|
3249 | if (pl->ranged_ob == ob) |
|
|
3250 | pl->ranged_ob = 0; |
|
|
3251 | } |
3199 | } |
3252 | |
3200 | |
3253 | //-GPL |
3201 | //-GPL |
3254 | |
3202 | |
3255 | sint8 |
3203 | sint8 |
… | |
… | |
3285 | { |
3233 | { |
3286 | play_sound (sound_find ("generic_failure")); |
3234 | play_sound (sound_find ("generic_failure")); |
3287 | statusmsg (msg, color); |
3235 | statusmsg (msg, color); |
3288 | } |
3236 | } |
3289 | |
3237 | |
|
|
3238 | void |
|
|
3239 | object::failmsgf (const char *format, ...) |
|
|
3240 | { |
|
|
3241 | if (!contr) |
|
|
3242 | return; |
|
|
3243 | |
|
|
3244 | va_list ap; |
|
|
3245 | va_start (ap, format); |
|
|
3246 | contr->failmsg (vformat (format, ap)); |
|
|
3247 | va_end (ap); |
|
|
3248 | } |
|
|
3249 | |
|
|
3250 | void |
|
|
3251 | player::failmsgf (const char *format, ...) |
|
|
3252 | { |
|
|
3253 | va_list ap; |
|
|
3254 | va_start (ap, format); |
|
|
3255 | failmsg (vformat (format, ap)); |
|
|
3256 | va_end (ap); |
|
|
3257 | } |
|
|
3258 | |